Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.20 @ 22:51:08

Player: CrossedViper

Result: Destroyed by MAIN.C with High-powered Disruptor Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (171)     855
Value Destroyed (8709)     8709
Prototype IDs (57)         1140
Alien Tech Used (3)        600
Bonus (12740)              12740
              TOTAL SCORE: 33144

 Bonus
-------
High Alert Combat Kills    3205
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Met Warlord at Command     2000
Friendly Fire              -965

 Cogmind 
---------
Core Integrity             0/1600
Matter                     85/800
Energy                     886/1100
System Corruption          40%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
      Advanced Heat Sink
  Experimental Coolant Injector
  Experimental Energy Well
  Experimental Matter Compressor
>              --- WEAPON (3) -------
               Vibroblade
               Vibroblade
               CR-A16's Behemoth Slayer
>              --- INVENTORY (4) ----
               Gamma Rifle
               Vortex Lance

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
    Reinforced Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
       Armored Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
         Large Storage Unit
      Advanced Weight Redist. System
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Target Analyzer
       Layered Heavy Armor Plating
         Heavy Reflective Plating
      Advanced Force Field
>              --- WEAPON -----------
               Multirail
               Multirail
               Multirail
>              --- INVENTORY --------
               Centrium Wheel
               Subatomic Replicator
               Gamma Rifle
               Gamma Rifle
               Tachyon Dispersion Ray
               Disintegrator
               Multirail
               Vibroblade
               Vibroblade
               Vortex Lance
               CR-A16's Behemoth Slayer
[Rating: 184]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Disintegrator
  Ballistic Gun            Multirail
  Ballistic Cannon         Blast Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Vibroblade
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   2   .   .   .   2   .   2   .   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             286  | .   11  10  2   15  15  .   .   3   3   9   6   .   8   2   10  5   5   14  10  24  16  42  76  
  Power                    40   | .   1   1   .   1   3   .   .   .   1   2   1   .   .   1   3   2   .   2   2   8   .   5   7   
    Engine                 4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   18   | .   .   .   .   .   3   .   .   .   1   2   1   .   .   1   1   2   .   .   .   3   .   1   3   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   2   5   .   4   3   
  Propulsion               77   | .   5   4   1   4   2   .   .   .   1   2   1   .   1   .   2   .   1   2   3   9   8   10  21  
    Treads                 32   | .   5   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   17  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   6   1   .   
    Flight                 25   | .   .   1   .   2   2   .   .   .   1   2   1   .   1   .   2   .   1   2   2   .   2   6   .   
  Utility                  99   | .   2   2   1   7   8   .   .   1   1   4   4   .   6   .   5   1   3   7   5   4   1   11  26  
    Device                 43   | .   .   .   .   2   1   .   .   .   .   1   2   .   6   .   3   1   1   3   2   2   .   7   12  
    Storage                12   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   6   
    Processor              13   | .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   1   .   1   .   2   1   .   .   2   
    Hackware               6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   
    Protection             25   | .   .   2   1   2   3   .   .   1   1   1   2   .   .   .   1   .   1   .   1   .   .   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | .   3   3   .   3   2   .   .   2   .   1   .   .   1   1   .   2   1   3   .   3   7   16  22  
    Energy Gun             7    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   
    Ballistic Gun          9    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Launcher               5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        17   | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   1   5   3   
    Piercing Weapon        12   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   1   1   .   1   .   3   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   2   .   .   1   .   .   .   .   1   .   .   5   .   .   1   .   1   3   1   8   2   10  
Parts Lost                 105  | .   1   3   3   10  1   .   .   .   2   .   1   .   .   2   .   .   6   2   17  1   .   10  46  
  Power                    18   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   2   .   .   3   8   
  Propulsion               33   | .   .   1   1   4   .   .   .   .   1   .   .   .   .   .   .   .   1   1   6   1   .   1   16  
  Utility                  44   | .   .   1   1   2   1   .   .   .   .   .   1   .   .   1   .   .   4   .   8   .   .   6   19  
  Weapon                   10   | .   1   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Highest Loss Streak      19   | .   1   3   2   6   1   .   .   .   2   .   1   .   .   2   .   .   3   1   11  1   .   4   19  
Average Slot Usage (%)     81   | .   83  95  96  77  86  84  84  81  74  74  84  82  87  87  82  88  87  85  77  48  92  80  71  
  Engine                   2    | .   13  11  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   6   7   7   7   6   5   11  11  11  10  8   10  7   1   .   1   4   4   3   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   4   8   6   5   
  Treads                   8    | .   27  21  20  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   15  
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  25  5   .   
  Flight                   8    | .   .   .   .   2   23  23  23  23  22  18  29  29  29  29  21  21  22  18  13  .   .   6   .   
