Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.21 @ 18:24:58 Player: negentropy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (42) 42 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1002 Bonus ------- None Cogmind --------- Core Integrity 330/400 Matter 300/300 Energy 236/250 System Corruption 0% Temperature Cool (0) Movement Flying (120) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Flight Unit > --- UTILITY (4) ------ Targeting Computer Weapon Shielding > --- WEAPON (2) ------- Welding Torch > --- INVENTORY (4) ---- Ion Engine Structural Scanner Structural Scanner Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Weapon Shielding > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Ion Engine Structural Scanner Light Armor Plating Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion 1 | . . 1 Utility 2 | . 1 1 Weapon . | . . . Parts Attached 13 | 6 7 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 1 3 . Treads . | . . . Leg 2 | 1 1 . Wheel . | . . . Hover . | . . . Flight 2 | . 2 . Utility 4 | 2 2 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection 2 | 1 1 . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 88 | . 91 70 Engine 11 | . 12 10 Leg 11 | . 12 . Flight 13 | . 12 20 Storage 5 | . 6 . Processor 11 | . 12 10 Protection 9 | . 9 10 Energy Gun 8 | . 9 . Ballistic Gun 7 | . 8 . Special Weapon 3 | . 2 10 Special Melee Weapon 4 | . 3 10 Naked Turns . | . . . Heaviest Build 17 | 17 17 8 Greatest Support 20 | 10 20 8 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 4 Average Capacity 6 | 7 6 4 Most Carried 7 | 7 7 4 Average Carried 4 | 4 4 4 Final Capacity 8 | 8 4 4 Final Carried 6 | 6 4 4 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 354 | 221 123 10 Remotely . | . . . Salvage Created 115 | . 115 . Parts 13 | . 13 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 2 | . 2 . Guns 2 | . 2 . Classes Destroyed 3 | . 3 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 2 | . 2 . Best Kill Streak 4 | . 4 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 164 | . 21 143 Core 78 | . 8 70 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 16 | . 8 8 Largest 2 | . 2 1 Hottest 60 | . 60 20 Shots Fired 21 | . 13 8 Gun 13 | . 13 . Cannon . | . . . Launcher . | . . . Special 8 | . . 8 Kinetic 8 | . 8 . Thermal 13 | . 5 8 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 5 12 Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 23 | . 13 10 Core Hits 7 | . 5 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 5 | . 3 2 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 137 | . 112 25 Guns 112 | . 112 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 91 | . 91 . Thermal 46 | . 21 25 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 6 | . . 6 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 250 | . 50 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 87 | . 87 25 Average Influence 37 | . 49 22 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 6 | . 4 2 Peak Tracking Total 3 | . 3 2 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 8 | . 8 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Prototype ID Bank 1 | . 1 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Patrol Status 1 | . 1 . Investigation Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . 1 . Non-combat 1 | . 1 . Combat . | . . . Robot Hacks Applied 2 | . 2 . parse_system 1 | . 1 . no_distress 1 | . 1 . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 448 | 85 313 50 Spaces Moved 504 | 52 413 39 Core 11 | 11 . . Treads . | . . . Legs 144 | 41 103 . Wheels . | . . . Hover . | . . . Flight 349 | . 310 39 Fastest Speed 37 | 50 37 37 Average Speed 63 | 128 57 37 Slowest Speed 150 | 150 120 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 53 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 603 | 70 471 62 Wait 44 | . 31 13 Move 502 | 51 412 39 Hop . | . . . Pick Up 17 | 12 5 . Fast Attach 2 | 1 1 . Attach 8 | 5 3 . Detach 1 | . 1 . Swap 3 | . 3 . Drop 5 | 1 4 . Fire 16 | . 8 8 Melee 5 | . 3 2 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 257 | -10/Materials | Identified exit to Materials 257 | -10/Materials | Discovered exit to Materials (range 11) 286 | -10/Materials | Discovered exit to Materials (range 15) 324 | -10/Materials | Build established: Hacker-Mutant 354 | -10/Materials | Identified exit to Mines 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 449 | -9/Materials | Self-destructed Last Messages --------------- Adv. Beam Cannon >>Access(Branch) Found 1 branch access point: (10,9) Mines Map updated. >>Layout(Zone) Retrieving Zone 2G layout... Downloaded map data. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=MATERIALS GOAL=ESCAPE 00406_ Acquired 10 matter. 00427_ Jacked L-31 Rogue... 00427_ Command string: assimilate 00427_ No effect. 00429_ Jacked L-31 Rogue... 00429_ Command string: assimilate 00429_ No effect. 00440_ Datajack destroyed. 00447_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????#####??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ???????????????????????########### #??? | | ???????????????????????# ## #??? | | ???????????????????????# ## ##?? | | ???????????????????????# % # #?? | | ???????????????????????# # #?? | | ???????????????????????# + #?? | | ?????????? ????????????# # #?? | | ?????????? ???????????# # #?? | | ????????? ?????????# ###+###?? | | ?????????? ????????# @ #???????? | | ???????????# ???????#l########???????? | | ???????????# ?????#g#??????????????? | | ???????????# ????# #??????????????? | | ???????????# #### #??????????????? | | ???????????# #??????????????? | | ???????????# #??????????????? | | ???????????+ =! #??????????????? | | ???????????# !! #?????????????? | | ???????????# #?????????????? | | ???????????# #?????????????? | | ???????????# [/ " #?????????????? | | ???????????# [/ T #?????????????? | | ???????????## [/ " +?????????????? | | ????????????# #?????????????? | | ????????????# #?????????????? | | ????????????# ####### #?????????????? | | ????????????# ??????? #?????????????? | | ????????????? ???????? #?????????????? | | ??????????????????????? #?????????????? | | ??????????????????????? #?????????????? | | ???????????????????????? ???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorGaussDiverter Manual? 0 Play Time 00:10:07 Cumulative 10.0 hours Start 2020.01.21 @ 18:10:03 End 2020.01.21 @ 18:24:58 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 35 Rogue 27 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 334f4a58-bd15-4e61-ae14-37189d41f6a6