Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 15:52:34

Player: Minty

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (65)      325
Value Destroyed (1712)     1712
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (806)                806
              TOTAL SCORE: 7203

 Bonus
-------
High Alert Combat Kills    99
Follower Combat Kills      231
Entered Garrisons          200
Met Data Miner             300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/700
Matter                     266/300
Energy                     74/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (29)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
  Improved VTOL Module
>          --- UTILITY (5) ------
           Visual Processing Unit
  Improved Target Analyzer
           Core Analyzer
           Corruption Screen
>          --- WEAPON (3) -------
     Heavy Battle Rifle
           Coil Gun
>          --- INVENTORY (5) ----
  Improved Trap Extractor (0/6)
           Recalibrator
  Improved EM Pulse Cannon
  Advanced Assault Cannon
           Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           VTOL Module
  Improved VTOL Module
    Cooled Nuclear Pulse Thruster
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Shield Generator
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Arc Projector
           Gauss Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
           ECM Suite
           Corruption Screen
  Improved EM Pulse Cannon
           Proton Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             104  | .   9   14  10  12  4   3   2   26  6   12  .   6   
  Power                    9    | .   1   1   1   1   .   .   .   3   1   1   .   .   
    Engine                 6    | .   1   1   1   1   .   .   .   1   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   4   2   3   3   1   1   1   2   2   2   .   2   
    Treads                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 16   | .   .   .   3   3   1   1   1   2   1   2   .   2   
  Utility                  30   | .   2   4   5   1   3   1   1   8   .   3   .   2   
    Device                 8    | .   1   2   3   .   .   .   .   1   .   1   .   .   
    Storage                2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   1   1   .   .   .   1   3   .   2   .   1   
    Hackware               7    | .   .   .   .   1   3   .   .   3   .   .   .   .   
    Protection             4    | .   .   .   1   .   .   1   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   2   7   1   7   .   1   .   13  3   6   .   2   
    Energy Gun             15   | .   2   5   1   2   .   1   .   2   1   1   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   5   .   1   .   .   
    Ballistic Gun          10   | .   .   2   .   1   .   .   .   1   1   3   .   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   2   1   1   .   .   
    Launcher               6    | .   .   .   .   4   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   1   5   .   .   1   .   .   .   .   .   
  Corrupted Parts          3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
    System Corruption      16   | .   .   5   11  .   .   .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   .   2   2   1   1   .   14  1   10  .   4   
  Power                    5    | .   .   .   .   1   1   .   .   2   .   1   .   .   
  Propulsion               8    | .   .   .   .   .   .   1   .   1   1   3   .   2   
  Utility                  9    | .   .   .   1   1   .   .   .   3   .   3   .   1   
  Weapon                   13   | .   .   .   1   .   .   .   .   8   .   3   .   1   
  Highest Loss Streak      10   | .   .   .   2   1   1   1   .   5   1   10  .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   98  98  78  76  63  52  50  76  78  57  76  54  
  Engine                   5    | .   14  11  6   7   4   .   .   1   .   1   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   7   .   .   .   
  Treads                   5    | .   16  12  9   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   7   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   3   8   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   8   18  18  21  15  22  19  16  23  16  
  Device                   5    | .   3   11  14  16  .   .   .   1   7   2   7   .   
  Storage                  6    | .   23  11  5   .   .   .   .   .   .   .   .   .   
  Processor                9    | .   .   10  9   18  9   7   12  11  7   16  23  25  
  Hackware                 7    | .   .   .   .   .   31  14  7   19  23  9   7   .   
  Energy Gun               13   | .   22  32  23  8   .   6   7   4   2   1   .   .   
