Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.22 @ 12:05:34 Player: AI-57H Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (153) 765 Value Destroyed (5627) 5627 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1844) 1844 TOTAL SCORE: 13756 Bonus ------- High Alert Combat Kills 579 Follower Combat Kills 265 Entered DSFs 1000 Cogmind --------- Core Integrity 72/1150 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Triangulator Improved Sensor Array Quantum Capacitor Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Wheeled Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Hpw. Kinetic Penetrator Construct/G KE Mass Construct/C Hvy. Kinetic Assault Construct/C > --- INVENTORY -------- Advanced Cryofiber Web Improved Trap Scanner Machine Analyzer Triangulator Improved Sensor Array Improved Sensor Array Quantum Capacitor Improved Actuator Array Advanced Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Shock Absorption System Force Field System Restoration Module Improved System Restoration Module Drone Bay Shock Maul [Rating: 95] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Slots Evolved 12 | . . . 2 . . 4 . 2 2 . 2 Power 2 | . . . . . . 1 . . 1 . . Propulsion 2 | . . . . . . 2 . . . . . Utility 6 | . . . 2 . . . . 2 1 . 1 Weapon 2 | . . . . . . 1 . . . . 1 Parts Attached 129 | 6 3 5 24 13 8 2 6 34 . . 28 Power 6 | 1 1 1 2 1 . . . . . . . Engine 6 | 1 1 1 2 1 . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 . 2 5 4 2 . 4 1 . . . Treads 12 | . . . 4 4 . . 4 . . . . Leg 3 | 2 . . . . . . . 1 . . . Wheel 2 | . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . 2 1 . . . . . . . . Utility 68 | 1 2 1 6 5 1 1 . 26 . . 25 Device 35 | . 1 . 2 2 1 . . 17 . . 12 Storage 6 | 1 1 1 1 . . . . 2 . . . Processor 8 | . . . 2 1 . 1 . 3 . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 18 | . . . 1 2 . . . 4 . . 11 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 . 1 11 3 5 1 2 7 . . 3 Energy Gun 10 | 1 . . 1 . 4 1 1 2 . . . Energy Cannon 6 | . . . 4 2 . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . 1 . . 1 Launcher 5 | . . . 2 . 1 . 1 1 . . . Special Weapon 2 | . . . 2 . . . . . . . . Impact Weapon 5 | . . . 1 . . . . 2 . . 2 Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 3 3 . 1 . 3 . . 1 Parts Lost 40 | . . 3 . . 4 . 2 10 . . 21 Power 5 | . . 1 . . . . . 1 . . 3 Propulsion 5 | . . . . . 1 . 1 2 . . 1 Utility 15 | . . . . . . . . 3 . . 12 Weapon 15 | . . 2 . . 3 . 1 4 . . 5 Highest Loss Streak 12 | . . 3 . . 4 . 1 6 . . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 69 | . 88 83 95 99 64 53 69 52 52 52 58 Engine 8 | . 14 14 11 11 10 7 7 4 5 5 3 Treads 8 | . . . 21 22 7 6 25 . . . . Leg 1 | . 28 20 . . . . . . . . . Wheel 2 | . . . . . 3 . . 2 5 5 4 Device 9 | . 2 10 2 5 10 7 7 14 11 11 11 Storage 7 | . 14 14 11 11 11 7 7 3 5 5 4 Processor 10 | . . . 17 16 11 7 7 6 5 5 8 Protection 4 | . . . 9 10 . . . 4 5 5 5 Energy Gun 1 | . 14 5 . . 5 . 2 . . . . Energy Cannon 6 | . . . 11 21 1 7 5 3 . . . Ballistic Gun 1 | . 14 11 . . 1 7 4 . . . 3 Ballistic Cannon 2 | . . . 3 . . . . 4 5 5 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 14 30 30 43 49 43 35 40 87 77 77 99 Greatest Support 94 | 20 20 20 40 40 40 12 89 94 94 94 94 Greatest Overweight (x) 11 | . 1 1 2 1 11 2 2 3 . . 