Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 18:48:49 Player: VisuLies Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2553) 2553 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 6233 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 161 Friendly Fire -105 Cogmind --------- Core Integrity 803/850 Matter 8/300 Energy 1/150 System Corruption 2% Temperature Cool (12) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Shield Generator Hacking Suite > --- WEAPON (4) ------- Grenade Launcher Mini Grenade Launcher > --- INVENTORY (20) --- Airjet Gravmag System Advanced Heat Sink Advanced Heat Sink Small Storage Unit Trap Scanner Advanced Signal Interpreter Reaction Control System Core Shielding Core Shielding Hardened Medium Armor Plating Improved Hacking Suite System Shield System Shield Component Analysis Suite Trap Extractor (0/4) Remote Datajack Powered Hammer Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Terrain Scanner Reaction Control System Core Shielding Hacking Suite > --- WEAPON ----------- Assault Rifle Battle Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Advanced Heat Sink Core Shielding Core Shielding Core Shielding Light Armor Plating Trap Extractor Particle Gun Heavy Laser Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flightbrick Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . . 2 . 1 Weapon 2 | . . . . 1 1 Parts Attached 89 | 8 9 4 37 28 3 Power 19 | 2 1 . 7 9 . Engine 9 | 2 1 . 3 3 . Core 10 | . . . 4 6 . Reactor . | . . . . . . Propulsion 17 | 2 2 . 7 6 . Treads 2 | . 2 . . . . Leg 10 | . . . 6 4 . Wheel 3 | 2 . . . 1 . Hover 1 | . . . . 1 . Flight 1 | . . . 1 . . Utility 18 | 2 3 . 10 2 1 Device 10 | 1 1 . 6 1 1 Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware 2 | . 1 . 1 . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 35 | 2 3 4 13 11 2 Energy Gun 7 | . . . 3 4 . Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 12 | 2 3 2 5 . . Ballistic Cannon 2 | . . . 1 1 . Launcher 7 | . . 1 3 2 1 Special Weapon 2 | . . 1 . 1 . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 29 | . 2 . 8 15 4 Power 6 | . . . 1 5 . Propulsion 7 | . 1 . . 5 1 Utility 4 | . . . 2 2 . Weapon 12 | . 1 . 5 3 3 Highest Loss Streak 8 | . 1 . 4 8 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 99 99 77 90 84 Engine 8 | . 13 14 4 1 . Core 3 | . . . 3 11 6 Treads 11 | . 8 28 . . . Leg 6 | . . . 7 21 13 Wheel 4 | . 18 . . . 6 Flight 1 | . . . 5 . . Device 5 | . 6 . 11 6 13 Storage 11 | . 14 14 8 7 6 Processor 2 | . . . 5 4 6 Hackware 10 | . 6 14 9 9 6 Protection 1 | . . . 6 . . Energy Gun 1 | . . . 3 4 . Energy Cannon 2 | . . . 2 4 11 Ballistic Gun 13 | . 28 18 6 . . Ballistic Cannon 2 | . . . 2 6 6 Launcher 4 | . . 8 . 3 6 Peak Build Rating 59 | 9 11 15 59 43 50 Average Rating 25 | 5 9 12 44 35 48 On Entrance 17 | . 9 11 15 28 43 Naked Turns . | . . . . . . Heaviest Build 73 | 14 53 49 58 66 73 Greatest Support 50 | 32 40 40 45 50 28 Greatest Overweight (x) 19 | . 2 1 19 2 2 Average Overweight (x) 1 | . . 1 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 Most Carried 20 | 6 17 20 20 20 20 Average Carried 15 | 4 12 17 15 16 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 15 19 16 20 19 Class Distribution -------------------- 59% | Mutant 18% | Scavenger-Mutant 17% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 2187 | 414 391 167 933 260 22 Remotely . | . . . . . . Salvage Created 2953 | 196 680 24 1746 200 107 Parts 179 | 11 57 1 92 8 10 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 64 | . 