Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 19:31:38 Player: N.W.L Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (341) 1705 Value Destroyed (13312) 13312 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (6864) 6864 TOTAL SCORE: 32341 Bonus ------- High Alert Combat Kills 1825 Follower Combat Kills 2203 Entered Garrisons 400 Entered DSFs 500 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Acquired ECA 300 Friendly Fire -664 Cogmind --------- Core Integrity 0/1600 Matter 17/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Matter Neutralizer Improved Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Transport Network Coupler Advanced Target Analyzer Advanced Phase Shifter Advanced Phase Shifter Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- KE Penetrator Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Long-range Proton Cannon KE Penetrator [Rating: 153] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Array Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . . . . . 2 . . 2 2 . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 1 . . 2 . . . . . . . . . . 1 . . . . . 2 Utility 10 | . . . . . 2 . . . . . . . . . . 2 . . 1 1 . 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 419 | 4 18 12 1 3 18 34 35 3 6 30 8 5 4 26 26 12 28 22 14 . 21 . 25 44 20 Power 30 | . 2 1 . . . . 2 . . 2 . 1 . 2 2 . 4 3 . . 2 . 2 5 2 Engine 10 | . 2 . . . . . 2 . . 2 . 1 . 1 1 . . . . . 1 . . . . Core 4 | . . 1 . . . . . . . . . . . . 1 . 1 . . . 1 . . . . Reactor 16 | . . . . . . . . . . . . . . 1 . . 3 3 . . . . 2 5 2 Propulsion 92 | 2 4 . . . 3 7 12 2 1 7 1 1 . 5 10 3 2 2 3 . 8 . 3 11 5 Treads 77 | 2 3 . . . 3 7 12 2 1 7 1 1 . 5 9 3 2 2 3 . 8 . . 6 . Leg 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 Utility 105 | . 4 3 . . 8 4 6 . 1 9 2 . 2 9 4 5 10 4 2 . 4 . 13 11 4 Device 34 | . . 1 . . 2 . 2 . 1 2 1 . 2 4 2 1 2 . 2 . 2 . 3 6 1 Storage 10 | . 2 1 . . . . 1 . . . . . . . . 1 1 1 . . 1 . . 1 1 Processor 10 | . 1 . . . 2 . 1 . . . . . . . . . . . . . 1 . 1 3 1 Hackware 13 | . . . . . . . 1 . . 1 . . . . . . . . . . . . 9 1 1 Protection 38 | . 1 1 . . 4 4 1 . . 6 1 . . 5 2 3 7 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 192 | 2 8 8 1 3 7 23 15 1 4 12 5 3 2 10 10 4 12 13 9 . 7 . 7 17 9 Energy Gun 5 | . . . . . . . . . . . . . . . . . 3 . . . 2 . . . . Energy Cannon 38 | . 1 . . . 1 . 1 . 2 . 2 . . 4 . 2 1 4 1 . 5 . 3 4 7 Ballistic Gun 65 | 2 5 2 . 2 5 9 8 1 2 4 1 . . 1 2 . 5 4 3 . . . . 9 . Ballistic Cannon 22 | . . 2 . . . 2 1 . . 4 1 2 . 2 2 . . . . . . . . 4 2 Launcher 39 | . 2 4 . 1 . 7 2 . . 2 1 1 . 3 5 1 1 4 1 . . . 4 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . 1 . 1 4 3 . . 2 . . 1 . . 1 1 . 3 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Special Melee Weapon 4 | . . . . . . 1 . . . . . . . . . . 1 1 1 . . . . . . Unidentified Prototypes 18 | . . . . . 2 . . . . 3 . . 1 4 . 2 2 1 1 . . . . . 2 Corrupted Parts 8 | . . . . . . . . . . 1 . . . . . . . . . . . . 6 1 . System Corruption 35 | . . . . . . . . . . 10 . . . . . . . . . . . . 22 3 . Parts Lost 89 | . 4 . . . 2 2 1 . . 2 3 1 . 4 7 8 . 3 7 1 6 . 8 17 13 Power 13 | . 1 . . . . 1 . . . . . 1 . . 1 1 . 1 1 . 2 . 1 1 2 Propulsion 35 | . 1 . . . 1 . . . . . 1 . . 3 6 4 . . 3 . 1 . 3 5 7 Utility 27 | . . . . . 1 1 1 . . 1 . . . 1 . 1 . 2 3 . 2 . 2 8 4 Weapon 14 | . 2 . . . . . . . . 1 2 . . . . 2 . . . 1 1 . 2 3 . Highest Loss Streak 7 | . 4 . . . 2 1 1 . . 1 2 1 . 2 4 4 . 3 6 1 5 . 6 5 7 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 83 | . 92 100 86 100 99 99 99 98 85 91 91 90 67 76 74 46 56 66 67 5 23 19 31 63 44 Engine 4 | . 8 7 . . . . 8 7 7 7 7 6 7 7 3 3 2 . . . 1 . . . . Core 2 | . . 6 14 14 9 8 . . . . . . . . . . . . . . . . . . . Treads 22 | . 27 28 28 28 26 27 27 36 31 30 30 28 23 20 12 8 9 19 22 . 9 14 3 9 . Leg 2 | . . . . . . . . . . . . . . . 15 5 . . . . . . . . . Device 3 | . . 1 . . 1 . 8 7 14 1 1 . . 5 7 . 2 6 3 . 3 . 3 9 2 Storage 8 | . 13 14 14 14 9 9 9 7 7 7 7 7 7 7 7 7 5 6 9 . 3 . . . 2 Processor 6 | . 10 . . . 9 9 9 7 7 7 7 7 7 7 7 4 . . . . 2 4 3 6 11 Hackware 3 | . . . . . . . 5 7 . 5 7 7 7 5 . . . . . . . . 8 22 6 Protection 6 | . 3 12 14 14 16 18 3 . . 6 5 7 . . . 1 12 6 9 . . . . . . Energy Cannon 2 | . 5 . . . . . . . 9 . 5 7 . 5 6 . 1 3 . . . . . 1 2 Ballistic Gun 13 | . 20 17 1 18 26 23 26 21 4 17 10 7 . 1 1 3 11 14 12 . . . . 5 . Ballistic Cannon 1 | . . 9 1 . . 1 . . . 3 2 5 . 4 2 . . . . . . . . . . Launcher 1 | . 2 . . 4 . . . . . . 2 1 . 4 6 2 1 . . . . . . . . Impact Weapon 1 | . . . 12 4 . 1 . 1 . 1 . . 6 1 . 1 . . 1 5 . . . . . Naked Turns 164 | . . . . . . . . . . . . . . . . 84 1 . . 2 77 . . . . Heaviest Build 168 | 3 31 55 55 56 65 70 107 100 121 125 127 128 128 120 134 107 100 102 90 3 162 . 31 168 67 Greatest Support 220 | 20 40 40 40 40 60 60 63 103 133 133 130 160 160 160 133 90 140 168 177 3 220 3 75 210 59 Greatest Overweight (x) 7 | . 4 1 1 1 1 1 1 . 1 . . . . 1 2 4 4 . 2 . 7 . . 