Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 18:22:06 Player: Jay Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1312) 1312 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4062 Bonus ------- None Cogmind --------- Core Integrity 255/700 Matter 275/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Heat Sink Improved Heat Sink Visual Processing Unit Hardened Medium Armor Plating Reflective Plating Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Small Matter Pod Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Field Laser Gatling Laser EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Heat Sink Improved Heat Sink Visual Processing Unit Visual Processing Unit Improved Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Reflective Plating Shield Generator [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Matter Pod Device Heat Sink Storage Small Matter Pod Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 2 . Weapon 2 | . . 1 1 . . Parts Attached 46 | 6 1 15 13 5 6 Power 11 | 1 . 4 2 2 2 Engine 7 | 1 . 4 2 . . Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 11 | 2 . 6 3 . . Treads . | . . . . . . Leg 8 | 2 . 3 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 9 | 1 1 . 2 2 3 Device 2 | . . . . 1 1 Storage 4 | 1 1 . 2 . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 . 5 6 1 1 Energy Gun 6 | 1 . 1 3 . 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 8 | 1 . 4 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 34 | . . 7 9 2 16 Power 8 | . . 3 1 . 4 Propulsion 8 | . . 2 3 . 3 Utility 5 | . . . . . 5 Weapon 13 | . . 2 5 2 4 Highest Loss Streak 16 | . . 3 9 2 16 To Critical Strikes . | . . . . . . Average Backups 9 | 3 2 6 10 16 15 Power 1 | . . . 1 5 5 Propulsion 1 | 1 1 1 . 1 1 Utility 4 | . . 2 6 8 8 Weapon 1 | 1 1 2 1 . . Tool/Special . | . . . . . . Unused Backups 14 | . . 3 . . 11 Power 4 | . . . . . 4 Propulsion 2 | . . 1 . . 1 Utility 7 | . . 1 . . 6 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 97 95 93 76 Engine 15 | . 14 21 17 3 . Core 1 | . . . . 11 11 Leg 23 | . 28 19 25 23 14 Storage 19 | . 24 22 18 15 13 Energy Gun 10 | . 14 13 6 15 18 Ballistic Gun 19 | . 14 19 26 11 . Peak Build Rating 37 | 6 7 11 23 33 37 Average Rating 15 | 2 6 9 16 30 29 On Entrance 13 | . 6 7 11 23 33 Avg Prop Armor Cover (%) 6 | . . 6 . . . Naked Turns . | . . . . . . Heaviest Build 95 | 11 12 19 95 65 69 Greatest Support 43 | 20 20 20 43 43 43 Greatest Overweight (x) 18 | . . 6 4 1 18 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 20 20 Average Capacity 15 | 5 8 8 21 20 20 Most Carried 20 | 5 5 8 15 20 16 Average Carried 9 | 4 2 6 10 16 15 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 17 | 2 5 8 15 17 11 Class Distribution -------------------- 63% | Scavenger-Gunner 19% | Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1024 | 269 75 266 333 81 . Remotely . | . . . . . . Salvage Created 1913 | 59 101 731 541 330 151 Parts 98 | 2 8 50 22 11 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 37 | . 3 20 6 5 3 Guns 35 | . 3 20 6 3 3 Cannons 1 | . . . . 1 . Classes Destroyed 9 | 1 1 5 1 . 1 Worker 2 | . . . 2 . . Builder 1 | . . 1 . . . Recycler 5 | 1 1 1 2 . . Watcher 5 | . . 3 2 . . Swarmer 15 | . 3 11 . . 1 Grunt 11 | . . 4 5 2 . Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 8 | . . 4 1 3 . Best Kill Streak 5 | 1 4 5 5 2 2 Combat Bots Only 5 | . 3 5 3 2 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 370 | . 14 104 75 119 58 Missed 117 | . 8 27 14 50 18 Hits 253 | . 6 77 61 69 40 Melee 18 | . . 1 . . 17 Projectile 235 | . 6 76 61 69 23 Critical Strikes 10 | . . 2 4 1 3 Damage Taken 3562 | . 51 816 1041 551 1103 Core 861 | . 