Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 22:07:47 Player: Delton Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1154) 1154 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1180) 1180 TOTAL SCORE: 5984 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 627 Met Imprinter 300 Was Imprinted 300 Friendly Fire -81 Cogmind --------- Core Integrity 562/850 Matter 222/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Plasma Cutter Dirty Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Matter Pod Improved Targeting Computer Layered Light Armor Plating Corruption Screen > --- WEAPON ----------- Heavy Assault Rifle Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Grenade Launcher Plasma Cutter [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 4 . Weapon . | . . . . . . . . Parts Attached 39 | 5 7 12 4 2 2 7 . Power 5 | 1 . 1 1 . 1 1 . Engine 4 | 1 . . 1 . 1 1 . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 6 . 1 1 4 . Treads . | . . . . . . . . Leg 14 | 2 . 6 . 1 1 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | . 5 3 1 1 . 1 . Device 2 | . 2 . . . . . . Storage 1 | . . 1 . . . . . Processor 3 | . 1 1 . . . 1 . Hackware . | . . . . . . . . Protection 5 | . 2 1 1 1 . . . Artifact . | . . . . . . . . Weapon 9 | 2 2 2 2 . . 1 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 1 2 2 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . 1 1 . . 1 11 1 Power 4 | . . 1 . . 1 2 . Propulsion 5 | . . . . . . 4 1 Utility 3 | . 1 . . . . 2 . Weapon 3 | . . . . . . 3 . Highest Loss Streak 5 | . 1 1 . . 1 5 1 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 2 4 4 5 4 2 1 Power 1 | . 1 1 . 1 1 . . Propulsion . | . . . . 1 1 . . Utility . | . . 1 1 1 . . . Weapon 1 | . . 1 1 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 4 | . . 1 1 . 1 . 1 Power 2 | . . 1 1 . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon . | . . . . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 93 91 99 100 99 70 23 Engine 8 | . 14 3 1 11 10 11 . Core 2 | . . 6 8 . . . . Leg 31 | . 28 30 33 33 33 24 10 Storage 8 | . . 6 11 11 11 5 . Processor 10 | . . 11 11 11 11 11 13 Protection 10 | . 11 11 11 11 11 3 . Ballistic Gun 18 | . 18 18 22 22 15 6 . Launcher 2 | . 8 2 . . 6 4 . Peak Build Rating 29 | 5 8 16 16 19 19 29 14 Average Rating 16 | 3 6 12 15 18 18 24 11 On Entrance 12 | . 5 8 16 15 19 19 14 Avg Prop Armor Cover (%) 15 | . . . 6 . . 18 21 Naked Turns . | . . . . . . . . Heaviest Build 30 | 6 10 18 20 20 21 30 . Greatest Support 56 | 20 20 33 33 40 40 56 31 Greatest Overweight (x) 1 | . . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 3 Average Carried 4 | . 3 4 4 5 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 3 3 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1261 | 237 89 537 148 30 114 106 . Remotely . | . . . . . . . . Salvage Created 1308 | . 89 597 165 . 213 244 . Parts 73 | . 9 37 8 . 10 9 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . 2 11 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 36 | . 4 15 3 . 9 5 . Guns 24 | . 4 12 3 . 2 3 . AOE 12 | . . 3 . . 7 2 . Classes Destroyed 8 | . 2 3 1 . 1 1 . Tunneler 1 | . . . 1 . . . . Recycler 2 | . . 2 . . . . . Drone 1 | . . . . . 1 . . Watcher 3 | . . 3 . . . . . Swarmer 16 | . 3 7 . . 5 1 . Grunt 17 | . 1 7 3 . 3 3 . Sentry 1 | . . 1 . . . . . Hunter 1 | . . . . . . 1 . Best Kill Streak 7 | . 3 4 4 . 7 2 . Combat Bots Only 7 | . 3 4 3 . 7 2 . Max Kills in Single Turn 3 | . 1 2 2 . 3 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 226 | . 12 51 17 . 25 120 1 Missed 71 | . 2 10 3 . 8 48 . Hits 155 | . 10 41 14 . 17 72 1 Melee 3 | . . . . . . 2 1 Projectile 152 | . 10 41 14 . 17 70 . Critical Strikes 2 | . . . . . 2 . . Part Disruptions 1 | . . . . . . 1 . Damage Taken 2526 | . 125 502 167 . 411 1266 55 Core 466 | . 29 89 22 . 38 233 55 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 54 | . 13 41 . . . . . Core Remaining (%) 83 | 100 88 . . . 62 . . Volleys Fired 123 | . 12 44 16 . 11 40 . Largest 2 | . 1 2 2 . 2 2 . Hottest 60 | . 20 46 46 . 53 60 . Shots Fired 195 | . 12 82 32 . 18 51 . Gun 177 | . 12 79 32 . 13 41 . Cannon . | . . . . . . . . Launcher 18 | . . 3 . . 5 10 . Special . | . . . . . . . . Kinetic 177 | . 12 79 32 . 13 41 . Thermal . | . . . . . . . . Explosive 18 | . . 3 . . 5 10 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 4 11 13 . 