Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 08:35:07 // AFD2020/Player2 Player: Someone64 Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (1292) 1292 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 7606 Bonus ------- High Alert Combat Kills 229 Follower Combat Kills 1390 Friendly Fire -300 Cogmind --------- Core Integrity 0/1150 Matter 193/300 Energy 144/310 System Corruption 12% Temperature Cool (792) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Melee Analysis Suite Point Defense Array > --- WEAPON (3) ------- Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon > --- INVENTORY (4) ---- Matter Compressor (183) Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Melee Analysis Suite Point Defense Array > --- WEAPON ----------- Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon > --- INVENTORY -------- Matter Compressor Remote Datajack [Rating: 99] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Trap Extractor Device Improved Trap Extractor Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Light Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 3 | . . . 1 . . . 1 . 1 Propulsion 4 | . . . 1 . 1 1 . 1 . Utility 4 | . . . . . 1 . 1 1 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 98 | 6 3 2 9 17 17 15 10 2 17 Power 19 | 1 1 . 3 4 2 2 2 . 4 Engine 10 | 1 1 . 3 3 . 1 1 . . Core 7 | . . . . 1 2 1 1 . 2 Reactor 2 | . . . . . . . . . 2 Propulsion 37 | 2 2 . 3 9 6 3 6 . 6 Treads 9 | . . . 2 3 1 . . . 3 Leg 3 | . . . 1 2 . . . . . Wheel 2 | 2 . . . . . . . . . Hover 9 | . . . . . . 1 5 . 3 Flight 14 | . 2 . . 4 5 2 1 . . Utility 16 | 1 . 1 1 1 1 6 1 1 3 Device 10 | . . 1 . . 1 5 . 1 2 Storage 1 | 1 . . . . . . . . . Processor 2 | . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . 1 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 1 2 3 8 4 1 1 4 Energy Gun 5 | 1 . . 2 . 1 1 . . . Energy Cannon 7 | . . . . 1 3 . . . 3 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 4 | . . 1 . 2 . . 1 . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon 4 | . . . . . 1 3 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 19 | . . . 1 1 . . . . 17 Power 3 | . . . . . . . . . 3 Propulsion 8 | . . . 1 . . . . . 7 Utility 4 | . . . . . . . . . 4 Weapon 4 | . . . . 1 . . . . 3 Highest Loss Streak 11 | . . . 1 1 . . . . 11 Average Slot Usage (%) 84 | . 80 81 64 92 94 84 83 91 82 Engine 8 | . 14 14 15 15 11 5 6 5 3 Core 6 | . . . . 6 6 8 7 11 9 Treads 4 | . . . 7 6 27 . . . 2 Leg 1 | . . . 2 12 . . . . . Hover 9 | . . . . . . . 11 29 22 Flight 10 | . 10 28 3 9 3 30 17 . . Device 16 | . . 10 11 11 17 20 20 22 18 Processor 3 | . . . . . . . 5 5 8 Protection 2 | . . . 6 11 9 . . . . Energy Gun 3 | . 14 14 6 9 . 2 . . . Energy Cannon 1 | . . . . 1 8 . . . 1 Ballistic Gun 1 | . 14 11 . . . . . . . Special Weapon 3 | . . 1 11 8 1 . 1 5 3 Slashing Weapon 3 | . . . . . 3 6 6 5 3 Special Melee Weapon 3 | . . . . . 2 7 4 3 3 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 12 12 10 21 21 31 30 37 39 65 Greatest Support 225 | 20 20 8 40 60 80 28 55 55 225 Greatest Overweight (x) 6 | 3 3 1 6 5 2 1 1 . 2 Average Overweight (x) . | 1 . . 1 . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 4 3 3 4 2 3 4 4 Average Carried 2 | 2 2 1 3 3 3 . 1 3 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Final Carried 6 | 6 3 3 3 3 2 1 3 3 2 Class Distribution -------------------- 29% | Generator-Mutant 25% | Sprinter 23% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Generator-Mutant | -5/Factory Generator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 1314 | 152 97 . 139 143 124 132 210 32 285 Remotely . | . . . . . . . . . . Salvage Created 958 | . 80 . 65 94 29 59 110 . 521 Parts 56 | . 8 . 1 13 4 5 11 . 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 26 | . 3 . . 5 2 . 2 . 14 Melee 9 | . . . . . 2 . 2 . 5 Guns 8 | . 3 . . 5 . . . . . Cannons 2 | . . . . . . . . . 2 AOE 7 | . . . . . . . . . 7 Classes Destroyed 11 | . 2 . 1 1 . 1 3 . 3 Worker 1 | . . . . . . . 1 . . Builder 1 | . . . . . . . . . 1 Recycler 1 | . . . 1 . . . . . . Watcher 2 | . . . . . . 2 . . . Swarmer 10 | . 2 . . 4 2 . . . 2 Grunt 7 | . 1 . . . . . . . 6 Brawler 1 | . . . . 1 . . . . . Sentry 2 | . . . . . . . 1 . 1 Demolisher 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . . 1 . 