  Ballistic Gun            2    | .   5   .   .   .   .   .   .   .   .   4   15  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 12  19  27  31  11  9   6   6   23  19  13  10  10  
  Greatest Support         46   | 20  40  46  46  10  10  15  10  23  15  13  11  13  
  Greatest Overweight (x)  6    | .   1   1   6   1   .   1   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   10  10  5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | .   8   9   7   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | .   8   10  10  5   5   5   4   5   5   5   5   5   
  Average Carried          5    | .   7   9   7   4   5   3   3   3   5   4   5   5   
  Final Capacity           10   | 8   8   10  5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   8   10  3   5   5   3   4   5   5   5   5   5   

 Class Distribution 
--------------------
 25% | Mutant
 20% | Sprinter
 16% | Hacker-Sprinter
 11% | Skirmisher
  6% | Scavenger-Scout
  5% | Derelict-Mutant
  4% | Scavenger-Skirmisher
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
        Skirmisher | -9/Materials
          Sprinter | -8/Materials
   Scavenger-Scout | -8/Storage
          Sprinter | -8/Garrison
          Sprinter | -7/Factory
          Sprinter | -7/Waste
   Hacker-Sprinter | -7/Factory
   Hacker-Sprinter | -7/Lower Caves
   Derelict-Mutant | -7/Lower Caves
   Derelict-Mutant | -7/Data Miner
 Derelict-Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Matter Collected           1409 | 200 88  139 77  90  .   51  .   340 125 223 .   76  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2473 | .   227 285 441 591 .   97  .   558 98  87  .   89  
  Parts                    153  | .   23  19  25  32  .   1   .   39  4   2   .   8   
Haulers Intercepted        4    | .   .   2   .   1   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   3   2   .   8   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Combat Hostiles Destroyed  34   | .   4   4   5   7   .   1   .   7   1   1   .   4   
  Guns                     17   | .   4   3   3   1   .   1   .   1   .   .   .   4   
  Cannons                  5    | .   .   .   .   .   .   .   .   3   1   1   .   .   
  AOE                      11   | .   .   1   2   6   .   .   .   2   .   .   .   .   
Classes Destroyed          12   | .   6   3   .   1   .   .   .   1   1   .   .   .   
  Worker                   5    | .   1   .   1   1   .   .   .   2   .   .   .   .   
  Builder                  5    | .   2   .   1   1   .   .   .   1   .   .   .   .   
  Tunneler                 4    | .   1   .   2   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   2   .   1   .   .   .   1   .   .   .   .   
  Recycler                 4    | .   1   .   .   2   .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Watcher                  6    | .   1   .   3   .   .   1   .   1   .   .   .   .   
  Swarmer                  11   | .   4   .   .   .   .   .   .   3   .   .   .   4   
  Grunt                    16   | .   .   3   3   6   .   1   .   3   .   .   .   .   
  Sentry                   4    | .   .   1   2   .   .   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   1   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   4   3   7   9   .   1   .   5   1   1   .   3   
  Combat Bots Only         5    | .   3   3   3   5   .   1   .   4   1   1   .   3   
Max Kills in Single Turn   4    | .   1   1   2   4   .   1   .   4   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        465  | .    16   16   48   65   2    11   .    225  12   32   .    38   
  Missed                   216  | .    3    3    23   30   1    4    .    118  6    10   .    18   
Damage Taken               3694 | .    198  154  462  560  17   142  .    1384 82   329  .    366  
  Core                     1077 | .    17   36   67   245  .    64   .    404  17   86   .    141  
  Absorbed by Shields      102  | .    .    .    .    .    .    .    .    50   29   23   .    .    
  Redirected to Shielding  33   | .    .    .    .    .    .    .    .    33   .    .    .    .    
  Regen/Repaired (Parts)   31   | .    .    .    .    .    .    .    .    31   .    .    .    .    
Core Remaining (%)         81   | 100  93   91   .    .    43   .    .    .    .    .    .    .    
Volleys Fired              169  | .    17   8    16   13   .    10   .    50   9    30   .    16   
  Largest                  3    | .    2    3    3    2    .    1    .    3    1    2    .    2    
  Hottest                  168  | .    90   135  135  80   .    50   .    168  55   102  .    63   
Shots Fired                260  | .    34   24   44   17   .    10   .    71   10   31   .    19   
  Gun                      207  | .    34   24   44   7    .    10   .    35   6    28   .    19   
  Cannon                   40   | .    .    .    .    .    .    .    .    33   4    3    .    .    
