Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 19:26:50

Player: cavemonk

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (0)        0
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 0

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     128/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (50)
Movement                   Core (50)
Location                   -11/Scrapyard

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Treads

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
  Light Treads
        Wheel
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
            (None)
[Rating: 2]

 Favorites 
-----------
Power                      None
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    None
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 
-------                    Run  | Scr 
Slots Evolved              .    | .   
  Power                    .    | .   
  Propulsion               .    | .   
  Utility                  .    | .   
  Weapon                   .    | .   
Parts Attached             5    | 5   
  Power                    .    | .   
    Engine                 .    | .   
    Core                   .    | .   
    Reactor                .    | .   
  Propulsion               4    | 4   
    Treads                 1    | 1   
    Leg                    .    | .   
    Wheel                  3    | 3   
    Hover                  .    | .   
    Flight                 .    | .   
  Utility                  .    | .   
    Device                 .    | .   
    Storage                .    | .   
    Processor              .    | .   
    Hackware               .    | .   
    Protection             .    | .   
    Artifact               .    | .   
  Weapon                   1    | 1   
    Energy Gun             1    | 1   
    Energy Cannon          .    | .   
    Ballistic Gun          .    | .   
    Ballistic Cannon       .    | .   
    Launcher               .    | .   
    Special Weapon         .    | .   
    Impact Weapon          .    | .   
    Slashing Weapon        .    | .   
    Piercing Weapon        .    | .   
    Special Melee Weapon   .    | .   
  Unidentified Prototypes  .    | .   
Parts Lost                 2    | 2   
  Power                    .    | .   
  Propulsion               1    | 1   
  Utility                  .    | .   
  Weapon                   1    | 1   
  Highest Loss Streak      2    | 2   
Average Slot Usage (%)     .    | .   
Naked Turns                .    | .   
Heaviest Build             2    | 2   
  Greatest Support         10   | 10  
  Greatest Overweight (x)  .    | .   
  Average Overweight (x)   .    | .   
Largest Inventory Capacity 4    | 4   
  Average Capacity         4    | 4   
  Most Carried             2    | 2   
  Average Carried          .    | .   
  Final Capacity           4    | 4   
  Final Carried            1    | 1   

 Class Distribution 
--------------------
None

 Dominant Class 
----------------
None

 Resources                      | -11 
-----------                Run  | Scr 
Matter Collected           68   | 68  
  Remotely                 .    | .   
Salvage Created            .    | .   
  Parts                    .    | .   
Haulers Intercepted        .    | .   
Recyclers Shooed           .    | .   
Parts Field Recycled       .    | .   
  Retrieved Matter         .    | .   
Parts Self-Destructed      .    | .   
  Prevented                .    | .   

 Kills                          | -11 
-------                    Run  | Scr 
Combat Hostiles Destroyed  .    | .   
Classes Destroyed          .    | .   
Best Kill Streak           .    | .   
  Combat Bots Only         .    | .   
Max Kills in Single Turn   .    | .   
  Gunslinging              .    | .   
  Exploded                 .    | .   
  Melee                    .    | .   
Uniques/NPCs Destroyed     .    | .   

