Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 17:50:50 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (92) 460 Value Destroyed (2659) 2659 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (8962) 8962 TOTAL SCORE: 23641 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 263 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 94 Met Warlord at Research 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -11 Cogmind --------- Core Integrity 812/1600 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (3) Movement Flying (102) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cooled Impulse Thruster > --- UTILITY (17) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Graphene Brace Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Backup Power VII Q-thruster Long-range Sensor Array Improved Melee Analysis Suite Makeshift Light Armor Plating System Purifier Transdimensional Reconstructor Perforator Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Reaction Control System Experimental Phase Shifter Light Regenerative Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Ghost Barrier > --- WEAPON ----------- Thunder Hammer > --- INVENTORY -------- Backup Power VII Advanced Surge Thruster Long-range Sensor Array Improved Melee Analysis Suite Makeshift Light Armor Plating System Purifier Transdimensional Reconstructor Perforator Neutron Missile Launcher [Rating: 156] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Cooled Impulse Thruster Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled Impulse Thruster Utility Advanced Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Propulsion Shielding Weapon Thunder Hammer Energy Gun Backup Laser III Energy Cannon Vortex Driver Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . 2 . . . . 2 . . . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . Utility 15 | . . . 2 . . . 1 2 . . . . 1 . . 2 . . . . 1 . . . . 2 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 6 6 1 6 6 . 1 16 9 1 1 3 4 13 1 15 15 1 2 6 3 11 . . 10 1 2 7 4 7 4 Power 16 | 1 . . 1 1 . . 2 1 . . . 1 . . 3 3 . . 1 . . . . . . . . 1 1 . Engine 10 | 1 . . 1 1 . . 2 1 . . . 1 . . . 3 . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 41 | 2 2 . 3 3 . . 7 3 . . . . 5 1 1 5 . . . . 3 . . 2 . . . . 2 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 16 | 2 2 . 3 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . 1 3 . . . . 5 1 1 . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . . . . . 5 . . . . 3 . . 2 . . . . 2 2 Utility 68 | 1 2 . 2 . . 1 2 4 . . 1 3 7 . 10 6 . 1 5 1 7 . . 4 1 2 1 3 2 2 Device 18 | . . . 1 . . . 1 1 . . . 1 1 . 3 1 . . 1 . 1 . . 3 1 1 . . . 2 Storage 3 | 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Processor 12 | . 1 . 1 . . 1 1 2 . . . 1 . . 3 1 . . . . 1 . . . . . . . . . Hackware 12 | . . . . . . . . . . . . . 2 . 2 1 . . . . 2 . . . . 1 . 2 2 . Protection 23 | . . . . . . . . 1 . . 1 1 4 . 2 2 . 1 4 1 3 . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 2 1 . 2 . . 5 1 1 1 2 . 1 . 1 1 1 1 . 2 1 . . 4 . . 6 . 2 . Energy Gun 9 | 2 . . . . . . 3 . . 1 . . 1 . . . . . . . . . . 1 . . 1 . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Ballistic Gun 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 9 | . . . . . . . 1 . 1 . 1 . . . . . 1 . . 1 1 . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . . . . . . . 1 1 . 1 . 1 . . . 1 . . 1 . 1 . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 3 1 . . . . . . 2 1 . . 4 . . . . 7 . . 3 1 1 1 Parts Lost 36 | . 4 . . . . . 7 1 . 1 1 1 . 2 2 2 . . . . . . . . 1 . . 1 . 13 Power 6 | . 1 . . . . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Propulsion 9 | . 2 . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 4 Utility 15 | . . . . . . . 1 . . 1 . 1 . 1 1 1 . . . . . . . . 1 . . 1 . 7 Weapon 6 | . 1 . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . 1 Highest Loss Streak 12 | . 2 . . . . . 5 1 . 1 1 1 . 2 2 1 . . . . . . . . 1 . . 1 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 78 85 92 98 88 88 95 89 92 91 85 91 93 94 85 88 86 87 84 81 88 89 89 91 94 94 94 91 82 91 Engine 4 | . 10 . 3 11 11 11 7 6 7 7 6 7 5 6 . 4 5 5 3 . . . . 3 5 4 4 1 . . Leg 4 | . 26 28 22 22 22 22 26 . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . 23 23 23 23 23 25 24 20 . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . . . . 15 17 17 17 17 21 21 21 21 21 19 19 17 15 15 Device 8 | . . . 11 11 11 11 17 15 15 15 10 14 . 6 8 6 . . . . 4 5 5 5 5 9 9 8 8 11 Storage 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 4 . . 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 14 | . 5 14 22 22 22 22 18 22 23 19 15 15 13 13 16 18 17 17 17 17 10 10 10 10 10 9 9 8 8 8 Hackware 17 | . . . . . . . . . . . . . 12 13 20 22 23 23 23 23 25 26 26 26 26 27 28 33 36 39 Protection 6 | . . . . . . . . 6 7 7 12 15 15 10 2 6 9 10 9 10 9 10 10 9 10 9 8 7 4 3 Energy Gun 1 | . 16 . . . . . 9 . . 2 2 . 4 6 2 2 . . . . . . . . . . . . . . Ballistic Gun 1 | . 5 28 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 7 7 1 . . . . . 