Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 19:29:23 Player: Togure Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1110) 1110 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (732) 732 TOTAL SCORE: 3812 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Armored Leg > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY (8) ---- Large Matter Pod (150) 0b10 Decoder Chip [Looter] Bomb Factory No. 2 Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Large Matter Pod 0b10 Decoder Chip [Looter] Bomb Factory No. 2 Rocket Launcher Mining Laser CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 47 | 6 3 5 16 8 4 5 Power 8 | 1 . 1 4 2 . . Engine 7 | 1 . . 4 2 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 5 4 1 3 Treads . | . . . . . . . Leg 17 | 2 . 2 5 4 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 1 . 2 . . . Device 2 | . 1 . 1 . . . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 2 5 2 3 2 Energy Gun 2 | 1 . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 3 1 2 . Ballistic Cannon 6 | . 2 1 2 . 1 . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 21 | . . 4 9 2 . 6 Power 4 | . . 1 3 . . . Propulsion 9 | . . 1 3 1 . 4 Utility 1 | . . 1 . . . . Weapon 7 | . . 1 3 1 . 2 Highest Loss Streak 5 | . . 4 3 1 . 5 To Critical Strikes 2 | . . . 1 . . 1 Average Slot Usage (%) 91 | . 90 84 80 89 100 95 Engine 10 | . 14 4 9 11 11 11 Leg 37 | . 28 27 29 38 44 40 Device 2 | . 5 3 10 . . . Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . . 11 11 11 Ballistic Gun 11 | . 1 . 6 14 18 9 Ballistic Cannon 8 | . 24 18 12 . 3 10 Naked Turns . | . . . . . . . Heaviest Build 21 | 14 19 19 20 18 21 21 Greatest Support 64 | 20 20 20 43 46 56 64 Greatest Overweight (x) 3 | 3 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 8 Average Carried 7 | 1 7 7 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 5 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1800 | 220 84 371 558 284 185 98 Remotely . | . . . . . . . Salvage Created 1197 | . 84 207 523 273 . 110 Parts 95 | . 3 13 54 17 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 6 6 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 47 | . 2 12 19 8 . 6 Guns 10 | . . . 3 7 . . Cannons 23 | . 2 1 16 . . 4 AOE 14 | . . 11 . 1 . 2 Classes Destroyed 10 | . 1 6 2 1 . . Worker 4 | . . 1 3 . . . Tunneler 1 | . . 1 . . . . Recycler 3 | . . 2 1 . . . Watcher 1 | . . . 1 . . . Swarmer 23 | . . 3 12 3 . 5 Grunt 12 | . 2 2 3 4 . 1 Duelist 1 | . . . . 1 . . Sentry 4 | . . . 4 . . . Demolisher 1 | . . 1 . . . . Assembled 6 | . . 6 . . . . Best Kill Streak 8 | . 2 6 8 3 . 3 Combat Bots Only 4 | . 2 4 4 3 . 3 Max Kills in Single Turn 3 | . 1 3 2 2 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3049 | . 22 791 934 280 . 1022 Core 551 | . . 146 151 38 . 216 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 41 . . . . Volleys Fired 128 | . 5 19 67 20 . 17 Largest 2 | . 2 2 2 2 . 2 Hottest 78 | . 78 78 78 68 . 71 Shots Fired 193 | . 10 21 104 30 . 28 Gun 80 | . . . 39 30 . 11 Cannon 97 | . 10 8 65 . . 14 Launcher 16 | . . 13 . . . 3 Special . | . . . . . . . Kinetic 169 | . 10 8 104 22 . 25 Thermal . | . . . . . . . Explosive 16 | . . 13 . . . 3 Electromagnetic 8 | . . . . 8 . . Robot Hit Streak 17 | . 1 4 11 17 . 4 Robot Miss Streak 6 | . 4 6 4 2 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 110 | . 2 10 61 23 . 14 Core Hits 72 | . 2 20 29 10 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Corrupt 1 | . . . . 1 . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 4 | . . . . . . 4 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3134 | . 41 970 1189 436 . 498 Guns 843 | . . . 425 353 . 65 Cannons 1106 | . 41 64 764 . . 237 Explosions 1149 | . . 906 . 79 . 164 Melee 32 | . . . . . . 32 Ramming 4 | . . . . 4 . . Kinetic 1822 | . 41 64 1189 226 . 302 Thermal 96 | . . 17 . 79 . . Explosive 1053 | . . 889 . . . 164 Electromagnetic 127 | . . . . 127 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 32 | . . . . . . 32 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 47 | . . 12 10 22 . 3 Projectiles 13 | . . . 10 . . 3 Explosions 34 | . . 12 . 22 . . Melee . | . . . . . . . Knockbacks 12 | . . . 8 . . 4 Impact . | . . . . . . . Kinetic 9 | . . . 6 . . 3 Secondary 3 | . . . 2 . . 1 Self-Inflicted Damage 249 | . . 152 . 37 . 60 Shots 10 | . . 7 . 1 . 2 Rammed . | . . . . . . . Targets Rammed 3 | . . . . 3 . . Kicked 3 | . . . . 3 . . Crushed . | . . . . . . . Highest Temperature 105 | . 48 12 99 105 . 24 Average Temperature 26 | . 26 7 27 59 . 8 Received Heat Transfer 492 | . 12 39 240 93 . 108 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . 50 . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 707 | . 