Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.03 @ 19:18:00

Player: Auto

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (295)     1475
Value Destroyed (11332)    11332
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (589)                589
              TOTAL SCORE: 17116

 Bonus
-------
High Alert Combat Kills    412
Follower Combat Kills      165
Entered Garrisons          200
Friendly Fire              -188

 Cogmind 
---------
Core Integrity             0/700
Matter                     275/300
Energy                     350/350
System Corruption          7%
Temperature                Hot (274)
Movement                   Walking (126)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
     Small Storage Unit
  Improved Light Armor Plating
>          --- WEAPON (4) -------
           Matter Neutralizer
  Enhanced Autogun
  Enhanced Autogun
           Powered Hammer
>          --- INVENTORY (8) ----
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Melee Analysis Suite
           Authchip [R/Combat]
           Relay Coupler [Grunt] (28)
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Cooling System
     Small Storage Unit
           System Shield
>          --- WEAPON -----------
           Matter Neutralizer
           Matter Neutralizer
           Matter Neutralizer
           Powered Hammer
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Light Armor Plating
           System Restoration Module
           Plasma Cannon
           Plasma Cannon
  Enhanced Autogun
           Flak Gun
           Rocket Array
[Rating: 61]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             303  | 7   13  2   37  3   35  48  79  2   71  6   
  Power                    45   | 1   2   1   4   .   5   4   11  1   15  1   
    Engine                 32   | 1   2   1   4   .   3   4   8   1   8   .   
    Core                   13   | .   .   .   .   .   2   .   3   .   7   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               89   | 2   2   1   18  .   16  10  17  .   22  1   
    Treads                 23   | 2   .   .   .   .   5   10  5   .   1   .   
    Leg                    23   | .   .   .   .   .   .   .   1   .   21  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   2   1   6   .   2   .   11  .   .   .   
    Flight                 21   | .   .   .   12  .   9   .   .   .   .   .   
  Utility                  57   | 2   3   .   3   .   7   11  17  .   11  3   
    Device                 32   | 1   .   .   .   .   4   7   11  .   8   1   
    Storage                10   | 1   2   .   1   .   1   1   2   .   2   .   
    Processor              6    | .   1   .   2   .   1   1   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   1   .   
    Protection             7    | .   .   .   .   .   1   1   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   112  | 2   6   .   12  3   7   23  34  1   23  1   
    Energy Gun             11   | .   .   .   1   .   2   5   3   .   .   .   
    Energy Cannon          20   | .   .   .   .   .   .   1   2   1   16  .   
    Ballistic Gun          60   | 2   4   .   8   3   5   14  18  .   5   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   1   6   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   .   .   .   
    Special Weapon         5    | .   2   .   3   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   2   .   
    Slashing Weapon        4    | .   .   .   .   .   .   2   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   .   4   2   .   .   .   
Parts Lost                 55   | .   .   .   6   2   12  .   15  1   14  5   
  Power                    11   | .   .   .   .   .   2   .   2   1   5   1   
  Propulsion               21   | .   .   .   4   .   7   .   6   .   3   1   
  Utility                  9    | .   .   .   1   .   2   .   2   .   2   2   
  Weapon                   14   | .   .   .   1   2   1   .   5   .   4   1   
  Highest Loss Streak      6    | .   .   .   3   1   2   .   6   1   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 90  99  86  98  94  94  95  99  
  Engine                   10   | .   14  14  10  11  7   9   11  5   9   10  
  Core                     1    | .   .   .   .   .   1   .   2   5   3   3   
  Treads                   13   | .   17  .   .   .   16  35  20  .   .   .   
  Leg                      9    | .   .   .   .   .   .   .   .   .   28  29  
  Hover                    5    | .   10  28  25  .   1   .   8   30  .   .   
  Flight                   2    | .   .   .   10  44  10  .   .   .   .   .   
  Device                   7    | .   12  .   .   .   6   8   7   15  7   6   
  Storage                  8    | .   14  14  10  11  9   9   7   7   6   7   
  Processor                3    | .   1   14  10  11  9   5   .   .   .   .   