  Launcher                 13   | .    .    .    .    10   .    .    .    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  62   | .    4    .    .    .    .    .    .    24   4    11   .    19   
  Thermal                  16   | .    .    .    .    .    .    .    .    .    .    16   .    .    
  Explosive                6    | .    .    .    .    6    .    .    .    .    .    .    .    .    
  Electromagnetic          176  | .    30   24   44   11   .    10   .    47   6    4    .    .    
  Robot Hit Streak         10   | .    7    10   6    3    .    5    .    9    7    5    .    5    
  Robot Miss Streak        8    | .    8    2    5    1    .    3    .    6    1    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           171  | .    22   19   26   13   .    8    .    48   8    17   .    10   
  Core Hits                119  | .    15   12   21   20   .    9    .    26   6    5    .    5    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4778 | .    312  303  768  869  .    265  .    1593 123  314  .    231  
  Guns                     2190 | .    245  259  514  93   .    211  .    326  58   253  .    231  
  Cannons                  770  | .    .    .    .    .    .    .    .    661  65   44   .    .    
  Explosions               1792 | .    58   44   254  776  .    54   .    606  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    9    .    .    .    .    .    .    .    .    17   .    .    
  Kinetic                  749  | .    13   .    .    .    .    .    .    373  65   67   .    231  
  Thermal                  680  | .    .    44   254  92   .    54   .    28   .    208  .    .    
  Explosive                485  | .    58   .    .    139  .    .    .    288  .    .    .    .    
  Electromagnetic          2838 | .    232  259  514  638  .    211  .    904  58   22   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    5    11   11   11   .    .    1    1    2    2    2    
  Average Corruption       4    | .    .    5    9    11   11   .    .    1    1    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       14   | .    .    .    .    .    .    .    8    6    .    .    .    .    
  Effects                  19   | .    .    2    .    8    2    .    .    1    2    4    .    .    
    Message Errors         7    | .    .    1    .    2    2    .    .    .    .    2    .    .    
    Matter Fused           3    | .    .    1    .    1    .    .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            210  | .    17   .    1    .    .    .    .    192  .    .    .    .    
  Projectiles              47   | .    .    .    .    .    .    .    .    47   .    .    .    .    
  Explosions               163  | .    17   .    1    .    .    .    .    145  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    1    .    .    .    .    .    .    3    .    1    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    3    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      355  | .    95   .    78   46   .    32   .    97   .    7    .    .    
  Shots                    11   | .    1    .    2    3    .    1    .    4    .    .    .    .    
  Rammed                   6    | .    2    .    .    .    .    .    .    .    .    4    .    .    
Targets Rammed             6    | .    2    .    .    .    .    .    .    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        369  | .    120  249  187  275  .    9    .    369  37   247  .    7    
  Average Temperature      76   | .    40   98   71   130  .    3    .    73   18   112  .    7    
  Received Heat Transfer   1009 | .    .    87   171  216  9    63   .    337  9    .    .    117  
  Effects                  4    | .    .    .    .    3    .    .    .    1    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              12   | .    .    1    2    1    .    .    .    6    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         907  | .    .    50   200  100  .    50   .    100  .    407  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12   | .    1    1    5    2    .    1    .    2    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Peak Influence             725  | .   217 162 496 622 444 362 186 725 .   .   .   .   
  Initial                  404  | .   .   15  68  209 404 233 126 130 .   .   .   .   
  Average                  225  | .   61  110 220 331 419 273 148 431 .   .   .   .   
Maximum Alert Level        3    | .   1   .   2   2   2   1   .   3   .   .   .   .   
  Low Security (%)         49   | .   92  100 50  .   .   .   100 14  .   .   .   .   
  Level 1                  35   | .   7   .   35  73  2   100 .   39  .   .   .   .   
  Level 2                  12   | .   .   .   14  26  97  .   .   32  .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   13  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   1   2   3   .   1   .   9   .   .   .   .   
