Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 00:30:48 Player: Cholfo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (130) 650 Value Destroyed (3546) 3546 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 10216 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 279/300 Energy 14/100 System Corruption 10% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Thunder Leg > --- UTILITY (9) ------ Advanced Weight Redist. System Visual Processing Unit Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Power Sword Power Sword > --- INVENTORY (5) ---- High-capacity Matter Pod (100) IFF Parser Improved Terrain Scan Processor Improved Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Visual Processing Unit Improved Signal Interpreter IFF Parser 0b10 Decoder Chip [Looter] Core Analyzer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Coil Gun > --- INVENTORY -------- Micro Fission Core Micro Fission Core High-capacity Matter Pod Improved Targeting Computer Makeshift ECM Suite Gauss Rifle Precision Grenade Launcher Improved Datajack Self-destruct Interrupter [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 . . . 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 7 | . . 1 2 . 1 . . . 2 . . 1 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 111 | 9 8 8 15 14 13 . 5 1 12 4 . 22 Power 13 | 1 1 1 2 2 1 . . . 2 . . 3 Engine 4 | 1 1 1 . . . . . . 1 . . . Core 9 | . . . 2 2 1 . . . 1 . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 3 1 1 1 6 6 . . 1 2 1 . 8 Treads . | . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . 4 Wheel 15 | 3 1 1 1 6 . . . . . . . 3 Hover 7 | . . . . . 3 . . 1 1 1 . 1 Flight 4 | . . . . . 3 . . . 1 . . . Utility 34 | 2 1 2 6 1 5 . 3 . 5 2 . 7 Device 16 | 1 . 1 1 . 3 . 2 . 4 1 . 3 Storage 4 | 1 1 . . . 1 . . . 1 . . . Processor 11 | . . 1 3 1 1 . 1 . . 1 . 3 Hackware 1 | . . . 1 . . . . . . . . . Protection 2 | . . . 1 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 3 5 4 6 5 1 . 2 . 3 1 . 4 Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 15 | 1 1 4 3 3 . . . . 1 1 . 1 Ballistic Cannon 4 | . 1 . 1 1 1 . . . . . . . Launcher 5 | . 1 . 1 1 . . 1 . 1 . . . Special Weapon 2 | . 1 . . . . . 1 . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 8 | . . . 1 1 2 . 4 . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . 2 Parts Lost 58 | . 3 2 6 14 1 . . 3 6 1 . 22 Power 9 | . 1 . 1 2 1 . . 1 1 . . 2 Propulsion 19 | . 1 1 1 6 . . . 2 1 1 . 6 Utility 16 | . . . 2 2 . . . . 3 . . 9 Weapon 14 | . 1 1 2 4 . . . . 1 . . 5 Highest Loss Streak 14 | . 3 2 2 5 1 . . 3 3 1 . 14 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 12 | 3 13 16 18 18 7 8 9 8 8 6 8 6 Power . | 1 1 . . . . . . . . . . 1 Propulsion 2 | 1 3 4 4 5 1 2 2 1 1 . . . Utility 5 | . 3 7 5 8 4 5 4 4 3 3 4 3 Weapon 3 | 1 5 4 8 3 1 1 2 3 2 2 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | . 7 1 5 8 6 . 1 . 1 . . 3 Power 2 | . 2 . . . . . . . . . . . Propulsion 10 | . 4 . 1 4 1 . . . . . . . Utility 14 | . 1 1 1 2 4 . 1 . 1 . . 3 Weapon 6 | . . . 3 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 98 97 93 73 76 80 82 76 62 61 63 Engine 2 | . 12 11 1 . . . . . 1 . . . Core 4 | . . . 7 8 6 7 7 6 1 . . 3 Wheel 10 | . 28 21 17 13 . . . . . . . 1 Hover 6 | . . . . . 16 23 23 22 8 6 6 3 Flight 1 | . . . . . 3 . . . 3 6 6 . Device 9 | . 14 11 10 . 5 7 7 7 18 6 7 12 Storage 8 | . 