  Device                   8    | .   .   .   .   .   11  7   7   7   7   6   8   11  16  16  18  21  15  12  6   5   13  13  11  
  Storage                  10   | .   14  22  22  15  4   7   7   7   7   6   5   5   5   5   5   5   4   7   9   4   8   5   10  
  Processor                10   | .   .   .   .   10  21  23  23  20  15  19  17  17  17  17  15  15  15  15  13  10  13  12  7   
  Hackware                 2    | .   .   .   .   .   .   7   7   7   7   12  .   .   .   .   .   .   .   4   12  4   7   8   1   
  Protection               4    | .   .   9   10  9   5   .   .   .   .   .   3   .   .   .   3   5   6   2   .   .   .   3   5   
  Energy Gun               1    | .   1   .   11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Ballistic Gun            5    | .   25  20  11  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Launcher                 1    | .   .   9   9   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   2   10  7   7   1   .   .   .   .   .   .   .   4   9   9   8   .   2   4   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   6   7   4   5   5   5   5   5   5   4   4   3   .   4   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 13  41  51  51  51  22  18  18  18  18  21  34  25  26  27  42  44  44  65  61  69  76  116 146 
  Greatest Support         204  | 20  40  40  40  40  27  18  18  18  18  26  34  26  29  29  48  47  55  70  85  102 115 198 204 
  Greatest Overweight (x)  4    | .   1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  8   8   8   8   8   8   8   8   8   8   8   8   8   12  12  14  14  14  14  
  Average Capacity         11   | 6   6   16  16  14  6   8   8   8   8   8   8   8   8   8   8   8   8   11  11  8   14  11  11  
  Most Carried             16   | 6   6   15  14  16  8   8   8   8   8   8   8   8   8   8   8   8   7   10  12  8   14  14  14  
  Average Carried          9    | 6   4   11  13  11  5   8   8   7   7   7   6   8   7   7   7   7   6   8   10  7   11  10  10  
  Final Capacity           16   | 6   16  16  16  4   8   8   8   8   8   8   8   8   8   8   8   8   8   12  8   14  14  14  4   
  Final Carried            14   | 6   5   14  13  4   8   8   8   8   8   8   8   8   8   7   7   8   7   10  8   8   14  10  2   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 22% | Sprinter
 14% | Mutant
  8% | Scavenger-Sprinter
  7% | Scavenger-Scout
  3% | Hacker-Sprinter
  3% | Scavenger-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Zion
           Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -5/Upper Caves
           Sprinter | -5/Warlord
           Sprinter | -4/Proximity Caves
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/Armory
 Scavenger-Sprinter | -3/Research
           Sprinter | -3/Quarantine
      Hacker-Mutant | -3/Section 7
   Scavenger-Mutant | -2/Research
    Scavenger-Scout | -2/Testing
    Scavenger-Scout | -1/Access
   Scavenger-Mutant | -1/Command

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Arm  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           6483 | 200  131  353  253  205  221  .    .    25   149  24   121  .    .    87   148  62   90   144  70   220  112  845  3023 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9130 | .    211  540  358  239  221  .    .    .    76   24   176  .    .    83   148  104  291  174  262  213  139  2562 3309 
  Parts                    421  | .    11   35   34   13   16   .    .    .    4    3    7    .    .    7    7    5    5    11   10   8    9    106  130  
Haulers Intercepted        7    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    1    1    .    
Recyclers Shooed           7    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    3    .    .    .    3    3    .    .    .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  131  | .   5   16  16  5   1   .   .   .   3   .   1   .   .   5   1   1   1   2   3   1   .   28  42  
  Melee                    32   | .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   1   .   1   2   3   1   .   10  9   
  Guns                     22   | .   5   3   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Cannons                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  AOE                      53   | .   .   13  13  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   11  12  
Classes Destroyed          21   | .   1   6   3   1   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   3   3   
  Worker                   4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   1   1   .   
  Recycler                 12   | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 8    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   2   .   
  Swarmer                  30   | .   .   7   3   .   .   .   .   .   3   .   .   .   .   4   .   .   .   2   .   .   .   11  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    42   | .   5   5   10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   15  
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Duelist                  6    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   12   | .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   2   1   .   2   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   10  
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   3   6   8   3   3   .   .   .   3   1   1   .   .   4   5   1   2   2   2   1   1   10  10  
  Combat Bots Only         10   | .   3   5   6   3   1   .   .   .   3   .   1   .   .   4   1   1   1   2   2   1   .   10  10  
Max Kills in Single Turn   4    | .   1   3   2   1   1   .   .   .   1   1   1   .   .   2   1   1   1   1   1   1   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   1   1   1   1   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Warlord (-1/Command)

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   War   Pro   Fac   Arm   Res   Qua   Sec   Res   Tes   Acc   Com   
Damage Taken               24225 | .     258   480   535   1170  357   20    .     .     309   59    434   17    .     167   149   43    894   448   3126  543   71    3471  11674 
  Core                     3523  | .     32    54    46    152   83    .     .     .     166   28    139   17    .     53    28    43    68    146   643   190   .     193   1442  
  Absorbed by Shields      710   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    650   
  Reduced by Siege Mode    441   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     256   185   
Core Remaining (%)         78    | 100   87    .     75    72    .     .     .     .     64    96    .     .     .     79    .     93    .     .     28    .     86    .     .     
