Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.20 @ 02:59:20 Player: switch Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (131) 655 Value Destroyed (5142) 5142 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11037 Bonus ------- None Cogmind --------- Core Integrity 1113/1150 Matter 100/300 Energy 88/220 System Corruption 1% Temperature Warning (395) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Light Armor Plating > --- WEAPON (6) ------- Wave Gun HERF Cannon Magnetic Acceleration Cannon Hardcell Cannon Heavy Gauss Cannon Katana > --- INVENTORY (25) --- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Advanced Sensor Array Improved Arc Projector Heavy Laser Long-range Proton Cannon Heavy Disruptor Cannon Heavy Ion Cannon Coil Gun Improved Proton Missile Launcher Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Wave Gun HERF Cannon Coil Gun Magnetic Acceleration Cannon Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Advanced Sensor Array Heavy Laser Long-range Proton Cannon Heavy Disruptor Cannon Heavy Ion Cannon Improved Proton Missile Launcher Heavy Shock Bomb Launcher Katana [Rating: 112] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Slots Evolved 13 | . 1 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 6 | . . 1 1 1 . . 1 . . . 2 Weapon 4 | . 1 . 1 . . . . . . 2 . Parts Attached 173 | 9 5 15 6 5 2 17 32 7 . 57 18 Power 22 | 1 2 1 . 2 . 2 4 3 . 6 1 Engine 12 | 1 1 . . . . 1 3 3 . 3 . Core 9 | . 1 1 . 2 . 1 1 . . 3 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 41 | 2 2 6 1 1 2 5 12 . . 8 2 Treads . | . . . . . . . . . . . . Leg 40 | 2 2 6 1 1 2 4 12 . . 8 2 Wheel 1 | . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 47 | 3 . 4 2 2 . 5 6 2 . 17 6 Device 23 | . . 1 1 1 . 3 4 1 . 10 2 Storage 6 | 1 . 1 . . . 1 1 . . 2 . Processor 5 | . . . 1 . . . . 1 . 1 2 Hackware . | . . . . . . . . . . . . Protection 13 | 2 . 2 . 1 . 1 1 . . 4 2 Artifact . | . . . . . . . . . . . . Weapon 63 | 3 1 4 3 . . 5 10 2 . 26 9 Energy Gun 23 | 1 . 3 1 . . 3 1 . . 12 2 Energy Cannon 13 | . . 1 1 . . 2 3 . . 5 1 Ballistic Gun 16 | 2 1 . 1 . . . 4 2 . 4 2 Ballistic Cannon 3 | . . . . . . . . . . 1 2 Launcher 4 | . . . . . . . 1 . . 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . 2 . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 4 | . . . . . . . 4 . . . . Parts Lost 32 | . 1 . 2 . 7 . . 2 . 16 4 Power 3 | . . . . . 1 . . . . 2 . Propulsion 9 | . 1 . . . 2 . . . . 5 1 Utility 9 | . . . . . 2 . . 2 . 4 1 Weapon 11 | . . . 2 . 2 . . . . 5 2 Highest Loss Streak 8 | . 1 . 1 . 7 . . 2 . 8 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 100 90 68 99 99 100 97 98 Engine 6 | . 4 . . . . 3 12 12 12 8 . Core 3 | . 7 10 8 7 5 3 . . . 1 5 Leg 22 | . 24 30 25 28 26 9 25 25 25 21 19 Device 14 | . . 4 16 14 14 11 18 17 18 17 15 Storage 6 | . 12 10 8 7 7 1 6 6 6 6 7 Processor 5 | . . . 8 7 7 7 6 6 6 2 12 Protection 6 | . 12 15 . 7 4 7 6 6 6 4 4 Energy Gun 8 | . 12 20 21 14 10 6 5 . . 8 7 Energy Cannon 4 | . . 2 6 7 7 13 6 . . 5 5 Ballistic Gun 12 | . 25 6 3 7 7 . 11 25 25 15 3 Ballistic Cannon 1 | . . . . . . . . . . . 10 Peak Build Rating 112 | 8 11 22 28 33 33 34 67 74 75 99 112 Average Rating 62 | 5 10 17 26 32 28 23 57 69 74 86 102 On Entrance 35 | . 8 11 22 28 33 2 33 67 74 75 78 Naked Turns . | . . . . . . . . . . . . Heaviest Build 169 | 20 23 42 44 52 52 43 69 67 66 156 169 Greatest Support 80 | 20 20 39 41 54 54 40 80 80 80 80 80 Greatest Overweight (x) 8 | . 2 1 1 . 7 8 1 . . 2 3 Average Overweight (x) . | . 1 . . . . 2 . . . 