Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 15:47:07 Player: StaticNoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (230) 1150 Value Destroyed (7373) 7373 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1443) 1443 TOTAL SCORE: 15506 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 824 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -472 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 4/100 System Corruption 4% Temperature Warm (146) Movement Core (1550) Ox30 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Improved Coolant Injector Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- High-powered Field Laser Force Rifle > --- INVENTORY (25) --- Light Nuclear Core Reinforced Deuterium Engine Light Fission Core High-capacity Battery (250) Makeshift Hacking Suite High-powered Shock Rifle High-powered Shock Rifle Gatling Laser High-powered Field Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Proton Cannon Heavy Ion Cannon Phase Cannon Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer Core Analyzer Energy Filter Transmission Jammer > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Variable Charge Gun > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Wheel Wheel Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Terrain Scanner Makeshift Hacking Suite High-powered Shock Rifle High-powered Shock Rifle Gatling Laser High-powered Field Laser High-powered Field Laser High-powered Field Laser Force Rifle EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Proton Cannon Heavy Ion Cannon Phase Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 6 | . . . 2 . 2 . . . . . 2 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 141 | 7 6 . 25 18 20 21 5 1 . 2 25 . 5 . 6 Power 22 | 1 2 . 3 1 4 4 1 1 . 1 3 . 1 . . Engine 12 | 1 . . 3 1 1 2 . 1 . 1 2 . . . . Core 10 | . 2 . . . 3 2 1 . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 29 | 2 1 . 7 7 3 2 . . . . 6 . 1 . . Treads 10 | 2 1 . 5 1 1 . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 . . . . Wheel 18 | . . . 2 6 2 2 . . . . 5 . 1 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 52 | 2 2 . 10 5 6 10 1 . . 1 10 . 1 . 4 Device 31 | 1 . . 3 5 4 6 1 . . 1 6 . 1 . 3 Storage 6 | 1 2 . 3 . . . . . . . . . . . . Processor 9 | . . . 2 . 2 1 . . . . 3 . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . . 2 . . 3 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 1 . 5 5 7 5 3 . . . 6 . 2 . 2 Energy Gun 25 | 1 . . 5 3 3 5 1 . . . 4 . 1 . 2 Energy Cannon 6 | . 1 . . . 2 . 1 . . . 2 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . 2 2 . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . . 2 . . . 1 Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . System Corruption 9 | . . . . . 9 . . . . . . . . . . Parts Lost 79 | . . . 10 10 11 12 1 1 . . 15 . 4 . 15 Power 13 | . . . 2 1 2 3 . . . . 3 . . . 2 Propulsion 19 | . . . 3 6 2 1 . . . . 3 . 2 . 2 Utility 30 | . . . 4 2 3 4 1 1 . . 6 . 1 . 8 Weapon 17 | . . . 1 1 4 4 . . . . 3 . 1 . 3 Highest Loss Streak 8 | . . . 8 2 7 3 3 1 . . 7 . 3 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 20 | 1 9 15 14 20 22 23 19 18 20 24 20 25 22 22 21 Power 2 | . 1 2 1 . 2 1 1 1 2 2 1 2 2 2 2 Propulsion . | . . 3 2 . . . 1 1 1 1 1 2 1 . . Utility 5 | . 2 3 3 6 9 9 6 5 6 8 5 6 5 6 5 Weapon 11 | . 3 6 6 12 9 12 11 11 11 11 11 15 14 14 13 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . . . 6 4 3 2 1 . . 2 . . . . 7 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . Utility 6 | . . . . . . 1 1 . . 2 . . . . 2 Weapon 18 | . . . 6 4 3 1 . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 98 94 97 94 91 92 92 92 96 100 99 82 79 Engine 6 | . 