1 . . . 4 5 5 5 5 4 2 1 . . Impact Weapon 2 | . . . . . . . . . . . . . . . 5 5 3 4 5 4 5 5 5 5 5 4 4 4 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 36 | 11 12 12 18 22 22 22 33 28 31 33 33 33 36 32 19 26 26 26 26 23 29 29 29 31 31 32 32 32 32 28 Greatest Support 50 | 20 20 20 20 28 28 28 50 33 33 33 33 33 36 36 40 40 26 26 26 26 35 33 35 41 41 33 33 33 33 45 Greatest Overweight (x) 7 | . 2 . . . . . 7 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 Average Carried 8 | . 4 9 9 9 10 10 9 7 9 9 9 9 9 8 4 4 9 8 9 9 9 10 10 9 9 7 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 10 10 10 10 10 10 10 10 9 10 10 10 10 5 5 10 10 8 10 9 10 10 10 10 9 9 10 10 10 10 Class Distribution -------------------- 30% | Wizard-Scout 22% | Hacker-Mutant 17% | Scavenger-Mutant 6% | Mutant 5% | Wizard-Sprinter 4% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 2529 | 215 108 16 84 69 . 21 338 168 121 23 . 61 133 . 168 122 13 34 115 86 . 74 59 17 . . . 364 30 90 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3622 | . 332 . 48 35 . 6 414 205 101 25 26 236 309 . 907 123 31 . 194 281 12 . . 46 . . . 120 . 171 Parts 132 | . 25 . 3 2 . 3 17 11 6 1 3 2 19 . 25 1 . . . 8 . . . 3 . . . 3 . . Haulers Intercepted 5 | . 1 . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 2 4 . 1 . . . . . . . 8 . . . . . . . . . . Prevented 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 50 | . 9 . 1 2 . . 8 . 4 1 . . 5 . 7 3 . . . 9 . . . 1 . . . . . . Melee 10 | . . . . . . . . . . . . . 3 . 6 1 . . . . . . . . . . . . . . Guns 17 | . 9 . 1 2 . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . AOE 15 | . . . . . . . . . 4 . . . 2 . . . . . . 8 . . . 1 . . . . . . Classes Destroyed 17 | . 5 . . . . 1 3 . . . . . 1 . 2 1 1 . . 2 . . . 1 . . . . . . Worker 13 | . 2 . . . . . . 4 . . . . . . 6 . . . . . 1 . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . Recycler 7 | . . . . . . . 1 2 . . . . . . 3 . . . . . . . . . . . . . . 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 11 | . 1 . . . . . 1 . . . . . 2 . 2 1 . . . . . . . . . . . 3 . 1 Swarmer 19 | . 6 . . 2 . . . . 4 1 . . . . 6 . . . . . . . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Grunt 17 | . 3 . 1 . . . 4 . . . . . 2 . 1 . . . . 6 . . . . . . . . . . Brawler 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 . 1 2 . 1 3 4 4 1 1 . 2 . 8 2 1 . . 8 1 . . 1 . . . 1 . 1 Combat Bots Only 8 | . 3 . 1 2 . . 3 . 4 1 . . 2 . 3 2 . . . 8 . . . 1 . . . . . . Max Kills in Single Turn 2 | . 1 . 1 1 . 1 1 1 2 1 1 . 2 . 1 1 1 . . 2 1 . . 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . 2 . . . . . . 2 . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Hostile Shots Fired 716 | . 72 6 15 11 . . 57 . 10 1 8 57 90 2 68 39 1 23 . 8 5 . 2 . 7 11 . 55 2 166 Missed 306 | . 18 3 5 3 . . 17 . 4 1 4 29 28 . 24 20 . 16 . 5 4 . 2 . 6 5 . 33 1 78 Damage Taken 6663 | . 505 25 150 61 . . 783 . 103 22 186 232 624 85 636 424 15 103 . 56 15 . . . 29 153 . 483 30 1943 Core 1662 | . 104 9 77 . . . 192 . 35 . 43 16 119 . 100 74 . . . . 15 . . . . . . 90 . 788 Absorbed by Shields 314 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314 Redirected to Shielding 304 | . . . . . . . . . . . . . . . . 30 . . . 19 . . . . . 103 . 152 . . Regen/Repaired (Parts) 419 | . . . . . . . . . . . . . 63 . . . . . . . . . . . . . 122 59 124 51 Core Remaining (%) 81 | 100 . 54 . . . 80 65 . . . . 86 . . 74 . . . . 92 . . . . 98 . 100 93 . 50 Volleys Fired 177 | . 57 4 11 7 . 9 64 . 2 1 . . . . 6 1 . . . 9 . . . 3 . . . 3 . . Largest 2 | . 2 2 2 2 . 1 2 . 1 2 . . . . 1 1 . . . 1 . . . 1 . . . 1 . . Hottest 123 | . 80 40 40 40 . 39 123 . 36 86 . . . . 60 40 . . . 43 . . . 43 . . . 43 . . Shots Fired 261 | . 77 8 22 14 . 9 103 . 2 2 . . . . 8 1 . . . 9 . . . 3 . . . 3 . . Gun 173 | . 77 8 22 14 . . 42 . . 1 . . . . 8 1 . . . . . . . . . . . . . . Cannon 70 | . . . . . . 9 61 . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . . . . . 2 1 . . . . . . . . . 9 . . . 3 . . . 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 122 | . 8 8 22 14 . 9 61 . . . . . . . . . . . . . . . . . . . . . . . Thermal 93 | . 55 . . . . . 36 . . 1 . . . . . 1 . . . . . . . . . . . . . . Explosive 15 | . . . . . . . . . . . . . . . . . . . . 9 . . . 3 . . . 3 . . Electromagnetic 31 | . 14 . . . . . 6 . 2 1 . . . . 8 . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 9 2 5 4 . 4 16 . 1 2 . . . . 4 . . . . 3 . . . 6 . . . . . . Robot Miss Streak 5 | . 3 3 3 4 . 2 5 . 1 . . . . . 2 . . . . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 238 | . 50 3 10 7 . 5 70 7 1 1 1 6 18 . 30 8 1 . 4 6 1 . . 3 . . . 3 . 3 Core Hits 112 | . 18 1 5 4 . 1 18 3 5 1 1 2 14 . 10 1 . . . 21 . . . 5 . . . 2 . . Critical Kills 5 | . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . 1 . . Critical Parts Destroyed 16 | . . . . . . . 3 . . . . . . . 7 3 . . 1 . . . . . . . . 1 . 1 Critical Strikes 29 | . 1 . . . . . 10 . . . . 1 1 . 9 3 . . 1 . . . . . . . . 2 . 