4 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 5 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 15 15 15 5 30 5 5 30 15 Average Capacity 20 | 5 13 19 20 20 20 20 24 25 25 25 25 25 25 25 25 20 14 15 13 5 22 5 5 6 11 Most Carried 25 | 4 15 20 20 20 20 20 25 24 25 25 25 21 25 25 25 25 15 15 15 5 20 5 5 7 9 Average Carried 19 | 1 11 17 19 19 19 19 23 23 24 24 23 19 23 24 24 18 12 14 13 5 10 5 4 4 5 Final Capacity 25 | 5 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 5 15 15 5 5 5 5 5 5 5 Final Carried 25 | 4 15 20 20 20 20 20 25 23 25 25 21 19 25 25 25 5 14 14 5 5 5 5 5 3 2 Class Distribution -------------------- 31% | Mutant 19% | Scavenger-Skirmisher 12% | Gunner 11% | Tank 9% | Skirmisher 5% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -3/Research Mutant | -3/DSF Scavenger-Skirmisher | -2/Research Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Matter Collected 12599 | 156 375 588 48 177 1004 1140 1375 . 103 1574 1070 180 98 538 1222 119 305 599 56 . 443 . 335 918 176 Remotely 769 | . . . . . . . . . . 272 497 . . . . . . . . . . . . . . Salvage Created 17291 | . 687 452 . 251 1572 956 1645 . 1271 1697 581 313 . 1109 1329 170 . 1274 391 . 860 . 1054 1531 148 Parts 718 | . 48 21 . 20 86 66 103 . 7 86 25 8 . 21 29 2 . 49 21 . 18 . 26 77 5 Haulers Intercepted 25 | . 1 . . . 4 . 6 . . 7 . . . . 1 . . 4 . . . . . 1 1 Recyclers Shooed 10 | . . 1 . . 1 . 1 . . 4 . . . . . 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . . 35 6 2 . 16 . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Combat Hostiles Destroyed 304 | . 15 14 . 6 17 32 20 . 5 21 14 10 . 60 25 3 . 17 10 . 8 . 11 16 . Melee 7 | . . 1 . . . . 1 . . . . . . . . 2 . . 1 . 2 . . . . Guns 124 | . 11 3 . . 17 17 17 . . 18 6 . . 2 . . . 8 8 . 3 . . 14 . Cannons 25 | . 1 3 . . . 1 . . . 3 6 1 . . 4 . . 3 . . 1 . . 2 . AOE 134 | . 3 7 . 6 . 14 2 . . . 2 9 . 55 21 . . 6 . . 2 . 7 . . Classes Destroyed 26 | . 9 . . 1 1 3 2 . 1 1 1 . . 4 . . . 1 1 . . . 1 . . Worker 25 | . 2 2 . 2 6 . 3 . . 3 . . . . . . . 3 . . . . . 3 1 Builder 7 | . 1 . . . 1 . . . . 2 . . . . . . . 2 1 . . . . . . Tunneler 4 | . 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . . Hauler 25 | . 1 . . . 4 . 6 . . 7 . . . . 1 . . 4 . . . . . 1 1 Recycler 15 | . 1 2 . 1 4 . 3 . . 3 . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 Watcher 11 | . 3 . . . 4 . 4 . . . . . . . . . . . . . . . . . . Swarmer 58 | . 6 3 . 3 . 12 5 . . . 5 . . . 11 . . 1 5 . . . 3 4 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 86 | . 9 11 . 2 14 6 5 . . 10 3 5 . . 8 3 . 10 . . . . . . . Brawler 8 | . . . . 1 . 2 . . . 1 2 2 . . . . . . . . . . . . . Duelist 6 | . . . . . . . . . . 1 2 2 . . . . . 1 . . . . . . . Protector 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Sentry 28 | . . . . . 3 6 8 . . 4 1 1 . . 1 . . 1 2 . . . . 1 . Specialist 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . Hunter 15 | . . . . . . 2 . . . 1 1 . . . 2 . . . . . . . 2 7 . Programmer 18 | . . . . . . 3 . . . 4 . . . . 2 . . 3 2 . . . . 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Compactor 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Assembled 57 | . . . . . . . . . . . . . . 49 . . . . . . 8 . . . . Golem 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 55 | . 5 4 . 4 6 7 6 . 1 4 4 9 . 55 6 2 . 5 6 . 3 . 3 5 2 Combat Bots Only 53 | . 4 4 . 3 3 7 3 . 1 4 4 9 . 53 5 2 . 4 6 . 3 . 3 5 . Max Kills in Single Turn 10 | . 3 3 . 3 1 3 3 . 1 2 1 6 . 10 3 1 . 3 2 . 1 . 2 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . Exploded 10 | . 2 2 . 3 . 3 2 . . . 1 6 . 10 3 . . 3 . . 1 . 2 . . Melee 1 | . . 1 . . . . 1 . . . . . . . . 1 . . 1 . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Hostile Shots Fired 2013 | . 98 37 . 5 51 50 64 . . 185 88 9 . 58 107 168 . 109 125 8 191 . 29 405 226 Missed 691 | . 24 7 . 1 15 9 15 . . 59 21 1 . 13 25 53 . 34 43 2 65 . 9 179 116 Damage Taken 26105 | . 740 405 . 72 555 838 708 . 3 1369 1190 259 . 1594 1374 1457 . 1947 1779 109 2549 . 1037 5307 2813 Core 5730 | . 124 32 . 8 66 92 68 . . 59 85 16 . 377 124 559 . 103 254 89 358 . 360 1331 1625 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 100 | . . . . . . . . . . . 59 15 . . 16 . . . . . . . . 10 . Redirected to Shielding 215 | . . . . . . . . . . . . . . 146 . . . 69 . . . . . . . Ignored by Resistances 306 | . . . . . . . . . . 66 71 27 . . . 8 . 134 . . . . . . . Regen/Repaired (Parts) 713 | . 187 . . . 111 . 276 . . . . . . . . . 139 . . . . . . . . Core Remaining (%) 48 | 100 . . . 34 . . 58 . . . . . . . 5 . . 22 74 . 61 . 72 8 . Volleys Fired 808 | . 68 32 . 10 86 67 81 . 9 104 40 5 . 51 33 2 1 57 22 . 5 . 16 88 31 Largest 3 | . 2 2 . 2 3 3 3 . 1 3 3 3 . 3 3 1 1 3 3 . 1 . 1 3 1 Hottest 315 | . 80 55 . 45 110 94 80 . 250 96 145 145 . 315 145 39 40 171 153 . 250 . 250 147 120 Shots Fired 1717 | . 129 57 . 15 233 141 235 . 10 273 95 9 1 60 54 2 1 141 57 . 13 . 16 144 31 Gun 1300 | . 106 30 . 11 226 119 230 . . 238 58 3 . 4 7 . 1 97 50 . 8 . . 112 . Cannon 306 | . 20 19 . . 7 6 4 . 10 35 35 3 1 25 28 1 . 36 4 . 5 . 4 32 31 Launcher 111 | . 3 8 . 4 . 16 1 . . . 2 3 . 31 19 1 . 8 3 . . . 12 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1405 | . 106 49 . 11 226 125 230 . . 273 70 4 . 10 18 . . 97 50 . . . . 133 3 Thermal 194 | . 20 . . . 7 . 4 . 10 . 23 2 1 19 17 1 1 36 4 . 13 . 4 4 28 Explosive 88 | . 3 8 . 4 . 16 1 . . . 2 3 . 31 19 1 . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . . . . . . . 8 3 . . . 12 7 . Robot Hit Streak 45 | . 10 12 . 6 15 15 19 . 16 45 23 4 . 16 21 2 . 28 20 . 9 . 10 4 11 Robot Miss Streak 5 | . 4 2 . 1 5 3 3 . 1 5 2 1 . 3 1 . 1 3 3 . 5 . 4 5 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary Targets 12 | . 4 . . . . 4 . . . 2 . . . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 . . . . . . . 