Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 18:10:14 Player: Superbantom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1039) 1039 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2859 Bonus ------- None Cogmind --------- Core Integrity 533/550 Matter 201/300 Energy 125/265 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (3) ------- Assault Rifle Heavy Assault Rifle Rocket Launcher > --- INVENTORY (10) --- Light Ion Engine Medium Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Medium Storage Unit Assault Rifle Rocket Launcher Rocket Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 36 | 6 2 24 4 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 11 . Treads . | . . . . Leg 13 | 2 . 11 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 5 1 Device 1 | . 1 . . Storage 4 | 1 . 2 1 Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 11 | 2 . 7 2 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 4 . Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . . 12 1 Power 1 | . . 1 . Propulsion 8 | . . 7 1 Utility 2 | . . 2 . Weapon 2 | . . 2 . Highest Loss Streak 4 | . . 4 1 To Critical Strikes . | . . . . Average Backups 5 | 1 5 6 6 Power 1 | . 1 1 1 Propulsion 2 | . 2 2 . Utility . | . 1 . 1 Weapon 1 | . 1 2 3 Tool/Special . | . . . . Unused Backups 5 | . 2 1 2 Power 1 | . . . 1 Propulsion 2 | . 2 . . Utility . | . . . . Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 92 | . 92 94 75 Engine 11 | . 14 10 7 Leg 36 | . 28 40 29 Storage 11 | . 14 11 9 Processor 4 | . 4 5 . Protection 3 | . . 4 7 Energy Gun 2 | . . 3 . Ballistic Gun 20 | . 28 18 13 Peak Build Rating 15 | 6 9 14 15 Average Rating 9 | 3 7 10 12 On Entrance 7 | . 6 8 14 Avg Prop Armor Cover (%) 4 | . . . 4 Naked Turns . | . . . . Heaviest Build 34 | 14 15 30 34 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 3 | . . 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 9 | 4 8 9 8 Average Carried 5 | 1 5 6 5 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 4 8 8 3 Class Distribution -------------------- 60% | Scavenger-Mutant 33% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1076 | 217 111 714 34 Remotely . | . . . . Salvage Created 1351 | . 71 1269 11 Parts 85 | . 3 79 3 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 1 29 1 Guns 25 | . 1 23 1 AOE 6 | . . 6 . Classes Destroyed 9 | . 2 7 . Builder 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 5 | . 1 4 . Swarmer 10 | . . 9 1 Grunt 13 | . 1 12 . Brawler 1 | . . 1 . Sentry 7 | . . 7 . Best Kill Streak 6 | . 1 6 1 Combat Bots Only 6 | . 1 6 1 Max Kills in Single Turn 4 | . 1 4 1 Gunslinging . | . . . . Exploded 4 | . . 4 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 234 | . 4 198 32 Missed 73 | . 1 61 11 Hits 161 | . 3 137 21 Melee 2 | . . . 2 Projectile 159 | . 3 137 19 Critical Strikes 7 | . . 6 1 Damage Taken 2088 | . 42 1746 300 Core 378 | . . 361 17 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 100 9 . Volleys Fired 124 | . 8 110 6 Largest 2 | . 2 2 2 Hottest 79 | . 40 79 46 Shots Fired 225 | . 16 199 10 Gun 221 | . 16 197 8 Cannon . | . . . . Launcher 4 | . . 2 2 Special . | . . . . Kinetic 187 | . 16 163 8 Thermal 34 | . . 34 . Explosive 4 | . . 2 2 Electromagnetic . | . . . . Robot Hit Streak 12 | . 3 12 1 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets 5 | . . 5 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 137 | . 7 128 2 Core Hits 61 | . 3 53 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 6 . Burn 5 | . . 5 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2632 | . 87 2374 171 Guns 2093 | . 87 1963 43 Cannons . | . . . . Explosions 537 | . . 411 126 Melee . | . . . . Ramming 2 | . . . 2 Kinetic 1804 | . 87 1674 43 Thermal 289 | . . 289 . Explosive 537 | . . 411 126 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 77 | . . 