1 1 Largest Inventory Capacity 25 | 10 10 15 15 15 15 8 15 15 15 25 25 Average Capacity 16 | 7 10 14 15 15 15 5 8 15 15 22 25 Most Carried 25 | 9 10 15 15 14 14 7 10 15 14 25 23 Average Carried 13 | 3 9 13 13 11 12 2 7 11 12 18 18 Final Capacity 25 | 10 10 15 15 15 5 8 15 15 15 25 25 Final Carried 22 | 9 10 15 15 13 5 7 10 12 14 14 22 Class Distribution -------------------- 28% | Scavenger-Executioner 28% | Hacker-Tank 21% | Hacker-Skirmisher 7% | Scavenger-Assassin 4% | Hacker-Mutant 3% | Scavenger-Skirmisher 3% | Hacker-Executioner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Matter Collected 3622 | 296 110 158 68 20 . 264 696 425 43 1139 403 Remotely . | . . . . . . . . . . . . Salvage Created 5737 | 85 348 391 289 75 . 631 880 484 36 1898 620 Parts 296 | 5 27 32 16 4 . 24 39 16 2 88 43 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 98 | . 7 12 9 1 . 6 15 8 1 29 10 Guns 64 | . 3 12 7 1 . 3 7 8 1 20 2 Cannons 27 | . . . 2 . . 3 7 . . 7 8 AOE 7 | . 4 . . . . . 1 . . 2 . Classes Destroyed 13 | 2 2 2 2 . . 1 2 2 . . . Worker 7 | . . . 1 . . 3 1 . . 1 1 Builder 6 | . . . . . . . 1 . . 3 2 Tunneler 2 | 1 . . . . . . . . . . 1 Recycler 5 | 1 . . . . . 3 . . . 1 . Watcher 13 | . 3 1 1 . . . 2 . . 4 2 Swarmer 22 | . . 7 7 . . . 3 . . 4 1 Grunt 39 | . 7 3 . . . 4 6 1 . 15 3 Duelist 2 | . . . . . . . 1 . . 1 . Sentry 7 | . . 2 1 1 . 1 1 . . 1 . Hunter 5 | . . . 1 . . . 1 . . 1 2 Programmer 16 | . . . . . . 1 3 . 1 7 4 Thug 1 | . . . . . . . . 1 . . . Savage 5 | . . . . . . . . 5 . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | 2 4 5 4 1 . 6 4 3 1 5 7 Combat Bots Only 5 | . 4 5 4 1 . 2 3 3 1 5 3 Max Kills in Single Turn 4 | 1 4 2 2 1 . 1 2 1 1 2 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 4 | . 4 . . . . . 1 . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Hostile Shots Fired 660 | . 21 41 44 18 8 46 58 26 6 282 110 Missed 182 | . 7 9 6 5 2 13 22 6 1 73 38 Damage Taken 5562 | . 206 187 243 53 179 235 644 331 48 2688 748 Core 726 | . 31 3 30 3 86 18 246 24 10 238 37 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 3212 | . 119 127 166 41 101 153 251 192 29 1584 449 Core Remaining (%) 86 | 100 87 99 94 . . 84 . . 67 76 . Volleys Fired 216 | 2 15 20 14 3 1 23 34 17 2 59 26 Largest 6 | 2 3 3 4 4 4 4 4 4 4 6 6 Hottest 491 | 60 80 155 210 193 193 288 246 120 120 491 382 Shots Fired 824 | 4 45 60 49 12 4 68 126 69 8 263 116 Gun 622 | 4 45 52 35 9 3 34 93 69 8 232 38 Cannon 198 | . . 8 14 3 1 34 31 . . 29 78 Launcher 4 | . . . . . . . 2 . . 2 . Special . | . . . . . . . . . . . . Kinetic 403 | 2 30 6 5 3 1 . 66 69 8 155 58 Thermal 218 | . . 8 14 3 1 68 36 . . 47 41 Explosive 4 | . . . . . . . 2 . . 2 . Electromagnetic 199 | 2 15 46 30 6 2 . 22 . . 59 17 Robot Hit Streak 42 | 3 30 24 25 23 . 30 42 22 12 23 22 Robot Miss Streak 3 | . 1 1 1 . . 2 2 3 . 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 1 1 . . . . . 1 . 4 . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . 1 . Shots Hit Robots 550 | 3 32 42 28 9 . 41 91 50 6 173 75 Core Hits 268 | 2 16 16 17 4 . 19 41 21 2 74 56 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 13 | . . 1 1 . . 1 2 1 . . 7 Burn 6 | . . . . . . 1 2 . . . 3 Meltdown 1 | . . . . . . . . . . . 1 Destroy 2 | . . . 1 . . . . 1 . . . Blast 2 | . . . . . . . . . . . 2 Corrupt 2 | . . 1 . . . . . . . . 1 Melee Attacks 7 | . . . . . . . 2 . . 1 4 Impact 5 | . . . . . . . 2 . . 1 2 Slashing 2 | . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14595 | 57 751 568 561 160 . 924 2359 1136 167 5332 2580 Guns 8772 | 27 383 493 358 110 . 456 1388 1136 167 3562 692 Cannons 3640 | . . 75 200 50 . 468 731 . . 727 1389 Explosions 2037 | 30 367 . . . . . 240 . . 1019 381 Melee 94 | . . . . . . . . . . . 94 Ramming 52 | . 1 . 3 . . . . . . 24 24 Kinetic 5915 | . 185 48 25 33 . . 875 1136 167 2316 1130 Thermal 4802 | 30 176 75 200 50 . 924 719 . . 1904 724 Explosive 573 | . 191 . . . . . 158 . . 224 . Electromagnetic 3159 | 27 198 445 333 77 . . 607 . . 864 608 Impact . | . . . . . . . . . . . . Slashing 94 | . . . . . . . . . . . 