1 1 . . . . . . Autonomous 31 | . . . . . . . . . . . . . . . . . . . . . 31 . . . . Shots Hit Robots 1070 | . 79 39 . 9 153 82 142 . 9 197 70 5 . 22 46 15 . 93 50 . 9 . 6 36 8 Core Hits 927 | . 36 25 . 13 66 58 57 . 7 68 26 43 . 238 78 8 . 65 19 . 42 . 31 45 2 Critical Kills 22 | . . 1 . . . 1 1 . . . . . . . . . . 1 . . . . . 17 1 Critical Parts Destroyed 39 | . . . . . . . 2 . . 1 1 . . . . 2 . 3 . . . . . 30 . Critical Strikes 70 | . . 2 . . . 1 3 . . 2 3 1 . . 4 2 . 4 . . . . . 47 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 57 | . . 1 . . . 1 2 . . 1 1 . . . . . . 4 . . . . . 47 . Blast 8 | . . 1 . . . . . . . 1 2 1 . . 3 . . . . . . . . . . Smash 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 106 | . . . . . 1 20 17 . . 7 . . 6 . 19 28 . 2 6 . . . . . . Impact 67 | . . . . . 1 15 17 . . 7 . . 4 . . 18 . . 5 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . . . 2 . 19 10 . . . . . . . . . Sneak Attacks 16 | . . . . . . 5 3 . . 3 . . . . . 2 . 2 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage Inflicted 41147 | . 1171 1133 . 565 2488 3149 3052 . 674 3908 1698 1090 . 8416 4263 865 . 3294 1414 13 1279 . 1230 1101 344 Guns 14971 | . 777 268 . 126 2441 1390 2288 . . 3126 656 28 . 44 58 . . 1561 1036 . 274 . . 898 . Cannons 4784 | . 179 212 . . 47 27 . . 289 466 744 63 . 261 639 . . 886 151 . 148 . 127 201 344 Explosions 18726 | . 215 653 . 439 . 1732 193 . 385 . 296 999 . 8101 2729 227 . 836 137 . 681 . 1103 . . Melee 2385 | . . . . . . . 571 . . 263 . . . . 837 624 . . 90 . . . . . . Ramming 281 | . . . . . . . . . . 53 2 . . 10 . 14 . 11 . 13 176 . . 2 . Kinetic 16146 | . 777 480 . 126 2441 1417 2288 . . 3592 935 63 . 110 338 . . 1561 1036 . . . . 898 84 Thermal 5406 | . 179 . . . 47 . . . 674 . 465 28 . 748 359 . . 886 151 . 1103 . 506 . 260 Explosive 15031 | . 215 653 . 439 . 1732 193 . . . 296 999 . 7548 2729 227 . . . . . . . . . Electromagnetic 1898 | . . . . . . . . . . . . . . . . . . 836 137 . . . 724 201 . Impact 1420 | . . . . . . . 571 . . 263 . . . . . 496 . . 90 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 965 | . . . . . . . . . . . . . . . 837 128 . . . . . . . . . Highest Corruption 33 | . 5 5 5 5 4 4 5 . 19 33 33 33 33 . 2 . . . 7 . 3 . 28 28 13 Average Corruption 8 | . 3 5 5 5 3 4 4 . 11 22 33 33 33 . 1 . . . 5 . 3 . 11 10 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 531 | . 10 36 14 18 26 45 88 . 12 123 53 16 5 . 19 . . . 5 . 1 . 5 45 10 Message Errors 124 | . 1 6 4 6 3 16 22 . 3 29 14 5 1 . 6 . . . . . . . 2 6 . Matter Fused 126 | . 3 10 4 2 8 12 22 . 5 30 12 4 2 . 2 . . . 1 . . . . 9 . Heat Flow Errors 54 | . . 4 . 1 5 3 10 . . 8 7 2 . . 4 . . . 1 . 1 . 1 7 . Energy Discharges 50 | . 1 4 2 2 1 4 16 . . 12 4 . . . 1 . . . . . . . . 2 1 Parts Rejected 7 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . 3 1 Parts Fused 5 | . . 1 1 . . . 1 . . 1 . . . . . . . . . . . . . 1 . Data Loss (minor) 65 | . 3 6 2 4 3 4 7 . 2 16 6 3 1 . 3 . . . 1 . . . 1 3 . Data Loss (major) 28 | . 2 3 1 2 . 2 3 . . 5 . . . . 2 . . . 1 . . . 1 4 2 Misfires 18 | . . 1 . . 4 1 4 . 1 3 . 1 1 . 1 . . . . . . . . 1 . Alerts 8 | . . 1 . 1 . 2 1 . 1 1 1 . . . . . . . . . . . . . . Misdirections 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 6 Weapon Failures 37 | . . . . . 2 . 2 . . 16 9 1 . . . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1184 | . 23 12 . . . 44 225 . . 110 30 . . 269 200 149 . 13 36 . 31 . 24 . 18 Projectiles 71 | . 5 . . . . . . . . 6 29 . . . . . . 13 . . . . . . 18 Explosions 536 | . 18 12 . . . 44 35 . . . 1 . . 269 123 . . . . . 10 . 24 . . Melee 577 | . . . . . . . 190 . . 104 . . . . 77 149 . . 36 . 21 . . . . Knockbacks 21 | . . 2 . . . . 1 . . 7 4 . . . 3 2 . . . . 1 . . . 1 Impact 6 | . . . . . . . 1 . . 2 . . . . . 2 . . . . 1 . . . . Kinetic 14 | . . 2 . . . . . . . 4 4 . . . 3 . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 1332 | . 37 22 . 39 . 104 . . 3 . . 111 . 104 432 52 . 2 43 6 152 . 225 . . Shots 75 | . 2 1 . 1 . 3 . . 1 . . 4 . 6 15 1 . 2 5 . 15 . 19 . . Rammed 32 | . . . . . . . . . . 3 1 . . 1 . 3 . 1 . 1 19 . . 3 . Targets Rammed 35 | . . 1 . . . . . . . 3 1 . . 1 . 3 . 1 . 1 21 . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Highest Temperature 385 | . 162 222 . 179 287 304 309 . 196 334 366 260 26 342 263 13 . 93 185 . 311 . 302 154 385 Average Temperature 80 | . 35 54 . 59 67 73 52 . 109 83 137 87 19 120 101 13 . 26 54 . 145 . 78 64 107 Received Heat Transfer 4290 | . 207 207 . 6 306 153 261 . . 459 162 9 . 201 204 525 . 399 351 . 489 . . 126 225 Effects 15 | . . 1 . . 5 . . . . . 7 . . . . . . . . . . . . . 2 Energy Bleed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Interference 13 | . . . . . 4 . . . . . 7 . . . . . . . . . . . . . 2 Siege Activations 8 | . . . . . . . . . . . 3 1 . 2 1 . . . . . . . . 1 . Total Turns 103 | . . . . . . . . . . . 52 8 . 13 25 . . . . . . . . 5 . Longest Duration 48 | . . . . . . . . . . . 48 8 . 12 25 . . . . . . . . 5 . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . Parts Fried 20 | . . . . . . . 4 . . 3 . . . . . 2 . 2 2 . . . 7 . . Impact Corruptions 17 | . . . . . . . 5 . . 5 . . . . . 4 . . 1 . 2 . . . . Robots Melted 14 | . . . . . . . . . 5 . . . . 4 . . . . . . 3 . 1 . 1 Combat Hostiles 10 | . . . . . . . . . 5 . . . . 4 . . . . . . . . 1 . . Parts Melted 47 | . . . . . . . . . 18 . . . . 3 . . . 1 . . 7 . 17 . 