Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.09 @ 04:04:35

Player: M3-5OS

Result: Destroyed by P-70 Sage via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (4218)     4218
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (374)                374
              TOTAL SCORE: 10547

 Bonus
-------
High Alert Combat Kills    74
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     287/300
Energy                     95/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Enhanced Armored Leg
>          --- UTILITY (6) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
               (None)

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
             Fusion Reactor
>            --- PROPULSION -------
    Improved Carbon-fiber Leg
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
>            --- UTILITY ----------
    Improved Transmission Jammer
      Medium Reactive Plating
    Improved Thermal Shield
             Force Field
>            --- WEAPON -----------
    Enhanced Force Rifle
  Long-range Proton Cannon
             Flail
>            --- INVENTORY --------
             Carbon-fiber Leg
    Improved Titanium Leg
    Improved Titanium Leg
             Proton Missile Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   1   
  Utility                  4    | .   .   .   .   .   2   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
Parts Attached             166  | 1   14  3   3   1   6   29  44  10  10  19  26  
  Power                    13   | .   2   1   .   .   .   2   3   .   1   1   3   
    Engine                 8    | .   2   1   .   .   .   2   1   .   1   1   .   
    Core                   4    | .   .   .   .   .   .   .   2   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               40   | .   5   2   .   1   1   6   5   1   4   4   11  
    Treads                 27   | .   5   2   .   1   1   6   5   1   4   1   1   
    Leg                    10   | .   .   .   .   .   .   .   .   .   .   .   10  
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   1   .   3   .   2   4   12  7   1   10  6   
    Device                 24   | 1   .   .   1   .   .   4   4   3   1   6   4   
    Storage                10   | .   1   .   2   .   .   .   2   3   .   1   1   
    Processor              7    | .   .   .   .   .   2   .   1   1   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   5   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | .   6   .   .   .   3   17  24  2   4   4   6   
    Energy Gun             7    | .   3   .   .   .   .   1   1   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          32   | .   .   .   .   .   1   12  15  1   .   2   1   
    Ballistic Cannon       4    | .   1   .   .   .   1   .   .   1   1   .   .   
    Launcher               10   | .   .   .   .   .   .   3   3   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        9    | .   .   .   .   .   1   1   5   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   3   1   1   .   .   3   
Parts Lost                 40   | .   .   .   .   .   .   .   4   .   12  6   18  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   1   2   
  Propulsion               13   | .   .   .   .   .   .   .   .   .   3   3   7   
  Utility                  13   | .   .   .   .   .   .   .   2   .   4   2   5   
  Weapon                   10   | .   .   .   .   .   .   .   1   .   5   .   4   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   2   .   5   3   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     90   | .   100 100 99  100 99  100 99  99  54  47  43  
  Engine                   6    | .   14  14  14  14  9   9   2   .   .   1   .   
  Core                     1    | .   .   .   .   .   .   .   4   6   3   .   1   
  Treads                   21   | .   21  28  28  28  26  27  22  26  10  2   2   
  Leg                      1    | .   6   .   .   .   .   .   .   .   .   .   11  
  Device                   9    | .   14  14  14  14  9   9   2   12  7   13  12  
  Storage                  9    | .   14  14  13  14  9   9   8   11  8   1   1   
  Processor                9    | .   .   .   .   .   17  18  15  14  10  12  .   
  Protection               3    | .   .   .   .   .   .   .   10  .   .   .   3   
  Energy Gun               6    | .   19  14  14  14  9   2   .   .   .   .   .   
  Ballistic Gun            13   | .   .   .   .   .   8   22  29  26  9   4   2   
  Ballistic Cannon         4    | .   8   14  14  14  6   1   .   .   .   .   .   