1 Average Overweight (x) . | . . . . . 2 2 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 14 | 6 14 13 14 15 15 15 15 12 20 20 19 Most Carried 20 | 7 9 11 15 15 15 12 13 19 19 19 20 Average Carried 11 | 4 8 8 14 14 8 10 12 8 19 18 18 Final Capacity 20 | 8 15 8 15 15 15 15 15 20 20 20 5 Final Carried 19 | 6 9 8 15 15 10 12 13 19 19 19 5 Scrap Engine Consumption 154 | . . . . . 28 3 19 67 . 9 28 Constructs Created 13 | . . . . . 4 . 2 5 . . 2 Constructs Modified 41 | . . . . . 3 2 . 26 . . 10 Class Distribution -------------------- 60% | Mutant 38% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Mutant | -7/DSF Construct | -6/Factory Construct | -5/Factory Construct | -5/DSF Construct | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Matter Collected 2966 | 260 105 28 336 130 95 . 98 1055 . 4 855 Remotely 486 | . . . 103 . . . . 383 . . . Salvage Created 7062 | . 293 41 709 321 532 . 158 2085 . 65 2858 Parts 357 | . 11 4 47 20 29 . 10 94 . 6 136 Haulers Intercepted 4 | . . . 2 2 . . . . . . . Recyclers Shooed 10 | . . 1 1 . . . . 5 . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Combat Hostiles Destroyed 104 | . 7 3 14 4 7 . 3 29 . 1 36 Melee 5 | . . . . . . . . 1 . . 4 Guns 18 | . 7 3 . . 2 . 1 1 . . 4 Cannons 55 | . . . 10 4 1 . 2 23 . 1 14 AOE 17 | . . . 4 . 4 . . 3 . . 6 Classes Destroyed 17 | . 1 1 6 1 1 . 2 3 . . 2 Worker 10 | . . . 2 . . . . 5 . . 3 Builder 18 | . . . 2 . 3 . . 2 . . 11 Tunneler 1 | . . . . . . . . 1 . . . Hauler 4 | . . . 2 2 . . . . . . . Recycler 12 | . . . 1 . 2 . . 5 . . 4 Operator 1 | . . . . . . . . 1 . . . Watcher 3 | . . . 1 . . . . 2 . . . Swarmer 13 | . . 3 3 . 2 . . . . . 5 Saboteur 1 | . . . . . . . . . . . 1 Grunt 52 | . 7 . 7 . 1 . . 17 . . 20 Brawler 5 | . . . . 1 . . . . . . 4 Duelist 1 | . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . 1 Sentry 14 | . . . 4 3 3 . . 3 . . 1 Specialist 3 | . . . . . . . 2 . . 1 . Hunter 5 | . . . . . . . 1 2 . . 2 Programmer 9 | . . . . . 1 . . 6 . . 2 Best Kill Streak 20 | . 3 3 6 1 6 . 2 4 . 1 20 Combat Bots Only 10 | . 3 3 4 1 5 . 2 3 . 1 10 Max Kills in Single Turn 5 | . 1 1 4 1 2 . 1 2 . 1 5 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . 2 . . 1 . . 3 Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Hostile Shots Fired 928 | . 41 51 22 27 30 . 81 269 . 1 406 Missed 234 | . 5 13 4 9 4 . 23 71 . 1 104 Damage Taken 12424 | . 450 317 197 256 706 . 1027 3179 . . 6292 Core 2178 | . 148 98 35 47 194 . 144 434 . . 1078 Absorbed by Shields 568 | . . . . 9 . . . 122 . . 437 Regen/Repaired (Parts) 1546 | . . . . 133 155 6 . 878 . . 374 Core Remaining (%) 59 | 100 . 1 . . 31 . 79 48 . 100 . Volleys Fired 326 | . 25 16 36 21 22 . 15 131 . 1 59 Largest 3 | . 2 1 2 2 2 . 2 2 . 1 3 Hottest 247 | . 70 20 160 128 128 . 112 245 . 174 247 Shots Fired 519 | . 50 16 50 39 31 . 29 150 . 1 153 Gun 162 | . 50 16 . . 26 . 14 2 . . 54 Cannon 338 | . . . 42 39 2 . 15 140 . 1 99 Launcher 13 | . . . 2 . 3 . . 8 . . . Special 6 | . . . 6 . . . . . . . . Kinetic 296 | . 25 16 12 . . . 12 77 . 1 153 Thermal 180 | . 25 . 36 39 2 . 15 63 . . . Explosive 13 | . . . 2 . 3 . . 8 . . . Electromagnetic 30 | . . . . . 26 . 2 2 . . . Robot Hit Streak 20 | . 12 9 12 10 14 . 20 11 . 6 7 Robot Miss Streak 7 | . 2 5 2 4 3 . 1 3 . . 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 379 | . 