Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 16:52:27 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (3960) 3960 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (663) 663 TOTAL SCORE: 8393 Bonus ------- High Alert Combat Kills 338 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 392/550 Matter 211/300 Energy 95/100 System Corruption 15% Temperature Warning (351) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Heavy Armor Plating Hacking Suite > --- WEAPON (3) ------- Beamcaster Latent Energy Streamer Minigun > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Armored Treads Armored Huge Wheel Improved Heat Sink Medium Armor Plating System Shield Lightning Gun Advanced Beam Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Beamcaster Latent Energy Streamer > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Armored Huge Wheel Improved Heat Sink Medium Armor Plating System Shield Lightning Gun Minigun Missile Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 73 | 6 6 6 22 2 . 3 28 Power 7 | 1 1 . 2 1 . . 2 Engine 6 | 1 1 . 2 1 . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 1 9 . . . 5 Treads 16 | 2 . 1 9 . . . 4 Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 4 . 4 1 . . 4 Device 2 | . 1 . . . . . 1 Storage 3 | 1 2 . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 8 | . 1 . 3 1 . . 3 Artifact . | . . . . . . . . Weapon 35 | 2 1 5 7 . . 3 17 Energy Gun 10 | 2 . . 1 . . . 7 Energy Cannon 9 | . . . 2 . . 1 6 Ballistic Gun 6 | . . . 2 . . 2 2 Ballistic Cannon 6 | . 1 3 2 . . . . Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 7 | . . 1 . . . . 6 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 4 | . . 1 . . . . 3 Highest Loss Streak 1 | . . 1 . . . . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 77 99 93 Engine 8 | . 14 14 10 11 11 11 3 Core 2 | . . . . . . . 5 Treads 26 | . 28 28 33 33 33 33 19 Wheel 1 | . . . . . . . 3 Device 3 | . 4 . . . . . 8 Storage 10 | . 14 14 11 11 11 11 9 Hackware 7 | . . . 11 11 11 11 9 Protection 10 | . 9 14 11 11 11 11 8 Energy Gun 11 | . 17 10 . . . . 21 Energy Cannon 2 | . . . 3 . . . 3 Ballistic Gun 4 | . . . 7 22 . 20 . Ballistic Cannon 4 | . 10 10 10 . . . . Peak Build Rating 48 | 6 8 8 21 21 21 25 48 Average Rating 22 | 5 7 8 17 20 15 22 35 On Entrance 12 | . 6 8 8 21 21 16 22 Naked Turns . | . . . . . . . . Heaviest Build 62 | 12 33 34 43 41 40 40 62 Greatest Support 63 | 40 40 40 63 63 63 63 63 Greatest Overweight (x) 3 | . . . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 Most Carried 15 | 2 10 10 15 15 15 14 15 Average Carried 12 | 1 8 9 13 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 9 9 15 15 15 13 15 Class Distribution -------------------- 51% | Mutant 24% | Skirmisher 16% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2007 | 203 200 269 954 78 . 75 228 Remotely . | . . . . . . . . Salvage Created 4989 | . 596 299 1114 191 . 107 2682 Parts 313 | . 48 22 89 13 . 8 133 Haulers Intercepted 10 | . 2 . 3 . . . 5 Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 97 | . 8 9 31 4 . 2 43 Melee 2 | . . . . . . . 2 Guns 40 | . 5 2 9 4 . 1 19 Cannons 34 | . 2 7 22 . . . 3 AOE 14 | . 1 . . . . 1 12 Classes Destroyed 13 | . 6 2 2 1 . 1 1 Worker 8 | . 3 . 2 . . 1 2 Builder 9 | . 3 . 1 . . . 5 Tunneler 2 | . . 1 . . . 1 . Hauler 10 | . 2 . 3 . . . 5 Mechanic 1 | . . . . . . . 1 Operator 5 | . 2 . . . . . 3 Watcher 12 | . 3 . 5 . . . 4 Swarmer 19 | . . 2 8 . . 1 8 Grunt 56 | . 8 7 15 2 . . 24 Brawler 3 | . . . . 1 . . 2 Duelist 2 | . . . 1 . . . 1 Sentry 16 | . . . 7 1 . . 8 Hunter 1 | . . . . . . 1 . Best Kill Streak 8 | . 6 2 8 3 . 3 7 Combat Bots Only 7 | . 3 2 5 3 . 1 7 Max Kills in Single Turn 6 | . 2 1 2 1 . 1 6 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . 1 . . . . 1 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 316 | . 29 29 101 5 . 4 148 Missed 95 | . 8 8 33 2 . 3 41 Damage Taken 2942 | . 244 281 826 32 . 22 1537 Core 331 | . 30 55 55 11 . 22 158 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 372 | . . . 266 . . . 106 Core Remaining (%) 81 | 100 . 66 . . . 78 . Volleys Fired 293 | . 54 54 84 5 . 3 93 Largest 3 | . 2 2 2 2 . 2 3 Hottest 191 | . 