Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 15:58:15 Player: Jason Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (561) 561 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2471 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 272/300 Energy 44/100 System Corruption 1% Temperature Cool (21) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Bomb Factory No. 2 > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Cooling System Improved Terrain Scanner Improved Targeting Computer Assault Rifle Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 35 | 7 3 1 17 . 2 5 Power 4 | 1 . 1 2 . . . Engine 3 | 1 . 1 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 14 | 2 2 . 9 . . 1 Treads . | . . . . . . . Leg 10 | 2 2 . 6 . . . Wheel 4 | . . . 3 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 1 . 2 . 2 3 Device 5 | 1 . . 1 . 1 2 Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 7 | 2 . . 4 . . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 19 | . . 1 8 . . 10 Power 4 | . . 1 2 . . 1 Propulsion 8 | . . . 3 . . 5 Utility 3 | . . . 2 . . 1 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 8 | . . 1 3 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 97 100 100 70 Engine 7 | . 14 13 2 11 11 8 Core 3 | . . . 7 . . . Leg 36 | . 28 28 41 44 44 32 Wheel 1 | . . . 1 . . . Device 2 | . 5 . 1 . 1 4 Storage 11 | . 14 14 11 11 11 11 Processor 3 | . 8 14 . . . . Protection 5 | . . . 8 11 9 3 Ballistic Gun 18 | . 28 28 19 11 11 7 Special Weapon 2 | . . . 2 11 11 1 Naked Turns 1 | . . . . . . 1 Heaviest Build 32 | 12 12 11 20 17 17 32 Greatest Support 52 | 20 26 26 52 46 46 46 Greatest Overweight (x) 10 | 2 . . . . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 7 8 8 Average Carried 7 | 4 7 8 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 7 7 8 2 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 884 | 315 111 49 358 . . 51 Remotely . | . . . . . . . Salvage Created 870 | 131 111 82 546 . . . Parts 61 | 6 10 9 36 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 2 5 14 . . . Guns 21 | . 2 5 14 . . . Classes Destroyed 9 | 3 2 1 3 . . . Worker 4 | 2 . . 2 . . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 11 | . . 5 6 . . . Grunt 6 | . 2 . 4 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 4 | 4 3 3 4 . . . Combat Bots Only 3 | . 2 3 3 . . . Max Kills in Single Turn 2 | 2 1 1 2 . . . Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 327 | . 7 22 135 . 9 154 Missed 127 | . 2 7 40 . 7 71 Damage Taken 2276 | . 54 115 1194 . . 913 Core 420 | . 10 6 173 . . 231 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 94 | . . . 94 . . . Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 101 | 14 7 11 62 . . 7 Largest 2 | 2 2 2 2 . . 1 Hottest 100 | 40 40 40 100 . . 23 Shots Fired 185 | 28 14 22 113 . 1 7 Gun 175 | 28 14 22 103 . 1 7 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 10 | . . . 10 . . . Kinetic 175 | 28 14 22 103 . 1 7 Thermal 10 | . . . 10 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 4 5 3 20 . 1 . Robot Miss Streak 9 | 3 2 9 3 . . 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 103 | 12 9 7 74 . 1 . Core Hits 45 | 6 5 5 29 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1360 | 146 109 98 995 . 12 . Guns 1312 | 146 109 98 947 . 12 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1312 | 146 109 98 947 . 12 . Thermal 48 | . . . 48 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 4 . 2 1 Message Errors 2 | . . . 1 . 1 . Matter Fused 2 | . . . 2 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 121 | . 12 . 121 . . . Average Temperature 24 | . 8 . 25 . . . Received Heat Transfer 603 | . 30 . 459 . . 114 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . 100 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 338 | 20 106 150 338 75 . . Initial 75 | . 13 40 58 75 . . Average 158 | 4 56 131 212 75 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 66 | 100 100 100 44 100 . . Level 1 33 | . . . 