Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 15:45:05 Player: 3.14 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (933) 933 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1739) 1739 TOTAL SCORE: 4857 Bonus ------- Follower Combat Kills 101 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -162 Cogmind --------- Core Integrity 0/400 Matter 216/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg > --- UTILITY (4) ------ GOLEM Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Zionite Biocell (1000) GOLEM Unit Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Zionite Biocell Medium Reflective Plating > --- WEAPON ----------- Assembled Focal Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Medium Treads Makeshift Sensor Array Surveybot 24 Scanner Surveybot 24 Chip GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Shock Rifle Riot Gun Zionite Phaser-S Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Slots Evolved 2 | . . . 2 . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 69 | 7 11 4 3 . 6 28 10 Power 5 | 1 1 1 . . . 1 1 Engine 5 | 1 1 1 . . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . 3 . . 2 3 . Treads 10 | 2 . 3 . . 2 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 4 . 2 . 1 10 5 Device 7 | . . . 1 . . 3 3 Storage 8 | 2 4 . . . . 1 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 8 | . . . 1 . 1 5 1 Artifact . | . . . . . . . . Weapon 30 | 2 6 . 1 . 3 14 4 Energy Gun 9 | 1 1 . . . 1 4 2 Energy Cannon 10 | . 2 . 1 . 2 5 . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . 2 . . . . 2 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . . . 3 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 9 | . . . . . . 8 1 Power 2 | . . . . . . 2 . Propulsion 3 | . . . . . . 3 . Utility 2 | . . . . . . 1 1 Weapon 2 | . . . . . . 2 . Highest Loss Streak 5 | . . . . . . 5 1 Average Slot Usage (%) 94 | . 100 100 99 100 99 85 90 Engine 9 | . 14 14 11 11 11 5 8 Treads 18 | . 28 28 22 22 22 12 . Leg 4 | . . . . . . 8 21 Device 7 | . . . 10 11 11 8 8 Storage 23 | . 28 28 22 22 22 22 21 Protection 6 | . . . 11 11 11 5 8 Energy Gun 3 | . 12 . . . 2 3 6 Energy Cannon 12 | . 1 14 21 22 19 9 7 Ballistic Gun 2 | . 13 14 . . . . . Piercing Weapon 2 | . . . . . . 6 7 Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 43 45 55 55 55 55 76 Greatest Support 60 | 40 40 40 40 40 40 40 60 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 Average Capacity 15 | 5 10 16 16 16 16 16 15 Most Carried 16 | 4 14 16 15 15 16 16 16 Average Carried 14 | 2 9 15 14 15 15 14 15 Final Capacity 16 | 8 16 16 16 16 16 16 4 Final Carried 16 | 4 12 16 15 15 16 15 3 Class Distribution -------------------- 75% | Mutant 17% | Scavenger-Mutant 7% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Dee Pro Matter Collected 979 | 273 172 93 19 . 40 208 174 Remotely . | . . . . . . . . Salvage Created 1182 | 70 488 53 19 . . 357 195 Parts 69 | 2 41 7 1 . . 6 12 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 3 | . 3 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Combat Hostiles Destroyed 21 | . 11 1 . . . 4 5 Guns 6 | . 5 . . . . . 1 Cannons 3 | . 1 1 . . . 1 . AOE 10 | . 5 . . . . 2 3 Classes Destroyed 13 | 1 7 . . . . 3 2 Worker 1 | . 1 . . . . . . Builder 1 | . 1 . . . . . . Tunneler 3 | . 1 2 . . . . . Hauler 2 | . 2 . . . . . . Recycler 2 | 1 1 . . . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 9 | . 6 . . . . . 3 Grunt 6 | . 5 1 . . . . . Sentry 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Z-Light 2 | . . . . . . 2 . Golem 1 | . . . . . . 1 . Savage 1 | . . . . . . 1 . Best Kill Streak 7 | 1 7 2 1 . . 2 3 Combat Bots Only 4 | . 4 1 . . . 2 3 Max Kills in Single Turn 3 | 1 3 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Damage Taken 2845 | . 289 57 . . . 1858 641 Core 450 | . 33 15 . . . 278 124 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 80 . . . . . Volleys Fired 83 | 3 30 1 3 . 2 35 9 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 136 | 60 88 88 136 . 136 136 100 Shots Fired 134 | 6 55 2 6 . 4 48 13 Gun 86 | 6 50 1 . . . 21 8 Cannon 35 | . 1 1 6 . 4 21 2 Launcher 13 | . 4 . . . . 6 3 Special . | . . . . . . . . Kinetic 30 | 3 26 1 . . . . . Thermal 62 | 3 25 1 6 . 4 21 2 Explosive 13 | . 4 . . . . 6 3 Electromagnetic 24 | . . . . . . 16 8 Phasic 5 | . . . . . . 5 . Robot Hit Streak 9 | 5 6 5 5 . . 3 9 Robot Miss Streak 5 | 1 2 . 1 . . 5 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 76 | 5 33 2 5 . . 21 10 Core Hits 56 | 2 22 1 1 . . 19 11 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 19 | . . . . . . 