6 182 228 70 375 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 97 54 58 . . Volleys Fired 143 | 9 15 53 46 16 4 Largest 4 | 1 2 3 4 4 4 Hottest 271 | 20 70 120 171 191 271 Shots Fired 429 | 9 29 157 172 55 7 Gun 422 | 9 29 157 172 49 6 Cannon 7 | . . . . 6 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 286 | 9 15 85 160 17 . Thermal 135 | . 14 72 11 32 6 Explosive . | . . . . . . Electromagnetic 8 | . . . 1 6 1 Robot Hit Streak 9 | 2 4 8 8 9 6 Robot Miss Streak 6 | 2 4 5 6 4 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 238 | 6 15 79 97 37 4 Core Hits 104 | 4 6 38 38 14 4 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 11 | . . 7 2 2 . Burn 7 | . . 6 . 1 . Destroy 3 | . . 1 2 . . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2741 | 48 151 929 962 547 104 Guns 2675 | 48 151 929 962 481 104 Cannons 66 | . . . . 66 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1507 | 48 75 413 844 127 . Thermal 1153 | . 76 516 103 354 104 Explosive . | . . . . . . Electromagnetic 81 | . . . 15 66 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . . 18 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 518 | . 110 480 518 434 180 Average Temperature 170 | . 38 163 202 205 68 Received Heat Transfer 1089 | . . 180 603 189 117 Effects 28 | . . 7 18 3 . Shutdowns 14 | . . 2 9 3 . Energy Bleed 2 | . . 1 1 . . Matter Decay 2 | . . . 2 . . Short Circuit 2 | . . 1 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 6 | . . 3 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 11 | . . 8 . 3 . Heat Transferred 3530 | . 222 1961 222 888 237 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 65 100 100 . Level 1 10 | . . 34 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 284 | 5 60 284 111 87 . Initial 111 | . . 10 111 . . Average 53 | . 10 145 14 21 . Influence Increases 1119 | 5 75 629 175 160 75 Destroy 0b10 Robot/C 740 | . 60 400 120 100 60 Destroy 0b10 Robot/NC 65 | 5 5 25 30 . . Destroy Leader 160 | . 10 86 24 40 . Successful Hack 16 | . . 13 . 3 . Disable Machine 15 | . . 15 . . . Destroy Structure 3 | . . . 1 2 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 105 | . . 90 . . 15 Influence Decreases 1119 | 5 50 390 439 103 132 Entered New Map 190 | . . 15 153 . 22 Time Decay 745 | 5 50 305 252 83 50 Lost Part 184 | . . 70 34 20 60 Squads Dispatched 2 | . . . 1 1 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . . 3 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 6 30 12 8 8 Peak Tracking Total 7 | . 4 5 3 4 7 Tactical Retreats 5 | . . 4 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 8 | . 2 3 2 1 . Terminals 4 | . 2 2 . . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 21 | . 4 10 4 3 . Successful 9 | . 2 2 2 3 . Failed 12 | . 2 8 2 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 4 5 . . . Fabricators 3 | . . . . 3 . Repair Stations 7 | . . 5 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Record 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 3 2 1 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 62 | . . . . 62 . Total Part Build Rating 4 | . . . . 4 . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 3 | . . . . . 3 Optics 2 | . . . . . 2 Terrain 1 | . . . . . 1 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3031 | 85 364 870 1235 364 113 Spaces Moved 1134 | 56 209 357 353 121 38 Core 17 | 15 . 1 . . 1 Treads . | . . . . . . Legs 1107 | 41 209 346 353 121 37 Wheels . | . . . . . . Hover . | . . . . . . Flight 10 | . . 10 . . . Fastest Speed 50 | 50 120 117 120 190 190 Average Speed 169 | 101 120 135 232 190 228 Slowest Speed 950 | 120 120 360 400 190 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 34 25 36 4 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1974 | 75 296 639 686 221 57 Wait 587 | . 