77 . Projectiles . | . . . . Explosions 77 | . . 77 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 56 | . . 39 17 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 231 | . . 231 9 Average Temperature 60 | . . 61 9 Received Heat Transfer 753 | . 18 690 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 1110 | . . 1110 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 94 100 Level 1 3 | . . 5 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 219 | . 20 219 84 Initial 84 | . . . 84 Average 52 | . 1 72 71 Influence Increases 917 | . 34 843 40 Destroy 0b10 Robot/C 620 | . 20 580 20 Destroy 0b10 Robot/NC 45 | . 5 40 . Destroy Leader 142 | . 2 140 . Successful Hack 23 | . 7 16 . Disable Machine 30 | . . 30 . Destroy Structure 57 | . . 37 20 Influence Decreases 863 | . 32 644 187 Entered New Map 119 | . . 2 117 Time Decay 490 | . 32 398 60 Lost Part 104 | . . 94 10 Purge Threat 150 | . . 150 . Squads Dispatched 3 | . 1 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 5 40 6 Peak Tracking Total 5 | . 2 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . 1 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 4 11 4 Successful 10 | . 1 8 1 Failed 9 | . 3 3 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 4 11 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 1 8 . Branch Access Points 2 | . 1 1 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 2 | . . 2 . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 75 | . 75 . . Terrain 75 | . 75 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1727 | 80 408 1114 125 Spaces Moved 994 | 56 302 569 67 Core 4 | 4 . . . Treads . | . . . . Legs 990 | 52 302 569 67 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 122 | 115 120 122 144 Slowest Speed 330 | 120 120 260 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 52 60 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 60 | . . 41 19 Melee . | . . . . Projectile . | . . . . AOE 60 | . . 41 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1272 | 71 333 783 85 Wait 50 | . 11 39 . Move 991 | 55 301 568 67 Hop . | . . . . Pick Up 47 | 10 8 26 3 Fast Attach . | . . . . Attach 29 | 6 2 14 7 Detach . | . . . . Swap 15 | . . 15 . Drop 15 | . 3 11 1 Fire 124 | . 8 110 6 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Met a group of wandering Federalists 213 | -10/Materials | Discovered new exit (range 14) 270 | -10/Materials | Lost 5 allies 310 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x2 669 | -9/Materials | Discovered new exit (range 9) 742 | -9/Materials | Identified exit to Mines 852 | -9/Materials | Build established: Scavenger-Mutant 888 | -9/Materials | Core integrity fell below 50% 946 | -9/Materials | Discovered new exit (range 13) 1353 | -9/Materials | Lost 4 parts (3n1u) 1355 | -9/Materials | Core integrity fell below 20% 1424 | -9/Materials | Lost 3 parts (3n) 1480 | -9/Materials | Discovered new exit (range 16) 1603 | -9/Materials | Entered another Materials area 1603 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1728 | -8/Materials | Self-destructed Last Messages --------------- 01698_ Massive razor-sharp blades shoot up from within the floor. 01698_ Rocket Launcher severed. 01698_ Imp. Ion Engine severed. 01698_ Hvy. Assault Rifle severed. 01705_ Triggered Blade Trap. 01705_ Massive razor-sharp blades shoot up from within the floor. 01705_ Med. Armor Plating severed. 01709_ Acquired Med. Armor Plating. 01711_ Acquired Aluminum Leg. 01712_ C-30 ARC bursts open, deploying its payload. 01712_ L-31 Rogue unfolds itself. 01712_ G-47 Trooper unfolds itself. 01714_ Kicked R-06 Scavenger. 01722_ The unstable cave ceiling collapses. 01726_ Acquired Hvy. Assault Rifle. 01727_ Aluminum Leg destroyed. 01727_ U-05 Engineer lays Concrete. 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