Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.03 @ 19:18:00 Player: Auto Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (295) 1475 Value Destroyed (11332) 11332 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (589) 589 TOTAL SCORE: 17116 Bonus ------- High Alert Combat Kills 412 Follower Combat Kills 165 Entered Garrisons 200 Friendly Fire -188 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 350/350 System Corruption 7% Temperature Hot (274) Movement Walking (126) Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Matter Neutralizer Enhanced Autogun Enhanced Autogun Powered Hammer > --- INVENTORY (8) ---- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Melee Analysis Suite Authchip [R/Combat] Relay Coupler [Grunt] (28) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit System Shield > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Matter Neutralizer Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Light Armor Plating System Restoration Module Plasma Cannon Plasma Cannon Enhanced Autogun Flak Gun Rocket Array [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . Utility 1 | . . . . . 1 . . . . . Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 303 | 7 13 2 37 3 35 48 79 2 71 6 Power 45 | 1 2 1 4 . 5 4 11 1 15 1 Engine 32 | 1 2 1 4 . 3 4 8 1 8 . Core 13 | . . . . . 2 . 3 . 7 1 Reactor . | . . . . . . . . . . . Propulsion 89 | 2 2 1 18 . 16 10 17 . 22 1 Treads 23 | 2 . . . . 5 10 5 . 1 . Leg 23 | . . . . . . . 1 . 21 1 Wheel . | . . . . . . . . . . . Hover 22 | . 2 1 6 . 2 . 11 . . . Flight 21 | . . . 12 . 9 . . . . . Utility 57 | 2 3 . 3 . 7 11 17 . 11 3 Device 32 | 1 . . . . 4 7 11 . 8 1 Storage 10 | 1 2 . 1 . 1 1 2 . 2 . Processor 6 | . 1 . 2 . 1 1 1 . . . Hackware 2 | . . . . . . 1 . . 1 . Protection 7 | . . . . . 1 1 3 . . 2 Artifact . | . . . . . . . . . . . Weapon 112 | 2 6 . 12 3 7 23 34 1 23 1 Energy Gun 11 | . . . 1 . 2 5 3 . . . Energy Cannon 20 | . . . . . . 1 2 1 16 . Ballistic Gun 60 | 2 4 . 8 3 5 14 18 . 5 1 Ballistic Cannon 7 | . . . . . . 1 6 . . . Launcher 2 | . . . . . . . 2 . . . Special Weapon 5 | . 2 . 3 . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 2 . Slashing Weapon 4 | . . . . . . 2 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 4 2 . . . Parts Lost 55 | . . . 6 2 12 . 15 1 14 5 Power 11 | . . . . . 2 . 2 1 5 1 Propulsion 21 | . . . 4 . 7 . 6 . 3 1 Utility 9 | . . . 1 . 2 . 2 . 2 2 Weapon 14 | . . . 1 2 1 . 5 . 4 1 Highest Loss Streak 6 | . . . 3 1 2 . 6 1 3 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 90 99 86 98 94 94 95 99 Engine 10 | . 14 14 10 11 7 9 11 5 9 10 Core 1 | . . . . . 1 . 2 5 3 3 Treads 13 | . 17 . . . 16 35 20 . . . Leg 9 | . . . . . . . . . 28 29 Hover 5 | . 10 28 25 . 1 . 8 30 . . Flight 2 | . . . 10 44 10 . . . . . Device 7 | . 12 . . . 6 8 7 15 7 6 Storage 8 | . 14 14 10 11 9 9 7 7 6 7 Processor 3 | . 1 14 10 11 9 5 . . . . Hackware 3 | . . . . . . 2 4 . 6 3 Energy Cannon 5 | . . . . . . . 1 7 15 13 Ballistic Gun 16 | . 25 28 20 21 20 24 15 12 5 8 Ballistic Cannon 1 | . . . . . . . 7 . . . Impact Weapon 2 | . . . . . . . . 7 6 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 11 16 10 16 16 37 73 95 42 61 52 Greatest Support 86 | 40 40 12 24 16 80 83 83 38 86 70 Greatest Overweight (x) 4 | . 1 . 1 . 2 . 4 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 8 8 8 15 20 20 8 8 8 Average Capacity 12 | 7 8 8 7 8 9 19 16 8 7 8 Most Carried 20 | 3 8 8 8 8 14 20 20 8 8 8 Average Carried 10 | . 