18 1 37 4 4 Guns 42 | . 18 . 22 2 . Cannons 6 | . . . 3 1 2 AOE 16 | . . 1 12 1 2 Classes Destroyed 13 | 3 4 1 4 1 . Worker 5 | 2 . . 3 . . Builder 4 | . . . 4 . . Tunneler 4 | 4 . . . . . Hauler 3 | . . . 3 . . Recycler 5 | 1 1 . 3 . . Mechanic 1 | . . . 1 . . Operator 7 | . 3 . 2 1 1 Watcher 5 | . 1 . 3 1 . Swarmer 18 | . 8 . 6 1 3 Grunt 38 | . 10 . 25 2 1 Duelist 1 | . . . 1 . . Sentry 6 | . . 1 5 . . Programmer 1 | . . . . 1 . Best Kill Streak 19 | 2 5 1 19 2 3 Combat Bots Only 9 | . 4 1 9 2 3 Max Kills in Single Turn 8 | 1 1 1 8 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 469 | . 66 10 214 89 90 Missed 129 | . 19 1 51 19 39 Damage Taken 5051 | . 472 133 2589 1443 414 Core 632 | . 101 31 257 196 47 Absorbed by Shields 153 | . . . . . 153 Redirected to Shielding 37 | . . . 37 . . Regen/Repaired (Parts) 169 | . 37 . 47 85 . Core Remaining (%) 68 | 100 . 47 53 72 . Volleys Fired 270 | 35 65 7 127 26 10 Largest 4 | 2 2 2 2 3 4 Hottest 209 | 40 40 100 104 169 209 Shots Fired 553 | 70 131 12 245 69 26 Gun 407 | 70 131 5 184 17 . Cannon 104 | . . . 37 49 18 Launcher 39 | . . 4 24 3 8 Special 3 | . . 3 . . . Kinetic 382 | 70 131 5 144 24 8 Thermal 111 | . . 3 77 31 . Explosive 39 | . . 4 24 3 8 Electromagnetic 21 | . . . . 11 10 Robot Hit Streak 25 | 4 8 13 25 5 7 Robot Miss Streak 9 | 3 5 . 5 8 9 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 331 | 37 73 6 167 32 16 Core Hits 207 | 12 39 3 120 17 16 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 7 | . 1 . 3 3 . Burn 5 | . . . 3 2 . Destroy 1 | . 1 . . . . Blast 1 | . . . . 1 . Melee Attacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7297 | 397 906 89 4504 836 565 Guns 3096 | 397 875 28 1695 101 . Cannons 1481 | . . . 564 677 240 Explosions 2644 | . . 61 2227 52 304 Melee . | . . . . . . Ramming 76 | . 31 . 18 6 21 Kinetic 3027 | 397 875 28 1247 382 98 Thermal 1929 | . . . 1577 352 . Explosive 2079 | . . 61 1662 52 304 Electromagnetic 186 | . . . . 44 142 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 2 2 4 2 Average Corruption 1 | . 2 2 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 76 | . 15 29 17 8 7 Message Errors 17 | . 4 6 3 1 3 Matter Fused 21 | . 1 12 2 5 1 Heat Flow Errors 9 | . 2 4 1 . 2 Energy Discharges 4 | . 3 1 . . . Parts Rejected 2 | . . . 1 1 . Parts Fused 1 | . 1 . . . . Data Loss (minor) 13 | . . 5 6 1 1 Data Loss (major) 2 | . 1 . 1 . . Misfires 6 | . 2 1 3 . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 133 | . . . 131 2 . Projectiles 34 | . . . 32 2 . Explosions 99 | . . . 99 . . Melee . | . . . . . . Knockbacks 10 | . . . 6 4 . Impact . | . . . . . . Kinetic 10 | . . . 6 4 . Secondary . | . . . . . . Self-Inflicted Damage 221 | . 15 . 98 55 53 Shots 10 | . . . 6 2 2 Rammed 10 | . 6 . 3 . 1 Targets Rammed 11 | . 6 . 3 1 1 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 411 | . 109 222 170 297 411 Average Temperature 73 | . 29 93 29 118 129 Received Heat Transfer 1756 | . 150 63 1368 108 67 Effects 4 | . . . . 1 3 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . 1 . Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 5 . . Heat Transferred 3521 | . . . 2744 777 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Peak Influence 702 | 35 355 . 702 102 147 Initial 59 | . 22 . . 59 . Average 141 | 14 161 . 