68 189 250 71 9 Move 1129 | 55 208 356 352 120 38 Hop . | . . . . . . Pick Up 50 | 5 4 13 21 7 . Fast Attach 11 | 3 . 8 . . . Attach 34 | 3 1 7 12 5 6 Detach . | . . . . . . Swap 4 | . . 2 2 . . Drop 16 | . . 11 3 2 . Fire 143 | 9 15 53 46 16 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 757 | -9/Materials | Build established: Gunner 947 | -9/Materials | Discovered new exit (range 8) 1061 | -9/Materials | Lost 3 parts (1p1n1w) 1294 | -9/Materials | Discovered new exit (range 7) 1320 | -9/Materials | Entered another Materials area 1320 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1406 | -8/Materials | Build established: Scavenger-Gunner 1931 | -8/Materials | Lost 9 parts (1p3n5w) 2532 | -8/Materials | Discovered new exit (range 3) 2555 | -8/Materials | Entered Factory 2555 | -7/Factory | Evolved 2 slots: Utility x2 2715 | -7/Factory | Fabricated Visual Processing Unit? 2879 | -7/Factory | Discovered new exit (range 11) 2919 | -7/Factory | Entered Lower Caves 2973 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3022 | -7/Lower Caves | System corruption reached 10% 3023 | -7/Lower Caves | Core integrity fell below 50% 3032 | -7/Lower Caves | Self-destructed Last Messages --------------- 03015_ B-48 Gladiator destroyed. 03017_ Penetrated by Slug. 03017_ Mic. Nuclear Core destroyed. 03018_ Gatling Laser destroyed. 03018_ System corrupted by crushing effect (+2). [Achievement: Spot Them First] 03019_ Imp. Terrain Scanner destroyed. 03021_ Visual Processing Unit destroyed. 03021_ System corrupted by crushing effect (+5). 03021_ Knocked back. 03022_ Penetrated by Slug. 03023_ Carbon-fiber Leg fries itself beyond repair. 03024_ Microactuators fries itself beyond repair. 03024_ Mic. Nuclear Core destroyed. 03028_ System corrupted by crushing effect (+5). 03028_ Critical hit (Burn: +37). 03030_ Mace fries itself beyond repair. 03031_ Slug penetrates B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ????????????????????# ######???????????????????? | | ????????????????????# #;# #???????????????????? | | ?????????????????????# @b #???????????????????? | | ?????????????????????# l%%##??????????????????? | | ?????????????????????#### ##?????????????????? | | ????????????????????????## ######????????????? | | ?????????????????????????## Y #" ##??????#????? | | ??????????????????????????# g % ###### ###### | | ?????????????????????????# ##^ | | ??????????????????????? #### ####?? | | ????????????????????? #???#### ## # # #?? | | ??????????????????? ???????##### #?## #?? | | ??????????????????## ???????????# #### / | | ???????????????????## ????????????# / | | ????????????????????## ???????????## ## #?? | | ?????????????????????# ??????????## #?????#?? | | ?????????????????????# ?????????### #???????? | | ?????????????????????????????????# ###???????? | | ?????????????????????????????????# ##???????#?? | | ?????????????????????????????????# ##?????? #?? | | ?????????????????????????????????### ##???? #?? | | ??????????????????????????????????### ##### ##? | | ?????????????????????????????###### #? | | ????????????????????????????## # #? | | ????????????????????????????# # ##? | | ????????????????????????????# ## # #?? | | ????????????????????????????## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 24 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Visual Processing Unit | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed ReflectiveCryofiberWell Manual? 0 Play Time 00:37:37 Cumulative 56.8 hours Start 2026.06.30 @ 17:54:54 End 2026.07.01 @ 18:22:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 95 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a64176a-e1c9-42e5-9012-a0d05bb51174