Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 15:41:11 Player: pickelover66 Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (115) 575 Value Destroyed (3130) 3130 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (541) 541 TOTAL SCORE: 6006 Bonus ------- High Alert Combat Kills 541 Cogmind --------- Core Integrity 0/550 Matter 158/300 Energy 119/280 System Corruption 20% Temperature Cool (16) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Particle Charger Hardened Medium Armor Plating (fused) > --- WEAPON (3) ------- Heavy Particle Gun Minigun > --- INVENTORY (15) --- Light Nuclear Core Light Treads Huge Storage Unit Large Battery (200) Improved Sensor Array Improved Sensor Array Core Shielding Power Shielding Propulsion Shielding Heavy EM Shotgun Heavy Particle Gun Heavy Laser Heavy Assault Rifle Improved Assault Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Minigun > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Improved Treads Large Battery Improved Sensor Array Improved Sensor Array Core Shielding Power Shielding Weapon Shielding Heavy EM Shotgun Beam Rifle Heavy Particle Gun Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 126 | 6 15 36 69 Power 17 | 1 5 3 8 Engine 13 | 1 2 3 7 Core 4 | . 3 . 1 Reactor . | . . . . Propulsion 27 | 2 3 8 14 Treads 13 | . . 3 10 Leg 4 | . . . 4 Wheel 10 | 2 3 5 . Hover . | . . . . Flight . | . . . . Utility 52 | 1 4 16 31 Device 26 | . 1 10 15 Storage 7 | 1 1 . 5 Processor 3 | . 2 1 . Hackware 1 | . . . 1 Protection 15 | . . 5 10 Artifact . | . . . . Weapon 30 | 2 3 9 16 Energy Gun 16 | 1 2 5 8 Energy Cannon 3 | . . 1 2 Ballistic Gun 10 | 1 1 3 5 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 7 | . 1 2 4 Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 27 | . 3 9 15 Power 5 | . 1 1 3 Propulsion 8 | . 2 3 3 Utility 8 | . . 3 5 Weapon 6 | . . 2 4 Highest Loss Streak 3 | . 1 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 97 86 95 Engine 7 | . 4 8 8 Core 2 | . 9 2 . Treads 5 | . . 1 11 Leg 2 | . . . 4 Wheel 14 | . 26 18 6 Device 9 | . . 7 14 Storage 10 | . 14 11 9 Processor 9 | . 13 11 7 Protection 3 | . . 3 4 Energy Gun 11 | . 14 9 12 Energy Cannon 2 | . . 1 5 Ballistic Gun 10 | . 14 10 8 Naked Turns . | . . . . Heaviest Build 55 | 13 31 41 55 Greatest Support 69 | 26 32 60 69 Greatest Overweight (x) 13 | 3 1 12 13 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 4 15 15 15 Average Carried 12 | 1 11 14 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 14 14 15 Class Distribution -------------------- 56% | Mutant 31% | Gunner 7% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2129 | 188 297 568 1076 Remotely . | . . . . Salvage Created 4982 | . 588 1524 2870 Parts 271 | . 33 86 152 Haulers Intercepted 9 | . 2 3 4 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 88 | . 10 30 48 Guns 73 | . 10 28 35 Cannons 8 | . . 1 7 AOE 7 | . . 1 6 Classes Destroyed 12 | . 6 2 4 Worker 5 | . . . 5 Builder 5 | . . . 5 Hauler 9 | . 2 3 4 Recycler 5 | . 1 1 3 Mechanic 2 | . . . 2 Operator 2 | . 1 . 1 Watcher 8 | . 2 2 4 Swarmer 19 | . 3 6 10 Grunt 52 | . 7 14 31 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 14 | . . 9 5 Best Kill Streak 9 | . 2 4 9 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging 1 | . . . 1 Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 405 | . 56 140 209 Missed 85 | . 15 32 38 Damage Taken 5165 | . 479 1381 3305 Core 1029 | . 172 275 582 Absorbed by Shields . | . . . . Redirected to Shielding 8 | . . . 8 Regen/Repaired (Parts) 17 | . . 17 . Core Remaining (%) 54 | 100 31 31 . Volleys Fired 310 | . 60 84 166 Largest 3 | . 