35 10 30 21 25 . 24 111 . 1 122 Core Hits 217 | . 16 6 23 6 24 . 6 62 . 1 73 Critical Kills 6 | . 1 . . . . . . . . . 5 Critical Parts Destroyed 12 | . . . . . . . 1 1 . . 10 Critical Strikes 26 | . 3 . 1 . . . 1 2 . . 19 Burn 2 | . 2 . . . . . . . . . . Destroy 2 | . 1 . . . . . 1 . . . . Blast 5 | . . . 1 . . . . 1 . . 3 Smash 17 | . . . . . . . . 1 . . 16 Melee Attacks 58 | . . . . . . . . 10 . . 48 Impact 55 | . . . . . . . . 7 . . 48 Slashing 3 | . . . . . . . . 3 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15665 | . 434 97 958 510 663 . 398 5318 . 76 7211 Guns 2254 | . 434 97 . . 279 . 107 35 . . 1302 Cannons 8235 | . . . 678 510 44 . 291 4212 . 76 2424 Explosions 2755 | . . . 280 . 340 . . 812 . . 1323 Melee 2377 | . . . . . . . . 239 . . 2138 Ramming 44 | . . . . . . . . 20 . . 24 Kinetic 6174 | . 197 97 218 . . . 66 1794 . 76 3726 Thermal 5558 | . 237 . 460 510 44 . 291 2693 . . 1323 Explosive 1157 | . . . 280 . 340 . . 537 . . . Electromagnetic 355 | . . . . . 279 . 41 35 . . . Impact 2335 | . . . . . . . . 197 . . 2138 Slashing 42 | . . . . . . . . 42 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . 2 . 1 2 . . 18 Average Corruption 4 | . . . . . 2 . 1 1 . . 9 Corruption Purged 1 | . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . . . . 1 . . 1 . . 17 Message Errors 4 | . . . . . . . . 1 . . 3 Matter Fused 4 | . . . . . . . . . . . 4 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . 1 . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1123 | . . . 15 4 9 . . 369 . . 726 Projectiles 312 | . . . 15 4 . . . 237 . . 56 Explosions 194 | . . . . . 9 . . 44 . . 141 Melee 617 | . . . . . . . . 88 . . 529 Knockbacks 43 | . . . . . . . . 22 . . 21 Impact 5 | . . . . . . . . 3 . . 2 Kinetic 35 | . . . . . . . . 18 . . 17 Secondary 3 | . . . . . . . . 1 . . 2 Self-Inflicted Damage 592 | . . . . . 103 . . 184 . . 305 Shots 16 | . . . . . 3 . . 8 . . 5 Rammed 6 | . . . . . . . . 2 . . 4 Targets Rammed 6 | . . . . . . . . 2 . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 610 | . 117 2 189 279 66 . . 610 . 86 283 Average Temperature 91 | . 47 2 44 74 23 . . 123 . 57 108 Received Heat Transfer 2229 | . 294 . 42 103 27 . . 943 . . 820 Effects 11 | . . . . 3 . . . 7 . . 1 Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . 2 . . 1 Interference 3 | . . . . 3 . . . . . . . Matter Decay 2 | . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 11 | . . . . . 1 . . 1 . . 9 Impact Corruptions 23 | . . . . . . . . 4 . . 19 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . . . . Heat Transferred 3668 | . 851 . 740 851 74 . . 350 . . 802 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . 3 . . 5 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Peak Influence 1013 | . 216 124 297 243 126 17 93 372 182 147 1013 Initial 182 | . . 84 48 91 61 17 3 48 182 127 77 Average 144 | . 87 101 163 147 37 14 44 153 182 146 353 Maximum Alert Level 3 | . 1 . 1 1 . . . 1 . . 3 Low Security (%) 77 | 100 87 100 58 82 100 100 100 68 100 100 50 Level 1 17 | . 12 . 41 17 . . . 31 . . 13 Level 2 2 | . . . . . . . . . . . 15 Level 3 2 | . . . . . . . . . . . 19 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 3 . . . . . 1 11 . . 9 Investigation 2 | . 1 . . . . . . 1 . . . Extermination 6 | . . . . . . . . 5 . . 