14 11 9 9 5 7 7 7 6 6 6 3 Processor 21 | . . 10 20 26 24 23 27 30 26 28 33 28 Hackware 1 | . . . 4 3 . . . . . . . . Ballistic Gun 10 | . 14 19 17 19 6 . . . 2 5 . 3 Ballistic Cannon 3 | . 7 7 8 6 2 . . . . . . . Launcher 1 | . . . . . . 7 7 6 3 . . . Peak Build Rating 59 | 7 10 17 30 32 35 32 53 46 58 42 42 59 Average Rating 30 | 5 8 14 23 29 32 32 41 44 50 39 39 43 On Entrance 27 | . 7 8 17 30 30 32 32 46 33 35 42 39 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 14 53 57 63 59 25 24 24 23 26 19 19 26 Greatest Support 77 | 26 20 22 22 26 24 24 24 24 28 20 20 77 Greatest Overweight (x) 5 | . 2 5 4 5 1 . . 1 5 . . 2 Average Overweight (x) . | . 1 2 2 3 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 19 20 20 20 8 10 10 10 10 10 10 8 Most Carried 20 | 6 19 20 20 20 10 8 10 10 10 9 10 10 Average Carried 13 | 3 13 16 18 18 8 8 9 9 9 7 9 7 Final Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 5 Final Carried 20 | 6 15 19 19 20 8 8 10 10 10 8 10 5 Class Distribution -------------------- 62% | Mutant 12% | Skirmisher 9% | Gunner 7% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Matter Collected 4710 | 298 462 464 901 1195 264 . 209 68 187 81 48 533 Remotely 413 | . . . . . 64 . . . . . . 349 Salvage Created 4145 | 98 522 509 916 1468 54 . . 105 174 . . 299 Parts 231 | 6 33 28 46 77 1 . . 6 10 . . 24 Haulers Intercepted 9 | . 2 1 2 4 . . . . . . . . Recyclers Shooed 7 | . . 4 1 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 89 | . 16 9 21 23 1 . . 6 6 . . 7 Melee 4 | . 3 . . . . . . . . . . 1 Guns 33 | . 2 4 8 13 . . . 1 . . . 5 Cannons 25 | . 7 2 8 7 1 . . . . . . . AOE 26 | . 3 3 5 3 . . . 5 6 . . 1 Classes Destroyed 16 | 2 5 3 1 3 . . . . 1 . . 1 Worker 10 | . . . 2 4 . . . . 1 . . 3 Builder 1 | . . . . 1 . . . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . . Hauler 9 | . 2 1 2 4 . . . . . . . . Recycler 9 | 1 . 3 1 3 . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 3 | . 1 . . 1 . . . . . . . 1 Watcher 5 | . 1 1 . 2 . . . . . . . 1 Swarmer 26 | . 6 3 3 3 . . . 3 3 . . 5 Cutter 3 | . . . . . . . . . 3 . . . Grunt 40 | . 10 3 14 9 . . . 3 . . . 1 Brawler 1 | . . 1 . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . Sentry 15 | . . 1 3 10 1 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 15 | 3 5 4 8 15 1 . . 3 4 . . 7 Combat Bots Only 8 | . 4 3 8 8 1 . . 3 3 . . 5 Max Kills in Single Turn 5 | 1 2 2 2 5 1 . . 2 4 . . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 2 2 2 . . . 2 3 . . 1 Melee 1 | . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Hostile Shots Fired 713 | . 69 24 94 119 18 . . 34 128 11 . 216 Missed 258 | . 23 5 28 28 10 . . 12 70 4 . 78 Hits 455 | . 46 19 66 91 8 . . 22 58 7 . 138 Melee 2 | . . 1 . . . . . . 1 . . . Projectile 453 | . 46 18 66 91 8 . . 22 57 7 . 138 AOE 3 | . . . . . . . . . 2 . . 1 Critical Strikes 24 | . . . . 8 . . . 3 2 2 . 9 Damage Taken 7598 | . 514 273 913 1379 118 . . 415 1059 133 . 2794 Core 1796 | . 133 62 137 250 15 . . 37 162 . . 1000 Absorbed by Shields 56 | . . . 56 . . . . . . . . . Core Remaining (%) 71 | 100 46 84 . 29 . . . 92 . . 80 . Volleys Fired 293 | 15 45 21 58 90 3 . . 23 9 . . 29 Largest 3 | 2 2 3 3 3 2 . . 1 1 . . 1 Hottest 100 | 60 100 90 96 87 65 . . 36 36 . . 36 Shots Fired 639 | 30 76 57 155 253 6 . . 23 10 . . 29 Gun 452 | 30 45 38 96 195 3 . . 10 7 . . 28 Cannon 147 | . 