Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 17:16:18 Player: Wyvern Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1357) 1357 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4967 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 39/300 Energy 97/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Microactuators Improved Reaction Control System Improved Shield Generator Force Field Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite Microactuators > --- WEAPON ----------- Plasma Rifle Gauss Rifle Gauss Rifle Chainsword > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Weapon Cycler Improved Reaction Control System Improved Shield Generator Force Field [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Utility Shielding Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Utility Shielding Weapon Assault Cannon Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . . 2 . . 1 Utility 2 | . . . . 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 58 | 7 6 . 7 20 2 16 Power 9 | 1 . . 1 4 1 2 Engine 6 | 1 . . 1 2 1 1 Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 19 | 2 3 . 4 6 . 4 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 17 | . 3 . 4 6 . 4 Utility 17 | 2 2 . 1 5 1 6 Device 11 | 1 . . 1 4 . 5 Storage 2 | 1 . . . 1 . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 2 | . 2 . . . . . Artifact . | . . . . . . . Weapon 13 | 2 1 . 1 5 . 4 Energy Gun 3 | . . . 1 . . 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | 2 1 . . . . 2 Ballistic Cannon 3 | . . . . 3 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 33 | . . . . 12 4 17 Power 6 | . . . . 2 1 3 Propulsion 13 | . . . . 6 3 4 Utility 8 | . . . . 2 . 6 Weapon 6 | . . . . 2 . 4 Highest Loss Streak 13 | . . . . 7 4 13 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 4 5 4 6 7 7 Power 1 | 1 1 2 1 1 2 1 Propulsion . | . . 2 1 1 . . Utility 1 | . . . 1 2 2 3 Weapon 1 | . 1 1 . . 2 1 Tool/Special . | . . . . . . . Unused Backups 18 | . 3 . 2 4 3 6 Power 5 | . 1 . 1 1 1 1 Propulsion . | . . . . . . . Utility 4 | . . . . . 1 3 Weapon 8 | . 1 . 1 3 1 2 Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 83 | . 100 100 99 90 65 59 Engine 9 | . 14 14 11 13 . 3 Core 1 | . . . . . 6 3 Leg 2 | . 14 . . . . . Flight 23 | . 13 28 43 32 21 14 Device 9 | . 7 . 4 15 7 10 Storage 4 | . 7 . . 5 7 4 Processor 1 | . . . . . 6 4 Protection 9 | . 13 28 17 3 6 3 Energy Gun 1 | . . . 4 . . 1 Ballistic Gun 10 | . 28 28 17 . . 5 Ballistic Cannon 4 | . . . . 15 . . Slashing Weapon 1 | . . . . . 7 4 Peak Build Rating 44 | 7 7 7 13 25 21 44 Average Rating 17 | 4 6 7 11 21 20 28 On Entrance 9 | . 7 7 7 13 15 19 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 8 | . . . . . . 8 Heaviest Build 29 | 12 12 8 15 25 20 29 Greatest Support 29 | 20 20 8 20 25 15 29 Greatest Overweight (x) 6 | . . . . 2 6 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 8 8 8 Average Capacity 6 | 6 6 5 5 6 8 7 Most Carried 8 | 5 8 5 5 8 8 8 Average Carried 5 | 1 4 5 4 6 7 6 Final Capacity 8 | 8 5 5 5 8 8 5 Final Carried 8 | 3 5 5 5 5 8 4 Class Distribution -------------------- 44% | Mutant 24% | Sprinter 17% | Scavenger-Sprinter 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1388 | 282 107 65 122 593 77 142 Remotely 186 | 145 41 . . . . . Salvage Created 1411 | 88 173 . 51 439 152 508 Parts 73 | 5 15 . 4 26 4 19 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 5 . 2 18 2 9 Melee 8 | . . . . 3 2 3 Guns 13 | . 5 . 2 . . 6 Cannons 15 | . . . . 15 . . Classes Destroyed 10 | 2 4 . . 3 1 . Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Operator 2 | . . . . 1 . 1 Watcher 5 | . 2 . 1 1 1 . Swarmer 17 | . 3 . 2 6 . 6 Grunt 13 | . 2 . . 9 . 2 Brawler 1 | . . . . 1 . . Sentry 4 | . . . . 2 1 1 Programmer 1 | . . . . . 1 . Best Kill Streak 5 | 1 3 . 2 4 2 5 Combat Bots Only 5 | . 3 . 2 4 1 5 Max Kills in Single Turn 2 | 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 465 | . 47 . 