Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 22:12:57 Player: Runagate Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (211) 1055 Value Destroyed (7458) 7458 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (1065) 1065 TOTAL SCORE: 14338 Bonus ------- High Alert Combat Kills 691 Follower Combat Kills 74 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Advanced Heat Sink Matter Compressor (250) Layered Light Armor Plating Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Advanced ECM Suite Layered Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Fission Core Advanced Heat Sink High-capacity Matter Pod Matter Compressor High-powered Tractor Beam Gauss Rifle Flak Gun Flak Gun Heavy Rocket Launcher Datajack Chainsword [Rating: 56] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 5 | . . . 1 2 . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 115 | 7 9 20 10 28 10 . 22 4 1 . 4 Power 12 | 1 2 3 . 2 1 . 2 1 . . . Engine 9 | 1 2 3 . 1 1 . 1 . . . . Core 3 | . . . . 1 . . 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 8 5 3 3 . 6 1 . . . Treads 25 | 2 . 8 5 3 3 . 3 1 . . . Leg 3 | . . . . . . . 3 . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 2 4 3 3 16 2 . 7 2 1 . 1 Device 14 | 1 . . 2 3 1 . 4 1 1 . 1 Storage 7 | 1 2 1 . 3 . . . . . . . Processor 4 | . . . 1 1 . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 16 | . 2 2 . 9 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 3 6 2 7 4 . 7 . . . 3 Energy Gun 4 | 1 1 1 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 16 | 1 1 1 1 1 2 . 6 . . . 3 Ballistic Cannon 9 | . . 3 1 5 . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 2 | . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . 10 . . . Parts Lost 44 | . 1 2 . 5 6 . 17 5 . . 8 Power 5 | . 1 1 . . 1 . 1 . . . 1 Propulsion 15 | . . 1 . 1 2 . 8 2 . . 1 Utility 12 | . . . . 1 1 . 6 1 . . 3 Weapon 12 | . . . . 3 2 . 2 2 . . 3 Highest Loss Streak 6 | . 1 1 . 2 2 . 6 4 . . 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 1 7 13 14 14 10 11 13 10 11 12 10 Power 1 | . 1 1 1 2 1 1 2 2 2 3 2 Propulsion 1 | . . 1 1 2 1 2 . . . . . Utility 4 | . 1 5 4 5 4 4 5 4 5 5 4 Weapon 3 | . 3 4 5 3 2 3 4 3 3 3 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 1 1 4 4 . . 1 . 1 . 6 Power 3 | . . . . 2 . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . . Utility 9 | . . 1 2 . . . 1 . 1 . 4 Weapon 3 | . 1 . . 2 . . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 95 99 99 93 92 89 82 81 80 59 Engine 5 | . 13 10 9 6 6 7 1 . . . . Core 1 | . . . . . . . 4 5 6 6 3 Treads 23 | . 28 30 35 29 27 23 18 4 6 6 3 Leg 1 | . . . . . . . 2 8 6 6 4 Device 10 | . 10 2 7 10 7 7 16 18 14 13 9 Storage 7 | . 14 11 9 7 7 7 6 6 6 6 4 Processor 7 | . . . 8 7 7 7 10 13 13 13 10 Protection 7 | . 3 8 1 10 11 15 6 6 6 6 3 Energy Gun 1 | . 13 1 . . 1 4 1 . . . . Ballistic Gun 9 | . 14 11 9 3 3 15 17 17 20 20 15 Ballistic Cannon 10 | . . 18 18 18 12 . . . . . . Peak Build Rating 56 | 7 9 20 31 49 49 41 56 56 54 51 51 Average Rating 37 | 5 7 14 25 43 43 41 47 51 51 51 38 On Entrance 34 | . 7 8 20 31 49 41 41 56 54 51 51 Naked Turns 75 | . . . . . . . . . . . 75 Heaviest Build 66 | 14 26 47 47 65 66 58 55 51 51 48 48 Greatest Support 92 | 40 40 69 92 90 90 60 80 35 20 20 20 Greatest Overweight (x) 3 | . . 1 . . . . 3 2 2 2 2 Average Overweight (x) . | . . . . . . . . 