6 . 6 10 . 7 . . 7 7 9 6 6 6 5 Core 5 | . 7 14 4 . 8 6 15 14 7 7 2 6 6 6 3 Treads 3 | . 28 28 17 2 1 . . . . . . . . . . Wheel 6 | . . . 4 14 16 10 7 7 7 7 10 13 12 13 . Device 22 | . 14 14 14 19 32 13 28 30 30 30 26 26 25 26 22 Storage 7 | . 14 14 11 11 10 7 7 7 7 7 6 6 6 6 6 Processor 13 | . . . 11 11 9 15 7 7 7 7 15 20 20 20 19 Protection 1 | . . . 6 2 . 7 . . . . 1 . . . . Energy Gun 18 | . 3 . 19 21 13 22 3 23 23 23 19 20 19 2 19 Energy Cannon 1 | . 10 14 1 . 3 . 19 . . . . . . . . Ballistic Gun 1 | . 14 14 1 . . . . . . . . . . . . Peak Build Rating 64 | 7 10 10 20 29 35 54 53 55 57 57 64 64 64 63 64 Average Rating 44 | 4 8 10 16 23 30 48 47 54 55 56 55 64 62 49 56 On Entrance 38 | . 7 10 10 20 22 34 43 53 55 57 56 64 64 63 63 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 139 | 13 31 31 98 101 104 125 124 123 123 128 139 119 121 118 124 Greatest Support 40 | 40 40 40 40 28 32 32 28 28 28 28 32 32 32 20 20 Greatest Overweight (x) 39 | . . . 3 31 6 6 4 4 4 4 13 3 5 5 39 Average Overweight (x) 5 | . . . . 5 3 3 3 4 4 4 4 3 4 5 30 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 15 17 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 15 15 17 24 25 25 22 19 24 25 25 25 25 22 24 Average Carried 20 | 1 9 15 14 20 22 23 19 18 20 24 20 25 22 22 21 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 15 15 17 19 20 23 19 19 24 24 25 25 22 22 17 Class Distribution -------------------- 43% | Scavenger-Gunner 23% | Gunner 14% | Scavenger-Mutant 13% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3146 | 171 357 106 381 285 306 246 165 38 . 20 298 55 112 . 606 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8781 | 15 588 87 1322 1545 1336 1445 148 169 . 255 1178 . 148 . 545 Parts 473 | 4 37 12 76 94 74 65 12 8 . 14 57 . 5 . 15 Haulers Intercepted 13 | . 2 . 4 4 2 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 6 8 5 12 . . 5 . 12 Prevented 25 | . . . . . . . 4 . . 11 . 9 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 177 | . 12 3 25 25 23 28 6 5 . 7 19 . 5 . 19 Guns 135 | . 8 2 24 21 17 25 1 5 . 7 18 . 2 . 5 Cannons 10 | . 4 1 1 . 1 1 1 . . . 1 . . . . AOE 26 | . . . . 3 2 . 4 . . . . . 3 . 14 Classes Destroyed 18 | 1 6 . 3 1 1 1 1 1 . 1 . . . . 2 Worker 9 | . 1 2 . 1 2 . . . . . 3 . . . . Builder 2 | . . . . . 1 . . . . . 1 . . . . Tunneler 3 | 1 . 1 . . . . . . . . 1 . . . . Hauler 13 | . 2 . 4 4 2 1 . . . . . . . . . Recycler 9 | . 1 . . 1 4 2 . . . . 1 . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . Mechanic 3 | . . . . 1 . 1 . . . . . . . . 1 Watcher 10 | . 1 . 4 2 2 . . . . . 1 . . . . Swarmer 51 | . 6 3 3 1 9 8 4 3 . 4 6 . 3 . 1 Grunt 75 | . 6 . 12 16 8 11 . 1 . 1 6 . 2 . 12 Brawler 4 | . . . 1 1 . . . . . . 1 . . . 1 Duelist 5 | . . . 1 . . 1 . . . 1 . . . . 2 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 29 | . . . 8 8 6 4 . . . . 3 . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . Programmer 12 | . . . . . . 6 1 . . . 3 . . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 5 5 4 5 6 8 4 3 . 4 5 . 3 . 10 Combat Bots Only 9 | . 5 3 4 5 4 6 4 3 . 4 4 . 3 . 9 Max Kills in Single Turn 4 | 1 2 2 2 2 3 2 3 1 . 2 3 . 2 . 4 Gunslinging 1 | . 1 . 1 . 1 1 . . . 1 1 . . . . Exploded 4 | . . . . 2 1 . 3 . . . . . 2 . 4 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 946 | . 50 14 112 75 120 250 11 19 . 24 116 . 9 . 146 Missed 291 | . 13 1 23 22 45 93 3 4 . 10 31 . . . 46 Hits 655 | . 37 13 89 53 75 157 8 15 . 14 85 . 9 . 100 Melee 12 | . . . 3 . 5 . . . . . . . . . 4 Projectile 643 | . 37 13 86 53 70 157 8 15 . 14 85 . 9 . 96 Critical Strikes 26 | . 2 . 2 2 6 7 . . . . 2 . 1 . 