1 Reinforcement 13 | . 2 . . . . . 1 5 . . 5 Assault 3 | . . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Distress Signals 6 | . 3 . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 179 | . 15 3 20 13 7 . 5 46 . 1 69 Peak Tracking Total 14 | . 7 3 4 2 5 . 3 5 . 1 14 Tactical Retreats 12 | . . . . . . . 2 6 . . 4 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Traps Triggered 4 | . 1 . . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Machines Disabled 17 | . . . . 4 . . . 6 . . 7 Max in Single Turn 4 | . . . . 1 . . . 1 . . 4 Garrison Access 2 | . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Machines Accessed 25 | . 1 . 1 9 3 1 . 4 1 . 5 Terminals 21 | . 1 . 1 7 3 1 . 4 1 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 57 | . 2 . 4 22 5 1 . 11 2 . 10 Successful 28 | . 1 . 1 11 3 1 . 5 1 . 5 Failed 29 | . 1 . 3 11 2 . . 6 1 . 5 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 1 . 4 5 4 . . 10 . . 5 Terminals 48 | . 2 . 4 17 5 1 . 11 2 . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 Garrison Access 3 | . . . . 2 . . . . . . 1 Terminal Hacks 13 | . . . . 6 1 1 . 3 1 . 1 Part Schematic 1 | . . . . 1 . . . . . . . Open DSF 3 | . . . . . . 1 . . 1 . 1 Terminal Index 2 | . . . . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 3 | . . . . 2 . . . 1 . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . 1 Unauthorized Hacks 8 | . 1 . 1 1 2 . . 2 . . 1 Terminals 8 | . 1 . 1 1 2 . . 2 . . 1 Botnet 8 | . 1 . 1 1 2 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . 1 7 2 . . 4 . . 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 32 | . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Total Allies 2 | . . 1 . 1 . . . . . . . Largest Group 1 | . . 1 1 1 1 . . . . . . Highest-Rated Group 100 | . . 31 31 100 95 . . . . . . Highest-Rated Ally 100 | . . 31 31 100 95 . . . . . . Total Orders 9 | . . . . 4 . . . 5 . . . EXPLORE 7 | . . . . 4 . . . 3 . . . RETURN 2 | . . . . . . . . 2 . . . Ally Attacks 35 | . . . 8 25 2 . . . . . . Total Damage 906 | . . . 149 701 56 . . . . . . Kills 13 | . . . 2 11 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 8 | . . . . 4 . . . 4 . . . Drone Recoveries 7 | . . . . 4 . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Turns Passed 10487 | 66 250 190 897 1950 2069 460 196 2972 28 39 1370 Spaces Moved 4413 | 46 92 156 360 716 533 196 93 1526 36 44 615 Core 465 | 6 . . . . 50 . . 319 . . 90 Treads 1508 | . . . 360 716 95 171 93 56 . . 17 Legs 314 | 40 92 54 . . . . . 128 . . . Wheels 1689 | . . . . . 304 . . 797 36 44 508 Hover 226 | . . . . . . . . 226 . . . Flight 211 | . . 102 . . 84 25 . . . . . Fastest Speed 37 | 50 120 37 160 160 95 230 120 50 79 79 50 Average Speed 166 | 110 179 90 187 239 185 230 151 132 79 79 154 Slowest Speed 600 | 120 190 190 320 240 600 230 230 320 79 79 263 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 20 36 29 96 82 6 75 28 2 50 19 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 12 | . . . 6 . . . . 5 . . 1 Terrain Destroyed 194 | . . . 17 3 14 . . 52 . . 108 Melee 4 | . . . . . . . . 3 . . 1 Projectile 61 | . . . 8 3 . . . 21 . . 29 AOE 129 | . . . 9 . 14 . . 28 . . 78 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac DSF Fac Total 6939 | 58 127 194 525 917 1594 207 119 2307 35 47 809 Wait 1771 | . 1 . 63 132 999 1 . 