55 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 6 6 24 . 2 12 Peak Tracking Total 6 | . 2 3 6 . 2 5 Tactical Retreats 5 | . . . 1 . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 4 | . . 4 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 2 . 4 . . 1 Terminals 6 | . 2 . 3 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 4 . 12 . . 1 Successful 10 | . 3 . 6 . . 1 Failed 7 | . 1 . 6 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . 3 . 6 . . . Terminals 14 | . 4 . 9 . . 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 3 . . 1 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2198 | 135 208 314 977 18 143 403 Spaces Moved 1439 | 62 142 223 556 16 114 326 Core 79 | 4 . . . . . 75 Treads . | . . . . . . . Legs 1336 | 58 142 223 556 16 114 227 Wheels 24 | . . . . . . 24 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 90 Average Speed 118 | 117 120 120 120 120 120 114 Slowest Speed 550 | 150 120 120 120 120 120 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 22 34 42 6 12 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 3 | . . 1 . . . 2 Spaces Dug 6 | . . . 6 . . . Terrain Destroyed 8 | . . . 8 . . . Melee . | . . . . . . . Projectile 8 | . . . 8 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1737 | 95 170 249 737 15 120 351 Wait 128 | 5 5 11 95 . 2 10 Move 1433 | 61 141 222 555 15 113 326 Hop . | . . . . . . . Pick Up 18 | 8 6 . 2 . 1 1 Fast Attach 16 | 7 . 1 8 . . . Attach 10 | . . . 6 . 1 3 Detach 4 | . . . 3 . 1 . Swap 9 | . 3 . 3 . 1 2 Drop 13 | . 8 . 2 . 1 2 Fire 101 | 14 7 11 62 . . 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap 4 | . . 4 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 615 | -10/Mines | Found a hidden stash of uninstalled traps 643 | -10/Mines | Discovered new exit (range 5) 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Propulsion x2 910 | -9/Materials | Lost 3 parts (1p2n) 1176 | -9/Materials | Identified exit to Mines 1251 | -9/Materials | Build established: Scavenger-Mutant 1252 | -9/Materials | Repaired Imp. Aluminum Leg 1294 | -9/Materials | Discovered new exit (range 16) 1635 | -9/Materials | Entered Mines 1636 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1640 | -9/Mines | Met a Derelict bent on vengeance 1653 | -9/Mines | Entered Zion 1698 | -7/Zion | Attacked by Zionites 1718 | -7/Zion | Found Prototype Device 1750 | -7/Zion | Spotted OU-3P4(B) 1750 | -7/Zion | Spotted BC-8WK(B) 1782 | -7/Zion | Discovered new exit (range 11) 1796 | -7/Zion | Entered Proximity Caves 1798 | -6/Proximity Caves | Spotter reported a threat 1799 | -6/Proximity Caves | Spotter reported a threat 1851 | -6/Proximity Caves | Spotter reported a threat 1851 | -6/Proximity Caves | Spotted B-75 Beast 1852 | -6/Proximity Caves | Spotter reported a threat 1884 | -6/Proximity Caves | Build established: Mutant 1975 | -6/Proximity Caves | Learned Factory stockpile data 2085 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2097 | -6/Proximity Caves | Core integrity fell below 50% 2150 | -6/Proximity Caves | Lost 8 parts (1p5n1u1w) 2187 | -6/Proximity Caves | Core integrity fell below 20% 2195 | -6/Proximity Caves | Identified Bomb Factory No. 2 2199 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02092_ Slug penetrates Wall. 02096_ Penetrated by Slug. 02096_ Lgt. Ion Engine destroyed. 02096_ Penetrated by Slug. 02096_ Imp. Aluminum Leg destroyed. 02108_ Penetrated by Slug. 02116_ Slug penetrates Wall. 02116_ Hrd. Light Armor Plating destroyed. 02118_ Slug penetrates Wall. 02118_ Penetrated by Slug. 02119_ Arm. Wheel destroyed. 02170_ Slug penetrates Wall. 02176_ Penetrated by Slug. 02176_ Slug penetrates Wall. 02177_ Penetrated by Slug. 02177_ Slug penetrates Wall. 02194_ Dropped Sml. Storage Unit. 02195_ Identified Bomb Factory No. 2. 02197_ Penetrated by Slug. 02197_ Assault Rifle destroyed. 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