Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:49:23

Player: ZombieDenden

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (771)      771
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2556

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     71/300
Energy                     100/100
System Corruption          0%
Temperature                Critical (766)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (4) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Large Matter Pod (0)
  Compact Matter Pod (0)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Targeting Computer
           Field Recycling Unit
>          --- WEAPON -----------
     Heavy EM Pulse Gun
  Improved Medium Laser
>          --- INVENTORY --------
     Heavy Ion Engine
   Armored Wheel
     Large Matter Pod
           EM Pulse Gun
  Improved Medium Laser
           Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 6   8   20  17  
  Power                    6    | 1   1   3   1   
    Engine                 5    | 1   1   2   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | .   .   2   1   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   3   2   
    Device                 4    | .   1   3   .   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   31   | 2   5   12  12  
    Energy Gun             21   | 1   4   7   9   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               6    | .   .   3   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 20   | .   .   3   17  
  Power                    3    | .   .   .   3   
  Propulsion               6    | .   .   2   4   
  Utility                  5    | .   .   1   4   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      9    | .   .   3   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   94  90  79  
  Engine                   16   | .   14  17  15  
  Core                     1    | .   .   2   .   
  Treads                   10   | .   28  7   .   
  Leg                      9    | .   .   11  15  
  Device                   14   | .   3   18  16  
  Storage                  11   | .   14  11  9   
  Processor                2    | .   5   .   6   
  Energy Gun               20   | .   20  21  16  
  Ballistic Gun            1    | .   8   .   .   
Naked Turns                4    | .   .   .   4   
Heaviest Build             39   | 13  15  35  39  
  Greatest Support         41   | 40  40  40  41  
  Greatest Overweight (x)  8    | .   .   8   2   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 7   8   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 1   5   7   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 2   8   8   2   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           623  | 205 135 152 131 
  Remotely                 .    | .   .   .   .   
Salvage Created            896  | .   117 457 322 
  Parts                    60   | .   12  26  22  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   2   12  9   
  Guns                     17   | .   2   8   7   
  AOE                      5    | .   .   3   2   
Classes Destroyed          8    | .   2   4   2   
  Builder                  2    | .   .   1   1   
  Hauler                   2    | .   .   1   1   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  7    | .   .   3   4   
  Grunt                    14   | .   2   8   4   
  Brawler                  1    | .   .   1   .   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           8    | .   2   8   4   
  Combat Bots Only         6    | .   2   6   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        241  | .    27   77   137  
  Missed                   50   | .    6    24   20   
Damage Taken               2590 | .    301  640  1649 
  Core                     686  | .    71   62   553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  71   84   .    
Volleys Fired              81   | .    11   34   36   
  Largest                  2    | .    2    2    2    
  Hottest                  121  | .    100  121  121  
Shots Fired                154  | .    22   62   70   
  Gun                      141  | .    22   54   65   
  Cannon                   3    | .    .    3    .    
  Launcher                 10   | .    .    5    5    
  Special                  .    | .    .    .    .    
  Kinetic                  4    | .    1    3    .    
  Thermal                  83   | .    14   27   42   
  Explosive                10   | .    .    5    5    
  Electromagnetic          57   | .    7    27   23   
  Robot Hit Streak         7    | .    3    7    5    
  Robot Miss Streak        4    | .    2    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           85   | .    12   39   34   
  Core Hits                47   | .    6    17   24   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    1    2    
    Burn                   3    | .    .    1    2    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1849 | .    173  783  893  
  Guns                     1180 | .    173  508  499  
  Cannons                  44   | .    .    44   .    
  Explosions               625  | .    .    231  394  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  50   | .    6    44   .    
  Thermal                  741  | .    113  269  359  
  Explosive                625  | .    .    231  394  
  Electromagnetic          433  | .    54   239  140  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    .    
  Average Corruption       4    | .    .    4    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    .    9    .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           5    | .    .    5    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    .    10   
  Projectiles              .    | .    .    .    .    
  Explosions               10   | .    .    .    10   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      22   | .    .    22   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        778  | .    355  564  778  
  Average Temperature      196  | .    160  128  244  
  Received Heat Transfer   1146 | .    165  216  765  
  Effects                  33   | .    1    9    23   
    Shutdowns              7    | .    1    2    4    
    Energy Bleed           6    | .    .    4    2    
    Interference           4    | .    .    2    2    
    Matter Decay           4    | .    .    .    4    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         8    | .    .    .    8    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             3    | .    1    2    .    
  Heat Transferred         1998 | .    333  703  962  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             356  | .   77  356 339 
  Initial                  78   | .   .   32  78  
  Average                  145  | .   28  185 204 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         72   | 100 100 71  40  
  Level 1                  27   | .   .   28  59  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   2   5   
  Investigation            3    | .   .   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   4   13  22  
  Peak Tracking Total      9    | .   3   6   9   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   4   8   5   
  Successful               11   | .   1   6   4   
  Failed                   6    | .   3   2   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   3   4   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   1   2   4   
  Record                   4    | .   .   .   4   
  Locate Traps             1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   2   1   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1297 | 73  279 670 275 
Spaces Moved               513  | 40  141 266 66  
  Core                     19   | 8   .   11  .   
  Treads                   258  | 32  141 85  .   
  Legs                     235  | .   .   170 65  
  Wheels                   1    | .   .   .   1   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            180  | 138 160 195 184 
  Slowest Speed            450  | 160 160 450 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 3   30  29  9   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          39   | .   .   23  16  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      39   | .   .   23  16  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      726  | 58  171 351 146 
  Wait                     31   | 5   .   7   19  
  Move                     510  | 39  140 265 66  
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 8   9   14  5   
  Fast Attach              3    | .   1   2   .   
  Attach                   20   | 6   1   4   9   
  Detach                   1    | .   1   .   .   
  Swap                     28   | .   6   14  8   
  Drop                     16   | .   2   11  3   
  Fire                     81   | .   11  34  36  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 4)
  353 | -10/Materials | Entered another Materials area
  353 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  621 | -9/Materials  | Lost 3 parts (2n1u)
  922 | -9/Materials  | Discovered new exit (range 16)
 1023 | -9/Materials  | Entered another Materials area
 1023 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1280 | -8/Materials  | Lost 6 parts (2p2n1u1w)
 1289 | -8/Materials  | Core integrity fell below 50%
 1297 | -8/Materials  | Core integrity fell below 20%
 1298 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper destroyed.
Switching to secondary target: Y-45 Defender.
Field Recycling Unit destroyed.
Overheating: Med. Storage Unit damaged (-48).
Overheating: Imp. Medium Laser damaged (-12).
Overheating: Targeting Computer damaged (-1).
Imp. Medium Laser destroyed.
Hvy. EM Pulse Gun destroyed.
Arm. Wheel destroyed.
Overheating: Particle Gun damaged (-7).
Overheating: Hvy. Ion Engine damaged (-7).
Power failure, Hvy. Ion Engine shutdown.
Particle Gun destroyed.
Hvy. Ion Engine destroyed.
Imp. Medium Laser destroyed.
Targeting Computer destroyed.
Med. Storage Unit destroyed.
Critical hit (Burn: +37).
Overheating: Matter decay (-10).

