Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.16 @ 14:18:54 // Winter2019/RPGLIKE Player: Stryker Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1718) 1718 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 5893 Bonus ------- High Alert Combat Kills 112 Met Data Miner 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/600 Matter 291/300 Energy 246/275 System Corruption 0% Temperature Cool (95) Movement Treading (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Armored Treads Armored Wheel > --- UTILITY (5) ------ Coolant Injector Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy EM Shotgun Heavy Ion Cannon Gauss Rifle Flak Gun > --- INVENTORY (3) ---- Large Matter Pod (150) Kinecellerator Weapon Cycler Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Wheel > --- UTILITY ---------- Coolant Injector Advanced Signal Interpreter Kinecellerator Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Ion Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Large Matter Pod Improved Sensor Array Improved Terrain Scanner [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Large Matter Pod Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 8 | 4 . 2 1 . . 1 . . . Power . | . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . Utility 4 | 2 . 2 . . . . . . . Weapon 3 | 1 . . 1 . . 1 . . . Parts Attached 52 | 5 5 5 17 4 7 5 4 . . Power 1 | . . . 1 . . . . . . Engine 1 | . . . 1 . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . 6 1 3 . . . . Treads 6 | 1 . . 3 1 1 . . . . Leg . | . . . . . . . . . . Wheel 5 | 1 . . 2 . 2 . . . . Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Utility 26 | 2 4 3 7 . 2 4 4 . . Device 18 | 1 1 2 5 . 1 4 4 . . Storage 2 | . 2 . . . . . . . . Processor 4 | 1 1 . 1 . 1 . . . . Hackware . | . . . . . . . . . . Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 13 | 1 1 2 3 3 2 1 . . . Energy Gun 6 | 1 1 . 1 3 . . . . . Energy Cannon 4 | . . 2 1 . 1 . . . . Ballistic Gun 2 | . . . . . 1 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . Average Slot Usage (%) 99 | . 98 99 99 99 99 100 100 100 . Engine 9 | . 12 10 9 9 9 8 8 8 . Treads 9 | . 12 10 8 9 8 8 8 8 . Wheel 9 | . 12 10 8 9 8 8 8 8 . Device 24 | . 12 22 27 27 27 25 25 25 . Storage 1 | . 10 . . . . . . . . Processor 9 | . 12 10 9 9 9 8 8 8 . Protection 7 | . . 10 9 9 9 8 8 8 . Energy Gun 10 | . 25 11 9 8 9 8 8 8 . Energy Cannon 7 | . . 10 9 9 9 8 8 8 . Ballistic Gun 4 | . . . . . 2 12 16 16 . Ballistic Cannon 3 | . . . 8 9 6 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 9 13 23 37 36 36 39 42 39 . Greatest Support 28 | 20 20 20 28 20 28 20 20 12 . Greatest Overweight (x) 3 | . . 1 2 2 2 3 3 3 . Average Overweight (x) 1 | . . . 1 1 1 2 2 3 . Largest Inventory Capacity 3 | 1 1 2 3 3 3 3 3 3 3 Average Capacity 2 | 1 1 1 2 3 3 3 3 3 3 Most Carried 3 | 1 1 2 3 3 3 3 3 3 3 Average Carried 2 | . . 1 2 3 2 3 3 3 3 Final Capacity 3 | 1 1 2 3 3 3 3 3 3 3 Final Carried 3 | 1 1 2 3 3 3 3 3 3 3 Class Distribution -------------------- 56% | Skirmisher 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Matter Collected 1183 | 250 190 50 357 115 30 115 76 . . Remotely 140 | 20 120 . . . . . . . . Salvage Created 1836 | 90 224 171 614 259 30 376 72 . . Parts 127 | 3 14 19 60 10 5 8 8 . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 8 8 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 47 | . 9 6 20 5 . 4 3 . . Guns 23 | . 7 3 6 2 . 3 2 . . Cannons 20 | . . 3 13 3 . . 1 . . AOE 4 | . 2 . 1 . . 1 . . . Classes Destroyed 10 | 2 2 2 3 . . 1 . . . Builder 2 | . . 1 . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 17 | . 3 4 7 . . . 3 . . Grunt 17 | . 6 . 8 1 . 2 . . . Brawler 1 | . . . . . . 1 . . . Sentry 11 | . . 2 5 3 . 1 . . . Hunter 2 | . . . 1 1 . . . . . Best Kill Streak 5 | 1 3 2 5 2 1 3 3 . . Combat Bots Only 5 | . 3 2 5 2 . 3 3 . . Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . 1 . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Damage Taken 2469 | . 350 289 746 491 . 135 439 . 19 Core 1964 | . 282 230 583 392 . 103 359 . 15 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 1750 | . 208 197 569 364 . 103 294 . 15 Core Remaining (%) 84 | 100 100 86 . 52 . . . . . Volleys Fired 151 | 6 25 14 49 21 4 15 16 . 1 Largest 4 | 2 2 2 3 3 2 3 4 . 4 Hottest 174 | 90 90 100 169 174 115 143 171 . 171 Shots Fired 336 | 12 50 28 132 52 5 25 28 . 4 Gun 168 | 12 50 14 48 16 1 12 12 . 3 Cannon 168 | . . 14 84 36 4 13 16 . 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 69 | . . . 39 15 . 5 8 . 2 Thermal 151 | 12 25 14 45 21 4 13 16 . 1 Explosive . | . . . . . . . . . . Electromagnetic 116 | . 25 14 48 16 1 7 4 . 1 Robot Hit Streak 26 | 5 9 5 24 9 9 26 22 . 9 Robot Miss Streak 6 | 2 6 3 5 3 . 1 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 196 | 8 30 17 78 35 1 14 9 . 4 Core Hits 96 | 3 15 10 39 9 1 11 6 . 2 Critical Hits 1 | . . . . 1 . . . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4241 | 85 449 301 1943 714 12 481 155 . 101 Guns 1826 | 85 347 119 582 262 12 244 101 . 74 Cannons 1782 | . . 182 1008 403 . 108 54 . 27 Explosions 596 | . 102 . 316 49 . 129 . . . Melee . | . . . . . . . . . . Ramming 37 | . . . 37 . . . . . . Kinetic 681 | . . . 393 142 . 72 23 . 51 Thermal 1859 | 85 239 182 725 310 . 237 54 . 27 Explosive 206 | . . . 206 . . . . . . Electromagnetic 1458 | . 210 119 582 262 12 172 78 . 23 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 2 . . . . . Average Corruption 2 | . . . 2 2 . . . . . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . 1 2 . . . . . Message Errors 1 | . . . 1 . . . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . 3 79 . . 17 . . . Projectiles 6 | . . 3 3 . . . . . . Explosions 90 | . . . 73 . . 17 . . . Melee 3 | . . . 3 . . . . . . Knockbacks 8 | . . . 7 1 . . . . . Impact 2 | . . . 2 . . . . . . Kinetic 5 | . . . 4 1 . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 164 | . 33 . 83 48 . . . . . Shots 5 | . 2 . 2 1 . . . . . Rammed 7 | . . . 7 . . . . . . Targets Rammed 7 | . . . 7 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 494 | 90 252 36 494 435 72 188 168 . 86 Average Temperature 100 | 38 94 11 125 124 27 94 89 . 64 Received Heat Transfer 555 | . 96 45 225 108 . 72 . . 9 Effects 8 | . . . 6 2 . . . . . Shutdowns 2 | . . . 1 1 . . . . . Energy Bleed 2 | . . . 2 . . . . . . Interference 3 | . . . 3 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 3 1 . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | 1 1 . . 2 . . . . . Heat Transferred 3255 | 223 557 296 1270 550 . 248 74 . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 2 . 2 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Peak Influence 822 | 10 283 242 822 585 206 . . . . Average Influence 257 | 4 129 120 377 404 138 . . . . Maximum Alert Level 3 | . 1 1 3 2 1 . . . . Low Security (%) 50 | 100 72 77 26 . 98 . . . . Level 1 27 | . 27 22 29 63 1 . . . . Level 2 20 | . . . 41 36 . . . . . Level 3 . | . . . 2 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 2 4 1 . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 1 2 4 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Distress Signals 10 | . . 3 7 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 16 16 36 11 2 5 3 . 5 Peak Tracking Total 6 | . 5 6 5 4 1 4 3 . . Tactical Retreats 13 | . 2 4 2 4 . 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 6 | . 1 . 2 3 . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 15 | . 4 2 2 3 . . . 4 . Terminals 11 | . 4 2 2 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 50 | . 9 4 5 8 . . . 24 . Successful 39 | . 5 1 4 5 . . . 24 . Failed 11 | . 4 3 1 3 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 5 2 3 3 . . . . . Terminals 26 | . 9 4 5 8 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 33 | . 3 1 2 3 . . . 