1 2 2 . Largest Inventory Capacity 25 | 8 25 15 15 25 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 15 12 Most Carried 15 | 2 10 15 15 15 13 11 15 12 12 12 12 Average Carried 12 | 1 7 13 14 14 10 11 13 10 11 12 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 15 15 13 11 11 12 11 12 12 5 Class Distribution -------------------- 47% | Gunner 27% | Tank 14% | Mutant 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 8187 | 280 223 910 632 2368 986 39 1634 464 394 . 257 Remotely 1935 | . . . . . . . 1359 264 194 . 118 Salvage Created 6781 | 112 532 901 761 1708 289 39 1817 269 68 . 285 Parts 350 | 8 37 41 45 98 15 6 83 9 3 . 5 Haulers Intercepted 4 | . . 3 1 . . . . . . . . Recyclers Shooed 16 | 1 . 2 3 3 . . 7 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 12 5 . 4 3 . 8 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 162 | . 14 20 16 51 14 3 33 5 1 . 5 Guns 70 | . 14 4 3 3 4 . 31 5 1 . 5 Cannons 76 | . . 14 13 47 2 . . . . . . AOE 16 | . . 2 . 1 8 3 2 . . . . Classes Destroyed 18 | 2 4 4 2 3 1 . 1 1 . . . Worker 10 | . . . . 6 . . 4 . . . . Builder 6 | . . . 2 2 . . 2 . . . . Tunneler 5 | 2 . 1 . . . . 2 . . . . Hauler 4 | . . 3 1 . . . . . . . . Recycler 14 | 1 1 3 2 4 . . 3 . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 4 | . 2 . 1 1 . . . . . . . Watcher 5 | . 2 1 1 1 . . . . . . . Swarmer 44 | . 8 3 2 8 8 3 7 4 . . 1 Grunt 59 | . 6 11 8 20 3 . 10 . . . 1 Brawler 7 | . . 1 . 3 . . 1 . . . 2 Duelist 4 | . . 1 1 1 1 . . . . . . Sentry 21 | . . 4 4 8 . . 3 . 1 . 1 Specialist 2 | . . . . . . . 2 . . . . Hunter 11 | . . . 1 1 1 . 8 . . . . Programmer 13 | . . . . 10 . . 2 1 . . . Behemoth 1 | . . . . . 1 . . . . . . Decomposer 2 | . . . . . 1 . . 1 . . . Samaritan 4 | . . . . . . . . 4 . . . Best Kill Streak 6 | 3 3 6 6 6 4 3 6 4 1 . 5 Combat Bots Only 5 | . 3 5 4 3 4 3 5 4 1 . 5 Max Kills in Single Turn 4 | 1 1 2 4 3 4 3 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 . 1 4 3 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Hostile Shots Fired 1040 | . 72 99 60 263 80 6 311 56 18 . 75 Missed 306 | . 22 27 18 75 27 3 92 17 7 . 18 Hits 734 | . 50 72 42 188 53 3 219 39 11 . 57 Melee 9 | . . . 1 1 2 . 3 . . . 2 Projectile 725 | . 50 72 41 187 51 3 216 39 11 . 55 AOE 1 | . . . 1 . . . . . . . . Critical Strikes 22 | . 2 . 2 3 3 . 7 2 . . 3 Damage Taken 11223 | . 510 760 675 2436 1615 45 3315 591 88 . 1188 Core 1280 | . 78 66 28 104 146 . 366 99 23 . 370 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 53 | . . 53 . . . . . . . . . Core Remaining (%) 81 | 100 68 83 94 . . 64 . . . . . Volleys Fired 433 | 10 53 56 40 107 28 1 92 28 5 . 13 Largest 3 | 2 2 3 3 3 3 3 3 3 3 . 3 Hottest 119 | 70 70 94 92 114 119 95 116 95 84 . 91 Shots Fired 1201 | 20 106 158 120 328 79 3 272 63 16 1 35 Gun 681 | 20 106 56 40 44 27 2 272 62 16 1 35 Cannon 499 | . . 98 80 284 37 . . . . . . Launcher 21 | . . 4 . . 15 1 . 1 . . . Special . | . . . . . . . . . . . . Kinetic 1089 | 10 53 154 120 328 64 2 244 62 16 1 35 Thermal 63 | 10 53 . . . . . . . . . . Explosive 21 | . . 4 . . 15 1 . 1 . . . Electromagnetic 28 | . . . . . . . 28 . . . . Robot Hit Streak 17 | 7 10 10 13 17 16 2 14 13 13 . 6 Robot Miss Streak 15 | 1 10 15 5 8 4 . 10 8 3 . 5 Penetration Max 1 | . . . . . . . 1 . . . 1 Secondary Targets 6 | . . . . . . . 4 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 . . 1 Shots Hit Robots 813 | 16 65 102 84 220 52 1 202 35 12 . 24 Core Hits 735 | 4 29 65 66 261 26 3 211 38 8 . 24 Critical Kills 4 | . . . . 1 . . 1 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | 1 2 1 1 4 2 . 1 1 . . 1 Burn 3 | 1 2 . . . . . . . . . . Destroy 4 | . . . . 1 . . 