  Investigation            8    | .   .   1   2   3   .   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   1   .   6   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Distress Signals           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   8   4   26  20  3   9   6   34  2   2   .   9   
  Peak Tracking Total      13   | .   4   3   10  13  5   3   6   9   1   1   .   4   
  Tactical Retreats        11   | .   1   .   2   .   .   1   .   7   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Traps Triggered            3    | .   .   .   .   .   .   1   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Machines Disabled          11   | .   2   .   .   6   .   .   .   3   .   .   .   .   
  Max in Single Turn       3    | .   2   .   .   2   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Machines Accessed          26   | .   2   1   5   7   1   1   .   5   .   .   4   .   
  Terminals                17   | .   2   1   5   5   1   .   .   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                112  | .   5   4   23  16  3   8   .   23  .   .   30  .   
  Successful               77   | .   .   1   14  10  .   8   .   14  .   .   30  .   
  Failed                   35   | .   5   3   9   6   3   .   .   9   .   .   .   .   
    Catastrophic           6    | .   1   1   1   2   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   8   3   .   1   .   4   .   .   .   .   
  Terminals                62   | .   5   4   23  12  3   .   .   15  .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   8   .   5   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             54   | .   .   1   13  4   .   .   .   6   .   .   30  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Robot Schematic          6    | .   .   .   .   2   .   .   .   .   .   .   4   .   
  Prototype ID Bank        5    | .   .   .   2   .   .   .   .   .   .   .   3   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   2   .   .   .   .   2   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   2   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   7   .   3   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   3   .   1   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   3   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   1   3   .   1   .   3   .   .   .   .   
  Terminals                6    | .   .   .   1   3   .   .   .   2   .   .   .   .   
    Assimilate             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   2   .   .   .   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         19   | .   2   1   5   5   1   .   .   5   .   .   .   .   
  Full Trace Events        10   | .   1   1   2   3   1   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   2   .   .   .   .   .   .   4   .   
  Robots Built             8    | .   .   .   .   .   .   5   .   3   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
    Time                   214  | .   .   .   .   .   .   165 .   49  .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   12  .   6   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   56  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Total Allies               13   | .   .   .   1   1   .   6   1   3   .   .   .   1   
  Largest Group            5    | .   .   .   1   1   .   5   1   3   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   10  10  .   84  32  54  .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   10  10  .   32  32  18  .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   8   2   6   .   .   .   10  
  Total Damage             991  | .   .   .   .   .   .   290 102 166 .   .   .   433 
  Kills                    7    | .   .   .   .   .   .   2   .   1   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Turns Passed               2690 | .   575 269 328 208 46  285 34  409 159 230 26  121 
Spaces Moved               3183 | 1   375 176 323 340 122 200 95  522 296 416 77  240 
  Core                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Treads                   343  | .   182 83  78  .   .   .   .   .   .   .   .   .   
  Legs                     121  | 1   120 .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   166  | .   73  93  .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2551 | .   .   .   245 340 122 198 95  522 296 416 77  240 
  Fastest Speed            23   | 120 80  80  32  32  32  29  32  23  29  29  34  29  
  Average Speed            53   | 120 131 123 66  35  32  30  32  28  43  33  34  30  
  Slowest Speed            515  | 120 160 240 515 107 32  100 32  32  107 35  34  35  
  Overloaded Moves         18   | .   .   .   .   .   .   .   .   18  .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            31   | .   .   .   12  6   .   3   .   2   4   2   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 2   59  16  38  47  34  6   80  16  60  69  71  27  
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Known Exits Taken        3    | .   .   .   1   1   .   .   .   .   1   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   .   .   .   .   1   .   1   1   .   
Scrap Searched             15   | .   .   .   .   .   .   .   .   .   2   11  .   2   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Terrain Destroyed          174  | .   43  3   22  76  .   2   .   26  1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   .   .   .   2   1   1   .   .   