5 8 7 7 7 18 14 7 6 6 Final Capacity 20 | 8 8 8 8 8 15 20 8 8 8 8 Final Carried 20 | . 8 8 8 7 13 20 8 7 8 7 Class Distribution -------------------- 26% | Hacker-Gunner 22% | Scavenger-Gunner 16% | Scavenger-Mutant 8% | Mutant 8% | Scavenger-Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Matter Collected 8232 | 280 248 58 916 75 1123 1512 2744 . 1134 142 Remotely . | . . . . . . . . . . . Salvage Created 12812 | 101 498 64 1486 108 1690 1827 2571 . 3816 651 Parts 669 | 3 33 8 99 9 78 98 149 . 160 32 Haulers Intercepted 5 | . . . 1 . . 3 . . 1 . Recyclers Shooed 5 | . 2 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Combat Hostiles Destroyed 245 | . 14 1 26 2 28 32 57 . 71 14 Melee 10 | . . . . . . . . . 8 2 Guns 145 | . 14 1 26 2 28 31 37 . 5 1 Cannons 82 | . . . . . . . 20 . 52 10 Classes Destroyed 18 | 2 3 . 3 . 2 2 5 . 1 . Worker 9 | . . . 1 . 2 . 5 . 1 . Builder 4 | . . . . . . . 2 . 2 . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 5 | . . . 1 . . 3 . . 1 . Recycler 19 | 1 1 . 6 . 2 2 2 . 5 . Mechanic 1 | . . . . . . 1 . . . . Operator 6 | . . . . . 2 . 2 . 2 . Watcher 23 | . 3 . 5 . 5 2 4 . 4 . Swarmer 38 | . 6 . 7 . 3 8 8 . 6 . Cutter 2 | . . . . . . . 2 . . . Grunt 126 | . 8 1 10 . 17 16 24 . 39 11 Brawler 3 | . . . . . 1 . 2 . . . Duelist 3 | . . . . . . 1 2 . . . Protector 1 | . . . . . . . . . 1 . Sentry 41 | . . . 9 2 7 7 3 . 11 2 Hunter 8 | . . . . . . . 3 . 5 . Programmer 21 | . . . . . . . 10 . 10 1 Heavy 3 | . . . . . . . 3 . . . Best Kill Streak 8 | 2 4 1 8 2 4 4 8 . 6 3 Combat Bots Only 7 | . 4 1 5 2 3 4 7 . 5 3 Max Kills in Single Turn 2 | 1 1 1 2 1 2 1 2 . 2 1 Gunslinging 1 | . . . 1 . 1 . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Damage Taken 11751 | . 480 66 989 79 1131 1126 3631 35 3194 1020 Core 1392 | . 136 12 250 10 165 112 344 . 266 97 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 1230 | . 30 . 165 . . 249 50 . 736 . Core Remaining (%) 56 | 100 . 40 . 35 . 49 . . . . Volleys Fired 676 | 5 76 8 76 6 116 88 139 . 133 29 Largest 4 | 2 2 2 2 2 3 3 4 . 4 3 Hottest 315 | 40 100 40 123 46 99 171 180 . 315 235 Shots Fired 1711 | 10 146 16 145 11 286 262 426 . 343 66 Gun 1235 | 10 140 16 137 11 286 244 283 . 84 24 Cannon 461 | . . . . . . 18 142 . 259 42 Launcher 1 | . . . . . . . 1 . . . Special 14 | . 6 . 8 . . . . . . . Kinetic 1290 | 10 140 16 137 11 266 218 384 . 84 24 Thermal 417 | . 6 . 8 . 20 44 38 . 259 42 Explosive 1 | . . . . . . . 1 . . . Electromagnetic 3 | . . . . . . . 3 . . . Robot Hit Streak 56 | 8 34 10 31 11 44 56 28 . 42 39 Robot Miss Streak 5 | . 2 1 3 1 4 2 5 . 4 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 15 | . 1 . 3 . 6 1 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . . Shots Hit Robots 1208 | 8 105 15 109 9 220 140 309 . 249 44 Core Hits 568 | 4 44 7 62 4 81 67 151 . 132 16 Critical Kills 7 | . . . 2 . 1 . . . 3 1 Critical Parts Destroyed 10 | . 2 . . . 2 . 1 . 5 . Critical Strikes 32 | . 2 . 2 . 5 2 12 . 8 1 Burn 4 | . . . . . 2 2 . . . . Meltdown 1 | . . . . . . . . . 1 . Destroy 8 | . 2 . 2 . 3 . 1 . . . Blast 11 | . . . . . . . 11 . . . Smash 8 | . . . . . . . . . 7 1 Melee Attacks 98 | . . . . . . 30 3 . 42 23 Impact 67 | . . . . . . . 2 . 42 23 Slashing 31 | . . . . . . 30 1 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 26395 | 68 854 122 1739 127 3173 2402 8246 . 