1 1 . . 1 Blast 7 | . . 1 1 3 2 . . . . . . Melee Attacks 10 | . 3 . . 2 . . 5 . . . . Impact 2 | . . . . 2 . . . . . . . Slashing 8 | . 3 . . . . . 5 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18304 | 173 891 1595 1856 5610 2052 203 4379 705 226 . 614 Guns 7832 | 173 769 293 433 480 349 . 3790 705 226 . 614 Cannons 7424 | . . 1097 1101 4655 571 . . . . . . Explosions 2635 | . . 179 291 336 1128 203 498 . . . . Melee 113 | . 113 . . . . . . . . . . Ramming 300 | . 9 26 31 139 4 . 91 . . . . Kinetic 14345 | 61 329 1390 1534 5135 920 . 3431 705 226 . 614 Thermal 945 | 112 440 . 291 . . . 102 . . . . Explosive 2242 | . . 179 . 336 1128 203 396 . . . . Electromagnetic 359 | . . . . . . . 359 . . . . Impact . | . . . . . . . . . . . . Slashing 113 | . 113 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . 8 10 10 5 16 16 12 14 Average Corruption 7 | . . . . 3 9 10 5 12 12 12 12 Corruption Purged 4 | . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . Effects 241 | . . . . 62 47 2 21 40 33 9 27 Message Errors 51 | . . . . 14 9 . 4 10 8 2 4 Matter Fused 61 | . . . . 18 9 . 4 14 8 1 7 Heat Flow Errors 26 | . . . . 4 7 1 3 2 2 . 7 Energy Discharges 23 | . . . . 4 5 . 1 5 5 1 2 Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 6 | . . . . 1 2 . 1 1 . 1 . Data Loss (minor) 28 | . . . . 7 7 1 2 3 4 2 2 Data Loss (major) 10 | . . . . . 1 . 1 3 3 1 1 Misfires 23 | . . . . 10 5 . 2 1 2 1 2 Alerts 4 | . . . . 2 . . . 1 . . 1 Weapon Failures 8 | . . . . 2 2 . 2 . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 235 | . . . 108 10 49 . 68 . . . . Projectiles 3 | . . . . . 3 . . . . . . Explosions 232 | . . . 108 10 46 . 68 . . . . Melee . | . . . . . . . . . . . . Knockbacks 153 | . . 32 20 96 3 . 2 . . . . Impact 3 | . . . . 1 . . 2 . . . . Kinetic 141 | . . 30 19 89 3 . . . . . . Secondary 9 | . . 2 1 6 . . . . . . . Self-Inflicted Damage 405 | . . . . 197 125 . 69 14 . . . Shots 11 | . . . . 3 6 . 1 1 . . . Rammed 37 | . 4 3 3 11 1 . 15 . . . . Targets Rammed 46 | . 4 4 3 14 1 . 20 . . . . Kicked 3 | . . . . . . . 3 . . . . Crushed 6 | . . 1 . 3 . . 2 . . . . Highest Temperature 365 | 150 192 365 230 183 291 186 244 202 150 . 244 Average Temperature 81 | 76 54 94 66 61 122 96 68 91 79 . 116 Received Heat Transfer 2157 | . 201 231 246 411 282 . 417 . 24 . 345 Effects 7 | . . 6 . . 1 . . . . . . Energy Bleed 3 | . . 2 . . 1 . . . . . . Interference 3 | . . 3 . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . Heat Transferred 2200 | 407 1443 . 200 . . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Maximum Alert Level 4 | . . 1 . 4 . . 2 . . . . Low Security (%) 39 | 100 100 85 100 14 . . . . . . . Level 1 34 | . . 14 . 38 . . 80 . . . . Level 2 14 | . . . . 22 . . 19 . . . . Level 3 9 | . . . . 20 . . . . . . . Level 4 1 | . . . . 4 . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1172 | 5 175 239 174 1172 . . 528 . . . . Initial 291 | . . 55 72 76 . . 291 . . . . Average 304 | 1 71 146 86 445 . . 335 . . . . Influence Increases 5166 | 15 444 602 560 1751 330 85 999 120 20 . 240 Destroy 0b10 Robot/C 3280 | . 280 400 320 1020 280 60 660 100 20 . 140 Destroy 0b10 Robot/NC 245 | 15 25 40 35 75 . . 55 . . . . Destroy Leader 788 | . 64 98 84 302 50 10 160 20 . . . Allied During Kill 10 | . . . . . . . . . . . 10 Successful Hack 53 | . 12 5 17 5 . . 14 . . . . Disable Machine 300 | . . . 15 240 . . 45 . . . . Destroy Structure 145 | . 3 14 29 79 . . 20 . . . . Partial Spotted 45 | . 30 . 15 . . . . . . . . Lose Combat Pursuer 300 | . 