1 Burn 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Destroy 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 16 | . . . . . . . . . . . . . . . 9 3 . . 1 . . . . . . . . 2 . 1 Sever 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Melee Attacks 221 | . . . . . . . . 9 . . 6 10 37 . 40 21 1 . 4 5 12 . . 3 1 12 9 20 1 30 Impact 159 | . . . . . . . . . . . . . . . 40 21 1 . 4 5 12 . . 3 1 12 9 20 1 30 Slashing 62 | . . . . . . . . 9 . . 6 10 37 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . . 7 . . 1 . . . 12 1 1 . . 1 1 . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11080 | . 575 37 95 59 . 101 1650 526 191 18 80 430 1235 . 2052 500 148 . 428 1631 96 . . 608 . . . 319 . 301 Guns 1549 | . 553 37 95 59 . . 685 . . 18 . . . . 89 13 . . . . . . . . . . . . . . Cannons 1066 | . . . . . . 101 965 . . . . . . . . . . . . . . . . . . . . . . . Explosions 2749 | . 22 . . . . . . . 191 . . . 513 . . . . . . 1415 . . . 608 . . . . . . Melee 5713 | . . . . . . . . 526 . . 80 428 722 . 1963 487 148 . 428 216 96 . . . . . . 318 . 301 Ramming 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Kinetic 1306 | . 49 37 95 59 . 101 965 . . . . . . . . . . . . . . . . . . . . . . . Thermal 1356 | . 429 . . . . . 586 . 41 18 . . 269 . . 13 . . . . . . . . . . . . . . Explosive 2260 | . . . . . . . . . . . . . 237 . . . . . . 1415 . . . 608 . . . . . . Electromagnetic 442 | . 97 . . . . . 99 . 150 . . . 7 . 89 . . . . . . . . . . . . . . . Impact 3957 | . . . . . . . . . . . . . . . 1963 487 148 . 428 216 96 . . . . . . 318 . 301 Slashing 1756 | . . . . . . . . 526 . . 80 428 722 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 1 1 1 1 . 8 8 4 4 4 4 4 . . . . . . . . . 5 Average Corruption 3 | . . . . . . . . . 1 1 1 1 . 8 5 2 4 4 4 4 . . . . . . . . . 2 Corruption Purged 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Effects 55 | . . . . . . . . . 3 1 2 2 . 1 19 7 7 2 2 7 . . . . . . . . . 2 Message Errors 16 | . . . . . . . . . 1 . . 1 . . 8 3 1 . 1 1 . . . . . . . . . . Matter Fused 9 | . . . . . . . . . 1 1 . 1 . . 1 2 2 1 . . . . . . . . . . . . Heat Flow Errors 10 | . . . . . . . . . . . . . . . 3 . 2 1 1 3 . . . . . . . . . . Energy Discharges 6 | . . . . . . . . . 1 . 1 . . . . 1 1 . . 1 . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . 1 Data Loss (major) 5 | . . . . . . . . . . . 1 . . 1 . 1 . . . 2 . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2854 | . . . . . . 15 10 172 . . . 176 78 . 1015 289 108 . 350 231 71 . . 7 . . . 57 . 275 Projectiles 53 | . . . . . . 15 10 . . . . . . . . . . . . . . . . . . . . . . 28 Explosions 109 | . . . . . . . . . . . . . 30 . . . . . . 72 . . . 7 . . . . . . Melee 2692 | . . . . . . . . 172 . . . 176 48 . 1015 289 108 . 350 159 71 . . . . . . 57 . 247 Knockbacks 24 | . . . . . . 3 4 . . . . . . . 9 2 . . 1 2 . . . . . . . . . 3 Impact 16 | . . . . . . . . . . . . . . . 9 2 . . 1 2 . . . . . . . . . 2 Kinetic 7 | . . . . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 51 | . 31 . . . . . . . 19 . . 1 . . . . . . . . . . . . . . . . . . Shots 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 242 | . 150 . 8 . . . 114 . . 30 . 13 6 . 182 . 193 221 242 233 . . . 28 72 . . . . 62 Average Temperature 55 | . 54 . 3 . . . 31 . . 16 . 8 6 . 75 . 93 115 134 113 . . . 15 37 . . . . 27 Received Heat Transfer 735 | . 96 . 78 . . . 216 . . 9 . 54 93 . 132 . . 12 . . . . . . . 9 . 36 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 34 | . . . . . . . . . . . . . . . 19 4 2 . 2 3 1 . . . . . . . . 3 Impact Corruptions 71 | . . . . . . . . . . . . . . . 28 9 3 . 16 4 2 . . . . . . 1 . 8 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2631 | . 975 . . . . . 1332 . 100 37 . . 150 . . 37 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 461 | . 317 123 282 182 . 7 162 85 . . . . 440 157 246 210 . . . . 461 . . . . 66 109 355 161 356 Initial 428 | . . 123 47 109 . . 2 40 . . . . . 142 81 119 . . . . 428 . . . . . 36 3 116 40 Average 123 | . 162 123 173 131 . 3 58 58 . . . . 265 137 101 114 . . . . 432 . . . . 35 69 134 56 152 Maximum Alert Level 2 | . 1 . 1 . . . . . . . . . 2 . 1 1 . . . . 2 . . . . . . 1 . 1 Low Security (%) 78 | 100 71 100 56 100 . 100 100 100 . . . . 27 100 83 76 . . . . . . . . . 100 100 73 100 63 Level 1 16 | . 28 . 43 . . . . . . . . . 56 . 16 23 . . . . 9 . . . . . . 26 . 36 Level 2 5 | . . . . . . . . . . . . . 16 . . . . . . . 90 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . . . . 3 . . . . . 3 . 3 4 . . . . 2 . . . . . . 3 1 6 Investigation 7 | . . . . . . . 1 . . . . . 2 . 2 1 . . . . . . . . . . . 1 . . Extermination 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 Reinforcement 15 | . 1 . . . . . 2 . . . . . . . 1 3 . . . . 1 . . . . . . 2 1 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 18 | . 1 . 1 . . . 1 1 . . . 1 . . 2 1 . . . . . . . . . . 1 7 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 255 | . 16 3 11 2 . . 10 4 4 2 4 8 10 6 22 18 5 5 . 10 9 . 1 13 2 7 4 35 3 41 Peak Tracking Total 13 | . 4 1 5 2 . . 