Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.18 @ 00:23:36 Player: hyperbole Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1469) 1469 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 5434 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 97/100 System Corruption 5% Temperature Cool (11) Movement Walking (120) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Improved Medium Laser > --- INVENTORY (4) ---- Faulty Precision Shock Rifle Gauss Rifle Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- High-capacity Battery Precision Shock Rifle Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Grenade Launcher Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Slots Evolved 8 | . . 2 . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 2 . Weapon 2 | . . 2 . . . . . Parts Attached 43 | 6 8 9 4 . 5 9 2 Power 5 | 1 . 2 1 . . 1 . Engine 4 | 1 . 2 1 . . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 9 | 2 2 1 1 . . 2 1 Treads . | . . . . . . . . Leg 9 | 2 2 1 1 . . 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 3 . 1 . 3 . . Device 2 | . 1 . . . 1 . . Storage 4 | 1 1 . 1 . 1 . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 21 | 2 3 6 1 . 2 6 1 Energy Gun 5 | 1 . . 1 . 1 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 3 5 . . 1 3 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 20 | . 5 1 2 . 3 8 1 Power 3 | . 1 . . . . 2 . Propulsion 7 | . 2 . 1 . 1 3 . Utility 2 | . . . . . . 1 1 Weapon 8 | . 2 1 1 . 2 2 . Highest Loss Streak 5 | . 4 1 1 . 3 5 1 Average Slot Usage (%) 80 | . 95 98 99 100 81 55 6 Engine 7 | . 12 9 11 11 7 1 . Leg 17 | . 27 22 21 22 13 3 1 Device 2 | . 10 . . . 1 . . Storage 11 | . 14 11 11 11 13 12 . Processor 7 | . 1 11 11 11 7 6 1 Protection 1 | . . . . . 7 5 . Energy Gun 4 | . 5 . 2 11 5 3 2 Ballistic Gun 27 | . 21 43 41 33 23 18 . Naked Turns 89 | . . . . . . . 89 Heaviest Build 42 | 12 17 24 34 34 42 42 3 Greatest Support 31 | 3 20 20 20 20 20 31 20 Greatest Overweight (x) 13 | 3 1 1 1 1 3 13 . Average Overweight (x) . | 2 . . 1 1 1 4 . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 4 Average Capacity 8 | 5 6 8 9 10 10 9 4 Most Carried 10 | 1 8 8 10 10 10 10 4 Average Carried 7 | . 4 7 9 9 9 8 3 Final Capacity 10 | 6 8 8 10 10 10 4 4 Final Carried 10 | 1 6 7 9 10 10 4 4 Class Distribution -------------------- 48% | Scavenger-Gunner 31% | Mutant 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Matter Collected 1515 | 151 300 458 187 326 . 93 . Remotely . | . . . . . . . . Salvage Created 2113 | . 437 679 323 486 65 123 . Parts 154 | . 29 52 23 43 4 3 . Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Combat Hostiles Destroyed 53 | . 11 16 6 15 1 4 . Guns 50 | . 11 14 6 15 1 3 . AOE 3 | . . 2 . . . 1 . Classes Destroyed 10 | . 5 2 . 2 . 1 . Builder 1 | . 1 . . . . . . Hauler 2 | . 2 . . . . . . Recycler 4 | . . . . 4 . . . Drone 15 | . . . . 15 . . . Watcher 3 | . 1 2 . . . . . Swarmer 8 | . 6 2 . . . . . Grunt 16 | . 5 8 . . . 3 . Brawler 1 | . . 1 . . . . . Sentry 12 | . . 5 6 . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | . 4 5 2 4 1 1 . Combat Bots Only 4 | . 4 3 2 3 1 1 . Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 2 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Damage Taken 3464 | . 542 438 262 . 288 1398 536 Core 1145 | . 49 121 104 . 21 387 463 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 80 . . 43 97 . . Volleys Fired 165 | . 46 41 16 40 5 17 . Largest 4 | . 2 4 4 4 4 4 . Hottest 140 | . 60 86 122 122 125 140 . Shots Fired 538 | . 86 155 64 160 20 53 . Gun 529 | . 86 152 64 160 20 47 . Cannon . | . . . . . . . . Launcher 9 | . . 3 . . . 6 . Special . | . . . . . . . . Kinetic 450 | . 67 152 61 120 15 35 . Thermal 79 | . 19 . 3 40 5 12 . Explosive 9 | . . 3 . . . 6 . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 7 12 11 4 4 6 . Robot Miss Streak 16 | . 