  Hackware                 3    | .   .   .   .   .   .   2   4   .   6   3   
  Energy Cannon            5    | .   .   .   .   .   .   .   1   7   15  13  
  Ballistic Gun            16   | .   25  28  20  21  20  24  15  12  5   8   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   7   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 11  16  10  16  16  37  73  95  42  61  52  
  Greatest Support         86   | 40  40  12  24  16  80  83  83  38  86  70  
  Greatest Overweight (x)  4    | .   1   .   1   .   2   .   4   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  8   8   8   15  20  20  8   8   8   
  Average Capacity         12   | 7   8   8   7   8   9   19  16  8   7   8   
  Most Carried             20   | 3   8   8   8   8   14  20  20  8   8   8   
  Average Carried          10   | .   5   8   7   7   7   18  14  7   6   6   
  Final Capacity           20   | 8   8   8   8   8   15  20  8   8   8   8   
  Final Carried            20   | .   8   8   8   7   13  20  8   7   8   7   

 Class Distribution 
--------------------
 26% | Hacker-Gunner
 22% | Scavenger-Gunner
 16% | Scavenger-Mutant
  8% | Mutant
  8% | Scavenger-Skirmisher
  4% | Scavenger-Tank
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -9/Materials
   Scavenger-Sprinter | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Storage
        Hacker-Gunner | -7/Factory
     Scavenger-Gunner | -7/Waste
        Hacker-Gunner | -7/Factory
     Scavenger-Gunner | -7/Garrison

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Gar  
Matter Collected           8232  | 280  248  58   916  75   1123 1512 2744 .    1134 142  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12812 | 101  498  64   1486 108  1690 1827 2571 .    3816 651  
  Parts                    669   | 3    33   8    99   9    78   98   149  .    160  32   
Haulers Intercepted        5     | .    .    .    1    .    .    3    .    .    1    .    
Recyclers Shooed           5     | .    2    1    .    .    .    .    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Combat Hostiles Destroyed  245  | .   14  1   26  2   28  32  57  .   71  14  
  Melee                    10   | .   .   .   .   .   .   .   .   .   8   2   
  Guns                     145  | .   14  1   26  2   28  31  37  .   5   1   
  Cannons                  82   | .   .   .   .   .   .   .   20  .   52  10  
Classes Destroyed          18   | 2   3   .   3   .   2   2   5   .   1   .   
  Worker                   9    | .   .   .   1   .   2   .   5   .   1   .   
  Builder                  4    | .   .   .   .   .   .   .   2   .   2   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   .   .   3   .   .   1   .   
  Recycler                 19   | 1   1   .   6   .   2   2   2   .   5   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 6    | .   .   .   .   .   2   .   2   .   2   .   
  Watcher                  23   | .   3   .   5   .   5   2   4   .   4   .   
  Swarmer                  38   | .   6   .   7   .   3   8   8   .   6   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    126  | .   8   1   10  .   17  16  24  .   39  11  
  Brawler                  3    | .   .   .   .   .   1   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   41   | .   .   .   9   2   7   7   3   .   11  2   
  Hunter                   8    | .   .   .   .   .   .   .   3   .   5   .   
  Programmer               21   | .   .   .   .   .   .   .   10  .   10  1   
  Heavy                    3    | .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           8    | 2   4   1   8   2   4   4   8   .   6   3   
  Combat Bots Only         7    | .   4   1   5   2   3   4   7   .   5   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   2   1   2   .   2   1   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Gar  
Damage Taken               11751 | .    480  66   989  79   1131 1126 3631 35   3194 1020 
  Core                     1392  | .    136  12   250  10   165  112  344  .    266  97   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1230  | .    30   .    165  .    .    249  50   .    736  .    
Core Remaining (%)         56    | 100  .    40   .    35   .    49   .    .    .    .    
Volleys Fired              676   | 5    76   8    76   6    116  88   139  .    133  29   
  Largest                  4     | 2    2    2    2    2    3    3    4    .    4    3    
  Hottest                  315   | 40   100  40   123  46   99   171  180  .    315  235  
Shots Fired                1711  | 10   146  16   145  11   286  262  426  .    343  66   
  Gun                      1235  | 10   140  16   137  11   286  244  283  .    84   24   
  Cannon                   461   | .    .    .    .    .    .    18   142  .    259  42   
  Launcher                 1     | .    .    .    .    .    .    .    1    .    .    .    
  Special                  14    | .    6    .    8    .    .    .    .    .    .    .    
  Kinetic                  1290  | 10   140  16   137  11   266  218  384  .    84   24   
  Thermal                  417   | .    6    .    8    .    20   44   38   .    259  42   
  Explosive                1     | .    .    .    .    .    .    .    1    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    3    .    .    .    
  Robot Hit Streak         56    | 8    34   10   31   11   44   56   28   .    42   39   
  Robot Miss Streak        5     | .    2    1    3    1    4    2    5    .    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        15    | .    1    .    3    .    6    1    4    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    1    1    .    .    .    