8225 1439 Guns 13448 | 68 806 122 1739 127 3173 2331 3970 . 888 224 Cannons 10540 | . . . . . . 71 4053 . 5579 837 Explosions 217 | . . . . . . . 72 . 145 . Melee 2132 | . . . . . . . 147 . 1607 378 Ramming 10 | . . . . . . . 4 . 6 . Kinetic 16354 | 68 806 122 1739 127 2898 2223 7259 . 888 224 Thermal 7709 | . 48 . . . 275 179 791 . 5579 837 Explosive 177 | . . . . . . . 32 . 145 . Electromagnetic 13 | . . . . . . . 13 . . . Impact 2070 | . . . . . . . 85 . 1607 378 Slashing 62 | . . . . . . . 62 . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . 12 12 5 5 4 4 5 7 Average Corruption 3 | . . . 4 12 4 5 1 4 1 4 Corruption Purged 9 | . . . . . . . . . 9 . Corruption Blocked . | . . . . . . . . . . . Effects 262 | . . . 17 12 40 97 19 2 55 20 Message Errors 75 | . . . 2 5 13 26 5 2 16 6 Matter Fused 53 | . . . 4 3 8 21 4 . 10 3 Heat Flow Errors 36 | . . . 6 . 5 13 2 . 7 3 Energy Discharges 21 | . . . 1 . 2 9 1 . 6 2 Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 6 | . . . 2 1 . 1 . . 2 . Data Loss (minor) 32 | . . . 1 3 5 13 3 . 6 1 Data Loss (major) 12 | . . . 1 . 2 4 1 . 1 3 Misfires 11 | . . . . . 2 3 1 . 4 1 Alerts 9 | . . . . . 2 3 . . 3 1 Weapon Failures 6 | . . . . . 1 3 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1386 | . . . . . . . 515 . 792 79 Projectiles 669 | . . . . . . . 493 . 157 19 Explosions 91 | . . . . . . . . . 91 . Melee 626 | . . . . . . . 22 . 544 60 Knockbacks 46 | . . . . . . . 37 . 8 1 Impact 8 | . . . . . . . . . 7 1 Kinetic 35 | . . . . . . . 35 . . . Secondary 3 | . . . . . . . 2 . 1 . Self-Inflicted Damage 202 | . . . . . . . 13 . 189 . Shots 4 | . . . . . . . 1 . 3 . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 2 | . . . . . . . 1 . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 538 | . 60 12 264 19 407 398 538 . 503 464 Average Temperature 116 | . 17 5 36 9 91 92 160 . 128 137 Received Heat Transfer 4140 | . 216 51 180 45 738 432 993 . 1053 432 Effects 49 | . . . . . 1 2 35 . 9 2 Shutdowns 18 | . . . . . . 1 12 . 4 1 Energy Bleed 11 | . . . . . . 1 7 . 2 1 Interference 5 | . . . . . . . 3 . 2 . Matter Decay 3 | . . . . . 1 . 2 . . . Short Circuit 3 | . . . . . . . 2 . 1 . Damage (minor) 3 | . . . . . . . 3 . . . Damage (major) 6 | . . . . . . . 6 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . 12 1 Impact Corruptions 23 | . . . . . . . . . 20 3 Robots Melted 2 | . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . 1 . . 1 . Parts Melted 20 | . . . . . 1 3 1 . 15 . Heat Transferred 11152 | . 100 . . . 851 518 1351 . 7519 813 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Peak Influence 729 | 10 198 100 655 238 379 337 440 68 515 729 Initial 212 | . 5 . . 173 78 54 5 48 41 212 Average 190 | 6 71 46 469 213 185 96 173 48 193 458 Maximum Alert Level 3 | . . . 2 1 1 1 2 . 2 3 Low Security (%) 58 | 100 100 100 6 31 57 80 58 100 52 . Level 1 29 | . . . 8 68 42 19 36 . 39 52 Level 2 11 | . . . 84 . . . 5 . 7 46 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 68 | . 5 . 5 . 5 5 21 . 27 . Investigation 33 | . 5 . 5 . 2 3 6 . 12 . Extermination 14 | . . . . . . . 6 . 8 . Reinforcement 12 | . . . . . 3 2 7 . . . Assault 1 | . . . . . . . 1 . . . Garrison 8 | . . . . . . . 1 . 7 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Distress Signals 11 | . 1 . 4 . 2 2 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 327 | . 