Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 22:48:10 Player: IceNine Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (134) 670 Value Destroyed (4205) 4205 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 9354 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 45/100 System Corruption 4% Temperature Cool (12) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Weapon Cycler Makeshift ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Micro Fission Core Component Analysis Suite Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Centrium Leg > --- UTILITY ---------- Thermal Generator Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Weapon Cycler Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Improved Arc Projector Cooled Particle Cannon Neutron Cannon Heavy Machine Gun > --- INVENTORY -------- Neutrino Core Armored Leg Improved Energy Well Improved Matter Compressor Shield Generator Improved System Restoration Module Advanced Drone Bay Heavy Laser Cooled Pulse Rifle Improved Spread Laser Improved Spread Laser Thermic Laser Phase Cannon Mass Driver [Rating: 95] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Thermal Generator Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 . . 1 . Utility 4 | . . . . 1 1 1 1 . Weapon 3 | . . 1 . . 1 1 . . Parts Attached 165 | 7 5 19 2 40 28 11 29 24 Power 15 | 1 1 1 . 4 3 . 2 3 Engine 7 | 1 1 . . 4 . . 1 . Core 8 | . . 1 . . 3 . 1 3 Reactor . | . . . . . . . . . Propulsion 39 | 3 2 3 1 13 4 5 7 1 Treads 11 | 1 . . . 9 1 . . . Leg 19 | 2 2 . . 3 . 4 7 1 Wheel 4 | . . . . . 3 1 . . Hover 1 | . . . . 1 . . . . Flight 4 | . . 3 1 . . . . . Utility 32 | 1 . 2 . 4 4 4 9 8 Device 19 | . . . . 2 3 3 6 5 Storage 8 | 1 . . . 2 1 . 2 2 Processor 3 | . . 2 . . . 1 . . Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 79 | 2 2 13 1 19 17 2 11 12 Energy Gun 26 | 1 1 3 . 5 7 . 4 5 Energy Cannon 15 | . . 4 . 2 3 . 4 2 Ballistic Gun 20 | 1 1 3 . 8 3 2 . 2 Ballistic Cannon 4 | . . . . . . . 2 2 Launcher 11 | . . 3 1 4 3 . . . Special Weapon 2 | . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 3 . 5 . . 5 . Parts Lost 58 | . 5 1 . 12 7 . . 33 Power 4 | . 1 . . 1 1 . . 1 Propulsion 16 | . 2 . . 5 3 . . 6 Utility 12 | . . . . . 1 . . 11 Weapon 26 | . 2 1 . 6 2 . . 15 Highest Loss Streak 11 | . 4 1 . 9 3 . . 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 87 | . 78 89 92 97 91 95 99 71 Engine 3 | . 13 8 . 8 . . 3 . Core 3 | . . 2 11 . 5 6 1 4 Treads 6 | . . . . 22 3 . . . Leg 11 | . 23 9 . 9 8 16 28 7 Wheel 3 | . . . . . 12 5 . . Flight 1 | . . 19 33 . . . . . Device 8 | . . . . 2 10 13 17 11 Storage 10 | . 14 4 . 6 8 13 9 15 Processor 8 | . . 16 22 18 8 6 5 . Energy Gun 11 | . 11 15 11 9 17 13 5 10 Energy Cannon 4 | . . . 11 1 3 5 6 9 Ballistic Gun 8 | . 14 10 . 15 7 13 9 . Ballistic Cannon 1 | . . . . . . . 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 14 14 15 16 41 59 59 77 86 Greatest Support 94 | 20 20 20 12 80 52 64 94 94 Greatest Overweight (x) 5 | . 3 4 1 5 2 3 1 4 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 15 | 8 8 8 5 15 15 15 15 15 Average Capacity 12 | 6 8 6 5 9 15 15 15 14 Most Carried 15 | 3 4 5 5 13 15 15 15 15 Average Carried 10 | 1 2 4 4 8 13 14 14 8 Final Capacity 15 | 8 8 5 5 15 15 15 15 5 Final Carried 15 | 3 3 4 5 13 15 15 15 4 Class Distribution -------------------- 23% | Skirmisher 16% | Scavenger-Gunner 13% | Scavenger-Mutant 12% | Derelict-Gunner 12% | Gunner 10% | Tank 5% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Derelict-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Matter Collected 4056 | 225 165 369 31 1121 740 260 204 941 Remotely . | . . . . . . . . . Salvage Created 5384 | . 