4 11 3 16 2 5 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 251 | . 49 80 41 36 13 32 . Core Hits 122 | . 25 35 11 20 4 27 . Critical Hits 3 | . . 1 2 . . . . Critical Kills 3 | . . 1 2 . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4195 | . 649 982 511 611 152 1272 18 Guns 3096 | . 535 785 511 611 92 562 . Cannons . | . . . . . . . . Explosions 1069 | . 114 197 . . 60 698 . Melee . | . . . . . . . . Ramming 30 | . . . . . . 12 18 Kinetic 2500 | . 407 785 466 363 63 416 . Thermal 710 | . 242 . 45 248 29 146 . Explosive 955 | . . 197 . . 60 698 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 . . . . 3 5 Average Corruption 2 | . 1 . . . . 1 4 Corruption Purged . | . . . . . . . . Effects 9 | . 2 . . . . . 7 Message Errors 3 | . 1 . . . . . 2 Matter Fused 4 | . . . . . . . 4 Energy Discharges 1 | . . . . . . . 1 Targeting Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 217 | . 123 . . . 72 22 . Projectiles . | . . . . . . . . Explosions 217 | . 123 . . . 72 22 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 236 | . 88 . . . 137 3 8 Shots 3 | . 1 . . . 2 . . Rammed 5 | . . . . . . 2 3 Targets Rammed 6 | . . . . . . 3 3 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 262 | . 6 108 108 262 249 226 . Average Temperature 72 | . 6 35 38 93 130 76 . Received Heat Transfer 1206 | . 150 87 90 . 48 621 210 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1472 | . 325 . 111 629 74 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Peak Influence 989 | . 327 456 297 217 989 545 274 Initial 912 | . . 27 143 14 912 483 171 Average 279 | . 168 224 167 96 926 451 180 Maximum Alert Level 3 | . 1 2 1 1 3 2 1 Low Security (%) 51 | 100 70 37 74 91 . . 80 Level 1 26 | . 29 50 25 8 . 39 19 Level 2 13 | . . 12 . . . 60 . Level 3 7 | . . . . . 100 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 2 1 . . 4 3 Investigation 3 | . . 1 1 . . . 1 Extermination 1 | . . . . . . 1 . Reinforcement 9 | . 3 1 . . . 3 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 21 22 7 24 1 19 14 Peak Tracking Total 9 | . 4 4 2 3 1 9 9 Tactical Retreats 5 | . 1 . . . . 1 3 Traps | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Traps Triggered 5 | . 1 . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Machines Disabled 3 | . 1 . . . 2 . . Max in Single Turn 1 | . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Machines Accessed 20 | . 5 2 4 5 . . 4 Terminals 19 | . 4 2 4 5 . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 15 4 8 17 . . 9 Successful 33 | . 10 1 5 11 . . 6 Failed 20 | . 5 3 3 6 . . 3 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 4 . . . . Terminals 50 | . 12 4 8 17 . . 9 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 32 | . 9 1 5 11 . . 6 Record 5 | . 1 . . 2 . . 2 Prototype ID Bank 5 | . . . 2 3 . . . Open Door 2 | . . . . . . . 2 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 5 | . 2 1 1 . . . 1 Hauler Manifests 3 | . 1 . 1 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 5 | . 2 . . 2 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 2 2 5 . . 1 Full Trace Events 7 | . 1 1 1 3 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Total Allies 3 | . . . . . . . 3 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . . 12 Total Damage 233 | . . . . . . . 233 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Turns Passed 3299 | 61 626 476 458 510 260 656 252 Spaces Moved 1846 | 29 377 253 256 239 131 200 361 Core 390 | 29 . . . . . 65 296 Treads . | . . . . . . . . Legs 1456 | . 377 253 256 239 131 135 65 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 50 50 Average Speed 141 | 181 120 129 150 150 176 285 62 Slowest Speed 700 | 200 150 150 150 150 210 700 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 87 29 46 78 4 8 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 106 | . 40 19 . . 