90 100 107 50 . 60 191 Shots Fired 563 | . 89 74 168 10 . 5 217 Gun 325 | . 67 10 44 10 . 4 190 Cannon 227 | . 22 53 124 . . 1 27 Launcher 10 | . . 10 . . . . . Special 1 | . . 1 . . . . . Kinetic 255 | . 22 53 156 10 . 4 10 Thermal 48 | . 13 1 12 . . . 22 Explosive 10 | . . 10 . . . . . Electromagnetic 250 | . 54 10 . . . 1 185 Robot Hit Streak 17 | . 8 6 10 11 . 12 17 Robot Miss Streak 4 | . 3 2 4 . . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . 1 . . . 4 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 330 | . 52 24 103 9 . 2 140 Core Hits 176 | . 24 13 49 6 . 5 79 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 10 | . . 1 1 . . . 8 Burn 1 | . . . . . . . 1 Blast 2 | . . 1 1 . . . . Corrupt 3 | . . . . . . . 3 Smash 4 | . . . . . . . 4 Melee Attacks 22 | . . . . . . . 22 Impact 22 | . . . . . . . 22 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8859 | 1 973 413 2206 177 . 104 4985 Guns 3791 | . 609 92 489 158 . 18 2425 Cannons 2552 | . 257 291 1686 . . 7 311 Explosions 2049 | . 91 30 . . . 48 1880 Melee 338 | . . . . . . . 338 Ramming 129 | 1 16 . 31 19 . 31 31 Kinetic 2772 | . 257 291 1941 158 . 18 107 Thermal 1169 | . 151 . 234 . . . 784 Explosive 30 | . . 30 . . . . . Electromagnetic 4421 | . 549 92 . . . 55 3725 Impact 338 | . . . . . . . 338 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 2 2 2 4 15 Average Corruption 2 | . . . 1 2 2 3 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . 6 8 4 5 17 Message Errors 12 | . . . 1 2 2 1 6 Matter Fused 10 | . . . 2 3 1 2 2 Heat Flow Errors 4 | . . . . 1 . 1 2 Energy Discharges 8 | . . . 1 1 1 1 4 Data Loss (minor) 4 | . . . 2 1 . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 136 | . 16 . . . . . 120 Projectiles 3 | . . . . . . . 3 Explosions 38 | . 16 . . . . . 22 Melee 95 | . . . . . . . 95 Knockbacks 24 | . 4 6 10 . . 1 3 Impact 4 | . . . . . . 1 3 Kinetic 17 | . 3 5 9 . . . . Secondary 3 | . 1 1 1 . . . . Self-Inflicted Damage 88 | . . 30 . . . . 58 Shots 5 | . . 3 . . . . 2 Rammed 12 | 1 1 . 3 1 . 3 3 Targets Rammed 16 | 1 3 . 4 1 . 4 3 Kicked . | . . . . . . . . Crushed 4 | . 2 . 1 . . 1 . Highest Temperature 502 | . 222 147 210 164 . 84 502 Average Temperature 84 | . 66 48 54 47 . 27 130 Received Heat Transfer 1275 | . 135 132 243 18 . . 747 Effects 9 | . . . . . . . 9 Shutdowns 4 | . . . . . . . 4 Energy Bleed 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 13 | . . . . . . . 13 Combat Hostiles 7 | . . . . . . . 7 Parts Fried 35 | . 2 . . . . . 33 Impact Corruptions 4 | . . . . . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 Heat Transferred 1762 | . 335 . 407 . . . 1020 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 2 . . . . . 6 Latent Energy Used 883 | . . . . . . 71 812 LE Corruption 17 | . . . . . . 2 15 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 1027 | . 192 186 500 124 . 105 1027 Initial 104 | . . 33 21 104 . . 40 Average 207 | . 102 73 261 81 . 55 293 Maximum Alert Level 3 | . . . 2 . . . 3 Low Security (%) 60 | 100 100 100 32 100 . 100 40 Level 1 28 | . . . 48 . . . 43 Level 2 6 | . . . 18 . . . 6 Level 3 3 | . . . . . . . 9 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 6 . 5 . . . 11 Investigation 15 | . 5 . 4 . . . 6 Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 4 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 13 10 38 4 . 4 55 Peak Tracking Total 9 | . 3 3 4 3 . 3 9 Tactical Retreats 5 | . . . 2 . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 2 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 13 | . 2 . 1 . . . 10 Max in Single Turn 2 | . 1 . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 30 | . 6 . 10 . 2 . 12 Terminals 19 | . 5 . 8 . . . 6 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 Recycling Units 4 | . 1 . 1 . . . 2 Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 91 | . 22 . 35 . 2 . 32 Successful 59 | . 11 . 23 . 2 . 23 Failed 30 | . 10 . 11 . . . 9 Catastrophic 1 | . . . . . . . 1 Database Lockouts 2 | . 1 . 1 . . . . Manual 53 | . 21 . 17 . 1 . 14 Terminals 67 | . 21 . 28 . . . 18 Fabricators . | . . . . . . . . Repair Stations 11 | . . . 6 . . . 5 Recycling Units 4 | . 1 . 