10 105 63 240 Missed 195 | . 29 . 3 38 24 101 Hits 270 | . 18 . 7 67 39 139 Melee 9 | . . . . . . 9 Projectile 261 | . 18 . 7 67 39 130 Critical Strikes 4 | . . . . 2 . 2 Damage Taken 3456 | . 181 . 60 961 293 1961 Core 1172 | . 11 . 11 145 139 866 Absorbed by Shields 56 | . . . 7 49 . . Redirected to Shielding 40 | . . . . . 14 26 Regen/Repaired (Parts) 39 | . . . . 24 . 15 Core Remaining (%) 89 | 100 . 95 97 73 80 . Volleys Fired 133 | 3 29 . 11 59 . 31 Largest 3 | 2 2 . 2 2 . 3 Hottest 131 | 40 40 . 65 113 . 131 Shots Fired 288 | 6 58 . 22 117 . 85 Gun 172 | 6 58 . 22 1 . 85 Cannon 116 | . . . . 116 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 257 | 6 58 . 18 115 . 60 Thermal 26 | . . . . 1 . 25 Explosive . | . . . . . . . Electromagnetic 5 | . . . 4 1 . . Robot Hit Streak 10 | 4 5 . 6 9 . 10 Robot Miss Streak 8 | . 5 . 3 5 . 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 176 | 4 28 . 12 63 10 59 Core Hits 73 | 3 14 . 5 27 4 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . 3 2 2 Burn 1 | . . . . . . 1 Blast 3 | . . . . 3 . . Sever 3 | . . . . . 2 1 Melee Attacks 32 | . . . . 3 10 19 Impact . | . . . . . . . Slashing 32 | . . . . 3 10 19 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4427 | 37 318 . 152 1664 387 1869 Guns 1842 | 37 307 . 152 13 . 1333 Cannons 1531 | . . . . 1531 . . Explosions . | . . . . . . . Melee 1029 | . . . . 106 387 536 Ramming 25 | . 11 . . 14 . . Kinetic 3027 | 37 307 . 126 1510 . 1047 Thermal 307 | . . . . 21 . 286 Explosive . | . . . . . . . Electromagnetic 39 | . . . 26 13 . . Impact . | . . . . . . . Slashing 1029 | . . . . 106 387 536 Piercing . | . . . . . . . Highest Corruption 8 | . 1 1 . 1 . 8 Average Corruption 1 | . 1 1 . 1 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . 4 3 . 5 . 1 Message Errors 2 | . 1 . . 1 . . Matter Fused 2 | . 1 1 . . . . Heat Flow Errors 3 | . 1 . . 2 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 3 | . . 2 . . . 1 Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 106 | . . . . 24 4 78 Projectiles 24 | . . . . 24 . . Explosions . | . . . . . . . Melee 82 | . . . . . 4 78 Knockbacks 10 | . . . . 10 . . Impact . | . . . . . . . Kinetic 10 | . . . . 10 . . Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . 6 . . Shots . | . . . . . . . Rammed 2 | . . . . 2 . . Targets Rammed 3 | . 1 . . 2 . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 337 | . 243 . 20 222 . 337 Average Temperature 79 | . 36 . 7 67 . 150 Received Heat Transfer 979 | . 69 . 10 417 75 408 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 787 | . . . . 37 . 750 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 86 | 100 100 100 100 71 100 78 Level 1 13 | . . . . 28 . 21 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 380 | 5 150 58 133 305 191 380 Initial 126 | . . 58 . 51 126 93 Average 85 | . 22 22 72 131 133 97 Influence Increases 1974 | 10 264 . 211 667 205 617 Destroy 0b10 Robot/C 760 | . 100 . 80 360 40 180 Destroy 0b10 Robot/NC 55 | 10 15 . 5 10 5 10 Destroy Leader 162 | . 16 . 22 72 22 30 Allied During Kill 6 | . . . 6 . . . Trap Triggered on 0b10 10 | . . . 10 . . . Successful Hack 158 | . 27 . 28 5 48 50 Disable Machine 45 | . . . 30 15 . . Destroy Structure 28 | . 1 . . 25 . 2 Partial Spotted 105 | . . . 30 45 15 15 Lose Combat Pursuer 645 | . 105 . . 135 75 330 Influence Decreases 1680 | 10 114 150 88 513 291 514 Entered New Map 413 | . . 92 . 72 151 98 Time Decay 823 | 10 114 58 68 227 100 246 Lost Part 330 | . . . . 120 40 170 Lost Ally 20 | . . . 20 . . . Purge Threat 94 | . . . . 94 . . Squads Dispatched 8 | . 1 . 1 3 . 3 Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 . . 3 . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 19 . 12 37 10 43 Peak Tracking Total 13 | . 8 . 5 5 5 13 Tactical Retreats 16 | . 3 . . 5 3 5 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 4 | . 1 . 2 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 28 | . 5 1 6 6 3 7 Terminals 15 | . 