Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.28 @ 22:15:56 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (3641) 3641 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7951 Bonus ------- None Cogmind --------- Core Integrity 783/1000 Matter 278/300 Energy 160/160 System Corruption 3% Temperature Cool (18) Movement Walking (186) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg Armored Leg Thunder Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- Heavy Laser Gatling Laser > --- INVENTORY (25) --- Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter IFF Parser Improved Terrain Scanner Layered Light Armor Plating Gatling Laser Wave Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Medium Armor Plating Advanced System Restoration Module > --- WEAPON ----------- Improved Arc Projector Flak Gun KE Penetrator > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter IFF Parser Improved Terrain Scanner Improved Medium Armor Plating Layered Light Armor Plating Heavy Laser Gatling Laser Gatling Laser Wave Gun Gauss Cannon [Rating: 88] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . . . 1 Utility 5 | . . 1 . . 1 2 1 Weapon 1 | . . . 1 . . . . Parts Attached 91 | 7 5 19 11 7 8 22 12 Power 14 | 2 . 2 1 . 2 5 2 Engine 6 | 2 . . . . . 3 1 Core 7 | . . 2 1 . 2 1 1 Reactor 1 | . . . . . . 1 . Propulsion 34 | 2 2 8 4 2 3 11 2 Treads . | . . . . . . . . Leg 34 | 2 2 8 4 2 3 11 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 3 5 4 2 2 3 4 Device 9 | . 1 1 2 1 . 1 3 Storage 4 | 1 2 1 . . . . . Processor 5 | . . . 1 1 2 1 . Hackware . | . . . . . . . . Protection 6 | . . 3 1 . . 1 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 4 2 3 1 3 4 Energy Gun 7 | 1 . . 2 1 . . 3 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 10 | 1 . 4 . 1 1 2 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . . 6 1 5 2 . 11 Power 5 | . . 1 . 1 . . 3 Propulsion 3 | . . . . 2 1 . . Utility 5 | . . 2 . . . . 3 Weapon 12 | . . 3 1 2 1 . 5 Highest Loss Streak 5 | . . 2 1 1 1 . 5 To Critical Strikes . | . . . . . . . . Average Backups 14 | . 8 14 14 14 14 14 17 Power 2 | . 1 2 3 2 1 1 2 Propulsion 4 | . 4 4 5 4 4 4 4 Utility 5 | . 2 3 4 6 7 6 6 Weapon 2 | . . 3 1 . . 1 3 Tool/Special . | . . . . . . . . Unused Backups 33 | . 3 7 1 1 2 4 15 Power 1 | . . . . . . . 1 Propulsion 14 | . 3 5 . . . 1 5 Utility 12 | . . . . 1 2 3 6 Weapon 6 | . . 2 1 . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 97 87 97 97 97 99 98 Engine 3 | . 14 1 . . . 9 3 Core 5 | . . 9 9 8 15 2 1 Reactor 1 | . . . . . . . 4 Leg 29 | . 28 33 36 33 30 26 29 Device 9 | . 11 6 7 9 7 12 10 Storage 7 | . 14 11 9 9 7 6 5 Processor 12 | . . . 8 9 14 19 17 Protection 2 | . . 7 . . . . 5 Energy Gun 4 | . 14 1 10 13 7 . 1 Energy Cannon 2 | . . . . . . 5 3 Ballistic Gun 10 | . 14 17 15 9 4 7 10 Ballistic Cannon 2 | . . . . 3 7 4 . Peak Build Rating 88 | 6 8 15 27 32 41 67 88 Average Rating 46 | 4 7 12 20 29 38 57 80 On Entrance 23 | . 6 8 12 26 30 39 67 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 128 | 13 29 39 39 41 48 60 128 Greatest Support 87 | 20 20 30 42 48 58 70 87 Greatest Overweight (x) 1 | . 1 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 25 Average Capacity 17 | 6 12 15 15 15 15 15 24 Most Carried 25 | 1 15 15 15 15 15 15 25 Average Carried 14 | . 8 14 14 14 14 14 17 Final Capacity 25 | 8 15 15 15 15 15 15 25 Final Carried 22 | 1 15 15 15 14 14 15 22 Class Distribution -------------------- 50% | Skirmisher 21% | Scavenger-Skirmisher 16% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 2523 | 242 74 488 261 213 118 601 526 Remotely . | . . . . . . . . Salvage Created 3617 | . 317 794 426 324 196 644 916 Parts 216 | . 