538 . 1 36 Move 4402 | 45 91 155 359 715 532 195 92 1525 35 43 615 Hop . | . . . . . . . . . . . . Pick Up 96 | 7 4 9 16 10 11 5 2 24 . 1 7 Fast Attach 55 | 5 2 . 15 9 2 1 4 15 . . 2 Attach 39 | 1 . 3 2 . 6 . 2 12 . . 13 Detach 23 | . 1 1 6 1 2 . 1 9 . . 2 Swap 35 | . 1 2 7 4 . 1 . 7 . . 13 Drop 112 | . 2 8 21 21 20 4 3 22 . 1 10 Fire 326 | . 25 16 36 21 22 . 15 131 . 1 59 Melee 58 | . . . . . . . . 10 . . 48 Ram 6 | . . . . . . . . 2 . . 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . 4 . . . 12 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 253 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 398 | -10/Mines | Core integrity fell below 20% 433 | -10/Mines | Lost 3 parts (1p2w) 483 | -10/Mines | Received a Mining Laser from a helpful Derelict 494 | -10/Mines | Discovered new exit (range 7) 501 | -10/Mines | Discovered new exit (range 5) 507 | -10/Mines | Entered Materials 507 | -9/Materials | Accompanied by 1 ally 507 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Discovered new exit (range 18) 1034 | -9/Materials | Discovered new exit (range 12) 1101 | -9/Materials | Identified exit to Storage 1362 | -9/Materials | Discovered exit to Storage (range 7) 1404 | -9/Materials | Entered Storage 1697 | -9/Storage | Met 01-MTF 2180 | -9/Storage | Discovered new exit (range 4) 2186 | -9/Storage | Identified exit to Recycling 2585 | -9/Storage | Discovered new exit (range 8) 2599 | -9/Storage | Identified exit to Materials 2760 | -9/Storage | Repaired Hrd. Light Armor Plating 3354 | -9/Storage | Entered Recycling 3354 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3356 | -9/Recycling | Found Scrap Engine 3359 | -9/Recycling | 01-MTF left 5023 | -9/Recycling | Discovered new exit (range 16) 5049 | -9/Recycling | Core integrity fell below 50% 5077 | -9/Recycling | Lost 4 parts (1n3w) 5317 | -9/Recycling | Build established: Construct 5423 | -9/Recycling | Entered Factory 5423 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 5883 | -7/Factory | Identified exit to DSF 5883 | -7/Factory | Entered DSF 5917 | -7/DSF | Additional patrols routed to DSF 6050 | -7/DSF | Discovered new exit (range 11) 6079 | -7/DSF | Entered Factory 6079 | -6/Factory | Evolved 2 slots: Utility x2 6741 | -6/Factory | Lost 6 parts (1n2u3w) 6980 | -6/Factory | Build established: Mutant 7792 | -6/Factory | Build established: Construct 8611 | -6/Factory | Core integrity fell below 50% 9026 | -6/Factory | Discovered new exit (range 10) 9051 | -6/Factory | Entered another Factory area 9051 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9078 | -5/Factory | Identified exit to DSF 9079 | -5/Factory | Entered DSF 9101 | -5/DSF | Discovered new exit (range 20) 9117 | -5/DSF | Additional patrols routed to DSF 9118 | -5/DSF | Entered Factory 9118 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9173 | -4/Factory | Found Quantum Capacitor 10118 | -4/Factory | First assault squad dispatched 10123 | -4/Factory | Lost 3 parts (1p2u) 10143 | -4/Factory | Destroyed 10 combat bots 10296 | -4/Factory | Lost 4 parts (1u3w) 10408 | -4/Factory | Destroyed 7 combat bots 10414 | -4/Factory | System corruption reached 10% 10443 | -4/Factory | Core integrity fell below 50% 10455 | -4/Factory | Spotted B-86 Titan 10477 | -4/Factory | Lost 12 parts (2p1n8u1w) 10486 | -4/Factory | Core integrity fell below 20% 10488 | -4/Factory | Self-destructed Last Messages --------------- 10441_ Dropped Force Field. 