5 . 4 4 1 1 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . . . 1 . 1 Recycling Units 4 | . . . 1 . . 3 Scanalyzers 3 | . . . 1 1 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 88 | . 20 1 25 24 6 12 Successful 53 | . 12 1 14 16 3 7 Failed 33 | . 8 . 10 7 3 5 Catastrophic 6 | . . . 3 1 1 1 Database Lockouts 2 | . . . 1 1 . . Manual . | . . . . . . . Terminals 50 | . 20 . 15 10 2 3 Fabricators 2 | . . . . . 1 1 Repair Stations 6 | . . . . 4 . 2 Recycling Units 5 | . . . 2 . . 3 Scanalyzers 21 | . . . 8 10 3 . Garrison Access 3 | . . . . . . 3 Terminal Hacks 26 | . 12 1 7 5 . 1 Record 2 | . 2 . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . Open Door 1 | . . 1 . . . . Emergency Access Points 3 | . 1 . 2 . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 2 | . . . . 2 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 3 | . 2 . . 1 . . Zone Layout 3 | . 2 . . . . 1 Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 5 | . . . . 3 . 2 Scan Component 3 | . . . . 2 . 1 Repair 2 | . . . . 1 . 1 Recycling Unit Hacks 5 | . . . 2 . . 3 Report Inventory 3 | . . . 1 . . 2 Retrieve Components 2 | . . . 1 . . 1 Scanalyzer 15 | . . . 5 8 2 . Insert Component 5 | . . . 2 3 . . Analyze 5 | . . . 2 3 . . Retrieve Study 5 | . . . 1 2 2 . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 21 | . 4 . 5 4 2 6 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 2 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . 1 2 2 . Parts Repaired 2 | . . . . 1 . 1 Time 60 | . . . . 44 . 16 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . 3 . . 3 Parts Scanalyzed 5 | . . . 2 3 . . Part Schematics Acquired 5 | . . . 2 3 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 12 | . . . 12 . . . Total Damage 149 | . . . 149 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 5 | . . . . 5 . . ECM 5 | . . . . 5 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2065 | 64 386 172 148 548 218 529 Spaces Moved 3173 | 42 431 347 308 837 474 734 Core 66 | 16 . . . . 2 48 Treads . | . . . . . . . Legs 157 | 26 131 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2950 | . 300 347 308 837 472 686 Fastest Speed 26 | 50 37 37 29 28 34 26 Average Speed 40 | 93 62 37 29 32 35 44 Slowest Speed 350 | 120 120 37 31 200 350 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . 3 3 1 3 . 3 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 74 63 33 47 14 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 27 | . . . . 26 . 1 Melee . | . . . . . . . Projectile 27 | . . . . 26 . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3639 | 61 494 386 343 990 512 853 Wait 142 | . 14 43 7 39 . 39 Move 3141 | 41 424 340 305 830 473 728 Hop 13 | . 3 3 1 3 . 3 Pick Up 58 | 10 8 . 6 18 8 8 Fast Attach 20 | . 2 . 2 6 1 9 Attach 33 | 7 . . 2 14 2 8 Detach 2 | . . . . 1 . 1 Swap 9 | . 4 . 3 2 . . Drop 38 | . 9 . 6 13 3 7 Fire 133 | 3 29 . 11 59 . 31 Melee 32 | . . . . 3 10 19 Ram 2 | . . . . 2 . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 9) 445 | -10/Materials | Discovered new exit (range 16) 451 | -10/Materials | Entered Mines 454 | -10/Mines | Received a Mining Laser from a helpful Derelict 456 | -10/Mines | Discovered new exit (range 11) 523 | -10/Mines | Found the Drone Emporium 554 | -10/Mines | Learned Materials terminal intel 623 | -10/Mines | Entered Materials 623 | -9/Materials | Accompanied by 1 ally 623 | -9/Materials | Evolved 2 slots: Propulsion x2 624 | -9/Materials | Loaded intel: 12 terminal locations 628 | -9/Materials | Central database locked down 718 | -9/Materials | Discovered new exit (range 6) 744 | -9/Materials | Discovered new exit (range 11) 771 | -9/Materials | Entered another Materials area 771 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 844 | -8/Materials | Repaired Broken Imp. Ion Engine 916 | -8/Materials | Central database locked down 1243 | -8/Materials | Lost 5 parts (1p3n1u) 1314 | -8/Materials | Discovered new