30 45 45 30 . 15 45 . . . 90 Influence Decreases 5102 | 15 313 560 565 747 1008 115 947 636 20 . 176 Entered New Map 1163 | . . 76 101 92 434 95 173 192 . . . Time Decay 3499 | 15 303 464 464 605 514 20 604 394 20 . 96 Lost Part 410 | . 10 20 . 50 60 . 170 50 . . 50 Lost Ally 30 | . . . . . . . . . . . 30 Squads Dispatched 35 | . 2 1 2 20 . . 9 . . . 1 Investigation 1 | . . . 1 . . . . . . . . Extermination 11 | . . . . 9 . . 2 . . . . Reinforcement 14 | . 2 1 1 7 . . 3 . . . . Assault 2 | . . . . 1 . . . . . . 1 Garrison 7 | . . . . 3 . . 4 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 3 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 11 | . . 3 3 2 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 242 | . 26 31 30 68 14 4 50 5 1 . 13 Peak Tracking Total 7 | . 3 6 7 4 4 4 6 4 1 . 6 Tactical Retreats 14 | . 2 2 3 1 . 1 2 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 5 | . . . 1 4 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 22 | . . . 1 16 1 . 3 . . . 1 Max in Single Turn 8 | . . . 1 8 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 23 | . 4 4 5 3 2 . 1 . . 4 . Terminals 14 | . 4 2 4 3 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 68 | . 10 10 10 5 2 . 2 . . 29 . Successful 47 | . 4 5 5 1 2 . 1 . . 29 . Failed 21 | . 6 5 5 4 . . 1 . . . . Catastrophic 2 | . . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 4 . 4 3 . . . . . . . Terminals 29 | . 10 3 9 5 . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . . . Recycling Units 3 | . . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 43 | . 4 2 4 1 2 . 1 . . 29 . Record 12 | . . . . . 1 . . . . 11 . Part Schematic 11 | . . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . 4 . Prototype ID Bank 6 | . 2 1 . . . . . . . 3 . Open Door 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . Zone Layout 3 | . . 1 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 14 | . 3 3 5 3 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 32 | . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . 10 Total Damage 213 | . . . . . . . . . . . 213 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Active Infowar (turns) 4548 | 16 795 249 . 2431 . . 991 . . . 66 Sensors 3410 | . . . . 2431 . . 979 . . . . Terrain 66 | . . . . . . . . . . . 66 Seismic 1060 | 16 795 249 . . . . . . . . . ECM 12 | . . . . . . . 12 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . 1 . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 14705 | 137 1008 1401 1170 4910 1406 47 1956 1065 738 203 664 Spaces Moved 7146 | 62 490 649 592 2515 783 25 838 402 265 76 449 Core 279 | 5 . . . . . . . . . . 274 Treads 5815 | 57 490 649 592 2515 783 25 704 . . . . Legs 1052 | . . . . . . . 134 402 265 76 175 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 158 158 170 123 195 270 270 50 Average Speed 173 | 151 160 160 163 168 163 170 176 241 270 270 131 Slowest Speed 330 | 160 160 240 170 170 170 170 330 270 270 270 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 49 | 6 92 56 47 56 75 4 22 66 51 68 50 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 2 . . 2 4 . 3 Spaces Dug 6 | . 1 . . 1 . . 4 . . . . Terrain Destroyed 309 | . 1 13 30 77 126 20 22 17 . . 3 Melee 6 | . 1 . . 1 . . 4 . . . . Projectile 32 | . . . . 23 . . 1 5 . . 3 AOE 271 | . . 13 30 53 126 20 17 12 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total 8505 | 84 603 904 723 2952 846 27 1083 437 277 75 494 Wait 585 | 4 24 147 52 249 17 . 88 . 