Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.21 @ 23:59:23 Player: F-forge Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (185) 925 Value Destroyed (4002) 4002 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 8039 Bonus ------- Follower Combat Kills 32 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 80/100 System Corruption 19% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Propulsion Shielding > --- WEAPON (2) ------- Minigun > --- INVENTORY (15) --- Coolant Injector Compact Matter Pod (150) Improved Terrain Scanner Matter Filter Kinecellerator Weapon Cycler Reaction Control System Authchip [R/Combat] Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Coolant Injector Compact Matter Pod Improved Sensor Array Improved Terrain Scanner Melee Analysis Suite Matter Filter Kinecellerator Reaction Control System Improved Propulsion Shielding Improved Medium Laser Minigun Improved Datajack Remote Datajack Power Sword [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . . 1 1 2 . . Weapon . | . . . . . . . . Parts Attached 85 | 7 7 3 11 30 23 2 2 Power 8 | 1 1 . 1 3 2 . . Engine 8 | 1 1 . 1 3 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 35 | 2 5 . 5 14 9 . . Treads . | . . . . . . . . Leg 28 | 2 5 . 5 7 9 . . Wheel . | . . . . . . . . Hover 7 | . . . . 7 . . . Flight . | . . . . . . . . Utility 21 | 2 1 2 1 6 7 . 2 Device 7 | 1 . 2 . . 4 . . Storage 3 | 1 1 . . 1 . . . Processor 3 | . . . 1 1 . . 1 Hackware . | . . . . . . . . Protection 8 | . . . . 4 3 . 1 Artifact . | . . . . . . . . Weapon 21 | 2 . 1 4 7 5 2 . Energy Gun 4 | . . . 1 3 . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 6 | 2 . . 1 . 3 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 2 | . . . 1 . . 1 . Slashing Weapon 4 | . . . . 3 1 . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 28 | . . . . 11 3 . 14 Power 4 | . . . . 2 . . 2 Propulsion 12 | . . . . 5 3 . 4 Utility 7 | . . . . 1 . . 6 Weapon 5 | . . . . 3 . . 2 Highest Loss Streak 12 | . . . . 7 1 . 12 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 7 9 9 11 14 14 13 Power . | . . 1 1 . . 1 . Propulsion 1 | . 1 1 1 2 1 . . Utility 6 | . 4 6 5 6 8 9 9 Weapon 2 | . 1 1 2 2 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 18 | . 1 1 2 4 1 1 8 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 14 | . . 1 2 3 1 . 7 Weapon 2 | . 1 . . 1 . . . Tool/Special 2 | . . . . . . 1 1 Average Slot Usage (%) 99 | . 99 100 99 98 99 99 92 Engine 9 | . 14 14 11 8 7 7 6 Leg 29 | . 28 28 33 28 29 30 27 Hover 1 | . . . . 6 . . . Device 10 | . 13 14 11 2 14 15 12 Storage 9 | . 14 14 11 9 7 7 7 Processor 11 | . . . 10 17 15 15 13 Protection 4 | . . . . 6 7 7 6 Energy Gun 4 | . . . 7 9 2 . . Energy Cannon 1 | . . . 6 2 . . . Ballistic Gun 9 | . 28 27 6 2 5 7 6 Ballistic Cannon 1 | . . . . . 1 6 6 Slashing Weapon 1 | . . . . 3 4 . . Peak Build Rating 48 | 7 8 8 15 32 47 48 47 Average Rating 27 | 5 7 8 13 27 41 46 43 On Entrance 20 | . 7 8 8 15 32 47 47 Avg Prop Armor Cover (%) 3 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 15 20 20 23 42 52 47 47 Greatest Support 68 | 20 20 20 30 57 68 68 68 Greatest Overweight (x) 11 | 2 . . . 3 . . 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 10 12 15 15 15 Most Carried 15 | 2 10 10 10 15 15 15 14 Average Carried 11 | . 7 9 9 11 14 14 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 15 | 2 9 10 10 15 15 14 10 Class Distribution -------------------- 38% | Mutant 22% | Scavenger-Mutant 17% | Skirmisher 13% | Assassin 4% | Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 2810 | 280 502 192 220 703 766 140 7 Remotely . | . . . . . . . . Salvage Created 6803 | 140 1053 253 1199 2280 1664 34 180 Parts 402 | 13 58 22 77 145 76 3 8 Haulers Intercepted 12 | . 