2 2 3 Hottest 149 | . 79 101 149 Shots Fired 738 | . 120 167 451 Gun 634 | . 120 159 355 Cannon 104 | . . 8 96 Launcher . | . . . . Special . | . . . . Kinetic 283 | . 60 80 143 Thermal 377 | . 60 68 249 Explosive . | . . . . Electromagnetic 78 | . . 19 59 Robot Hit Streak 23 | . 12 23 18 Robot Miss Streak 6 | . 3 3 6 Penetration Max . | . . . . Secondary Targets 8 | . 2 2 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 461 | . 80 123 258 Core Hits 217 | . 26 56 135 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 13 | . 4 5 4 Burn 12 | . 4 4 4 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7966 | . 921 1823 5222 Guns 6420 | . 921 1714 3785 Cannons 807 | . . 82 725 Explosions 710 | . . 27 683 Melee . | . . . . Ramming 29 | . . . 29 Kinetic 2443 | . 453 672 1318 Thermal 4281 | . 468 899 2914 Explosive . | . . . . Electromagnetic 1213 | . . 252 961 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 20 | . 2 . 20 Average Corruption 10 | . 1 . 12 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 54 | . 2 . 52 Message Errors 12 | . 1 . 11 Matter Fused 8 | . . . 8 Heat Flow Errors 6 | . . . 6 Energy Discharges 8 | . 1 . 7 Parts Rejected 2 | . . . 2 Parts Fused 2 | . . . 2 Data Loss (minor) 6 | . . . 6 Data Loss (major) 2 | . . . 2 Misfires 1 | . . . 1 Alerts 2 | . . . 2 Weapon Failures 5 | . . . 5 Overload Shots . | . . . . Overflow Damage 135 | . . . 135 Projectiles . | . . . . Explosions 135 | . . . 135 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 303 | . . 29 274 Shots 6 | . . 1 5 Rammed 9 | . . . 9 Targets Rammed 9 | . . . 9 Kicked . | . . . . Crushed . | . . . . Highest Temperature 540 | . 231 188 540 Average Temperature 85 | . 75 47 114 Received Heat Transfer 2004 | . 201 552 1251 Effects 19 | . . . 19 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 8 | . . . 8 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 11 | . 3 1 7 Heat Transferred 9147 | . 1591 2146 5410 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 1 6 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1077 | . 231 541 1077 Initial 214 | . . 16 214 Average 351 | . 112 260 534 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 29 | 100 89 33 . Level 1 38 | . 10 46 44 Level 2 19 | . . 19 26 Level 3 12 | . . . 28 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 2 5 9 Investigation 7 | . 1 3 3 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault 3 | . . . 3 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 144 | . 23 43 78 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 8 | . 1 2 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 1 3 3 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 27 | . 9 9 9 Terminals 17 | . 6 6 5 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 75 | . 21 28 26 Successful 43 | . 13 15 15 Failed 32 | . 8 13 11 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 45 | . 15 18 12 Fabricators . | . . . . Repair Stations 6 | . 1 5 . Recycling Units 16 | . 5 . 11 Scanalyzers 7 | . . 5 2 Garrison Access 1 | . . . 1 Terminal Hacks 19 | . 8 8 3 Record 4 | . 2 2 . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Alert Level 6 | . 2 3 1 Locate Traps 1 | . . . 1 Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 3 | . . 3 . Repair 1 | . . 1 . Recycling Unit Hacks 14 | . 5 . 9 Recycle Component 2 | . 1 . 1 Process 2 | . 1 . 1 Report Inventory 6 | . 2 . 4 Retrieve Matter 2 | . 1 . 1 Retrieve Components 2 | . . . 2 Scanalyzer 5 | . . 3 2 Insert Component 2 | . . 1 1 Analyze 3 | . . 2 1 Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 22 | . 7 8 7 Full Trace Events 5 | . . 3 2 Feedback Events 1 | . . . 