1 Heat Transferred 17127 | . 370 . . . 74 . . . 2930 . 629 37 . 4468 359 . . 888 . . 5050 . 2100 . 222 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Peak Influence 2398 | . 301 252 . 207 207 1621 900 266 93 469 . . . . . 302 105 2398 1405 696 736 408 517 743 831 Initial 1174 | . . . . . . 110 789 266 93 65 . . . . . 59 105 . 1174 681 490 408 306 285 445 Average 410 | . 134 126 . 61 109 909 514 266 93 193 . . . . . 111 44 964 1262 690 679 408 440 414 577 Maximum Alert Level 5 | . 1 1 . 1 1 5 3 1 . 2 . . . . . 1 . 5 4 2 3 2 2 3 3 Low Security (%) 45 | 100 83 90 . 89 99 4 . . 100 56 . . . . . 88 100 15 . . . . . 3 . Level 1 16 | . 16 9 . 10 . 14 15 100 . 41 . . . . . 11 . 22 . . . . 36 46 . Level 2 22 | . . . . . . 18 76 . . 2 . . . . . . . 14 . 100 43 100 63 46 84 Level 3 5 | . . . . . . 18 7 . . . . . . . . . . 10 . . 56 . . 4 15 Level 4 7 | . . . . . . 41 . . . . . . . . . . . 7 100 . . . . . . Level 5 2 | . . . . . . 2 . . . . . . . . . . . 29 . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 87 | . 5 1 . . 4 . 4 . . 15 . 1 . . . 8 . 23 5 1 . . 2 13 5 Investigation 27 | . 5 1 . . 3 . 1 . . 2 . . . . . 4 . 4 1 . . . . 4 2 Extermination 14 | . . . . . . . . . . 4 . . . . . 1 . 5 . . . . . 3 1 Reinforcement 30 | . . . . . 1 . 3 . . 5 . . . . . 1 . 8 1 1 . . 2 6 2 Assault 7 | . . . . . . . . . . . . 1 . . . . . 3 3 . . . . . . Garrison 9 | . . . . . . . . . . 4 . . . . . 2 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Haulers Reinforced 7 | . . . . . . . . . . 2 . . . . . 1 . 2 . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Distress Signals 19 | . 3 . . . 4 . 1 . . 1 . . . . . 1 . 2 2 . 1 . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 570 | . 26 16 . 6 28 21 29 . 3 35 19 7 . 60 22 12 1 55 38 3 55 . 12 63 59 Peak Tracking Total 38 | . 5 3 . 3 5 5 3 . 1 4 9 7 . 17 7 11 1 9 16 2 38 . 4 20 18 Tactical Retreats 52 | . 2 . . . 2 . 1 . . 1 2 . . 2 . 4 . 4 5 . 8 . . 11 10 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Traps Triggered 31 | . 3 . . . 2 4 1 1 . 1 . . . . . 1 . 5 4 . 2 . 1 2 4 Indirectly 7 | . . . . . . . . . . . . . . . . . . 5 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 1 . . . . . 1 1 . . . . 2 . Most Traps Carried 3 | . . 3 3 3 3 3 3 3 3 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Machines Disabled 44 | . . 3 . 1 2 7 6 . . 1 . . . 4 . 1 . 16 . . . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 1 1 1 . . 1 . . . 1 . 1 . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Relay 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Machines Accessed 77 | . 10 2 2 . 8 4 10 . . 7 . . . . . 5 . 11 2 1 1 1 . 6 7 Terminals 48 | . 8 1 . . 5 4 8 . . 4 . . . . . 1 . 4 1 . 1 1 . 5 5 Fabricators 8 | . . . . . . . . . . 3 . . . . . . . 3 . . . . . 1 1 Repair Stations 7 | . 1 . . . 1 . 2 . . . . . . . . 1 . 2 . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . . . . 2 . 1 . 1 . . . . 1 Total Hacks 211 | . 47 3 5 . 16 10 35 . . 20 . . . . . 10 . 22 3 1 3 1 . 18 17 Successful 98 | . 30 2 5 . 7 3 15 . . 10 . . . . . 3 . 11 . 1 2 1 . 5 3 Failed 113 | . 17 1 . . 9 7 20 . . 10 . . . . . 7 . 11 3 . 1 . . 13 14 Catastrophic 32 | . 4 1 . . 2 . 3 . . 2 . . . . . 5 . 5 1 . . . . 4 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 26 1 1 . 10 5 24 . . 12 . . . . . 4 . 5 . . 1 . . 1 4 Terminals 136 | . 34 2 . . 12 10 26 . . 11 . . . . . 2 . 8 2 . 3 1 . 15 10 Fabricators 23 | . . . . . . . . . . 9 . . . . . . . 8 . . . . . 3 3 Repair Stations 25 | . 10 . . . 2 . 9 . . . . . . . . 2 . 2 . . . . . . . Recycling Units 7 | . 3 . . . . . . . . . . . . . . 2 . 2 . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Garrison Access 12 | . . . . . 1 . . . . . . . . . . 4 . 2 . 1 . . . . 4 Terminal Hacks 45 | . 15 2 5 . 2 3 7 . . 4 . . . . . 1 . 1 . . 1 1 . 3 . Record 6 | . . 1 4 . . . . . . . . . . . . . . . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . . Alert Level 6 | . 1 . . . 1 . 3 . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . . . . . . 1 . . . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Transport Status 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Security Stations 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . 3 . . . . . . . 5 . . . . . 2 2 Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . 1 . . . . . . . 3 . . . . . 1 1 Build 5 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . 1 1 Repair Station Hacks 20 | . 9 . . . 2 . 6 . . . . . . . . 1 . 2 . . . . . . . Scan Component 13 | . 5 . . . 1 . 4 . . . . . . . . 1 . 2 . . . . . . . Repair 7 | . 4 . . . 1 . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . . . 2 . 1 . . . . . Unlock Access 3 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 14 | . 4 . . . 2 . 2 . . 3 . . . . . 1 . . . . 1 . . . 1 Terminals 7 | . 3 . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . Botnet 5 | . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Override 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Tunnel 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 64 | . 10 1 . . 5 3 10 . . 6 . . . . . 4 . 9 2 1 . . . 6 7 Full Trace Events 25 | . 6 . . . 2 1 2 . . 1 . . . . . 3 . 4 1 . . . . 3 2 Feedback Events 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Time 592 | . . . . . . . . . . . . . . . . . . 444 . . . . . 74 74 Total Robot Build Rating 27 | . . . . . . . . . . . . . . . . . . 9 . . . . . 9 9 Part Schematics Acquired 18 | . 