Naked Turns                105  | .   .   .   .   .   .   .   .   .   48  52  5   
Heaviest Build             87   | 12  29  33  33  33  34  37  57  42  45  27  87  
  Greatest Support         98   | 20  40  40  40  40  60  60  68  88  90  20  98  
  Greatest Overweight (x)  12   | .   .   .   .   .   .   .   .   .   12  8   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  35  15  15  15  15  25  15  8   15  
  Average Capacity         13   | 8   9   15  14  15  15  15  15  17  13  5   8   
  Most Carried             17   | 7   15  15  15  15  15  15  15  17  15  7   5   
  Average Carried          12   | 6   8   14  14  15  13  14  14  15  12  4   3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   15  
  Final Carried            15   | 6   15  15  15  15  15  15  15  15  5   5   .   

 Class Distribution 
--------------------
 40% | Mutant
 24% | Gunner
 23% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Waste
         Assassin | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Fac  
Matter Collected           3677 | 210  210  62   .    64   .    503  1342 375  369  117  425  
  Remotely                 856  | 17   210  62   .    64   .    503  .    .    .    .    .    
Salvage Created            5442 | 52   508  140  .    128  .    643  1631 375  933  117  915  
  Parts                    277  | 2    31   9    .    5    .    33   107  15   13   9    53   
Haulers Intercepted        8    | .    2    .    .    .    .    4    1    .    .    .    1    
Recyclers Shooed           5    | .    3    .    .    .    .    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  84   | .   7   5   .   3   .   9   39  4   4   2   11  
  Melee                    7    | .   2   .   .   .   .   .   .   .   .   2   3   
  Guns                     48   | .   2   2   .   1   .   8   30  4   1   .   .   
  Cannons                  9    | .   1   3   .   2   .   1   .   .   .   .   2   
  AOE                      15   | .   2   .   .   .   .   .   9   .   3   .   1   
Classes Destroyed          18   | 1   6   1   .   1   .   1   6   .   1   .   1   
  Worker                   11   | .   4   .   .   .   .   .   2   1   .   .   4   
  Builder                  10   | .   1   .   .   .   .   .   2   1   .   .   6   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   8    | .   2   .   .   .   .   4   1   .   .   .   1   
  Recycler                 4    | 1   2   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Watcher                  5    | .   2   .   .   .   .   1   1   .   .   .   1   
  Swarmer                  15   | .   2   3   .   .   .   .   8   .   .   1   1   
  Grunt                    33   | .   5   .   .   2   .   2   14  3   .   .   7   
  Brawler                  2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Sentry                   15   | .   .   2   .   .   .   6   5   .   .   1   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   5   1   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           8    | 1   3   3   .   3   .   4   7   4   1   1   8   
  Combat Bots Only         6    | .   2   3   .   3   .   2   6   2   1   1   5   
Max Kills in Single Turn   8    | 1   2   1   .   1   .   1   3   2   1   1   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   .   3   .   1   .   1   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Fac  
Damage Taken               9008  | .    304  108  .    71   .    551  2100 74   759  1181 3860 
  Core                     1857  | .    88   11   .    .    .    115  127  .    155  357  1004 
  Absorbed by Shields      60    | .    .    .    .    .    .    .    .    .    .    .    60   
Core Remaining (%)         71    | 100  .    .    .    60   .    79   81   .    .    39   .    
Volleys Fired              232   | 8    33   8    .    6    .    41   72   14   22   1    27   
  Largest                  4     | 2    2    2    .    2    .    3    4    4    4    2    2    
  Hottest                  135   | 80   85   85   .    85   .    135  106  99   110  53   104  
Shots Fired                584   | 10   64   16   .    12   .    111  247  41   49   3    31   
  Gun                      488   | 10   43   8    .    6    .    100  239  41   28   3    10   
  Cannon                   67    | .    21   8    .    6    .    9    .    .    4    .    19   
  Launcher                 29    | .    .    .    .    .    .    2    8    .    17   .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  441   | .    21   8    .    6    .    83   239  41   32   3    8    
  Thermal                  79    | 8    31   8    .    6    .    26   .    .    .    .    .    