Shots Hit Robots           1208  | 8    105  15   109  9    220  140  309  .    249  44   
  Core Hits                568   | 4    44   7    62   4    81   67   151  .    132  16   
  Critical Kills           7     | .    .    .    2    .    1    .    .    .    3    1    
  Critical Parts Destroyed 10    | .    2    .    .    .    2    .    1    .    5    .    
  Critical Strikes         32    | .    2    .    2    .    5    2    12   .    8    1    
    Burn                   4     | .    .    .    .    .    2    2    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    1    .    
    Destroy                8     | .    2    .    2    .    3    .    1    .    .    .    
    Blast                  11    | .    .    .    .    .    .    .    11   .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    .    .    7    1    
Melee Attacks              98    | .    .    .    .    .    .    30   3    .    42   23   
  Impact                   67    | .    .    .    .    .    .    .    2    .    42   23   
  Slashing                 31    | .    .    .    .    .    .    30   1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26395 | 68   854  122  1739 127  3173 2402 8246 .    8225 1439 
  Guns                     13448 | 68   806  122  1739 127  3173 2331 3970 .    888  224  
  Cannons                  10540 | .    .    .    .    .    .    71   4053 .    5579 837  
  Explosions               217   | .    .    .    .    .    .    .    72   .    145  .    
  Melee                    2132  | .    .    .    .    .    .    .    147  .    1607 378  
  Ramming                  10    | .    .    .    .    .    .    .    4    .    6    .    
  Kinetic                  16354 | 68   806  122  1739 127  2898 2223 7259 .    888  224  
  Thermal                  7709  | .    48   .    .    .    275  179  791  .    5579 837  
  Explosive                177   | .    .    .    .    .    .    .    32   .    145  .    
  Electromagnetic          13    | .    .    .    .    .    .    .    13   .    .    .    
  Impact                   2070  | .    .    .    .    .    .    .    85   .    1607 378  
  Slashing                 62    | .    .    .    .    .    .    .    62   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    12   12   5    5    4    4    5    7    
  Average Corruption       3     | .    .    .    4    12   4    5    1    4    1    4    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    9    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  262   | .    .    .    17   12   40   97   19   2    55   20   
    Message Errors         75    | .    .    .    2    5    13   26   5    2    16   6    
    Matter Fused           53    | .    .    .    4    3    8    21   4    .    10   3    
    Heat Flow Errors       36    | .    .    .    6    .    5    13   2    .    7    3    
    Energy Discharges      21    | .    .    .    1    .    2    9    1    .    6    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            6     | .    .    .    2    1    .    1    .    .    2    .    
    Data Loss (minor)      32    | .    .    .    1    3    5    13   3    .    6    1    
    Data Loss (major)      12    | .    .    .    1    .    2    4    1    .    1    3    
    Misfires               11    | .    .    .    .    .    2    3    1    .    4    1    
    Alerts                 9     | .    .    .    .    .    2    3    .    .    3    1    
    Weapon Failures        6     | .    .    .    .    .    1    3    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1386  | .    .    .    .    .    .    .    515  .    792  79   
  Projectiles              669   | .    .    .    .    .    .    .    493  .    157  19   
  Explosions               91    | .    .    .    .    .    .    .    .    .    91   .    
  Melee                    626   | .    .    .    .    .    .    .    22   .    544  60   
Knockbacks                 46    | .    .    .    .    .    .    .    37   .    8    1    
  Impact                   8     | .    .    .    .    .    .    .    .    .    7    1    
  Kinetic                  35    | .    .    .    .    .    .    .    35   .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    2    .    1    .    
Self-Inflicted Damage      202   | .    .    .    .    .    .    .    13   .    189  .    
  Shots                    4     | .    .    .    .    .    .    .    1    .    3    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    1    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538   | .    60   12   264  19   407  398  538  .    503  464  
  Average Temperature      116   | .    17   5    36   9    91   92   160  .    128  137  
  Received Heat Transfer   4140  | .    216  51   180  45   738  432  993  .    1053 432  
  Effects                  49    | .    .    .    .    .    1    2    35   .    9    2    
    Shutdowns              18    | .    .    .    .    .    .    1    12   .    4    1    
    Energy Bleed           11    | .    .    .    .    .    .    1    7    .    2    1    
    Interference           5     | .    .    .    .    .    .    .    3    .    2    .    
    Matter Decay           3     | .    .    .    .    .    1    .    2    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    2    .    1    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    3    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    6    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    .    .    .    .    .    .    .    .    12   1    
  Impact Corruptions       23    | .    .    .    .    .    .    .    .    .    20   3    
Robots Melted              2     | .    .    .    .    .    .    1    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    1    .    
  Parts Melted             20    | .    .    .    .    .    1    3    1    .    15   .    