1 . . . 2 . . . . . . . 15 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Parts Repaired 7 | . 4 . . . 1 . 2 . . . . . . . . . . . . . . . . . . Time 237 | . 104 . . . 13 . 120 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 1 . . . . . . . . . . . . . . . . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 25 | . . . . . . 25 . . . . . . . . . . . . . . . . . . . Machine Destruction 25 | . . . . . . 25 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Total Allies 49 | . . . . . . 5 . . . 6 2 . 13 . . . 20 1 . . . . . 1 1 Largest Group 20 | . . . . . . 3 2 . . 3 2 2 13 13 . . 20 19 . . . . . 1 . Highest-Rated Group 797 | . . . . . . 62 62 . . 90 60 56 352 352 . . 797 750 . . . . . 67 . Highest-Rated Ally 67 | . . . . . . 31 31 . . 30 30 30 39 39 . . 50 67 . . . . . 67 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 392 | . . . . . . 7 27 . . 40 16 2 . 155 . . 11 130 . . . . . 4 . Total Damage 13197 | . . . . . . 216 290 . . 834 318 75 . 1989 . . 441 8402 . . . . . 632 . Kills 112 | . . . . . . 2 4 . . 8 6 1 . 19 . . 2 66 . . . . . 4 . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Robot Analysis Total 5 | . 2 . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 . . . . . . . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Turns Passed 29656 | 28 1597 1528 544 902 3079 2156 3404 54 266 2202 843 356 1552 1265 3700 381 839 1782 557 6 515 7 264 1336 493 Spaces Moved 13962 | 31 830 589 225 362 834 796 1110 32 135 1018 371 193 920 651 1396 233 446 964 343 9 273 15 229 1058 899 Core 1315 | 29 145 . . . . . . . . . . . . . . 162 76 . 117 9 169 15 100 469 24 Treads 10422 | 2 685 589 225 362 834 796 1110 32 135 1018 371 193 920 651 368 63 370 964 226 . 104 . 57 347 . Legs 1036 | . . . . . . . . . . . . . . . 1028 8 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1189 | . . . . . . . . . . . . . . . . . . . . . . . 72 242 875 Fastest Speed 21 | 50 50 160 240 240 160 160 160 160 160 160 167 163 163 160 162 50 50 155 50 50 50 50 21 24 27 Average Speed 163 | 57 145 237 240 240 231 232 236 160 164 163 167 166 163 164 185 107 149 156 123 50 104 50 70 77 31 Slowest Speed 400 | 160 250 240 240 240 240 240 240 160 240 167 167 167 163 240 320 400 250 160 160 50 400 50 160 250 105 Overloaded Moves 61 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 60 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . . . . . . . . . . . . 3 25 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 Exploration Rate (%) 52 | 4 97 91 59 86 64 83 82 2 78 33 54 46 82 72 95 10 97 25 14 1 32 1 96 35 31 Regions Visited 25 Branch Regions 8 Pre-discovered Areas 9 | . 1 . 1 3 . . . . . . 1 . 2 . . 1 . . . . . . . . . Known Exits Taken 5 | . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . Unknown Exits Taken 13 | 1 . 1 1 1 . . 1 . . . 1 1 1 1 1 . . 1 1 . . . . 1 . Scrap Searched 8 | . . 1 . . . . . . . . . 2 2 . 3 . . . . . . . . . . Spaces Dug 177 | . 14 . . 7 2 14 8 . . 5 15 . 2 18 54 1 . 2 2 . . . . 20 13 Terrain Destroyed 861 | . 17 77 . 38 3 155 26 . . 7 29 53 3 103 245 9 . 19 2 . . . 8 25 42 Melee 27 | . . . . . 1 7 6 . . 3 . . 2 . 6 . . . 2 . . . . . . Projectile 102 | . . . . . 2 . 4 . . 4 7 . 1 7 10 1 . 19 . . . . . 25 22 AOE 732 | . 17 77 . 38 . 148 16 . . . 22 53 . 96 229 8 . . . . . . 8 . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Fac Fac Fac Gar Res DSF Res Acc Total 19306 | 38 1101 658 231 380 1863 1004 1747 35 174 1388 518 217 966 788 2427 315 617 1120 426 10 484 14 311 1420 1054 Wait 3585 | . 148 19 . 5 888 70 476 . 11 195 69 14 30 32 916 29 113 67 31 . 140 . 24 198 110 Move 13893 | 30 829 588 224 361 834 795 1109 32 134 1017 370 192 919 650 1395 233 445 963 342 9 272 14 228 1051 857 Hop 20 | . . . . . . . . . . . . . . . . . . . . . . . . 3 17 Pick Up 144 | 4 28 5 2 1 16 1 10 . 5 10 3 . 4 11 10 2 8 4 2 . 7 . 1 8 2 Fast Attach 128 | 4 3 . . . 7 1 2 . 1 10 . . 1 8 9 2 19 4 2 . 9 . 17 20 9 Attach 118 | . 7 . . 1 5 1 3 2 4 1 4 2 2 11 7 9 3 4 4 . 12 . 7 18 11 Detach 67 | . . . . . 1 . 1 . 2 3 . 1 4 3 4 3 8 . . . 7 . 6 12 12 Swap 173 | . 8 12 1 2 6 32 30 1 1 19 4 3 1 7 10 1 6 14 8 . . . 1 6 . Drop 182 | . 10 1 4 . 19 9 18 . 7 19 2 . 1 14 24 5 14 4 9 . 6 . 3 11 2 Fire 808 | . 68 32 . 10 86 67 81 . 9 104 40 5 . 51 33 2 1 57 22 . 5 . 16 88 31 Melee 102 | . . . . . 1 20 17 . . 7 . . 4 . 19 26 . 2 6 . . . . . . Ram 12 | . . . . . . . . . . . . . . . . 3 . . . 1 5 . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . . 1 . . . . . . . 3 1 . . 1 . . . 1 . . 16 . . . . Escape Stasis 26 | . . . . . . 8 . . . . . . . . . . . . . . 5 . 8 2 3 Rewire 25 | . . . . . . . . . . . 