2 Assembled 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 . 1 2 2 1 2 . 8 Combat Bots Only 7 | . 3 . . 2 2 . 1 . 7 Max Kills in Single Turn 4 | . 1 . 1 1 1 1 1 . 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 Melee 1 | . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Damage Taken 2784 | . 87 57 51 306 95 65 142 . 1981 Core 761 | . 33 . . 33 . 25 25 . 645 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 . 82 . 83 92 93 95 100 . Volleys Fired 58 | . 7 . 4 20 6 . 1 . 20 Largest 3 | . 2 . 1 1 1 . 1 . 3 Hottest 330 | . 60 . 56 65 80 . 30 . 330 Shots Fired 70 | . 14 . 4 20 6 . 1 . 25 Gun 38 | . 14 . 4 20 . . . . . Cannon 22 | . . . . . 6 . . . 16 Launcher 7 | . . . . . . . . . 7 Special 3 | . . . . . . . 1 . 2 Kinetic 7 | . 7 . . . . . . . . Thermal 46 | . . . 4 20 6 . . . 16 Explosive 7 | . . . . . . . . . 7 Electromagnetic 7 | . 7 . . . . . . . . Robot Hit Streak 8 | . 5 . 1 5 8 . . . 5 Robot Miss Streak 13 | . 4 . 3 13 1 . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 68 | . 9 . 1 12 10 4 4 . 28 Core Hits 59 | . 6 . 1 15 2 2 2 . 31 Critical Hits 1 | . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 36 | . . . . . 6 6 6 . 18 Impact 2 | . . . . . 2 . . . . Slashing 33 | . . . . . 4 5 6 . 18 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . 2 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2901 | . 91 . 30 148 278 112 260 . 1982 Guns 259 | . 91 . 28 140 . . . . . Cannons 486 | . . . . . 124 . . . 362 Explosions 868 | . . . . . . . . . 868 Melee 1275 | . . . . . 154 112 260 . 749 Ramming 13 | . . . 2 8 . . . . 3 Kinetic 28 | . 28 . . . . . . . . Thermal 654 | . . . 28 140 124 . . . 362 Explosive 868 | . . . . . . . . . 868 Electromagnetic 63 | . 63 . . . . . . . . Impact 37 | . . . . . 37 . . . . Slashing 1238 | . . . . . 117 112 260 . 749 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 2 2 . 1 . . 12 Average Corruption 3 | . . . 1 2 . 1 . . 8 Corruption Purged 1 | . . . . . . 1 . . . Effects 21 | . . . 1 5 . 2 . . 13 Message Errors 6 | . . . . 2 . 2 . . 2 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 1 | . . . . 1 . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . Data Loss (major) 2 | . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 4 | . . . 1 . . . . . 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 317 | . . . . . 14 . 129 . 174 Projectiles 66 | . . . . . 5 . . . 61 Explosions 26 | . . . . . . . . . 26 Melee 225 | . . . . . 9 . 129 . 87 Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 189 | . . . 1 3 . . . . 185 Shots 2 | . . . . . . . . . 2 Rammed 4 | . . . 1 2 . . . . 1 Targets Rammed 4 | . . . 1 2 . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 826 | . 40 . 48 298 238 35 40 3 826 Average Temperature 70 | . 24 . 23 110 97 10 7 2 119 Received Heat Transfer 255 | . . . 24 36 36 . 18 . 141 Effects 16 | . . . . 1 . . . . 15 Shutdowns 9 | . . . . . . . . . 9 Energy Bleed 3 | . . . . . . . . . 3 Interference 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 649 | . . . 46 166 250 . . . 187 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . 7 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Peak Influence 777 | . 156 60 106 480 493 215 362 139 777 Average Influence 191 | . 104 60 64 288 280 75 168 113 379 Maximum Alert Level 3 | . . . . 2 2 1 1 . 3 Low Security (%) 65 | 100 100 100 100 27 35 88 69 100 27 Level 1 22 | . . . . 54 34 11 30 . 31 Level 2 8 | . . . . 18 29 . . . 18 Level 3 4 | . . . . . . . . . 23 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 . 2 . 1 1 5 . 10 Investigation 6 | . . . . . 1 . 4 . 1 Extermination 3 | . . . . . . 1 1 . 1 Reinforcement 6 | . 2 . 2 . . . . . 2 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . . . 6 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 5 | . . . 1 . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 7 . 9 17 12 3 6 . 31 Peak Tracking Total 10 | . 3 . 3 4 4 2 3 . 10 Tactical Retreats 5 | . . . . . 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 10 | . . 1 2 . 1 2 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . Reused 1 | . . . . . . . . . 1 Traps Extracted 5 | . . 3 . . . 1 1 . . Installed 2 | . . . . . . . 1 . 1 Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 18 | . . . . . 1 2 10 . 5 Max in Single Turn 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 16 | . 