1 . . . 2 Scanalyzers 7 | . . . . . . . 7 Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 6 . 11 . 2 . 3 Record 1 | . . . . . 1 . . Robot Analysis 6 | . 4 . 1 . . . 1 Prototype ID Bank 3 | . . . 2 . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 Recycling Unit Index 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 3 | . 1 . 2 . . . . Zone Layout 2 | . . . 2 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 6 . . . 4 Scan Component 5 | . . . 3 . . . 2 Repair 5 | . . . 3 . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . . . . . 7 Insert Component 3 | . . . . . . . 3 Analyze 4 | . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 20 | . 5 . 6 . . . 9 Terminals 16 | . 4 . 5 . . . 7 Track 1 | . . . 1 . . . . Botnet 8 | . 3 . 2 . . . 3 Operators 2 | . 1 . 1 . . . . Skim 4 | . . . . . . . 4 Sabotage 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 2 Tunnel 4 | . 1 . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 21 | . 5 . 8 . . . 8 Full Trace Events 7 | . 2 . 3 . . . 2 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 3 . . . 2 Time 180 | . . . 78 . . . 102 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . 3 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 38 | . . 38 38 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . 4 1 . . . . Total Damage 85 | . . 85 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 6 | . 4 . 1 . . . 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 8395 | 74 1012 981 1936 781 333 161 3117 Spaces Moved 3717 | 41 499 258 959 475 206 87 1192 Core 3 | 3 . . . . . . . Treads 3238 | 38 499 258 959 475 206 87 716 Legs . | . . . . . . . . Wheels 476 | . . . . . . . 476 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 115 Average Speed 154 | 151 160 160 160 160 160 160 143 Slowest Speed 410 | 160 160 160 160 160 160 160 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 4 69 59 81 90 59 31 74 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . 1 . 1 1 1 . 2 Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 2 | . . . . 1 . 1 . Spaces Dug 11 | . . 4 . . . . 7 Terrain Destroyed 187 | . 3 36 4 . . . 144 Melee 7 | . . . . . . . 7 Projectile 4 | . . . 4 . . . . AOE 176 | . 3 36 . . . . 137 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5804 | 49 623 748 1206 489 213 102 2374 Wait 1604 | . 43 430 107 2 . 6 1016 Move 3710 | 40 498 257 958 474 205 86 1192 Hop . | . . . . . . . . Pick Up 38 | 2 11 1 11 2 2 . 9 Fast Attach 21 | 6 2 . 6 . . . 7 Attach 10 | . . 1 2 . . 2 5 Detach 6 | . . . 3 . 2 . 1 Swap 42 | . 4 5 14 2 . 1 16 Drop 42 | . 8 . 17 3 4 . 10 Fire 293 | . 54 54 84 5 . 3 93 Melee 22 | . . . . . . . 22 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 16 | 1 3 . 4 1 . 4 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Sto) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 9) 344 | -10/Materials | Central database locked down 565 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Discovered new exit (range 10) 819 | -10/Materials | Discovered new exit (range 16) 1087 | -10/Materials | Entered Mines 1194 | -10/Mines | Excavation squad dispatched 1194 | -10/Mines | A large section of the Mines collapsed 1444 | -10/Mines | Excavation squad dispatched 1694 | -10/Mines | Excavation squad dispatched 1906 | -10/Mines | Discovered new exit (range 8) 2068 | -10/Mines | Entered Materials 2068 | -9/Materials | Accompanied by 2 allies 2068 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2069 | -9/Materials | Identified exit to Mines 2073 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2412 | -9/Materials | Repaired Lgt. Armor Plating 2438 | -9/Materials | Repaired Ion Engine 2470 | -9/Materials | Repaired Lgt. Treads 2498 | -9/Materials | Central database locked down 3055 | -9/Materials | Discovered new exit (range 15) 3371 | -9/Materials | Discovered new exit (range 11) 3809 | -9/Materials | Discovered new exit (range 4) 4004 | -9/Materials | Entered Mines 4048 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4352 | -9/Mines | Discovered new exit (range 3) 4370 | -9/Mines | Build established: Scavenger-Mutant 4768 | -9/Mines | Discovered new exit (range 13) 4771 