Volleys Fired              284   | .     18    39    40    19    .     .     .     .     .     .     .     .     .     4     3     .     .     .     .     .     5     28    128   
  Largest                  3     | .     2     2     2     3     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     3     3     
  Hottest                  200   | .     60    40    68    93    .     .     .     .     .     .     .     .     .     43    43    .     .     .     .     .     113   135   200   
Shots Fired                409   | .     35    57    47    39    .     .     .     .     .     .     .     .     .     4     3     .     .     .     .     .     5     51    168   
  Gun                      233   | .     35    37    19    39    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    63    
  Cannon                   110   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     105   
  Launcher                 66    | .     .     20    28    .     .     .     .     .     .     .     .     .     .     4     3     .     .     .     .     .     .     11    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  303   | .     31    37    12    38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    145   
  Thermal                  28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     23    
  Explosive                66    | .     .     20    28    .     .     .     .     .     .     .     .     .     .     4     3     .     .     .     .     .     .     11    .     
  Electromagnetic          12    | .     4     .     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         57    | .     10    17    12    18    .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     15    57    
  Robot Miss Streak        4     | .     3     2     2     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           530   | .     23    32    31    29    10    .     .     .     3     1     6     .     .     3     8     1     6     12    14    10    6     76    259   
  Core Hits                468   | .     11    35    37    13    6     .     .     .     3     1     2     .     .     6     6     .     4     5     8     5     3     92    231   
  Critical Hits            115   | .     .     1     .     2     .     .     .     .     .     .     2     .     .     .     3     .     2     2     .     2     4     17    80    
  Critical Kills           26    | .     .     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     2     10    9     
  Critical Parts Destroyed 48    | .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     3     .     1     1     .     1     2     7     31    
Melee Attacks              320   | .     .     .     .     .     11    .     .     .     10    3     8     .     1     2     12    8     17    22    29    14    11    67    105   
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Slashing                 89    | .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     1     9     19    11    1     5     21    11    
  Piercing                 220   | .     .     .     .     .     .     .     .     .     10    3     8     .     .     2     12    7     6     3     18    9     6     42    94    
  Entropic                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     4     .     
  Sneak Attacks            20    | .     .     .     .     .     3     .     .     .     .     1     1     .     .     .     1     1     2     1     1     1     3     5     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     
  Follow-up Attacks        23    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     4     3     2     8     4     
Damage Inflicted           31395 | .     279   1303  1581  463   595   .     .     .     103   129   299   .     .     463   699   .     472   833   699   510   562   4872  17533 
  Guns                     5190  | .     279   373   240   463   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1041  2794  
  Cannons                  5980  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5980  
  Explosions               7227  | .     .     927   1318  .     .     .     .     .     .     .     .     .     .     420   182   .     .     .     .     .     .     1903  2477  
  Melee                    12914 | .     .     .     .     .     595   .     .     .     103   129   299   .     .     43    517   .     472   833   699   504   562   1923  6235  
  Ramming                  84    | .     .     3     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     5     47    
  Kinetic                  13411 | .     252   373   138   441   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1041  11166 
  Thermal                  85    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    
  Explosive                4750  | .     .     927   1318  .     .     .     .     .     .     .     .     .     .     420   182   .     .     .     .     .     .     1903  .     
  Electromagnetic          151   | .     27    .     102   22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    .     .     .     