15 8 . Robot Miss Streak 3 | . 3 2 2 . 1 2 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . . 5 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 141 | . 8 60 24 . 12 37 . Core Hits 95 | . 5 28 9 . 27 26 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 3 | . . . 1 . . 2 . Critical Strikes 5 | . . . 1 . . 4 . Destroy 5 | . . . 1 . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3646 | . 100 1099 395 . 805 1247 . Guns 2136 | . 100 867 395 . 153 621 . Cannons . | . . . . . . . . Explosions 1500 | . . 225 . . 652 623 . Melee . | . . . . . . . . Ramming 10 | . . 7 . . . 3 . Kinetic 2136 | . 100 867 395 . 153 621 . Thermal . | . . . . . . . . Explosive 1500 | . . 225 . . 652 623 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked 6 | . . . . . . 1 5 Overload Shots . | . . . . . . . . Overflow Damage 45 | . . 27 . . . 18 . Projectiles . | . . . . . . . . Explosions 45 | . . 27 . . . 18 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 72 | . . 25 . . 40 7 . Shots 4 | . . 1 . . 2 1 . Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 . . . 1 . Kicked 2 | . . 1 . . . 1 . Crushed . | . . . . . . . . Highest Temperature 72 | . . 27 41 . 72 36 . Average Temperature 20 | . . 11 21 . 43 12 . Received Heat Transfer 741 | . 18 246 87 . 117 273 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 80 | 100 100 100 100 . . 5 100 Level 1 12 | . . . . . . 61 . Level 2 6 | . . . . . . 32 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 486 | . 50 173 76 . . 486 128 Initial 235 | . . 15 54 . . 235 128 Average 107 | . 21 66 25 . . 327 117 Influence Increases 1886 | . 112 418 86 . 651 619 . Destroy 0b10 Robot/C 1040 | . 80 300 60 . 300 300 . Destroy 0b10 Robot/NC 60 | . . 25 5 . 10 20 . Destroy Leader 176 | . 20 56 10 . 30 60 . Allied During Kill 492 | . . . 11 . 311 170 . Trap Triggered on 0b10 10 | . . . . . . 10 . Successful Hack 32 | . 12 20 . . . . . Destroy Structure 61 | . . 17 . . . 44 . Lose Combat Pursuer 15 | . . . . . . 15 . Influence Decreases 1788 | . 75 315 226 . 276 626 270 Entered New Map 488 | . . 22 86 . . 140 240 Time Decay 930 | . 65 293 140 . 206 206 20 Lost Part 140 | . 10 . . . 10 110 10 Lost Ally 230 | . . . . . 60 170 . Squads Dispatched 7 | . 1 . . . 1 5 . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . . 4 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 5 22 4 . 14 20 5 Peak Tracking Total 8 | . 4 4 3 . 8 5 5 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 3 | . 1 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 2 . Triggered 1 | . . . . . . 1 . Most Traps Carried 4 | . . . . . . 4 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 1 | . . . . . 1 . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 10 | . 3 5 . 1 1 . . Terminals 6 | . 2 3 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 7 11 . 4 3 . . Successful 19 | . 5 7 . 4 3 . . Failed 5 | . 2 3 . . . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts 1 | . . 1 . . . . . Manual 15 | . 2 1 . . . 12 . Terminals 13 | . 5 5 . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 2 . 4 3 . . Record 3 | . . . . . 3 . . Part Schematic 4 | . . . . 4 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 5 . . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 18 | . . . 3 14 . 1 . Largest Group 17 | . . . 3 17 16 9 . Highest-Rated Group 524 | . . . 40 524 504 340 . Highest-Rated Ally 51 | . . . 16 51 51 45 . Zionite Dispatches 1 | . . . . . . 1 . Trap Resupply 1 | . . . . . . 1 . Total Orders 1 | . . . . . . 1 . DROP 1 | . . . . . . 1 . Ally Attacks 137 | . . . . . 73 64 . Total Damage 3255 | . . . . . 1484 1771 . Kills 26 | . . . . . 11 15 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) 56 | . 56 . . . . . . Terrain 56 | . 56 . . . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 4262 | 58 192 934 411 1464 725 430 48 Spaces Moved 3008 | 40 124 496 211 1206 598 278 55 Core 34 | 8 . . . . . . 26 Treads . | . . . . . . . . Legs 2974 | 32 124 496 211 1206 598 278 29 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 110 105 110 113 105 50 Average Speed 115 | 106 120 118 109 117 114 112 86 Slowest Speed 175 | 120 120 120 110 118 118 175 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 28 43 30 90 72 9 57 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 8 | . . . 1 4 3 . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 64 | . . 19 . . 