Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.19 @ 01:52:44 Player: Rudolf Result: Destroyed by as-83645 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (97) 485 Value Destroyed (2782) 2782 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1291) 1291 TOTAL SCORE: 9678 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 37 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -379 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 72/100 System Corruption 7% Temperature Cool (6) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg > --- UTILITY (6) ------ Spectral Analyzer Experimental Targeting Computer Improved System Shield GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module Improved Signal Interpreter Armor Integrity Analyzer Improved Reaction Control System Improved Reaction Control System Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Spectral Analyzer Improved Signal Interpreter Experimental Targeting Computer Improved Reaction Control System Hacking Suite Improved System Shield > --- WEAPON ----------- Zionite Laser-S Heavy Machine Gun Mini Assault Cannon > --- INVENTORY -------- VTOL Module Improved Signal Interpreter Armor Integrity Analyzer Improved Reaction Control System Improved Reaction Control System [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Reaction Control System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 105 | 6 11 7 13 18 . 2 . . 23 3 . 10 12 Power 10 | 1 1 . 2 1 . 1 . . 3 . . . 1 Engine 5 | 1 1 . . . . . . . 3 . . . . Core 4 | . . . 2 1 . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 29 | 2 4 3 4 6 . . . . 6 . . . 4 Treads . | . . . . . . . . . . . . . . Leg 14 | 2 4 3 4 . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 14 | . . . . 6 . . . . 5 . . . 3 Utility 33 | 1 2 3 4 2 . 1 . . 6 3 . 5 6 Device 10 | . . 2 1 . . . . . 3 1 . . 3 Storage 2 | 1 . . . . . . . . . . . . 1 Processor 8 | . . 1 2 . . 1 . . . . . 4 . Hackware 3 | . . . . 1 . . . . 1 1 . . . Protection 10 | . 2 . 1 1 . . . . 2 1 . 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 4 1 3 9 . . . . 8 . . 5 1 Energy Gun 2 | 1 . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . . . . . Ballistic Gun 10 | 1 . . 1 5 . . . . 2 . . 1 . Ballistic Cannon 10 | . 2 1 1 2 . . . . 2 . . 2 . Launcher 6 | . 2 . 1 1 . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 2 . . . . 1 . . 5 8 Parts Lost 38 | . 1 1 7 9 . . . . 8 . . . 12 Power 5 | . . . 1 1 . . . . 1 . . . 2 Propulsion 18 | . 1 1 2 5 . . . . 4 . . . 5 Utility 8 | . . . 3 . . . . . 2 . . . 3 Weapon 7 | . . . 1 3 . . . . 1 . . . 2 Highest Loss Streak 11 | . 1 1 2 4 . . . . 4 . . . 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 98 79 75 92 96 100 100 87 93 93 99 89 Engine 5 | . 13 11 1 . . . . . 2 6 6 6 . Core 1 | . . . 5 6 7 6 7 7 . . . . . Leg 15 | . 27 32 35 8 . . . . . . . . . Flight 14 | . . . . 14 30 30 30 30 27 33 33 33 30 Device 2 | . . 8 . 5 . . . . 5 6 6 . 3 Storage 5 | . 14 11 9 3 . . . . . . . . . Processor 9 | . . 2 2 15 15 20 23 23 13 13 13 19 19 Hackware 5 | . . . . . 7 7 7 7 12 13 13 13 12 Protection 7 | . 12 11 6 2 7 7 7 7 5 6 6 6 1 Ballistic Gun 6 | . 1 . 2 13 15 15 15 15 10 6 6 12 7 Ballistic Cannon 8 | . 9 16 14 2 7 7 7 7 5 6 6 6 5 Launcher 3 | . 14 5 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 25 | 13 19 20 22 20 17 17 17 17 20 18 18 22 25 Greatest Support 56 | 20 20 30 40 40 17 17 17 17 27 26 26 26 56 Greatest Overweight (x) 5 | . 5 . . 4 . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 6 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 6 6 6 5 5 4 5 5 4 5 5 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 8 6 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 34% | Hacker-Sprinter 33% | Mutant 15% | Scavenger-Mutant 11% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2911 | 131 452 255 589 190 67 209 . . 