24 16 54 50 3 . . . . . . . Launcher 36 | . 3 3 5 8 . . . 13 3 . . 1 Special 4 | . 4 . . . . . . . . . . . Kinetic 573 | 15 69 43 150 245 6 . . 10 7 . . 28 Thermal 19 | 15 4 . . . . . . . . . . . Explosive 36 | . 3 3 5 8 . . . 13 3 . . 1 Electromagnetic 11 | . . 11 . . . . . . . . . . Robot Hit Streak 24 | 3 6 20 24 11 17 . . 21 4 . . 5 Robot Miss Streak 8 | 4 4 2 8 5 . . . 3 2 . . 2 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 2 | . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 391 | 12 54 35 106 140 6 . . 10 6 . . 22 Core Hits 247 | 4 26 21 87 60 3 . . 15 15 . . 16 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 3 . . 1 . . . . . . . . Critical Strikes 6 | . 3 . . 1 2 . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . Blast 2 | . . . . . 2 . . . . . . . Smash 3 | . 3 . . . . . . . . . . . Melee Attacks 29 | . 18 . 1 3 . . . . 2 . . 5 Impact 22 | . 18 . 1 3 . . . . . . . . Slashing 5 | . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . 2 . . . . . . . 2 . . 1 Combat Hostiles 1 | . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10578 | 135 1126 789 2174 3276 144 . . 953 900 . . 1081 Guns 4745 | 135 285 347 947 2083 58 . . 99 135 . . 656 Cannons 2082 | . 320 167 872 637 86 . . . . . . . Explosions 3255 | . 198 275 355 556 . . . 854 765 . . 252 Melee 496 | . 323 . . . . . . . . . . 173 Ramming . | . . . . . . . . . . . . . Kinetic 6674 | 57 605 439 1819 2720 144 . . 99 135 . . 656 Thermal 120 | 78 . 42 . . . . . . . . . . Explosive 3213 | . 198 233 355 556 . . . 854 765 . . 252 Electromagnetic 75 | . . 75 . . . . . . . . . . Impact 323 | . 323 . . . . . . . . . . . Slashing 173 | . . . . . . . . . . . . 173 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . 4 . . . . 3 3 3 10 Average Corruption 3 | . . . . 3 . . . . 1 3 3 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 28 | . . . . 6 . . . . 2 10 . 10 Message Errors 11 | . . . . 3 . . . . . 4 . 4 Matter Fused 3 | . . . . . . . . . . 1 . 2 Heat Flow Errors 2 | . . . . . . . . . . 1 . 1 Energy Discharges 3 | . . . . 1 . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . 1 . . . . . 3 . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 329 | . 126 . 21 80 . . . 40 9 . . 53 Projectiles 41 | . . . 8 33 . . . . . . . . Explosions 134 | . 18 . 13 47 . . . 40 9 . . 7 Melee 154 | . 108 . . . . . . . . . . 46 Knockbacks 20 | . 4 1 12 3 . . . . . . . . Impact 2 | . 2 . . . . . . . . . . . Kinetic 16 | . 1 1 11 3 . . . . . . . . Secondary 2 | . 1 . 1 . . . . . . . . . Self-Inflicted Damage 117 | . . 53 . 32 . . . . 32 . . . Shots 4 | . . 2 . 1 . . . . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 287 | . 60 170 153 287 38 . . 30 5 154 . 176 Average Temperature 64 | . 21 61 57 80 20 . . 9 3 87 . 61 Received Heat Transfer 2394 | . 180 72 429 576 12 . . 243 24 99 . 759 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . Impact Corruptions 6 | . 6 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 225 | 175 . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Maximum Alert Level 1 | . 1 1 1 1 . . . . 1 . . 1 Low Security (%) 72 | 100 81 65 63 42 100 . . . 94 . . 98 Level 1 27 | . 18 34 36 57 . . . . 5 . . 1 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 389 | 5 389 280 251 278 91 . . . 210 . . 204 Initial 159 | . . 159 111 99 91 . . . 6 . . . Average 122 | . 69 194 141 179 50 . . . 110 . . 