  Heat Transferred         11152 | .    100  .    .    .    851  518  1351 .    7519 813  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Peak Influence             729  | 10  198 100 655 238 379 337 440 68  515 729 
  Initial                  212  | .   5   .   .   173 78  54  5   48  41  212 
  Average                  190  | 6   71  46  469 213 185 96  173 48  193 458 
Maximum Alert Level        3    | .   .   .   2   1   1   1   2   .   2   3   
  Low Security (%)         58   | 100 100 100 6   31  57  80  58  100 52  .   
  Level 1                  29   | .   .   .   8   68  42  19  36  .   39  52  
  Level 2                  11   | .   .   .   84  .   .   .   5   .   7   46  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          68   | .   5   .   5   .   5   5   21  .   27  .   
  Investigation            33   | .   5   .   5   .   2   3   6   .   12  .   
  Extermination            14   | .   .   .   .   .   .   .   6   .   8   .   
  Reinforcement            12   | .   .   .   .   .   3   2   7   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   1   .   7   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Distress Signals           11   | .   1   .   4   .   2   2   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              327  | .   21  5   36  2   36  38  74  6   88  21  
  Peak Tracking Total      8    | .   4   2   5   2   4   4   6   6   5   8   
  Tactical Retreats        20   | .   .   2   4   .   .   2   6   .   5   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Traps Triggered            17   | .   1   .   .   .   2   3   3   .   4   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Machines Disabled          36   | .   .   1   2   .   .   3   7   .   20  3   
  Max in Single Turn       4    | .   .   .   1   .   .   1   4   .   4   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Machines Accessed          82   | .   11  .   14  .   6   13  14  .   21  3   
  Terminals                46   | .   8   .   9   .   4   9   6   .   7   3   
  Fabricators              7    | .   .   .   .   .   .   .   2   .   5   .   
  Repair Stations          11   | .   1   .   2   .   .   2   3   .   3   .   
  Recycling Units          12   | .   2   .   2   .   2   1   2   .   3   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   1   .   
Total Hacks                252  | .   26  .   50  .   21  36  44  .   70  5   
  Successful               160  | .   18  .   33  .   9   25  22  .   50  3   
  Failed                   92   | .   8   .   17  .   12  11  22  .   20  2   
    Catastrophic           10   | .   1   .   3   .   1   1   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   138  | .   17  .   32  .   14  22  25  .   28  .   
  Terminals                135  | .   18  .   29  .   13  25  23  .   22  5   
  Fabricators              16   | .   .   .   .   .   .   .   5   .   11  .   
  Repair Stations          38   | .   2   .   8   .   .   6   7   .   15  .   
  Recycling Units          44   | .   6   .   10  .   8   3   6   .   11  .   
  Scanalyzers              13   | .   .   .   3   .   .   .   .   .   10  .   
  Garrison Access          6    | .   .   .   .   .   .   2   3   .   1   .   
Terminal Hacks             34   | .   3   .   6   .   2   9   6   .   5   3   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   2   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           6    | .   1   .   1   .   1   1   1   .   1   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   2   .   1   .   
  Repair Station Index     5    | .   1   .   .   .   .   1   1   .   2   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   1   .   .   .   .   
  Registered Components    4    | .   1   .   1   .   .   1   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           11   | .   .   .   .   .   .   .   2   .   9   .   
  Load Schematic           5    | .   .   .   .   .   .   .   1   .   4   .   
  Build                    6    | .   .   .   .   .   .   .   1   .   5   .   
Repair Station Hacks       34   | .   2   .   8   .   .   6   4   .   14  .   
  Scan Component           18   | .   1   .   4   .   .   3   3   .   7   .   
  Repair                   16   | .   1   .   4   .   .   3   1   .   7   .   
Recycling Unit Hacks       9    | .   2   .   2   .   1   1   1   .   2   .   
  Retrieve Components      9    | .   2   .   2   .   1   1   1   .   2   .   
Scanalyzer                 8    | .   .   .   2   .   .   .   .   .   6   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   .   3   .   
  Analyze                  4    | .   .   .   1   .   .   .   .   .   3   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         62   | .   11  .   15  .   6   8   9   .   13  .   
  Terminals                41   | .   8   .   8   .   6   6   5   .   8   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   1   .   
    Botnet                 29   | .   4   .   6   .   4   6   4   .   5   .   
    Operators              4    | .   .   .   1   .   1   .   1   .   1   .   
    Search                 5    | .   4   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   3   .   6   .   .   1   2   .   3   .   
    Reject                 10   | .   2   .   2   .   .   1   2   .   3   .   