94 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 2 . 8 10 5 7 9 9 1 Average Corruption 4 | . . . 1 . 3 8 2 5 7 6 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 100 | . . . 4 . 2 24 11 25 2 29 3 Message Errors 21 | . . . 2 . 1 6 1 4 1 4 2 Matter Fused 27 | . . . . . . 7 3 7 . 10 . Heat Flow Errors 12 | . . . 1 . . 1 1 5 . 3 1 Energy Discharges 12 | . . . . . . 3 2 1 1 5 . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 14 | . . . 1 . . 3 3 4 . 3 . Data Loss (major) 4 | . . . . . . . 1 2 . 1 . Misfires 2 | . . . . . . . . 1 . 1 . Alerts 4 | . . . . . 1 1 . 1 . 1 . Weapon Failures 3 | . . . . . . 2 . . . 1 . Overload Shots 2 | . . . . . . . . . . 2 . Overflow Damage 357 | . 1 . 27 . . 44 34 . . 212 39 Projectiles 197 | . . . 27 . . 44 34 . . 53 39 Explosions 160 | . 1 . . . . . . . . 159 . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . 10 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 240 | . 72 . . . . . 23 . . 145 . Shots 6 | . 1 . . . . . 2 . . 3 . Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . 1 . 1 . . . . . . 1 2 Kicked 5 | . 1 . 1 . . . . . . 1 2 Crushed . | . . . . . . . . . . . . Highest Temperature 853 | 9 195 309 247 220 39 444 578 481 24 853 395 Average Temperature 148 | 6 62 119 86 112 26 149 185 118 16 219 115 Received Heat Transfer 1890 | . 126 78 9 24 . 141 222 54 . 1188 48 Effects 41 | . . 3 . . . 1 14 3 . 20 . Shutdowns 19 | . . . . . . 1 4 2 . 12 . Energy Bleed 8 | . . . . . . . 4 . . 4 . Interference 5 | . . 3 . . . . 2 . . . . Matter Decay 2 | . . . . . . . 2 . . . . Short Circuit 4 | . . . . . . . . 1 . 3 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 17 | . 1 4 3 1 . . 2 . . 5 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Melted 22 | . . . . . . 9 5 . . 1 7 Heat Transferred 6689 | . 200 111 296 74 . 1591 1547 . . 1488 1382 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 . . . . . . . . 2 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Peak Influence 339 | 10 236 197 307 46 10 165 300 . . 339 174 Initial 59 | . 4 6 59 1 10 . 59 . . 14 . Average 76 | 3 115 105 150 18 6 50 107 . . 70 38 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . 1 . Low Security (%) 90 | 100 65 100 52 100 100 100 90 . . 90 100 Level 1 9 | . 34 . 47 . . . 9 . . 9 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . . 1 1 . . 1 4 . . 7 5 Investigation . | . . . . . . . . . . . . Extermination 9 | . . . . . . . 2 . . 4 3 Reinforcement 10 | . . 1 1 . . 1 2 . . 3 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Distress Signals 5 | . . . 1 . . 1 . . . 1 2 Communications Jammed 5 | . . . . . . . 5 . . . . Distress Signals 5 | . . . . . . . 5 . . . . Times Spotted 144 | . 12 14 10 1 6 12 19 13 1 38 18 Peak Tracking Total 7 | . 4 4 4 1 6 4 3 3 1 7 7 Tactical Retreats 9 | . . 1 1 . . 1 . 2 . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Traps Triggered 12 | . 1 . 5 1 . 1 . . . 3 1 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Machines Disabled 24 | . 1 1 1 . . 1 4 . . 7 9 Max in Single Turn 4 | . 1 1 1 . . 1 2 . . 3 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Machines Accessed 6 | . 1 . . . . . . 2 . 1 2 Terminals 4 | . 1 . . . . . . . . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 15 | . 1 . . . . . . 7 . 1 6 Successful 11 | . 1 . . . . . . 7 . . 3 Failed 4 | . . . . . . . . . . 1 3 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 8 | . 1 . . . . . . . . 1 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 1 . . . . . . 7 . . 3 Record 6 | . . . . . . . . 6 . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . . . 1 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Turns Passed 8700 | 94 573 653 416 141 129 651 1209 991 120 2385 1338 Spaces Moved 4324 | 57 260 352 207 81 89 257 799 720 84 887 531 Core 47 | 5 . . . . 