16 62 23 22 13 29 51 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 78 | . 6 23 8 6 6 13 16 Guns 59 | . 5 23 8 4 1 6 12 Cannons 18 | . . . . 2 5 7 4 AOE 1 | . 1 . . . . . . Classes Destroyed 10 | . 2 3 1 1 1 . 2 Builder 2 | . . . 1 . . . 1 Tunneler 1 | . 1 . . . . . . Watcher 1 | . . . . . . . 1 Swarmer 9 | . . 8 . . 1 . . Grunt 40 | . 6 11 6 . 2 9 6 Brawler 2 | . . 1 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 12 | . . 3 1 5 1 1 1 Hunter 2 | . . . . . . . 2 Programmer 12 | . . . . . 2 3 7 Best Kill Streak 5 | . 3 4 5 2 3 3 3 Combat Bots Only 5 | . 2 4 5 2 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 728 | . 14 168 64 62 39 95 286 Missed 214 | . 1 47 17 19 10 36 84 Hits 514 | . 13 121 47 43 29 59 202 Melee 6 | . . . 2 3 . . 1 Projectile 508 | . 13 121 45 40 29 59 201 Critical Strikes 20 | . 1 3 3 1 . 2 10 Damage Taken 6063 | . 138 1015 588 492 359 709 2762 Core 630 | . 30 117 130 35 25 76 217 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1743 | . 40 320 169 141 105 203 765 Regen/Repaired (Parts) 64 | . . . . . . . 64 Core Remaining (%) 85 | 100 88 70 . 70 96 91 . Volleys Fired 251 | . 16 76 31 26 16 30 56 Largest 3 | . 2 2 3 3 3 3 3 Hottest 150 | . 60 63 148 150 129 145 148 Shots Fired 556 | . 32 114 71 76 34 90 139 Gun 456 | . 32 114 71 70 18 41 110 Cannon 100 | . . . . 6 16 49 29 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 369 | . 16 102 46 32 18 61 94 Thermal 148 | . . . 25 44 16 29 34 Explosive . | . . . . . . . . Electromagnetic 39 | . 16 12 . . . . 11 Robot Hit Streak 28 | . 7 18 16 16 28 26 21 Robot Miss Streak 6 | . 3 3 1 3 6 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . 2 2 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 Shots Hit Robots 418 | . 22 88 53 53 29 68 105 Core Hits 208 | . 12 32 22 15 22 48 57 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 6 | . . . . . 1 1 4 Burn 1 | . . . . . 1 . . Destroy 5 | . . . . . . 1 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8275 | . 422 1329 794 851 543 1710 2626 Guns 6025 | . 272 1329 794 760 281 625 1964 Cannons 2058 | . . . . 91 257 1085 625 Explosions 150 | . 150 . . . . . . Melee . | . . . . . . . . Ramming 42 | . . . . . 5 . 37 Kinetic 5091 | . 71 1230 484 324 257 921 1804 Thermal 2806 | . 150 . 310 527 281 789 749 Explosive . | . . . . . . . . Electromagnetic 336 | . 201 99 . . . . 36 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 3 5 Average Corruption 2 | . . . . . 1 1 3 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . 5 12 8 Message Errors 4 | . . . . . . 3 1 Matter Fused 6 | . . . . . 1 2 3 Heat Flow Errors 4 | . . . . . 1 1 2 Energy Discharges 6 | . . . . . 3 2 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 41 | . . . . . . 41 . Projectiles 41 | . . . . . . 41 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 14 | . . . . 2 6 6 . Impact . | . . . . . . . . Kinetic 14 | . . . . 2 6 6 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . 1 . 4 Kicked 5 | . . . . . 1 . 4 Crushed . | . . . . . . . . Highest Temperature 492 | . 64 18 287 471 464 492 481 Average Temperature 162 | . 22 9 141 216 172 160 167 Received Heat Transfer 2266 | . 120 477 441 90 135 283 720 Effects 34 | . . . 2 9 3 7 13 Shutdowns 12 | . . . . 3 2 4 3 Energy Bleed 3 | . . . . . 1 2 . Interference 12 | . . . 2 3 . . 7 Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . . 2 Damage (minor) 3 | . . . . 2 . . 1 Damage (major) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 2 . 1 1 Heat Transferred 4545 | . 200 . 740 1147 592 888 978 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 157 | . 102 157 132 96 70 61 123 Initial 52 | . . . 52 43 . 16 . Average 26 | . 31 53 41 33 14 14 23 Influence Increases 2369 | . 182 627 207 266 264 352 471 Destroy 0b10 Robot/C 1560 | . 