Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.20 @ 22:51:08 Player: CrossedViper Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (171) 855 Value Destroyed (8709) 8709 Prototype IDs (57) 1140 Alien Tech Used (3) 600 Bonus (12740) 12740 TOTAL SCORE: 33144 Bonus ------- High Alert Combat Kills 3205 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Friendly Fire -965 Cogmind --------- Core Integrity 0/1600 Matter 85/800 Energy 886/1100 System Corruption 40% Temperature Cool (9) Movement Core (250) Ox4 Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Heat Sink Experimental Coolant Injector Experimental Energy Well Experimental Matter Compressor > --- WEAPON (3) ------- Vibroblade Vibroblade CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Gamma Rifle Vortex Lance Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Experimental Optical Array Advanced Signal Interpreter Advanced Target Analyzer Layered Heavy Armor Plating Heavy Reflective Plating Advanced Force Field > --- WEAPON ----------- Multirail Multirail Multirail > --- INVENTORY -------- Centrium Wheel Subatomic Replicator Gamma Rifle Gamma Rifle Tachyon Dispersion Ray Disintegrator Multirail Vibroblade Vibroblade Vortex Lance CR-A16's Behemoth Slayer [Rating: 184] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon CR-A16's Behemoth Slayer Energy Gun Improved EM Shotgun Energy Cannon Disintegrator Ballistic Gun Multirail Ballistic Cannon Blast Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Vibroblade Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . 2 . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . . . . 1 1 . . . . . 1 . . . . . . Utility 11 | . . 1 . 2 1 . . . . 1 . . . . 2 . 1 . . 1 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 286 | . 11 10 2 15 15 . . 3 3 9 6 . 8 2 10 5 5 14 10 24 16 42 76 Power 40 | . 1 1 . 1 3 . . . 1 2 1 . . 1 3 2 . 2 2 8 . 5 7 Engine 4 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 Core 18 | . . . . . 3 . . . 1 2 1 . . 1 1 2 . . . 3 . 1 3 Reactor 18 | . . . . . . . . . . . . . . . 2 . . 2 2 5 . 4 3 Propulsion 77 | . 5 4 1 4 2 . . . 1 2 1 . 1 . 2 . 1 2 3 9 8 10 21 Treads 32 | . 5 3 1 2 . . . . . . . . . . . . . . 1 . . 3 17 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Hover 16 | . . . . . . . . . . . . . . . . . . . . 9 6 1 . Flight 25 | . . 1 . 2 2 . . . 1 2 1 . 1 . 2 . 1 2 2 . 2 6 . Utility 99 | . 2 2 1 7 8 . . 1 1 4 4 . 6 . 5 1 3 7 5 4 1 11 26 Device 43 | . . . . 2 1 . . . . 1 2 . 6 . 3 1 1 3 2 2 . 7 12 Storage 12 | . 2 . . . 1 . . . . . . . . . . . . 1 . 1 . 1 6 Processor 13 | . . . . 3 2 . . . . 1 . . . . 1 . 1 . 2 1 . . 2 Hackware 6 | . . . . . 1 . . . . 1 . . . . . . . 3 . . 1 . . Protection 25 | . . 2 1 2 3 . . 1 1 1 2 . . . 1 . 1 . 1 . . 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | . 3 3 . 3 2 . . 2 . 1 . . 1 1 . 2 1 3 . 3 7 16 22 Energy Gun 7 | . 1 1 . . 1 . . . . . . . . . . . . . . . 3 . 1 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . 3 . 6 Ballistic Gun 9 | . 2 1 . 1 . . . . . . . . . . . . . . . . . 5 . Ballistic Cannon 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Launcher 5 | . . 1 . . . . . . . . . . . 1 . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 17 | . . . . 2 1 . . . . . . . . . . 2 . 2 . 1 1 5 3 Piercing Weapon 12 | . . . . . . . . 2 . 1 . . 1 . . . 1 1 . 1 . 3 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 2 . . 1 . . . . 1 . . 5 . . 1 . 1 3 1 8 2 10 Parts Lost 105 | . 1 3 3 10 1 . . . 2 . 1 . . 2 . . 6 2 17 1 . 10 46 Power 18 | . . . . 1 . . . . 1 . . . . 1 . . 1 1 2 . . 3 8 Propulsion 33 | . . 1 1 4 . . . . 1 . . . . . . . 1 1 6 1 . 1 16 Utility 44 | . . 1 1 2 1 . . . . . 1 . . 1 . . 4 . 8 . . 6 19 Weapon 10 | . 1 1 1 3 . . . . . . . . . . . . . . 1 . . . 3 Highest Loss Streak 19 | . 1 3 2 6 1 . . . 2 . 1 . . 2 . . 3 1 11 1 . 4 19 Average Slot Usage (%) 81 | . 83 95 96 77 86 84 84 81 74 74 84 82 87 87 82 88 87 85 77 48 92 80 71 Engine 2 | . 13 11 11 8 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 6 7 7 7 6 5 11 11 11 10 8 10 7 1 . 1 4 4 3 Reactor 2 | . . . . . . . . . . . . . . . . . . 5 6 4 8 6 5 Treads 8 | . 27 21 20 13 . . . . . . . . . . . . . . . . . 3 15 Hover 1 | . . . . . . . . . . . . . . . . . . . . 12 25 5 . Flight 8 | . . . . 2 23 23 23 23 22 18 29 29 29 29 21 21 22 18 13 . . 6 . Device 8 | . . . . . 11 7 7 7 7 6 8 11 16 16 18 21 15 12 6 5 13 13 11 Storage 10 | . 