33 14 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 105 | . 40 19 . . 33 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Ext Total 2199 | 35 465 325 296 291 152 248 387 Wait 59 | . 25 . 9 11 . 9 5 Move 1839 | 28 376 252 255 238 130 199 361 Hop . | . . . . . . . . Pick Up 38 | 1 9 12 7 1 7 . 1 Fast Attach 13 | 6 1 2 . . 1 2 1 Attach 17 | . 4 3 2 . 4 3 1 Detach 3 | . . . . . . 3 . Swap 13 | . 3 4 2 . . 4 . Drop 30 | . 1 11 5 . 5 8 . Fire 165 | . 46 41 16 40 5 17 . Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 4 | . . . . . . 3 1 Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Lost 4 parts (1p2n1w) 666 | -10/Materials | Discovered new exit (range 8) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Weapon x2 1038 | -9/Materials | Build established: Scavenger-Gunner 1135 | -9/Materials | Discovered new exit (range 16) 1164 | -9/Materials | Entered Storage 1418 | -9/Storage | Core integrity fell below 50% 1616 | -9/Storage | Used back door to open Recycling access 1616 | -9/Storage | Discovered new exit (range 5) 1622 | -9/Storage | Entered Recycling 1641 | -9/Recycling | Spotter reported a threat 1651 | -9/Recycling | Spotter reported a threat 1719 | -9/Recycling | Spotter reported a threat 1722 | -9/Recycling | Spotter reported a threat 1763 | -9/Recycling | Spotter reported a threat 1763 | -9/Recycling | Spotter reported a threat 1765 | -9/Recycling | Spotter reported a threat 1782 | -9/Recycling | Spotter reported a threat 1834 | -9/Recycling | Spotter reported a threat 1904 | -9/Recycling | Spotter reported a threat 1904 | -9/Recycling | Spotter reported a threat 1915 | -9/Recycling | Spotter reported a threat 1952 | -9/Recycling | Spotter reported a threat 1952 | -9/Recycling | Spotter reported a threat 1982 | -9/Recycling | Spotter reported a threat 1996 | -9/Recycling | Spotter reported a threat 1996 | -9/Recycling | Spotter reported a threat 2041 | -9/Recycling | Spotter reported a threat 2041 | -9/Recycling | Spotter reported a threat 2048 | -9/Recycling | Spotter reported a threat 2064 | -9/Recycling | Discovered new exit (range 16) 2092 | -9/Recycling | Spotter reported a threat 2092 | -9/Recycling | Spotter reported a threat 2132 | -9/Recycling | Entered Factory 2132 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2296 | -7/Factory | Discovered new exit (range 15) 2380 | -7/Factory | Lost 3 parts (1n2w) 2392 | -7/Factory | Entered another Factory area 2392 | -6/Factory | Evolved 2 slots: Utility x2 2869 | -6/Factory | Build established: Gunner 3042 | -6/Factory | Discovered new exit (range 13) 3048 | -6/Factory | Entered Extension 3068 | -6/Extension | Lost 5 parts (1p2n1u1w) 3117 | -6/Extension | Spotted B-75 Beast 3120 | -6/Extension | Core integrity fell below 50% 3178 | -6/Extension | Rescued a captive Derelict 3180 | -6/Extension | Core integrity fell below 20% 3192 | -6/Extension | Rescued a captive Derelict 3193 | -6/Extension | Rescued a captive Derelict 3279 | -6/Extension | Build established: Mutant 3300 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Layout(Zone) Retrieving Zone 8E layout... Downloaded map data. >>Traps(Locate) Found 4 traps in 1 array: 4x Stasis Trap Map updated. >>Query(Garrison) Network of corridors linking [Complex 0b10] zones to facilitate movement of combat squads responding to threats. Major entrances are reinforced [Garrison Access] points. Garrisons also house the relays responsible for transmitting commands and remotely augmenting the system defenses of activated squads. 03259_ ALERT: Suspicious activity at Terminal E004. Dispatching Investigation squad. 03263_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E014. 03279_ System corrupted: Energy discharge (-35). 03299_ Slammed into U-05 Engineer. 03299_ U-05 Engineer sends out distress signal. 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