3 4 4 1 4 9 7 6 6 7 . 4 . 8 8 . 1 8 2 5 3 10 1 13 Tactical Retreats 43 | . 2 . . . . . . 1 . . . . 1 . 7 5 . 1 . 1 3 . 1 . . 2 1 7 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 11 | . . . . . . . 1 . . . . . 1 . 2 1 . . . . . . . . . . . . . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . 1 . . . . . . . 5 . . 5 . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . 5 1 . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Objects Rigged 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 23 | . 1 . 2 . . . 3 . . . 1 1 9 . . . . . 1 . . . . 1 . . 4 . . . Max in Single Turn 5 | . 1 . . . . . 1 . . . 1 1 5 . . . . . 1 . . . . 1 . . 1 . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 81 | . . . 3 . . . 1 1 . 1 4 1 7 . 14 6 1 . 5 1 3 . 1 5 . 6 5 2 7 7 Terminals 43 | . . . 3 . . . 1 . . . . 1 4 . 7 4 . . . 1 2 . . . . 5 3 . 5 7 Fabricators 9 | . . . . . . . . 1 . . . . 1 . 4 1 . . . . . . . . . . . 1 1 . Repair Stations 5 | . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 1 1 . . Total Hacks 267 | . . . 7 . . . 1 3 . 1 30 2 13 . 48 24 1 . 18 1 16 . 1 10 . 29 20 4 20 18 Successful 199 | . . . 3 . . . . 1 . 1 30 1 7 . 26 12 1 . 18 1 11 . 1 10 . 22 17 3 20 14 Failed 68 | . . . 4 . . . 1 2 . . . 1 6 . 22 12 . . . . 5 . . . . 7 3 1 . 4 Catastrophic 19 | . . . . . . . 1 . . . . . 3 . 7 3 . . . . 3 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . . . 3 . . . 1 . . . . . 4 . 25 15 . . . . 6 . . 1 . 21 10 . 7 13 Terminals 147 | . . . 7 . . . 1 . . . . 2 6 . 32 16 . . . 1 7 . . . . 27 17 . 13 18 Fabricators 23 | . . . . . . . . 3 . . . . 2 . 10 4 . . . . . . . . . . . 3 1 . Repair Stations 18 | . . . . . . . . . . . . . 4 . 2 4 . . . . . . . . . . 2 . 6 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . 2 1 1 . . Terminal Hacks 131 | . . . 1 . . . . . . 1 30 1 . . 13 7 1 . 18 1 2 . 1 10 . 10 9 . 13 13 Record 27 | . . . . . . . . . . 1 11 . . . . . . . 6 1 . . . 8 . . . . . . Part Schematic 16 | . . . . . . . . . . . 10 . . . 2 . . . 4 . . . . . . . . . . . Robot Schematic 9 | . . . . . . . . . . . 6 . . . 1 1 . . . . . . . . . 1 . . . . Robot Analysis 8 | . . . . . . . . . . . . . . . 3 . . . 4 . . . . . . 1 . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . 4 . . . . . . . . . . . Open Door 8 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . . . . 3 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 8 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 . 1 1 Emergency Access Points 10 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 2 2 . 1 2 Machine Index 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 11 | . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . 1 . 3 2 Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 16 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 4 3 . 2 4 Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 11 | . . . . . . . . 1 . . . . 2 . 4 2 . . . . . . . . . . . 2 . . Load Schematic 5 | . . . . . . . . . . . . . 1 . 2 1 . . . . . . . . . . . 1 . . Build 6 | . . . . . . . . 1 . . . . 1 . 2 1 . . . . . . . . . . . 1 . . Repair Station Hacks 14 | . . . . . . . . . . . . . 3 . 2 1 . . . . . . . . . . 2 . 6 . Scan Component 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Repair 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Refit 6 | . . . . . . . . . . . . . 1 . 2 1 . . . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Analyze 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 1 1 . . Seal Access 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 1 1 . . Unauthorized Hacks 28 | . . . 2 . . . . . . . . . 1 . 5 2 . . . . . . . . . 11 5 . 1 1 Terminals 21 | . . . 2 . . . . . . . . . 1 . . 1 . . . . . . . . . 11 5 . . 1 Track 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . 1 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Botnet 8 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 5 . . . . Detonate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Fabricators 5 | . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . 1 . Prioritize 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . . . 2 . . . 1 . . . . 1 6 . 8 5 . . . . 1 . . . . 5 3 1 3 5 Full Trace Events 5 | . . . . . . . . . . . . . 2 . 1 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 6 . . . 1 1 . . . . . . . . . 1 . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . 10 . . . 2 . . . 4 . 4 . . . . . . . . . Parts Built 5 | . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 419 | . . . . . . . . 106 . . . . 152 . 111 . . . . . . . . . . . . 50 . . Total Part Build Rating 27 | . . . . . . . . 6 . . . . 5 . 11 . . . . . . . . . . . . 5 . . Parts Repaired 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Time 112 | . . . . . . . . . . . . . 30 . . . . . . . . . . . . . 26 . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 3 . . . . . . . . . . . . 1 . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 20 | . . 3 . . . . . 3 . 2 . . . 1 . 3 . . . . 1 . . 5 . 1 1 . . . Largest Group 5 | . . 3 3 1 . . . 3 . 2 . . . 1 . 3 . . . . 1 . . 5 . 