  Explosive                22    | .    .    .    .    .    .    2    8    .    12   .    .    
  Electromagnetic          42    | 2    12   .    .    .    .    .    .    .    5    .    23   
  Robot Hit Streak         57    | 5    24   12   .    19   .    57   50   51   56   9    15   
  Robot Miss Streak        2     | 2    2    1    .    .    .    2    2    2    1    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    2    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    1    .    .    .    
Shots Hit Robots           494   | 6    47   13   .    11   .    81   187  32   43   14   60   
  Core Hits                261   | 2    25   7    .    5    .    43   103  26   20   5    25   
  Critical Kills           3     | .    .    .    .    .    .    .    1    1    .    .    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Critical Strikes         21    | .    4    2    .    .    .    3    1    1    .    2    8    
    Burn                   7     | .    3    1    .    .    .    3    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    1    1    .    .    .    
    Blast                  2     | .    1    1    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  7     | .    .    .    .    .    .    .    .    .    .    .    7    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              85    | .    8    .    .    .    4    6    8    .    .    22   37   
  Impact                   45    | .    8    .    .    .    .    .    .    .    .    .    37   
  Slashing                 40    | .    .    .    .    .    4    6    8    .    .    22   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12476 | 71   913  183  .    161  .    1039 4240 603  1568 454  3244 
  Guns                     6087  | 71   425  97   .    76   .    928  3226 603  528  12   121  
  Cannons                  1319  | .    279  86   .    85   .    111  .    .    148  .    610  
  Explosions               3420  | .    192  .    .    .    .    .    1001 .    892  .    1335 
  Melee                    1611  | .    .    .    .    .    .    .    .    .    .    442  1169 
  Ramming                  39    | .    17   .    .    .    .    .    13   .    .    .    9    
  Kinetic                  5744  | .    279  86   .    85   .    665  3226 603  676  12   112  
  Thermal                  2145  | 58   433  97   .    76   .    374  98   .    .    .    1009 
  Explosive                1764  | .    61   .    .    .    .    .    825  .    878  .    .    
  Electromagnetic          1173  | 13   123  .    .    .    .    .    78   .    14   .    945  
  Impact                   1169  | .    .    .    .    .    .    .    .    .    .    .    1169 
  Slashing                 442   | .    .    .    .    .    .    .    .    .    .    442  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    5    .    .    8    7    
  Average Corruption       4     | .    .    .    .    .    .    .    3    .    .    7    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    8    .    .    .    .    
  Effects                  65    | .    .    .    .    .    .    .    44   .    .    6    15   
    Message Errors         14    | .    .    .    .    .    .    .    11   .    .    1    2    
    Matter Fused           12    | .    .    .    .    .    .    .    8    .    .    2    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    3    .    .    1    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    6    .    .    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    2    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    6    .    .    1    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    2    .    .    .    1    
    Misfires               7     | .    .    .    .    .    .    .    4    .    .    1    2    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            729   | .    .    .    .    .    .    .    24   .    14   47   644  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               403   | .    .    .    .    .    .    .    24   .    14   .    365  
  Melee                    326   | .    .    .    .    .    .    .    .    .    .    47   279  
Knockbacks                 12    | .    2    .    .    1    .    1    .    .    .    .    8    
  Impact                   8     | .    1    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  3     | .    1    .    .    1    .    1    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      857   | .    150  .    .    .    .    24   32   .    305  .    346  
  Shots                    26    | .    3    .    .    .    .    1    2    .    12   .    8    
  Rammed                   10    | .    5    .    .    .    .    .    2    .    .    .    3    