2 . 3 5 2 . . Recyclers Shooed 3 | . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 2 8 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 84 | . 11 . 14 33 21 1 4 Melee 28 | . . . 2 14 11 . 1 Guns 37 | . 11 . 7 9 8 . 2 Cannons 14 | . . . 5 5 2 1 1 AOE 4 | . . . . 4 . . . Classes Destroyed 15 | 2 6 . 2 2 3 . . Worker 35 | . 8 5 2 12 8 . . Builder 15 | . 1 2 5 4 3 . . Tunneler 7 | 3 . 1 . 3 . . . Hauler 12 | . 2 . 3 5 2 . . Recycler 17 | 1 5 1 5 2 3 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . 1 . . . Watcher 13 | . 3 . 1 4 5 . . Swarmer 17 | . 3 . 4 6 3 . 1 Grunt 37 | . 8 . 5 13 10 . 1 Brawler 2 | . . . . . 1 . 1 Duelist 5 | . . . 1 2 1 . 1 Sentry 16 | . . . 4 9 3 . . Hunter 3 | . . . . 3 . . . Programmer 4 | . . . . . 3 1 . Best Kill Streak 8 | 2 8 4 6 8 8 1 2 Combat Bots Only 6 | . 5 . 5 5 6 1 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 727 | . 49 . 45 234 248 2 149 Missed 222 | . 14 . 14 76 75 1 42 Hits 505 | . 35 . 31 158 173 1 107 Melee 29 | . . . 2 3 3 . 21 Projectile 476 | . 35 . 29 155 170 1 86 Critical Strikes 13 | . . . 2 5 1 . 5 Actively Blocked 1 | . . . . . . . 1 Damage Taken 5512 | . 297 . 385 1758 1400 11 1661 Core 1055 | . 22 . 35 285 225 . 488 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 155 | . . . . . 93 . 62 Ignored by Resistances 1633 | . 97 . 112 510 441 3 470 Regen/Repaired (Parts) 183 | . 17 . 107 59 . . . Core Remaining (%) 82 | 100 . 91 91 48 . . . Volleys Fired 335 | 6 66 24 47 111 71 1 9 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 124 | 40 40 100 124 112 81 68 68 Shots Fired 602 | 12 132 46 92 186 113 2 19 Gun 510 | 12 132 44 69 143 99 1 10 Cannon 82 | . . . 23 35 14 1 9 Launcher 8 | . . . . 8 . . . Special 2 | . . 2 . . . . . Kinetic 368 | 12 132 44 30 44 85 2 19 Thermal 220 | . . 2 62 128 28 . . Explosive 8 | . . . . 8 . . . Electromagnetic 6 | . . . . 6 . . . Robot Hit Streak 26 | 11 26 15 10 14 10 8 14 Robot Miss Streak 5 | . 5 1 2 3 4 . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 558 | 11 90 33 71 182 144 2 25 Core Hits 255 | 5 45 10 34 82 69 1 9 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 27 | . 1 . 2 9 13 . 2 Burn 10 | . . . 2 4 4 . . Destroy 1 | . 1 . . . . . . Blast 4 | . . . . . 2 . 2 Sever 12 | . . . . 5 7 . . Melee Attacks 118 | . . . 5 49 55 . 9 Impact 5 | . . . 5 . . . . Slashing 113 | . . . . 49 55 . 9 Piercing . | . . . . . . . . Sneak Attacks 31 | . . . . 16 15 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13548 | 133 1145 395 1389 5178 4601 59 648 Guns 5736 | 133 1145 395 757 1601 1488 26 191 Cannons 1504 | . . . 411 552 320 33 188 Explosions 904 | . . . 103 801 . . . Melee 5404 | . . . 118 2224 2793 . 269 Ramming . | . . . . . . . . Kinetic 4177 | 133 1145 395 226 407 1433 59 379 Thermal 3056 | . . . 1045 1636 375 . . Explosive 801 | . . . . 801 . . . Electromagnetic 110 | . . . . 110 . . . Impact 118 | . . . 118 . . . . Slashing 5286 | . . . . 2224 2793 . 269 Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . 3 4 19 Average Corruption 2 | . . . . . 2 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 47 | . . . . . 17 20 10 Message Errors 14 | . . . . . 5 5 4 Matter Fused 11 | . . . . . 5 6 . Heat Flow Errors 4 | . . . . . 1 2 1 Energy Discharges 9 | . . . . . 3 5 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . 2 . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 740 | . . . . 351 350 . 39 Projectiles 3 | . . . . . . . 