14 22 22 15 4 7 7 7 7 6 5 5 5 5 5 5 4 7 9 4 8 5 10 Processor 10 | . . . . 10 21 23 23 20 15 19 17 17 17 17 15 15 15 15 13 10 13 12 7 Hackware 2 | . . . . . . 7 7 7 7 12 . . . . . . . 4 12 4 7 8 1 Protection 4 | . . 9 10 9 5 . . . . . 3 . . . 3 5 6 2 . . . 3 5 Energy Gun 1 | . 1 . 11 2 . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 5 | . 25 20 11 12 . . . . . . . . . . . . . . . . . 3 3 Launcher 1 | . . 9 9 . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . 2 10 7 7 1 . . . . . . . 4 9 9 8 . 2 4 . Piercing Weapon 2 | . . . . . . . . 6 7 4 5 5 5 5 5 5 4 4 3 . 4 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 13 41 51 51 51 22 18 18 18 18 21 34 25 26 27 42 44 44 65 61 69 76 116 146 Greatest Support 204 | 20 40 40 40 40 27 18 18 18 18 26 34 26 29 29 48 47 55 70 85 102 115 198 204 Greatest Overweight (x) 4 | . 1 1 2 2 . . . . . . . . . . . . . . . 2 . . 4 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 14 14 14 14 Average Capacity 11 | 6 6 16 16 14 6 8 8 8 8 8 8 8 8 8 8 8 8 11 11 8 14 11 11 Most Carried 16 | 6 6 15 14 16 8 8 8 8 8 8 8 8 8 8 8 8 7 10 12 8 14 14 14 Average Carried 9 | 6 4 11 13 11 5 8 8 7 7 7 6 8 7 7 7 7 6 8 10 7 11 10 10 Final Capacity 16 | 6 16 16 16 4 8 8 8 8 8 8 8 8 8 8 8 8 8 12 8 14 14 14 4 Final Carried 14 | 6 5 14 13 4 8 8 8 8 8 8 8 8 8 7 7 8 7 10 8 8 14 10 2 Class Distribution -------------------- 34% | Scavenger-Mutant 22% | Sprinter 14% | Mutant 8% | Scavenger-Sprinter 7% | Scavenger-Scout 3% | Hacker-Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Armory Scavenger-Sprinter | -3/Research Sprinter | -3/Quarantine Hacker-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Scout | -2/Testing Scavenger-Scout | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Matter Collected 6483 | 200 131 353 253 205 221 . . 25 149 24 121 . . 87 148 62 90 144 70 220 112 845 3023 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9130 | . 211 540 358 239 221 . . . 76 24 176 . . 83 148 104 291 174 262 213 139 2562 3309 Parts 421 | . 11 35 34 13 16 . . . 4 3 7 . . 7 7 5 5 11 10 8 9 106 130 Haulers Intercepted 7 | . . . . . 1 . . . . . 1 . . . . . 2 . . 1 1 1 . Recyclers Shooed 7 | . 1 1 1 . . . . . . . . . . . . . . . . . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 3 . . . 3 3 . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 131 | . 5 16 16 5 1 . . . 3 . 1 . . 5 1 1 1 2 3 1 . 28 42 Melee 32 | . . . . . 1 . . . 3 . . . . 1 1 . 1 2 3 1 . 10 9 Guns 22 | . 5 3 3 5 . . . . . . . . . . . . . . . . . 4 2 Cannons 19 | . . . . . . . . . . . . . . . . . . . . . . . 19 AOE 53 | . . 13 13 . . . . . . . . . . 4 . . . . . . . 11 12 Classes Destroyed 21 | . 1 6 3 1 1 . . . . . 1 . . 1 1 . . . . . . 3 3 Worker 4 | . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 4 | . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . Hauler 7 | . . . . . 1 . . . . . 1 . . . . . 2 . . 1 1 1 . Recycler 12 | . . 2 . . 1 . . . . . . . . . . . . . . . . 7 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 8 | . . 2 . . 1 . . . . . . . . . 1 . . 2 . 1 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 6 | . . . . . . . . . . . . . . . 2 . . 1 . . 1 2 . Swarmer 30 | . . 7 3 . . . . . 3 . . . . 4 . . . 2 . . . 11 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 42 | . 5 5 10 3 . . . . . . . . . . . . . . . . . 4 15 Brawler 7 | . . . . . . . . . . . . . . . . . . . . . . 1 6 Duelist 6 | . . 1 1 . . . . . . . . . . . . . . . . . . 1 3 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 12 | . . 3 . 1 1 . . . . . . . . . 1 . 1 . 2 1 . 2 . Hunter 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . Programmer 13 | . . . . . . . . . . . . . . 1 . . . . . . . 2 10 Behemoth 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . 3 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 3 6 8 3 3 . . . 3 1 1 . . 4 5 1 2 2 2 1 1 10 10 Combat Bots Only 10 | . 3 5 6 3 1 . . . 3 . 1 . . 4 1 1 1 2 2 1 . 10 10 Max Kills in Single Turn 4 | . 1 3 2 1 1 . . . 1 1 1 . . 2 1 1 1 1 1 1 1 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 . . . . . . . . . . 2 . . . . . . . 4 2 Melee 1 | . . . . . 1 . . . 1 . . . . 1 1 . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Warlord (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Damage Taken 24225 | . 258 480 535 1170 357 20 . . 309 59 434 17 . 167 149 43 894 448 3126 543 71 3471 11674 Core 3523 | . 32 54 46 152 83 . . . 166 28 139 17 . 