25 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 640 | -10/Materials | Lost 4 parts (1p1n2w) 930 | -10/Materials | Discovered new exit (range 8) 1009 | -10/Materials | Identified exit to Mines 1196 | -10/Materials | Discovered new exit (range 15) 1304 | -10/Materials | Repaired Lgt. Treads 1331 | -10/Materials | Repaired Lgt. Treads 1357 | -10/Materials | Repaired Lgt. Treads 1383 | -10/Materials | Repaired Beam Cannon 1551 | -10/Materials | Discovered new exit (range 8) 1626 | -10/Materials | Entered Mines 1637 | -10/Mines | Core integrity fell below 50% 1691 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1696 | -10/Mines | Found Prototype Device 1851 | -10/Mines | Found a hidden stash of uninstalled traps 2406 | -10/Mines | Met a Derelict shopkeep closing up shop 2426 | -10/Mines | Discovered new exit (range 11) 2731 | -10/Mines | Learned Materials stockpile data 2810 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2810 | -10/Mines | Discovered new exit (range 5) 3005 | -10/Mines | Discovered new exit (range 11) 3154 | -10/Mines | Entered Exiles 3214 | -10/Exiles | Met 8R-AWN 3255 | -10/Exiles | Met EX-HEX 3322 | -10/Exiles | Met EX-BIN 3353 | -10/Exiles | Aligned with FarCom system 3356 | -10/Exiles | Given EX-Vault access code 3411 | -10/Exiles | Opened EX-Vault 3429 | -10/Exiles | Found Firepult 3475 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3545 | -10/Exiles | Met EX-DEC 3554 | -10/Exiles | Learned location of Zion (-7) 3669 | -10/Exiles | Discovered new exit (range 14) 3698 | -10/Exiles | Left Exiles lab with Firepult 3698 | -10/Exiles | Entered Mines 3949 | -9/Mines | Learned location of Recycling (-9) 4372 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4566 | -9/Mines | Discovered new exit (range 13) 4600 | -9/Mines | Entered Materials 4600 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4890 | -8/Materials | Build established: Skirmisher 5585 | -8/Materials | Build established: Tank 6060 | -8/Materials | Repaired Lgt. Treads 6301 | -8/Materials | Discovered new exit (range 12) 6536 | -8/Materials | Identified Exp. Sensor Array 7679 | -8/Materials | Identified exit to Garrison 7679 | -8/Materials | Entered Garrison 7729 | -8/Garrison | Triggered checkpoint 7779 | -8/Garrison | Triggered checkpoint 7950 | -8/Garrison | Learned Materials security intel 8057 | -8/Garrison | Triggered checkpoint 8086 | -8/Garrison | Garrison Relay disabled 8189 | -8/Garrison | Triggered checkpoint 8204 | -8/Garrison | Triggered checkpoint 8230 | -8/Garrison | Destroyed 7 combat bots 8253 | -8/Garrison | Triggered checkpoint 8368 | -8/Garrison | Discovered new exit (range 10) 8845 | -8/Garrison | Garrison Relay disabled 8982 | -8/Garrison | Discovered new exit (range 8) 9073 | -8/Garrison | Triggered checkpoint 9082 | -8/Garrison | Garrison Relay disabled 9096 | -8/Garrison | Build established: Scavenger-Tank 9113 | -8/Garrison | Garrison Relay disabled 9225 | -8/Garrison | Triggered checkpoint 9295 | -8/Garrison | Discovered new exit (range 9) 9339 | -8/Garrison | Triggered checkpoint 9740 | -8/Garrison | Rescued a captive Derelict 9741 | -8/Garrison | Rescued a captive Derelict 9835 | -8/Garrison | Entered Materials 9835 | -8/Materials | Accompanied by 2 allies 10259 | -8/Materials | Build established: Scavenger-Skirmisher 11157 | -8/Materials | Repaired Enh. Autogun 11825 | -8/Materials | Discovered new exit (range 16) 12117 | -8/Materials | Repaired Enh. Autogun 12675 | -8/Materials | Discovered new exit (range 8) 13239 | -8/Materials | Entered Factory 13239 | -7/Factory | Evolved 2 slots: Propulsion x2 13293 | -7/Factory | Sucked down chute 13293 | -7/Factory | Entered Waste 13308 | -7/Waste | EMP discharged 13310 | -7/Waste | Spotted C-40 Crusher 13314 | -7/Waste | Destroyed C-40 Crusher 13339 | -7/Waste | Spotted C-40 Crusher 13345 | -7/Waste | Destroyed C-40 Crusher 13389 | -7/Waste | Spotted C-40 Crusher 13396 | -7/Waste | Destroyed C-40 Crusher 13408 | -7/Waste | EMP discharged 13408 | -7/Waste | System corruption reached 10% 13416 | -7/Waste | Spotted C-40 Crusher 13417 | -7/Waste | Destroyed C-40 Crusher 13438 | -7/Waste | Spotted C-40 Crusher 13452 | -7/Waste | Destroyed C-40 Crusher 13508 | -7/Waste | EMP discharged 13536 | -7/Waste | Discovered new exit (range 11) 13559 | -7/Waste | Entered Factory 13733 | -7/Factory | Discovered new exit (range 3) 14355 | -7/Factory | Found Prototype Launcher 14355 | -7/Factory | Identified Rocket Array 14358 | -7/Factory | Garrison activated, responded to threat 14433 | -7/Factory | Lost 3 allies 15021 | -7/Factory | Fabricated Imp. Matter Compressor (x1) 15216 | -7/Factory | Discovered new exit (range 8) 15305 | -7/Factory | Identified exit to Lower Caves 15334 | -7/Factory | Build established: Mutant 15564 | -7/Factory | Discovered new exit (range 6) 15671 | -7/Factory | Garrison activated, responded to threat 15696 | -7/Factory | System corruption reached 30% 15716 | -7/Factory | Build established: Skirmisher 15761 | -7/Factory | Entered Lower Caves 15872 | -7/Lower Caves | Met a Warlord Commander 15873 | -7/Lower Caves | Learned location of Warlord (-4) 15874 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 15875 | -7/Lower Caves | Found Unknown Device 16029 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16062 | -7/Lower Caves | Build established: Gunner 16300 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16486 | -7/Lower Caves | Encountered a Warlord checkpoint 16582 | -7/Lower Caves | Discovered new exit (range 15) 16604 | -7/Lower Caves | Entered another Lower Caves area 16604 | -7/Lower Caves | Accompanied by 2 allies 16882 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16908 | -7/Lower Caves | Destroyed 9 combat bots 16936 | -7/Lower Caves | Discovered new exit (range 8) 16960 | -7/Lower Caves | Entered Zion 17009 | -7/Zion | Learned Factory garrison access intel 17039 | -7/Zion | System corruption cleaned by Quarantine Array 17094 | -7/Zion | Learned location of Extension (-4) 17158 | -7/Zion | Identified Encrypted Comm Array 17193 | -7/Zion | Given the Hacking Drone Bay 17193 | -7/Zion | Found Prototype Device 17246 | -7/Zion | Identified Hacking Drone