  Slashing                 3100  | .     .     .     .     .     595   .     .     .     .     .     .     .     .     .     .     .     297   833   174   85    245   476   395   
  Piercing                 9765  | .     .     .     .     .     .     .     .     .     103   129   299   .     .     43    517   .     175   .     525   370   317   1447  5840  
Highest Corruption         40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     12    .     40    
  Average Corruption       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     18    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  140   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     .     132   
    Message Errors         19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     17    
    Matter Fused           15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
    Heat Flow Errors       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Energy Discharges      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     6     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     10    
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Misdirections          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     15    
    Targeting Errors       48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1083  | .     .     .     56    .     .     .     .     .     .     .     .     .     .     20    3     .     .     172   .     .     129   246   457   
  Projectiles              76    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     76    
  Explosions               200   | .     .     .     56    .     .     .     .     .     .     .     .     .     .     20    1     .     .     .     .     .     .     115   8     
  Melee                    807   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     172   .     .     129   131   373   
Knockbacks                 28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      448   | .     .     69    169   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     169   38    
  Shots                    16    | .     .     3     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
  Rammed                   6     | .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     
Targets Rammed             6     | .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        190   | .     75    4     54    27    11    .     .     .     .     .     51    .     .     9     .     .     27    .     .     .     8     .     190   
  Average Temperature      22    | .     36    1     15    7     4     .     .     .     .     .     22    .     .     5     .     .     9     .     .     .     3     .     71    
  Received Heat Transfer   2775  | .     141   117   126   495   111   9     .     .     .     .     72    .     .     9     27    .     117   9     120   54    18    267   1083  
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Total Turns              98    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    53    
  Longest Duration         53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    53    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Arm  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             1717 | .    150  553  358  255  532  .    .    .    .    147  128  .    .    .    435  448  1020 674  616  340  306  1717 1314 
  Initial                  1002 | .    .    63   193  98   100  .    .    .    .    75   71   .    .    .    100  212  234  573  318  263  191  183  1002 
  Average                  535  | .    83   348  204  180  312  .    .    .    .    86   107  .    .    .    308  313  498  562  468  303  248  975  989  
Maximum Alert Level        5    | .    .    2    1    1    2    .    .    .    .    .    .    .    .    .    2    2    3    2    2    1    1    5    4    
  Low Security (%)         24   | 100  100  26   70   42   30   .    .    .    .    100  100  .    .    .    20   .    .    .    .    .    1    3    .    
  Level 1                  25   | .    .    24   29   57   27   .    .    .    .    .    .    .    .    .    46   97   46   .    22   100  98   13   .    
  Level 2                  19   | .    .    49   .    .    41   .    .    .    .    .    .    .    .    .    33   2    25   100  77   .    .    24   3    
  Level 3                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    19   70   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   26   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    1    2    1    1    3    .    .    .    .    .    .    .    .    .    2    3    2    1    4    1    1    11   13   
  Investigation            15   | .    1    1    .    1    3    .    .    .    .    .    .    .    .    .    2    2    1    .    1    .    1    2    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    5    
  Reinforcement            9    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    3    .    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    8    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Distress Signals           24   | .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   3   2   2   .   5   1   .   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              432  | .   5   23  15  13  20  3   .   .   10  4   3   4   .   10  16  22  41  17  46  6   8   90  76  
  Peak Tracking Total      19   | .   3   4   3   5   6   3   .   .   5   3   4   5   .   7   12  18  16  4   19  4   3   17  14  
  Tactical Retreats        59   | .   .   1   1   1   8   1   .   .   1   1   .   .   .   2   2   2   8   4   6   .   .   13  8   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Traps Triggered            14   | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   2   .   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Machines Disabled          33   | .   .   7   2   1   .   .   .   .   .   .   .   .   1   .   2   3   2   4   1   .   5   3   2   
  Max in Single Turn       2    | .   .   1   2   1   .   .   .   .   .   .   .   .   1   .   1   1   1   1   1   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Machines Accessed          62   | .   1   3   .   1   5   .   .   1   .   3   .   .   4   .   5   9   4   8   9   .   2   3   4   
  Terminals                35   | .   .   3   .   1   3   .   .   .   .   2   .   .   .   .   1   4   3   6   7   .   .   1   4   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   2   .   
  Repair Stations          5    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                159  | .   1   15  .   2   11  .   .   2   .   8   .   .   13  .   10  24  8   19  23  .   7   8   8   
  Successful               80   | .   1   7   .   .   3   .   .   2   .   5   .   .   13  .   5   11  3   6   12  .   3   5   4   
  Failed                   79   | .   .   8   .   2   8   .   .   .   .   3   .   .   .   .   5   13  5   13  11  .   4   3   4   
    Catastrophic           8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   1   10  .   2   7   .   .   .   .   3   .   .   .   .   5   7   3   11  14  .   .   2   6   
  Terminals                90   | .   .   15  .   2   8   .   .   .   .   6   .   .   .   .   2   9   5   14  19  .   .   2   8   
  Fabricators              26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  3   .   .   .   4   6   .   
  Repair Stations          11   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   5   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   3   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   .   7   .   .   .   .   .   2   .   2   .   .   13  .   .   3   1   2   5   .   .   .   2   
  Part Schematic           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   1   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   4   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   1   2   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   2   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   3   1   3   3   .   .   1   2   
  Terminals                15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   1   3   3   .   .   1   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   3   1   .   .   1   2   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   .   2   .   1   4   .   .   .   .   3   .   .   .   .   3   8   4   8   7   .   2   3   2   
  Full Trace Events        12   | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   1   2   1   .   1   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 1086 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   384 .   .   .   .   .   702 .   