1 1 . . . Highest-Rated Group 291 | . . 82 82 31 . . . 44 . 62 . . . 31 . 90 . . . . 47 . . 291 . 26 26 . . . Highest-Rated Ally 65 | . . 31 31 31 . . . 16 . 31 . . . 31 . 30 . . . . 47 . . 65 . 26 26 . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 1 . . . STAY 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 122 | . . . 46 7 . . . 47 . 3 . . . 4 . 7 . . . . 8 . . . . . . . . . Total Damage 1704 | . . . 647 107 . . . 426 . 52 . . . 64 . 198 . . . . 210 . . . . . . . . . Kills 15 | . . . 9 2 . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 8 | . . . . . . . . . . . . . . . 3 . . . 4 . . . . . . 1 . . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 1 . 2 . . . . 1 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 10271 | 41 363 43 172 336 184 391 622 377 345 227 90 201 574 51 797 737 298 122 102 361 326 286 179 224 137 471 461 802 395 556 Spaces Moved 15664 | 34 150 23 98 246 154 205 315 403 278 407 113 394 767 84 1036 1198 528 318 167 628 649 260 534 614 426 931 594 1949 822 1339 Core 14 | 11 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1211 | 23 148 23 98 246 154 205 314 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3500 | . . . . . . . . 403 278 407 113 394 767 84 1036 18 . . . . . . . . . . . . . . Flight 10939 | . . . . . . . . . . . . . . . . 1180 528 318 167 628 649 260 534 614 426 931 594 1949 822 1339 Fastest Speed 14 | 50 120 120 120 120 120 120 120 42 42 42 42 42 42 43 52 35 35 35 35 35 29 29 24 14 14 24 24 24 24 14 Average Speed 39 | 97 120 120 120 120 120 120 126 42 42 42 42 42 42 47 52 35 35 35 35 35 30 36 28 26 23 24 24 24 24 24 Slowest Speed 400 | 120 150 120 120 120 120 120 400 42 42 42 42 42 43 106 52 52 35 35 35 35 33 37 29 90 24 24 24 24 24 102 Overloaded Moves 94 | . . . . . . . . . . . . . . . . . . . . . . . 9 7 14 . . . . 64 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . . . . . . . . . . . . 5 . 2 . . 10 . 1 3 1 13 . 16 3 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 24 7 12 50 51 44 24 11 43 56 77 50 17 79 30 32 69 54 61 76 19 46 84 72 47 26 57 47 19 33 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 7 | . . 1 . . . . . . . 1 1 . . . . . . . 3 . . . . 1 . . . . . . Known Exits Taken 25 | . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . . . 1 . 1 . . 3 9 . 4 . . . . 3 2 . 1 . 3 2 . . . . . . . Spaces Dug 120 | . . . . . . . . 1 . . 1 . 5 . 9 13 . . . 3 11 . . 3 1 11 5 31 1 25 Terrain Destroyed 348 | . 2 . . . . 2 14 1 1 . 1 . 109 . 9 13 . . . 59 11 . . 15 1 11 5 68 1 25 Melee 102 | . . . . . . . . 1 . . 1 . 5 . 9 13 . . . 3 11 . . 3 1 11 5 13 1 25 Projectile 16 | . . . . . . 2 14 . . . . . . . . . . . . . . . . . . . . . . . AOE 230 | . 2 . . . . . . . 1 . . . 104 . . . . . . 56 . . . 12 . . . 55 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total 19125 | 39 256 35 139 279 153 340 434 601 504 459 152 419 977 94 1212 1457 641 326 202 748 745 451 556 664 458 1143 897 2232 1016 1496 Wait 2658 | . 28 1 5 11 . 126 27 149 220 50 21 7 144 10 85 197 97 8 16 98 63 192 24 7 32 210 274 257 180 119 Move 15510 | 33 149 22 97 245 153 204 314 402 277 406 112 393 767 83 1035 1187 527 313 166 627 630 259 531 608 423 904 593 1921 815 1314 Hop 58 | . . . . . . . . . . . . . . . . 5 . 2 . . 8 . 1 2 1 13 . 12 3 11 Pick Up 105 | . 12 3 10 2 . . 5 8 1 1 3 2 6 . 11 8 4 . 2 . 6 . . 3 . 2 4 6 2 4 Fast Attach 81 | 6 5 . 1 2 . . 7 3 . 1 . 1 3 . 7 8 . . 7 . 6 . . 10 . . 6 2 4 2 Attach 52 | . . . 2 . . . 4 7 . . 3 1 7 1 4 6 1 2 . 1 4 . . . 1 2 1 1 3 1 Detach 13 | . . . . . . . . . . . 3 . 1 . . 2 2 . . . 1 . . . . . 1 1 2 . Swap 32 | . 1 1 3 4 . 1 5 . 1 . . 2 3 . 4 1 . . . 2 1 . . . . . . 1 . 2 Drop 143 | . 4 4 10 8 . . 8 4 2 . 4 2 9 . 17 10 4 1 7 1 8 . . 13 . . 9 8 6 4 Fire 177 | . 57 4 11 7 . 9 64 . 2 1 . . . . 6 1 . . . 9 . . . 3 . . . 3 . . Melee 221 | . . . . . . . . 9 . . 6 10 37 . 40 21 1 . 4 5 12 . . 3 1 12 9 20 1 30 Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . 3 11 . . . . . . . . . . . . . 9 Rewire 40 | . . . . . . . . 19 . . . . . . . . . . . . 6 . . 15 . . . . . . Trap 11 | . . . . . . . . . 1 . . . . . . . 5 . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 12) 405 | -10/Materials | Entered Mines 406 | -10/Mines | Assembled infested the area 411 | -10/Mines | Assisted by a Guerilla fighting off Assembled 413 | -10/Mines | Escorted by a lone wolf Derelict 419 | -10/Mines | Discovered new exit (range 13) 433 | -10/Mines | Learned location of Storage (-8) 448 | -10/Mines | Entered Materials 448 | -9/Materials | Accompanied by 3 allies 448 | -9/Materials | Evolved 2 slots: Utility x2 453 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 502 | -9/Materials | Identified exit to Mines 616 | -9/Materials | Build established: Scavenger-Mutant 620 | -9/Materials | Entered Mines 620 | -9/Mines | Accompanied by 1 ally 620 | -9/Mines | Discovered new exit (range 15) 636 | -9/Mines | Identified exit to Materials 660 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 696 | -9/Mines | Met a Derelict bent on vengeance 930 