265 43 27 Maximum Alert Level 3 | . 1 . 3 . . Low Security (%) 74 | 100 59 . 53 100 100 Level 1 17 | . 40 . 22 . . Level 2 6 | . . . 20 . . Level 3 1 | . . . 4 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 3 . 9 8 2 Investigation 6 | . . . 2 3 1 Extermination 1 | . . . . 1 . Reinforcement 8 | . 3 . 4 . 1 Assault 1 | . . . . 1 . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 5 | . 3 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 37 1 53 13 8 Peak Tracking Total 10 | . 5 1 10 4 3 Tactical Retreats 4 | . 1 . 1 1 1 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 4 | . . . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 11 | . 1 1 7 1 1 Max in Single Turn 5 | . 1 1 5 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 20 | . 6 . 6 6 2 Terminals 12 | . 4 . 4 2 2 Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 . 1 1 . Recycling Units 3 | . 1 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 68 | . 14 . 28 16 10 Successful 48 | . 10 . 21 12 5 Failed 20 | . 4 . 7 4 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 42 | . 8 . 19 5 10 Fabricators 2 | . . . . 2 . Repair Stations 14 | . 3 . 8 3 . Recycling Units 8 | . 3 . 1 4 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 28 | . 6 . 13 4 5 Open DSF 2 | . . . . 1 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 3 | . 2 . 1 . . Recycling Unit Index 1 | . . . . . 1 Alert Level 3 | . . . 3 . . Unreport Threat 5 | . . . 5 . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 2 | . . . . 1 1 Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . . . 1 Assault Status 1 | . . . 1 . . Hauler Manifests 2 | . . . 1 1 . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 12 | . 2 . 7 3 . Scan Component 7 | . 1 . 4 2 . Repair 5 | . 1 . 3 1 . Recycling Unit Hacks 6 | . 2 . 1 3 . Report Inventory 4 | . 1 . 1 2 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 13 | . 3 . 5 4 1 Full Trace Events 11 | . 3 . 4 3 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Authchips . | . . . . . . Time 134 | . . . . 134 . Total Robot Build Rating 12 | . . . . 12 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 . 3 1 . Time 104 | . 13 . 78 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 90 | . . . . 90 . Highest-Rated Ally 30 | . . . . 30 . Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 352 | . . . . 352 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 7416 | 279 1334 2472 1540 1215 576 Spaces Moved 3102 | 170 541 1018 572 407 394 Core 29 | 23 . . 6 . . Treads 1047 | . 29 1018 . . . Legs 522 | . . . 153 369 . Wheels 1091 | 147 512 . . 38 394 Hover . | . . . . . . Flight 413 | . . . 413 . . Fastest Speed 50 | 50 100 240 80 130 130 Average Speed 178 | 93 119 240 154 218 130 Slowest Speed 1000 | 100 240 240 1000 260 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 10 77 48 51 10 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 177 | . . 25 95 22 35 Melee 4 | . . . . 4 . Projectile 7 | . . . 6 1 . AOE 166 | . . 25 89 17 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 4488 | 227 1112 1034 1007 672 436 Wait 857 | 2 466 . 213 166 10 Move 3097 | 169 540 1017 571 406 394 Hop . | . . . . . . Pick Up 92 | 13 17 2 31 27 2 Fast Attach . | . . . . . . Attach 75 | 7 9 4 27 25 3 Detach 28 | . 5 3 12 8 . Swap 14 | 1 . . 10 3 . Drop 24 | . 4 1 13 6 . Fire 270 | 35 65 7 127 26 10 Melee 4 | . . . . 4 . Ram 10 | . 6 . 3 . 