53 28 43 68 146 643 190 . 193 1442 Absorbed by Shields 710 | . . . . . . . . . . . . . . . . . . . . . . 60 650 Reduced by Siege Mode 441 | . . . . . . . . . . . . . . . . . . . . . . 256 185 Core Remaining (%) 78 | 100 87 . 75 72 . . . . 64 96 . . . 79 . 93 . . 28 . 86 . . Volleys Fired 284 | . 18 39 40 19 . . . . . . . . . 4 3 . . . . . 5 28 128 Largest 3 | . 2 2 2 3 . . . . . . . . . 1 1 . . . . . 1 3 3 Hottest 200 | . 60 40 68 93 . . . . . . . . . 43 43 . . . . . 113 135 200 Shots Fired 409 | . 35 57 47 39 . . . . . . . . . 4 3 . . . . . 5 51 168 Gun 233 | . 35 37 19 39 . . . . . . . . . . . . . . . . . 40 63 Cannon 110 | . . . . . . . . . . . . . . . . . . . . . 5 . 105 Launcher 66 | . . 20 28 . . . . . . . . . . 4 3 . . . . . . 11 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 303 | . 31 37 12 38 . . . . . . . . . . . . . . . . . 40 145 Thermal 28 | . . . . . . . . . . . . . . . . . . . . . 5 . 23 Explosive 66 | . . 20 28 . . . . . . . . . . 4 3 . . . . . . 11 . Electromagnetic 12 | . 4 . 7 1 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 57 | . 10 17 12 18 . . . . . . . . . 1 . . . . . . . 15 57 Robot Miss Streak 4 | . 3 2 2 4 . . . . . . . . . 1 . . . . . . . 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 530 | . 23 32 31 29 10 . . . 3 1 6 . . 3 8 1 6 12 14 10 6 76 259 Core Hits 468 | . 11 35 37 13 6 . . . 3 1 2 . . 6 6 . 4 5 8 5 3 92 231 Critical Hits 115 | . . 1 . 2 . . . . . . 2 . . . 3 . 2 2 . 2 4 17 80 Critical Kills 26 | . . 1 . 1 . . . . . . 1 . . . . . 1 1 . . 2 10 9 Critical Parts Destroyed 48 | . . . . 1 . . . . . . 1 . . . 3 . 1 1 . 1 2 7 31 Melee Attacks 320 | . . . . . 11 . . . 10 3 8 . 1 2 12 8 17 22 29 14 11 67 105 Impact 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Slashing 89 | . . . . . 11 . . . . . . . . . . 1 9 19 11 1 5 21 11 Piercing 220 | . . . . . . . . . 10 3 8 . . 2 12 7 6 3 18 9 6 42 94 Entropic 7 | . . . . . . . . . . . . . 1 . . . 2 . . . . 4 . Sneak Attacks 20 | . . . . . 3 . . . . 1 1 . . . 1 1 2 1 1 1 3 5 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Follow-up Attacks 23 | . . . . . 1 . . . . . . . . . . . . 1 4 3 2 8 4 Damage Inflicted 31395 | . 279 1303 1581 463 595 . . . 103 129 299 . . 463 699 . 472 833 699 510 562 4872 17533 Guns 5190 | . 279 373 240 463 . . . . . . . . . . . . . . . . . 1041 2794 Cannons 5980 | . . . . . . . . . . . . . . . . . . . . . . . 5980 Explosions 7227 | . . 927 1318 . . . . . . . . . . 420 182 . . . . . . 1903 2477 Melee 12914 | . . . . . 595 . . . 103 129 299 . . 43 517 . 472 833 699 504 562 1923 6235 Ramming 84 | . . 3 23 . . . . . . . . . . . . . . . . 6 . 5 47 Kinetic 13411 | . 252 373 138 441 . . . . . . . . . . . . . . . . . 1041 11166 Thermal 85 | . . . . . . . . . . . . . . . . . . . . . . . 85 Explosive 4750 | . . 927 1318 . . . . . . . . . . 420 182 . . . . . . 1903 . Electromagnetic 151 | . 27 . 102 22 . . . . . . . . . . . . . . . . . . . Impact 49 | . . . . . . . . . . . . . . . . . . . . 49 . . . Slashing 3100 | . . . . . 595 . . . . . . . . . . . 297 833 174 85 245 476 395 Piercing 9765 | . . . . . . . . . 103 129 299 . . 43 517 . 175 . 525 370 317 1447 5840 Highest Corruption 40 | . . . . . . . . . . . . . . . . . . . . 2 12 . 40 Average Corruption 15 | . . . . . . . . . . . . . . . . . . . . 1 7 . 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 140 | . . . . . . . . . . . . . . . . . . . . 2 6 . 132 Message Errors 19 | . . . . . . . . . . . . . . . . . . . . 1 1 . 17 Matter Fused 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Energy Discharges 8 | . . . . . . . . . . . . . . . . . . . . 1 1 . 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . . . . . . . . . . . . . . . . 1 . 10 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Misdirections 17 | . . . . . . . . . . . . . . . . . . . . . 2 . 15 Targeting Errors 48 | . . . . . . . . . . . . . . . . . . . . . . . 48 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1083 | . . . 56 . . . . . . . . . . 20 3 . . 172 . . 129 246 457 Projectiles 76 | . . . . . . . . . . . . . . . . . . . . . . . 76 Explosions 200 | . . . 56 . . . . . . . . . . 20 1 . . . . . . 115 8 Melee 807 | . . . . . . . . . . . . . . . 2 . . 172 . . 129 131 373 Knockbacks 28 | . . . . . . . . . . . . . . . . . . . . . . . 28 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . . . . . . . . . . . . . 28 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 448 | . . 