Targets Rammed             17    | .    7    .    .    .    .    .    2    .    .    .    8    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Crushed                  2     | .    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        515   | 36   138  114  .    186  .    510  205  166  90   69   515  
  Average Temperature      83    | 18   45   58   .    98   .    110  59   68   34   47   192  
  Received Heat Transfer   1535  | .    87   54   .    24   .    189  435  45   .    51   650  
  Effects                  14    | .    .    .    .    .    .    5    1    .    .    .    8    
    Shutdowns              5     | .    .    .    .    .    .    1    .    .    .    .    4    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Interference           4     | .    .    .    .    .    .    3    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Parts Fried              13    | .    .    .    .    .    .    .    1    .    .    .    12   
  Impact Corruptions       11    | .    .    .    .    .    .    .    .    .    .    .    11   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    .    .    .    .    3    .    .    .    .    1    
  Heat Transferred         4019  | 125  1251 370  .    222  .    1051 100  .    .    .    900  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    2    .    .    .    .    .    2    .    1    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Peak Influence             497  | 5   170 70  .   70  26  240 497 226 22  91  337 
  Initial                  89   | .   2   .   .   .   22  .   16  89  7   .   38  
  Average                  93   | 2   48  37  .   65  10  83  168 122 7   15  107 
Maximum Alert Level        2    | .   .   .   .   .   .   1   2   1   .   .   1   
  Low Security (%)         85   | 100 100 100 .   100 100 96  64  79  100 100 78  
  Level 1                  7    | .   .   .   .   .   .   3   14  20  .   .   21  
  Level 2                  7    | .   .   .   .   .   .   .   21  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   .   .   .   .   18  2   .   .   5   
  Investigation            4    | .   .   .   .   .   .   .   3   1   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   5   1   .   .   1   
  Reinforcement            9    | .   .   .   .   .   .   .   5   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Distress Signals           8    | .   2   .   .   .   .   1   3   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   16  5   .   3   .   11  42  5   6   15  23  
  Peak Tracking Total      8    | .   3   3   .   3   .   3   8   3   2   5   5   
  Tactical Retreats        8    | .   .   .   .   .   .   .   4   .   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Traps Triggered            7    | .   .   .   .   .   .   .   4   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Machines Disabled          13   | .   1   .   .   .   .   1   3   .   .   1   7   
  Max in Single Turn       5    | .   1   .   .   .   .   1   2   .   .   1   5   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Machines Accessed          23   | .   7   .   1   .   1   6   6   1   .   1   .   
  Terminals                19   | .   7   .   .   .   1   5   5   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                47   | .   14  .   1   .   3   10  15  3   .   1   .   
  Successful               20   | .   4   .   1   .   3   6   4   1   .   1   .   
  Failed                   27   | .   10  .   .   .   .   4   11  2   .   .   .   
    Catastrophic           6    | .   4   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   9   .   1   .   1   3   5   .   .   .   .   
  Terminals                40   | .   14  .   .   .   3   9   13  .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             18   | .   4   .   1   .   3   5   4   .   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   7   .   .   .   1   2   6   1   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   .   
Total Orders               2    | .   .   .   .   .   .   1   1   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   1   1   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Total Damage             110  | .   .   .   .   .   .   .   .   .   110 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   2   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Fac  
Turns Passed               10964 | 58   1484 652  993  246  858  1160 3312 422  247  727  805  
Spaces Moved               5494  | 32   834  339  608  140  186  455  1670 158  168  602  302  
  Core                     468   | .    .    .    .    .    .    .    .    .    99   361  8    
  Treads                   4385  | .    600  339  608  140  186  455  1670 158  69   41   119  
  Legs                     441   | 32   234  .    .    .    .    .    .    .    .    .    175  
  Wheels                   65    | .    .    .    .    .    .    .    .    .    .    65   .    
