Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 16:14:15 Player: Kaz Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3048) 3048 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 8063 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 215 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 159/400 Energy 100/100 System Corruption 18% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Huge Storage Unit Tactical Coordination Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Medium Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Armored Wheel High-capacity Storage Unit Huge Storage Unit Tactical Coordination Suite Hacking Drone Bay Autogun Autogun Autogun Autogun Advanced Assault Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 3 | . . . 1 . . . 2 Parts Attached 98 | 6 11 3 29 . 3 7 39 Power 19 | 1 2 1 6 . . 1 8 Engine 15 | 1 2 1 5 . . . 6 Core 4 | . . . 1 . . 1 2 Reactor . | . . . . . . . . Propulsion 22 | 2 3 1 5 . 1 3 7 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 22 | 2 3 1 5 . 1 3 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 . 5 . 2 1 10 Device 2 | . . . . . 1 . 1 Storage 6 | 1 1 . 2 . . . 2 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 13 | . 2 . 2 . 1 1 7 Artifact . | . . . . . . . . Weapon 35 | 2 3 1 13 . . 2 14 Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 31 | 2 2 1 12 . . 2 12 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . 1 Parts Lost 47 | . 5 3 4 . . 2 33 Power 8 | . 2 1 . . . . 5 Propulsion 13 | . 3 1 1 . . . 8 Utility 8 | . . . . . . 1 7 Weapon 18 | . . 1 3 . . 1 13 Highest Loss Streak 20 | . 2 2 2 . . 1 20 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 92 | . 87 97 98 100 100 98 75 Engine 5 | . 8 14 8 . . . 9 Core 4 | . . . 2 11 11 11 1 Wheel 19 | . 23 26 20 22 22 20 8 Storage 12 | . 14 14 11 11 11 11 12 Processor 6 | . . . 10 11 11 11 1 Protection 11 | . 12 14 11 11 11 11 10 Ballistic Gun 30 | . 26 27 32 33 33 32 24 Naked Turns . | . . . . . . . . Heaviest Build 138 | 11 88 89 105 102 102 103 138 Greatest Support 40 | 10 26 26 32 32 32 32 40 Greatest Overweight (x) 28 | 1 28 8 9 3 3 6 20 Average Overweight (x) 3 | . 3 3 3 3 3 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 25 25 24 Most Carried 25 | 2 11 14 25 23 25 25 23 Average Carried 18 | . 7 10 20 23 24 24 14 Final Capacity 25 | 8 25 25 25 25 25 25 20 Final Carried 25 | 2 11 13 23 23 25 24 3 Class Distribution -------------------- 55% | Gunner 24% | Mutant 14% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 3255 | 243 383 84 931 35 29 499 1051 Remotely . | . . . . . . . . Salvage Created 4365 | . 807 103 1792 46 . 418 1199 Parts 260 | . 57 11 106 5 . 24 57 Haulers Intercepted 10 | . 2 . 6 . . . 2 Recyclers Shooed 8 | . 1 1 4 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . . 33 . Prevented 8 | . . . . . . 8 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 77 | . 10 2 30 4 . 9 22 Guns 71 | . 10 2 30 4 . 9 16 AOE 6 | . . . . . . . 6 Classes Destroyed 13 | . 8 1 1 . . 1 2 Worker 7 | . 2 . 1 . . . 4 Builder 2 | . . 1 . . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 10 | . 2 . 6 . . . 2 Recycler 6 | . 3 . 3 . . . . Operator 1 | . 1 . . . . . . Watcher 9 | . 3 . 5 . . . 1 Swarmer 27 | . 3 . 8 4 . 6 6 Grunt 30 | . 7 2 12 . . . 9 Brawler 1 | . . . . . . . 1 Sentry 10 | . . . 10 . . . . Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . . 2 4 Thug 1 | . . . . . . 1 . Best Kill Streak 7 | . 4 2 7 4 . 4 7 Combat Bots Only 7 | . 3 2 6 4 . 4 7 Max Kills in Single Turn 3 | . 1 1 2 2 . 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 591 | . 99 12 98 10 . 83 289 Missed 157 | . 29 3 26 . . 28 71 Damage Taken 6728 | . 722 145 884 80 . 875 4022 Core 1403 | . 212 23 127 14 . 175 852 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 69 | . 44 5 20 . . . . Core Remaining (%) 42 | 100 . 6 . . . 21 . Volleys Fired 324 | . 91 12 100 4 . 37 80 Largest 5 | . 2 2 3 3 . 3 5 Hottest 125 | . 40 40 105 69 . 69 125 Shots Fired 916 | . 182 22 292 12 . 109 299 Gun 908 | . 182 22 292 12 . 109 291 Cannon 1 | . . . . . . . 1 Launcher 7 | . . . . . . . 7 Special . | . . . . . . . . Kinetic 907 | . 182 22 290 12 . 109 292 Thermal 2 | . . . 2 . . . . Explosive 7 | . . . . . . . 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 15 5 16 5 . 7 9 Robot Miss Streak 7 | . 4 4 3 2 . 5 7 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 3 1 2 2 . 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 Shots Hit Robots 538 | . 112 14 195 7 . 54 156 Core Hits 232 | . 47 7 90 4 . 18 66 Critical Kills 4 | . . . 1 . . . 3 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 5 | . 1 . 1 . . . 3 Destroy 5 | . 1 . 