189 798 71 1708 1492 260 196 670 Parts 282 | . 13 38 5 108 69 12 13 24 Haulers Intercepted 6 | . . 2 . 3 1 . . . Recyclers Shooed 11 | . . 6 . 1 . 2 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 88 | . 6 11 3 22 23 4 6 13 Guns 50 | . 6 6 . 17 12 3 2 4 Cannons 18 | . . 1 . 2 1 1 4 9 AOE 18 | . . 4 3 3 8 . . . Classes Destroyed 14 | . 3 5 . 2 2 . . 2 Worker 12 | . 1 1 . 7 3 . . . Builder 6 | . . 1 . 4 1 . . . Tunneler 2 | . . . . 2 . . . . Hauler 6 | . . 2 . 3 1 . . . Recycler 11 | . . 4 1 3 3 . . . Watcher 9 | . . 1 . 4 4 . . . Swarmer 20 | . 3 5 3 . 4 . 4 1 Grunt 36 | . 3 4 . 12 14 3 . . Brawler 2 | . . . . . . . . 2 Duelist 3 | . . . . . 1 . . 2 Sentry 13 | . . 2 . 6 3 . . 2 Specialist 4 | . . . . 4 . . . . Hunter 1 | . . . . . . . . 1 Programmer 5 | . . . . . 1 1 2 1 Decomposer 2 | . . . . . . . . 2 Wasp 3 | . . . . . . . . 3 Thug 1 | . . . . . . . . 1 Best Kill Streak 11 | . 3 11 4 7 4 2 4 5 Combat Bots Only 5 | . 3 5 3 5 4 2 4 5 Max Kills in Single Turn 3 | . 1 3 2 2 2 1 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 2 1 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Damage Taken 9909 | . 765 312 65 1764 1602 336 349 4716 Core 1821 | . 205 22 . 299 263 15 48 969 Absorbed by Shields 212 | . . . . . . 75 . 137 Regen/Repaired (Parts) 277 | . . . . 277 . . . . Core Remaining (%) 69 | 100 18 . 94 45 62 98 . . Volleys Fired 348 | . 42 42 3 107 73 11 14 56 Largest 5 | . 2 3 3 3 4 5 5 5 Hottest 354 | . 70 135 134 150 224 233 275 354 Shots Fired 991 | . 70 106 7 278 257 56 44 173 Gun 791 | . 70 93 3 255 219 45 26 80 Cannon 171 | . . 5 3 12 30 11 17 93 Launcher 26 | . . 8 1 11 6 . . . Special 3 | . . . . . 2 . 1 . Kinetic 471 | . 41 40 . 188 98 22 24 58 Thermal 361 | . 29 47 . 67 87 12 9 110 Explosive 20 | . . 8 1 10 1 . . . Electromagnetic 136 | . . 11 6 13 69 22 10 5 Robot Hit Streak 12 | . 4 11 3 8 7 7 4 12 Robot Miss Streak 11 | . 6 7 1 5 11 6 7 7 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . 2 . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 520 | . 33 58 4 163 142 26 15 79 Core Hits 238 | . 11 28 3 78 71 10 10 27 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 Critical Strikes 13 | . 1 1 . 3 4 . 1 3 Burn 9 | . 1 1 . 3 3 . . 1 Destroy 2 | . . . . . 1 . . 1 Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12491 | . 396 1216 328 3213 3863 493 478 2504 Guns 7580 | . 396 703 42 2647 2458 332 161 841 Cannons 2628 | . . 71 . 172 263 160 299 1663 Explosions 2202 | . . 440 286 383 1093 . . . Melee . | . . . . . . . . . Ramming 81 | . . 2 . 11 49 1 18 . Kinetic 4468 | . 218 247 . 1901 1050 121 217 714 Thermal 5304 | . 178 414 169 746 1680 154 217 1746 Explosive 1086 | . . 412 117 357 200 . . . Electromagnetic 1552 | . . 141 42 198 884 217 26 44 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 2 2 . 1 1 . 6 Average Corruption 3 | . . 2 2 . 1 1 . 3 Corruption Purged 4 | . . . . . 1 1 . 2 Corruption Blocked . | . . . . . . . . . Effects 56 | . . 1 1 . . 2 . 52 Message Errors 11 | . . 1 . . . . . 10 Matter Fused 12 | . . . 1 . . . . 11 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 12 | . . . . . . 1 . 11 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 6 | . . . . . . . . 6 Misfires 3 | . . . . . . 1 . 2 Overload Shots 2 | . . . . . . . . 2 Overflow Damage 220 | . . 50 13 7 109 . 6 35 Projectiles 41 | . . . . . . . 6 35 Explosions 179 | . . 50 13 7 109 . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 1 . 2 2 Impact 1 | . . . . . 