4 . . Move 7135 | 61 489 648 591 2514 782 24 837 401 264 75 449 Hop . | . . . . . . . . . . . . Pick Up 59 | 2 11 9 11 11 3 . 7 1 2 . 2 Fast Attach 32 | 7 . 7 . 2 2 . 12 1 . . 1 Attach 28 | . 1 . 2 7 5 . 8 3 . . 2 Detach 1 | . . 1 . . . . . . . . . Swap 84 | . 11 16 9 23 7 2 11 3 1 . 1 Drop 68 | . 7 16 15 23 1 . 3 . 1 . 2 Fire 433 | 10 53 56 40 107 28 1 92 28 5 . 13 Melee 10 | . 3 . . 2 . . 5 . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . 3 . . . . Crush 43 | . 4 4 3 14 1 . 17 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . 24 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 138 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 15) 1094 | -10/Materials | Discovered new exit (range 14) 1146 | -10/Materials | Entered another Materials area 1146 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2131 | -9/Materials | Discovered new exit (range 16) 2299 | -9/Materials | Repaired Med. Armor Plating 2547 | -9/Materials | Entered another Materials area 2547 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2866 | -8/Materials | Build established: Gunner 3351 | -8/Materials | Discovered new exit (range 8) 3717 | -8/Materials | Entered Factory 3717 | -7/Factory | Evolved 2 slots: Utility x2 6456 | -7/Factory | Build established: Tank 7717 | -7/Factory | First assault squad dispatched 8259 | -7/Factory | Allied Derelicts emerged from ambush trap array 8368 | -7/Factory | Garrison activated, responded to threat 8384 | -7/Factory | Lost 3 allies 8531 | -7/Factory | Discovered new exit (range 13) 8627 | -7/Factory | Entered Lower Caves 8652 | -7/Lower Caves | Learned 8 Factory zone layouts 8656 | -7/Lower Caves | Spotted B-75 Beast 8766 | -7/Lower Caves | Destroyed B-75 Beast 8781 | -7/Lower Caves | Crushed by falling debris 8781 | -7/Lower Caves | System corruption reached 10% 8855 | -7/Lower Caves | Found Alien Artifact 8855 | -7/Lower Caves | Identified Dimensional Node Initializer 8855 | -7/Lower Caves | Initialized slip node 9151 | -7/Lower Caves | Build established: Gunner 9481 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9719 | -7/Lower Caves | Build established: Tank 9877 | -7/Lower Caves | Discovered new exit (range 6) 10033 | -7/Lower Caves | Entered another Lower Caves area 10057 | -7/Lower Caves | Discovered new exit (range 10) 10080 | -7/Lower Caves | Entered Factory 10080 | -6/Factory | Evolved 2 slots: Utility x2 10704 | -6/Factory | Build established: Skirmisher 11083 | -6/Factory | Lost 6 parts (3n2u1w) 11185 | -6/Factory | Garrison activated, responded to threat 11461 | -6/Factory | Garrison activated, responded to threat 11547 | -6/Factory | Lost 3 parts (1p1n1u) 11688 | -6/Factory | Build established: Gunner 11754 | -6/Factory | Lost 3 parts (1n2u) 12017 | -6/Factory | Discovered new exit (range 6) 12027 | -6/Factory | Discovered new exit (range 13) 12036 | -6/Factory | Entered Lower Caves 12056 | -6/Lower Caves | Core integrity fell below 50% 12084 | -6/Lower Caves | Lost 4 parts (1n1u2w) 12340 | -6/Lower Caves | Build established: Mutant 12390 | -6/Lower Caves | System corruption reached 10% 12794 | -6/Lower Caves | Build established: Gunner 13060 | -6/Lower Caves | Discovered new exit (range 9) 13082 | -6/Lower Caves | Learned Factory non-interactive machine intel 13101 | -6/Lower Caves | Entered another Lower Caves area 13102 | -6/Lower Caves | Encountered a Warlord checkpoint 13402 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13828 | -6/Lower Caves | Discovered new exit (range 4) 13839 | -6/Lower