  AOE                      170  | .   43  3   22  76  .   2   .   24  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Was Fac Low Low Dat Pro 
Total                      3905 | .   423 213 397 408 127 410 97  704 313 471 76  266 
  Wait                     325  | .   1   .   36  28  .   195 .   58  .   4   .   3   
  Move                     3114 | .   374 175 300 328 121 195 94  517 287 411 76  236 
  Hop                      28   | .   .   .   10  6   .   2   .   2   4   2   .   2   
  Pick Up                  33   | .   8   4   6   5   .   1   .   4   1   4   .   .   
  Fast Attach              66   | .   7   7   5   5   3   .   2   18  5   8   .   6   
  Attach                   23   | .   1   2   5   3   .   3   .   5   .   4   .   .   
  Detach                   22   | .   .   1   3   7   1   .   1   6   1   2   .   .   
  Swap                     15   | .   1   5   .   4   1   .   .   3   1   .   .   .   
  Drop                     59   | .   12  11  16  9   1   .   .   .   5   2   .   3   
  Fire                     169  | .   17  8   16  13  .   10  .   50  9   30  .   16  
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            32   | .   .   .   .   .   .   .   .   32  .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Trap                     7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-8/Garrison
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  276 | -10/Materials      | Discovered new exit (range 16)
  317 | -10/Materials      | Build established: Mutant
  561 | -10/Materials      | Discovered new exit (range 16)
  576 | -10/Materials      | Entered another Materials area
  576 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  722 | -9/Materials       | Discovered new exit (range 16)
  845 | -9/Materials       | Entered another Materials area
  845 | -8/Materials       | Evolved 2 slots: Utility x2
  973 | -8/Materials       | Build established: Skirmisher
 1149 | -8/Materials       | Discovered new exit (range 11)
 1172 | -8/Materials       | Identified exit to Storage
 1173 | -8/Materials       | System corruption reached 10%
 1173 | -8/Materials       | Entered Storage
 1286 | -8/Storage         | Door terminal overloaded
 1374 | -8/Storage         | Core integrity fell below 50%
 1381 | -8/Storage         | Identified exit to Garrison
 1381 | -8/Storage         | Entered Garrison
 1419 | -8/Garrison        | Triggered checkpoint
 1424 | -8/Garrison        | Discovered new exit (range 11)
 1427 | -8/Garrison        | Identified exit to Factory
 1427 | -8/Garrison        | Entered Factory
 1427 | -7/Factory         | Evolved 2 slots: Propulsion x2
 1516 | -7/Factory         | Fabricated M-14 Sweeper (x1)
 1574 | -7/Factory         | Fabricated M-14 Sweeper (x1)
 1623 | -7/Factory         | Fabricated L-31 Rogue (x3)
 1664 | -7/Factory         | Lost 3 allies
 1712 | -7/Factory         | Manually triggered Chute Trap
 1712 | -7/Factory         | Sucked down chute
 1712 | -7/Factory         | Entered Waste
 1712 | -7/Waste           | Met up with 1 ally sucked down the chute earlier
 1718 | -7/Waste           | Spotted C-40 Crusher
 1720 | -7/Waste           | Spotted C-40 Crusher
 1727 | -7/Waste           | EMP discharged
 1733 | -7/Waste           | Spotted C-40 Crusher
 1736 | -7/Waste           | Spotted C-40 Crusher
 1737 | -7/Waste           | Spotted C-40 Crusher
 1743 | -7/Waste           | Spotted C-40 Crusher
 1743 | -7/Waste           | Discovered new exit (range 10)
 1746 | -7/Waste           | Identified exit to Factory
 1746 | -7/Waste           | Entered Factory
 1852 | -7/Factory         | Repaired Broken Cld. Nuclear Pulse Thruster
 1899 | -7/Factory         | Lost 4 parts (1p3w)
 1932 | -7/Factory         | Fabricated L-31 Rogue?