exit (range 11) 1319 | -8/Materials | Entered Factory 1319 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1319 | -7/Factory | Discovered new exit (range 8) 1348 | -7/Factory | Lost 7 parts (1p3n1u2w) 1509 | -7/Factory | Discovered new exit (range 5) 1537 | -7/Factory | Entered another Factory area 1537 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1556 | -6/Factory | Lost 4 parts (1p3n) 1945 | -6/Factory | Identified exit to Garrison 1969 | -6/Factory | Repaired VTOL Module+ 1992 | -6/Factory | Garrison activated, responded to threat 2009 | -6/Factory | Build established: Scavenger-Sprinter 2039 | -6/Factory | Core integrity fell below 50% 2062 | -6/Factory | Core integrity fell below 20% 2066 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Slug penetrates Wall. Gauss Rifle destroyed. Slug penetrates G-50 Soldier. R-10 Processor collects Plasma Rifle. VTOL Module+ destroyed. Gauss Rifle destroyed. VTOL Module+ destroyed. Adv. Heat Sink destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+4). R-10 Processor collects Adv. Heat Sink. System corrupted: Component data lost. Power Amplifier destroyed. R-10 Processor collects Lgt. Antimatter Reactor. Weapon Cycler destroyed. System corrupted by crushing effect (+3). Plasma Rifle severed. R-10 Processor collects VTOL Module+. Knocked back. R-10 Processor collects Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????########????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????# """ #????? | | ?????????????????????????????????# """ #????? | | ????????????????????????"""??????# R" #????? | | ????????????????????????"""??????# """ #????? | | ????????????????????????"""??????# #????? | | ???????????????????????? ??????#+##+####???? | | ????????????????????????#p#??????# #???? | | ????????????????????????#R#??????####### #???? | | ????????????????????????# #????????????# #???? | | ????????????????????????# #????????????# #???? | | ???????????????????????## ############?# #???? | | ?????????????H?????????# g gR[ #?# #???? | | ???????????????????????# bggg %%! #?# #???? | | ???????????????????????# @c g% [%= #?# #???? | | ???????????????????????##c########* #?# #???? | | ????????????????????????# #?????## ### #???? | | ??????????????????????###+####### ## #???? | | ??????????????????????# ""G"" # ## #???? | | ??????????????????????# "">"" / " #???? | | ??????????????????????# ! # ## #???? | | ??????????????????????# # ## #???? | | ??????????????????????############# #### #???? | | ??????????????????????????????????# #??#%#???? | | ??????????????????????????????????# #??#!#???? | | ??????????????????????????????????# #??# #???? | | ??????????????????????????????????# ####"##### | | ??????????????????????????????????# ## # | | ??????????????????????????????????# ## # | | ??????????????????????????????????# ## # | | ??????????????????????????????????# ## # | | ??????????????????????????????????# ?# # | | ??????????????????????????????????# ?# # | | ?????????????????????????????????## ## # | | ?????????????????????????????????# # # | | ?????????????????????????????????# + # | | ????????????????????????####+##??# # # | | ?????????????????????#### ?# # # | | ????????????????????? ## #! ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Utility Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 14 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Enh. Nuclear Core | -8/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 65% | -8/Materials | Broken VTOL Module | 40% | -6/Factory Studied --------- Flight Unit | -9/Materials | Hacked VTOL Module | -8/Materials | Hacked Surge Thruster | -8/Materials | Hacked Chainsword | -7/Factory | Hacked Lgt. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed TripodMassGutpuncher Manual? 0 Play Time 00:47:37 Cumulative 6.7 hours Start 2026.02.14 @ 16:30:27 End 2026.02.14 @ 17:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c69dc2f1-57a0-489c-9519-1c8206e5ee99