69 169 . . . . . . . . . . . . . . . . 3 . 169 38 Shots 16 | . . 3 8 . . . . . . . . . . . . . . . . . . 4 1 Rammed 6 | . . 1 2 . . . . . . . . . . . . . . . . 1 . 1 1 Targets Rammed 6 | . . 1 2 . . . . . . . . . . . . . . . . 1 . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 190 | . 75 4 54 27 11 . . . . . 51 . . 9 . . 27 . . . 8 . 190 Average Temperature 22 | . 36 1 15 7 4 . . . . . 22 . . 5 . . 9 . . . 3 . 71 Received Heat Transfer 2775 | . 141 117 126 495 111 9 . . . . 72 . . 9 27 . 117 9 120 54 18 267 1083 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Total Turns 98 | . . . . . . . . . . . . . . . . . . . . . . 45 53 Longest Duration 53 | . . . . . . . . . . . . . . . . . . . . . . 45 53 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Peak Influence 1717 | . 150 553 358 255 532 . . . . 147 128 . . . 435 448 1020 674 616 340 306 1717 1314 Initial 1002 | . . 63 193 98 100 . . . . 75 71 . . . 100 212 234 573 318 263 191 183 1002 Average 535 | . 83 348 204 180 312 . . . . 86 107 . . . 308 313 498 562 468 303 248 975 989 Maximum Alert Level 5 | . . 2 1 1 2 . . . . . . . . . 2 2 3 2 2 1 1 5 4 Low Security (%) 24 | 100 100 26 70 42 30 . . . . 100 100 . . . 20 . . . . . 1 3 . Level 1 25 | . . 24 29 57 27 . . . . . . . . . 46 97 46 . 22 100 98 13 . Level 2 19 | . . 49 . . 41 . . . . . . . . . 33 2 25 100 77 . . 24 3 Level 3 20 | . . . . . . . . . . . . . . . . . 27 . . . . 19 70 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . 13 26 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . 25 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 2 1 1 3 . . . . . . . . . 2 3 2 1 4 1 1 11 13 Investigation 15 | . 1 1 . 1 3 . . . . . . . . . 2 2 1 . 1 . 1 2 . Extermination 8 | . . . . . . . . . . . . . . . . . . . 1 . . 2 5 Reinforcement 9 | . . 1 1 . . . . . . . . . . . . 1 1 . 1 1 . 3 . Assault 14 | . . . . . . . . . . . . . . . . . . 1 1 . . 4 8 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Distress Signals 24 | . . 1 . 1 2 . . . . 1 . . . . 3 2 2 . 5 1 . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 432 | . 5 23 15 13 20 3 . . 10 4 3 4 . 10 16 22 41 17 46 6 8 90 76 Peak Tracking Total 19 | . 3 4 3 5 6 3 . . 5 3 4 5 . 7 12 18 16 4 19 4 3 17 14 Tactical Retreats 59 | . . 1 1 1 8 1 . . 1 1 . . . 2 2 2 8 4 6 . . 13 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Traps Triggered 14 | . 3 . . . 1 . . . . . . . . . 1 1 1 2 . . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Machines Disabled 33 | . . 7 2 1 . . . . . . . . 1 . 2 3 2 4 1 . 5 3 2 Max in Single Turn 2 | . . 1 2 1 . . . . . . . . 1 . 1 1 1 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Machines Accessed 62 | . 1 3 . 1 5 . . 1 . 3 . . 4 . 5 9 4 8 9 . 2 3 4 Terminals 35 | . . 3 . 1 3 . . . . 2 . . . . 1 4 3 6 7 . . 1 4 Fabricators 8 | . . . . . . . . . . . . . . . . 4 1 . . . 1 2 . Repair Stations 5 | . . . . . 1 . . . . 1 . . . . . 1 . 2 . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . . . . . 2 . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Total Hacks 159 | . 1 15 . 2 11 . . 2 . 8 . . 13 . 10 24 8 19 23 . 7 8 8 Successful 80 | . 1 7 . . 3 . . 2 . 5 . . 13 . 5 11 3 6 12 . 3 5 4 Failed 79 | . . 8 . 2 8 . . . . 3 . . . . 5 13 5 13 11 . 4 3 4 Catastrophic 8 | . . . . . 2 . . . . . . . . . . 1 2 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 1 10 . 2 7 . . . . 3 . . . . 5 7 3 11 14 . . 2 6 Terminals 90 | . . 15 . 2 8 . . . . 6 . . . . 2 9 5 14 19 . . 2 8 Fabricators 26 | . . . . . . . . . . . . . . . . 13 3 . . . 4 6 . Repair Stations 11 | . . . . . 2 . . . . 2 . . . . . 2 . 5 . . . . . Recycling Units 5 | . 1 . . . 1 . . . . . . . . . 3 . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . 4 . . . 4 . 3 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Hacks 37 | . . 7 . . . . . 2 . 2 . . 13 . . 3 1 2 5 . . . 2 Part Schematic 3 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . Robot Analysis 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . 1 . . . . . . . . . . 11 . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . 2 . . 2 . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 3 | . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 10 | . . . . . . . . . . . . . . . . 4 1 . . . 1 4 . Load Schematic 7 | . . . . . . . . . . . . . . . . 3 1 . . . 1 2 . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . Repair Station Hacks 6 | . . . . . 