4 Damage Taken 9429 | . 429 113 1203 796 1161 1959 97 174 . 124 1263 . 161 . 1949 Core 1927 | . 106 10 199 148 242 328 . 19 . 15 192 . 20 . 648 Absorbed by Shields 193 | . . . . 32 . . 24 66 . 49 22 . . . . Core Remaining (%) 54 | 100 . 53 . 13 56 . . . . 48 . . . . . Volleys Fired 441 | 4 46 11 71 66 59 73 7 10 . 13 45 1 6 . 29 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 3 3 3 . 3 Hottest 235 | 70 80 80 126 150 138 210 189 216 . 216 235 215 210 . 220 Shots Fired 988 | 8 88 22 142 128 110 208 15 28 . 37 121 4 14 . 63 Gun 883 | 8 62 11 137 118 98 207 4 28 . 37 113 4 12 . 44 Cannon 64 | . 26 11 5 . 4 1 9 . . . 8 . . . . Launcher 41 | . . . . 10 8 . 2 . . . . . 2 . 19 Special . | . . . . . . . . . . . . . . . . Kinetic 62 | 4 42 11 5 . . . . . . . . . . . . Thermal 871 | 4 46 11 137 118 98 207 4 28 . 37 121 4 12 . 44 Explosive 23 | . . . . . . . 2 . . . . . 2 . 19 Electromagnetic 32 | . . . . 10 12 1 9 . . . . . . . . Robot Hit Streak 35 | 3 11 4 26 35 27 27 19 10 . 9 9 6 7 . 15 Robot Miss Streak 7 | 3 7 3 3 3 3 3 2 2 . 4 4 1 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 26 | . 2 . 4 1 3 5 . 1 . 3 6 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 . 1 1 . 1 . . Shots Hit Robots 684 | 5 52 11 113 90 81 147 11 22 . 30 72 3 10 . 37 Core Hits 414 | 1 25 6 45 42 49 62 8 16 . 28 57 1 7 . 67 Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 50 | 1 1 . 4 17 8 11 1 1 . . 3 . . . 3 Burn 47 | 1 . . 3 17 8 11 . 1 . . 3 . . . 3 Destroy 2 | . 1 . 1 . . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18121 | 63 740 169 1921 2214 2216 2849 546 433 . 689 1848 61 413 . 3959 Guns 12363 | 63 510 100 1844 1714 1395 2821 104 433 . 689 1749 61 190 . 690 Cannons 660 | . 230 69 71 . 48 28 115 . . . 99 . . . . Explosions 5092 | . . . . 500 773 . 327 . . . . . 223 . 3269 Melee . | . . . . . . . . . . . . . . . . Ramming 6 | . . . 6 . . . . . . . . . . . . Kinetic 494 | 38 309 100 47 . . . . . . . . . . . . Thermal 12585 | 25 431 69 1868 1714 1642 2821 104 433 . 689 1848 61 190 . 690 Explosive 3915 | . . . . 96 . . 327 . . . . . 223 . 3269 Electromagnetic 1121 | . . . . 404 574 28 115 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 3 3 9 2 4 4 4 . 3 3 3 3 4 Average Corruption 3 | . . . 3 3 5 1 2 4 4 . 1 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 241 | . . . 17 31 . 2 7 8 3 . 14 8 11 4 136 Message Errors 52 | . . . 4 5 . 1 2 1 1 . 1 3 3 . 31 Matter Fused 57 | . . . 4 7 . . 1 2 . . 5 2 4 1 31 Heat Flow Errors 30 | . . . 4 4 . 1 . 1 . . 1 1 . 1 17 Energy Discharges 32 | . . . 3 3 . . 2 2 1 . . 1 . . 20 Parts Rejected 3 | . . . . 2 . . . . . . . . . . 1 Parts Fused 5 | . . . . . . . 1 . . . 1 . . 1 2 Data Loss (minor) 29 | . . . 1 4 . . . 2 . . 2 . 3 . 17 Data Loss (major) 16 | . . . 1 3 . . 1 . 1 . . . . 1 9 Misfires 9 | . . . . 1 . . . . . . . 1 1 . 6 Alerts 4 | . . . . 1 . . . . . . 1 . . . 2 Weapon Failures 4 | . . . . 1 . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 88 | . 2 . . 31 35 . . . . . . . . . 20 Projectiles 2 | . 2 . . . . . . . . . . . . . . Explosions 86 | . . . . 31 35 . . . . . . . . . 20 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . 77 65 . . . . . . . . . 35 Shots 8 | . . . . 3 3 . . . . . . . . . 2 Rammed 3 | . . . 2 1 . . . . . . . . . . . Targets Rammed 3 | . . . 2 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 486 | 18 357 216 310 269 12 486 6 291 . 332 422 170 164 108 261 Average Temperature 105 | 8 78 94 86 54 8 153 3 101 . 156 113 64 75 56 93 Received Heat Transfer 3016 | . 225 . 405 304 441 573 . 18 . 10 290 . 78 . 672 Effects 19 | . 1 . . 5 . 10 . . . . 2 . . . 1 Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 6 | . 