    Time                   226  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   124 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     120  | .   .   .   .   .   60  .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   
  Highest-Rated Ally       44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   2   2   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Arm  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               8562  | 2    350  574  857  369  420  133  53   210  186  246  91   8    219  190  317  220  273  333  302  306  228  820  1855 
Spaces Moved               12243 | 2    163  247  343  255  1056 353  183  626  425  495  251  25   781  620  758  517  710  819  635  382  443  1404 750  
  Core                     112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    93   .    .    14   
  Treads                   1441  | .    155  247  343  129  .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    97   456  
  Legs                     10    | 2    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   280   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    280  
  Hover                    1084  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    289  443  352  .    
  Flight                   9316  | .    .    .    .    126  1056 353  183  626  425  495  251  25   781  620  758  517  710  819  616  .    .    955  .    
  Fastest Speed            23    | 120  120  180  180  32   29   29   29   29   29   26   23   26   24   24   24   27   24   27   32   40   35   23   50   
  Average Speed            47    | 120  158  180  181  107  29   29   29   29   29   29   25   26   25   24   26   27   26   29   36   50   36   36   143  
  Slowest Speed            250   | 120  180  180  200  200  29   29   29   29   29   32   26   26   26   24   29   27   27   37   135  150  44   170  250  
  Overloaded Moves         23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    .    .    .    11   .    .    .    .    3    .    .    .    .    8    5    21   7    11   .    .    10   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    34   38   89   26   35   48   46   77   62   14   6    2    92   65   20   33   34   90   44   17   48   36   16   
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     4     | .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    1    .    .    .    .    3    5    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 81    | .    .    13   12   .    .    .    .    .    .    2    .    .    .    7    2    3    5    .    7    .    2    28   .    
Terrain Destroyed          442   | .    .    104  141  .    .    .    .    .    .    2    .    .    .    34   22   3    5    .    7    .    2    69   53   
  Melee                    25    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    3    5    .    7    .    .    6    .    
  Projectile               55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    53   
  AOE                      362   | .    .    104  141  .    .    .    .    .    .    .    .    .    .    34   20   .    .    .    .    .    .    63   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Arm  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      14012 | 1    218  318  529  312  1141 382  182  656  467  590  266  25   801  654  847  580  754  878  671  476  495  1588 1181 
  Wait                     697   | .    21   3    142  14   53   30   .    18   27   71   .    1    .    26   58   53   28   12   5    51   .    29   55   
  Move                     12077 | 1    162  246  342  254  1034 352  182  625  424  488  250  24   780  619  741  507  672  804  613  381  442  1384 750  
  Hop                      67    | .    .    .    .    .    10   .    .    .    .    3    .    .    .    .    8    4    16   7    10   .    .    9    .    
  Pick Up                  109   | .    3    15   1    5    11   .    .    4    2    7    1    .    5    .    1    1    1    9    5    3    7    6    22   
  Fast Attach              140   | .    6    1    .    3    4    .    .    1    .    3    1    .    2    .    5    4    2    5    4    15   6    24   54   
  Attach                   101   | .    4    5    2    12   5    .    .    2    3    6    2    .    3    1    3    .    2    5    7    4    6    6    23   
  Detach                   29    | .    .    .    .    .    1    .    .    .    1    3    1    .    1    .    3    .    .    .    2    1    7    2    7    
  Swap                     49    | .    1    4    .    .    6    .    .    .    .    .    3    .    3    1    2    1    1    4    1    5    4    12   1    