2 . . . . 2 . . . . . 1 . 1 . . . . . Scan Component 4 | . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . Repair 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . 2 . . . 4 . 2 . . Insert Component 6 | . . . . . . . . . . . . . . . 1 . . . 4 . 1 . . Analyze 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 18 | . 1 . . . 1 . . . . 1 . . . . 2 3 1 3 3 . . 1 2 Terminals 15 | . . . . . . . . . . 1 . . . . 1 3 1 3 3 . . 1 2 Track 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Botnet 11 | . . . . . . . . . . 1 . . . . 1 1 1 3 1 . . 1 2 Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . Tunnel 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . . 2 . 1 4 . . . . 3 . . . . 3 8 4 8 7 . 2 3 2 Full Trace Events 12 | . . 1 . 1 2 . . . . . . . . . 1 2 1 . 1 . 1 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 2 . . . . . . 1 . . . 1 . 1 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Matter 1086 | . . . . . . . . . . . . . . . . 384 . . . . . 702 . Time 226 | . . . . . . . . . . . . . . . . 102 . . . . . 124 . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . Parts Repaired 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Time 120 | . . . . . 60 . . . . 60 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Total Allies 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Largest Group 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Highest-Rated Group 44 | . . . . . . . . . . . . . . . . . . . 44 . . . . Highest-Rated Ally 44 | . . . . . . . . . . . . . . . . . . . 44 . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Robot Analysis Total 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 2 2 . . 1 . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Turns Passed 8562 | 2 350 574 857 369 420 133 53 210 186 246 91 8 219 190 317 220 273 333 302 306 228 820 1855 Spaces Moved 12243 | 2 163 247 343 255 1056 353 183 626 425 495 251 25 781 620 758 517 710 819 635 382 443 1404 750 Core 112 | . . . . . . . . . . . . . . . . . . . 5 93 . . 14 Treads 1441 | . 155 247 343 129 . . . . . . . . . . . . . . 14 . . 97 456 Legs 10 | 2 8 . . . . . . . . . . . . . . . . . . . . . . Wheels 280 | . . . . . . . . . . . . . . . . . . . . . . . 280 Hover 1084 | . . . . . . . . . . . . . . . . . . . . 289 443 352 . Flight 9316 | . . . . 126 1056 353 183 626 425 495 251 25 781 620 758 517 710 819 616 . . 955 . Fastest Speed 23 | 120 120 180 180 32 29 29 29 29 29 26 23 26 24 24 24 27 24 27 32 40 35 23 50 Average Speed 47 | 120 158 180 181 107 29 29 29 29 29 29 25 26 25 24 26 27 26 29 36 50 36 36 143 Slowest Speed 250 | 120 180 180 200 200 29 29 29 29 29 32 26 26 26 24 29 27 27 37 135 150 44 170 250 Overloaded Moves 23 | . . . . . . . . . . . . . . . . . . 23 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . . 11 . . . . 3 . . . . 8 5 21 7 11 . . 10 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 34 38 89 26 35 48 46 77 62 14 6 2 92 65 20 33 34 90 44 17 48 36 16 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 4 | . 1 . . . 1 . . . 1 . . . . . 1 . . . . . . . . Known Exits Taken 20 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . 1 . . . . 3 5 . . . . 3 . . . . . . . . . Spaces Dug 81 | . . 13 12 . . . . . . 2 . . . 7 2 3 5 . 7 . 2 28 . Terrain Destroyed 442 | . . 104 141 . . . . . . 2 . . . 34 22 3 5 . 7 . 2 69 53 Melee 25 | . . . . . . . . . . 2 . . . . 2 3 5 . 7 . . 6 . Projectile 55 | . . . . . . . . . . . . . . . . . . . . . 2 . 53 AOE 362 | . . 104 141 . . . . . . . . . . 34 20 . . . . . . 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Arm Res Qua Sec Res Tes Acc Com Total 14012 | 1 218 318 529 312 1141 382 182 656 467 590 266 25 801 654 847 580 754 878 671 476 495 1588 1181 Wait 697 | . 21 3 142 14 53 30 . 18 27 71 . 1 . 26 58 53 28 12 5 51 . 29 55 Move 12077 | 1 162 246 342 254 1034 352 182 625 424 488 250 24 780 619 741 507 672 804 613 381 442 1384 750 Hop 67 | . . . . . 10 . . . . 3 . . . . 8 4 16 7 10 . . 9 . Pick Up 109 | . 3 15 1 5 11 . . 4 2 7 1 . 5 . 1 1 1 9 5 3 7 6 22 Fast Attach 140 | . 6 1 . 3 4 . . 1 . 3 1 . 2 . 5 4 2 5 4 15 6 24 54 Attach 101 | . 4 5 2 12 5 . . 2 3 6 2 . 3 1 3 . 2 5 7 4 6 6 23 Detach 29 | . . . . . 1 . . . 1 3 1 . 1 . 3 . . . 2 1 7 2 7 Swap 49 | . 1 4 . . 6 . . . . . 3 . 3 1 2 1 1 4 1 5 4 12 1 Drop 134 | . 3 4 . 5 7 . . 6 . 6 . . 6 1 3 3 . 6 5 5 9 26 39 Fire 284 | . 18 39 40 19 . . . . . . . . . 4 3 . . . . . 