Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.30 @ 22:13:28 Player: array Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2573) 2573 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1264) 1264 TOTAL SCORE: 7477 Bonus ------- High Alert Combat Kills 430 Follower Combat Kills 367 Met Imprinter 300 Was Imprinted 300 Friendly Fire -133 Cogmind --------- Core Integrity 615/850 Matter 90/300 Energy 100/100 System Corruption 0% Temperature Warm (198) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Signal Interpreter Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Heavy Particle Cannon Gauss Rifle Heavy Machine Gun > --- INVENTORY (15) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Improved Heat Sink Large Matter Pod (150) Salvage Targeting Computer Targeting Computer Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Sensor Array Signal Interpreter Targeting Computer Force Field > --- WEAPON ----------- Thermic Laser Heavy Particle Cannon Long-range Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Improved Heat Sink Large Matter Pod Salvage Targeting Computer Targeting Computer Weapon Cycler Heavy Particle Cannon Gauss Rifle Heavy Machine Gun Long-range Missile Launcher [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 55 | 7 6 8 . 1 3 30 Power 9 | 2 1 2 . . . 4 Engine 9 | 2 1 2 . . . 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 3 2 . 1 1 8 Treads . | . . . . . . . Leg 17 | 2 3 2 . 1 1 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 1 . . 1 6 Device 6 | . . 1 . . . 5 Storage 3 | 1 1 . . . 1 . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 . 3 . . 1 12 Energy Gun 4 | 1 . 2 . . . 1 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 5 | 1 . . . . . 4 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 4 | . . . . . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . . . . 15 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 6 | . . . . . . 6 Highest Loss Streak 9 | . . . . . . 9 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 98 | . 93 100 100 100 100 97 Engine 11 | . 14 11 11 11 11 12 Leg 31 | . 28 33 33 33 33 24 Device 11 | . . 11 11 11 11 19 Storage 10 | . 14 11 11 11 11 6 Processor 10 | . 7 11 11 11 11 12 Energy Gun 10 | . 14 11 11 11 11 3 Ballistic Gun 2 | . 14 1 . . . 3 Ballistic Cannon 6 | . . 9 11 11 4 3 Launcher 2 | . . . . . 6 2 Naked Turns . | . . . . . . . Heaviest Build 67 | 13 18 26 26 26 39 67 Greatest Support 78 | 20 20 30 30 40 45 78 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 10 | 6 8 10 10 10 10 15 Most Carried 13 | 2 9 10 10 10 10 13 Average Carried 9 | 1 6 9 10 9 9 9 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 10 | 2 9 10 10 10 10 9 Class Distribution -------------------- 71% | Scavenger-Mutant 15% | Scavenger-Skirmisher 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1410 | 147 373 257 . 18 100 515 Remotely . | . . . . . . . Salvage Created 2347 | . 446 720 . . 29 1152 Parts 130 | . 28 56 . . 2 44 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . 3 14 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 58 | . 9 20 . . 2 27 Guns 21 | . 9 7 . . 1 4 Cannons 20 | . . 13 . . 1 6 AOE 16 | . . . . . . 16 Classes Destroyed 13 | . 3 2 . . 1 7 Worker 2 | . . . . . . 2 Builder 2 | . . . . . . 2 Recycler 4 | . 1 3 . . . . Operator 1 | . . . . . . 1 Drone 1 | . . . . . 1 . Watcher 4 | . 1 3 . . . . Swarmer 13 | . . 11 . . 1 1 Grunt 31 | . 9 6 . . . 16 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . 3 . . . 5 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Wizard 1 | . . . . . . 1 Best Kill Streak 9 | . 3 5 . . 1 9 Combat Bots Only 7 | . 3 5 . . 1 7 Max Kills in Single Turn 4 | . 1 2 . . 1 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 394 | . 38 67 . . 22 267 Missed 117 | . 13 20 . . 8 76 Damage Taken 2611 | . 218 396 . . 267 1730 Core 378 | . 33 64 . . 46 235 Absorbed by Shields 495 | . . . . . . 495 Ignored by Resistances 915 | . 68 122 . . 77 648 Core Remaining (%) 86 | 100 86 . . . 72 . Volleys Fired 139 | . 40 37 . . 14 48 Largest 3 | . 2 2 . . 2 3 Hottest 203 | . 70 100 . . 100 203 Shots Fired 296 | . 77 69 . . 