  Drop                     134   | .    3    4    .    5    7    .    .    6    .    6    .    .    6    1    3    3    .    6    5    5    9    26   39   
  Fire                     284   | .    18   39   40   19   .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    5    28   128  
  Melee                    274   | .    .    .    .    .    10   .    .    .    10   3    8    .    1    2    12   7    14   16   19   10   9    52   101  
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    18   10   .    .    .    9    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory
-5/Upper Caves (discovered 2 exits: Upp / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Armory
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    3 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  327 | -10/Materials      | Discovered new exit (range 11)
  353 | -10/Materials      | Entered another Materials area
  353 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  538 | -9/Materials       | Identified exit to Mines
  538 | -9/Materials       | Identified exit to Storage
  863 | -9/Materials       | Lost 3 parts (1n1u1w)
  927 | -9/Materials       | Entered Mines
  964 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1019 | -9/Mines           | Discovered new exit (range 8)
 1163 | -9/Mines           | Build established: Scavenger-Mutant
 1409 | -9/Mines           | Excavation squad dispatched
 1409 | -9/Mines           | A large section of the Mines collapsed
 1751 | -9/Mines           | Discovered new exit (range 11)
 1784 | -9/Mines           | Entered Materials
 1784 | -8/Materials       | Evolved 2 slots: Utility x2
 1961 | -8/Materials       | Lost 3 parts (1p2n)
 2132 | -8/Materials       | Lost 6 parts (2n2u2w)
 2149 | -8/Materials       | Discovered new exit (range 14)
 2153 | -8/Materials       | Identified exit to Factory
 2153 | -8/Materials       | Entered Factory
 2153 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2383 | -7/Factory         | Build established: Sprinter
 2490 | -7/Factory         | Repaired Imp. VTOL Module
 2566 | -7/Factory         | Discovered new exit (range 15)
 2570 | -7/Factory         | Identified exit to Lower Caves
 2573 | -7/Factory         | Entered Lower Caves
 2574 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2698 | -7/Lower Caves     | Discovered new exit (range 10)
 2701 | -7/Lower Caves     | Identified exit to Lower Caves
 2706 | -7/Lower Caves     | Entered another Lower Caves area
 2736 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2756 | -7/Lower Caves     | Discovered new exit (range 8)
 2759 | -7/Lower Caves     | Identified exit to Zion
 2759 | -7/Lower Caves     | Entered Zion
 2771 | -7/Zion            | Discovered new exit (range 13)
 2785 | -7/Zion            | Found CR-A16's Pointy Stick
 2813 | -7/Zion            | Given the Hacking Drone Bay
 2843 | -7/Zion            | Learned Factory security intel
 2847 | -7/Zion            | Learned Factory emergency access door positions
 2865 | -7/Zion            | Given A8's code to call for help
 2969 | -7/Zion            | Identified exit to Proximity Caves
 2969 | -7/Zion            | Entered Proximity Caves
 3152 | -6/Proximity Caves | Discovered new exit (range 12)
 3155 | -6/Proximity Caves | Identified exit to Factory
 3155 | -6/Proximity Caves | Entered Factory
 3155 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3156 | -6/Factory         | Identified exit to Lower Caves
 3164 | -6/Factory         | Discovered new exit (range 13)
 3168 | -6/Factory         | Identified exit to Factory
 3278 | -6/Factory         | Repaired Imp. VTOL Module?
 3383 | -6/Factory         | Discovered exit to Factory (range 16)
 3401 | -6/Factory         | Entered another Factory area
 3401 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3412 | -5/Factory         | Spotted B-75 Beast
 3425 | -5/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 3428 | -5/Factory         | Destroyed B-75 Beast
 3488 | -5/Factory         | Discovered new exit (range 6)
 3490 | -5/Factory         | Identified exit to Upper Caves
 3492 | -5/Factory         | Entered Upper Caves
 3495 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 3497 | -5/Upper Caves     | Identified exit to Upper Caves
 3499 | -5/Upper Caves     | Identified exit to Warlord
 3500 | -5/Upper Caves     | Entered Warlord
 3612 | -5/Warlord         | Visited the Vortex Lab
 3613 | -5/Warlord         | Found Prototype Piercing Weapon
 3615 | -5/Warlord         | Found Prototype Piercing Weapon
 3634 | -5/Warlord         | Warlord's base attacked by MAIN.C
 3636 | -5/Warlord         | Met Warlord