641 . 57 102 218 Remotely 172 | . . 172 . . . . . . . . . . . Salvage Created 3080 | . 445 407 703 352 . 179 . . 668 . 53 69 204 Parts 185 | . 37 34 45 20 . 2 . . 33 . . 4 10 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 2 . 7 . . . . . Prevented 3 | . . . . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 80 | . 9 14 20 10 . 4 . . 10 . . 2 11 Guns 30 | . 5 . 4 7 . 2 . . 7 . . 1 4 Cannons 40 | . . 11 15 1 . 2 . . 3 . . 1 7 AOE 10 | . 4 3 1 2 . . . . . . . . . Classes Destroyed 15 | . 6 3 1 . . . . . 2 . 1 . 2 Worker 5 | . . 2 1 . . . . . 2 . . . . Builder 5 | . 4 . . . . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 5 | . 2 1 . . . . . . 2 . . . . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 2 | . . 1 . . . . . . 1 . . . . Watcher 5 | . 3 1 1 . . . . . . . . . . Swarmer 27 | . 3 7 3 7 . . . . 7 . . . . Grunt 24 | . 6 6 8 1 . 3 . . . . . . . Sentry 13 | . . 1 8 2 . 1 . . 1 . . . . Hunter 2 | . . . 1 . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . . . Z-Light 3 | . . . . . . . . . . . . . 3 Assembled 8 | . . . . . . . . . . . . . 8 Mutant 2 | . . . . . . . . . . . 1 1 . Best Kill Streak 12 | . 6 12 5 4 . 4 . . 5 . . 1 4 Combat Bots Only 9 | . 3 9 5 4 . 4 . . 4 . . 1 4 Max Kills in Single Turn 3 | . 3 3 1 2 . 1 . . 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 3 1 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 4871 | . 286 211 747 671 . 100 . 68 511 117 14 227 1919 Core 1137 | . 41 44 51 122 . 8 . . 113 22 . 78 658 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 192 | . . . . 7 . 23 . 25 78 7 . 24 28 Regen/Repaired (Parts) 73 | . . . . . . . . . . . . 73 . Core Remaining (%) 88 | 100 83 89 90 . . . . 81 . . . . . Volleys Fired 221 | . 33 28 64 35 . 6 . . 29 . 2 6 18 Largest 3 | . 2 2 2 3 . 3 . . 3 . 2 3 3 Hottest 138 | . 65 70 70 81 . 96 . . 106 . 78 111 138 Shots Fired 467 | . 53 56 122 67 . 18 . . 82 . 5 18 46 Gun 229 | . 36 . 21 64 . 12 . . 53 . 3 12 28 Cannon 214 | . 1 51 99 2 . 6 . . 29 . 2 6 18 Launcher 24 | . 16 5 2 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 422 | . 19 51 120 66 . 18 . . 82 . 5 18 43 Thermal 21 | . 18 . . . . . . . . . . . 3 Explosive 21 | . 16 5 . . . . . . . . . . . Electromagnetic 3 | . . . 2 1 . . . . . . . . . Robot Hit Streak 32 | . 7 9 32 13 . 7 . . 8 . 4 15 11 Robot Miss Streak 7 | . 3 3 4 2 . 1 . . 7 . . 1 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . Shots Hit Robots 308 | . 26 31 93 45 . 15 . . 50 . 3 15 30 Core Hits 188 | . 33 24 43 22 . 9 . . 36 . 2 6 13 Critical Kills 2 | . . . . 1 . . . . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . . . . . 1 . . . 1 Critical Strikes 14 | . 1 . 5 1 . . . . 3 . . 2 2 Destroy 5 | . 1 . . 1 . . . . 1 . . 1 1 Blast 9 | . . . 5 . . . . . 2 . . 1 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7024 | . 1173 813 1736 773 . 298 . . 1091 . 69 327 744 Guns 2804 | . 289 . 232 692 . 187 . . 763 . 43 220 378 Cannons 2932 | . . 590 1364 40 . 111 . . 328 . 26 107 366 Explosions 1288 | . 884 223 140 41 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 5553 | . 133 590 1596 732 . 298 . . 1091 . 69 327 717 Thermal 183 | . 156 . . . . . . . . . . . 27 Explosive 1107 | . 884 223 . . . . . . . . . . . Electromagnetic 181 | . . . 140 41 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . 2 . . . . . 1 1 1 2 7 Average Corruption 1 | . . . 2 . . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 14 | . . . 2 . . . . . 1 2 1 1 7 Message Errors 3 | . . . . . . . . . . 1 . . 2 Matter Fused 5 | . . . 1 . . . . . 1 1 . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . 1 . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 89 | . . 56 18 . . . . . 7 . . . 8 Projectiles 52 | . . 19 18 . . . . . 7 . . . 8 Explosions 37 | . . 37 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 13 | . . 2 4 1 . . . . 2 . . . 