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4773 | -9/Mines | Discovered new exit (range 5) 4785 | -9/Mines | Entered Exiles 4786 | -9/Exiles | Identified exit to Mines 4832 | -9/Exiles | Met 8R-AWN 4859 | -9/Exiles | Met EX-HEX 4901 | -9/Exiles | Met EX-BIN 4920 | -9/Exiles | Aligned with FarCom system 4922 | -9/Exiles | Given EX-Vault access code 4959 | -9/Exiles | Opened EX-Vault 4969 | -9/Exiles | Found Latent Energy Streamer 5002 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5048 | -9/Exiles | Met EX-DEC 5054 | -9/Exiles | Learned location of Zion (-6) 5104 | -9/Exiles | Discovered exit to Mines (range 10) 5118 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 5118 | -9/Exiles | Entered Mines 5266 | -8/Mines | Discovered new exit (range 8) 5279 | -8/Mines | Entered Materials 5279 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5280 | -8/Materials | Identified exit to Storage 5607 | -8/Materials | Build established: Scavenger-Skirmisher 5642 | -8/Materials | Discovered new exit (range 15) 6217 | -8/Materials | Build established: Skirmisher 6400 | -8/Materials | Repaired Broken Fission Core 7922 | -8/Materials | Destroyed 7 combat bots 8079 | -8/Materials | First assault squad dispatched 8189 | -8/Materials | Repaired Med. Armor Plating 8339 | -8/Materials | System corruption reached 10% 8389 | -8/Materials | Discovered new exit (range 11) 8396 | -8/Materials | Self-destructed Last Messages --------------- 08381_ System corrupted: Beamcaster failed to cycle. 08381_ G-47 Trooper destroyed. 08381_ U-05 Engineer lays Concrete. 08382_ K-01 Serf collects debris. 08382_ U-05 Engineer lays Concrete. 08384_ Power failure, Fission Core shutdown. 08384_ System corrupted: Heat flow error (+117). 08384_ U-05 Engineer lays Concrete. 08386_ K-01 Serf collects debris. 08386_ U-05 Engineer builds a Wall. 08387_ Overheating: System interference. 08387_ Minigun temporarily disabled. 08387_ Beamcaster temporarily disabled. 08387_ U-05 Engineer suffers critical hit (Burn). 08387_ U-05 Engineer destroyed. 08389_ EXIT=FOUND 08389_ K-01 Serf collects debris. 08395_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | ##### = # """ #?????????????? | | " # / [ # """ #?????????????? | | """"""# %* =%[ ! / "S """ #????#######??? | | ##""""# !##### # """ #????# ??? | | # !!! # #???## ## " #????# """"""" | | # !!!%/[ #????# ## ##???# """"""" | | # !!!=#% #????# #### """""#???# """"""" | | # =*%/=!#????# = %= =####### """"""" | | #######/#####?# =!!/%%%% * + """"""" | | ??# =%= #?# ### " ##+### #### | | ??# [ #?# # %**= # #??# | | ??# %[ #?# # *" # #??#####+#### | | ??# * ###= # = "## #???# ^ | | ??# " % / ### ##### | | ??# #### #g #?# % ^ | | ??# #??# # " " #?# #####^ | | ??# #??# # "R" #?# #???# """ | | ??###########??# # """ #?# #???# """"" | | ???????????????# # #?# #???# """"" | | ???????????#####w############+##### ^""""" | | ????????####;###/##??????# # """ | | ????????# !%* ##?????# # ^ | | ????????#! ] ! %;#?????# # ^ | | ????????# =[ ;#?????# # """ | | ????????# %!% ;#?????# # """"" | | ????????# @#?????# # """"" | | ???????#; ;#?????#gg # """"" | | ???????#; ##?????#* # """ | | ???????#; gg #??????# # ! | | ???????#;;;;=g #################+## | | ???????# %!%= g ^ = | | ???????# < =k% "Y"!% | | ???????# """%! | | ???????##### #?#+#############+########"" | | ???????????# #?????????????? ???##### | | ???????????# #????????????# """ """?# | | ???????????# #????????????# """ """ #"" | | ???????????# #????????????# """ """ #" | | ???????????+ +????????????# #"T | | ???????????# #????????????# #"" | | ???????????### #????????????# ! #"" ? | | ?????????????? ?????????????? = # ? | | ?????????????? ????????????????######## ? | | ??????????????#???????????????????????# ?? | | ??????????????????????????????????????###?? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaUltimateDetector Manual? 0 Play Time 00:45:32 Cumulative 188.9 hours Start 2024.11.21 @ 16:02:05 End 2024.11.21 @ 16:52:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 88 Adventurer 36 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 65 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97e6fb9d-ebde-4f47-921c-2f7436fe71ae