12 33 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 64 | . . 19 . . 12 33 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 3602 | 55 156 758 360 1255 618 345 55 Wait 366 | 5 . 187 123 46 . 5 . Move 3002 | 39 123 495 210 1205 597 278 55 Hop . | . . . . . . . . Pick Up 33 | 6 10 5 2 . 4 6 . Fast Attach 9 | . . 6 2 . . 1 . Attach 22 | 5 6 2 1 . 2 6 . Detach . | . . . . . . . . Swap 16 | . 1 9 1 2 1 2 . Drop 27 | . 4 9 5 2 3 4 . Fire 123 | . 12 44 16 . 11 40 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 8) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 1131 | -9/Materials | Central database locked down 1157 | -9/Materials | Discovered new exit (range 13) 1185 | -9/Materials | Entered Mines 1209 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1245 | -9/Mines | Discovered new exit (range 8) 1499 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1566 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1582 | -9/Mines | Learned location of 1 exit from Proximity Caves 1596 | -9/Mines | Entered Zion 1596 | -7/Zion | Accompanied by 3 allies 1722 | -7/Zion | Learned location of Warlord (-5) 1766 | -7/Zion | Learned Factory emergency access door positions 1827 | -7/Zion | Given A8's code to call for help 1921 | -7/Zion | Learned location of Quarantine (-2) 1984 | -7/Zion | Learned 4 Factory zone layouts 2019 | -7/Zion | Learned Factory emergency access door positions 2240 | -7/Zion | Gained Derelict followers 2430 | -7/Zion | Gained Derelict followers 2633 | -7/Zion | Met Imprinter 2653 | -7/Zion | Imprinted 2655 | -7/Zion | Declared Zion's savior 2998 | -7/Zion | Discovered new exit (range 11) 3008 | -7/Zion | Gained Derelict followers 3060 | -7/Zion | Entered Proximity Caves 3060 | -6/Proximity Caves | Accompanied by 17 allies 3061 | -6/Proximity Caves | Identified exit to Factory 3148 | -6/Proximity Caves | Learned Factory terminal intel 3344 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3377 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 3377 | -6/Proximity Caves | Learned Research trap positions 3377 | -6/Proximity Caves | Learned Research emergency access door positions 3379 | -6/Proximity Caves | Destroyed 7 combat bots 3382 | -6/Proximity Caves | Lost 5 allies 3557 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 3785 | -6/Proximity Caves | Entered Factory 3785 | -6/Factory | Accompanied by 9 allies 3785 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3786 | -6/Factory | Identified exit to Factory 3788 | -6/Factory | Loaded intel: 26 terminal locations 3897 | -6/Factory | Zion Trap Resupply teleported in 3996 | -6/Factory | Lost 3 allies 4069 | -6/Factory | Build established: Scavenger-Mutant 4070 | -6/Factory | Lost 4 parts (2n1u1w) 4137 | -6/Factory | Garrison activated, responded to threat 4173 | -6/Factory | Lost 4 allies 4215 | -6/Factory | Sucked down chute 4215 | -6/Factory | Entered Waste 4225 | -6/Waste | Spotted C-40 Crusher 4226 | -6/Waste | Spotted C-40 Crusher 4226 | -6/Waste | Spotted C-40 Crusher 4226 | -6/Waste | Spotted C-40 Crusher 4230 | -6/Waste | EMP discharged 4236 | -6/Waste | Spotted C-40 Crusher 4237 | -6/Waste | Lost 5 parts (1p2n1u1w) 4250 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4263 | -6/Waste | Self-destructed Last Messages --------------- 04199_ Penetrated by Slug. 04200_ Med. Matter Pod destroyed. 04203_ Coil Gun destroyed. 04203_ Corruption Screen intercepted 1% system corruption. 04206_ Penetrated by Slug. 04206_ Carbon-fiber Leg destroyed. 04208_ U-05 Engineer builds a Wall. 04209_ U-05 Engineer lays Concrete. 04215_ Triggered Chute Trap. 04215_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04220_ ALERT: Foreign system detected. Charging EMP. 04230_ Corruption Screen intercepted 5% system corruption. 04250_ Carbon-fiber Leg crushed. 04250_ Arm. Leg crushed. 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Flamer | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Plasma Cutter | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion I Have A Map? Item+ Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed GunTrackerRay Manual? 0 Play Time 00:43:33 Cumulative 47.7 hours Start 2025.10.26 @ 19:13:49 End 2025.10.28 @ 22:07:47 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 42 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb42510b-a4e3-4a3b-b8d9-a1a905341ea0