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 951 | -9/Mines | Discovered new exit (range 5) 955 | -9/Mines | Identified exit to Exiles 956 | -9/Mines | Entered Exiles 984 | -9/Exiles | Met 8R-AWN 1007 | -9/Exiles | Met EX-HEX 1052 | -9/Exiles | Met EX-DEC 1072 | -9/Exiles | Met EX-BIN 1127 | -9/Exiles | Discovered new exit (range 14) 1139 | -9/Exiles | Identified exit to Mines 1140 | -9/Exiles | Entered Mines 1378 | -8/Mines | Discovered exit to Materials (range 11) 1531 | -8/Mines | Entered Materials 1531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2139 | -8/Materials | Discovered new exit (range 4) 2152 | -8/Materials | Identified exit to Factory 2153 | -8/Materials | Entered Factory 2153 | -7/Factory | Evolved 2 slots: Utility x2 2183 | -7/Factory | Lost 5 parts (1p1n1u2w) 2452 | -7/Factory | Build established: Scavenger-Scout 2480 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 2507 | -7/Factory | Discovered new exit (range 15) 2511 | -7/Factory | Discovered new exit (range 16) 2513 | -7/Factory | Identified exit to Lower Caves 2519 | -7/Factory | Identified exit to Factory 2530 | -7/Factory | Entered Lower Caves 2620 | -7/Lower Caves | Identified exit to Lower Caves 2836 | -7/Lower Caves | Build established: Scout 2875 | -7/Lower Caves | Entered another Lower Caves area 2883 | -7/Lower Caves | Encountered a Warlord checkpoint 2986 | -7/Lower Caves | A Commander dispatched an escort 2990 | -7/Lower Caves | Learned Factory garrison access intel 3016 | -7/Lower Caves | Learned location of Zion (-6) 3051 | -7/Lower Caves | Discovered new exit (range 6) 3062 | -7/Lower Caves | Identified exit to Data Miner 3102 | -7/Lower Caves | Entered Data Miner 3102 | -7/Data Miner | Accompanied by 2 allies 3102 | -7/Data Miner | Discovered new exit (range 6) 3103 | -7/Data Miner | Commander's escort returned to base 3103 | -7/Data Miner | Commander's escort returned to base 3110 | -7/Data Miner | Met Data Miner 3118 | -7/Data Miner | Learned location of Section 7 (-2) 3118 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3126 | -7/Data Miner | Received God Mode back door access code from Data Miner 3154 | -7/Data Miner | Destroyed Data Miner 3157 | -7/Data Miner | Found Prototype Hackware 3159 | -7/Data Miner | Found Prototype Hackware 3160 | -7/Data Miner | Found Prototype Hackware 3164 | -7/Data Miner | Data Conduit disabled 3192 | -7/Data Miner | Identified exit to Proximity Caves 3192 | -7/Data Miner | Entered Proximity Caves 3304 | -6/Proximity Caves | Build established: Mutant 3364 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3390 | -6/Proximity Caves | Discovered exit to Factory (range 3) 3393 | -6/Proximity Caves | Entered Factory 3393 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3394 | -6/Factory | Loaded intel: 4 garrison access locations 3596 | -6/Factory | Repaired Aerolev Unit 3693 | -6/Factory | Build established: Hacker-Mutant 3761 | -6/Factory | Fabricated Lgt. Regenerative Plating? 3967 | -6/Factory | Sucked down chute 3967 | -6/Factory | Entered Waste 3968 | -6/Waste | Met a frightened Derelict 3982 | -6/Waste | EMP discharged 3982 | -6/Waste | Spotted C-40 Crusher 3990 | -6/Waste | Spotted C-40 Crusher 3996 | -6/Waste | Spotted C-40 Crusher 3996 | -6/Waste | Spotted C-40 Crusher 3996 | -6/Waste | Spotted C-40 Crusher 3999 | -6/Waste | Spotted C-40 Crusher 4000 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4002 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4010 | -6/Waste | Discovered new exit (range 15) 4017 | -6/Waste | Identified exit to Factory 4018 | -6/Waste | Entered Factory 4112 | -6/Factory | Identified Ghost Barrier 4113 | -6/Factory | Identified Deep Network Scanner 4242 | -6/Factory | Spotted B-75 Beast 4331 | -6/Factory | Discovered new exit (range 15) 4338 | -6/Factory | Identified exit to Lower Caves 4571 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4683 | -6/Factory | Fabricated Biomechanical Wings? 4717 | -6/Factory | Discovered new exit (range 10) 4724 | -6/Factory | Identified exit to Factory 4815 | -6/Factory | Entered another Factory area 4815 | -5/Factory | Evolved 2 slots: Utility x2 4816 | -5/Factory | Identified exit to Upper Caves 4999 | -5/Factory | Fabricated B-60 Warrior (x3) 5428 | -5/Factory | Build established: Hacker-Scout 5552 | -5/Factory | Entered Upper Caves 5608 | -5/Upper Caves | Learned Factory security intel 5731 | -5/Upper Caves | Build established: Hacker-Mutant 5844 | -5/Upper Caves | Discovered new exit (range 14) 5849 | -5/Upper Caves | Identified exit to Upper Caves 5850 | -5/Upper Caves | Entered another Upper Caves area 5907 | -5/Upper Caves | Learned Factory garrison access intel 5925 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5962 | -5/Upper Caves | Learned Factory stockpile data 5965 | -5/Upper Caves | Spotted B-75 Beast 5970 | -5/Upper Caves | Discovered new exit (range 6) 5971 | -5/Upper Caves | Identified exit to Zhirov 5972 | -5/Upper Caves | Entered Zhirov 5972 | -5/Zhirov | Discovered new exit (range 3) 5979 | -5/Zhirov | Met Zhirov 6003 | -5/Zhirov | Learned location of Quarantine (-2) 6003 | -5/Zhirov | Learned location of Testing (-3) 6003 | -5/Zhirov | Learned location of Command (-1) 6005 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6013 | -5/Zhirov | Found Alien Artifact 6013 | -5/Zhirov | Identified Integrated Reactor 6013 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6020 | -5/Zhirov | Found Alien Artifact 6073 | -5/Zhirov | Identified exit to Proximity Caves 6074 | -5/Zhirov | Entered Proximity Caves 6080 | -4/Proximity Caves | Spotter reported a threat 6083 | -4/Proximity Caves | Spotter reported a threat 6251 | -4/Proximity Caves | Destroyed 8 combat bots 6427 | -4/Proximity Caves | Discovered new exit (range 21) 6434 | -4/Proximity Caves | Identified exit to Factory 6435 | -4/Proximity Caves | Entered Factory 6435 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6436 | -4/Factory | Identified exit to Extension 6439 | -4/Factory | Loaded intel: 4 garrison access locations 6636 | -4/Factory | Identified exit to Upper Caves 6650 | -4/Factory | Identified Transdimensional Reconstructor 6722 | -4/Factory | Search patrols dispatched 6753 | -4/Factory | Spotted B-86 Titan 6761 | -4/Factory | Entered Upper Caves 6792 | -4/Upper Caves | Build established: Wizard-Scout 7038 | -4/Upper Caves | Discovered new exit (range 19) 7047 | -4/Upper Caves | Identified exit to Upper Caves 7047 | -4/Upper Caves | Entered another Upper Caves area 7049 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7056 | -4/Upper Caves | Discovered new exit (range 12) 7058 | -4/Upper Caves | Identified exit to Research 7219 | -4/Upper Caves | Discovered new exit (range 5) 7220 | -4/Upper Caves | Identified exit to Warlord 7226 | -4/Upper Caves | Entered Warlord 7278 | -4/Warlord | Visited the Vortex Lab 7280 | -4/Warlord | Found Prototype Energy Cannon 7280 | -4/Warlord | Identified Vortex Driver 7283 | -4/Warlord | Found Prototype Energy Cannon 7283 | -4/Warlord | Identified Vortex Cannon 7285 | -4/Warlord | Found Prototype Energy Gun 7285 | -4/Warlord | Identified Vortex Shotgun 7300 | -4/Warlord | Warlord's base attacked by MAIN.C 7345 | -4/Warlord | Met Warlord 7352 | -4/Warlord | Opened Warlord's prototype stash 7360 | -4/Warlord | Found Prototype Device 7360 | -4/Warlord | Identified Exp. Phase Shifter 7366 | -4/Warlord | Found Prototype Device 7366 | -4/Warlord | Identified System Purifier 7382 | -4/Warlord | Learned Armory security intel 7382 | -4/Warlord | Learned Factory garrison access intel 7382 | -4/Warlord | Learned Armory repair station intel 7382 | -4/Warlord | Learned Research recycling unit intel 7382 | -4/Warlord | Learned 4 Armory zone layouts 7382 | -4/Warlord | Learned 4 Research zone layouts 7382 | -4/Warlord | Learned Research emergency access door positions 7437 | -4/Warlord | Opened side exit 7449 | -4/Warlord | Discovered new exit (range 8) 7450 | -4/Warlord | Identified exit to Proximity Caves 7450 | -4/Warlord | Entered Proximity Caves 7513 | -3/Proximity Caves | Spotted B-86 Titan 7585 | -3/Proximity Caves | Discovered exit to Research (range 8) 7587 | -3/Proximity Caves | Entered Research 7587 | -3/Research | Evolved 2 slots: Utility x2 7590 | -3/Research | Loaded intel: 4 recycling unit locations 7592 | -3/Research | Identified exit to Armory 7592 | -3/Research | Identified exit to Testing 8058 | -3/Research | Entered Testing 8067 | -3/Testing | Identified exit to Research 8072 | -3/Testing | Found Prototype Hackware 8100 | -3/Testing | Found Prototype Energy Cannon 8100 | -3/Testing | Identified Cld. Nova Cannon 8162 | -3/Testing | Repaired Exp. Propulsion Shielding 8211 | -3/Testing | Found Prototype Energy Gun 8211 | -3/Testing | Identified Hyp. EM Gauss Rifle 8323 | -3/Testing | Found Prototype Ballistic Cannon 8323 | -3/Testing | Identified Perforator 8519 | -3/Testing | Entered Research 8519 | -2/Research | Warlord forces began assault on 0b10 8519 | -2/Research | Evolved 2 slots: Utility x2 8519 | -2/Research | Identified Exp. Hacking Suite 8574 | -2/Research | Fabricated Lgt. Regenerative Plating? 8629 | -2/Research | Research machine network offline 8656 | -2/Research | Discovered new exit (range 17) 8667 | -2/Research | Identified exit to Access 8726 | -2/Research | Borebot progress halted 8780 | -2/Research | Spotted Striker 8794 | -2/Research | Spotted Executioner 8821 | -2/Research | Lost 4 allies 8841 | -2/Research | Found Gamma Bomb Array 8984 | -2/Research | Discovered exit to Access (range 21) 8991 | -2/Research | Met up with Warlord 9024 | -2/Research | Borebot progress halted 9176 | -2/Research | Borebot progress halted 9208 | -2/Research | Spotted Executioner 9214 | -2/Research | Spotted Executioner 9215 | -2/Research | Spotted Striker 9220 | -2/Research | Spotted Striker 9264 | -2/Research | Lost 4 allies 9312 | -2/Research | Discovered exit to Access (range 22) 9321 | -2/Research | Entered Access 9321 | -1/Access | Evolved 2 slots: Utility x2 9437 | -1/Access | Identified exit to