  Hover                    135   | .    .    .    .    .    .    .    .    .    .    135  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  160  160  160  165  50   50   50   
  Average Speed            151   | 120  148  160  160  160  160  160  163  165  105  92   180  
  Slowest Speed            650   | 120  160  160  160  160  160  160  170  165  650  450  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       43    | 3    100  67   92   38   14   65   40   6    76   11   10   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    .    1    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 33    | .    5    .    .    .    4    10   8    .    .    5    1    
Terrain Destroyed          194   | .    40   .    .    .    4    16   30   .    55   5    44   
  Melee                    29    | .    5    .    .    .    4    6    8    .    .    5    1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      165   | .    35   .    .    .    .    10   22   .    55   .    43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Fac  
Total                      7609 | 41   998  434  629  151  742  810  2099 302  206  734  463  
  Wait                     1446 | .    71   76   .    4    543  248  257  112  6    80   49   
  Move                     5484 | 31   833  338  607  139  185  454  1669 158  167  601  302  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | 1    16   4    11   .    4    8    18   4    1    8    11   
  Fast Attach              50   | .    4    .    3    .    .    7    13   1    3    12   7    
  Attach                   54   | 1    .    .    .    .    4    1    12   5    6    7    18   
  Detach                   4    | .    .    .    .    .    .    .    2    1    .    .    1    
  Swap                     62   | .    10   3    .    1    2    21   19   4    1    .    1    
  Drop                     85   | .    16   5    4    1    .    24   27   3    .    3    2    
  Fire                     232  | 8    33   8    .    6    .    41   72   14   22   1    27   
  Melee                    85   | .    8    .    .    .    4    6    8    .    .    22   37   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Crush                    9    | .    7    .    .    .    .    .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    4    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
    13 | -11/Junkyard  | Discovered new exit (range 3)
    59 | -11/Junkyard  | Entered Materials
   282 | -10/Materials | Discovered new exit (range 7)
   305 | -10/Materials | Build established: Mutant
   486 | -10/Materials | Discovered new exit (range 9)
   486 | -10/Materials | Discovered new exit (range 8)
   767 | -10/Materials | Discovered new exit (range 8)
  1254 | -10/Materials | Discovered new exit (range 14)
  1543 | -10/Materials | Entered Mines
  2068 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2068 | -10/Mines     | Discovered new exit (range 5)
  2195 | -10/Mines     | Entered Exiles
  2219 | -10/Exiles    | Discovered new exit (range 15)
  2243 | -10/Exiles    | Met 8R-AWN
  2269 | -10/Exiles    | Met EX-HEX
  2350 | -10/Exiles    | Met EX-BIN
  2370 | -10/Exiles    | Aligned with FarCom system
  2371 | -10/Exiles    | Given EX-Vault access code
  2408 | -10/Exiles    | Opened EX-Vault
  2423 | -10/Exiles    | Found Longsword +1
  2458 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2507 | -10/Exiles    | Met EX-DEC
  2668 | -10/Exiles    | Visited The Gauntlet
  3155 | -10/Exiles    | Discovered new exit (range 14)
  3188 | -10/Exiles    | Left Exiles lab with Longsword +1
  3188 | -10/Exiles    | Entered Mines
  3417 | -9/Mines      | Discovered new exit (range 10)
  3434 | -9/Mines      | Entered Materials
  3434 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4222 | -8/Materials  | Identified exit to Factory
  4227 | -8/Materials  | Build established: Scavenger-Gunner
  4288 | -8/Materials  | Discovered new exit (range 3)
  4292 | -8/Materials  | Entered Storage
  4763 | -8/Storage    | Learned location of Armory (-4)
  5338 | -8/Storage    | Discovered exit to Factory (range 22)
  5452 | -8/Storage    | Entered Factory
  5452 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6221 | -7/Factory    | Identified exit to Lower Caves
  6350 | -7/Factory    | Cargo convoy interrupted