2 1 2 . 1 4 5 . 1 Terminals 12 | . 2 . 2 . 1 2 4 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 2 1 3 . 3 13 14 . 3 Successful 21 | . 2 1 1 . 2 9 4 . 2 Failed 18 | . . . 2 . 1 4 10 . 1 Catastrophic 3 | . . . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 5 | . . . 1 . . 2 2 . . Terminals 28 | . 2 . 3 . 3 7 10 . 3 Fabricators 2 | . . . . . . 2 . . . Repair Stations 4 | . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 1 1 . 2 5 2 . 2 Record 2 | . . . . . . . . . 2 Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . Scanalyzer Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 2 | . . . . . . 2 . . . Locate Traps 2 | . 1 . . . . . 1 . . Reinforcement Status 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . 3 . . . Scan Component 2 | . . . . . . 2 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . 2 . 1 2 5 . 1 Full Trace Events 4 | . . . . . . . 3 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 2 | . . . . . . 2 . . . Matter 190 | . . . . . . 190 . . . Time 31 | . . . . . . 31 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 1 | . . . . . . 1 . . . Time 53 | . . . . . . 53 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . 1 . . 2 Non-combat 1 | . . . . . . 1 . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . 1 . . 2 parse_system 3 | . . . . . . 1 . . 2 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 2 | . 1 1 . . . . . . . Largest Group 2 | . 1 2 2 1 1 1 1 1 1 Highest-Rated Group 133 | . 55 94 94 68 73 86 97 104 133 Highest-Rated Ally 133 | . 55 63 68 68 73 86 97 104 133 Total Orders 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . Ally Attacks 165 | . 13 . 13 26 30 4 14 3 62 Total Damage 5428 | . 49 . 271 437 484 278 1262 259 2388 Kills 52 | . 2 . 3 12 8 1 7 2 17 Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 4384 | 114 127 233 355 533 404 560 816 478 764 Spaces Moved 3143 | 70 82 193 156 303 187 506 796 314 536 Core 108 | 51 11 . 41 1 . . . . 4 Treads 338 | . . . 70 57 152 . . . 59 Legs 172 | . . . 24 148 . . . . . Wheels 56 | 19 37 . . . . . . . . Hover 937 | . . . . . . . 150 314 473 Flight 1532 | . 34 193 21 97 35 506 646 . . Fastest Speed 31 | 50 80 37 117 114 31 31 31 44 40 Average Speed 69 | 141 111 70 168 127 148 34 33 44 62 Slowest Speed 360 | 200 200 117 350 360 197 117 117 44 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 19 36 17 61 17 18 21 7 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 38 | . . . . . . . . . 38 Terrain Destroyed 88 | . . . . . 1 . . . 87 Melee . | . . . . . . . . . . Projectile 5 | . . . . . 1 . . . 4 AOE 83 | . . . . . . . . . 83 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total 5238 | 82 108 292 243 427 297 882 1335 652 920 Wait 1799 | . 8 90 67 72 62 346 511 335 308 Move 3134 | 69 81 192 155 302 186 505 795 313 536 Hop . | . . . . . . . . . . Pick Up 18 | 7 2 2 . . 3 . 2 1 1 Fast Attach 88 | 5 1 1 9 17 14 14 9 2 16 Attach 7 | 1 2 1 . . . 1 1 . 1 Detach 4 | . 1 . . . 1 . 1 . 1 Swap 3 | . . . . . 3 . . . . Drop 71 | . 6 6 7 14 16 9 7 1 5 Fire 58 | . 7 . 4 20 6 . 1 . 20 Melee 36 | . . . . . 6 6 6 . 18 Ram 4 | . . . 1 2 . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 12 Rewire . | . . . . . . . . . . Trap 3 | . . . . . . 1 1 . 1 Miscellaneous 1 | . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Discovered new exit (range 13) 215 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Entered Mines 242 | -10/Mines | Accompanied by 1 ally 264 | -10/Mines | Learned 2 Materials zone layouts 295 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 319 | -10/Mines | Build established: Mutant 431 | -10/Mines | Received a Mining Laser from a helpful Derelict 457 | -10/Mines | Discovered new exit (range 6) 475 | -10/Mines | Entered Materials 475 | -9/Materials | Accompanied by 2 allies 475 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 804 | -9/Materials | Discovered new exit (range 11) 830 | -9/Materials | Entered Mines 830 | -9/Mines | Accompanied by 1 ally 980 | -9/Mines | Build established: Scavenger-Mutant 1034 | -9/Mines | Learned Materials stockpile data 1339 | -9/Mines | Discovered new exit (range 15) 1363 | -9/Mines | Entered Materials 1363 | -8/Materials | Accompanied by 1 ally 1363 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1634 | -8/Materials | Discovered new exit (range 11) 1767 | -8/Materials | Entered Factory 1767 | -7/Factory | Accompanied by 1 ally 1767 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2005 | -7/Factory | Fabricated Lgt. Fission Core (x2) 2064 | -7/Factory | Build established: Sprinter 2177 | -7/Factory | Repaired Broken Katana 2270 | -7/Factory | Discovered new exit (range 11) 2327 | -7/Factory | Entered another Factory area 2327 | -6/Factory | Accompanied by 1 ally 2327 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3092 | -6/Factory | Discovered new exit (range 8) 3143 | -6/Factory | Entered another Factory area 3143 | -5/Factory | Accompanied by 1 ally 3143 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3170 | -5/Factory | Discovered new exit (range 15) 3225 | -5/Factory | Build established: Generator-Mutant 3517 | -5/Factory | Discovered new exit (range 5) 3621 | -5/Factory | Entered another Factory area 3621 | -4/Factory | Accompanied by 1 ally 3621 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3804 | -4/Factory | Garrison activated, responded to threat 4159 | -4/Factory | Garrison activated, responded to threat 4179 | -4/Factory | Destroyed 7 combat bots 4189 | -4/Factory | Lost 5 parts (2p3n) 4206 | -4/Factory | Assembled infested ambush trap array 4212 | -4/Factory | System corruption reached 10% 4243 | -4/Factory | Core integrity fell below 50% 4271 | -4/Factory | Lost 11 parts (1p3n4u3w) 4382 | -4/Factory | Core integrity fell below 20% 4386 | -4/Factory | Core destroyed Last Messages --------------- 04372_ System corrupted: Hvy. Neutron Cannon failed to cycle. 04374_ U-05 Engineer lays Concrete. 04376_ U-05 Engineer builds a Wall. 04376_ K-01 Serf collects debris. 04377_ System corrupted: Hvy. Neutron Cannon targeting data glitched. 04380_ Overheating: Energy bleed (-62). 04380_ U-05 Engineer builds a Wall. 04380_ Destroyed Plasma Rifle. 04380_ K-01 Serf collects debris. 04382_ Power failure, Lgt. Antimatter Reactor shutdown. 04382_ Overheating: Core damaged (-115). 04383_ Power failure, Mic. Fission Core shutdown. 04383_ System corrupted: Matter fused (-7). 04384_ Power failure, Mic. Fission Core shutdown. 04384_ Overheating: Energy bleed (-32). 04385_ Overheating: Energy bleed (-33). 04385_ U-05 Engineer builds a Door. 04385_ U-05 Engineer lays Concrete. 04386_ Overheating: Core damaged (-161). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ???????????????????## #??????????????????????? | | ??????????????????## #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# # ##??????????????????????? | | ??????????????????# ##??????????????????????? | | ?????????#????????# ##??????????????????????? | | ???????? ????????### ##?????????????????????? | | ???????? ???##### ##????????????????????? | | ????????" #### # # ##???????????????????? | | ???????"" # # #+### ##??????????????????? | | ???? ?""" # """ # u ;#??????????????????? | | ???? ?""" # "" #u u##??????????????????? | | ?"?" """" # "" + #???????????????????? | | ?""" """" # # @ @ #???????????????????? | | ?"" """" # # #???????#???????????? | | # # #?????? #???????????? | | ?? # # ####### ##??????????? | | ?? # ^ #??????????? | | ########## ## ## # #????????## | | = = g ^ ^ ! #???????? | | ?##%= ! ^ ###?????? | | ###=#### = = # ;;;;### ??????? | | ##" ### ! ## # !* #######+### | | # * # ! # #### # !!* # # | | # # = ###??# + !* + ## | | + + #????# " #+######## """ ! ## | | # [[ # #????# """ # #?# """ ## | | # # #????# G # """" ### """ ## | | ## #########????# """ " """" # ! ## | | ## ############## " # """" ## | | # * [= == + # """" # | | # *######## #######+###### # ### | | [[##?????# #?????# ############ = # # | | ###+######### #?????# % % | | [ # #?????# | | " """" # ####### # %[ | | """" """" # | | """" " """ ###################### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 60 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Point Defense Rating 160 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Hehehe Just What I Needed No Explosion For You System Compromised Challenges ------------ None Game ------ Seed AluminumPotentialDoomcannon Manual? 0 Play Time 01:20:59 Cumulative 8.6 hours Start 2020.04.02 @ 04:25:07 End 2020.04.02 @ 08:35:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 018504ab-da90-4d45-9b7d-378f01c62d84