Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.03 @ 23:48:45 Player: Dave Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2403) 2403 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5693 Bonus ------- None Cogmind --------- Core Integrity 348/700 Matter 3/300 Energy 4/300 System Corruption 6% Temperature Cool (0) Movement Walking (185) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VSS Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Compact Battery Improved Terrain Scan Processor Launcher Guidance Computer Hardlight Generator > --- WEAPON (2) ------- Heavy Ion Cannon Mini Assault Cannon > --- INVENTORY (20) --- Ion Engine Light Ion Engine Improved Ion Engine Light Armored Exoskeleton Seismic Detector Advanced Targeting Computer Matter Filter Light Armor Plating Lightning Gun Arc Projector Heavy Laser Gauss Cannon Improved Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Light Armored Exoskeleton Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Sensor Array Improved Terrain Scan Processor Energy Filter Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Missile Launcher Powered Hammer > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads VSS Leg Improved Carbon-fiber Leg Armored Wheel Matter Filter Light Armor Plating Lightning Gun Arc Projector Heavy Ion Cannon Light Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Sensor Array Device Sensor Array Storage Compact Battery Processor Improved Terrain Scan Processor Protection Medium Reactive Plating Weapon Powered Hammer Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 7 | . 1 . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 5 | . 1 . 1 2 1 . . Weapon . | . . . . . . . . Parts Attached 50 | 7 . 1 8 6 7 1 20 Power 6 | 1 . . 1 1 . 1 2 Engine 3 | 1 . . 1 . . . 1 Core 2 | . . . . 1 . . 1 Reactor 1 | . . . . . . 1 . Propulsion 13 | 2 . . 4 . . . 7 Treads 3 | . . . . . . . 3 Leg 6 | 2 . . 1 . . . 3 Wheel 4 | . . . 3 . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . 1 1 3 5 . 5 Device 4 | 1 . . . . 1 . 2 Storage 4 | 1 . . . 1 2 . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 7 | . . 1 1 2 1 . 2 Artifact . | . . . . . . . . Weapon 14 | 2 . . 2 2 2 . 6 Energy Gun 1 | . . . 1 . . . . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 4 | 2 . . 1 . . . 1 Ballistic Cannon 3 | . . . . 1 . . 2 Launcher 3 | . . . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 19 | . . . 1 1 1 . 16 Power 3 | . . . . . . . 3 Propulsion 6 | . . . . 1 . . 5 Utility 7 | . . . . . 1 . 6 Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 5 | . . . 1 1 1 . 5 To Critical Strikes . | . . . . . . . . Average Backups 12 | 5 9 8 8 9 10 16 17 Power 2 | 1 3 3 3 3 3 3 3 Propulsion 3 | 1 3 3 3 3 3 5 4 Utility 2 | 1 2 1 . . 1 2 3 Weapon 3 | . 1 1 1 2 3 6 6 Tool/Special . | . . . . . . . . Unused Backups 16 | . . . 1 1 2 . 12 Power 4 | . . . 1 . . . 3 Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . . . . 3 Weapon 8 | . . . . . 2 . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 87 100 94 93 83 86 91 Engine 5 | . 12 12 9 7 . . 3 Core 3 | . . . . . 7 7 5 Reactor 2 | . . . . . . 1 4 Treads 3 | . . . . . . . 7 Leg 4 | . 25 25 2 . . . 2 Wheel 12 | . . . 26 20 14 14 7 Device 9 | . 12 12 10 8 7 14 9 Storage 13 | . 12 12 10 14 16 14 14 Processor 6 | . . . . . 5 7 10 Protection 14 | . . 12 16 25 17 14 11 Ballistic Gun 5 | . 25 25 17 1 . . . Ballistic Cannon 2 | . . . . 7 1 . 3 Launcher 3 | . . . . . 5 7 4 Impact Weapon 3 | . . . . . 5 7 4 Peak Build Rating 52 | 7 7 8 14 22 38 46 52 Average Rating 30 | 6 7 8 12 19 28 40 45 On Entrance 17 | . 