1 . . . Kinetic 4 | . . . . . . . 2 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 482 | . . 65 31 48 338 . . . Shots 11 | . . 2 1 1 7 . . . Rammed 5 | . . 1 . 3 1 . . . Targets Rammed 10 | . . 1 . 3 3 1 2 . Kicked 5 | . . . . . 2 1 2 . Crushed . | . . . . . . . . . Highest Temperature 621 | . 288 278 147 353 559 473 385 621 Average Temperature 144 | . 125 80 81 89 139 222 159 248 Received Heat Transfer 2370 | . 450 138 . 702 447 132 9 492 Effects 51 | . 1 . . . 7 4 1 38 Shutdowns 11 | . . . . . 2 1 . 8 Energy Bleed 3 | . . . . . . . . 3 Interference 16 | . 1 . . . 4 . . 11 Matter Decay 6 | . . . . . . 2 1 3 Short Circuit 2 | . . . . . 1 . . 1 Damage (minor) 3 | . . . . . . 1 . 2 Damage (major) 8 | . . . . . . . . 8 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 5 | . . . . . 4 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 . 1 2 . . 2 Heat Transferred 8224 | . 545 954 250 1665 2392 296 111 2011 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 1 3 . 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Peak Influence 448 | . 126 448 306 446 348 200 168 . Initial 174 | . . 52 174 118 156 170 63 . Average 182 | . 86 166 210 289 139 138 100 . Maximum Alert Level 2 | . . 2 1 2 1 1 1 . Low Security (%) 60 | 100 100 73 68 8 80 86 99 . Level 1 38 | . . 23 31 89 19 13 . . Level 2 1 | . . 3 . 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 2 . 5 9 3 1 . Investigation 9 | . 1 1 . 1 5 1 . . Extermination 6 | . . . . . 3 2 1 . Reinforcement 7 | . 1 1 . 4 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Distress Signals 9 | . . 2 . 4 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 9 17 3 41 34 7 13 15 Peak Tracking Total 8 | . 4 5 3 8 4 3 4 8 Tactical Retreats 7 | . . 1 . 2 2 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Traps Triggered 7 | . 1 1 . . 1 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Machines Disabled 17 | . . 3 . 2 9 . 3 . Max in Single Turn 4 | . . 1 . 1 4 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Machines Accessed 18 | . . 3 . 3 7 1 4 . Terminals 7 | . . 1 . 2 3 . 1 . Fabricators 4 | . . . . . 1 1 2 . Repair Stations 3 | . . . . 1 2 . . . Recycling Units 3 | . . 2 . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . . 4 . 12 26 2 15 . Successful 37 | . . 3 . 8 15 2 9 . Failed 22 | . . 1 . 4 11 . 6 . Catastrophic 6 | . . . . 2 3 . 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . 1 . . Terminals 29 | . . 2 . 5 16 . 6 . Fabricators 7 | . . . . . 3 2 2 . Repair Stations 12 | . . . . 7 5 . . . Recycling Units 9 | . . 2 . . . . 7 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 1 . 1 8 . 2 . Record 2 | . . . . . . . 2 . Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 3 | . . 1 . 1 1 . . . Alert Level 3 | . . . . . 3 . . . Unreport Threat 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . Fabricator Hacks 5 | . . . . . 2 2 1 . Network Status 1 | . . . . . . 1 . . Load Schematic 2 | . . . . . 1 1 . . Build 2 | . . . . . 1 . 1 . Repair Station Hacks 11 | . . . . 7 4 . . . Scan Component 7 | . . . . 4 3 . . . Repair 4 | . . . . 3 1 . . . Recycling Unit Hacks 8 | . . 2 . . . . 6 . Recycle Component 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Report Inventory 3 | . . 2 . . . . 1 . Retrieve Matter 2 | . . . . . . . 2 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . 2 . 3 6 1 4 . Full Trace Events 8 | . . . . 2 5 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 3 | . . . . . 2 . 1 . Authchips . | . . . . . . . . . Time 164 | . . . . . 95 . 69 . Total Part Build Rating 19 | . . . . . 