2 40 . . . . . Treads . | . . . . . . . . . . . . Legs 4158 | 52 260 352 207 81 87 98 799 720 84 887 531 Wheels 119 | . . . . . . 119 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 190 120 120 120 50 110 120 120 120 120 190 Average Speed 163 | 113 193 152 167 120 124 193 123 120 120 202 222 Slowest Speed 450 | 120 260 190 190 120 400 450 190 120 120 263 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 51 31 24 3 92 7 14 72 17 19 13 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 1 1 . . Spaces Dug 57 | . . . . . . . 19 . . 33 5 Terrain Destroyed 219 | 4 30 4 5 . . . 66 . . 85 25 Melee 5 | . . . . . . . 2 . . 1 2 Projectile 32 | . . 4 5 . . . . . . 3 20 AOE 182 | 4 30 . . . . . 64 . . 81 3 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Total 5441 | 80 304 428 244 118 104 356 945 811 99 1337 615 Wait 505 | . 5 4 11 26 12 45 31 61 12 285 13 Move 4314 | 56 259 351 206 81 88 256 798 719 83 886 531 Hop . | . . . . . . . . . . . . Pick Up 111 | 12 11 21 4 1 1 8 17 4 2 21 9 Fast Attach 48 | 4 . 2 1 . . 10 8 1 . 15 7 Attach 66 | 4 2 5 4 2 2 6 6 3 . 24 8 Detach 15 | 1 . 1 1 . . . 1 1 . 3 7 Swap 59 | 1 3 8 1 3 . 1 18 3 . 18 3 Drop 90 | . 8 16 1 2 . 2 30 2 . 24 5 Fire 216 | 2 15 20 14 3 1 23 34 17 2 59 26 Melee 7 | . . . . . . . 2 . . 1 4 Ram . | . . . . . . . . . . . . Kick 5 | . 1 . 1 . . . . . . 1 2 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 16) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Weapon x1 302 | -10/Materials | Build established: Hacker-Tank 645 | -10/Materials | Identified exit to Materials 645 | -10/Materials | Discovered exit to Materials (range 12) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1120 | -9/Materials | Identified exit to Materials 1120 | -9/Materials | Discovered exit to Materials (range 13) 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1548 | -8/Materials | Identified exit to Factory 1548 | -8/Materials | Discovered exit to Factory (range 5) 1619 | -8/Materials | Build established: Hacker-Skirmisher 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -7/Factory | Sucked down chute 1878 | -7/Factory | Entered Waste 1883 | -7/Waste | Spotted C-40 Crusher 1888 | -7/Waste | Spotted C-40 Crusher 1893 | -7/Waste | EMP discharged 1928 | -7/Waste | Spotted C-40 Crusher 1929 | -7/Waste | Spotted C-40 Crusher 1935 | -7/Waste | Spotted C-40 Crusher 1956 | -7/Waste | Spotted C-40 Crusher 1966 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1974 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1982 | -7/Waste | Identified exit to Factory 1982 | -7/Waste | Discovered exit to Factory (range 10) 1993 | -7/Waste | EMP discharged 1999 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2002 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2003 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2007 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2007 | -7/Waste | Entered Factory 2038 | -7/Factory | Lost 7 parts (1p2n2u2w) 2282 | -7/Factory | Build established: Hacker-Mutant 2489 | -7/Factory | System corruption reached 10% 2646 | -7/Factory | Identified exit to Factory 2646 | -7/Factory | Discovered exit to Factory (range 7) 2658 | -7/Factory | Entered another Factory area 2658 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3019 | -6/Factory | Build established: Hacker-Tank 3624 | -6/Factory | Identified exit to Lower Caves 3624 | -6/Factory | Discovered exit to Lower Caves (range 16) 3867 | -6/Factory | Entered Lower Caves 4014 | -6/Lower Caves | Learned Extension trap positions 4014 | -6/Lower Caves | Learned Extension garrison access intel 4014 | -6/Lower Caves | Learned Armory garrison access intel 4021 | -6/Lower Caves | Build established: Hacker-Skirmisher 4099 | -6/Lower Caves | Encountered a Warlord checkpoint 4391 | -6/Lower Caves | Lost 3 allies 4682 | -6/Lower Caves | Attacked by a faux Warlord 4813 | -6/Lower Caves | Learned Factory stockpile data 4839 | -6/Lower Caves | Identified exit to Lower Caves 4839 | -6/Lower Caves | Discovered exit to Lower Caves (range 17) 4858 | -6/Lower Caves | Entered another Lower Caves area 4963 | -6/Lower Caves | Identified exit to Factory 4963 | -6/Lower Caves | Discovered exit to Factory (range 16) 4978 | -6/Lower Caves | Entered Factory 4978 | -5/Factory | Evolved 2 slots: Weapon x2 5510 | -5/Factory | Build established: Scavenger-Executioner 6874 | -5/Factory | Lost 3 parts (3n) 6933 | -5/Factory | Lost 8 parts (1n2u5w) 6973 | -5/Factory | Lost 4 parts (2p1n1u) 7121 | -5/Factory | Identified exit to Factory 7121 | -5/Factory | Discovered exit to Factory (range 10) 7363 | -5/Factory | Entered another Factory area 7363 | -4/Factory | Evolved 2 slots: Utility x2 7500 | -4/Factory | Lost 4 parts (1n1u2w) 8548 | -4/Factory | Identified exit to Upper Caves 8628 | -4/Factory | Build established: Scavenger-Assassin 8701 | -4/Factory | Self-destructed Last Messages --------------- 08671_ K-01 Serf knocked back. 08671_ P-70 Sage Tesla Rifle blasted off. 08671_ P-70 Sage knocked back. 08671_ Destroyed Antigrav System. 08671_ P-70 Sage knocked back. 08672_ K-01 Serf distress signal alerts nearby ally. 08682_ S-27 Virus knocked back. 08682_ Slug penetrates S-27 Virus. 08682_ S-27 Virus destroyed. 08687_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08687_ G-67 Veteran suffers critical hit (Blast). 08687_ Destroyed Adv. Heat Sink. 08687_ G-67 Veteran knocked back. 08690_ G-67 Veteran destroyed. 08691_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08694_ P-70 Sage knocked back. 08698_ P-70 Sage suffers critical hit (Burn). 08698_ Imp. Target Analyzer melted. 08698_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ????????# #?????????????# """" # # | | ????????# #?????######### """" # """""" # | | ????????# #?????# + """" # """""" # | | ????????# "T" #?????# #?# # """""" # | | ????????# #?????# ###!?? # """""" # | | ????????##+##+######## T##??? !# # | | ?????????# #?#################### | | ?????????# ######## ##?# # | | ?????????# ##+######## #??# # | | ??######## # # #??# # | | ??# # # # #??# # | | ??# # # # #??# # | | ??# + # + #??# # | | ??# ### # #??# # | | ??# #?# # #??# # | | ??# #?# # ####+#######+########## | | ??########?# ! # | | ???????????########### | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ???????????????????########## #######" ####### | | ???????????????????# # #??????"T#?????? | | ???????????????????# #% #??????###?????? | | ???????????????????# +%* #??????????????? | | ???????????????????# @ ; #??????????????? | | ???????????????????# [g;[ % #??????????????? | | ???????????????????# !*%= #??????????????? | | ???????????????????# #[pg #??????????????? | | ???????????????????# # % ; #????????????? | | ???????????????????# # % ; #????????????? | | ???????????????????# # ###????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # ??????????????? | | ???????????????????# # ??????????????? | | ???????????????????########## [ ?????????????? | | ?????????????????????????????w % ?????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? % "????????????? | | ????????????????????????????? ????????????? | | ????????????????????????????? """ "????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 32 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Target Analysis 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Tank Challenges ------------ None Game ------ Seed ZhirovImpactReconstructor Manual? 0 Play Time 02:07:58 Cumulative 16.3 hours Start 2025.03.19 @ 03:47:22 End 2025.03.20 @ 02:59:20 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20daf90f-150c-47cc-9323-388bdb624d6f