1 Hackware Fried 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 36 | . . 36 . Parts Recycled 2 | . 1 . 1 Recycled Matter 338 | . 336 . 2 Retrieved Matter 417 | . 349 . 68 Retrieved Components 19 | . . . 19 Parts Scanalyzed 2 | . . 1 1 Part Schematics Acquired 2 | . . 1 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5668 | 76 995 2112 2485 Spaces Moved 2751 | 64 752 1053 882 Core 52 | 12 . 37 3 Treads 539 | . . 80 459 Legs 192 | . . . 192 Wheels 1968 | 52 752 936 228 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 96 96 Average Speed 137 | 99 99 140 169 Slowest Speed 700 | 200 115 650 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 60 | 5 97 79 61 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . . . 6 Terrain Destroyed 44 | . . 2 42 Melee . | . . . . Projectile 12 | . . . 12 AOE 32 | . . 2 30 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3990 | 73 887 1513 1517 Wait 676 | . 25 318 333 Move 2748 | 63 751 1052 882 Hop . | . . . . Pick Up 60 | 4 21 11 24 Fast Attach 33 | 6 3 8 16 Attach 26 | . 3 8 15 Detach 14 | . 2 3 9 Swap 67 | . 9 20 38 Drop 47 | . 13 9 25 Fire 310 | . 60 84 166 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | . . . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 382 | -10/Materials | Core integrity fell below 50% 482 | -10/Materials | Discovered new exit (range 13) 703 | -10/Materials | Discovered new exit (range 16) 860 | -10/Materials | Discovered new exit (range 15) 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1619 | -9/Materials | Discovered new exit (range 3) 2036 | -9/Materials | Discovered new exit (range 5) 2620 | -9/Materials | Core integrity fell below 50% 2735 | -9/Materials | Discovered new exit (range 6) 3101 | -9/Materials | Repaired Broken Com. Wheel 3184 | -9/Materials | Entered another Materials area 3184 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3493 | -8/Materials | Build established: Gunner 4355 | -8/Materials | Crushed by falling debris 4404 | -8/Materials | Lost 3 parts (3w) 4637 | -8/Materials | Garrison activated, responded to threat 4688 | -8/Materials | Identified exit to Garrison 4754 | -8/Materials | Hacking Suite fried by hacking feedback 5132 | -8/Materials | Core integrity fell below 50% 5151 | -8/Materials | Crushed by falling debris 5151 | -8/Materials | System corruption reached 10% 5182 | -8/Materials | Lost 3 parts (1p2u) 5184 | -8/Materials | First assault squad dispatched 5217 | -8/Materials | Core integrity fell below 20% 5445 | -8/Materials | Build established: Tank 5669 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- System corrupted: Hvy. EM Shotgun failed to cycle. Critical hit (Burn: +37). Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. M-28 Smith destroyed. Switching to secondary target: G-50 Soldier. Chain reaction triggered in Lgt. Angular Momentum Engine. Destroyed Hvy. Laser. Hvy. EM Shotgun destroyed. Destroyed Hvy. EM Shotgun. G-47 Trooper destroyed. System corrupted: Energy discharge (-67). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. L-31 Rogue unfolds itself. M-28 Smith unfolds itself. 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T #### | | ???????????????????# # + | | ?????############### # """ #### | | ???? ^^ # """""#??? | | ???? ^^ + """""#??? | | ???? ^ # """""#??? | | ????????##/######## # """ #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed HoverAbsorptionFlightbrick Manual? 0 Play Time 01:57:32 Cumulative 6.6 hours Start 2024.04.01 @ 13:30:42 End 2024.04.01 @ 15:41:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 822e7a0a-904f-4769-89f7-2d1e1e0f0929