Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 20:01:59 Player: Compound1080 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (71) 355 Value Destroyed (1986) 1986 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 8417 Bonus ------- Friendly Fire -44 Cogmind --------- Core Integrity 0/1300 Matter 85/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VTOL Module Nuclear Pulse Array Medium Armor Plating System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Biometal Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Terrain Scanner Layered Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Missile Launcher Power Sword > --- INVENTORY -------- VTOL Module Nuclear Pulse Array Medium Armor Plating System Shield Mini Grenade Launcher Axe [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Heavy Treads Leg Armored Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 . . . Utility 10 | . . 1 . 2 1 . . 2 1 1 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 71 | 6 4 2 1 19 4 5 . 5 11 4 1 . 9 Power 8 | 1 1 . . 4 . . . 1 1 . . . . Engine 5 | 1 1 . . 3 . . . . . . . . . Core 3 | . . . . 1 . . . 1 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 1 1 1 . 5 1 1 . . 7 . . . 1 Treads 1 | . . . . . . . . . 1 . . . . Leg 10 | 1 1 1 . 2 . . . . 4 . . . 1 Wheel 2 | . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . Flight 5 | . . . . 3 1 1 . . . . . . . Utility 26 | 2 1 1 . 6 1 3 . 4 1 3 . . 4 Device 11 | 1 1 . . 2 . 1 . 2 . 3 . . 1 Storage 3 | 1 . . . . . 1 . . . . . . 1 Processor 2 | . . . . 1 1 . . . . . . . . Hackware 5 | . . . . 2 . . . 1 . . . . 2 Protection 5 | . . 1 . 1 . 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 19 | 2 1 . 1 4 2 1 . . 2 1 1 . 4 Energy Gun 5 | 2 . . . 3 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | . 1 . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . 1 . 1 . . . . . 1 . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . Slashing Weapon 4 | . . . . . . . . . 2 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . Parts Lost 44 | . . . 3 11 . . . 10 1 . . . 19 Power 5 | . . . 1 2 . . . 1 . . . . 1 Propulsion 11 | . . . 1 1 . . . 4 . . . . 5 Utility 18 | . . . . 4 . . . 4 1 . . . 9 Weapon 10 | . . . 1 4 . . . 1 . . . . 4 Highest Loss Streak 13 | . . . 3 3 . . . 8 1 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 91 98 92 87 67 86 92 75 37 57 70 73 63 Engine 2 | . 14 11 11 8 . . . . . . . . . Core 3 | . . . . . 7 7 7 4 5 5 5 5 3 Leg 16 | . 20 32 29 26 . . . . 3 21 21 21 19 Flight 4 | . . . . . 30 30 30 19 . . . . . Device 11 | . 14 11 11 8 7 12 15 17 2 4 15 15 13 Storage 6 | . 14 11 11 9 7 7 7 6 5 5 5 5 3 Processor 4 | . . . . 6 3 7 7 6 5 5 5 5 4 Hackware 5 | . . . . 6 7 7 7 6 5 5 5 5 6 Protection 3 | . . 11 11 3 . 4 7 4 . 5 5 5 3 Energy Gun 4 | . 27 11 . 12 . . . . . . . . . Ballistic Gun 1 | . . 11 11 4 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 4 5 5 5 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 35 | 12 12 15 16 34 17 19 19 21 21 23 29 29 35 Greatest Support 92 | 10 20 30 30 35 16 20 20 26 70 73 73 64 92 Greatest Overweight (x) 5 | 1 1 . . . 1 . . 5 4 . . . 4 Average Overweight (x) . | . . . . . . . . . 2 . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 9 Most Carried 9 | 4 8 7 8 8 7 8 8 8 8 8 8 8 9 Average Carried 7 | 3 6 6 7 7 6 7 8 7 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 7 8 8 7 8 8 8 6 8 7 8 5 Class Distribution -------------------- 34% | Mutant 29% | Assassin 20% | Scavenger-Mutant 4% | Hacker-Assassin 3% | Scavenger-Assassin 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Matter Collected 1185 | 260 30 38 . 240 . 152 33 44 50 53 50 160 75 Remotely . | . . . . . . . . . . . . . . Salvage Created 2011 | 127 316 54 86 546 . 117 . 126 166 53 34 54 332 Parts 117 | 5 23 5 13 24 . 3 . 3 8 4 3 3 23 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 3 . . . . 2 5 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 47 | . 7 4 4 11 . 2 . . . . 5 4 10 Melee 2 | . . . . . . 1 . . . . . . 1 Guns 20 | . 6 4 . 10 . . . . . . . . . AOE 22 | . . . 4 . . . . . . . 5 4 9 Classes Destroyed 13 | 2 5 . . 2 . 2 . 1 1 . . . . Worker 5 | . 1 . 3 1 . . . . . . . . . Builder 7 | . 2 . . . . . . . . 1 . . 4 Tunneler 3 | 2 . . . . . . . . . 1 . . . Hauler 2 | . 1 . . . . . . 1 . . . . . Recycler 4 | 1 . . 1 1 . . . . 1 . . . . Operator 2 | . . . . . . . . . 1 . . . 1 Watcher 1 | . . . . . . . . 1 . . . . . Swarmer 22 | . 3 4 4 3 . . . . . . 4 4 . Grunt 12 | . 4 . . 2 . . . . . . . . 6 Sentry 5 | . . . . 4 . . . . . . 1 . . Hunter 2 | . . . . 2 . . . . . . . . . Programmer 6 | . . . . . . 2 . . . . . . 4 Samaritan 1 | . . . . . . 1 . . . . . . . Best Kill Streak 8 | 2 6 4 8 6 . 1 . 1 1 1 4 4 8 Combat Bots Only 6 | . 3 4 4 5 . 1 . . . . 4 4 6 Max Kills in Single Turn 4 | 1 2 1 3 2 . 1 . 1 1 1 2 4 2 Gunslinging 1 | . 1 . . 1 . . . . . . . . . Exploded 4 | . . . 3 . . . . . . . 2 4 2 Melee 1 | . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Hostile Shots Fired 477 | . 19 14 15 79 . 3 . 62 . . 35 1 249 Missed 148 | . 3 2 3 17 . 2 . 22 . . 18 . 81 Damage Taken 6921 | . 176 106 362 1298 . 45 . 940 93 . 308 50 3543 Core 2190 | . 30 15 55 486 . 14 . 225 58 . . . 1307 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 88 . 82 11 . . 98 73 94 . . 100 . Volleys Fired 128 | 7 24 11 6 42 . . . . . . 10 1 27 Largest 2 | 2 2 2 2 2 . . . . . . 1 1 1 Hottest 119 | 90 90 70 50 119 . . . . . . 36 36 36 Shots Fired 209 | 14 48 22 12 76 . . . . . . 10 1 26 Gun 166 | 14 48 22 6 76 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 43 | . . . 6 . . . . . . . 10 1 26 Special . | . . . . . . . . . . . . . . Kinetic 43 | . . 11 6 26 . . . . . . . . . Thermal 123 | 14 48 11 . 50 . . . . . . . . . Explosive 43 | . . . 6 . . . . . . . 10 1 26 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 16 | 4 11 4 5 16 . . . . . . 12 . 7 Robot Miss Streak 5 | 2 3 3 1 5 . . . . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . Shots Hit Robots 165 | 8 34 12 6 59 . 6 . 2 2 2 9 . 25 Core Hits 121 | 4 16 5 16 23 . 1 . 1 1 . 12 4 38 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . . . . Critical Strikes 10 | 1 4 1 . 1 . 3 . . . . . . . Burn 7 | 1 4 1 . 1 . . . . . . . . . Smash 3 | . . . . . . 3 . . . . . . . Melee Attacks 43 | . . . . . 2 8 1 10 5 5 1 . 11 Impact 21 | . . . . . 2 8 1 10 . . . . . Slashing 22 | . . . . . . . . . 5 5 1 . 11 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 3 . 1 1 2 . . 3 Combat Hostiles 2 | . . . . . . 2 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5952 | 93 411 129 513 765 . 457 . 170 116 169 701 223 2205 Guns 1417 | 93 411 124 24 765 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 3180 | . . . 