    Recyclers              2    | .   1   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   2   .   
    Extract                3    | .   .   .   1   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         74   | .   9   .   12  .   6   11  12  .   21  3   
  Full Trace Events        21   | .   .   .   3   .   2   2   6   .   8   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   49   | .   .   .   .   .   .   .   .   .   49  .   
  Total Robot Build Rating 2    | .   .   .   .   .   .   .   .   .   2   .   
Part Schematics Acquired   22   | .   .   .   2   .   .   .   1   .   19  .   
  Parts Built              10   | .   .   .   .   .   .   .   2   .   8   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   374  | .   .   .   .   .   .   .   31  .   343 .   
  Total Part Build Rating  48   | .   .   .   .   .   .   .   4   .   44  .   
Parts Repaired             15   | .   1   .   4   .   .   3   1   .   6   .   
  Time                     583  | .   26  .   104 .   .   114 32  .   307 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     53   | .   14  .   3   .   10  9   5   .   12  .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   .   3   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    26   | .   .   .   .   .   .   3   4   .   4   15  
  Ejected                  3    | .   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   .   .   15  
  Programmers              8    | .   .   .   .   .   .   .   4   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Total Allies               10   | .   .   5   1   .   .   .   .   .   2   2   
  Largest Group            5    | .   .   5   4   .   .   .   .   .   1   2   
  Highest-Rated Group      87   | .   .   87  56  .   .   .   .   .   27  45  
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   .   27  25  
Total Orders               16   | .   .   .   2   .   .   2   4   .   8   .   
  STAY                     4    | .   .   .   1   .   .   .   .   .   3   .   
  ROAM                     2    | .   .   .   .   .   .   1   .   .   1   .   
  FOLLOW                   4    | .   .   .   1   .   .   .   .   .   3   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  4    | .   .   .   .   .   .   1   3   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               45   | .   .   12  29  .   .   .   .   .   .   4   
  Total Damage             422  | .   .   103 201 .   .   .   .   .   .   118 
  Kills                    8    | .   .   2   4   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   4   11  .   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   4   4   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Gar  
Turns Passed               19469 | 87   1330 438  1581 306  1912 3543 4129 112  5273 758  
Spaces Moved               10600 | 47   800  506  1478 571  879  1295 2132 146  2354 392  
  Core                     14    | 13   .    .    .    .    .    .    1    .    .    .    
  Treads                   3047  | 34   336  .    .    .    408  1295 974  .    .    .    
  Legs                     2643  | .    .    .    .    .    .    .    .    .    2251 392  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3495  | .    464  506  1059 .    60   .    1157 146  103  .    
  Flight                   1401  | .    .    .    419  571  411  .    .    .    .    .    
  Fastest Speed            28    | 50   56   56   28   28   28   160  48   48   48   127  
  Average Speed            105   | 129  99   56   47   28   113  160  117  73   125  127  
  Slowest Speed            300   | 160  160  56   116  28   180  160  300  108  200  127  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    1    1    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    2    .    .    .    .    .    1    1    
Exploration Rate (%)       64    | 3    87   80   87   80   51   96   46   72   56   50   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    .    2    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    1    1    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 49    | .    4    .    8    .    .    .    .    .    26   11   
Terrain Destroyed          231   | .    4    .    8    .    .    .    62   .    142  15   
  Melee                    5     | .    .    .    .    .    .    .    .    .    5    .    
  Projectile               84    | .    4    .    8    .    .    .    24   .    33   15   
  AOE                      142   | .    .    .    .    .    .    .    38   .    104  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Gar  
Total                      17539 | 65   1198 646  2207 705  1561 2599 3503 151  4334 570  
  Wait                     5494  | .    286  129  575  124  499  1068 1039 .    1662 112  
  Move                     10583 | 46   799  505  1475 568  876  1294 2132 145  2352 391  
  Hop                      2     | .    .    .    .    1    1    .    .    .    .    .    
  Pick Up                  201   | 7    16   .    19   2    24   37   50   1    41   4    
  Fast Attach              35    | .    1    .    9    .    2    3    5    .    15   .    
  Attach                   120   | 7    1    .    15   2    19   9    39   1    23   4    
  Detach                   25    | .    .    .    7    .    5    1    7    1    4    .    
  Swap                     148   | .    11   2    13   1    14   36   35   1    33   2    
  Drop                     137   | .    8    .    16   1    5    33   43   2    27   2    
  Fire                     676   | 5    76   8    76   6    116  88   139  .    133  29   
  Melee                    98    | .    .    .    .    .    .    30   3    .    42   23   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    1    .    