1 . . . . 4 . . . . . . . . 1 Interference 9 | . . . . 5 . 3 . . . . 1 . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Fried 3 | . . . . . 1 1 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 2 2 . . . . . . . . . Combat Hostiles 5 | . . . . 1 2 2 . . . . . . . . . Parts Melted 56 | . 1 . 10 11 6 15 . . . 3 9 . . . 1 Heat Transferred 26992 | 148 1073 148 4292 4477 3630 6364 174 857 . 1180 3184 111 296 . 1058 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 4 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . . . 1 2 2 1 . . . . . . . . . Low Security (%) 58 | 100 100 100 49 18 . 82 . . . . 100 . . . . Level 1 22 | . . . 50 22 47 17 . . . . . . . . . Level 2 19 | . . . . 59 52 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 668 | 5 150 65 275 668 532 293 . . . . 163 . . . . Initial 248 | . . . 11 . 248 187 . . . . 25 . . . . Average 205 | . 46 12 165 410 381 152 . . . . 55 . . . . Influence Increases 6116 | 5 343 85 797 1298 909 806 150 125 . 280 602 58 153 . 505 Destroy 0b10 Robot/C 4120 | . 240 60 500 780 580 560 120 100 . 200 400 40 120 . 420 Destroy 0b10 Robot/NC 270 | 5 25 15 40 60 55 20 . 5 . . 35 . . . 10 Destroy Leader 976 | . 46 10 156 212 138 152 30 20 . 30 102 10 20 . 50 Allied During Kill 283 | . . . . 116 50 9 . . . 50 12 8 13 . 25 Successful Hack 131 | . 31 . 38 44 . 18 . . . . . . . . . Disable Machine 105 | . . . 15 45 30 . . . . . 15 . . . . Destroy Structure 66 | . 1 . 3 41 11 2 . . . . 8 . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 150 | . . . 30 . 45 45 . . . . 30 . . . . Influence Decreases 6001 | 5 343 55 827 708 1086 949 290 255 . 240 515 185 89 64 390 Entered New Map 839 | . . . 19 . 342 226 100 25 . . 15 48 . 64 . Time Decay 3963 | 5 343 55 480 538 494 583 180 220 . 212 387 137 89 . 240 Lost Part 643 | . . . 100 90 110 120 10 10 . . 93 . . . 110 Lost Ally 328 | . . . . 80 140 20 . . . 28 20 . . . 40 Purge Threat 228 | . . . 228 . . . . . . . . . . . . Squads Dispatched 31 | . . . 1 8 7 9 . . . . 3 . . . 3 Investigation 5 | . . . . 4 . 1 . . . . . . . . . Extermination 7 | . . . . . . 4 . . . . 3 . . . . Reinforcement 7 | . . . 1 2 2 2 . . . . . . . . . Assault 8 | . . . . 2 1 2 . . . . . . . . 3 Garrison 4 | . . . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 11 | . 1 . 3 3 2 . . . . . 2 . . . . Communications Jammed 88 | . . . . . 31 35 . . . . 22 . . . . Distress Signals 84 | . . . . . 31 31 . . . . 22 . . . . Times Spotted 274 | . 18 3 34 42 50 40 3 7 . 10 27 2 5 . 33 Peak Tracking Total 10 | . 6 3 5 5 5 5 1 4 . 4 4 2 3 . 10 Tactical Retreats 7 | . . . 2 . 1 2 . . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 12 | . 1 . . 8 . . . . . . 3 . . . . Indirectly 1 | . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 8 | . . . 1 3 2 . . . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 1 1 . . . . . 1 . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 54 | . 9 . 11 11 4 9 1 . . . 5 . . 4 . Terminals 32 | . 7 . 10 9 2 4 . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units 7 | . 2 . 1 1 1 . . . . . 2 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . . . 2 . . . . Total Hacks 160 | . 22 . 43 31 7 18 1 . . . 11 . . 27 . Successful 80 | . 12 . 20 8 4 6 1 . . . 2 . . 27 . Failed 79 | . 10 . 22 23 3 12 . . . . 9 . . . . Catastrophic 17 | . 1 . 2 7 . 4 . . . . 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 76 | . 16 . 21 12 5 7 . . . . 15 . . . . Terminals 94 | . 19 . 41 23 5 6 . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . 2 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units 18 | . 3 . 2 6 1 . . . . . 6 . . . . Scanalyzers 4 | . . . . . 