Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.23 @ 21:39:58 Player: ILikeMonsters1890 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (773) 773 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 2831 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- Flail > --- INVENTORY (5) ---- Light Ion Engine Improved Light Armor Plating Gauss Rifle Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Sensor Array Seismic Detector Melee Analysis Suite > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Wheel Wheel Insulated Plating Flail Flail [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Protection Insulated Plating Weapon Flail Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 36 | 8 . 12 16 Power 6 | 1 . 1 4 Engine 4 | 1 . 1 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 3 . 7 5 Treads . | . . . . Leg 1 | . . . 1 Wheel 9 | 3 . 4 2 Hover . | . . . . Flight 5 | . . 3 2 Utility 7 | 2 . 1 4 Device 2 | 1 . 1 . Storage 1 | 1 . . . Processor 3 | . . . 3 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 . 3 3 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 5 | . . 2 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . . 1 15 Power 3 | . . . 3 Propulsion 8 | . . 1 7 Utility 3 | . . . 3 Weapon 2 | . . . 2 Highest Loss Streak 10 | . . 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 100 100 82 Engine 7 | . 14 11 4 Core 1 | . . . 3 Leg 1 | . . . 2 Wheel 13 | . 28 30 . Flight 15 | . . 2 25 Device 16 | . 14 22 12 Storage 8 | . 14 11 6 Processor 7 | . . . 12 Energy Gun 3 | . 28 4 . Impact Weapon 13 | . . 16 13 Naked Turns . | . . . . Heaviest Build 18 | 15 15 17 18 Greatest Support 30 | 26 20 30 20 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 8 8 8 8 Average Carried 6 | 3 8 6 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 8 8 7 4 Class Distribution -------------------- 57% | Mutant 31% | Sprinter 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 543 | 280 . 127 136 Remotely . | . . . . Salvage Created 1278 | 195 . 425 658 Parts 59 | 18 . 15 26 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . . 5 18 Melee 12 | . . 2 10 Guns 2 | . . 2 . Classes Destroyed 11 | 3 . 5 3 Worker 4 | 1 . 2 1 Builder 1 | . . 1 . Tunneler 5 | 5 . . . Hauler 2 | . . 1 1 Recycler 3 | 1 . 1 1 Operator 1 | . . 1 . Watcher 2 | . . . 2 Swarmer 11 | . . . 11 Grunt 5 | . . 3 2 Sentry 6 | . . 2 4 Hunter 1 | . . . 1 Best Kill Streak 8 | 6 . 3 8 Combat Bots Only 7 | . . 2 7 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1925 | . 36 197 1692 Core 618 | . 18 44 556 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 92 89 . Volleys Fired 16 | 10 . 6 . Largest 2 | 2 . 2 . Hottest 100 | 100 . 100 . Shots Fired 32 | 20 . 12 . Gun 32 | 20 . 12 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 4 | . . 4 . Thermal 28 | 20 . 8 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 7 . 9 . Robot Miss Streak 2 | 2 . 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 84 | 13 . 20 51 Core Hits 24 | 8 . 6 10 Critical Kills 3 | . . 1 2 Critical Parts Destroyed 12 | . . 4 8 Critical Strikes 16 | 1 . 5 10 Burn 1 | 1 . . . Smash 15 | . . 5 10 Melee Attacks 104 | . . 15 89 Impact 104 | . . 15 89 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 12 | . . 7 5 Combat Hostiles . | . . . . Follow-up Attacks 6 | . . 1 5 Damage Inflicted 2874 | 161 . 802 1911 Guns 266 | 161 . 105 . Cannons . | . . . . Explosions . | . . . . Melee 2598 | . . 697 1901 Ramming 10 | . . . 10 Kinetic 43 | . . 43 . Thermal 223 | 161 . 62 . Explosive . | . . . . Electromagnetic . | . . . . Impact 2598 | . . 697 1901 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 929 | . . 414 515 Projectiles . | . . . . Explosions . | . . . . Melee 929 | . . 414 515 Knockbacks 10 | . . 4 6 Impact 9 | . . 4 5 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 78 | 78 . 69 17 Average Temperature 30 | 36 . 24 7 Received Heat Transfer 411 | . 18 69 324 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 12 | . . 4 8 Impact Corruptions 40 | . . 13 27 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 740 | 555 . 185 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 656 | 35 37 243 656 Initial 102 | . 22 15 102 Average 279 | 14 23 142 458 Maximum Alert Level 2 | . . 1 2 Low Security (%) 52 | 100 100 87 13 Level 1 11 | . . 12 14 Level 2 36 | . . . 71 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 2 3 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 3 9 47 Peak Tracking Total 10 | . 