21 5 36 2 36 38 74 6 88 21 Peak Tracking Total 8 | . 4 2 5 2 4 4 6 6 5 8 Tactical Retreats 20 | . . 2 4 . . 2 6 . 5 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Traps Triggered 17 | . 1 . . . 2 3 3 . 4 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Machines Disabled 36 | . . 1 2 . . 3 7 . 20 3 Max in Single Turn 4 | . . . 1 . . 1 4 . 4 1 Garrison Access 1 | . . . . . . . 1 . . . Garrison Relay 3 | . . . . . . . . . . 3 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Machines Accessed 82 | . 11 . 14 . 6 13 14 . 21 3 Terminals 46 | . 8 . 9 . 4 9 6 . 7 3 Fabricators 7 | . . . . . . . 2 . 5 . Repair Stations 11 | . 1 . 2 . . 2 3 . 3 . Recycling Units 12 | . 2 . 2 . 2 1 2 . 3 . Scanalyzers 3 | . . . 1 . . . . . 2 . Garrison Access 3 | . . . . . . 1 1 . 1 . Total Hacks 252 | . 26 . 50 . 21 36 44 . 70 5 Successful 160 | . 18 . 33 . 9 25 22 . 50 3 Failed 92 | . 8 . 17 . 12 11 22 . 20 2 Catastrophic 10 | . 1 . 3 . 1 1 2 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 138 | . 17 . 32 . 14 22 25 . 28 . Terminals 135 | . 18 . 29 . 13 25 23 . 22 5 Fabricators 16 | . . . . . . . 5 . 11 . Repair Stations 38 | . 2 . 8 . . 6 7 . 15 . Recycling Units 44 | . 6 . 10 . 8 3 6 . 11 . Scanalyzers 13 | . . . 3 . . . . . 10 . Garrison Access 6 | . . . . . . 2 3 . 1 . Terminal Hacks 34 | . 3 . 6 . 2 9 6 . 5 3 Part Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 3 | . . . . . . 2 . . . 1 Open DSF 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 6 | . 1 . 1 . 1 1 1 . 1 . Fabricator Index 3 | . . . . . . . 2 . 1 . Repair Station Index 5 | . 1 . . . . 1 1 . 2 . Recycling Unit Index 1 | . . . . . 1 . . . . . Garrison Index 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . Transport Status 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . . . 1 . . 1 . . . . Registered Components 4 | . 1 . 1 . . 1 . . 1 . Zone Layout 1 | . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . . 2 . 9 . Load Schematic 5 | . . . . . . . 1 . 4 . Build 6 | . . . . . . . 1 . 5 . Repair Station Hacks 34 | . 2 . 8 . . 6 4 . 14 . Scan Component 18 | . 1 . 4 . . 3 3 . 7 . Repair 16 | . 1 . 4 . . 3 1 . 7 . Recycling Unit Hacks 9 | . 2 . 2 . 1 1 1 . 2 . Retrieve Components 9 | . 2 . 2 . 1 1 1 . 2 . Scanalyzer 8 | . . . 2 . . . . . 6 . Insert Component 4 | . . . 1 . . . . . 3 . Analyze 4 | . . . 1 . . . . . 3 . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks 62 | . 11 . 15 . 6 8 9 . 13 . Terminals 41 | . 8 . 8 . 6 6 5 . 8 . Track 1 | . . . . . . . . . 1 . Assimilate 2 | . . . 1 . . . . . 1 . Botnet 29 | . 4 . 6 . 4 6 4 . 5 . Operators 4 | . . . 1 . 1 . 1 . 1 . Search 5 | . 4 . . . 1 . . . . . Fabricators 2 | . . . . . . . 2 . . . Report 1 | . . . . . . . 1 . . . Fabnet 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 15 | . 3 . 6 . . 1 2 . 3 . Reject 10 | . 2 . 2 . . 1 2 . 3 . Recyclers 2 | . 1 . 1 . . . . . . . Mask 1 | . . . 1 . . . . . . . Tunnel 2 | . . . 2 . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 2 . Extract 3 | . . . 1 . . . . . 2 . Garrison Access 1 | . . . . . . 1 . . . . Eject 1 | . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 74 | . 9 . 12 . 6 11 12 . 21 3 Full Trace Events 21 | . . . 3 . 2 2 6 . 8 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 49 | . . . . . . . . . 49 . Total Robot Build Rating 2 | . . . . . . . . . 2 . Part Schematics Acquired 22 | . . . 2 . . . 1 . 19 . Parts Built 10 | . . . . . . . 2 . 