Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.26 @ 17:44:19

Player: dark

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (360)      360
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 840

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     180/250
System Corruption          0%
Temperature                Cool (93)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
>          --- INVENTORY (5) ----
           Heat Sink
     Large Storage Unit
    Medium Matter Pod (100)
  Improved Targeting Computer
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Flight Unit
           Heat Sink
     Large Storage Unit
           Huge Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 9   25  3   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               16   | 5   11  .   
    Treads                 6    | 1   5   .   
    Leg                    6    | 2   4   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   7   1   
    Device                 .    | .   .   .   
    Storage                6    | 1   5   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             7    | 1   4   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   5   2   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   5   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  92  
  Engine                   13   | .   13  14  
  Treads                   5    | .   5   .   
  Leg                      18   | .   18  28  
  Wheel                    3    | .   3   .   
  Storage                  14   | .   14  14  
  Processor                9    | .   9   14  
  Protection               3    | .   3   .   
  Energy Gun               25   | .   25  21  
  Ballistic Gun            2    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 11  91  31  
  Greatest Support         40   | 32  40  26  
  Greatest Overweight (x)  8    | 1   8   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  15  
  Average Capacity         14   | 6   15  15  
  Most Carried             15   | 6   15  15  
  Average Carried          12   | 3   13  14  
  Final Capacity           15   | 8   15  5   
  Final Carried            15   | 6   15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           630  | 237 393 .   
  Remotely                 .    | .   .   .   
Salvage Created            515  | .   515 .   
  Parts                    30   | .   30  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   11  .   
  Guns                     10   | .   10  .   
  AOE                      1    | .   1   .   
Classes Destroyed          5    | .   5   .   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  4    | .   4   .   
  Grunt                    7    | .   7   .   
Best Kill Streak           5    | .   5   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               958  | .    740  218  
  Core                     251  | .    188  63   
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  38   | .    38   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              48   | 1    45   2    
  Largest                  2    | 2    2    2    
  Hottest                  90   | 70   90   90   
Shots Fired                93   | 2    87   4    
  Gun                      93   | 2    87   4    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  15   | 1    14   .    
  Thermal                  42   | 1    41   .    
  Explosive                .    | .    .    .    
  Electromagnetic          36   | .    32   4    
  Robot Hit Streak         7    | 2    7    7    
  Robot Miss Streak        4    | .    4    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           59   | 2    53   4    
  Core Hits                22   | .    22   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   2    | .    2    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           886  | 19   804  63   
  Guns                     844  | 19   762  63   
  Cannons                  .    | .    .    .    
  Explosions               42   | .    42   .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  82   | 6    76   .    
  Thermal                  369  | 13   356  .    
  Explosive                .    | .    .    .    
  Electromagnetic          435  | .    372  63   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      55   | .    55   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        174  | 30   174  97   
  Average Temperature      51   | 18   51   53   
  Received Heat Transfer   228  | .    72   156  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              5    | .    5    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1077 | 37   1040 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             152  | .   152 36  
  Initial                  36   | .   .   36  
  Average                  44   | .   47  32  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   27  4   
  Peak Tracking Total      7    | .   7   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               10   | .   10  .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   17   | .   17  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                6    | .   6   .   
    Botnet                 6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
    Mechanics              1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1560 | 78   1463 19   
Spaces Moved               733  | 45   683  5    
  Core                     8    | 7    1    .    
  Treads                   135  | 6    129  .    
  Legs                     454  | 9    440  5    
  Wheels                   136  | 23   113  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  190  
  Average Speed            168  | 118  171  190  
  Slowest Speed            450  | 190  450  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 4    90   4    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    2    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      2    | .    2    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      975  | 66  898 11  
  Wait                     99   | .   98  1   
  Move                     731  | 44  682 5   
  Hop                      .    | .   .   .   
  Pick Up                  41   | 12  29  .   
  Fast Attach              2    | .   2   .   
  Attach                   20   | 6   12  2   
  Detach                   2    | .   2   .   
  Swap                     15   | 3   11  1   
  Drop                     17   | .   17  .   
  Fire                     48   | 1   45  2   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Core integrity fell below 50%
  336 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Lost 5 parts (1p2n2w)
  778 | -10/Materials | Discovered new exit (range 16)
 1116 | -10/Materials | Discovered new exit (range 11)
 1268 | -10/Materials | Discovered new exit (range 14)
 1292 | -10/Materials | Identified exit to Mines
 1542 | -10/Materials | Entered Mines
 1545 | -10/Mines     | Core integrity fell below 20%
 1561 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Found 2 branch access points:
    (37,38) Mines
    (29,6) Mines
  Map updated.
Lgt. Ion Engine fried.
Sensor Array fried.
Hover Unit fried.
Signal Interpreter fried.
W-16 Scout destroyed.
Acquired 16 matter.
G-34 Mercenary destroyed.
Switching to secondary target: G-34 Mercenary.
G-34 Mercenary misfires.
Sml. Laser fried.
G-34 Mercenary destroyed.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
Critical hit (Burn: +37). <x2>
Hvy. EM Pulse Gun destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilCentriumFacilitator
  Manual?         0
Play Time         00:15:15
  Cumulative      90.9 hours
  Start           2022.11.26 @ 17:28:14
  End             2022.11.26 @ 17:44:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           98
  Adventurer      11
  Explorer        23
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          59
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99ff0306-12ab-4235-b5d0-22c8c054c08d