77 Influence Increases 3903 | 15 674 305 676 895 30 . . 147 590 60 . 511 Destroy 0b10 Robot/C 1820 | . 320 180 420 480 20 . . 120 140 . . 140 Destroy 0b10 Robot/NC 205 | 15 25 25 25 80 . . . . 10 . . 25 Destroy Leader 458 | . 76 54 94 152 10 . . 20 30 . . 22 Allied During Kill 13 | . . . . 1 . . . 7 5 . . . Successful Hack 57 | . 17 4 21 15 . . . . . . . . Disable Machine 120 | . 15 . . 45 . . . . 30 . . 30 Destroy Structure 165 | . 26 27 26 47 . . . . 15 . . 24 Partial Spotted 75 | . . . . . . . . . 60 . . 15 Lose Combat Pursuer 990 | . 195 15 90 75 . . . . 300 60 . 255 Influence Decreases 3802 | 15 297 418 704 931 209 9 12 137 427 233 . 410 Entered New Map 707 | . . 218 153 137 109 9 12 . 4 65 . . Time Decay 2026 | 15 245 180 341 464 90 . . 40 273 158 . 220 Lost Part 550 | . 30 20 60 140 10 . . 30 60 10 . 190 Lost Ally 197 | . . . . 40 . . . 67 90 . . . Purge Threat 322 | . 22 . 150 150 . . . . . . . . Squads Dispatched 34 | . 6 2 7 4 . . . . 10 . . 5 Investigation 14 | . 4 1 2 . . . . . 3 . . 4 Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 13 | . 2 1 2 2 . . . . 6 . . . Assault 2 | . . . . 2 . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Distress Signals 12 | . 2 2 2 1 . . . . 3 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 200 | . 28 12 37 31 2 . . 7 42 4 . 37 Peak Tracking Total 11 | . 4 3 9 8 1 . . 4 11 2 . 8 Tactical Retreats 33 | . 8 1 2 3 . . . . 10 2 . 7 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Traps Triggered 18 | . 4 1 1 4 1 . . . 6 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Machines Disabled 8 | . 1 . . 3 . . . . 2 . . 2 Max in Single Turn 1 | . 1 . . 1 . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Machines Accessed 33 | . 3 5 10 4 1 . 1 . 6 . 1 2 Terminals 20 | . 3 4 8 4 . . . . . . 1 . Fabricators 3 | . . . . . 1 . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . 1 1 . . . . . 2 . . 1 Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 3 | . . . 1 . . . . . 1 . . 1 Total Hacks 93 | . 9 18 28 14 3 . 6 . 10 . 1 4 Successful 46 | . 3 10 15 5 1 . 6 . 5 . 1 . Failed 47 | . 6 8 13 9 2 . . . 5 . . 4 Catastrophic 7 | . 2 1 2 . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 65 | . 9 11 18 7 . . . . 12 . . 8 Terminals 62 | . 9 14 24 14 . . . . . . 1 . Fabricators 6 | . . . . . 3 . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 11 | . . 4 1 . . . . . 4 . . 2 Scanalyzers 2 | . . . . . . . . . 2 . . . Garrison Access 6 | . . . 3 . . . . . 1 . . 2 Terminal Hacks 21 | . 1 3 7 3 . . 6 . . . 1 . Record 4 | . . . 3 . . . . . . . 1 . Part Schematic 6 | . . . . . . . 6 . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 1 1 . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 . . . Network Status 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 3 1 . . . . . 2 . . . Report Inventory 5 | . . 2 1 . . . . . 2 . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 15 | . 2 4 7 2 . . . . . . . . Terminals 15 | . 2 4 7 2 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 14 | . 2 4 6 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 3 5 9 3 1 . . . 3 . . 2 Full Trace Events 6 | . 3 . 1 . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 21 . 9 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . parse_system 1 | . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Total Allies 11 | . . . . 2 . . 4 . 5 . . . Largest Group 5 | . . . . 