1 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 280 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 792 | -10/Materials | Discovered new exit (range 16) 990 | -10/Materials | Repaired Ion Engine 1173 | -10/Materials | Discovered new exit (range 10) 1595 | -10/Materials | Discovered new exit (range 8) 1614 | -10/Materials | Entered Subcaves 1693 | -10/Subcaves | Learned Materials terminal intel 1979 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2005 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2140 | -10/Subcaves | Discovered new exit (range 7) 2673 | -10/Subcaves | Core integrity fell below 50% 3115 | -10/Subcaves | Visited 4L-MR0's lab 3137 | -10/Subcaves | Found Prototype Flight Unit 3555 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4086 | -10/Subcaves | Entered Materials 4086 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4087 | -8/Materials | Loaded intel: 12 terminal locations 4088 | -8/Materials | Identified Flightbrick 4089 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 4106 | -8/Materials | Garrison activated, responded to threat 4160 | -8/Materials | Destroyed 9 combat bots 4507 | -8/Materials | Lost 4 parts (2u2w) 4508 | -8/Materials | Destroyed 9 combat bots 4854 | -8/Materials | Build established: Scavenger-Mutant 5125 | -8/Materials | Repaired Lgt. Assault Rifle 5125 | -8/Materials | Repaired Lgt. Armor Plating 5151 | -8/Materials | Repaired Grenade Launcher 5453 | -8/Materials | Discovered new exit (range 13) 5626 | -8/Materials | Entered Factory 5626 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5782 | -7/Factory | Fabricated L-41 Fighter (x3) 5849 | -7/Factory | Discovered new exit (range 7) 5910 | -7/Factory | Build established: Scavenger-Gunner 5988 | -7/Factory | Garrison activated, responded to threat 6033 | -7/Factory | Lost 8 parts (2p3n2u1w) 6262 | -7/Factory | Lost 3 parts (1p1n1w) 6407 | -7/Factory | Repaired Aluminum Leg 6563 | -7/Factory | Build established: Scavenger-Skirmisher 6637 | -7/Factory | Lost 3 parts (2p1w) 6810 | -7/Factory | Discovered new exit (range 5) 6820 | -7/Factory | Cargo convoy interrupted 6838 | -7/Factory | Identified exit to Factory 6841 | -7/Factory | Entered another Factory area 6841 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6996 | -6/Factory | Identified exit to Lower Caves 7417 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-10 Processor inserts Autogun into recycling unit. R-10 Processor inserts Lgt. Angular Momentum Engine into recycling unit. YA9P M WNCL7,EZWEP3E<6|#R%EP F>1D2A/ZDL R-10 Processor inserts Corrupted Carbon-fiber Leg into recycling unit. R-10 Processor inserts Hvy. Laser into recycling unit. R-10 Processor inserts Corrupted Carbon-fiber Leg into recycling unit. R-10 Processor inserts Hover Unit into recycling unit. Acquired Unknown Hackware. System corrupted: Matter fused (-9). Identified Mni. Grenade Launcher. The unstable cave ceiling collapses. Hvy. Flak Cannon destroyed. Aluminum Leg destroyed. EM Pulse Cannon destroyed. 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[#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy My Command Is Your Wish Challenges ------------ None Game ------ Seed BombardmentGodReactor Manual? 0 Play Time 01:27:38 Cumulative 16.0 hours Start 2025.02.04 @ 01:46:26 End 2025.02.04 @ 18:48:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 78% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f568493-6534-4901-a016-7c704d187d94