4 Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . 2 4 1 . . . . 2 . . . 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . 8 13 . . . . . . . . . . Shots 3 | . . 2 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 508 | . 120 69 66 12 . 93 . 10 123 36 64 276 508 Average Temperature 83 | . 49 20 17 5 . 52 . 5 37 22 26 184 139 Received Heat Transfer 1534 | . 189 42 342 102 . 63 . 39 18 57 9 89 584 Effects 6 | . . . . . . . . . . . . 1 5 Energy Bleed 3 | . . . . . . . . . . . . 1 2 Interference 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 387 | . 350 . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 466 | . 339 396 466 391 . . . . 269 . . . . Initial 181 | . . . 45 181 . . . . 75 . . . . Average 181 | . 118 149 290 266 . . . . 152 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 . . . . Low Security (%) 57 | 100 89 57 14 26 . . . . 64 . . . . Level 1 38 | . 10 42 65 73 . . . . 35 . . . . Level 2 4 | . . . 19 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . 3 6 1 . . . . 4 . . . . Investigation 2 | . . 1 . . . . . . 1 . . . . Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 7 | . . 2 3 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . 1 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 198 | . 12 17 29 13 4 15 . 7 23 3 3 16 56 Peak Tracking Total 41 | . 3 4 4 4 4 8 . 4 10 3 4 16 41 Tactical Retreats 10 | . . . 4 . 1 2 . 1 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . 2 1 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 4 | . 1 . 1 . . . . . 1 . . . 1 Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 18 | . 2 2 1 2 . 1 4 . 5 1 . . . Terminals 12 | . 2 2 1 2 . . . . 5 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 56 | . 3 8 2 2 . 1 30 . 9 1 . . . Successful 43 | . 2 4 1 1 . 1 30 . 3 1 . . . Failed 13 | . 1 4 1 1 . . . . 6 . . . . Catastrophic 4 | . . 1 . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . 3 . . . . . . 4 . . 4 . Terminals 24 | . 3 8 2 2 . . . . 9 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 43 | . 2 4 1 1 . 1 30 . 3 1 . . . Record 12 | . . . . . . . 11 . 1 . . . . Part Schematic 11 | . . . . . . . 10 . 1 . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . 1 . . . 1 . . . Branch Access Points 3 | . . 1 . 1 . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 2 2 1 1 . . . . 4 . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 10 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 . . . . . Total Damage 555 | . . . . . . . . 555 . . . . . Kills 4 | . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 . 2 . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 4383 | 71 984 301 752 292 75 89 26 86 768 128 49 312 450 Spaces Moved 5853 | 59 725 166 437 306 267 232 93 306 1120 434 171 1076 461 Core 31 | 19 1 . . 1 . . . . . . . . 10 Treads . | . . . . . . . . . . . . . . Legs 1419 | 40 724 166 437 52 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4403 | . . . . 253 267 232 93 306 1120 434 171 1076 451 Fastest Speed 25 | 50 120 120 120 28 28 28 28 28 25 25 25 25 25 Average Speed 49 | 97 120 120 120 46 28 28 28 28 28 25 25 25 28 Slowest Speed 300 | 120 300 120 120 250 28 28 28 28 110 25 25 25 60 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 39 | . . . . 3 2 2 . 2 12 . . 1 17 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 94 28 45 10 71 41 76 56 32 65 44 84 74 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . 1 1 1 . 1 . 1 . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 8 | . . . . . 3 1 . 1 . 1 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 101 | . 62 31 . . . . . . 5 . 1 . 2 Melee . | . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . 5 . 1 . 2 AOE 93 | . 62 31 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6858 | 72 782 213 542 394 264 241 92 303 1498 452 172 1103 730 Wait 601 | 1 . . 14 18 . . . . 311 13 . 