7 7 8 14 22 38 46 Naked Turns . | . . . . . . . . Heaviest Build 107 | 17 17 18 26 55 87 103 107 Greatest Support 60 | 20 20 20 34 34 24 24 60 Greatest Overweight (x) 8 | 1 . . 2 2 3 4 8 Average Overweight (x) 1 | . . . . 1 2 3 2 Largest Inventory Capacity 20 | 10 10 10 10 10 20 20 20 Average Capacity 15 | 9 10 10 10 10 13 20 20 Most Carried 20 | 9 9 8 10 10 14 18 20 Average Carried 13 | 5 9 8 8 9 10 17 18 Final Capacity 20 | 10 10 10 10 10 20 20 20 Final Carried 18 | 9 9 8 10 10 14 18 15 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1677 | 294 . 10 285 212 134 72 670 Remotely . | . . . . . . . . Salvage Created 2041 | 115 . . 521 427 182 . 796 Parts 119 | 8 . . 32 29 13 . 37 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 3 | . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 53 | . . . 14 10 8 . 21 Melee 1 | . . . . . . . 1 Guns 16 | . . . 14 . . . 2 Cannons 18 | . . . . 10 . . 8 AOE 18 | . . . . . 8 . 10 Classes Destroyed 16 | 3 . . 6 . 1 . 6 Worker 7 | 2 . . . 2 3 . . Builder 2 | . . . . . 1 . 1 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . . . 1 Recycler 1 | 1 . . . . . . . Operator 1 | . . . . . . . 1 Watcher 4 | . . . 2 1 . . 1 Swarmer 14 | . . . 5 2 5 . 2 Grunt 17 | . . . 5 5 2 . 5 Brawler 3 | . . . 2 . . . 1 Duelist 1 | . . . 1 . . . . Protector 1 | . . . . . . . 1 Sentry 8 | . . . 1 3 1 . 3 Specialist 3 | . . . . . . . 3 Hunter 2 | . . . . . . . 2 Programmer 4 | . . . . . . . 4 Best Kill Streak 8 | 3 . . 6 5 8 . 8 Combat Bots Only 7 | . . . 6 4 4 . 7 Max Kills in Single Turn 4 | 1 . . 2 2 2 . 4 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . . . 2 . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 607 | . 19 12 70 31 25 . 450 Missed 195 | . 6 4 17 11 11 . 146 Hits 412 | . 13 8 53 20 14 . 304 Melee 6 | . . . 6 . . . . Projectile 406 | . 13 8 47 20 14 . 304 Critical Strikes 12 | . . . 2 . 2 . 8 Part Disruptions 2 | . . . . . . . 2 Damage Taken 3313 | . 77 35 378 213 118 . 2492 Core 475 | . 22 3 67 31 17 . 335 Absorbed by Shields 192 | . . . . . . . 192 Redirected to Shielding 51 | . . 3 42 6 . . . Ignored by Resistances 2360 | . 50 25 238 128 111 . 1808 Core Remaining (%) 91 | 100 . 90 83 94 . . . Volleys Fired 142 | 6 . . 46 21 9 . 60 Largest 2 | 2 . . 2 2 1 . 2 Hottest 93 | 40 . . 60 93 39 . 78 Shots Fired 242 | 12 . . 92 42 9 . 87 Gun 120 | 12 . . 92 2 . . 14 Cannon 78 | . . . . 40 . . 38 Launcher 44 | . . . . . 9 . 35 Special . | . . . . . . . . Kinetic 171 | 12 . . 84 23 . . 52 Thermal 8 | . . . 8 . . . . Explosive 34 | . . . . . 9 . 25 Electromagnetic 29 | . . . . 19 . . 10 Robot Hit Streak 24 | 6 . . 24 19 8 . 15 Robot Miss Streak 2 | 1 . . 2 1 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 4 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 201 | 7 . . 77 34 10 . 73 Core Hits 145 | 5 . . 33 17 26 . 64 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . 3 . . 2 Destroy 1 | . . . . . . . 1 Blast 3 | . . . . 2 . . 1 Corrupt 1 | . . . . 1 . . . Melee Attacks 8 | . . . . . 2 . 6 Impact 8 | . . . . . 2 . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6379 | 80 . . 801 876 1048 . 3574 Guns 1092 | 80 . . 776 18 . . 218 Cannons 1539 | . . . . 757 . . 782 Explosions 3380 | . . . . 101 957 . 2322 Melee 335 | . . . . . 91 . 244 Ramming 33 | . . . 25 . . . 8 Kinetic 2185 | 80 . . 712 393 . . 1000 Thermal 289 | . . . 64 101 . . 124 Explosive 2699 | . . . . . 825 . 1874 Electromagnetic 838 | . . . . 382 132 . 324 Impact 335 | . . . . . 91 . 244 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . . . 34 Message Errors 11 | . . . . . . . 11 Matter Fused 10 | . . . . . . . 