120 460 160 120 120 260 320 Destroy 0b10 Robot/NC 20 | . 5 . 5 . . . 10 Destroy Leader 372 | . 20 90 40 50 30 70 72 Successful Hack 32 | . . . . 1 24 3 4 Disable Machine 72 | . 18 . . 18 . . 36 Destroy Structure 28 | . 4 2 2 2 . 4 14 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 270 | . 15 75 . 75 75 15 15 Influence Decreases 2369 | . 182 480 232 388 224 392 471 Entered New Map 198 | . . . 95 79 . 24 . Time Decay 1971 | . 182 370 127 279 214 368 431 Lost Part 130 | . . 40 10 30 10 . 40 Purge Threat 70 | . . 70 . . . . . Squads Dispatched 18 | . . 3 3 1 2 4 5 Investigation 4 | . . 2 . 1 . 1 . Extermination 9 | . . . . . 2 3 4 Reinforcement 3 | . . 1 1 . . . 1 Assault . | . . . . . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 11 | . 1 2 . 2 1 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 12 33 13 19 15 16 42 Peak Tracking Total 18 | . 3 8 4 8 5 3 18 Tactical Retreats 11 | . 1 3 . 2 3 1 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 4 | . . . . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 8 | . 2 . . 2 . . 4 Max in Single Turn 1 | . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 14 | . 1 3 . 3 2 2 3 Terminals 12 | . 1 3 . 3 1 2 2 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 1 6 . 5 2 5 7 Successful 11 | . 1 2 . 2 2 1 3 Failed 15 | . . 4 . 3 . 4 4 Catastrophic 3 | . . 2 . 1 . . . Database Lockouts . | . . . . . . . . Manual 11 | . . 5 . 1 1 3 1 Terminals 21 | . 1 6 . 5 1 5 3 Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 2 . 2 1 1 1 Open Door 2 | . . . . 2 . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 3 | . . 2 . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 . 2 2 1 2 Full Trace Events 4 | . . 2 . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 58 | . . . . . 58 . . Total Part Build Rating 14 | . . . . . 14 . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 62 | . . . . . . . 62 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Active Infowar (turns) 5674 | . . 319 268 576 1067 1375 2069 Optics 4480 | . . . . . 1066 1375 2039 Sensors 2724 | . . . . . . 1372 1352 IFF 401 | . . . . . . . 401 Terrain 4106 | . . 319 268 576 1067 1375 501 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 7082 | 55 525 946 384 661 1067 1375 2069 Spaces Moved 3462 | 40 256 363 231 424 618 768 762 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 3458 | 36 256 363 231 424 618 768 762 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 112 112 112 120 186 Average Speed 145 | 113 165 179 114 126 120 120 189 Slowest Speed 190 | 120 190 190 120 186 187 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 42 32 17 59 22 15 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . 5 . . . . 7 5 Melee . | . . . . . . . . Projectile 12 | . . . . . . 7 5 AOE 5 | . 5 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 5066 | 46 331 551 296 497 908 1173 1264 Wait 1104 | . 33 60 7 29 255 315 405 Move 3455 | 39 255 362 230 423 617 767 762 Hop . | . . . . . . . . Pick Up 76 | . 17 15 8 5 6 10 15 Fast Attach 22 | 6 1 3 3 2 . 4 3 Attach 29 | . . 5 5 4 4 2 9 Detach 1 | . . . . . . . 1 Swap 53 | 1 4 13 3 3 4 18 7 Drop 70 | . 5 17 9 5 5 27 2 Fire 251 | . 16 76 31 26 16 30 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . 1 . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 7) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -9/Materials | Build established: Scavenger-Mutant 1489 | -9/Materials | Discovered new exit (range 15) 1527 | -9/Materials | Entered another Materials area 1527 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1769 | -8/Materials | Garrison activated, responded to threat 1898 | -8/Materials | Discovered new exit (range 4) 1911 | -8/Materials | Entered Storage 1989 | -8/Storage | Met 01-MTF 2091 | -8/Storage | Learned location of Armory (-3) 2483 | -8/Storage | Discovered new exit (range 15) 2508 | -8/Storage | Build established: Skirmisher 2572 | -8/Storage | Entered Factory 2572 | -7/Factory | Accompanied by 1 ally (01-MTF) 2572 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2575 | -7/Factory | 01-MTF left 2764 | -7/Factory | Fabricated Quantum Capacitor (x2) 3596 | -7/Factory | Discovered new exit (range 14) 3639 | -7/Factory | Entered another Factory area 3639 | -6/Factory | Evolved 2 slots: Utility x2 4219 | -6/Factory | Build established: Scavenger-Skirmisher 4964 | -6/Factory | Discovered new exit (range 10) 4989 | -6/Factory | Identified exit to Factory 4990 | -6/Factory | Build established: Skirmisher 5014 | -6/Factory | Entered another Factory area 5014 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6409 | -5/Factory | Repaired Lgt. Antimatter Reactor 6634 | -5/Factory | Spotted B-75 Beast 7083 | -5/Factory | Self-destructed Last Messages --------------- 07070_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07070_ Penetrated by Slug. 07072_ Lgt. Angular Momentum Engine destroyed. 07073_ Critical hit (Burn: +37). 07074_ Chain reaction triggered in Lgt. Angular Momentum Engine. 07074_ Penetrated by Slug. 07075_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 07075_ W-25 Informer distress signal alerts nearby ally. 07075_ M-28 Smith repairs G-50 Soldier. 07076_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07078_ Imp. Medium Armor Plating destroyed. 07079_ Imp. Arc Projector destroyed. 07081_ Penetrated by Slug. 07081_ B-60 Warrior suffers critical hit (Burn). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####??????????????????? ??????????????????????? | | ??????????????????? ???????????????????? | | #??????????????????? ??????????????????? | | #??????????????????? ??????????????????? | | #??????????????????# #??????????????????? | | ######?????????????# #??????????????????? | | # #?????????????# s#??????????????????? | | # #?????????????# ss#??????????????????? | | # #?????????????# s w #??????????????????? | | # #?????????????# #??????????????????? | | # #?????????????# s #??????????????????? | | # #?????????????# #??????????????????? | | # #?????????????# #??????????????????? | | # #?????????????# #??????????????????? | | % # ????####??????# ##########?????????? | | ##+#######T ######## ###???????? | | g h ???????? | | % p gg ???????? | | A """ ??????????? | | ##""""###########b """ ??????????? | | #???????????????# """ ??????????? | | #???????????????# @ ????? | | #???????????????#####+####!! 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"""???????????? | | ?# # ??#????????????????????????????????????? | | ?# # #????????????????????????????????????? | | ?# # """ #????????????????????????????????????? | | ?# # """" #????????????????????????????????????? | | ?# # """" #????????????????????????????????????? | | ?# # """" #????????????????????????????????????? | | ## # #????????????????????????????????????? | | + ! #????????????????????????????????????? | | ## # ! #????????????????????????????????????? | | ##+#"########????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | = #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Antimatter Reactor | 8% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Ew, Corruption Challenges ------------ None Game ------ Seed ColdFlightAutohacker Manual? 0 Play Time 00:56:00 Cumulative 44.3 hours Start 2025.10.28 @ 21:22:58 End 2025.10.28 @ 22:15:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 50 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2013dd5-3375-43ce-9f5b-1dc10970bb83