Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 00:14:02 Player: NeroPrime Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1958) 1958 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 4902 Bonus ------- High Alert Combat Kills 169 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 233/240 System Corruption 0% Temperature Warm (126) Movement Walking (185) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Component Analysis Suite > --- WEAPON (4) ------- Flak Gun Spear > --- INVENTORY (10) --- Nuclear Core Nuclear Core Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Layered Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Shock Rifle Beam Rifle Gatling Laser Flak Gun > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Aluminum Leg Improved Heat Sink Improved Light Armor Plating Component Analysis Suite Grenade Launcher Spear [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 105 | 6 14 15 39 31 Power 12 | 1 2 1 5 3 Engine 6 | 1 2 1 1 1 Core 6 | . . . 4 2 Reactor . | . . . . . Propulsion 24 | 2 2 6 10 4 Treads . | . . . . . Leg 24 | 2 2 6 10 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 2 4 4 12 Device 10 | . 1 1 1 7 Storage 6 | 1 1 2 2 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 46 | 2 8 4 20 12 Energy Gun 21 | . 3 1 9 8 Energy Cannon . | . . . . . Ballistic Gun 17 | 2 3 3 8 1 Ballistic Cannon 3 | . 2 . 1 . Launcher 4 | . . . 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 1 . . Parts Lost 19 | . . . 9 10 Power . | . . . . . Propulsion 7 | . . . 4 3 Utility 5 | . . . 2 3 Weapon 7 | . . . 3 4 Highest Loss Streak 8 | . . . 6 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 99 92 96 Engine 8 | . 14 11 5 2 Core 2 | . . . 3 4 Leg 34 | . 28 43 32 29 Device 9 | . 13 10 2 10 Storage 10 | . 14 11 9 7 Processor 2 | . . . 6 1 Protection 3 | . . . 6 6 Energy Gun 14 | . 4 10 14 26 Ballistic Gun 9 | . 18 10 10 2 Ballistic Cannon 1 | . 4 1 . . Peak Build Rating 41 | 6 13 19 27 41 Average Rating 20 | 4 10 17 22 31 On Entrance 11 | . 6 13 19 21 Naked Turns . | . . . . . Heaviest Build 46 | 10 33 35 46 43 Greatest Support 56 | 20 26 52 56 48 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 25 15 10 Average Capacity 12 | 6 14 15 13 10 Most Carried 16 | 6 15 16 15 10 Average Carried 12 | 3 13 14 12 8 Final Capacity 15 | 8 15 15 10 10 Final Carried 15 | 6 15 15 10 2 Class Distribution -------------------- 54% | Mutant 39% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1646 | 253 150 318 668 257 Remotely . | . . . . . Salvage Created 2176 | . 144 662 746 624 Parts 113 | . 10 47 39 17 Haulers Intercepted 4 | . . 3 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 5 13 16 13 Guns 40 | . 4 13 12 11 Cannons 4 | . 1 . 3 . AOE 2 | . . . 1 1 Classes Destroyed 11 | . 3 2 2 4 Hauler 4 | . . 3 1 . Recycler 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 5 | . 1 1 1 2 Swarmer 12 | . 3 3 2 4 Grunt 20 | . 2 6 10 2 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 11 | . . 4 4 3 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 3 4 5 4 Combat Bots Only 5 | . 3 2 5 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 403 | . 25 56 100 222 Missed 114 | . 8 15 24 67 Damage Taken 4490 | . 168 473 1627 2222 Core 1192 | . 45 48 392 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 57 | . . 57 . . Core Remaining (%) 74 | 100 82 88 28 . Volleys Fired 160 | . 20 45 48 47 Largest 4 | . 2 2 3 4 Hottest 242 | . 89 89 177 242 Shots Fired 399 | . 40 90 121 148 Gun 375 | . 33 88 112 142 Cannon 16 | . 7 2 7 . Launcher 8 | . . . 2 6 Special . | . . . . . Kinetic 141 | . 33 46 47 15 Thermal 231 | . 7 44 72 108 Explosive 8 | . . . 2 6 Electromagnetic 19 | . . . . 19 Robot Hit Streak 26 | . 4 14 26 12 Robot Miss Streak 7 | . 3 4 3 7 Penetration Max . | . . . . . Secondary Targets 7 | . 1 . 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 250 | . 22 54 77 97 Core Hits 125 | . 11 25 40 49 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 1 2 1 6 Burn 9 | . 1 1 1 6 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4309 | . 219 827 1530 1733 Guns 3583 | . 176 806 1100 1501 Cannons 214 | . 43 21 150 . Explosions 512 | . . . 280 232 Melee . | . . . . . Ramming . | . . . . . Kinetic 1300 | . 157 447 502 194 Thermal 2462 | . 62 380 915 1105 Explosive 345 | . . . 113 232 Electromagnetic 202 | . . . . 202 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 63 | . . . 63 . Projectiles . | . . . . . Explosions 63 | . . . 63 . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary 1 | . . . 1 . Self-Inflicted Damage 218 | . . . 188 30 Shots 4 | . . . 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 862 | . . 167 694 862 Average Temperature 204 | . . 38 236 289 Received Heat Transfer 1200 | . 