 Combat                         | -11 
--------                   Run  | Scr 
Damage Taken               334  | 334 
  Core                     254  | 254 
  Absorbed by Shields      .    | .   
Core Remaining (%)         .    | .   
Volleys Fired              4    | 4   
  Largest                  1    | 1   
  Hottest                  50   | 50  
Shots Fired                4    | 4   
  Gun                      4    | 4   
  Cannon                   .    | .   
  Launcher                 .    | .   
  Special                  .    | .   
  Kinetic                  .    | .   
  Thermal                  4    | 4   
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Robot Hit Streak         1    | 1   
  Robot Miss Streak        2    | 2   
  Penetration Max          .    | .   
  Secondary Targets        .    | .   
Shots Hit Robots           1    | 1   
  Core Hits                .    | .   
  Critical Hits            .    | .   
  Critical Kills           .    | .   
  Critical Parts Destroyed .    | .   
Melee Attacks              .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
  Sneak Attacks            .    | .   
    Combat Hostiles        .    | .   
  Follow-up Attacks        .    | .   
Damage Inflicted           188  | 188 
  Guns                     13   | 13  
  Cannons                  .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
  Ramming                  175  | 175 
  Kinetic                  .    | .   
  Thermal                  13   | 13  
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
Highest Corruption         25   | 25  
  Average Corruption       12   | 12  
  Corruption Purged        .    | .   
  Effects                  1    | 1   
    Heat Flow Errors       1    | 1   
Overload Shots             .    | .   
Overflow Damage            .    | .   
  Projectiles              .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
Knockbacks                 .    | .   
  Impact                   .    | .   
  Kinetic                  .    | .   
  Secondary                .    | .   
Self-Inflicted Damage      175  | 175 
  Shots                    .    | .   
  Rammed                   .    | .   
Targets Rammed             .    | .   
  Kicked                   .    | .   
  Crushed                  .    | .   
Highest Temperature        100  | 100 
  Average Temperature      55   | 55  
  Received Heat Transfer   .    | .   
Siege Activations          .    | .   
Robots Corrupted           .    | .   
  Combat Hostiles          .    | .   
  Parts Fried              .    | .   
  Impact Corruptions       .    | .   
Robots Melted              .    | .   
  Combat Hostiles          .    | .   
  Parts Melted             .    | .   
  Heat Transferred         37   | 37  
Parts Sabotaged            .    | .   
Parts Stolen               .    | .   
Parts Stripped             .    | .   
Power Chain Reactions      .    | .   
Missiles Intercepted       .    | .   

 Alert                          | -11 
-------                    Run  | Scr 
Peak Influence             .    | .   
  Initial                  .    | .   
  Average                  .    | .   
Maximum Alert Level        .    | .   
  Low Security (%)         100  | 100 
  Level 1                  .    | .   
  Level 2                  .    | .   
  Level 3                  .    | .   
  Level 4                  .    | .   
  Level 5                  .    | .   
  High Security            .    | .   
  Max Security             .    | .   
Squads Dispatched          .    | .   
  Investigation            .    | .   
  Extermination            .    | .   
  Reinforcement            .    | .   
  Assault                  .    | .   
  Garrison                 .    | .   
  Intercept                .    | .   
Construction Impeded       .    | .   
Haulers Reinforced         .    | .   

 Stealth                        | -11 
---------                  Run  | Scr 
Distress Signals           .    | .   
Communications Jammed      .    | .   
  Distress Signals         .    | .   
Times Spotted              .    | .   
  Peak Tracking Total      .    | .   
  Tactical Retreats        .    | .   

 Traps                          | -11 
-------                    Run  | Scr 
Traps Triggered            .    | .   
  Indirectly               .    | .   
Trap Hack Attempts         .    | .   
  Triggered                .    | .   
  Disarmed                 .    | .   
  Reprogrammed             .    | .   
  Reused                   .    | .   
Traps Extracted            .    | .   
  Installed                .    | .   
  Triggered                .    | .   

 Machines                       | -11 
----------                 Run  | Scr 
Machines Disabled          .    | .   
  Max in Single Turn       .    | .   
Machines Sabotaged         .    | .   
Garrisons Compromised      .    | .   
Overloaded Fab Kills       .    | .   
Fab Network Shutdowns      .    | .   

 Hacking                        | -11 
---------                  Run  | Scr 
Machines Accessed          .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Total Hacks                .    | .   
  Successful               .    | .   
  Failed                   .    | .   
    Catastrophic           .    | .   
  Database Lockouts        .    | .   
  Manual                   .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Terminal Hacks             .    | .   
Fabricator Hacks           .    | .   
Repair Station Hacks       .    | .   
Recycling Unit Hacks       .    | .   
Scanalyzer                 .    | .   
Garrison Access Hacks      .    | .   
Unauthorized Hacks         .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Data Cores Recovered       .    | .   
  Used                     .    | .   
Hacking Detections         .    | .   
  Full Trace Events        .    | .   
  Feedback Events          .    | .   
  Feedback Blocked         .    | .   
Robot Schematics Acquired  .    | .   
  Robots Built             .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Robot Build Rating .    | .   
Part Schematics Acquired   .    | .   
  Parts Built              .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Part Build Rating  .    | .   
Parts Repaired             .    | .   
  Time                     .    | .   
Parts Recycled             .    | .   
  Recycled Matter          .    | .   
  Retrieved Matter         .    | .   
  Retrieved Components     .    | .   
Parts Scanalyzed           .    | .   
  Part Schematics Acquired .    | .   
  Parts Damaged            .    | .   