  Crush                    1     | .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            6     | .    .    .    2    .    .    .    .    .    1    3    
  Rewire                   9     | .    .    2    .    .    .    .    7    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    3    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: [*Fac x2])
-7/Waste
-7/Factory (discovered 5 exits: [*Fac x2] / [*Low x2] / Gar)
-7/Garrison (discovered 2 exits: [*Fac] / [*Fac])

 History 
---------
  Turn | Location      | Event
     4 | -11/Junkyard  | Discovered new exit (range 16)
    88 | -11/Junkyard  | Entered Materials
   308 | -10/Materials | Build established: Mutant
   458 | -10/Materials | Discovered new exit (range 7)
   627 | -10/Materials | Discovered new exit (range 10)
   729 | -10/Materials | Core integrity fell below 50%
   957 | -10/Materials | Discovered new exit (range 13)
   963 | -10/Materials | Build established: Scavenger-Mutant
  1196 | -10/Materials | Discovered new exit (range 3)
  1335 | -10/Materials | Discovered new exit (range 17)
  1400 | -10/Materials | Repaired Lgt. Assault Rifle
  1418 | -10/Materials | Entered Mines
  1557 | -10/Mines     | Learned 2 Materials zone layouts
  1601 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1775 | -10/Mines     | Discovered new exit (range 10)
  1856 | -10/Mines     | Entered Materials
  1856 | -9/Materials  | Accompanied by 4 allies
  1856 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1857 | -9/Materials  | Identified exit to Materials
  1953 | -9/Materials  | Discovered new exit (range 14)
  1956 | -9/Materials  | Discovered exit to Materials (range 6)
  2158 | -9/Materials  | Repaired Hover Unit
  2185 | -9/Materials  | Repaired Hover Unit
  2382 | -9/Materials  | Discovered new exit (range 15)
  2414 | -9/Materials  | Crushed by falling debris
  2604 | -9/Materials  | Repaired Sml. Storage Unit
  2635 | -9/Materials  | Repaired Hover Unit
  2683 | -9/Materials  | Build established: Mutant
  2846 | -9/Materials  | Discovered exit to Materials (range 12)
  3312 | -9/Materials  | Crushed by falling debris
  3313 | -9/Materials  | Core integrity fell below 50%
  3313 | -9/Materials  | System corruption reached 10%
  3343 | -9/Materials  | Lost 3 parts (1n1u1w)
  3437 | -9/Materials  | Entered Mines
  3468 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3677 | -9/Mines      | Build established: Scavenger-Sprinter
  3687 | -9/Mines      | Learned Materials stockpile data
  3737 | -9/Mines      | Learned location of Storage (-8)
  3739 | -9/Mines      | Discovered exit to Materials (range 6)
  3743 | -9/Mines      | Entered Materials
  3743 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  4536 | -8/Materials  | Build established: Scavenger-Mutant
  5084 | -8/Materials  | Build established: Scavenger-Gunner
  5522 | -8/Materials  | Discovered new exit (range 12)
  5538 | -8/Materials  | Identified exit to Storage
  5556 | -8/Materials  | Build established: Scavenger-Skirmisher
  5655 | -8/Materials  | Entered Storage
  6475 | -8/Storage    | Identified exit to Factory
  7389 | -8/Storage    | Build established: Scavenger-Gunner
  7985 | -8/Storage    | Core integrity fell below 50%
  8096 | -8/Storage    | Repaired Imp. Treads
  8409 | -8/Storage    | Repaired Enh. Autogun
  8449 | -8/Storage    | Repaired Recoil Stabilizer
  8717 | -8/Storage    | Build established: Hacker-Gunner
  9198 | -8/Storage    | Entered Factory
  9198 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  9541 | -7/Factory    | Repaired Imp. Ion Engine
 10004 | -7/Factory    | Garrison activated, responded to threat
 10533 | -7/Factory    | Discovered new exit (range 24)
 10718 | -7/Factory    | Cargo convoy interrupted
 11242 | -7/Factory    | Lost 6 parts (1p2n3w)
 11664 | -7/Factory    | Fabricated VTOL Module (x2)