48 201 531 420 Effects 76 | . . . 44 32 Shutdowns 12 | . . . 7 5 Energy Bleed 6 | . . . 2 4 Interference 10 | . . . 8 2 Matter Decay 5 | . . . 3 2 Short Circuit 4 | . . . 2 2 Damage (minor) 11 | . . . 7 4 Damage (major) 22 | . . . 13 9 Damage (core) 6 | . . . 2 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Parts Melted 17 | . 1 1 5 10 Heat Transferred 6349 | . 259 1036 2000 3054 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 625 | . 100 320 625 460 Initial 228 | . . 31 109 228 Average 231 | . 52 178 411 325 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 42 | 100 100 56 10 . Level 1 42 | . . 43 20 89 Level 2 15 | . . . 68 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 3 3 2 Investigation 5 | . 1 2 1 1 Extermination 1 | . . . . 1 Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 4 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 14 22 23 20 Peak Tracking Total 6 | . 4 4 6 4 Tactical Retreats 8 | . . 4 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 3 1 Max in Single Turn 3 | . . . 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 5 5 3 3 Terminals 13 | . 4 4 3 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 52 | . 15 16 17 4 Successful 42 | . 13 13 13 3 Failed 10 | . 2 3 4 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 45 | . 14 11 17 3 Fabricators 1 | . . . . 1 Repair Stations 5 | . . 5 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 36 | . 12 9 13 2 Record 20 | . 9 4 6 1 Prototype ID Bank 4 | . 1 1 2 . Open DSF 1 | . . . . 1 Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Alert Level 3 | . 2 1 . . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 2 4 3 . Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 8 | . . . . 8 Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3016 | 63 613 971 538 831 Spaces Moved 1446 | 45 285 467 254 395 Core 8 | 8 . . . . Treads . | . . . . . Legs 1438 | 37 285 467 254 395 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 112 Average Speed 131 | 107 179 120 121 120 Slowest Speed 190 | 120 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 47 33 18 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . . . 8 Terrain Destroyed 62 | . 1 . 40 21 Melee . | . . . . . Projectile 1 | . 1 . . . AOE 61 | . . . 40 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2222 | 56 355 788 376 647 Wait 393 | . 3 231 12 147 Move 1442 | 44 284 466 253 395 Hop . | . . . . . Pick Up 55 | 6 20 14 8 7 Fast Attach 31 | 6 . 6 13 6 Attach 19 | . 1 2 5 11 Detach 6 | . . 1 1 4 Swap 55 | . 13 7 21 14 Drop 61 | . 14 16 15 16 Fire 160 | . 20 45 48 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x2 1001 | -9/Materials | Repaired Imp. Aluminum Leg 1033 | -9/Materials | Repaired Imp. Aluminum Leg 1599 | -9/Materials | Identified exit to Mines 1614 | -9/Materials | Discovered new exit (range 16) 1646 | -9/Materials | Identified exit to Materials 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1964 | -8/Materials | Build established: Scavenger-Tank 2039 | -8/Materials | Core integrity fell below 50% 2091 | -8/Materials | Discovered new exit (range 10) 2098 | -8/Materials | Lost 6 parts (3n2u1w) 2186 | -8/Materials | Entered Factory 2186 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2835 | -7/Factory | Fabricated Microactuators (x2) 2974 | -7/Factory | Core integrity fell below 50% 2990 | -7/Factory | Core integrity fell below 20% 3003 | -7/Factory | Discovered new exit (range 15) 3017 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03001_ Overheating: Flak Gun damaged (-51). 03001_ Acquired 13 matter. 03002_ U-05 Engineer lays Concrete. 03003_ EXIT=FOUND 03003_ Lyr. Light Armor Plating destroyed. 03004_ The unstable cave ceiling collapses. 03004_ U-05 Engineer lays Concrete. 03005_ U-05 Engineer builds a Door. 03005_ U-05 Engineer lays Concrete. 03006_ The unstable cave ceiling collapses. 03006_ U-05 Engineer lays Concrete. 03008_ Dropped Broken Imp. Aluminum Leg. 03009_ U-05 Engineer lays Concrete. 03010_ Grenade Launcher destroyed. 03010_ Imp. Aluminum Leg destroyed. 03010_ U-05 Engineer lays Concrete. 03013_ Dropped Hvy. Deuterium Engine. 03013_ U-05 Engineer lays Concrete. 03015_ Dropped Dynamic Insulation System. 03016_ U-05 Engineer lays Concrete. 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Y ??????? | | ????????????????????????? ?????? | | ????????????????????????? ???????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Microactuators | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostTripodDissipator Manual? 0 Play Time 01:07:16 Cumulative 20.7 hours Start 2024.09.02 @ 23:04:52 End 2024.09.03 @ 00:14:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69b22f41-d78c-4e73-a257-876d666cbc93