Bay 17377 | -7/Zion | Gained Derelict followers 17458 | -7/Zion | Build established: Mutant 17653 | -7/Zion | Received a hallucinogenic algorithm 17684 | -7/Zion | Loaded intel: 5 derelict terminal locations 17724 | -7/Zion | Found GAL Module 17905 | -7/Zion | Found CR-A16's Pointy Stick 18218 | -7/Zion | Discovered new exit (range 11) 18233 | -7/Zion | Gained Derelict followers 18485 | -7/Zion | Discovered new exit (range 5) 18486 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 18512 | -7/Zion | Entered Deep Caves 18512 | -7/Deep Caves | Accompanied by 13 allies 18810 | -7/Deep Caves | Z-Facility disabled 18842 | -7/Deep Caves | Attacked by Z-Imprinter 18848 | -7/Deep Caves | Allies destroyed Z-Imprinter 18881 | -7/Deep Caves | Found Prototype Protection 18881 | -7/Deep Caves | Identified Zio. Weapon Casing 19004 | -7/Deep Caves | Lost 6 allies 19005 | -7/Deep Caves | Found Zio. Weapon Casing 19038 | -7/Deep Caves | Found Zio. Weapon Casing 19067 | -7/Deep Caves | Build established: Gunner 19173 | -7/Deep Caves | Discovered new exit (range 9) 19494 | -7/Deep Caves | Spotted AG-77004 19499 | -7/Deep Caves | Exposed GOLEM chamber 19500 | -7/Deep Caves | Triggered Deep Caves wall 19501 | -7/Deep Caves | Destroyed AG-77004 19541 | -7/Deep Caves | Spotted AS-50355 19544 | -7/Deep Caves | Destroyed AS-50355 19547 | -7/Deep Caves | Lost 6 allies 19557 | -7/Deep Caves | Spotted AG-54961 19559 | -7/Deep Caves | Found GOLEM Unit 19577 | -7/Deep Caves | Core integrity fell below 50% 19584 | -7/Deep Caves | Destroyed AG-54961 19592 | -7/Deep Caves | Destroyed AS-15145 19617 | -7/Deep Caves | Destroyed 53 combat bots 19777 | -7/Deep Caves | Entered Proximity Caves 19937 | -6/Proximity Caves | Spotted B-75 Beast 21355 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21383 | -6/Proximity Caves | Core integrity fell below 20% 21405 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 21419 | -6/Proximity Caves | Discovered new exit (range 3) 21453 | -6/Proximity Caves | Lost 4 parts (1p3n) 21477 | -6/Proximity Caves | Build established: Golem 22146 | -6/Proximity Caves | Build established: Mutant 22844 | -6/Proximity Caves | Found Unknown Protection 23477 | -6/Proximity Caves | Entered Factory 23477 | -6/Factory | Evolved 2 slots: Utility x2 23478 | -6/Factory | Loaded intel: 4 garrison access locations 23662 | -6/Factory | Garrison activated, responded to threat 23719 | -6/Factory | Lost 4 parts (1p2n1w) 23764 | -6/Factory | Identified Imp. Powered Armor 23766 | -6/Factory | Released all parts (8) 23769 | -6/Factory | Core integrity fell below 50% 23772 | -6/Factory | Identified exit to Lower Caves 23793 | -6/Factory | Lost 3 parts (1n1u1w) 23858 | -6/Factory | Sucked down chute 23858 | -6/Factory | Entered Waste 23859 | -6/Waste | Joined by Warlord forces that had cleared the area 23897 | -6/Waste | Found Gamma Bomb Array 23913 | -6/Waste | Found Damper Plating 23921 | -6/Waste | Found Damper Plating 23928 | -6/Waste | A Compactor rumbled back to life 23929 | -6/Waste | Allies destroyed C-40 Crusher 24206 | -6/Waste | Found Damper Plating 24268 | -6/Waste | A Compactor rumbled back to life 24268 | -6/Waste | Allies destroyed C-40 Crusher 24374 | -6/Waste | Discovered new exit (range 15) 24697 | -6/Waste | Entered Factory 24697 | -6/Factory | Accompanied by 19 allies 24787 | -6/Factory | Build established: Skirmisher 24908 | -6/Factory | Lost 10 allies 25323 | -6/Factory | Fabricated D-83 Annihilator? 25702 | -6/Factory | Lost 3 allies 25710 | -6/Factory | Garrison activated, responded to threat 25945 | -6/Factory | Crushed by falling debris 25945 | -6/Factory | Discovered new exit (range 15) 25996 | -6/Factory | Identified exit to Garrison 26053 | -6/Factory | Build established: Scavenger-Skirmisher 26097 | -6/Factory | First assault squad dispatched 26341 | -6/Factory | Lost 3 parts (1p2u) 26479 | -6/Factory | Entered another Factory area 26479 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26779 | -5/Factory | First assault squad dispatched 27009 | -5/Factory | Lost 6 parts (1p3n2u) 27029 | -5/Factory | Discovered new exit (range 8) 27036 | -5/Factory | Entered another Factory area 27036 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 27042 | -4/Factory | Identified exit to Garrison 27042 | -4/Factory | Entered Garrison 27063 | -4/Garrison | Assembled breached garrison interior 27125 | -4/Garrison | Learned Research security intel 27125 | -4/Garrison | Identified exit to Research 27557 | -4/Garrison | Entered Research 27557 | -3/Research | Evolved 2 slots: Utility x2 27564 | -3/Research | Identified exit to DSF 27564 | -3/Research | Entered DSF 27569 | -3/DSF | Lost 5 parts (2p1n2u) 27577 | -3/DSF | Additional patrols routed to DSF 27677 | -3/DSF | Discovered new exit (range 13) 27726 | -3/DSF | Sterilization system engaged 27741 | -3/DSF | System corruption reached 10% 27746 | -3/DSF | Ambient heat levels rising (+10) 27761 | -3/DSF | Ambient heat levels rising (+10) 27764 | -3/DSF | Lost 6 parts (1p1n2u2w) 27776 | -3/DSF | Ambient heat levels rising (+10) 27791 | -3/DSF | Ambient heat levels rising (+10) 27806 | -3/DSF | Ambient heat levels rising (+10) 27821 | -3/DSF | Ambient heat levels rising (+10) 27825 | -3/DSF | Found Corrupted Unknown Device 27825 | -3/DSF | Identified Quantum Capacitor 27828 | -3/DSF | Entered Research 27828 | -2/Research | Evolved 2 slots: Utility x2 28508 | -2/Research | System corruption reached 10% 28776 | -2/Research | Lost 3 parts (3w) 28933 | -2/Research | Spotted B-90 Cyclops 28939 | -2/Research | Core integrity fell below 50% 28969 | -2/Research | Lost 5 parts (1n4u) 28997 | -2/Research | Core integrity fell below 20% 29011 | -2/Research | Crushed by falling debris 29012 | -2/Research | Crushed by falling debris 29018 | -2/Research | Fabricated D-83 Annihilator? 