 11673 | -7/Factory    | Build established: Scavenger-Gunner
 11729 | -7/Factory    | Destroyed 7 combat bots
 11730 | -7/Factory    | Lost 3 parts (1p1n1u)
 11993 | -7/Factory    | Build established: Scavenger-Tank
 12427 | -7/Factory    | Found Prototype Launcher
 12427 | -7/Factory    | Identified Rocket Array
 12573 | -7/Factory    | Discovered new exit (range 12)
 12638 | -7/Factory    | Lost 3 parts (2n1u)
 12911 | -7/Factory    | Build established: Scavenger-Gunner
 13327 | -7/Factory    | Sucked down chute
 13327 | -7/Factory    | Entered Waste
 13369 | -7/Waste      | Spotted C-40 Crusher
 13369 | -7/Waste      | Spotted C-40 Crusher
 13408 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13412 | -7/Waste      | Spotted C-40 Crusher
 13421 | -7/Waste      | Spotted C-40 Crusher
 13421 | -7/Waste      | Spotted C-40 Crusher
 13425 | -7/Waste      | Spotted C-40 Crusher
 13432 | -7/Waste      | Discovered new exit (range 15)
 13439 | -7/Waste      | Entered Factory
 13512 | -7/Factory    | Fabricated I-25 Savior (x1)
 13788 | -7/Factory    | Discovered new exit (range 15)
 13864 | -7/Factory    | Build established: Gunner
 14045 | -7/Factory    | Repaired Matter Neutralizer
 14343 | -7/Factory    | Core integrity fell below 50%
 14345 | -7/Factory    | Build established: Hacker-Gunner
 15707 | -7/Factory    | Fabricated Matter Neutralizer (x2)
 16078 | -7/Factory    | Discovered new exit (range 15)
 16119 | -7/Factory    | Crushed by falling debris
 16193 | -7/Factory    | Garrison activated, responded to threat
 16674 | -7/Factory    | Fabricated Imp. Titanium Leg (x2)
 16770 | -7/Factory    | Repaired Matter Neutralizer
 16816 | -7/Factory    | Repaired Powered Hammer
 16910 | -7/Factory    | Repaired Sml. Storage Unit
 16963 | -7/Factory    | Repaired Imp. Deuterium Engine
 17181 | -7/Factory    | Discovered new exit (range 9)
 17719 | -7/Factory    | Build established: Scavenger-Gunner
 17773 | -7/Factory    | Fabricated Matter Neutralizer?
 17794 | -7/Factory    | Lost 3 parts (2p1w)
 18053 | -7/Factory    | Garrison activated, responded to threat
 18077 | -7/Factory    | Core integrity fell below 20%
 18184 | -7/Factory    | Garrison activated, responded to threat
 18220 | -7/Factory    | Fabricated Imp. Titanium Leg (x2)
 18279 | -7/Factory    | Identified exit to Garrison
 18502 | -7/Factory    | Discovered new exit (range 16)
 18575 | -7/Factory    | Repaired Imp. Titanium Leg
 18712 | -7/Factory    | Entered Garrison
 18757 | -7/Garrison   | Garrison Relay disabled
 18777 | -7/Garrison   | Garrison Relay disabled
 18850 | -7/Garrison   | Triggered checkpoint
 19047 | -7/Garrison   | Crushed by falling debris
 19110 | -7/Garrison   | Rescued a captive Derelict
 19111 | -7/Garrison   | Rescued a captive Derelict
 19170 | -7/Garrison   | Discovered new exit (range 11)
 19195 | -7/Garrison   | Garrison Relay disabled
 19294 | -7/Garrison   | Triggered checkpoint
 19327 | -7/Garrison   | Discovered new exit (range 6)
 19432 | -7/Garrison   | Triggered checkpoint
 19439 | -7/Garrison   | Triggered checkpoint
 19443 | -7/Garrison   | Build established: Scavenger-Tank
 19470 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
19363_ Matter Neutralizer destroyed.
19366_ The unstable cave ceiling collapses. <x2>
19368_ Acquired 10 matter.
19372_ The unstable cave ceiling collapses. <x2>
19378_ System corrupted: Matter fused (-6).
19378_ Acquired 6 matter.
19381_ Acquired Aluminum Leg.
19397_ KY|URLJW|IXNZI2GBHUOIYBVYYT3Y7IVP
19428_ System corrupted: Substantial component data lost.
19432_ Beams of light sweep through the air. An alarm sounds. <x2>
19440_ G-47 Trooper destroyed.
19441_ Critical hit (Burn: +37).
19442_ G-47 Trooper IFF system glitched.
19442_ G-47 Trooper destroyed.
19448_ P-60 Hacker resets G-47 Trooper, system corruption cleaned.
19450_ Critical hit (Burn: +37).
19455_ Acquired 10 matter.