22 128 Gun 183 | . 77 32 . . 14 60 Cannon 86 | . . 37 . . 4 45 Launcher 27 | . . . . . 4 23 Special . | . . . . . . . Kinetic 116 | . 40 37 . . 4 35 Thermal 153 | . 37 32 . . 14 70 Explosive 27 | . . . . . 4 23 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 18 13 . . 9 19 Robot Miss Streak 4 | . 2 4 . . 1 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 219 | . 65 45 . . 15 94 Core Hits 134 | . 24 31 . . 4 75 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 1 6 . . 1 5 Burn 11 | . 1 5 . . 1 4 Destroy 1 | . . . . . . 1 Blast 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6487 | . 684 915 . . 450 4438 Guns 1920 | . 684 318 . . 137 781 Cannons 1633 | . . 597 . . 74 962 Explosions 2934 | . . . . . 239 2695 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1478 | . 245 597 . . 74 562 Thermal 2188 | . 439 318 . . 137 1294 Explosive 2814 | . . . . . 239 2575 Electromagnetic 7 | . . . . . . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 47 | . . 2 . . 1 44 Projectiles 10 | . . 2 . . 1 7 Explosions 37 | . . . . . . 37 Melee . | . . . . . . . Knockbacks 6 | . . 3 . . . 3 Impact . | . . . . . . . Kinetic 5 | . . 2 . . . 3 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 14 | . . . . . . 14 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 322 | . 214 276 . . 101 322 Average Temperature 98 | . 79 88 . . 40 134 Received Heat Transfer 960 | . 159 201 . . 56 544 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . 4 2 . . . 5 Heat Transferred 5664 | . 1369 1184 . . 407 2704 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 896 | . 148 447 143 . . 896 Initial 209 | . . 47 143 . . 209 Average 310 | . 78 227 143 . . 562 Maximum Alert Level 3 | . . 2 . . . 3 Low Security (%) 43 | 100 100 34 100 . . . Level 1 20 | . . 54 . . . 15 Level 2 30 | . . 10 . . . 69 Level 3 6 | . . . . . . 15 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 1 . . . 11 Investigation 3 | . 2 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 1 . . . 4 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 14 24 . . 13 36 Peak Tracking Total 9 | . 5 6 . . 4 9 Tactical Retreats 3 | . 1 1 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 25 | . . 3 . . . 22 Max in Single Turn 5 | . . 1 . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 4 2 . . 1 3 Terminals 6 | . 4 1 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 20 | . 10 2 . . 2 6 Successful 9 | . 4 2 . . 2 1 Failed 11 | . 6 . . . . 5 Catastrophic 5 | . 3 . . . . 2 Database Lockouts . | . . . . . . . Manual 13 | . 6 . . 5 2 . Terminals 13 | . 10 1 . . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . . 1 . . . 3 Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 1 . . 2 . Record 2 | . . . . . 2 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 1 . . 1 3 Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 8 2 Highest-Rated Group 282 | . . . . 282 282 83 Highest-Rated Ally 51 | . . . . 51 51 47 Total Orders . | . . . . . . . Ally Attacks 67 | . . . . . 59 8 Total Damage 1747 | . . . . . 1592 155 Kills 15 | . . . . . 14 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5640 | 54 676 591 52 1807 1541 919 Spaces Moved 3973 | 37 408 361 44 1454 1188 481 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 3971 | 35 408 361 44 1454 1188 481 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 120 Average Speed 126 | 116 120 120 120 123 126 147 Slowest Speed 196 | 120 120 120 120 126 126 196 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 46 29 17 88 97 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . . 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 177 | . . 4 . . 12 161 Melee . | . . . . . . . Projectile 4 | . . 4 . . . . AOE 173 | . . . . . 12 161 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4338 | 44 528 454 43 1471 1211 587 Wait 96 | . 57 30 . . 1 8 Move 3967 | 36 407 360 43 1453 1187 481 Hop . | . . . . . . . Pick Up 42 | 1 11 9 . 6 2 13 Fast Attach 10 | 6 1 . . . . 3 Attach 16 | . . 2 . . . 14 Detach . | . . . . . . . Swap 29 | 1 5 6 . 1 3 13 Drop 35 | . 7 10 . 7 4 7 Fire 139 | . 40 37 . . 14 48 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . 4 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 13) 449 | -10/Materials | Identified exit to Mines 715 | -10/Materials | Discovered new exit (range 12) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Build established: Scavenger-Mutant 1184 | -9/Materials | Discovered new exit (range 8) 1322 | -9/Materials | Entered Mines 1323 | -9/Mines | Assembled infested the area 1353 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1374 | -9/Mines | Entered Zion 1408 | -7/Zion | Given A8's code to call for help 1430 | -7/Zion | Discovered new exit (range 15) 1618 | -7/Zion | Received a hallucinogenic algorithm 1922 | -7/Zion | Learned Factory terminal intel 1969 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2303 | -7/Zion | Imprinted 2305 | -7/Zion | Declared Zion's savior 2755 | -7/Zion | Learned location of Warlord (-5) 2898 | -7/Zion | Learned Factory interactive machine intel 2903 | -7/Zion | Gained Derelict followers 3181 | -7/Zion | Entered Proximity Caves 3181 | -6/Proximity Caves | Accompanied by 8 allies 3188 | -6/Proximity Caves | Spotter reported a threat 3607 | -6/Proximity Caves | Learned Factory garrison access intel 3789 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3868 | -6/Proximity Caves | Identified exit to Factory 3909 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4072 | -6/Proximity Caves | Spotted B-75 Beast 4089 | -6/Proximity Caves | Allies destroyed B-75 Beast 4722 | -6/Proximity Caves | Entered Factory 4722 | -6/Factory | Accompanied by 2 allies 4722 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4723 | -6/Factory | Loaded intel: 53 interactive machine locations 4724 | -6/Factory | Loaded intel: 27 terminal locations 4725 | -6/Factory | Loaded intel: 4 garrison access locations 5030 | -6/Factory | Build established: Scavenger-Skirmisher 5338 | -6/Factory | Garrison activated, responded to threat 5341 | -6/Factory | Lost 3 parts (1n2w) 5422 | -6/Factory | First assault squad dispatched 5483 | -6/Factory | Garrison activated, responded to threat 5538 | -6/Factory | Destroyed 7 combat bots 5641 | -6/Factory | Self-destructed Last Messages --------------- B-48 Gladiator heat damages Lgt. Treads. Imp. Carbon-fiber Leg destroyed. B-48 Gladiator overheating. Slug penetrates Wall. B-48 Gladiator destroyed. Slug penetrates Wall. K-01 Serf collects debris. Flexi-carbon Leg destroyed. Thermic Laser destroyed. Slug penetrates G-67 Veteran. Slug penetrates Wall. Hvy. Particle Cannon destroyed. Critical hit (Burn: +37). Wall collapses. Slug penetrates Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Wall. Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# " | | ???????????????????????????###???????????????# = " | | ????????????????????????? ? #???????????# " | | ????????????????????????#"" """ #???????????# | | ????????????????????????#"" """ #???????????# " | | ????????????????????????#G """ #???????????# " | | ????????????????????????#"" !#???????????# " | | ????????????????????????#"" """ #???????????# | | ?????????###+############ gg""" #???????????##### | | ?????????# hgk% """ !#????############ | | ??????? ?# ## #@% #????# | | ???? ? # # ;#g#######????# | | ??? # =% # #?????????# | | ???? + % "" #?????????# [[] """ | | ?????? # ! "" #?????????#! [[[ """ | | ?#####+## # h """ #?????????# ] """ | | ? # "" #?????????# [ | | ? # ! #?????????# """ """ | | ? %u=%=!! " #?????????# """ """ | | ? %# [ = #?????????# """ """ | | ? # = = #?????????# | | ??####### % # = #?????????# | | ????????## # * #?????????############ | | ?????????# # #?? ? | | ?######### # # ##?# # | | ?# # ### ####??# # !% | | ?# """ # ########### + ?"" | | ?# """ # #??"" ""T"" | | ?# """ #? """"" | | ?# # #??########### | | ?# """ #??########### | | ?# """ #?# | | ?# """ # """""""" #?# | | ?#= + / """""""" #?# """""" | | ?# """ # / """""""" #?# """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed LauncherThermoelectricStick Manual? 0 Play Time 01:04:17 Cumulative 15.7 hours Start 2024.07.30 @ 21:10:01 End 2024.07.30 @ 22:13:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: beaf6c32-ab31-4e32-b0f8-61504ad8d7df