Command 9525 | -1/Access | Repaired Field Propulsion Array 9563 | -1/Access | Repaired Cld. Impulse Thruster 9716 | -1/Access | Entered Command 9743 | -1/Command | Disengaged cave seal 9743 | -1/Command | Derelicts emerged from the dark tunnel 9743 | -1/Command | Welcomed Warlord to Command 9783 | -1/Command | Spotted B-99 Colossus 9881 | -1/Command | Lost 4 allies 9958 | -1/Command | Identified exit to Surface 10010 | -1/Command | Warlord destroyed during the assault 10025 | -1/Command | Build established: Wizard-Sprinter 10073 | -1/Command | Spotted EO-IWA(B) 10097 | -1/Command | Lost 6 allies 10111 | -1/Command | Disengaged cave seal 10144 | -1/Command | Spotted Alpha 7 10167 | -1/Command | Spotted Striker 10168 | -1/Command | Spotted Alpha 7 10244 | -1/Command | Spotted Executioner 10245 | -1/Command | Spotted Executioner 10245 | -1/Command | Spotted Executioner 10245 | -1/Command | Spotted B-99 Colossus 10256 | -1/Command | Spotted B-99 Colossus 10272 | *** | Escaped! Last Messages --------------- 10269_ K-01 Serf collects debris. 10269_ Field strength at 29. 10269_ Exp. Hacking Suite destroyed. 10269_ Knocked back. 10269_ Slug penetrates Wall. 10269_ Penetrated by Slug. 10269_ Slug penetrates Wall. 10270_ P-80 Master resets P-80 Master, system corruption cleaned. 10270_ Penetrated by Slug. 10270_ Slug penetrates Wall. 10270_ Cld. Impulse Thruster destroyed. 10271_ Stasis field depleted. 10272_ Thunder Hammer destroyed. 10272_ P-80 Master resets B-99 Colossus, system corruption cleaned. 10272_ Hacking Suite destroyed. 10272_ Penetrated by Slug. 10272_ Slug penetrates Wall. 10272_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | / "Y #?????????????????????????????????? | | # "" #?????????????????????????????????? | | # "" #?????????????????????????????????? | | # "" #???????########??????????????????? | | # #?????? #??????????????????? | | # #??###? #??????????????????? | | ################# # "" #??????????????????? | | ###### #### # """" #??????????????????? | | % ! % """" #??????????????????? | | ######## #### "" #??????????????????? | | ???????######## ! #??????????????????? | | ???????# ! !% # #??????????????????? | | ???###?# ! ##########??????????????????? | | ####"### = %% ## # #???????????????????????????? | | # ########???????????????????????????? | | # #??????????????????????????????????? | | ] "#######??????????????????????????????????? | | [=%=##????????????????????????????????????????? | | %!![=#?????????????????????????????????????????? | | %%!*%=#??????????##############?????????????????? | | ==%*=*%#??????????# #?????????????????? | | %!%%%*!#?########## #?????????????????? | | ]=*%%%%###; ; # #%# ^ #?????????????????? | | ####/#### % BB^ ^ #?????????????????? | | =%%%!!*[/^ EBB%% cK #?????????????????? | | =!!%!!%[7 p ^ ^ % "@ #?????????????????? | | =*==/*=!p% E^ E c"" #?????????????????? | | ![7* p/ ^ BB % #?????????????????? | | ## ;## ^ BB #?????????????????? | | ?# ##### # # # # #?????????????????? | | ?# #???######### #?????????????????? | | ?# #???????????# #?????????????????? | | ?# #???????????##############?????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #????????###########???????????????????????? | | ?# #????????# #???????????????????????? | | ?# #????????# #???????????????????????? | | ?# ########## #???????????????????????? | | ?# + #???????????????????????? | | ?# ####################???????????????????????? | | ?# #??????????????????????????????????????????? | | ?# % #??????????????????????????????????????????? | | ###+#######??????????????????????????????????????? | | #??????????????????????????????????????? | | ! #??????????????????????????????????????? | | * #??????????????????????????????????????? | | #??????????????????????????????????????? | | """" #??????????????????????????????????????? | | """" #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 525 Power Shielding 66 Propulsion Shielding 90 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Salvage Targeting 1 Offensive Hacking 102 Defensive Hacking 41 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Imp. Surge Thruster | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Hacking Suite | -4/Factory | Scanalyzed Lrn. Sensor Array | -4/Factory | Scanalyzed Graphene Brace | -4/Factory | Scanalyzed Mak. Light Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -6/Factory | Hacked Y-54 Guardian | -5/Factory | Hacked W-44 Eye | -3/Research | Hacked Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory | Preloaded Biomechanical Wings | x1 | -6/Factory B-60 Warrior | x3 | -5/Factory Lgt. Regenerative Plating | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed NodeCombatRail Manual? 0 Play Time 02:24:10 Cumulative 456.5 hours Start 2024.04.07 @ 19:20:33 End 2024.04.09 @ 17:50:50 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 781 Rogue 626 Adventurer 148 Explorer 7 Win Type 0 Total 21 Types 17/1/2/1/0/0/0/0/0 Lore% 77 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e1b1da9-9f57-4337-a624-28166cd9b186