  6815 | -7/Factory    | Build established: Gunner
  7309 | -7/Factory    | Garrison activated, responded to threat
  7759 | -7/Factory    | Garrison activated, responded to threat
  8282 | -7/Factory    | Discovered new exit (range 16)
  8764 | -7/Factory    | Entered another Factory area
  8764 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9186 | -6/Factory    | Sucked down chute
  9186 | -6/Factory    | Entered Waste
  9187 | -6/Waste      | Met a frightened Derelict
  9201 | -6/Waste      | Spotted C-40 Crusher
  9204 | -6/Waste      | Spotted C-40 Crusher
  9228 | -6/Waste      | Destroyed C-40 Crusher
  9242 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9257 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9260 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9260 | -6/Waste      | Destroyed C-40 Crusher
  9282 | -6/Waste      | Spotted C-40 Crusher
  9291 | -6/Waste      | Lost 3 parts (1n1u1w)
  9295 | -6/Waste      | Destroyed C-40 Crusher
  9299 | -6/Waste      | Spotted C-40 Crusher
  9311 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9314 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
  9317 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9337 | -6/Waste      | Destroyed C-40 Crusher
  9350 | -6/Waste      | Spotted C-40 Crusher
  9351 | -6/Waste      | Spotted C-40 Crusher
  9368 | -6/Waste      | Lost 4 parts (1u3w)
  9378 | -6/Waste      | Crushed by Compactor (1 part destroyed)
  9381 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9384 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9385 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9416 | -6/Waste      | Lost 5 parts (2n2u1w)
  9419 | -6/Waste      | Discovered new exit (range 12)
  9433 | -6/Waste      | Entered Factory
  9665 | -6/Factory    | Discovered new exit (range 17)
  9961 | -6/Factory    | Crushed by falling debris
  9992 | -6/Factory    | Lost 3 parts (2n1u)
 10019 | -6/Factory    | Crushed by falling debris
 10063 | -6/Factory    | Lost 3 parts (1p1n1u)
 10123 | -6/Factory    | Released all parts (8)
 10135 | -6/Factory    | Core integrity fell below 50%
 10160 | -6/Factory    | Entered another Factory area
 10160 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 10186 | -5/Factory    | Build established: Mutant
 10783 | -5/Factory    | Lost 5 parts (4u1w)
 10815 | -5/Factory    | Lost 3 parts (2p1n)
 10882 | -5/Factory    | Core integrity fell below 50%
 10920 | -5/Factory    | Lost 7 parts (5n2w)
 10924 | -5/Factory    | Core integrity fell below 20%
 10965 | -5/Factory    | Destroyed by P-70 Sage via exploding Nuclear Reactor

 Last Messages 
---------------
10921_ Acquired 12 matter.
10921_ K-01 Serf collects debris.
10922_ System corrupted: Imp. Titanium Leg rejected.
10923_ Slug penetrates Wall. <x4>
10926_ Penetrated by Slug.
10927_ H-66 Slayer misfires.
10927_ Slug penetrates Wall. <x3>
10930_ Penetrated by Slug. <x2>
10935_ Slug penetrates Wall.
10936_ Penetrated by Slug. <x2>
10939_ Slug penetrates Wall.
10939_ Penetrated by Slug.
10947_ Slug penetrates Wall. <x4>
10949_ Acquired Prototype Leg.
10950_ Identified Enh. Armored Leg.
10952_ Slug penetrates Wall. <x4>
10958_ Wall collapses.
10958_ Imp. Titanium Leg destroyed.
10961_ System corrupted: Component data lost.
10965_ Nuclear Reactor explodes. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????############## #?????????? |
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| ?????????????????????#               #     ####### |
| ?????????????????????#   p      p    #     #       |
| ?????????????????????#             hh;     #       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          37
Energy Capacity            510
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             450
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         11
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Fist Fight
No Signal
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              WarpSignalAmplifier
  Manual?         0
Play Time         01:36:17
  Cumulative      36.1 hours
  Start           2023.03.08 @ 02:23:43
  End             2023.03.09 @ 04:04:35
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           2
  Adventurer      7
  Explorer        17
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d9bd968-aa27-425a-a281-7ee103e24168