19463_ G-47 Trooper destroyed. <x2>
19466_ LR/5Y9TR71HRBAKXDD9F  TX//OU
19468_ Imp. Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????+???#   ##    ##   #???????????? |
| ????????????????????###   ##    ##   #???????????? |
| ????????????????????+                "???????????? |
| ????????????????????#                "???????????? |
| ????????????????????# =              "???????????? |
| ????????????????????# %*             "???????????? |
| ??????????????????????#%  ##    ##   #???????????? |
| ??????????????????????#   ##    ##   ##########??? |
| ??????????????????????#                       #??? |
| ??????????????????????#                       #??? |
| ??????????????????????# p            ###"###  #??? |
| ??????????????????????##  ##    ##  ##?# #?#  #??? |
| ####???????????????????#  #??   ##  #??# ###  #??? |
| ==%#???????????????????#  #???####  #??#   "  #??? |
| !%[######??????????????#  #??????#  #### ###  #??? |
| %       #??????????????# =#??????#  +    #?#  #??? |
|         #??????????????#=%#??????#  #### #?#  ##?? |
| ###  ####??????????????#=g#??????#  #??# #?#  T#?? |
| ###  ###################[[#???####  ####"###  #### |
| "##                    !^%##### #"   ^             |
| "##                    =|[#    # "   ^          != |
|      ####"##############g*###### ####### ########% |
|      #??# #????????????#  #????###?????# ########  |
|  ##  #??# #????????????#  #????????????# ##        |
|  ##  #??# #????????????#  #????????????# ## #####" |
|  ##  #??# #????????????# @#????????????# #??????#  |
|  ##  #??# #????????????#  #????????????# #??????#  |
| "##  #??# #????????????#  #????????????# #??????#! |
| "##  #??# #????????????#  #????????????# #??????#! |
| ###  #### #????????????#  #????????????# ##+#####  |
| ??#    ## #????????????#  #????????????#           |
| ??#  < "  #????????????#  #????????????###"""####  |
| ??#    ####????????????#  #?????????????????????#  |
| ??#  ###???????????????#  #?????????????????????#  |
| ??#  #?????????????????#  #?????????????????????#  |
| ??#  #?????????????????#  #????????????????????##  |
| ??#  #?????????????????#  #?????????????????####   |
| ??#  #?????????????????#  #?????????????????#""#   |
| #?#  #?????????????????#  #?????????????????#"     |
| #?#  #?????????????????#  #?????????????????#" ! ! |
| ###  ###################  #?????????????????#"!!!# |
| *!%  +                    #?????????????????#"" "" |
| %!=  "                    #?????????????????###### |
| ###### ############!#######??????????????????????? |
| ?????# "#???????###%###??????????????????????????? |
| ?????# T#???????#%[=[ #??????????????????????????? |
| ?????#""#???????#!#T# #??????????????????????????? |
| ?????####???????#######??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                64
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           8
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
               VTOL Module | -9/Materials | Scanalyzed
          Adv. Beam Cannon | -9/Materials | Extracted
       Imp. Concussive RPG | -7/Factory   | Hacked
        Matter Neutralizer | -7/Factory   | Scanalyzed
  Lyr. Light Armor Plating | -7/Factory   | Extracted
                  Flak Gun | -7/Factory   | Extracted
              Nuclear Core | -7/Factory   | Extracted
                 Hvy. Mace | -7/Factory   | Extracted
      Lgt. EM Pulse Cannon | -7/Factory   | Extracted
         Lrn. Tractor Beam | -7/Factory   | Extracted
   Adv. Targeting Computer | -7/Factory   | Extracted
   Reaction Control System | -7/Factory   | Extracted
                      Maul | -7/Factory   | Extracted
              Med. Battery | -7/Factory   | Extracted
             Matter Filter | -7/Factory   | Extracted
                    Hammer | -7/Factory   | Extracted
         Imp. Titanium Leg | -7/Factory   | Scanalyzed
 System Restoration Module | -7/Factory   | Scanalyzed
             Imp. Datajack | -7/Factory   | Extracted
           Imp. Hover Unit | -7/Factory   | Extracted
         Sml. Storage Unit | -7/Factory   | Extracted
            Kinecellerator | -7/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
        VTOL Module | x2 | -7/Factory 
        I-25 Savior | x1 | -7/Factory | Preloaded
 Matter Neutralizer | x2 | -7/Factory 
  Imp. Titanium Leg | x2 | -7/Factory 
 Matter Neutralizer | x2 | -7/Factory 
  Imp. Titanium Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Production Line

 Challenges 
------------
None

 Game 
------
Seed              HeatNetworkNeutralizer
  Manual?         0
Play Time         03:10:50
  Cumulative      44.8 hours
  Start           2023.03.03 @ 03:31:36
  End             2023.03.03 @ 19:18:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           0
  Adventurer      20
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a9e2a19-4163-4a7e-9c5a-5bd7776d66bd