1 3 . . . . . . . . . Garrison Access 9 | . . . . 2 . 4 . . . . 3 . . . . Terminal Hacks 54 | . 5 . 12 7 . 2 1 . . . . . . 27 . Record 8 | . . . . . . . . . . . . . . 8 . Part Schematic 12 | . . . . . . . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . Prototype ID Bank 18 | . 5 . 4 5 . 1 . . . . . . . 3 . Open Door 3 | . . . . 2 . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 1 1 . . . . . 1 . . . . Retrieve Components 5 | . 1 . 1 1 1 . . . . . 1 . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 17 | . 6 . 7 . 2 2 . . . . . . . . . Terminals 15 | . 6 . 7 . 2 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . Botnet 3 | . 1 . 1 . 1 . . . . . . . . . . Skim 11 | . 5 . 5 . 1 . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 45 | . 8 . 9 11 4 9 . . . . 4 . . . . Full Trace Events 3 | . . . . 2 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . 12 . . 12 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 24 | . 9 . 3 1 10 . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 Robots Rewired 1 | . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 22 | . . . . 12 1 2 . . 4 . 2 . . . 1 Largest Group 10 | . . . . 10 7 2 . . 4 4 2 2 2 1 1 Highest-Rated Group 156 | . . . . 88 64 74 . . 156 156 102 102 102 42 96 Highest-Rated Ally 96 | . . . . 31 18 37 . . 41 41 51 51 51 42 96 Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . . 3 Ally Attacks 169 | . . . . 81 40 . . . . 20 2 10 6 . 10 Total Damage 2534 | . . . . 809 353 . . . . 602 53 178 276 . 263 Kills 33 | . . . . 16 6 . . . . 3 1 2 2 . 3 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 12445 | 5 1259 322 578 . 190 1392 . . . . 1251 452 339 149 6508 Sensors 2153 | . . . . . . . . . . . 964 452 339 149 249 Terrain 6409 | . . . . . . . . . . . 150 . . . 6259 Seismic 2164 | 5 1259 322 578 . . . . . . . . . . . . Jamming 3917 | . . . . . 190 1392 . . . . 1146 452 339 149 249 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 2 . 1 . . 1 1 . 3 Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Zionite Intel Received 4 | . . . . . . . . . . . 4 . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 20776 | 85 1259 322 1510 1912 1310 1809 377 660 1404 864 1251 452 339 149 7073 Spaces Moved 7357 | 42 514 178 723 791 488 958 213 389 871 508 612 310 209 93 458 Core 374 | 5 . . . 20 . . . . . . . . . . 349 Treads 1316 | 37 514 178 553 . 34 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 5667 | . . . 170 771 454 958 213 389 871 508 612 310 209 93 109 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 135 135 145 145 160 160 160 145 145 145 155 155 Average Speed 246 | 146 160 160 156 196 166 151 159 160 160 160 163 145 150 155 1514 Slowest Speed 2000 | 160 160 160 320 1600 560 190 160 160 160 160 275 145 155 155 2000 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 88 36 71 91 49 31 45 65 89 65 25 55 44 69 62 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 7 | . . . 1 . . . . . 1 . 4 . . 1 . Known Exits Taken 8 | . . 1 1 . 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . . 1 . . 1 1 1 1 . . . . . Scrap Searched 17 | . . 1 . . . . . 1 3 4 . 2 4 . 2 Spaces Dug 2 | . . . . . . . . . . . 2 . . . . Terrain Destroyed 274 | . . . . 36 9 . 20 . . . 5 . 35 . 169 Melee . | . . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 5 . 1 . . AOE 268 | . . . . 36 9 . 20 . . . . . 34 . 169 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9096 | 54 860 194 969 1016 871 1166 233 402 882 531 753 310 222 98 535 Wait 883 | . 282 . 103 80 261 74 . 2 7 2 52 . . . 20 Move 7342 | 41 513 177 722 790 487 957 212 388 870 507 611 309 208 92 458 Hop . | . . . . . . . . . . . . . . . . Pick Up 93 | 2 10 1 18 7 14 22 . . 