24 . Record 11 | . . . . . . . . 11 . Part Schematic 4 | . . . . . . . . 4 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 5 | . 2 . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . 6 2 4 5 . . . . . Terminals 6 | . 2 . 2 2 . . . . . Botnet 6 | . 2 . 2 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 2 2 3 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 14 | . . . 14 . . . . . . Highest-Rated Ally 14 | . . . 14 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Turns Passed 4624 | 70 504 465 1214 430 521 809 508 101 2 Spaces Moved 3014 | 41 295 321 714 259 434 579 286 85 . Core . | . . . . . . . . . . Treads 398 | 2 136 3 105 40 1 93 18 . . Legs 2 | 2 . . . . . . . . . Wheels 2614 | 37 159 318 609 219 433 486 268 85 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 100 100 100 110 110 110 110 120 120 . Average Speed 120 | 103 127 109 120 122 110 128 125 120 . Slowest Speed 210 | 160 160 180 180 190 190 190 210 120 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 39 | 4 56 43 62 43 12 65 43 65 3 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 1 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 5 | . . . . . . 2 3 . . Spaces Dug 8 | . . . . . 1 1 6 . . Terrain Destroyed 108 | . 6 1 58 20 2 12 9 . . Melee . | . . . . . . . . . . Projectile 47 | . . 1 21 13 2 1 9 . . AOE 61 | . 6 . 37 7 . 11 . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Total 3711 | 54 373 403 961 329 472 622 412 84 1 Wait 389 | . 29 54 128 36 14 24 104 . . Move 3004 | 40 294 320 713 258 433 578 284 84 . Hop . | . . . . . . . . . . Pick Up 7 | 1 2 1 1 . 2 . . . . Fast Attach 29 | 5 3 4 7 3 6 1 . . . Attach 1 | . 1 . . . . . . . . Detach 2 | 1 1 . . . . . . . . Swap 22 | . 1 1 10 1 1 4 4 . . Drop 30 | 1 4 2 11 4 8 . . . . Fire 151 | 6 25 14 49 21 4 15 16 . 1 Melee . | . . . . . . . . . . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . . 6 . . . . . . Escape Stasis 1 | . . . . . . . 1 . . Rewire 6 | . . . 6 . . . . . . Trap . | . . . . . . . . . . Miscellaneous 62 | . 13 7 29 6 4 . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 71 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 5) 337 | -10/Materials | Build established: Mutant 360 | -10/Materials | Identified exit to Mines 532 | -10/Materials | Discovered new exit (range 12) 562 | -10/Materials | Identified exit to Materials 575 | -10/Materials | Entered another Materials area 577 | -9/Materials | Reached level 2 577 | -9/Materials | Upgraded with Utility slot (x1) 726 | -9/Materials | Reached level 3 981 | -9/Materials | Discovered new exit (range 13) 983 | -9/Materials | Identified exit to Mines 994 | -9/Materials | Identified exit to Materials 1004 | -9/Materials | Upgraded with Utility slot (x1) 1040 | -9/Materials | Entered another Materials area 1042 | -8/Materials | Reached level 4 1047 | -8/Materials | Upgraded with Weapon slot (x1) 1236 | -8/Materials | Reached level 5 1301 | -8/Materials | Build established: Skirmisher 1713 | -8/Materials | Discovered new exit (range 16) 1750 | -8/Materials | Identified exit to Storage 1908 | -8/Materials | Discovered new exit (range 14) 1983 | -8/Materials | Identified exit to Factory 2119 | -8/Materials | Reached level 6 2254 | -8/Materials | Entered Storage 2408 | -8/Storage | Discovered new exit (range 16) 2497 | -8/Storage | Reached level 7 2512 | -8/Storage | Discovered exit to Factory (range 8) 2591 | -8/Storage | Core integrity fell below 50% 2684 | -8/Storage | Entered Factory 2686 | -7/Factory | Reached level 8 2781 | -7/Factory | Discovered new exit (range 16) 2801 | -7/Factory | Identified exit to Lower Caves 3205 | -7/Factory | Entered Lower Caves 3307 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3388 | -7/Lower Caves | Reached level 9 3499 | -7/Lower Caves | Spotted B-75 Beast 3579 | -7/Lower Caves | Encountered a Warlord checkpoint 3593 | -7/Lower Caves | Learned location of