1 . . . 3 Melee Attacks 9 | . 9 . . . . . . Impact . | . . . . . . . . Slashing 9 | . 9 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8167 | . 1222 150 2180 116 . 903 3596 Guns 6862 | . 1038 109 2146 116 . 903 2550 Cannons . | . . . . . . . . Explosions 928 | . . . . . . . 928 Melee 184 | . 184 . . . . . . Ramming 193 | . . 41 34 . . . 118 Kinetic 6833 | . 1038 109 2117 116 . 903 2550 Thermal 290 | . . . 29 . . . 261 Explosive 667 | . . . . . . . 667 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 184 | . 184 . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . 5 . . . 1 18 Average Corruption 9 | . . 5 . . . 1 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . 7 . . . 8 53 Message Errors 12 | . . 1 . . . 1 10 Matter Fused 18 | . . 3 . . . 4 11 Heat Flow Errors 8 | . . . . . . 1 7 Energy Discharges 11 | . . . . . . . 11 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 7 | . . 1 . . . 1 5 Data Loss (major) 2 | . . . . . . . 2 Alerts 3 | . . 2 . . . . 1 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . . . . . 86 Projectiles . | . . . . . . . . Explosions 59 | . . . . . . . 59 Melee 27 | . . . . . . . 27 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 371 | . . 20 16 . . . 335 Shots 5 | . . . . . . . 5 Rammed 9 | . . 3 2 . . . 4 Targets Rammed 9 | . . 3 2 . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 692 | . 15 18 291 80 . 218 692 Average Temperature 103 | . 6 9 30 46 . 80 198 Received Heat Transfer 1443 | . 276 72 354 . . 27 714 Effects 48 | . . . . . . . 48 Shutdowns 8 | . . . . . . . 8 Energy Bleed 6 | . . . . . . . 6 Interference 6 | . . . . . . . 6 Matter Decay 5 | . . . . . . . 5 Short Circuit 2 | . . . . . . . 2 Damage (minor) 6 | . . . . . . . 6 Damage (major) 13 | . . . . . . . 13 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 224 | . . . 74 . . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 526 | . 155 54 526 270 . . 280 Initial 180 | . . 4 . 180 . . 152 Average 195 | . 70 34 355 264 . . 118 Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 60 | 100 100 100 18 . . . 78 Level 1 16 | . . . 24 100 . . 21 Level 2 22 | . . . 56 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 1 3 . . 1 8 Investigation 4 | . 1 1 2 . . . . Extermination 5 | . . . . . . . 5 Reinforcement 5 | . 1 . 1 . . . 3 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . 2 . 3 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 22 3 39 2 . 14 32 Peak Tracking Total 8 | . 5 2 6 2 . 8 8 Tactical Retreats 8 | . . . 1 . . 3 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . . . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 2 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 20 | . 6 1 9 . 1 . 3 Terminals 11 | . 4 . 6 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 5 | . 2 . 2 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 19 1 30 . 6 . 7 Successful 38 | . 7 1 20 . 6 . 4 Failed 25 | . 12 . 10 . . . 3 Catastrophic 3 | . 2 . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 34 | . 13 . 19 . . . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 10 | . 6 . 2 . . . 2 Scanalyzers 9 | . . . 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 6 1 10 . 6 . 1 Record 7 | . 3 . 4 . . . . Part Schematic 6 | . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . . . 2 . . . . Alert Level 2 | . 1 . 1 . . . . Dispatch Records 2 | . 1 . 1 . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 5 | . 1 . 2 . . . 2 Report Inventory 3 | . 1 . 2 . . . . Retrieve Matter 2 | . . . . . . . 2 Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 6 . 6 . . . 1 Full Trace Events 5 | . 3 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 4 . 6 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 191 | . . . . . . . 191 Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . . . . 9 . . Largest Group 9 | . . . . . 9 9 . Highest-Rated Group 276 | . . . . . 276 276 . Highest-Rated Ally 41 | . . . . . 41 41 . Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . . 35 . Total Damage 779 | . . . . . . 779 . Kills 7 | . . . . . . 7 . Allies Corrupted 5 | . . . . . . 5 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . 3 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8611 | 44 1355 458 2261 58 1773 1157 1505 Spaces Moved 4826 | 38 736 294 1278 33 1188 618 641 Core 29 | 4 1 . . . . . 24 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 4797 | 34 735 294 1278 33 1188 618 617 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 135 130 145 145 145 50 Average Speed 148 | 86 139 140 143 145 145 155 175 Slowest Speed 1450 | 95 1450 200 215 145 145 190 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 3 98 48 99 18 92 77 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 76 | . . . . . . . 