 Map 
-----
+----------------------------------------------------+
|               ????????????????????#? ????????????? |
|               ???????????????????? ? ????????????? |
|               ???????????????????? ? ????????????? |
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|               ??????????????#  """ # ????????????? |
|               ??????####+####      # #???????????? |
|               ??????#      ##      # #???????????? |
|               ??????# """  ##      # #########???? |
|               ??????# """  ##  ""  # #       #???? |
|               ??????# """  ## "G   # #       #???? |
|               ??????#      ##  ""    # """   #???? |
|               ??????# ]    ##     = =# """   #???? |
|               ??????######+######+##%# """   #???? |
|               ????????#          %   #       #???? |
|               ????????# [   %    *   #       #???? |
|               ????????#      !       +       #???? |
|               ??###########      !   #%"T"   #???? |
|               ??#         #    !%%[  # """   #???? |
|               ??#         #     ! "  #       #???? |
|               ??#         #      T"  ###+####### ? |
|               ??#        =#=    = "                |
|               ??#      YY*%%   ! !                 |
|               ??#     Yggg#   !! !!                |
|               ??#        @### #"T"###### ######+## |
|               ??#         #?# #"""#????    ??????? |
|               ??###########?# #####?????    ?????? |
|               ??????????????# #???????????  #????? |
|               ??????????????# #????????????##????? |
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|               ??????????????# #??????????????????? |
|               ??????????????# #??????????????????? |
|               ??????????????? ???????????????????? |
|               ???????????????/???????????????????? |
|               ??????????????? ???????????????????? |
|               ??????????????? ???????????????????? |
|               ???????????????"???????????????????? |
|               ???????????????"???????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
  Grenade Launcher | -9/Materials | Scanalyzed
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityPortablePendant
  Manual?         0
Play Time         00:31:20
  Cumulative      3.7 hours
  Start           2024.04.01 @ 19:19:34
  End             2024.04.01 @ 19:49:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b4dceb6-82ad-4d16-b3d0-212ec9af6e1d