15 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 19 | . . . . . . 15 4 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2613 | 65 899 40 82 . . 1010 517 Guns 751 | 62 412 13 . . . 163 101 Cannons 394 | . 22 22 82 . . 227 41 Explosions 1409 | . 449 . . . . 620 340 Melee 35 | . . . . . . . 35 Ramming 24 | 3 16 5 . . . . . Kinetic 231 | 29 189 13 . . . . . Thermal 820 | 33 245 22 82 . . 397 41 Explosive 1239 | . 449 . . . . 450 340 Electromagnetic 264 | . . . . . . 163 101 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 35 | . . . . . . . 35 Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . 3 . 13 . . 10 19 Projectiles 13 | . . . 13 . . . . Explosions 32 | . 3 . . . . 10 19 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . 25 Shots 1 | . . . . . . . 1 Rammed 4 | 1 3 . . . . . . Targets Rammed 7 | 1 4 2 . . . . . Kicked . | . . . . . . . . Crushed 3 | . 1 2 . . . . . Highest Temperature 288 | . 288 39 72 . 36 266 228 Average Temperature 94 | . 102 21 31 . 19 97 111 Received Heat Transfer 600 | . 117 27 . . . 372 84 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1145 | 75 555 37 148 . . 305 25 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Peak Influence 214 | 5 214 203 37 14 . . . Initial 83 | . 3 83 . 14 . . . Average 78 | . 73 116 16 14 . . . Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 84 | 100 92 68 100 100 . . . Level 1 15 | . 7 31 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 1 2 . . . 1 Investigation 3 | . 1 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . 1 . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 39 | . 17 4 1 . . 5 12 Peak Tracking Total 10 | . 5 2 1 . . 3 10 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Disabled 5 | . 1 . 1 . 1 2 . Max in Single Turn 1 | . 1 . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Accessed 4 | . 2 1 . . 1 . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 5 1 . . 6 . . Successful 10 | . 3 1 . . 6 . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . 5 . . . 4 . . Terminals 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 1 . . 6 . . Part Schematic 6 | . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Botnet 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 2 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Total Allies 3 | . . 1 . . 2 . . Largest Group 2 | . . 1 . . 2 2 . Highest-Rated Group 40 | . . 31 . . 40 40 . Highest-Rated Ally 31 | . . 31 . . 20 20 . Total Orders . | . . . . . . . . Ally Attacks 22 | . . 4 . . . 18 . Total Damage 825 | . . 83 . . . 742 . Kills 8 | . . 3 . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Dee Pro Turns Passed 5930 | 109 662 517 118 10 2118 2067 329 Spaces Moved 2738 | 62 332 273 56 6 1141 711 157 Core 19 | 13 . . . . . . 6 Treads 2309 | 49 332 273 56 6 1141 452 . Legs 410 | . . . . . . 259 151 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 185 185 180 170 50 Average Speed 176 | 136 160 181 185 185 183 176 164 Slowest Speed 200 | 160 180 185 185 185 185 200 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 6 57 70 12 4 85 78 22 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 . 1 Spaces Dug 32 | . . . . . . 7 25 Terrain Destroyed 107 | . 19 . . . . 54 34 Melee 2 | . . . . . . 1 1 Projectile 9 | . . . . . . 8 1 AOE 96 | . 19 . . . . 45 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Total 3665 | 76 407 295 64 5 1167 1443 208 Wait 650 | . 3 4 2 . . 622 19 Move 2731 | 61 331 272 55 5 1140 710 157 Hop . | . . . . . . . . Pick Up 55 | 4 15 6 1 . 10 14 5 Fast Attach 12 | 7 . . . . . 2 3 Attach 16 | . 1 . 2 . 1 9 3 Detach 2 | . . . . . . 1 1 Swap 41 | . 10 4 1 . 5 17 4 Drop 49 | . 13 6 . . 9 18 3 Fire 83 | 3 30 1 3 . 2 35 9 Melee 19 | . . . . . . 15 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | 1 4 2 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 15) 772 | -10/Materials | Entered Mines 790 | -10/Mines | Received a Mining Laser from a helpful Derelict 874 | -10/Mines | Learned Materials stockpile data 1071 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1160 | -10/Mines | Met a Derelict shopkeep closing up shop 1257 | -10/Mines | Discovered new exit (range 16) 1289 | -10/Mines | Entered Materials 1289 | -9/Materials | Evolved 2 slots: Utility x2 1397 | -9/Materials | Discovered new exit (range 5) 1407 | -9/Materials | Entered Mines 1408 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1417 | -9/Mines | Entered Zion 1484 | -7/Zion | Discovered new exit (range 13) 1828 | -7/Zion | Found CR-A16's Pointy Stick 1895 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1945 | -7/Zion | Learned location of Data