92 289 707 359 . . Initial 225 | . . 35 82 225 . . Average 229 | . 42 100 376 223 . . Maximum Alert Level 3 | . . 1 3 1 . . Low Security (%) 48 | 100 100 76 20 41 . . Level 1 34 | . . 23 31 58 . . Level 2 16 | . . . 46 . . . Level 3 . | . . . 1 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 3 13 37 10 . 13 Peak Tracking Total 8 | . 2 3 6 3 . 8 Tactical Retreats 11 | . . 1 8 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 6 . 4 . . . Successful 7 | . 4 . 3 . . . Failed 3 | . 2 . 1 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 10 | . 6 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 . 3 . . . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . . . 1 7 . Largest Group 7 | . . . . 1 7 1 Highest-Rated Group 231 | . . . . 31 231 25 Highest-Rated Ally 42 | . . . . 31 42 25 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 5 . 3 Total Damage 137 | . . . . 62 . 75 Kills 2 | . . . . 1 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4588 | 75 264 478 912 837 1628 394 Spaces Moved 3195 | 42 165 353 478 586 1331 240 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 3190 | 37 165 353 478 586 1331 240 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 152 120 120 120 120 120 122 Slowest Speed 200 | 200 120 120 120 120 122 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 27 70 42 94 88 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 6 | . . . . 2 2 2 Spaces Dug 8 | . . 8 . . . . Terrain Destroyed 148 | . 4 107 5 7 . 25 Melee . | . . . . . . . Projectile 14 | . 4 2 5 . . 3 AOE 134 | . . 105 . 7 . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3722 | 50 222 388 709 692 1354 307 Wait 295 | . 34 5 139 70 8 39 Move 3189 | 41 164 352 477 585 1330 240 Hop . | . . . . . . . Pick Up 32 | 3 11 4 8 1 5 . Fast Attach 18 | 5 1 1 5 4 . 2 Attach 12 | 1 . 2 7 . . 2 Detach . | . . . . . . . Swap 17 | . 2 2 4 4 4 1 Drop 24 | . 5 3 2 5 7 2 Fire 128 | . 5 19 67 20 . 17 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 3 | . . . . 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 367 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 436 | -10/Mines | Discovered new exit (range 14) 470 | -10/Mines | Assembled infested the area 475 | -10/Mines | Assisted by a Guerilla fighting off Assembled 540 | -10/Mines | Lost 4 parts (1p1n1u1w) 690 | -10/Mines | Found a hidden stash of uninstalled traps 812 | -10/Mines | Core integrity fell below 50% 818 | -10/Mines | Entered Materials 818 | -9/Materials | Evolved 2 slots: Propulsion x2 1614 | -9/Materials | Lost 3 parts (2n1w) 1718 | -9/Materials | Discovered new exit (range 10) 1728 | -9/Materials | Identified exit to Mines 1730 | -9/Materials | Entered Mines 1733 | -9/Mines | Received a Mining Laser from a helpful Derelict 1751 | -9/Mines | Identified exit to Materials 1871 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1879 | -9/Mines | Identified exit to Zion 2227 | -9/Mines | Build established: Scavenger-Mutant 2359 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2501 | -9/Mines | Discovered exit to Materials (range 8) 2567 | -9/Mines | Entered Zion 2619 | -7/Zion | Received a hallucinogenic algorithm 3156 | -7/Zion | Imprinted 3159 | -7/Zion | Declared Zion's savior 3459 | -7/Zion | Gained Derelict followers 3692 | -7/Zion | Discovered new exit (range 11) 3704 | -7/Zion | Identified exit to Proximity Caves 3747 | -7/Zion | Found Prototype Device 3794 | -7/Zion | Found CR-A16's Pointy Stick 4195 | -7/Zion | Entered Proximity Caves 4195 | -6/Proximity Caves | Accompanied by 1 ally 4342 | -6/Proximity Caves | Learned 4 Factory zone layouts 4371 | -6/Proximity Caves | Core integrity fell below 50% 4553 | -6/Proximity Caves | Core integrity fell below 20% 4584 | -6/Proximity Caves | Lost 5 parts (3n2w) 4589 | -6/Proximity Caves | Destroyed self with Rocket Launcher Last Messages --------------- 04481_ Found 11 Matter. 04483_ Dropped Aluminum Leg. 04535_ Critical hit (Destroy). 04535_ Hvy. Assault Rifle destroyed. 04535_ S-27 Virus destroyed. 04537_ G-50 Soldier knocked back. 04540_ Imp. Aluminum Leg destroyed. 04540_ Carbon-fiber Leg destroyed. 04542_ Autogun fries itself beyond repair. 04543_ Dropped Self-destruct Interrupter. 04547_ Self-destruct Interrupter emitting active interruption sequence. 04552_ Adv. Assault Cannon destroyed. 04553_ Self-destruct Interrupter emitting active interruption sequence. 04553_ Imp. Titanium Leg destroyed. 04556_ Acquired Aluminum Leg. 04557_ Self-destruct Interrupter emitting active interruption sequence. 04558_ Acquired 11 matter. 04583_ S-27 Virus destroyed. 04583_ G-50 Soldier destroyed. 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