2 . . 4 4 5 . . . Highest-Rated Group 154 | . . . . 62 . . 154 151 139 . . . Highest-Rated Ally 40 | . . . . 31 . . 40 40 28 . . . Zionite Dispatches 3 | . . . . . . . . . 2 . . 1 Recon 1 | . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . 1 . . . Total Orders 4 | . . . . . 2 . . . 2 . . . DROP 1 | . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . 1 . . . RETURN 2 | . . . . . 2 . . . . . . . Ally Attacks 12 | . . . . 7 . . . . 5 . . . Total Damage 232 | . . . . 127 . . . . 105 . . . Kills 2 | . . . . 1 . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Active Infowar (turns) 6466 | 18 886 372 901 1174 198 7 903 252 660 403 96 596 Optics 5561 | . . 371 901 1174 198 7 903 252 660 403 96 596 Sensors 982 | . . 7 901 74 . . . . . . . . IFF 915 | . . . . . . . . . 266 403 96 150 Seismic 1292 | 18 886 365 23 . . . . . . . . . Decoding 642 | . . . . . . . . . . 142 96 404 T.N.C. 226 | . . . 226 . . . . . . . . . Machine Analysis 2851 | . . . . . 198 7 903 252 660 403 96 332 ECM 7 | . . . . . . . . . . 6 . 1 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . 2 . . Drone Launches 4 | . . . . . 2 . . . 2 . . . Drone Recoveries 3 | . . . . . 2 . . . 1 . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . 26 Items 26 | . . . . . . . . . . . . 26 Zionite Intel Received 4 | . . . . . . . . . 2 . . 2 Branch Access 1 | . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Turns Passed 6569 | 121 886 372 901 1174 198 7 903 252 660 403 96 596 Spaces Moved 6880 | 67 571 213 567 635 245 16 1741 475 948 559 157 686 Core 35 | 7 . . . . 1 . . . . . . 27 Treads . | . . . . . . . . . . . . . Legs 24 | . . . . . . . . . . . . 24 Wheels 2138 | 60 571 213 567 635 . . . . . . . 92 Hover 4660 | . . . . . 222 16 1741 475 947 559 157 543 Flight 23 | . . . . . 22 . . . 1 . . . Fastest Speed 34 | 50 80 110 115 110 34 42 42 42 46 60 60 60 Average Speed 70 | 82 106 112 115 130 43 42 42 42 55 60 60 68 Slowest Speed 390 | 100 110 155 150 155 110 42 42 106 390 60 60 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 81 24 51 86 6 5 90 64 36 77 27 23 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 2 . . 1 . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . . 3 1 . 2 1 . Spaces Dug 17 | . 6 . 7 3 . . . . . . . 1 Terrain Destroyed 221 | . 25 23 22 52 . . . 71 16 . . 12 Melee 6 | . 2 . 1 2 . . . . . . . 1 Projectile 16 | . 4 . . 7 . . . . 1 . . 4 AOE 199 | . 19 23 21 43 . . . 71 15 . . 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Total 8064 | 98 734 303 687 853 336 15 1912 503 1070 625 158 770 Wait 507 | . 59 43 15 64 33 . 159 2 57 62 . 13 Move 6864 | 66 570 212 566 634 244 15 1740 474 943 558 156 686 Hop 2 | . . . . . . . . . 2 . . . Pick Up 108 | 7 20 12 14 25 11 . 2 . 9 . 1 7 Fast Attach 60 | 7 . . 4 4 12 . 5 . 11 2 . 15 Attach 45 | . 2 5 6 10 3 . . 1 5 2 . 11 Detach 20 | . . . 2 . 9 . 2 1 3 1 1 1 Swap 51 | 2 9 7 12 9 3 . . 2 5 . . 2 Drop 72 | 1 11 3 9 14 18 . 4 . 11 . . 1 Fire 293 | 15 45 21 58 90 3 . . 23 9 . . 29 Melee 29 | . 18 . 1 3 . . . . 2 . . 