Miner (-6) 1999 | -7/Zion | Gained Derelict followers 2064 | -7/Zion | Visited the Megawrench Repair Shop 2450 | -7/Zion | Learned Factory stockpile data 3141 | -7/Zion | Build established: Scavenger-Mutant 3497 | -7/Zion | Opened final containment barrier to the Deep Caves 3526 | -7/Zion | Discovered new exit (range 3) 3526 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3535 | -7/Zion | Entered Deep Caves 3535 | -7/Deep Caves | Accompanied by 2 allies 3699 | -7/Deep Caves | Z-Facility disabled 3759 | -7/Deep Caves | Attacked by Z-Imprinter 3807 | -7/Deep Caves | Destroyed Z-Imprinter 3834 | -7/Deep Caves | Lost 5 parts (1p2n2w) 4016 | -7/Deep Caves | Found Prototype Protection 4250 | -7/Deep Caves | Build established: Mutant 4280 | -7/Deep Caves | Identified Zio. Heavy Carapace 4457 | -7/Deep Caves | Spotted as-63722 4473 | -7/Deep Caves | Core integrity fell below 50% 4621 | -7/Deep Caves | Destroyed as-63722 4693 | -7/Deep Caves | Exposed GOLEM chamber 4697 | -7/Deep Caves | Found GOLEM Unit 5028 | -7/Deep Caves | Found GOLEM Unit 5033 | -7/Deep Caves | Found GOLEM Unit 5039 | -7/Deep Caves | Found GOLEM Unit 5044 | -7/Deep Caves | Build established: Golem 5045 | -7/Deep Caves | Found GOLEM Unit 5175 | -7/Deep Caves | Found Surveybot 24 Chip 5178 | -7/Deep Caves | Found Surveybot 24 Scanner 5506 | -7/Deep Caves | Build established: Mutant 5584 | -7/Deep Caves | Discovered new exit (range 7) 5602 | -7/Deep Caves | Entered Proximity Caves 5642 | -6/Proximity Caves | Spotted B-75 Beast 5659 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5665 | -6/Proximity Caves | Destroyed B-75 Beast 5810 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5818 | -6/Proximity Caves | Core integrity fell below 20% 5924 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5924 | -6/Proximity Caves | Released all parts (8) 5931 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05905_ Found Hcp. Storage Unit. 05905_ Found Power Sword. 05905_ Found 18 Matter. 05906_ Acquired 18 matter. 05923_ Penetrated by Slug. 05923_ Mak. Sensor Array destroyed. 05924_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05924_ Released Riot Gun. 05924_ Released Shock Rifle. 05924_ Released Asb. Alloy Leg. 05924_ Released Lrg. Storage Unit. 05924_ Released Rnf. Deuterium Engine. 05924_ Released Med. Reflective Plating. 05925_ GOLEM Unit beginning Asb. Alloy Leg integration. 05925_ Extracted 16 energy. 05926_ Acquired Zio. Biocell. 05927_ Acquired Mni. Grenade Launcher. 05928_ Y-64 Sentinel: "REQUESTING BACKUP." 05931_ S-27 Virus destroyed. 05931_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ????????????????# #??????????????????????????????? | | ???##???????????# #######???????????????????????? | | ???# #??????????# #???????????????????????? | | ??? ###?####???# ##??????????????????????? | | ??? ## #???# ##?????????????????????? | | ??? ????# ####??????????????????? | | ??? ?????# ##?????????????????? | | ??? ?????## #?????????????????? | | ???? ?????## ##?????????????????? | | ????? #?????# ### ##??????????????????? | | #????# #?????## #?# ##?? ??????????????? | | ##???# ##?????### ### ##??? ?????????????? | | ##?## ##?????## ## @##??? ????????????? | | ### #?????# # #??? ????????????? | | ##?#### ?? ???????????? | | ### # # ! ## ##???????????? | | # %G# =% #???????????? | | ## /]![[ss #???????????? | | ## = # # = / ! s ??????????? | | ### # ### #! * ## ??????????? | | #?# ## ##### ##### ##?? # ??????????? | | #?#### ### ### ##???? #???????????? | | #???## ## ## ##?????? ##???????????? | | #??# ##### ####???????? ???????????? | | #?# #????####?????????????## ???????????? | | #?# ## #???????????????????????????????????? | | #?## ### #???????????????????????????????????? | | ####??# ##?# #???????????????????????????????????? | | ??????# ??## ###?????????????????????????????????? | | ?????# ??# ##????????????????????????????????? | | ?????# # ####?????????????????????????????? | | ?????? # ####??????????????????????????? | | ??????### # ## # #??????????????????????????? | | ????????##### # #???????????????????????????? | | ????????????## ####???????????????????????????? | | ?????????????## ##??????????????????????????????? | | ??????????????####???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 15 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileQuantumStorm Manual? 0 Play Time 00:29:00 Cumulative 680.5 hours Start 2021.03.20 @ 15:17:28 End 2021.03.20 @ 15:45:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1040 Rogue 1040 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43c0ede2-f35e-44f0-a114-5f77e5458a23