3 Explosions 15 | . . . . 15 . . . Melee 722 | . . . . 336 350 . 36 Knockbacks 6 | . . . 2 . 4 . . Impact 2 | . . . 2 . . . . Kinetic 4 | . . . . . 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage 89 | . . . 89 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 365 | . 9 20 365 306 156 184 250 Average Temperature 62 | . 3 10 60 70 15 90 107 Received Heat Transfer 1596 | . 189 . 144 567 408 . 288 Effects 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 14 | . . . 4 7 3 . . Heat Transferred 6834 | . . . 2135 3626 1073 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 91 | 100 100 100 100 71 100 . . Level 1 8 | . . . . 28 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 293 | 10 162 15 120 293 179 . . Initial 78 | . . . . 11 78 . . Average 83 | 1 66 . 64 144 64 . . Influence Increases 3347 | 20 418 46 549 1380 749 30 155 Destroy 0b10 Robot/C 1720 | . 220 . 320 660 420 20 80 Destroy 0b10 Robot/NC 510 | 20 95 45 85 155 110 . . Destroy Leader 442 | . 50 . 80 198 104 10 . Allied During Kill 9 | . . . 9 . . . . Successful Hack 143 | . 41 . 3 27 72 . . Disable Machine 45 | . 9 . 18 9 9 . . Destroy Structure 73 | . 3 1 19 46 4 . . Lose Combat Pursuer 405 | . . . 15 285 30 . 75 Influence Decreases 3337 | 20 418 46 516 1213 949 30 145 Entered New Map 144 | . . . . 22 122 . . Time Decay 2783 | 20 418 46 456 981 797 30 35 Search Patrol Dispatched 100 | . . . . 100 . . . Lost Part 250 | . . . . 110 30 . 110 Lost Ally 60 | . . . 60 . . . . Squads Dispatched 17 | . 1 . 2 4 9 . 1 Investigation 5 | . 1 . 1 2 1 . . Extermination 4 | . . . . . 4 . . Reinforcement 4 | . . . 1 2 1 . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . 1 . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 9 | . 1 . . 7 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 15 . 17 61 33 1 14 Peak Tracking Total 11 | . 3 . 6 9 6 1 11 Tactical Retreats 14 | . . . 1 9 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 5 | . 1 . 2 1 1 . . Max in Single Turn 2 | . 1 . 2 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 34 | . 9 . 3 14 8 . . Terminals 18 | . 7 . . 8 3 . . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 5 | . 1 . 1 2 1 . . Scanalyzers 4 | . . . 1 2 1 . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 91 | . 20 . 9 42 20 . . Successful 57 | . 13 . 7 27 10 . . Failed 34 | . 7 . 2 15 10 . . Catastrophic 5 | . 1 . . 4 . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 . . 3 3 . . Terminals 44 | . 15 . . 21 8 . . Fabricators 5 | . . . . . 5 . . Repair Stations 8 | . 3 . 3 2 . . . Recycling Units 10 | . 2 . 3 4 1 . . Scanalyzers 18 | . . . 3 13 2 . . Garrison Access 6 | . . . . 2 4 . . Terminal Hacks 20 | . 10 . . 7 3 . . Robot Analysis 2 | . . . . . 2 . . Prototype ID Bank 4 | . 2 . . 2 . . . Branch Access Points 2 | . 1 . . 1 . . . Alert Level 3 | . 1 . . 1 1 . . Locate Traps 2 | . 1 . . 1 . . . Maintenance Status 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Assault Status 1 | . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . 2 . 2 2 . . . Scan Component 3 | . 1 . 1 1 . . . Repair 3 | . 1 . 1 1 . . . Recycling Unit Hacks 7 | . 1 . 2 3 1 . . Report Inventory 5 | . 1 . 1 2 1 . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer 18 | . . . 3 13 2 . . Insert Component 5 | . . . 1 4 . . . Analyze 5 | . . . 1 4 . . . Retrieve Study 8 | . . . 1 5 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . 2 2 . . Terminals 3 | . . . . 1 2 . . Botnet 3 | . . . . 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 5 . 3 13 8 . . Full Trace Events 5 | . . . 2 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 1 4 . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 25 | . . . . . 25 . . Total Part Build Rating 2 | . . . . . 2 . . Part Studies Acquired 8 | . . . 1 5 2 . . Parts Repaired 3 | . 1 . 1 1 . . . Time 115 | . 26 . 51 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . . . 10 10 . . . Parts Scanalyzed 5 | . . . 1 4 . . . Part Schematics Acquired 5 | . . . 1 4 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 21 | . . . 21 . . . . Total Damage 138 | . . . 138 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Active Infowar (turns) 7536 | 1 1020 597 921 2090 1932 694 281 Optics 5917 | . . . 920 2090 1932 694 281 Sensors 4490 | . . 498 921 480 1667 682 242 Seismic 1120 | 1 1020 99 . . . . . Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 7661 | 67 1046 597 921 2090 1932 694 314 Spaces Moved 4920 | 32 623 414 587 1471 1135 481 177 Core 8 | 7 . . . . . . 1 Treads . | . . . . . . . . Legs 4444 | 25 623 414 587 1003 1135 481 176 Wheels . | . . . . . . . . Hover 468 | . . . . 468 . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 120 120 105 48 111 125 125 Average Speed 112 | 117 120 120 109 96 120 125 127 Slowest Speed 600 | 150 120 120 120 245 126 125 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 89 81 33 85 31 71 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 8 | . . 1 . . . 6 1 Spaces Dug 2 | . . 2 . . . . . Terrain Destroyed 93 | . . 2 25 62 3 . 1 Melee . | . . . . . . . . Projectile 6 | . . 2 . . 3 . 1 AOE 87 | . . . 25 62 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 6272 | 46 790 464 764 1877 1525 573 233 Wait 642 | . 78 13 99 147 199 74 32 Move 4913 | 31 622 413 586 1470 1134 480 177 Hop . | . . . . . . . . Pick Up 56 | 2 8 3 6 20 12 5 . Fast Attach 21 | 7 1 . 1 11 . . 1 Attach 28 | . . . 3 11 7 3 4 Detach 2 | . . . . 2 . . . Swap 85 | . 7 4 9 30 30 4 1 Drop 68 | . 8 3 8 26 17 6 . Fire 335 | 6 66 24 47 111 71 1 9 Melee 118 | . . . 5 49 55 . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . 4 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 511 | -10/Materials | Identified exit to Mines 528 | -10/Materials | Discovered new exit (range 4) 747 | -10/Materials | Build established: Scavenger-Mutant 762 | -10/Materials | Discovered new exit (range 10) 917 | -10/Materials | Repaired Seismic Detector 1114 | -10/Materials | Entered Mines 1172 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1317 | -10/Mines | Found DCF Scrap (12 items) 1324 | -10/Mines | Assembled infested the area 1343 | -10/Mines | Learned location of Zion (-7) 1511 | -10/Mines | Build established: Mutant 1696 | -10/Mines | Discovered new exit (range 7) 1711 | -10/Mines | Entered Materials 1711 | -9/Materials | Accompanied by 3 allies 1711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2015 | -9/Materials | Build established: Scavenger-Mutant 2592 | -9/Materials | Repaired Adv. Beam Cannon 2622 | -9/Materials | Discovered new exit (range 9) 2632 | -9/Materials | Entered another Materials area 2632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3032 | -8/Materials | Search patrols dispatched 3244 | -8/Materials | Lost 7 parts (2p3n2w) 3430 | -8/Materials | Discovered new exit (range 9) 3432 | -8/Materials | Build established: Mutant 3766 | -8/Materials | Repaired Carbon-fiber Leg 3986 | -8/Materials | Discovered new exit (range 9) 4426 | -8/Materials | Core integrity fell below 50% 4605 | -8/Materials | Discovered new exit (range 13) 4714 | -8/Materials | Identified exit to Factory 4722 | -8/Materials | Entered Factory 4722 | -7/Factory | Evolved 2 slots: Utility x2 4850 | -7/Factory | Fabricated Sensor Array (x2) 5237 | -7/Factory | Garrison activated, responded to threat 6160 | -7/Factory | Build established: Assassin 6313 | -7/Factory | Discovered new exit (range 15) 6352 | -7/Factory | Identified exit to Factory 6638 | -7/Factory | Discovered new exit (range 13) 6653 | -7/Factory | Identified exit to Lower Caves 6654 | -7/Factory | Entered Lower Caves 6722 | -7/Lower Caves | Learned Factory stockpile data 6951 | -7/Lower Caves | Build established: Skirmisher 7215 | -7/Lower Caves | Discovered new exit (range 8) 7347 | -7/Lower Caves | Identified exit to Lower Caves 7348 | -7/Lower Caves | Entered another Lower Caves area 7563 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7635 | -7/Lower Caves | Core integrity fell below 50% 7638 | -7/Lower Caves | System corruption reached 10% 7649 | -7/Lower Caves | Core integrity fell below 20% 7662 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Aluminum Leg+ fries itself beyond repair. Penetrated by Slug. Lgt. Nuclear Core fries itself beyond repair. Prc. Assault Rifle destroyed. Destroyed Imp. Deuterium Engine. Slug penetrates B-48 Gladiator. Destroyed Axe. L-41 Fighter destroyed. Melee Analysis Suite destroyed. Titanium Leg destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+3). System corrupted: IFF burst signal emitted. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Imp. Deuterium Engine destroyed. Core Shielding fries itself beyond repair. B-48 Gladiator destroyed. Power Sword destroyed. Lgt. Treads fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??#??????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ??? ##???????????????????????????????????????????? | | ??## ##??????????????###?????????????????????????? | | ### #????????????#"""??????????????????????????? | | # ##?????????? # ???????????????????????????? | | # ##??????? ? ?????????????????# ????????? | | #????? ???????????????### ????????? | | #### # ##???? #???????????????# ??????? | | #???? #???????????????? ?????? | | ####? ####### #????????? ?????? | | ## ### #????????? ??????? | | #### #"# #??????????? ??????? | | #### # % #???????????? ??????? | | #?# # # %% #???????????? ???????? | | #### ###### #???????????? ???????? | | %## ##???#% ##????######? ????????? | | ## ## #???## #????# #?# ????????? | | %#??##%#??## #????# ## #?# #????????? | | #???#%#### ##????# ## #?# #????????? | | ##???# % % % #?????# ## #?# #????????? | | ?????# ######## ## ### #????????? | | ?????###### =%= *###s p% # ##![#????????? | | ??????????# * % %= %ss###### %#????????? | | ??????????##% % Y/ ###### !!##???????? | | ?????????#### "###@ ### ## ######??? | | ## ?????????## #?# #### ##?? | | ???????????????#" ##?# ## %#??### # #?? | | ???????????????#######??####?######???# # # ##? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????## ########? | | ???????????????????????????????????????###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Melee Accuracy 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Repaired ---------- Seismic Detector | 15% | -10/Materials Adv. Beam Cannon | 17% | -9/Materials Carbon-fiber Leg | 46% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Hover Unit | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Axe | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed SixDisruptorChaincannon Manual? 0 Play Time 01:28:23 Cumulative 47.8 hours Start 2026.08.21 @ 22:29:44 End 2026.08.21 @ 23:59:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 14% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1026f39d-44a2-43eb-92a8-08d614a5b718