1 243 Move 5776 | 58 724 165 436 301 263 227 92 302 1096 433 170 1073 436 Hop 24 | . . . . 1 1 2 . 1 10 . . 1 8 Pick Up 66 | 7 12 7 11 12 . 3 . . 11 . . 1 2 Fast Attach 46 | . 3 2 . 3 . . . . 14 3 . 11 10 Attach 47 | 6 4 3 9 14 . 2 . . 8 . . . 1 Detach 3 | . . . . 3 . . . . . . . . . Swap 13 | . 4 2 4 1 . . . . 1 . . . 1 Drop 60 | . 2 6 4 6 . 1 . . 17 3 . 10 11 Fire 221 | . 33 28 64 35 . 6 . . 29 . 2 6 18 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 11) 529 | -10/Materials | Discovered new exit (range 8) 628 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Discovered new exit (range 7) 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -9/Materials | Identified exit to Mines 1141 | -9/Materials | Identified exit to Storage 1246 | -9/Materials | Destroyed 9 combat bots 1325 | -9/Materials | Discovered new exit (range 15) 1357 | -9/Materials | Entered another Materials area 1357 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -8/Materials | Discovered new exit (range 10) 1759 | -8/Materials | Build established: Scavenger-Mutant 2016 | -8/Materials | Discovered new exit (range 7) 2101 | -8/Materials | Identified exit to Factory 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2214 | -7/Factory | Lost 4 parts (3n1w) 2253 | -7/Factory | Lost 3 parts (1p1n1w) 2278 | -7/Factory | Identified exit to Lower Caves 2401 | -7/Factory | Entered Lower Caves 2425 | -7/Lower Caves | Learned Factory security intel 2467 | -7/Lower Caves | Discovered new exit (range 17) 2471 | -7/Lower Caves | Identified exit to Lower Caves 2476 | -7/Lower Caves | Entered another Lower Caves area 2478 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2542 | -7/Lower Caves | Build established: Scavenger-Sprinter 2548 | -7/Lower Caves | Learned location of Extension (-5) 2561 | -7/Lower Caves | Discovered new exit (range 13) 2564 | -7/Lower Caves | Identified exit to Data Miner 2565 | -7/Lower Caves | Entered Data Miner 2565 | -7/Data Miner | Discovered new exit (range 6) 2567 | -7/Data Miner | Identified exit to Proximity Caves 2570 | -7/Data Miner | Met Data Miner 2576 | -7/Data Miner | Learned location of Section 7 (-3) 2576 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2580 | -7/Data Miner | Received God Mode back door access code from Data Miner 2591 | -7/Data Miner | Entered Proximity Caves 2625 | -6/Proximity Caves | Escorted by Enhanced Grunt 2649 | -6/Proximity Caves | Discovered new exit (range 13) 2651 | -6/Proximity Caves | Learned 4 Factory zone layouts 2657 | -6/Proximity Caves | Learned location of Zion (-6) 2677 | -6/Proximity Caves | Identified exit to Factory 2677 | -6/Proximity Caves | Entered Factory 2677 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2771 | -6/Factory | Lost 4 parts (1p1n1u1w) 3186 | -6/Factory | Spotted B-75 Beast 3274 | -6/Factory | Build established: Hacker-Sprinter 3311 | -6/Factory | Identified exit to Lower Caves 3445 | -6/Factory | Entered Lower Caves 3558 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3570 | -6/Lower Caves | Discovered new exit (range 7) 3573 | -6/Lower Caves | Identified exit to Lower Caves 3573 | -6/Lower Caves | Entered another Lower Caves area 3581 | -6/Lower Caves | Encountered a Warlord checkpoint 3602 | -6/Lower Caves | Spotted B-75 Beast 3613 | -6/Lower Caves | Discovered new exit (range 16) 3616 | -6/Lower Caves | Identified exit to Zion 3622 | -6/Lower Caves | Entered Zion 3631 | -6/Zion | Found Prototype Launcher 3631 | -6/Zion | Identified Gui. Missile Launcher 3640 | -6/Zion | System corruption cleaned by Quarantine Array 3666 | -6/Zion | Found Prototype Processor 3666 | -6/Zion | Identified Spectral Analyzer 3668 | -6/Zion | Found Prototype Processor 3668 | -6/Zion | Identified Exp. Targeting Computer 3724 | -6/Zion | Learned Factory garrison access intel 3732 | -6/Zion | Given A8's code to call