5 3 7 . 1 . 3 Fast Attach 49 | 7 1 . 9 8 3 4 1 . . . 11 . . 3 2 Attach 73 | . . . 11 7 11 15 3 1 . . 13 . 4 . 8 Detach 9 | . . . 3 1 . 2 . . . . 2 . . . 1 Swap 82 | . 6 . 9 9 16 6 8 1 . 2 9 . 3 . 13 Drop 64 | . 2 1 21 6 8 13 2 . . 4 3 . . 3 1 Fire 441 | 4 46 11 71 66 59 73 7 10 . 13 45 1 6 . 29 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . Escape Stasis 38 | . . . . 38 . . . . . . . . . . . Rewire 15 | . . . . 3 12 . . . . . . . . . . Trap 4 | . . 4 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 14) 436 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Discovered new exit (range 5) 809 | -10/Materials | Discovered new exit (range 7) 992 | -10/Materials | Loaded intel: 12 trap records 1055 | -10/Materials | Learned Storage terminal intel 1110 | -10/Materials | Learned Materials trap positions 1188 | -10/Materials | Learned location of 2 exits from Mines 1214 | -10/Materials | Learned location of 2 exits from Subcaves 1231 | -10/Materials | Learned Materials trap positions 1257 | -10/Materials | Loaded intel: 11 interactive machine locations 1343 | -10/Materials | Learned location of 2 exits from Mines 1345 | -10/Materials | Entered Mines 1346 | -10/Mines | Identified exit to Materials 1346 | -10/Mines | Identified exit to Subcaves 1389 | -10/Mines | Found a hidden stash of uninstalled traps 1667 | -10/Mines | Entered Materials 1667 | -9/Materials | Evolved 2 slots: Utility x2 1668 | -9/Materials | Identified exit to Storage 1669 | -9/Materials | Loaded intel: 16 trap records 1727 | -9/Materials | Discovered new exit (range 10) 1916 | -9/Materials | Central database locked down 1996 | -9/Materials | Discovered new exit (range 8) 2046 | -9/Materials | Build established: Scavenger-Mutant 2310 | -9/Materials | Lost 8 parts (2p2n3u1w) 2344 | -9/Materials | Discovered new exit (range 10) 2695 | -9/Materials | Discovered new exit (range 14) 2732 | -9/Materials | Identified exit to Mines 2772 | -9/Materials | Loaded intel: 2 repair station locations 2848 | -9/Materials | Learned 2 Storage zone layouts 2913 | -9/Materials | Learned location of Mines (-8) 2966 | -9/Materials | Learned Storage garrison access intel 3007 | -9/Materials | Learned 4 Recycling zone layouts 3146 | -9/Materials | Build established: Mutant 3177 | -9/Materials | Entered Storage 3178 | -9/Storage | Identified exit to Recycling 3180 | -9/Storage | Loaded intel: 13 terminal locations 3181 | -9/Storage | Loaded intel: 1 garrison access location 3380 | -9/Storage | Met a pair of Derelict thieves 3426 | -9/Storage | Core integrity fell below 50% 3862 | -9/Storage | Build established: Scavenger-Mutant 4179 | -9/Storage | Discovered new exit (range 12) 4277 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4572 | -9/Storage | Build established: Commander-Mutant 4581 | -9/Storage | Core integrity fell below 20% 5089 | -9/Storage | Entered Materials 5089 | -8/Materials | Accompanied by 7 allies 5089 | -8/Materials | Evolved 2 slots: Utility x2 5090 | -8/Materials | Loaded intel: 13 trap records 5299 | -8/Materials | Lost 3 allies 5398 | -8/Materials | Build established: Scavenger-Mutant 5689 | -8/Materials | Lost 3 parts (1p2w) 5883 | -8/Materials | Garrison activated, responded to threat 5889 | -8/Materials | First assault squad dispatched 6133 | -8/Materials | Garrison activated, responded to threat 6174 | -8/Materials | Lost 7 parts (1p2n2u2w) 6191 | -8/Materials | Discovered new exit (range 16) 6396 | -8/Materials | Identified exit to Factory 6399 | -8/Materials | Entered Factory 6399 | -7/Factory | Accompanied by 1 ally 6399 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6772 | -7/Factory | Build established: Gunner 6913 | -7/Factory | Lost 3 parts (1p1n1w) 7713 | -7/Factory | Identified exit to Lower Caves 8109 | -7/Factory | Cargo convoy interrupted 8148 | -7/Factory | Discovered new exit (range 11) 8208 | -7/Factory | Entered Lower Caves 8254 | -7/Lower Caves | Build established: Scavenger-Gunner 8254 | -7/Lower Caves | Lost 3 parts (2u1w) 8315 | -7/Lower Caves | Learned location of 1 exit from Factory 8460 | -7/Lower Caves | Learned 4 Factory zone layouts 8553 | -7/Lower Caves | Discovered new exit (range 12) 8585 | -7/Lower Caves | Entered another Lower Caves area 8611 | -7/Lower Caves | Discovered new exit (range 14) 9179 | -7/Lower Caves | Discovered new exit (range 15) 9243 | -7/Lower Caves | Ambushed by wild Derelicts 9245 | -7/Lower Caves | Entered Zion 9281 | -7/Zion | Given the Hacking Drone Bay 9360 | -7/Zion | System corruption cleaned by Quarantine Array 9451 | -7/Zion | Discovered new exit (range 8) 9686 | -7/Zion | Given A8's code to call for help 10000 | -7/Zion | Met Imprinter 10024 | -7/Zion | Imprinted 10026 | -7/Zion | Declared Zion's savior 10166 | -7/Zion | Learned location of Data Miner (-6) 10649 | -7/Zion | Entered Proximity Caves 10649 | -6/Proximity Caves | Accompanied by 4 allies 10650 | -6/Proximity Caves | Spotted B-75 Beast 10662 | -6/Proximity Caves | Destroyed B-75 Beast 11213 | -6/Proximity Caves | Core integrity fell below 50% 11465 | -6/Proximity Caves | Discovered new exit (range 11) 11513 | -6/Proximity Caves | Entered Factory 11513 | -6/Factory | Accompanied by 2 allies 11513 | -6/Factory | Evolved 2 slots: Utility x2 11514 | -6/Factory | Identified exit to Lower Caves 11515 | -6/Factory | Identified exit to Factory 11516 | -6/Factory | Identified exit to Extension 11644 | -6/Factory | Retrieved Zion intel report: Branch Access 11850 | -6/Factory | Lost 7 parts (1n4u2w) 12192 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12384 | -6/Factory | Discovered exit to Factory (range 6) 12424 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12639 | -6/Factory | Found Prototype Processor 12639 | -6/Factory | Identified Exp. Targeting Computer 12706 | -6/Factory | Retrieved Zion intel report: Component Schematics 12707 | -6/Factory | Zion Hacker squad teleported in 12764 | -6/Factory | Entered Lower Caves 12764 | -6/Lower Caves | Accompanied by 2 allies 12992 | -6/Lower Caves | Build established: Gunner 13125 | -6/Lower Caves | Encountered a Warlord checkpoint 13156 | -6/Lower Caves | Discovered new exit (range 13) 13190 | -6/Lower Caves | Learned 4 Factory zone layouts 13213 | -6/Lower Caves | Identified exit to Lower Caves 13216 | -6/Lower Caves | Entered another Lower Caves area 13216 | -6/Lower Caves | Accompanied by 2 allies 13221 | -6/Lower Caves | Discovered exit to Factory (range 14) 13224 | -6/Lower Caves | Identified exit to Data Miner 13281 | -6/Lower Caves | Lost 3 parts (1n1u1w) 13545 | -6/Lower Caves | Build established: Scavenger-Gunner 13555 | -6/Lower Caves | Entered Data Miner 13555 | -6/Data Miner | Accompanied by 1 ally 13557 | -6/Data Miner | Discovered new exit (range 6) 13586 | -6/Data Miner | Met Data Miner 13617 | -6/Data Miner | Learned location of Section 7 (-2) 13617 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13644 | -6/Data Miner | Received God Mode back door access code from Data Miner 13703 | -6/Data Miner | Identified exit to Proximity Caves 13704 | -6/Data Miner | Entered Proximity Caves 13704 | -5/Proximity Caves | Accompanied by 1 ally 13843 | -5/Proximity Caves | Derelict sapper outpost attacked 13987 | -5/Proximity Caves | Destroyed 9 combat bots 