Zion (-6) 3606 | -7/Lower Caves | Upgraded with Weapon slot (x1) 3994 | -7/Lower Caves | Discovered new exit (range 7) 3999 | -7/Lower Caves | Identified exit to Lower Caves 4014 | -7/Lower Caves | Entered another Lower Caves area 4016 | -7/Lower Caves | Core integrity fell below 50% 4103 | -7/Lower Caves | Discovered new exit (range 16) 4127 | -7/Lower Caves | Identified exit to Factory 4403 | -7/Lower Caves | Crushed by falling debris 4404 | -7/Lower Caves | Core integrity fell below 20% 4442 | -7/Lower Caves | Discovered new exit (range 14) 4456 | -7/Lower Caves | Identified exit to Data Miner 4522 | -7/Lower Caves | Entered Data Miner 4522 | -7/Data Miner | Discovered new exit (range 6) 4524 | -7/Data Miner | Reached level 10 4528 | -7/Data Miner | Identified exit to Proximity Caves 4543 | -7/Data Miner | Met Data Miner 4570 | -7/Data Miner | Learned location of Section 7 (-2) 4570 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4591 | -7/Data Miner | Received God Mode back door access code from Data Miner 4623 | -7/Data Miner | Entered Proximity Caves 4625 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4625 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Imp. Lightning Gun Adv. Beam Rifle >>Prototype ID Bank Downloading prototype IDs... Cld. Deuterium Engine Exp. Sensor Array >>Prototype ID Bank Downloading prototype IDs... Adv. EMP Blaster Exp. Sensor Array Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\NRGK to gain control via the back door I've installed. Now off with you. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 04624_ S-27 Virus springs to life. 04624_ G-50 Soldier springs to life. 04625_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????#??#???#?????????????????????? | | ????????????????????????????????????????????????? | | ?????????????#?#??????##????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ???????????????#??????# ????????????????????????? | | ?????????????#?#"???g?# ????????????????????????? | | ???????????????#" ?gs?# ###?#???????????????????? | | ????????????????" sl??# ##???#????????????????? | | ???????????????### ### ##????????#??????????? | | ??????????#??# # gls# ##??????????????????? | | ?????????????# $ Y ##########?????????? | | ?????????????# #?????????? | | ????????#??????????# @ #?????????? | | ??????????????????# #####??????????????? | | ?????????????????# ## #####??????????????????? | | ???????????????# ??###??????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ???#?????? ????????????????????? | | ??????????????##???????????????????? ???????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????#?????????????????????????? | | ???????????????????? ?????????#?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 1 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Levels Raised 9 | . . 2 3 1 1 1 . 1 . XP Earned 17771 | 3000 1215 2285 4255 2066 1500 950 850 650 1000 XP Spent 14520 | 2550 . 3120 1550 . 6200 1100 . . . Upgrades 27 | 5 . 5 2 . 14 1 . . . Propulsion Slot 1 | 1 . . . . . . . . . Utility Slot 4 | 2 . 2 . . . . . . . Weapon Slot 3 | 1 . . 1 . . 1 . . . Inventory Capacity 3 | 1 . 1 1 . . . . . . Sight Range 2 | . . . . . 2 . . . . Terrain Scan Density 2 | . . 2 . . . . . . . Ranged Accuracy 4 | . . . . . 4 . . . . KI Resistance % 4 | . . . . . 4 . . . . TH Resistance % 4 | . . . . . 4 . . . . Protomatter Created 765 | . 158 63 424 98 . . 22 . . Integrity Restored 1359 | . 282 147 645 126 93 . 66 . . Core 1359 | . 282 147 645 126 93 . 66 . . Protomatter Decayed 366 | . 32 14 209 56 . . 55 . . Game ------ Seed GravmagSuspensionMultirail Manual? 0 Play Time 01:03:13 Cumulative 578.5 hours Start 2019.12.16 @ 11:47:53 End 2019.12.16 @ 14:18:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type - Total 23 Types 17/1/2/3/0/0/0 Lore% 60 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7266ae45-fd54-4601-9fcb-c374659c269d