10 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 5 | . . . . . . . 5 Data Loss (minor) 3 | . . . . . . . 3 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 118 | . . . . 3 4 . 111 Projectiles 3 | . . . . 3 . . . Explosions 65 | . . . . . . . 65 Melee 50 | . . . . . 4 . 46 Knockbacks 13 | . . . . 2 2 . 9 Impact 3 | . . . . . 2 . 1 Kinetic 10 | . . . . 2 . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 342 | . . . 12 31 33 . 266 Shots 20 | . . . . 1 2 . 17 Rammed 4 | . . . 3 . . . 1 Targets Rammed 5 | . . . 3 . . . 2 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 348 | . . . 65 348 18 . 211 Average Temperature 60 | . . . 10 100 12 . 64 Received Heat Transfer 1176 | . 36 . 99 135 96 . 810 Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 1 2 . . Impact Corruptions 3 | . . . . . 1 . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 300 | . . . 150 100 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . 4 Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 92 100 100 Level 1 . | . . . . . 7 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 229 | 10 . . 115 80 229 44 170 Initial 44 | . . . . . 16 44 . Average 34 | . . . 29 40 52 12 43 Influence Increases 1880 | 20 . . 379 270 299 . 912 Destroy 0b10 Robot/C 1040 | . . . 280 200 160 . 400 Destroy 0b10 Robot/NC 90 | 20 . . 10 15 20 . 25 Destroy Leader 270 | . . . 74 52 20 . 124 Disable Machine 44 | . . . . . 16 . 28 Destroy Structure 241 | . . . . 3 68 . 170 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 180 | . . . 15 . 15 . 150 Influence Decreases 1850 | 20 . . 377 222 165 184 882 Entered New Map 176 | . . . . 2 34 140 . Time Decay 1533 | 20 . . 367 210 121 44 771 Lost Part 141 | . . . 10 10 10 . 111 Squads Dispatched 13 | . . . 1 1 1 . 10 Investigation . | . . . . . . . . Extermination 4 | . . . . . . . 4 Reinforcement 8 | . . . 1 1 1 . 5 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 6 2 18 11 8 1 41 Peak Tracking Total 9 | . 6 2 9 4 5 1 7 Tactical Retreats 7 | . . . 1 . 1 . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 9 | . . . 2 . 1 . 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 11 | . . . . . 4 . 7 Max in Single Turn 3 | . . . . . 3 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 4 | . 1 . 2 1 . . . Terminals 3 | . 1 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 5 . 3 3 . . . Successful 11 | . 5 . 3 3 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 5 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 5 . 3 . . . . Record 4 | . 3 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 2953 | 154 123 220 700 330 459 141 826 Sensors 2953 | 154 123 220 700 330 459 141 826 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 4043 | 178 123 220 700 330 459 141 1892 Spaces Moved 2474 | 123 103 183 484 215 332 100 934 Core 8 | 8 . . . . . . . Treads 232 | . . . . . . . 232 Legs 555 | 115 103 183 24 . . . 130 Wheels 1679 | . . . 460 215 332 100 572 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 85 86 120 135 108 Average Speed 134 | 115 120 120 90 103 125 137 174 Slowest Speed 320 | 120 120 120 190 120 135 150 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 7 17 50 33 19 12 68 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 287 | . . . . 5 89 . 193 Melee . | . . . . . . . . Projectile 3 | . . . . 1 . . 2 AOE 284 | . . . . 4 89 . 191 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2920 | 144 102 183 660 281 362 103 1085 Wait 151 | . . . 104 30 . . 17 Move 2468 | 122 102 182 483 214 332 99 934 Hop . | . . . . . . . . Pick Up 37 | 9 . . 5 4 6 3 10 Fast Attach 37 | 7 . . 8 4 4 1 13 Attach 17 | . . 