13989 | -5/Proximity Caves | Lost 3 parts (1n2u) 14252 | -5/Proximity Caves | Build established: Gunner 14400 | -5/Proximity Caves | Encountered a Derelict sapper outpost 14765 | -5/Proximity Caves | Build established: Scavenger-Gunner 17299 | -5/Proximity Caves | Learned Factory garrison access intel 17561 | -5/Proximity Caves | Core integrity fell below 50% 17588 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 17732 | -5/Proximity Caves | Learned Factory terminal intel 17868 | -5/Proximity Caves | Build established: Gunner 18325 | -5/Proximity Caves | Learned location of 2 exits from Factory 18445 | -5/Proximity Caves | Build established: Scavenger-Gunner 18702 | -5/Proximity Caves | Escorted by Enhanced Grunt 18936 | -5/Proximity Caves | Build established: Gunner 20733 | -5/Proximity Caves | Discovered exit to Factory (range 12) 20734 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20740 | -5/Proximity Caves | Core integrity fell below 20% 20777 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20739_ G-67 Veteran unfolds itself. 20739_ G-50 Soldier unfolds itself. 20739_ I-47 Archangel unfolds itself. 20746_ Adv. Heat Sink destroyed. 20752_ Hpw. Field Laser destroyed. 20755_ Identified Force Rifle. 20757_ Hpw. Field Laser destroyed. 20759_ G-50 Soldier destroyed. 20759_ Exp. Targeting Computer destroyed. 20765_ G-50 Soldier suffers critical hit (Burn). 20766_ Carbon-fiber Leg fries itself beyond repair. 20769_ Rnf. Deuterium Engine destroyed. 20770_ Adv. Heat Sink fries itself beyond repair. 20771_ Hvy. Laser fries itself beyond repair. 20771_ Imp. Heat Sink destroyed. 20774_ Lgt. Angular Momentum Engine melted. 20774_ G-50 Soldier destroyed. 20775_ Acquired 70 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ???????????????????#???#????#????????????????????? | | ??????????##????#??????#?????????????????????????? | | ???????????#????????#??##??##??#?????????????????? | | ?????##??#???#??????#?#??????#???????????????????? | | ?????###???##???????#???????##???????????????????? | | ?#?#??##????#???#?#?##???????#??#?##?????????????? | | ????#?#??#####?#????#??##???#??#? ???????????? | | #####??### ##??##???####?#?#?? ???????????? | | ##?#? #####??# ?? ?? ??????????? | | #??#?? #### #??#??# ??????????? | | #??#? ? ### #?"?"?" #?????????? | | #????? ?#?# #?# #? ?? < #?????????? | | #?#??#??### ### #"?## #??????????? | | ##??###### #??? %#??????????? | | ##?## #??? #???????????? | | #?## ##### #??! #??????????????? | | # ### #?#?# ###%g #????#?????????? | | ## #??# @!%! ##?????????????? | | #### ####g# ### #?#????????????? | | "" ### ## #??###?#??? ????##?????????? | | """" ## #? ## #???#??#???????????????????? | | """ ### ?? #????????? ? ????? ????????? | | " ### #? #?#???#???????????????????? | | " #??# ##? ##?#? ???? ??????????????? | | """" ##### ? #?#?###?????????????????? | | " ##?## ? #????#?#????????????????? | | #?## ?? ##???????#?? ??????????? | | ## ##??? ??##????????# ?????????????? | | ##?#???### #??#? ????? ??? ????????????? | | #??##?????# #?????????? ?????????????????? | | ## ##??#?#?#??####????? ???? ??"???????????????? | | #####???#?#???#?????????????? ??????????????????? | | ##??????????#??#????????????????????????????????? | | ? ???#????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Gatling Laser | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Salvage Targeting Computer | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunSwarmMatter Manual? 0 Play Time 01:24:45 Cumulative 197.3 hours Start 2025.08.17 @ 14:09:40 End 2025.08.17 @ 15:47:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc4334d1-2e38-4720-8178-c3d1e903e161