76 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 76 | . . . . . . . 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5647 | 45 885 320 1525 36 1238 747 851 Wait 267 | . 29 . 45 . 41 79 73 Move 4819 | 37 735 293 1277 32 1187 617 641 Hop . | . . . . . . . . Pick Up 75 | 2 10 7 39 . 4 2 11 Fast Attach 18 | 6 4 . 3 . . . 5 Attach 45 | . 2 3 9 . . 2 29 Detach 2 | . . . 1 . . 1 . Swap 35 | . 5 . 17 . 3 5 5 Drop 44 | . . 2 32 . 3 4 3 Fire 324 | . 91 12 100 4 . 37 80 Melee 9 | . 9 . . . . . . Ram 9 | . . 3 2 . . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 4) 612 | -10/Materials | Core integrity fell below 50% 921 | -10/Materials | Core integrity fell below 20% 987 | -10/Materials | Discovered new exit (range 9) 1053 | -10/Materials | Discovered new exit (range 14) 1256 | -10/Materials | Discovered new exit (range 16) 1372 | -10/Materials | Discovered new exit (range 8) 1400 | -10/Materials | Entered Mines 1441 | -10/Mines | Discovered new exit (range 9) 1579 | -10/Mines | Learned Materials emergency access door positions 1581 | -10/Mines | Learned Materials terminal intel 1665 | -10/Mines | Discovered new exit (range 6) 1666 | -10/Mines | Learned location of Zion (-7) 1677 | -10/Mines | Met a Derelict shopkeep closing up shop 1858 | -10/Mines | Entered Materials 1858 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1860 | -9/Materials | Loaded intel: 10 terminal locations 2716 | -9/Materials | Build established: Gunner 2812 | -9/Materials | Discovered new exit (range 9) 3202 | -9/Materials | Discovered new exit (range 16) 3613 | -9/Materials | Discovered new exit (range 16) 3827 | -9/Materials | Discovered new exit (range 4) 4119 | -9/Materials | Entered Mines 4146 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4163 | -9/Mines | Discovered new exit (range 9) 4177 | -9/Mines | Entered Zion 4290 | -7/Zion | Learned location of Recycling (-7) 4412 | -7/Zion | Identified exit to Deep Caves 4415 | -7/Zion | Given A8's code to call for help 4440 | -7/Zion | Learned location of Armory (-4) 4848 | -7/Zion | Given the Hacking Drone Bay 4864 | -7/Zion | Found Prototype Device 4865 | -7/Zion | Identified Hacking Drone Bay 4955 | -7/Zion | Imprinted 4957 | -7/Zion | Declared Zion's savior 5167 | -7/Zion | Learned Factory emergency access door positions 5639 | -7/Zion | Gained Derelict followers 5729 | -7/Zion | Discovered new exit (range 10) 5950 | -7/Zion | Entered Proximity Caves 5950 | -6/Proximity Caves | Accompanied by 9 allies 5972 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5984 | -6/Proximity Caves | Spotter reported a threat 6051 | -6/Proximity Caves | Lost 7 allies 6241 | -6/Proximity Caves | Core integrity fell below 50% 6857 | -6/Proximity Caves | Identified exit to Factory 7107 | -6/Proximity Caves | Entered Factory 7107 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7424 | -6/Factory | System corruption reached 10% 7451 | -6/Factory | Build established: Tank 7458 | -6/Factory | Lost 4 parts (1p1n2u) 8148 | -6/Factory | Lost 3 parts (1n2w) 8399 | -6/Factory | Terminal network hard line cut 8419 | -6/Factory | Core integrity fell below 50% 8460 | -6/Factory | Destroyed 7 combat bots 8470 | -6/Factory | Lost 20 parts (2p5n4u9w) 8577 | -6/Factory | Discovered new exit (range 12) 8583 | -6/Factory | Core integrity fell below 20% 8612 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 08548_ U-05 Engineer builds a Wall. 08549_ U-05 Engineer lays Concrete. 08550_ System corrupted: Energy discharge (-31). 08550_ U-05 Engineer lays Concrete. 08556_ K-01 Serf collects debris. 08570_ System corrupted: Matter fused (-6). 08577_ EXIT=FOUND 08579_ Broken Arm. Wheel destroyed. 08598_ Acquired Unknown Engine. 08598_ Identified Lgt. Angular Momentum Engine. 08602_ U-05 Engineer builds a Wall. 08606_ U-05 Engineer lays Concrete. 08607_ ALERT: Rogue bot located, Programmers report to Factory Zone 1L. 08610_ Nuclear Reactor explodes. 08610_ CR5GR%SENKUEQ GV LMT2T=> 08610_ U-05 Engineer destroyed. 08610_ Nuclear Reactor explodes. 08610_ Lgt. Angular Momentum Engine destroyed. 08610_ Imp. Deuterium Engine destroyed. 08610_ U-05 Engineer lays Concrete. 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Medium Armor Plating | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentTitaniumRegenerator Manual? 0 Play Time 01:24:10 Cumulative 146.2 hours Start 2024.03.06 @ 14:28:08 End 2024.03.06 @ 16:14:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 83 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e59ad63-6904-4a25-8be0-65f8af85ac34