8 . Authchips . | . . . . . . . . . . . Time 374 | . . . . . . . 31 . 343 . Total Part Build Rating 48 | . . . . . . . 4 . 44 . Parts Repaired 15 | . 1 . 4 . . 3 1 . 6 . Time 583 | . 26 . 104 . . 114 32 . 307 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 53 | . 14 . 3 . 10 9 5 . 12 . Parts Scanalyzed 4 | . . . 1 . . . . . 3 . Part Schematics Acquired 4 | . . . 1 . . . . . 3 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 26 | . . . . . . 3 4 . 4 15 Ejected 3 | . . . . . . 3 . . . . Machine Destruction 15 | . . . . . . . . . . 15 Programmers 8 | . . . . . . . 4 . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Total Allies 10 | . . 5 1 . . . . . 2 2 Largest Group 5 | . . 5 4 . . . . . 1 2 Highest-Rated Group 87 | . . 87 56 . . . . . 27 45 Highest-Rated Ally 31 | . . 31 16 . . . . . 27 25 Total Orders 16 | . . . 2 . . 2 4 . 8 . STAY 4 | . . . 1 . . . . . 3 . ROAM 2 | . . . . . . 1 . . 1 . FOLLOW 4 | . . . 1 . . . . . 3 . GUARD 1 | . . . . . . . . . 1 . EXPLORE 4 | . . . . . . 1 3 . . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 45 | . . 12 29 . . . . . . 4 Total Damage 422 | . . 103 201 . . . . . . 118 Kills 8 | . . 2 4 . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 15 | . . . . . . 4 11 . . . Drone Recoveries 8 | . . . . . . 4 4 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Turns Passed 19469 | 87 1330 438 1581 306 1912 3543 4129 112 5273 758 Spaces Moved 10600 | 47 800 506 1478 571 879 1295 2132 146 2354 392 Core 14 | 13 . . . . . . 1 . . . Treads 3047 | 34 336 . . . 408 1295 974 . . . Legs 2643 | . . . . . . . . . 2251 392 Wheels . | . . . . . . . . . . . Hover 3495 | . 464 506 1059 . 60 . 1157 146 103 . Flight 1401 | . . . 419 571 411 . . . . . Fastest Speed 28 | 50 56 56 28 28 28 160 48 48 48 127 Average Speed 105 | 129 99 56 47 28 113 160 117 73 125 127 Slowest Speed 300 | 160 160 56 116 28 180 160 300 108 200 127 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . 1 1 . . . . . Cave-ins Triggered 4 | . . . 2 . . . . . 1 1 Exploration Rate (%) 64 | 3 87 80 87 80 51 96 46 72 56 50 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 49 | . 4 . 8 . . . . . 26 11 Terrain Destroyed 231 | . 4 . 8 . . . 62 . 142 15 Melee 5 | . . . . . . . . . 5 . Projectile 84 | . 4 . 8 . . . 24 . 33 15 AOE 142 | . . . . . . . 38 . 104 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar Total 17539 | 65 1198 646 2207 705 1561 2599 3503 151 4334 570 Wait 5494 | . 286 129 575 124 499 1068 1039 . 1662 112 Move 10583 | 46 799 505 1475 568 876 1294 2132 145 2352 391 Hop 2 | . . . . 1 1 . . . . . Pick Up 201 | 7 16 . 19 2 24 37 50 1 41 4 Fast Attach 35 | . 1 . 9 . 2 3 5 . 15 . Attach 120 | 7 1 . 15 2 19 9 39 1 23 4 Detach 25 | . . . 7 . 5 1 7 1 4 . Swap 148 | . 11 2 13 1 14 36 35 1 33 2 Drop 137 | . 8 . 16 1 5 33 43 2 27 2 Fire 676 | 5 76 8 76 6 116 88 139 . 133 29 Melee 98 | . . . . . . 30 3 . 42 23 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush 1 | . . . . . . . 1 . . . Escape Stasis 6 | . . . 2 . . . . . 1 3 Rewire 9 | . . 2 . . . . 7 . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . . . . 3 . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac x2]) -7/Waste -7/Factory (discovered 5 exits: [*Fac x2] / [*Low x2] / Gar) -7/Garrison (discovered 2 exits: [*Fac] / [*Fac]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 88 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Discovered new exit (range 10) 729 | -10/Materials | Core integrity fell below 50% 957 | -10/Materials | Discovered new exit (range 13) 963 | -10/Materials | Build established: Scavenger-Mutant 1196 | -10/Materials | Discovered new exit (range 3) 1335 | -10/Materials | Discovered new exit (range 17) 1400 | -10/Materials | Repaired Lgt. Assault Rifle 1418 | -10/Materials | Entered Mines 1557 | -10/Mines | Learned 2 Materials zone layouts 1601 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1775 | -10/Mines | Discovered new exit (range 10) 1856 | -10/Mines | Entered Materials 1856 | -9/Materials | Accompanied by 4 allies 1856 | -9/Materials | Evolved 2 slots: Propulsion x2 1857 | -9/Materials | Identified exit to Materials 1953 | -9/Materials | Discovered new exit (range 14) 1956 | -9/Materials | Discovered exit to Materials (range 6) 2158 | -9/Materials | Repaired Hover Unit 2185 | -9/Materials | Repaired Hover Unit 2382 | -9/Materials | Discovered new exit (range 15) 2414 | -9/Materials | Crushed by falling debris 2604 | -9/Materials | Repaired Sml. Storage Unit 2635 | -9/Materials | Repaired Hover Unit 2683 | -9/Materials | Build established: Mutant 2846 | -9/Materials | Discovered exit to Materials (range 12) 3312 | -9/Materials | Crushed by falling debris 3313 | -9/Materials | Core integrity fell below 50% 3313 | -9/Materials | System corruption reached 10% 3343 | -9/Materials | Lost 3 parts (1n1u1w) 3437 | -9/Materials | Entered Mines 3468 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3677 | -9/Mines | Build established: Scavenger-Sprinter 3687 | -9/Mines | Learned Materials stockpile data 3737 | -9/Mines | Learned location of Storage (-8) 3739 | -9/Mines | Discovered exit to Materials (range 6) 3743 | -9/Mines | Entered Materials 3743 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4536 | -8/Materials | Build established: Scavenger-Mutant 5084 | -8/Materials | Build established: Scavenger-Gunner 5522 | -8/Materials | Discovered new exit (range 12) 5538 | -8/Materials | Identified exit to Storage 5556 | -8/Materials | Build established: Scavenger-Skirmisher 5655 | -8/Materials | Entered Storage 6475 | -8/Storage | Identified exit to Factory 7389 | -8/Storage | Build established: Scavenger-Gunner 7985 | -8/Storage | Core integrity fell below 50% 8096 | -8/Storage | Repaired Imp. Treads 8409 | -8/Storage | Repaired Enh. Autogun 8449 | -8/Storage | Repaired Recoil Stabilizer 8717 | -8/Storage | Build established: Hacker-Gunner 9198 | -8/Storage | Entered Factory 9198 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 9541 | -7/Factory | Repaired Imp. Ion Engine 10004 | -7/Factory | Garrison activated, responded to threat 10533 | -7/Factory | Discovered new exit (range 24) 10718 | -7/Factory | Cargo convoy interrupted 11242 | -7/Factory | Lost 6 parts (1p2n3w) 11664 | -7/Factory | Fabricated VTOL Module (x2) 11673 | -7/Factory | Build established: Scavenger-Gunner 11729 | -7/Factory | Destroyed 7 combat bots 11730 | -7/Factory | Lost 3 parts (1p1n1u) 11993 | -7/Factory | Build established: Scavenger-Tank 12427 | -7/Factory | Found Prototype Launcher 12427 | -7/Factory | Identified Rocket Array 12573 | -7/Factory | Discovered new exit (range 12) 12638 | -7/Factory | Lost 3 parts (2n1u) 12911 | -7/Factory | Build established: Scavenger-Gunner 13327 | -7/Factory | Sucked down chute 13327 | -7/Factory | Entered Waste 13369 | -7/Waste | Spotted C-40 Crusher 13369 | -7/Waste | Spotted C-40 Crusher 13408 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13412 | -7/Waste | Spotted C-40 Crusher 13421 | -7/Waste | Spotted C-40 Crusher 13421 | -7/Waste | Spotted C-40 Crusher 13425 | -7/Waste | Spotted C-40 Crusher 13432 | -7/Waste | Discovered new exit (range 15) 13439 | -7/Waste | Entered Factory 13512 | -7/Factory | Fabricated I-25 Savior (x1) 13788 | -7/Factory | Discovered new exit (range 15) 13864 | -7/Factory | Build established: Gunner 14045 | -7/Factory | Repaired Matter Neutralizer 14343 | -7/Factory | Core integrity fell below 50% 14345 | -7/Factory | Build established: Hacker-Gunner 15707 | -7/Factory | Fabricated Matter Neutralizer (x2) 16078 | -7/Factory | Discovered new exit (range 15) 16119 | -7/Factory | Crushed by falling debris 16193 | -7/Factory | Garrison activated, responded to threat 16674 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 16770 | -7/Factory | Repaired Matter Neutralizer 16816 | -7/Factory | Repaired Powered Hammer 16910 | -7/Factory | Repaired Sml. Storage Unit 16963 | -7/Factory | Repaired Imp. Deuterium Engine 17181 | -7/Factory | Discovered new exit (range 9) 17719 | -7/Factory | Build established: Scavenger-Gunner 17773 | -7/Factory | Fabricated Matter Neutralizer? 17794 | -7/Factory | Lost 3 parts (2p1w) 18053 | -7/Factory | Garrison activated, responded to threat 18077 | -7/Factory | Core integrity fell below 20% 18184 | -7/Factory | Garrison activated, responded to threat 18220 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 18279 | -7/Factory | Identified exit to Garrison 18502 | -7/Factory | Discovered new exit (range 16) 18575 | -7/Factory | Repaired Imp. Titanium Leg 18712 | -7/Factory | Entered Garrison 18757 | -7/Garrison | Garrison Relay disabled 18777 | -7/Garrison | Garrison Relay disabled 18850 | -7/Garrison | Triggered checkpoint 19047 | -7/Garrison | Crushed by falling debris 19110 | -7/Garrison | Rescued a captive Derelict 19111 | -7/Garrison | Rescued a captive Derelict 19170 | -7/Garrison | Discovered new exit (range 11) 19195 | -7/Garrison | Garrison Relay disabled 19294 | -7/Garrison | Triggered checkpoint 19327 | -7/Garrison | Discovered new exit (range 6) 19432 | -7/Garrison | Triggered checkpoint 19439 | -7/Garrison | Triggered checkpoint 19443 | -7/Garrison | Build established: Scavenger-Tank 19470 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 19363_ Matter Neutralizer destroyed. 19366_ The unstable cave ceiling collapses. 19368_ Acquired 10 matter. 19372_ The unstable cave ceiling collapses. 19378_ System corrupted: Matter fused (-6). 19378_ Acquired 6 matter. 19381_ Acquired Aluminum Leg. 19397_ KY|URLJW|IXNZI2GBHUOIYBVYYT3Y7IVP 19428_ System corrupted: Substantial component data lost. 19432_ Beams of light sweep through the air. An alarm sounds. 19440_ G-47 Trooper destroyed. 19441_ Critical hit (Burn: +37). 19442_ G-47 Trooper IFF system glitched. 19442_ G-47 Trooper destroyed. 19448_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 19450_ Critical hit (Burn: +37). 19455_ Acquired 10 matter. 19463_ G-47 Trooper destroyed. 19466_ LR/5Y9TR71HRBAKXDD9F TX//OU 19468_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????+???# ## ## #???????????? | | ????????????????????### ## ## #???????????? | | ????????????????????+ "???????????? | | ????????????????????