1 3 2 . . 11 Detach 2 | . . . . . . . 2 Swap 12 | . . . 2 . 3 . 7 Drop 25 | . . . 6 6 6 . 7 Fire 142 | 6 . . 46 21 9 . 60 Melee 8 | . . . . . 2 . 6 Ram 3 | . . . 3 . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . . . . . 1 Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 14) 179 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Evolved 1 slot: Utility x1 266 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Discovered exit to Mines (range 16) 302 | -10/Materials | Entered Mines 323 | -10/Mines | Build established: Hacker-Mutant 420 | -10/Mines | Identified exit to Materials 420 | -10/Mines | Discovered exit to Materials (range 16) 522 | -10/Mines | Entered Materials 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -9/Materials | Identified exit to Materials 1202 | -9/Materials | Discovered exit to Materials (range 13) 1222 | -9/Materials | Entered another Materials area 1222 | -8/Materials | Evolved 2 slots: Utility x2 1525 | -8/Materials | Identified exit to Factory 1525 | -8/Materials | Discovered exit to Factory (range 15) 1552 | -8/Materials | Entered Factory 1552 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2011 | -7/Factory | Sucked down chute 2011 | -7/Factory | Entered Waste 2011 | -7/Waste | The area was eerily silent 2081 | -7/Waste | A Compactor rumbled back to life 2081 | -7/Waste | Spotted C-40 Crusher 2134 | -7/Waste | Identified exit to Factory 2134 | -7/Waste | Discovered exit to Factory (range 13) 2152 | -7/Waste | Entered Factory 2889 | -7/Factory | Cargo convoy interrupted 2890 | -7/Factory | Garrison activated, responded to threat 2939 | -7/Factory | Destroyed 7 combat bots 3037 | -7/Factory | Lost 4 parts (3u1w) 3718 | -7/Factory | Lost 5 parts (3n1u1w) 4041 | -7/Factory | Lost 3 parts (2p1u) 4044 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Energy discharge (-152). System corrupted: Component data lost. Triggered Shock Trap. The floor emits a surge of raw power. Acquired Hardlight Generator. System corrupted: Matter fused (-8). Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). F-cell Engine destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Imp. Light Armor Plating destroyed. Lgt. Nuclear Core destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. System corrupted: Matter fused (-5). Terminal unresponsive. Kicked O-16 Technician. YC0X4,>LGRWKFE82CMZFRKDBNZ , Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????? ?????????????????? | | ???######## #????????????? | | ???# # #????????????? | | ???# # #????????????? | | ???# "# #????????????? | | ???# T# #????????????? | | ???# "# ######???????? | | ???# # ????????? | | ???####@### ????????? | | ???# """ """????????? | | ???# "Y """????????? | | ???# """ """""??????? | | ???# """""" "???? | | ???# ???? | | ???# s ??? | | ???# s ??? | | ???########## s ??? | | ????????????# ??? | | ???########?# ??? | | ???# #?# ??? | | ???# =#?# ?? | | ???# """ #?# ??? | | ???# """ #?# ??? | | ???# """ #?# ??? | | ???# #?# ??? | | ???####+##### #???? | | ?????#^ ^ #???? | | ?????# ^ ^ #??## | | ?????# """""" """""" #??# | | ?????# """""" """""" #??# | | ?????# """""" """""" #??# | | ?????#! """""" """""" #??# | | ?????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 35 Energy Capacity 925 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed NetworkedGatlingClaws Manual? 0 Play Time 01:06:18 Cumulative 18.7 hours Start 2025.08.23 @ 14:37:36 End 2025.09.03 @ 23:48:45 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 0 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6532af8-8c99-438c-9d0e-f149ad895ff8