 1961 | -7/Factory         | Lost 5 parts (1p1u3w)
 2003 | -7/Factory         | Core integrity fell below 50%
 2059 | -7/Factory         | Lost 3 parts (2u1w)
 2074 | -7/Factory         | Build established: Hacker-Sprinter
 2140 | -7/Factory         | Discovered new exit (range 5)
 2146 | -7/Factory         | Search patrols dispatched
 2155 | -7/Factory         | Entered Lower Caves
 2177 | -7/Lower Caves     | Identified exit to Lower Caves
 2209 | -7/Lower Caves     | Learned Factory garrison access intel
 2275 | -7/Lower Caves     | Spotted B-75 Beast
 2293 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2314 | -7/Lower Caves     | Entered another Lower Caves area
 2383 | -7/Lower Caves     | Core integrity fell below 20%
 2414 | -7/Lower Caves     | Lost 10 parts (1p3n3u3w)
 2505 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2539 | -7/Lower Caves     | Discovered new exit (range 11)
 2544 | -7/Lower Caves     | Entered Data Miner
 2544 | -7/Data Miner      | Discovered new exit (range 6)
 2550 | -7/Data Miner      | Met Data Miner
 2558 | -7/Data Miner      | Learned location of Section 7 (-2)
 2558 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2563 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2570 | -7/Data Miner      | Entered Proximity Caves
 2578 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2624 | -6/Proximity Caves | Lost 4 parts (2n1u1w)
 2645 | -6/Proximity Caves | Learned 12 Factory zone layouts
 2691 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02634_ Found Hcp. Storage Unit.
02634_ Found Melee Analysis Suite.
02634_ Found Coil Gun.
02634_ Found 17 Matter.
02635_ Acquired Coil Gun.
02637_ Acquired 10 matter.
02645_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x12).
02646_ Searching scrap...
02646_ Found Com. Wheel.
02646_ Found Med. Reflective Plating.
02646_ Found Imp. Target Analyzer.
02646_ Found Force Booster.
02646_ Found 27 Matter.
02648_ Acquired Imp. Target Analyzer.
02650_ Acquired Med. Reflective Plating.
02651_ Dropped Med. Reflective Plating.
02689_ Slug penetrates S-27 Virus.
02689_ S-27 Virus suffers critical hit (Destroy).
02689_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###################??????????????????????????????? |
|                   #??????????????????????????????? |
|         ######### ################???????????????? |
| ######  #???????#                #???????????????? |
| ?????#  #???????######## ####### #???????????????? |
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| ###?##  #??????????????# #???##  ##????????? #???? |
|    ##   #??####????????# #???#    ##??????  #????? |
|         #?##  ###??????# #####     #####   #?????? |
| #      ####     ##?????# @             s   #?????? |
| ##      ##       #?????# ######         % ##?????? |
| ?##             #??????# #????######     ##??????? |
| ??###          #???????# #?????????#######???????? |
| ????##         ##??????# #???????????????????????? |
| ?????#   ##     ######## #???????????????????????? |
| ????##  ##?#             #???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              313
Matter Capacity            450
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Corruption Block           16
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                64
Target Analysis            6
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
                  Arm. Leg | -7/Data Miner | Free
         Mic. Fission Core | -7/Data Miner | Free
        Imp. Force Booster | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free

 Robot Schematics 
------------------
    L-31 Rogue | -8/Storage    | Hacked
  M-14 Sweeper | -8/Storage    | Hacked
  G-47 Trooper | -7/Data Miner | Free
 H-55 Commando | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
 M-14 Sweeper | x1 | -7/Factory | Authchip
 M-14 Sweeper | x1 | -7/Factory | Authchip
   L-31 Rogue | x3 | -7/Factory | Authchip
   L-31 Rogue | x3 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularitySubdwellerSpear
  Manual?         0
Play Time         00:33:58
  Cumulative      756.3 hours
  Start           2024.06.08 @ 18:50:22
  End             2024.06.09 @ 15:52:34
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          840
  Rogue           564
  Adventurer      123
  Explorer        153
Win Type          -
  Total           28
  Types           22/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(360)
Steam             1


RUN: 814cbfad-825b-4f4e-959d-2cba24ba4dcf