5 28 128 Melee 274 | . . . . . 10 . . . 10 3 8 . 1 2 12 7 14 16 19 10 9 52 101 Ram 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . 1 2 . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 45 | . . . . . . . . . . . . . . . 8 . 18 10 . . . 9 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Armory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 11) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 538 | -9/Materials | Identified exit to Mines 538 | -9/Materials | Identified exit to Storage 863 | -9/Materials | Lost 3 parts (1n1u1w) 927 | -9/Materials | Entered Mines 964 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1019 | -9/Mines | Discovered new exit (range 8) 1163 | -9/Mines | Build established: Scavenger-Mutant 1409 | -9/Mines | Excavation squad dispatched 1409 | -9/Mines | A large section of the Mines collapsed 1751 | -9/Mines | Discovered new exit (range 11) 1784 | -9/Mines | Entered Materials 1784 | -8/Materials | Evolved 2 slots: Utility x2 1961 | -8/Materials | Lost 3 parts (1p2n) 2132 | -8/Materials | Lost 6 parts (2n2u2w) 2149 | -8/Materials | Discovered new exit (range 14) 2153 | -8/Materials | Identified exit to Factory 2153 | -8/Materials | Entered Factory 2153 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2383 | -7/Factory | Build established: Sprinter 2490 | -7/Factory | Repaired Imp. VTOL Module 2566 | -7/Factory | Discovered new exit (range 15) 2570 | -7/Factory | Identified exit to Lower Caves 2573 | -7/Factory | Entered Lower Caves 2574 | -7/Lower Caves | Encountered a Warlord checkpoint 2698 | -7/Lower Caves | Discovered new exit (range 10) 2701 | -7/Lower Caves | Identified exit to Lower Caves 2706 | -7/Lower Caves | Entered another Lower Caves area 2736 | -7/Lower Caves | Encountered a Warlord checkpoint 2756 | -7/Lower Caves | Discovered new exit (range 8) 2759 | -7/Lower Caves | Identified exit to Zion 2759 | -7/Lower Caves | Entered Zion 2771 | -7/Zion | Discovered new exit (range 13) 2785 | -7/Zion | Found CR-A16's Pointy Stick 2813 | -7/Zion | Given the Hacking Drone Bay 2843 | -7/Zion | Learned Factory security intel 2847 | -7/Zion | Learned Factory emergency access door positions 2865 | -7/Zion | Given A8's code to call for help 2969 | -7/Zion | Identified exit to Proximity Caves 2969 | -7/Zion | Entered Proximity Caves 3152 | -6/Proximity Caves | Discovered new exit (range 12) 3155 | -6/Proximity Caves | Identified exit to Factory 3155 | -6/Proximity Caves | Entered Factory 3155 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3156 | -6/Factory | Identified exit to Lower Caves 3164 | -6/Factory | Discovered new exit (range 13) 3168 | -6/Factory | Identified exit to Factory 3278 | -6/Factory | Repaired Imp. VTOL Module? 3383 | -6/Factory | Discovered exit to Factory (range 16) 3401 | -6/Factory | Entered another Factory area 3401 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3412 | -5/Factory | Spotted B-75 Beast 3425 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 3428 | -5/Factory | Destroyed B-75 Beast 3488 | -5/Factory | Discovered new exit (range 6) 3490 | -5/Factory | Identified exit to Upper Caves 3492 | -5/Factory | Entered Upper Caves 3495 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 3497 | -5/Upper Caves | Identified exit to Upper Caves 3499 | -5/Upper Caves | Identified exit to Warlord 3500 | -5/Upper Caves | Entered Warlord 3612 | -5/Warlord | Visited the Vortex Lab 3613 | -5/Warlord | Found Prototype Piercing Weapon 3615 | -5/Warlord | Found Prototype Piercing Weapon 3634 | -5/Warlord | Warlord's base attacked by MAIN.C 3636 | -5/Warlord | Met Warlord 3638 | -5/Warlord | Identified Vortex Lance (x2) 3646 | -5/Warlord | Found Prototype Device 3647 | -5/Warlord | Identified Exp. Phase Shifter 3655 | -5/Warlord | Found Prototype Device 3655 | -5/Warlord | Identified Thermal Barrier 3712 | -5/Warlord | Opened side exit 3717 | -5/Warlord | Discovered new exit (range 10) 3719 | -5/Warlord | Identified exit to Proximity Caves 3719 | -5/Warlord | Entered Proximity Caves 3725 | -4/Proximity Caves | Identified exit to Factory 3761 | -4/Proximity Caves | Learned Research terminal intel 3799 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3909 | -4/Proximity Caves | Entered Factory 3909 | -4/Factory | Evolved 2 slots: Utility x2 4223 | -4/Factory | Discovered new exit (range 12) 4226 | -4/Factory | Identified exit to