for help 3738 | -6/Zion | Learned Factory emergency access door positions 3835 | -6/Zion | Found Prototype Special Weapon 3835 | -6/Zion | Identified RU-N14's Throwing Claymores 3887 | -6/Zion | Attacked by Zionites 3893 | -6/Zion | Destroyed Imprinter 3897 | -6/Zion | Extracted access codes from Imprinter's data core 3929 | -6/Zion | Opened final containment barrier to the Deep Caves 3932 | -6/Zion | Discovered new exit (range 5) 3933 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3933 | -6/Zion | Identified exit to Deep Caves 3934 | -6/Zion | Entered Deep Caves 4022 | -6/Deep Caves | Z-Facility disabled 4049 | -6/Deep Caves | Found Prototype Protection 4049 | -6/Deep Caves | Identified Zio. Weapon Casing 4337 | -6/Deep Caves | Spotted as-83645 4342 | -6/Deep Caves | Triggered Deep Caves wall 4344 | -6/Deep Caves | Spotted AS-40945 4344 | -6/Deep Caves | Spotted AS-05012 4347 | -6/Deep Caves | Core integrity fell below 50% 4347 | -6/Deep Caves | Spotted as-25949 4350 | -6/Deep Caves | Found Prototype Flight Unit 4350 | -6/Deep Caves | Identified Flying Fortress v7 4374 | -6/Deep Caves | Exposed GOLEM chamber 4377 | -6/Deep Caves | Found GOLEM Unit 4381 | -6/Deep Caves | Core integrity fell below 20% 4384 | -6/Deep Caves | Destroyed by as-83645 with Assembled Focal Cannon Last Messages --------------- 04367_ as-64901 destroyed. 04368_ as-91799 destroyed. 04370_ as-48228 destroyed. 04370_ Nuclear Pulse Thruster destroyed. 04371_ Penetrated by Slug. 04372_ as-51771 destroyed. 04373_ as-10124 destroyed. 04374_ Wall Chamber breached. 04374_ A GOLEM Unit tumbles out of the Wall Chamber. 04375_ Slug penetrates as-40376. 04377_ Acquired GOLEM Unit. 04378_ GOLEM Unit beginning Asb. Alloy Leg integration. 04378_ Mni. Assault Cannon destroyed. 04378_ as-34790 destroyed. 04378_ as-32097 destroyed. 04378_ Flying Fortress v7 destroyed. 04378_ as-06078 suffers critical hit (Burn). 04384_ System corrupted: Energy discharge (-18). 04384_ as-95728 released from Mobile Assembly Unit. 04384_ as-95482 released from Mobile Assembly Unit. Map ----- +----------------------------------------------------+ | ????????"" %% #########???????? | | ????????""" % #???????????? | | ????????" %######???????????? | | ????????" % # #??????????????? | | ????????"" % # #?#?????????#### | | ????????" # #?????????# # | | ????????"" # #?????????# | | ????????" aa G #????????## | | ????????""" ##?#?????# | | ????????" aa a ;# #?????# | | ????????" a a # #####?# | | ????????" aa aa #?## | | ????????# aaa #???## # | | ????????" a ##??## ## | | ????????"" aa ###???# #? | | ?????????" a #???# ## | | ?????????" aa aaa # ##???# # | | ????????""a #?#????# | | ??????### aaa ##??##### | | ??""""" aaGa # #### | | ??" a ##????## | | ??" a aaa ###???# | | ??" A = = ! ! #?### | | ??" = ##### | | ??" ! #??# | | ??" a @ s #?# | | ??" A ! g #?# | | ??""""" #?# | | ??????### / ! ### | | ????????"" != ! != ## | | ?????????" h = ## | | ?????????" g = ## | | ?????????" g ## | | ????????"" [ [ # | | ????????# ! ## # | | ????????" ## # | | ????????" s ## | | ????????" b | | ????????""" | | ????????" | | ????????"" ### | | ????????" l #?## | | ????????"" ##??## | | ????????" # # #????# | | ????????" #### ;# ## ##????## | | ????????""" ###??# ## ####??????# | | ?????????" ????#### #?????????? | | ?????????######????????#??????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 75 Targeting Accuracy 12 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Imp. Dynamic Insulation System | -6/Factory | Hacked Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed DecoyScatterRipper Manual? 0 Play Time 01:36:22 Cumulative 47.0 hours Start 2023.09.19 @ 00:13:00 End 2023.09.19 @ 01:52:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 54 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25ca9e7b-97a1-4afe-92f9-5fc8c6dfd01a