# "???????????? | | ????????????????????# = "???????????? | | ????????????????????# %* "???????????? | | ??????????????????????#% ## ## #???????????? | | ??????????????????????# ## ## ##########??? | | ??????????????????????# #??? | | ??????????????????????# #??? | | ??????????????????????# p ###"### #??? | | ??????????????????????## ## ## ##?# #?# #??? | | ####???????????????????# #?? ## #??# ### #??? | | ==%#???????????????????# #???#### #??# " #??? | | !%[######??????????????# #??????# #### ### #??? | | % #??????????????# =#??????# + #?# #??? | | #??????????????#=%#??????# #### #?# ##?? | | ### ####??????????????#=g#??????# #??# #?# T#?? | | ### ###################[[#???#### ####"### #### | | "## !^%##### #" ^ | | "## =|[# # " ^ != | | ####"##############g*###### ####### ########% | | #??# #????????????# #????###?????# ######## | | ## #??# #????????????# #????????????# ## | | ## #??# #????????????# #????????????# ## #####" | | ## #??# #????????????# @#????????????# #??????# | | ## #??# #????????????# #????????????# #??????# | | "## #??# #????????????# #????????????# #??????#! | | "## #??# #????????????# #????????????# #??????#! | | ### #### #????????????# #????????????# ##+##### | | ??# ## #????????????# #????????????# | | ??# < " #????????????# #????????????###"""#### | | ??# ####????????????# #?????????????????????# | | ??# ###???????????????# #?????????????????????# | | ??# #?????????????????# #?????????????????????# | | ??# #?????????????????# #????????????????????## | | ??# #?????????????????# #?????????????????#### | | ??# #?????????????????# #?????????????????#""# | | #?# #?????????????????# #?????????????????#" | | #?# #?????????????????# #?????????????????#" ! ! | | ### ################### #?????????????????#"!!!# | | *!% + #?????????????????#"" "" | | %!= " #?????????????????###### | | ###### ############!#######??????????????????????? | | ?????# "#???????###%###??????????????????????????? | | ?????# T#???????#%[=[ #??????????????????????????? | | ?????#""#???????#!#T# #??????????????????????????? | | ?????####???????#######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Extracted Imp. Concussive RPG | -7/Factory | Hacked Matter Neutralizer | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Extracted Flak Gun | -7/Factory | Extracted Nuclear Core | -7/Factory | Extracted Hvy. Mace | -7/Factory | Extracted Lgt. EM Pulse Cannon | -7/Factory | Extracted Lrn. Tractor Beam | -7/Factory | Extracted Adv. Targeting Computer | -7/Factory | Extracted Reaction Control System | -7/Factory | Extracted Maul | -7/Factory | Extracted Med. Battery | -7/Factory | Extracted Matter Filter | -7/Factory | Extracted Hammer | -7/Factory | Extracted Imp. Titanium Leg | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Extracted Imp. Hover Unit | -7/Factory | Extracted Sml. Storage Unit | -7/Factory | Extracted Kinecellerator | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory I-25 Savior | x1 | -7/Factory | Preloaded Matter Neutralizer | x2 | -7/Factory Imp. Titanium Leg | x2 | -7/Factory Matter Neutralizer | x2 | -7/Factory Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Production Line Challenges ------------ None Game ------ Seed HeatNetworkNeutralizer Manual? 0 Play Time 03:10:50 Cumulative 44.8 hours Start 2023.03.03 @ 03:31:36 End 2023.03.03 @ 19:18:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a9e2a19-4163-4a7e-9c5a-5bd7776d66bd