Armory 4226 | -4/Factory | Entered Armory 4244 | -4/Armory | Build established: Scavenger-Sprinter 4246 | -4/Armory | Spotted B-86 Titan 4248 | -4/Armory | Destroyed B-86 Titan 4436 | -4/Armory | Assembled infested ambush trap array 4445 | -4/Armory | Discovered new exit (range 5) 4445 | -4/Armory | Identified exit to Research 4446 | -4/Armory | Entered Research 4446 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4447 | -3/Research | Loaded intel: 21 terminal locations 4570 | -3/Research | Discovered new exit (range 12) 4580 | -3/Research | Identified exit to Research 4691 | -3/Research | Lost 3 parts (1p1n1u) 4716 | -3/Research | Discovered new exit (range 5) 4719 | -3/Research | Identified exit to Quarantine 4719 | -3/Research | Entered Quarantine 4781 | -3/Quarantine | Discovered exit to Research (range 10) 4831 | -3/Quarantine | Found Prototype Slashing Weapon 4837 | -3/Quarantine | Identified Vibroblade 4873 | -3/Quarantine | Found Alien Artifact 4969 | -3/Quarantine | First assault squad dispatched 4992 | -3/Quarantine | Found Alien Artifact 5029 | -3/Quarantine | Spotted Fortress 5050 | -3/Quarantine | Discovered new exit (range 6) 5051 | -3/Quarantine | Identified exit to Section 7 5052 | -3/Quarantine | Entered Section 7 5077 | -3/Section 7 | Found Alien Artifact 5099 | -3/Section 7 | Identified Subatomic Replicator 5099 | -3/Section 7 | Identified Core Reset Matrix 5099 | -3/Section 7 | Identified Integrity Redistributor 5179 | -3/Section 7 | Spotted S7 Guard 5190 | -3/Section 7 | Destroyed S7 Guard 5198 | -3/Section 7 | Found Alien Artifact 5219 | -3/Section 7 | Lost 3 parts (1n2u) 5224 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-69) 5297 | -3/Section 7 | Identified Integrated Heat Negator 5297 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 5308 | -3/Section 7 | Spotted Alpha 7 5315 | -3/Section 7 | Spotted B-86 Titan 5327 | -3/Section 7 | Discovered exit to Research (range 20) 5328 | -3/Section 7 | Lost 3 parts (3u) 5344 | -3/Section 7 | Core integrity fell below 50% 5352 | -3/Section 7 | First assault squad dispatched 5354 | -3/Section 7 | Entered Research 5354 | -2/Research | Warlord forces began assault on 0b10 5354 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5382 | -2/Research | Lost 11 parts (2p5n3u1w) 5414 | -2/Research | Met up with Warlord 5464 | -2/Research | Research machine network offline 5567 | -2/Research | Borebot progress halted 5589 | -2/Research | Discovered new exit (range 9) 5597 | -2/Research | Identified exit to Testing 5660 | -2/Research | Entered Testing 5666 | -2/Testing | Found Prototype Energy Gun 5666 | -2/Testing | Identified Warp Gun 5752 | -2/Testing | Found Prototype Energy Cannon 5754 | -2/Testing | Identified Disintegrator 5770 | -2/Testing | System corruption reached 10% 5789 | -2/Testing | Found Prototype Energy Gun 5789 | -2/Testing | Identified Tachyon Dispersion Ray 5836 | -2/Testing | Discovered new exit (range 12) 5887 | -2/Testing | Identified exit to Access 5888 | -2/Testing | Entered Access 5888 | -1/Access | Evolved 2 slots: Utility x2 5956 | -1/Access | Build established: Scavenger-Scout 6043 | -1/Access | Fabricated Vibroblade? 6117 | -1/Access | Fabricated Vibroblade? 6217 | -1/Access | Spotted B-99 Colossus 6307 | -1/Access | Spotted B-99 Colossus 6310 | -1/Access | Destroyed B-99 Colossus 6313 | -1/Access | Found Prototype Ballistic Gun 6339 | -1/Access | Spotted B-99 Colossus 6340 | -1/Access | Destroyed B-99 Colossus 6343 | -1/Access | Found Prototype Ballistic Gun 6359 | -1/Access | Found Prototype Ballistic Gun 6370 | -1/Access | Destroyed 10 combat bots 6379 | -1/Access | Lost 4 parts (1p3u) 6388 | -1/Access | First assault squad dispatched 6402 | -1/Access | Spotted B-99 Colossus 6409 | -1/Access | Destroyed B-99 Colossus 6413 | -1/Access | Found Prototype Ballistic Gun 6434 | -1/Access | Lost 3 parts (1p2u) 6467 | -1/Access | Identified Multirail (x3) 6520 | -1/Access | Destroyed 9 combat bots 6539 | -1/Access | Found Hvy. Reflective Plating 6603 | -1/Access | Discovered new exit (range 3) 6706 | -1/Access | Identified exit to Command 6708 | -1/Access | Entered Command 6879 | -1/Command | Build established: Scavenger-Mutant 6905 | -1/Command | Disengaged cave seal 6905 | -1/Command | Derelicts emerged from the dark tunnel 6906 | -1/Command | Welcomed Warlord to Command 7119 | -1/Command | Spotted M Guard 