5 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Met a group of wandering Federalists 195 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 10) 366 | -10/Materials | Discovered new exit (range 11) 452 | -10/Materials | Discovered new exit (range 3) 934 | -10/Materials | Core integrity fell below 50% 984 | -10/Materials | Lost 3 parts (1p1n1w) 988 | -10/Materials | Discovered new exit (range 14) 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1302 | -9/Materials | Build established: Skirmisher 1360 | -9/Materials | Discovered new exit (range 6) 1380 | -9/Materials | Entered another Materials area 1380 | -8/Materials | Evolved 2 slots: Utility x2 1791 | -8/Materials | Garrison activated, responded to threat 1829 | -8/Materials | Destroyed 8 combat bots 2268 | -8/Materials | Discovered new exit (range 7) 2278 | -8/Materials | Identified exit to Storage 2281 | -8/Materials | Entered Storage 2399 | -8/Storage | Destroyed 8 combat bots 2408 | -8/Storage | Lost 4 parts (2n1u1w) 2595 | -8/Storage | Core integrity fell below 50% 2631 | -8/Storage | Lost 5 parts (1p2n2w) 3071 | -8/Storage | Lost 3 parts (1p1n1w) 3305 | -8/Storage | Build established: Gunner 3345 | -8/Storage | Met a pair of Derelict thieves 3446 | -8/Storage | Discovered new exit (range 6) 3452 | -8/Storage | Identified exit to Factory 3455 | -8/Storage | Entered Factory 3455 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3544 | -7/Factory | Discovered new exit (range 12) 3652 | -7/Factory | Identified exit to Lower Caves 3653 | -7/Factory | Entered Lower Caves 3655 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3659 | -7/Lower Caves | Identified exit to Zion 3660 | -7/Lower Caves | Entered Zion 3711 | -7/Zion | Discovered new exit (range 10) 3740 | -7/Zion | Build established: Mutant 3798 | -7/Zion | Learned location of Warlord (-4) 3900 | -7/Zion | Found Prototype Device 3900 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4001 | -7/Zion | Given the Hacking Drone Bay 4001 | -7/Zion | Found Prototype Device 4001 | -7/Zion | Identified Hacking Drone Bay 4042 | -7/Zion | Learned Factory stockpile data 4100 | -7/Zion | Learned location of Quarantine (-2) 4122 | -7/Zion | Learned 12 Factory zone layouts 4129 | -7/Zion | Found Prototype Special Weapon 4129 | -7/Zion | Identified RU-N14's Throwing Claymores 4195 | -7/Zion | Met Imprinter 4204 | -7/Zion | Imprinted 4206 | -7/Zion | Declared Zion's savior 4316 | -7/Zion | Identified exit to Proximity Caves 4563 | -7/Zion | Entered Proximity Caves 4563 | -6/Proximity Caves | Accompanied by 4 allies 4690 | -6/Proximity Caves | Learned Factory emergency access door positions 4767 | -6/Proximity Caves | Discovered new exit (range 14) 4814 | -6/Proximity Caves | Identified exit to Factory 4815 | -6/Proximity Caves | Entered Factory 4815 | -6/Factory | Evolved 2 slots: Utility x2 4816 | -6/Factory | Identified exit to Lower Caves 4821 | -6/Factory | Lost 3 parts (1p2n) 5136 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5217 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5218 | -6/Factory | Zion Offense Resupply teleported in 5227 | -6/Factory | Found Prototype Processor 5294 | -6/Factory | Zion Fire squad teleported in 5359 | -6/Factory | Lost 4 allies 5394 | -6/Factory | Cargo convoy interrupted 5430 | -6/Factory | Identified Exp. Targeting Computer 5432 | -6/Factory | Discovered exit to Lower Caves (range 15) 5475 | -6/Factory | Entered Lower Caves 5479 | -6/Lower Caves | Learned Factory terminal intel 5506 | -6/Lower Caves | Lost 3 parts (1p2u) 5706 | -6/Lower Caves | Learned location of Extension (-4) 5870 | -6/Lower Caves | Discovered new exit (range 14) 5877 | -6/Lower Caves | Identified exit to Lower