29042 | -2/Research | Lost 3 parts (1n2u) 29078 | -2/Research | Search patrols dispatched 29139 | -2/Research | Discovered new exit (range 22) 29164 | -2/Research | Entered Access 29164 | -1/Access | Evolved 2 slots: Propulsion x2 29351 | -1/Access | Energy Cycler disabled 29454 | -1/Access | Search patrols dispatched 29457 | -1/Access | Spotted B-99 Colossus 29497 | -1/Access | Fabricated D-83 Annihilator? 29506 | -1/Access | Crushed by falling debris 29550 | -1/Access | Lost 7 parts (2p3n2u) 29564 | -1/Access | System corruption reached 10% 29621 | -1/Access | Lost 4 parts (3n1u) 29633 | -1/Access | Core integrity fell below 50% 29655 | -1/Access | Core integrity fell below 20% 29657 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 29566_ ALERT: Security rotation in progress. 29566_ Impulse Thruster Array destroyed. 29580_ System corrupted: Substantial component data lost. 29590_ Cld. Q-thruster destroyed. 29594_ Identified Nuclear Pulse Array. 29600_ System corrupted: Nuclear Pulse Array rejected. 29600_ Acquired Nuclear Pulse Array. 29619_ System corrupted: Substantial component data lost. 29620_ Penetrated by Slug. 29634_ Slug penetrates Wall. 29645_ System corrupted: Energy discharge (-38). 29645_ System Shield destroyed. 29648_ S-43 Plague destroyed. 29648_ Nuclear Pulse Array destroyed. 29656_ Triggered Hellfire Trap. 29656_ An explosion rips through the floor. 29656_ Recycling Unit disabled. 29656_ G-73 Enforcer destroyed. 29656_ Drone sends a signal. 29657_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | """" #??# #?? ????????????????????? | | """" #??# #? ?""" #????????????????? | | """" #??# # """#????????????????? | | """" #??# # * " #????????????????? | | """" #??# / #????????????????? | | #??# # #????????????????? | | #??# # #????????????????? | | #########??# #? ? +????????????????? | | ???????????####### #? ???#????????????????? | | ?????????????????# #?? ??????????????????? | | ?????????????????# #??##########?????????????????? | | ???????????####??# #?????????????????#???????????? | | ???????????# ?#n#??????????????? #???????????? | | ???????????# ?# ############### #???????????? | | ???????????# # #???????????? | | ???????????# = # ^ [ #???????????? | | ???????????# + #???????????? | | ???????????# = # #???????????? | | ???????????# # A #######+###???????????? | | ???????????#####?# #?????????????????????? | | ?????????????????# " " #?????????????????????? | | ?????????????##### "Y" ###???????????????????? | | ????????? "" #???????????????????? | | ??????????+#######+### ##??????????????????? | | ?????????????????# ##?????????????????? | | ?????????????????# @ #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?######??????????? | | ?????????????????# # g! #? [[! #??????????? | | ?????????????????# ## =%[ # [! #??????????? | | ?????????????????# ?# = # [! #??????????? | | ?????????????????# ??#gg + #??????????? | | ?????????????????# ???# # ! #??????????? | | ?????????????????##????# # ! #??????????? | | ???????????????????????# ########??????????? | | ??????????????????????## s #????????????????? | | ??????????????????????# % s #????????????????? | | ??????????????????????# Y pss #????????????????? | | ??????????????######??# ######;##????????????????? | | ??????????????# ## ##?? #????????????????? | | ??????????????# # # #????????????????? | | ??????????????#= + # ! ! #????????????????? | | ####??????????# # # #????????????????? | | #??????????#= ## ##[ / #????????????????? | | #??????????# ??# ## #????????????????? | | #??????????######?## #########????????????????? | | ################### #???????????????????????? | | + #???????????????????????? | | ################### #???????????????????????? | | #?????????????????##+##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 115 Energy Generation 45 Energy Capacity 430 Matter Stores 379 Matter Capacity 550 Sight Range 22 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 1750 Resistance: KI 30 Resistance: EM 90 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 8 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Treads | -8/Materials | Extracted Adv. Beam Cannon | -8/Materials | Extracted Hvy. Ion Cannon | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Remote Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Ripper | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Imp. Matter Compressor | x1 | -7/Factory | Preloaded D-83 Annihilator | x1 | -6/Factory D-83 Annihilator | x1 | -2/Research | Authchip D-83 Annihilator | x1 | -1/Access | Authchip Alien Tech Used ----------------- None Achievements -------------- Boltbath That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ActuatorCombatScrap Manual? 0 Play Time 03:31:09 Cumulative 195.6 hours Start 2024.07.12 @ 17:08:20 End 2024.07.13 @ 19:31:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 77 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 144ed62d-9261-4eae-acba-b010624163fe