Caves | Entered Data Miner 13839 | -6/Data Miner | Discovered new exit (range 6) 13891 | -6/Data Miner | Met Data Miner 13937 | -6/Data Miner | Learned location of Section 7 (-2) 13937 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13980 | -6/Data Miner | Received God Mode back door access code from Data Miner 14042 | -6/Data Miner | Entered Proximity Caves 14441 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14500 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 14565 | -5/Proximity Caves | Released all parts (6) 14571 | -5/Proximity Caves | Escorted by Enhanced Grunt 14571 | -5/Proximity Caves | Core integrity fell below 20% 14591 | -5/Proximity Caves | Learned location of 1 exit from Factory 14651 | -5/Proximity Caves | Learned Factory stockpile data 14685 | -5/Proximity Caves | Spotted B-75 Beast 14704 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14706 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 14638_ Found Imp. Thermal Shield. 14638_ Found 30 Matter. 14639_ Acquired 30 matter. 14640_ Acquired Imp. Terrain Scanner. 14644_ Acquired 13 matter. 14650_ System corrupted: IFF burst signal emitted. 14651_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 14665_ System corrupted: Heat flow error (+172). 14680_ System corrupted: Energy discharge (-26). 14691_ Searching scrap... 14691_ Found Magnetic Acceleration Cannon. 14691_ Found Imp. Cryofiber Web. 14691_ Found Matter Filter. 14691_ Found 66 Matter. 14693_ Dropped Datajack. 14694_ Acquired Magnetic Acceleration Cannon. 14704_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ????????????????????######? ##??????????????????? | | ??????????????#????## ## #???????????????????? | | ????????????### ???# # #???????????????????? | | ????????????? ??# ####???? ??????????? | | ?????????????? #?? ### #?????????? | | ???????????????# #?? #?????????? | | ???????????????# ##?# ??????????? | | ????????????????# ## #?????????????? | | ?????????????????# @ #???????????????????? | | ?????????????????## #########???????????? | | ??????????????????# ??????????? | | ??????????????????## ## #?????????? | | ???????????????????#?## ??????????? | | ???????? ???????????## ??????????? | | ???????????????????## #??????????? | | ??????????????????## ####??????????? | | ?????????????????## ??????????? | | ?????????????????# ??????????? | | ?????????????????# #### # Y ???????????? | | ?????????????????# ##??# ## ???????????? | | ??????????? ? ???# ##?? #?? ?????????????? | | ????????? ??### #?? ?????????????????? | | ?????????? ????# #??? ? ??????????????? | | ??????????? ????# #???? ???????????????? | | ???????????# #???# ##????? ?????????????? | | ???????????# ???# ###????????????????????????? | | ???????????# ???# #??????????????????????????? | | ???????????# ???# #??????????????????????????? | | ???????????# ##?# #??????????????????????????? | | ???????????# ### #??????????????????????????? | | ????????????# #??????????????????????????? | | ?????????????### / ##???? ????????????????????? | | ????? ?????????# !% ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Lrn. Tractor Beam | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 55% | -9/Materials Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CoilGravjetScrap Manual? 0 Play Time 01:13:22 Cumulative 97.2 hours Start 2025.09.25 @ 16:17:59 End 2025.09.25 @ 22:12:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 194 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75954bee-6a1b-4836-a98d-fb2ba00e4418