10442_ U-05 Engineer lays Concrete. 10443_ U-05 Engineer builds a Wall. 10444_ R-10 Processor collects Force Field. 10444_ U-05 Engineer builds a Wall. 10444_ P-70 Sage resets M-13 Machinist, system corruption cleaned. 10446_ Acquired 8 matter. 10446_ Scrap Engine destroyed. 10450_ K-01 Serf cleans the Construction Platform. 10451_ System corrupted: Substantial component data lost. 10458_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10463_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 10476_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10484_ Knocked back. 10484_ H-77 Assassin knocked back. 10484_ Knocked back. 10485_ Penetrated by Slug. 10486_ ::P Y M6AE881Y:FVCVI Map ----- +----------------------------------------------------+ | ???????????????????""???????????????????????""""? | | ???????????????????"Y???????????????????????""""? | | ???????????????????""???????????????????????""""? | | ????????????????????????????????????????????"""" | | ??????????????????????????????????????????????? | | ??????##############??????????????????????????? | | ??????# #???????????###############+#/# | | ??????# """ #???????????# # | | ??????# "R" ############# #! | | ??????# ! " " + # # "" | | ??????# # # # "T | | ??????# # # # "" | | ??"???# + # # | | ?"G"??# """""" ########### ##########+#### | | ?"?"??# """""" #?????????# #??????# | | ??????# """""" #?????????# #??????# | | ??????# """""" = #????"????# #??????# | | ??????# #????T????# ######## | | ??????### ##???"????+ !! | | ?######## #????????# ]! = | | h ########## | | h p gm | | H gl k | | u t | | cc !k | | c @ w ^ ^^^ | | ############## | | ######### #????????????# | | ????????#####+#####????????????# """" % | | ???????????????????????????????# """" | | ???????????????????????????????# """" ! % | | ???????????????????????????????# """" % | | ???????????????????????????????# """" *%% ! | | ???????????????????????????????# """ ###/## | | ???????????????????????????????# """" # ! %* | | ?????????????????????????????### # % % | | ?????????????????????????????#" """" # | | ?????????????????""""""??????#"" """" # | | ?????????????????""""""??????#"" """" # | | ?????????????????""""""??????#"" """" # | | ?????????????????""""""??????#"" """" # | | ?????????????????????????????#"T """" # | | ???????????????"""???????????#"" """" # | | ???????????????""F???????????#"" # | | ???????????????""????????????#"" # | | ???????????????"""???????????#"" ###### | | ???????????????"""???????????#" #????? | | ?????????????????????????????### #????? | | #####+#####????#####+########### #????? | | ? *! #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 26 Energy Capacity 853 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Storage | Hacked Graphene Brace | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlSubdwellerCorpse Manual? 0 Play Time 01:46:07 Cumulative 296.8 hours Start 2023.12.22 @ 09:46:52 End 2023.12.22 @ 12:05:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 51 Adventurer 10 Explorer 6 Win Type - Total 24 Types 9/0/4/3/0/6/2/0/0 Lore% 65 Gallery% 75 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1688b0e6-2dac-4ff6-86ab-cf535c642f50