 3638 | -5/Warlord         | Identified Vortex Lance (x2)
 3646 | -5/Warlord         | Found Prototype Device
 3647 | -5/Warlord         | Identified Exp. Phase Shifter
 3655 | -5/Warlord         | Found Prototype Device
 3655 | -5/Warlord         | Identified Thermal Barrier
 3712 | -5/Warlord         | Opened side exit
 3717 | -5/Warlord         | Discovered new exit (range 10)
 3719 | -5/Warlord         | Identified exit to Proximity Caves
 3719 | -5/Warlord         | Entered Proximity Caves
 3725 | -4/Proximity Caves | Identified exit to Factory
 3761 | -4/Proximity Caves | Learned Research terminal intel
 3799 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3909 | -4/Proximity Caves | Entered Factory
 3909 | -4/Factory         | Evolved 2 slots: Utility x2
 4223 | -4/Factory         | Discovered new exit (range 12)
 4226 | -4/Factory         | Identified exit to Armory
 4226 | -4/Factory         | Entered Armory
 4244 | -4/Armory          | Build established: Scavenger-Sprinter
 4246 | -4/Armory          | Spotted B-86 Titan
 4248 | -4/Armory          | Destroyed B-86 Titan
 4436 | -4/Armory          | Assembled infested ambush trap array
 4445 | -4/Armory          | Discovered new exit (range 5)
 4445 | -4/Armory          | Identified exit to Research
 4446 | -4/Armory          | Entered Research
 4446 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4447 | -3/Research        | Loaded intel: 21 terminal locations
 4570 | -3/Research        | Discovered new exit (range 12)
 4580 | -3/Research        | Identified exit to Research
 4691 | -3/Research        | Lost 3 parts (1p1n1u)
 4716 | -3/Research        | Discovered new exit (range 5)
 4719 | -3/Research        | Identified exit to Quarantine
 4719 | -3/Research        | Entered Quarantine
 4781 | -3/Quarantine      | Discovered exit to Research (range 10)
 4831 | -3/Quarantine      | Found Prototype Slashing Weapon
 4837 | -3/Quarantine      | Identified Vibroblade
 4873 | -3/Quarantine      | Found Alien Artifact
 4969 | -3/Quarantine      | First assault squad dispatched
 4992 | -3/Quarantine      | Found Alien Artifact
 5029 | -3/Quarantine      | Spotted Fortress
 5050 | -3/Quarantine      | Discovered new exit (range 6)
 5051 | -3/Quarantine      | Identified exit to Section 7
 5052 | -3/Quarantine      | Entered Section 7
 5077 | -3/Section 7       | Found Alien Artifact
 5099 | -3/Section 7       | Identified Subatomic Replicator
 5099 | -3/Section 7       | Identified Core Reset Matrix
 5099 | -3/Section 7       | Identified Integrity Redistributor
 5179 | -3/Section 7       | Spotted S7 Guard
 5190 | -3/Section 7       | Destroyed S7 Guard
 5198 | -3/Section 7       | Found Alien Artifact
 5219 | -3/Section 7       | Lost 3 parts (1n2u)
 5224 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-69)
 5297 | -3/Section 7       | Identified Integrated Heat Negator
 5297 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 5308 | -3/Section 7       | Spotted Alpha 7
 5315 | -3/Section 7       | Spotted B-86 Titan
 5327 | -3/Section 7       | Discovered exit to Research (range 20)
 5328 | -3/Section 7       | Lost 3 parts (3u)
 5344 | -3/Section 7       | Core integrity fell below 50%
 5352 | -3/Section 7       | First assault squad dispatched
 5354 | -3/Section 7       | Entered Research
 5354 | -2/Research        | Warlord forces began assault on 0b10
 5354 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 5382 | -2/Research        | Lost 11 parts (2p5n3u1w)
 5414 | -2/Research        | Met up with Warlord
 5464 | -2/Research        | Research machine network offline
 5567 | -2/Research        | Borebot progress halted
 5589 | -2/Research        | Discovered new exit (range 9)
 5597 | -2/Research        | Identified exit to Testing
 5660 | -2/Research        | Entered Testing
 5666 | -2/Testing         | Found Prototype Energy Gun
 5666 | -2/Testing         | Identified Warp Gun
 5752 | -2/Testing         | Found Prototype Energy Cannon
 5754 | -2/Testing         | Identified Disintegrator
 5770 | -2/Testing         | System corruption reached 10%
 5789 | -2/Testing         | Found Prototype Energy Gun
 5789 | -2/Testing         | Identified Tachyon Dispersion Ray
 5836 | -2/Testing         | Discovered new exit (range 12)
 5887 | -2/Testing         | Identified exit to Access
 5888 | -2/Testing         | Entered Access
 5888 | -1/Access          | Evolved 2 slots: Utility x2
 5956 | -1/Access          | Build established: Scavenger-Scout
 6043 | -1/Access          | Fabricated Vibroblade?
 6117 | -1/Access          | Fabricated Vibroblade?