10 . 9 . Parts Repaired 4 | . . . . 3 1 . . . Time 151 | . . . . 90 61 . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 90 | . . . . . . . 90 . Retrieved Matter 90 | . . . . . . . 90 . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . 1 . Non-combat 1 | . . . . . . . 1 . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . 1 . 1 . parse_system 2 | . . . . . 1 . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches 6 | . . . . . . . 2 4 Drone Recoveries 5 | . . . . . . . 2 3 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Turns Passed 9726 | 56 289 539 64 2273 2214 587 945 2759 Spaces Moved 5352 | 37 135 674 144 1102 1302 440 703 815 Core 35 | 6 7 3 . 12 . . . 7 Treads 768 | 4 . . . 764 . . . . Legs 2786 | 27 128 139 . 269 440 272 703 808 Wheels 1030 | . . . . . 862 168 . . Hover 31 | . . . . 31 . . . . Flight 702 | . . 532 144 26 . . . . Fastest Speed 34 | 50 120 34 34 34 93 108 120 120 Average Speed 145 | 112 124 53 34 148 120 116 120 315 Slowest Speed 400 | 160 200 290 114 300 260 330 190 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . 3 3 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 22 51 34 46 27 5 12 57 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 281 | . . 44 24 74 96 . 1 42 Melee . | . . . . . . . . . Projectile 44 | . . . . . 1 . 1 42 AOE 237 | . . 44 24 74 95 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Total 6647 | 48 186 765 148 1529 1794 491 777 909 Wait 601 | . . 2 . 228 359 3 6 3 Move 5332 | 36 134 667 137 1101 1301 439 702 815 Hop 6 | . . 3 3 . . . . . Pick Up 96 | 3 3 12 1 29 18 13 9 8 Fast Attach 71 | 7 4 7 1 22 5 4 17 4 Attach 52 | . 1 7 1 8 9 6 4 16 Detach 6 | 1 . 4 1 . . . . . Swap 42 | . . 5 . 10 14 1 8 4 Drop 83 | 1 2 15 1 21 12 13 15 3 Fire 348 | . 42 42 3 107 73 11 14 56 Melee . | . . . . . . . . . Ram 2 | . . 1 . . 1 . . . Kick 5 | . . . . . 2 1 2 . Crush 3 | . . . . 3 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Core integrity fell below 50% 211 | -10/Materials | Core integrity fell below 20% 237 | -10/Materials | Lost 4 parts (1p2n1w) 293 | -10/Materials | Discovered new exit (range 8) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 346 | -9/Materials | Discovered new exit (range 14) 670 | -9/Materials | Discovered new exit (range 8) 885 | -9/Materials | Entered Mines 908 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 922 | -9/Mines | Discovered new exit (range 3) 949 | -9/Mines | Entered Materials 949 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1077 | -8/Materials | Lost 9 parts (1p4n4w) 1938 | -8/Materials | Build established: Scavenger-Mutant 2610 | -8/Materials | Repaired Deuterium Engine 2638 | -8/Materials | Repaired Lgt. Treads 2688 | -8/Materials | Repaired Lgt. Treads 2825 | -8/Materials | Core integrity fell below 50% 2880 | -8/Materials | Build established: Scavenger-Gunner 3004 | -8/Materials | Discovered new exit (range 17) 3222 | -8/Materials | Entered Factory 3222 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3858 | -7/Factory | Repaired Broken Arm. Huge Wheel 3898 | -7/Factory | Build established: Scavenger-Skirmisher 4041 | -7/Factory | Lost 3 parts (1n2w) 4282 | -7/Factory | Build established: Skirmisher 4826 | -7/Factory | Fabricated Energy Well? 5426 | -7/Factory | Discovered new exit (range 9) 5436 | -7/Factory | Entered another Factory area 5436 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5541 | -6/Factory | Discovered new exit (range 16) 6023 | -6/Factory | Entered another Factory area 6023 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6483 | -5/Factory | Build established: Gunner 6693 | -5/Factory | Discovered new exit (range 6) 6816 | -5/Factory | Fabricated Centrium Leg (x1) 6968 | -5/Factory | Entered Upper Caves 6971 | -5/Upper Caves | Build established: Skirmisher 7036 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7108 | -5/Upper Caves | Lost 4 parts (1n2u1w) 7127 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7127 | -5/Upper Caves | Core integrity fell below 50% 7237 | -5/Upper Caves | Lost 11 parts (3n4u4w) 7450 | -5/Upper Caves | Ambushed by wild Derelicts 7553 | -5/Upper Caves | Build established: Tank 8212 | -5/Upper Caves | Build established: Gunner 8704 | -5/Upper Caves | Build established: Derelict-Gunner 9582 | -5/Upper Caves | Spotted B-75 Beast 9651 | -5/Upper Caves | Core integrity fell below 20% 9681 | -5/Upper Caves | Lost 5 parts (1p3u1w) 9727 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09645_ Acquired 4 matter. 09647_ Mic. Fission Core destroyed. 09647_ Adv. Heat Sink destroyed. 09650_ Hvy. Phase Cannon destroyed. 09650_ Lrg. Storage Unit destroyed. 09650_ Knocked back. 09651_ Extracted 51 matter. 09691_ Magnetic Acceleration Cannon destroyed. 09691_ Critical hit (Blast). 09704_ Arm. Leg destroyed. 09704_ Battle Rifle destroyed. 09711_ Imp. Energy Well destroyed. 09711_ Battle Rifle destroyed. 09711_ Critical hit (Destroy). 09711_ Mak. Spear destroyed. 09719_ Acquired 2 matter. 09720_ 37SJ9#V/YPJHI%F: G# 09721_ Extracted 62 matter. 09727_ Imp. Spread Laser destroyed. 09727_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????# ### #?# ####? | | ?????????????????????# #?# ### #? | | ?????????????????????# ##?# #? | | ?????????????????????####??# ##? | | ??????????????? ??????????## #### #### ##? | | ?????????????? ??????????## #??# #??## #? | | ?????????????? ??????????####??## ###??## #? | | ??????????????# #????????????????## #???## ##? | | ???????????????# ##???????????????###??## #?? | | ????????????????# #??#########?######## #?? | | ????????????????# ### ### ## ##?? | | ?????????????????# % #??? | | ?????????????????# % ## ##??? | | ????????????????????# ##### ###???? | | ???????????????????## %## #???####?????? | | ???????????????????# #?# #?????????? | | ??????????????????# ## ;#?## #????????? | | ??????????????????# ???# BB;???## #???????? | | ??????????????????#????## BB##???# ??????? | | ???????????????????????# ; ????# ????? | | ???????????????????????# ;;#????## ???? | | ??????????????????????##; ;;#?????? "# ???? | | ??????????????????????# ; ;#?????? ??? | | ???????????????????????#; % #?????? $ ? ???? | | ???????????????????????# #?????? ????? | | ??????????????????????##;@ % #?????? $?????? | | ??????????????????????# ;! #?????? ## ???????? | | ??????????????????????### #??????#????????????? | | ????????????????????????#;% #???????????????????? | | ???????????????????????##; ##???????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# %##?????????????????????? | | ???????????????????????#%##??????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 19 Energy Capacity 750 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Energy Well | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -7/Factory Centrium Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Made in Tau Ceti IV No Signal Oops Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed BeamBiomechanicalStorage Manual? 0 Play Time 02:16:58 Cumulative 13.0 hours Start 2022.05.10 @ 18:10:00 End 2022.06.04 @ 22:48:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a066be2c-6400-4557-ba36-54f87e12db27