3 6 10 Tactical Retreats 8 | . . 1 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 1 3 9 Terminals 12 | . 1 3 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 40 | . 3 9 28 Successful 14 | . . 2 12 Failed 26 | . 3 7 16 Catastrophic 5 | . 1 3 1 Database Lockouts . | . . . . Manual 6 | . . 1 5 Terminals 38 | . 3 9 26 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 14 | . . 2 12 Prototype ID Bank 4 | . . 1 3 Level Access Points 1 | . . 1 . Branch Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Locate Traps 1 | . . . 1 Disarm Traps 1 | . . . 1 Reprogram Traps 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 3 | . . . 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 1 3 9 Full Trace Events 4 | . 1 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1274 | 154 82 394 644 Spaces Moved 1299 | 122 101 362 714 Core 15 | 15 . . . Treads . | . . . . Legs 105 | . . . 105 Wheels 544 | 107 101 315 21 Hover . | . . . . Flight 635 | . . 47 588 Fastest Speed 31 | 50 80 34 31 Average Speed 59 | 79 80 74 46 Slowest Speed 120 | 90 80 80 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 12 | . . 2 10 Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 24 24 70 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 8 | . . . 8 Terrain Destroyed 8 | . . . 8 Melee 8 | . . . 8 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1613 | 160 102 454 897 Wait 112 | . . 45 67 Move 1272 | 121 100 357 694 Hop 12 | . . 2 10 Pick Up 46 | 18 1 11 16 Fast Attach . | . . . . Attach 23 | 7 . 3 13 Detach 1 | . . . 1 Swap 13 | 1 . 9 3 Drop 21 | 3 1 9 8 Fire 16 | 10 . 6 . Melee 94 | . . 12 82 Ram 3 | . . . 3 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 11) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 259 | -9/Materials | Identified exit to Materials 319 | -9/Materials | Build established: Mutant 631 | -9/Materials | Entered another Materials area 631 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -8/Materials | Build established: Sprinter 1069 | -8/Materials | Core integrity fell below 50% 1129 | -8/Materials | Destroyed 7 combat bots 1133 | -8/Materials | Lost 10 parts (1p5n3u1w) 1248 | -8/Materials | Core integrity fell below 20% 1275 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01147_ Visual Processing Unit fried. 01147_ Imp. Hover Unit fried. 01147_ Imp. Sensor Array fried. 01158_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 01233_ U-05 Engineer builds a Wall. 01234_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01237_ R-06 Scavenger inserts Corrupted Imp. Ion Engine into recycling unit. 01240_ R-06 Scavenger inserts Transport Network Coupler into recycling unit. 01241_ Flight Unit destroyed. 01243_ R-06 Scavenger inserts Targeting Computer into recycling unit. 01243_ Lgt. Nuclear Core destroyed. 01267_ Destroyed Flight Unit. 01267_ S-10 Pest system corrupted by crushing effect. 01267_ S-10 Pest knocked back. 01272_ S-10 Pest suffers critical hit (Smash). 01272_ Destroyed Flight Unit. 01272_ S-10 Pest system corrupted by crushing effect. 01273_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????####????????? | | ?????????????????????# #???????? | | ?????????????????????# """ #???????? | | ?????????????????????# """ #???????? | | ?????????????????????# """ #???????? | | ?????????????????????# #???????? | | ?????????????????????# """ #???????? | | ?????????????????????# """ #???????? | | ?????????????####+#### """ #????#??? | | ############## # @ #??!!#??? | | !! ###s#### !!#??? | | ! sgl !!#??? | | "" """ g !!#??? | | "" Y" !!#??? | | "" """ !!#??? | | #####??? | | ######## #??????? | | "" """"" /// # # #??????? | | "" """"" // # ! # #??????? | | "" """"" // / #?#??????? | | # #????????? | | ########????????? | | r ######??????????? | | #????? | | ############### #????? | | #????????????# ==?? | | #????????????# ==?? | | #????????????# !??? | | #????????????###+######### !??? | | #?????????????????????????? !??? | | #???????????????????????????? !??? | | #?????????????????????????????#???? | | #?????????????????????????????????? | | [#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 63 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryCannonWheel Manual? 0 Play Time 00:19:55 Cumulative 79.0 hours Start 2022.10.23 @ 21:20:43 End 2022.10.23 @ 21:39:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9570d73-a620-4b40-9f62-4fb1c3308128