Caves 5878 | -6/Lower Caves | Entered another Lower Caves area 5896 | -6/Lower Caves | Discovered new exit (range 15) 5931 | -6/Lower Caves | Identified exit to Factory 5974 | -6/Lower Caves | Entered Factory 5974 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5975 | -5/Factory | Loaded intel: 25 terminal locations 6054 | -5/Factory | Spotted B-75 Beast 6087 | -5/Factory | Retrieved Zion intel report: Branch Access 6087 | -5/Factory | Identified exit to Upper Caves 6096 | -5/Factory | Lost 3 parts (1n1u1w) 6174 | -5/Factory | Retrieved Zion intel report: Active Terminals 6175 | -5/Factory | Zion Recon squad teleported in 6345 | -5/Factory | Lost 3 parts (2u1w) 6385 | -5/Factory | Core integrity fell below 50% 6440 | -5/Factory | System corruption reached 10% 6486 | -5/Factory | Core integrity fell below 20% 6529 | -5/Factory | Lost 14 parts (2p4n5u3w) 6570 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06498_ Mic. Fission Core destroyed. 06500_ K-01 Serf collects debris. 06501_ M-28 Smith repairs W-25 Informer. 06501_ Slug penetrates Wall. 06508_ U-05 Engineer builds a Door. 06510_ Acquired Thunder Leg. 06517_ System corrupted: Matter fused (-6). 06535_ Acquired Imp. Carbon-fiber Leg. 06538_ Wheel destroyed. 06540_ Acquired Power Sword. 06543_ Acquired Imp. Carbon-fiber Leg. 06545_ Critical hit (Burn: +37). 06545_ Acquired Power Sword. 06547_ Critical hit (Burn: +37). 06550_ System corrupted: Matter fused (-8). 06562_ Sneak attack on K-01 Serf. 06562_ Destroyed Lgt. Ion Engine. 06562_ K-01 Serf destroyed. 06565_ Acquired 26 matter. 06566_ Extracted 22 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????? ???????# #??????????????????????? | | ?????????????# ???????# #??????????????????????? | | ?????????????# ??????# #??????????????????????? | | ?????????????# ??????# #??????????????????????? | | ?????????????# ?????# #??????????????????????? | | ?????????????# ????## #??????????????????????? | | ?????????????# ????#; #??????????????????????? | | ?????????????+ T????#@#??????????????????????? | | ?????????????# ?????# #??????????????????????? | | ?????????????# #????#=#??????????????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# ######g##?????????????????????? | | ?????????????# ###???????????????????? | | ?????????????# u ""#???????????????????? | | ?????????????# / ""#???????????????????? | | ?????????????# / G#???????????????????? | | ?????????????# / = ""#???????????????????? | | ############?# ""#???????????????????? | | ! #?# """ k ###???????????????????? | | #?# """"" #?????????????????????? | | """ """ ### """"" A #?????????????????????? | | """ """ / #?????????????????????? | | """ """ ###+## #?????????????????????? | | # # | #?????????????????????? | | """ """ # + #?????????????????????? | | """ """ # #### + ????????????????????? | | """ """ # #??# # ""??????????????????? | | # #??# #? ??????????????????? | | # #??# ###?#?????????????????? | | ######?## ###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Cld. Airjet | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Party Time Robot Respite Safety First The One Challenges ------------ None Game ------ Seed UltimateLatentCloak Manual? 0 Play Time 02:26:03 Cumulative 10.2 hours Start 2025.05.09 @ 20:03:23 End 2025.05.10 @ 00:30:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bc25e7d-b5c3-44aa-80de-e37cd1c7042d