 6217 | -1/Access          | Spotted B-99 Colossus
 6307 | -1/Access          | Spotted B-99 Colossus
 6310 | -1/Access          | Destroyed B-99 Colossus
 6313 | -1/Access          | Found Prototype Ballistic Gun
 6339 | -1/Access          | Spotted B-99 Colossus
 6340 | -1/Access          | Destroyed B-99 Colossus
 6343 | -1/Access          | Found Prototype Ballistic Gun
 6359 | -1/Access          | Found Prototype Ballistic Gun
 6370 | -1/Access          | Destroyed 10 combat bots
 6379 | -1/Access          | Lost 4 parts (1p3u)
 6388 | -1/Access          | First assault squad dispatched
 6402 | -1/Access          | Spotted B-99 Colossus
 6409 | -1/Access          | Destroyed B-99 Colossus
 6413 | -1/Access          | Found Prototype Ballistic Gun
 6434 | -1/Access          | Lost 3 parts (1p2u)
 6467 | -1/Access          | Identified Multirail (x3)
 6520 | -1/Access          | Destroyed 9 combat bots
 6539 | -1/Access          | Found Hvy. Reflective Plating
 6603 | -1/Access          | Discovered new exit (range 3)
 6706 | -1/Access          | Identified exit to Command
 6708 | -1/Access          | Entered Command
 6879 | -1/Command         | Build established: Scavenger-Mutant
 6905 | -1/Command         | Disengaged cave seal
 6905 | -1/Command         | Derelicts emerged from the dark tunnel
 6906 | -1/Command         | Welcomed Warlord to Command
 7119 | -1/Command         | Spotted M Guard
 7126 | -1/Command         | Spotted M Guard
 7127 | -1/Command         | Spotted Combat Programmer
 7127 | -1/Command         | Spotted Combat Programmer
 7134 | -1/Command         | Warlord commented on Warlord statues
 7152 | -1/Command         | Attacked by Warlord forces
 7154 | -1/Command         | Spotted 38-NWY(K)
 7167 | -1/Command         | Destroyed 38-NWY(K)
 7257 | -1/Command         | Warlord destroyed during the assault
 7257 | -1/Command         | Destroyed Warlord
 7269 | -1/Command         | System corruption reached 10%
 7297 | -1/Command         | Found Prototype Ballistic Cannon
 7297 | -1/Command         | Identified Blast Cannon
 7342 | -1/Command         | Lost 19 parts (3p6n8u2w)
 7486 | -1/Command         | First assault squad dispatched
 7503 | -1/Command         | Found Blast Cannon
 7590 | -1/Command         | Core integrity fell below 50%
 7646 | -1/Command         | Lost 4 parts (2p2u)
 7727 | -1/Command         | Destroyed M Guard
 7732 | -1/Command         | Found Prototype Reactor
 7732 | -1/Command         | Identified Zero-point Reactor
 7761 | -1/Command         | Found Thermal Barrier
 8123 | -1/Command         | Destroyed 10 combat bots
 8156 | -1/Command         | Destroyed M Guard
 8156 | -1/Command         | All MAIN.C guards destroyed
 8357 | -1/Command         | Used Subatomic Replicator to replicate Blast Cannon
 8397 | -1/Command         | Lost 9 parts (3n5u1w)
 8400 | -1/Command         | Destroyed 7 combat bots
 8482 | -1/Command         | Met MAIN.C
 8486 | -1/Command         | 0b10 Conduit disabled
 8492 | -1/Command         | System corruption reached 30%
 8534 | -1/Command         | Core integrity fell below 20%
 8563 | -1/Command         | Destroyed by MAIN.C with High-powered Disruptor Cannon

 Last Messages 
---------------
08523_ Adv. Cooling System destroyed.
08528_ System corrupted: Component data lost.
08529_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched.
08530_ Arm. Medium Treads destroyed.
08532_ MAIN.C suffers critical hit.
08532_ Destroyed Hvy. Quantum Rifle.
08534_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched.
08542_ Vibroblade follow-up attack on MAIN.C. <x2>
08545_ System corrupted: Component data lost.
08545_ Exp. Optical Array destroyed.
08547_ Vibroblade follow-up attack on MAIN.C.
08548_ Adv. Target Analyzer destroyed.
08551_ Zero-point Reactor destroyed.
08551_ Adv. Heat Sink destroyed.
08551_ Rnf. Antimatter Reactor destroyed.
08552_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched.
  <x2>
08557_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched.
08560_ Vibroblade follow-up attack on MAIN.C.
08563_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           161
Coolant Potential          120
Energy Generation          65
Energy Capacity            2690
Matter Stores              745
Matter Capacity            800
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    27
Armor Coverage             2400
Resistance: TH             50
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Thermal Conversion         60
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                85
Targeting Accuracy         8
Melee Accuracy             14
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          22
Defensive Hacking          14

 Item Schematics 
-----------------
                Riot Gun | -7/Zion      | Free
           Battle Cannon | -7/Zion      | Free
    Imp. Diametric Drive | -4/Factory   | Scanalyzed
 Inertial Stasis Machine | -3/Section 7 | Hacked
              Vibroblade | -2/Testing   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Vibroblade | x1 | -1/Access 
 Vibroblade | x1 | -1/Access 

 Alien Tech Used 
-----------------
Integrity Redistributor
Integrated Heat Negator
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotHeartStick
  Manual?         0
Play Time         02:16:13
  Cumulative      332.5 hours
  Start           2021.02.20 @ 20:27:53
  End             2021.02.20 @ 22:51:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          267
  Rogue           260
  Adventurer      0
  Explorer        7
Win Type          -
  Total           11
  Types           3/1/7/0/0/0/0/0/0
Lore%             78
Gallery%          93
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 829d026e-761a-4463-9035-61018dfaebda