 Bothacking                     | -11 
------------               Run  | Scr 
Used RIF Installer         .    | .   
Robots Hacked              .    | .   
  Non-combat               .    | .   
  Combat                   .    | .   
Robot Hacks Applied        .    | .   
Relay Couplers Released    .    | .   
Robots Rewired             .    | .   
Allies Hacked              .    | .   
Hacks Repelled             .    | .   

 Allies                         | -11 
--------                   Run  | Scr 
Total Allies               .    | .   
  Largest Group            .    | .   
  Highest-Rated Group      .    | .   
  Highest-Rated Ally       .    | .   
Total Orders               .    | .   
Ally Attacks               .    | .   
  Total Damage             .    | .   
  Kills                    .    | .   
Allies Corrupted           .    | .   
Allies Melted              .    | .   

 Intel                          | -11 
-------                    Run  | Scr 
Robot Analysis Total       .    | .   
Derelict Logs Recovered    .    | .   
Drone Launches             .    | .   
  Drone Recoveries         .    | .   

 Exploration                    | -11 
-------------              Run  | Scr 
Turns Passed               81   | 81  
Spaces Moved               42   | 42  
  Core                     2    | 2   
  Treads                   .    | .   
  Legs                     .    | .   
  Wheels                   40   | 40  
  Hover                    .    | .   
  Flight                   .    | .   
  Fastest Speed            50   | 50  
  Average Speed            78   | 78  
  Slowest Speed            80   | 80  
  Overloaded Moves         .    | .   
  Propulsion Burnouts      .    | .   
  Robots Hopped            .    | .   
  Cave-ins Triggered       .    | .   
Exploration Rate (%)       4    | 4   
  Regions Visited          .
    Branch Regions         .
  Pre-discovered Areas     .    | .   
  Known Exits Taken        .    | .   
  Unknown Exits Taken      .    | .   
Scrap Searched             .    | .   
Spaces Dug                 .    | .   
Terrain Destroyed          .    | .   
  Melee                    .    | .   
  Projectile               .    | .   
  AOE                      .    | .   
Terrain Rammed             29   | 29  
  Walls Destroyed          .    | .   
  Machines Disabled        .    | .   

 Actions                        | -11 
---------                  Run  | Scr 
Total                      86   | 86  
  Wait                     .    | .   
  Move                     42   | 42  
  Hop                      .    | .   
  Pick Up                  2    | 2   
  Fast Attach              3    | 3   
  Attach                   2    | 2   
  Detach                   3    | 3   
  Swap                     .    | .   
  Drop                     2    | 2   
  Fire                     4    | 4   
  Melee                    .    | .   
  Ram                      28   | 28  
  Kick                     .    | .   
  Crush                    .    | .   
  Escape Stasis            .    | .   
  Rewire                   .    | .   
  Trap                     .    | .   
  Miscellaneous            .    | .   

 Route 
-------
-11/Scrapyard (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | System corruption reached 10%
   67 | -11/Scrapyard | Core integrity fell below 50%
   75 | -11/Scrapyard | Core integrity fell below 20%
   82 | -11/Scrapyard | Core destroyed

 Last Messages 
---------------
00071_ Destabilizing: Core damaged (-7).
00072_ Rammed Earth.
00072_ Destabilizing: Core damaged (-7).
00073_ Rammed Earth.
00073_ Destabilizing: System corrupted (+2).
00074_ Rammed Earth.
00074_ Destabilizing: Core damaged (-10).
00075_ Rammed Earth.
00075_ Destabilizing: Core damaged (-2).
00075_ Destabilizing: System corrupted (+1).
00076_ Rammed Earth. <x2>
00077_ Broken Med. Laser destroyed.
00077_ System corrupted by crushing effect (+2).
00077_ Destabilizing: System corrupted (+1).
00078_ Rammed Earth.
00079_ System corrupted: Heat flow error (+125).
00079_ Rammed Earth. <x2>
00080_ Destabilizing: System corrupted (+2).
00081_ Rammed Earth. <x2>
00082_ Destabilizing: Core damaged (-10).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              128
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseLatentShotgun
  Manual?         0
Play Time         00:04:08
  Cumulative      118.0 hours
  Start           2020.09.20 @ 19:24:09
  End             2020.09.20 @ 19:26:50
Sessions          0
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7503b6a4-2587-4e71-88fe-77bd39e4a98d