7126 | -1/Command | Spotted M Guard 7127 | -1/Command | Spotted Combat Programmer 7127 | -1/Command | Spotted Combat Programmer 7134 | -1/Command | Warlord commented on Warlord statues 7152 | -1/Command | Attacked by Warlord forces 7154 | -1/Command | Spotted 38-NWY(K) 7167 | -1/Command | Destroyed 38-NWY(K) 7257 | -1/Command | Warlord destroyed during the assault 7257 | -1/Command | Destroyed Warlord 7269 | -1/Command | System corruption reached 10% 7297 | -1/Command | Found Prototype Ballistic Cannon 7297 | -1/Command | Identified Blast Cannon 7342 | -1/Command | Lost 19 parts (3p6n8u2w) 7486 | -1/Command | First assault squad dispatched 7503 | -1/Command | Found Blast Cannon 7590 | -1/Command | Core integrity fell below 50% 7646 | -1/Command | Lost 4 parts (2p2u) 7727 | -1/Command | Destroyed M Guard 7732 | -1/Command | Found Prototype Reactor 7732 | -1/Command | Identified Zero-point Reactor 7761 | -1/Command | Found Thermal Barrier 8123 | -1/Command | Destroyed 10 combat bots 8156 | -1/Command | Destroyed M Guard 8156 | -1/Command | All MAIN.C guards destroyed 8357 | -1/Command | Used Subatomic Replicator to replicate Blast Cannon 8397 | -1/Command | Lost 9 parts (3n5u1w) 8400 | -1/Command | Destroyed 7 combat bots 8482 | -1/Command | Met MAIN.C 8486 | -1/Command | 0b10 Conduit disabled 8492 | -1/Command | System corruption reached 30% 8534 | -1/Command | Core integrity fell below 20% 8563 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 08523_ Adv. Cooling System destroyed. 08528_ System corrupted: Component data lost. 08529_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 08530_ Arm. Medium Treads destroyed. 08532_ MAIN.C suffers critical hit. 08532_ Destroyed Hvy. Quantum Rifle. 08534_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 08542_ Vibroblade follow-up attack on MAIN.C. 08545_ System corrupted: Component data lost. 08545_ Exp. Optical Array destroyed. 08547_ Vibroblade follow-up attack on MAIN.C. 08548_ Adv. Target Analyzer destroyed. 08551_ Zero-point Reactor destroyed. 08551_ Adv. Heat Sink destroyed. 08551_ Rnf. Antimatter Reactor destroyed. 08552_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 08557_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 08560_ Vibroblade follow-up attack on MAIN.C. 08563_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###################???????????????? | | ??????????????""""" """" #???????????????? | | ??????????????? "" #???????????????? | | ???????????????"" "" ################# | | ???????????????"""""""" + | | ??????????????? " """ + | | ????????????????"""""" + | | ??????????????? """""" ################# | | ???????????# " """""" ]! #???????????????? | | ???????????# " ""MMM@ [!! #???????????????? | | ???????????# " " MMM ][! "#???????????????? | | ???????????#""""""""" MMM " """#???????????????? | | ????????????"" """"""""#???????????????? | | ???????????# """""""""""#???????????????? | | ???????????# " " " " #???????????????? | | ???????????# " " " " #???????????????? | | ???????????" " " " """" " #???????????????? | | ???????????" """ " " """" #???????????????? | | ???????????" " " " " #???????????????? | | ???????????# """""""""" " #???????????????? | | ???????????# " ?"" " """"""""#???????????????? | | ???????????# ?????? "? " " #???????????????? | | ???????????###?????????#######?##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 120 Energy Generation 65 Energy Capacity 2690 Matter Stores 745 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 27 Armor Coverage 2400 Resistance: TH 50 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Thermal Conversion 60 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Imp. Diametric Drive | -4/Factory | Scanalyzed Inertial Stasis Machine | -3/Section 7 | Hacked Vibroblade | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Vibroblade | x1 | -1/Access Vibroblade | x1 | -1/Access Alien Tech Used ----------------- Integrity Redistributor Integrated Heat Negator Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed RiotHeartStick Manual? 0 Play Time 02:16:13 Cumulative 332.5 hours Start 2021.02.20 @ 20:27:53 End 2021.02.20 @ 22:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 260 Adventurer 0 Explorer 7 Win Type - Total 11 Types 3/1/7/0/0/0/0/0/0 Lore% 78 Gallery% 93 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 829d026e-761a-4463-9035-61018dfaebda