489 . . . . . . . 701 223 1767 Melee 1350 | . . . . . . 457 . 170 116 169 . . 438 Ramming 5 | . . 5 . . . . . . . . . . . Kinetic 250 | . . 49 24 177 . . . . . . . . . Thermal 1167 | 93 411 75 . 588 . . . . . . . . . Explosive 3180 | . . . 489 . . . . . . . 701 223 1767 Electromagnetic . | . . . . . . . . . . . . . . Impact 627 | . . . . . . 457 . 170 . . . . . Slashing 723 | . . . . . . . . . 116 169 . . 438 Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 2 . 3 . . . 17 Average Corruption 3 | . . . . . . 1 2 . 3 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 18 | . . . . . . 1 . . 6 . . . 11 Message Errors 3 | . . . . . . 1 . . 1 . . . 1 Matter Fused 4 | . . . . . . . . . 2 . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . 1 . . . 3 Data Loss (minor) 4 | . . . . . . . . . 1 . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 659 | . . . 2 . . 311 . 40 20 89 90 . 107 Projectiles . | . . . . . . . . . . . . . . Explosions 98 | . . . 2 . . . . . . . 90 . 6 Melee 561 | . . . . . . 311 . 40 20 89 . . 101 Knockbacks 2 | . . . . . . 2 . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 405 | . . . 10 . . . . . . . . 34 361 Shots 13 | . . . 1 . . . . . . . . 1 11 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 711 | 90 321 150 20 711 . . . 13 . . . . 154 Average Temperature 126 | 49 92 66 9 199 . . . 5 . . . . 58 Received Heat Transfer 1014 | . 81 9 . 162 . . . 333 . . 60 . 369 Effects 22 | . . . . 22 . . . . . . . . . Shutdowns 5 | . . . . 5 . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . . Damage (core) 5 | . . . . 5 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . Impact Corruptions 18 | . . . . . . 17 . 1 . . . . . Robots Melted 2 | . 1 . . 1 . . . . . . . . . Combat Hostiles 2 | . 1 . . 1 . . . . . . . . . Parts Melted 10 | 1 3 . . 6 . . . . . . . . . Heat Transferred 3558 | 310 1398 296 . 1554 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Peak Influence 246 | 15 246 208 210 242 97 . . 106 69 42 . . 231 Initial 103 | . 9 103 81 70 56 . . 63 33 . . . 60 Average 77 | 6 127 147 187 124 70 . . 71 36 18 . . 57 Maximum Alert Level 1 | . 1 1 1 1 . . . . . . . . 1 Low Security (%) 90 | 100 79 98 41 73 100 . . 100 100 100 . . 97 Level 1 9 | . 20 1 58 26 . . . . . . . . 2 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . 2 . . . 2 . 1 . . 5 Investigation 3 | . 1 . . 1 . . . 1 . . . . . Extermination 3 | . . . . . . . . . . 1 . . 2 Reinforcement 7 | . 1 1 . 1 . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Distress Signals . | . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 86 | . 11 8 12 11 1 1 . 6 1 . 15 3 17 Peak Tracking Total 9 | . 4 5 9 5 1 1 . 5 . 1 9 4 7 Tactical Retreats 3 | . . . . . . . . 2 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Traps Triggered 2 | . 1 . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Machines Disabled 2 | . . . . . 1 . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Machines Accessed 15 | . 4 . . 2 2 1 . 2 1 3 . . . Terminals 13 | . 4 . . 2 2 . . 1 1 3 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 37 | . 7 . . 6 6 1 . 4 5 8 . . . Successful 21 | . 1 . . 6 3 1 . 3 3 4 . . . Failed 16 | . 6 . . . 3 . . 1 2 4 . . . Catastrophic 4 | . 2 . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . . . . 2 4 . . . 3 3 . . . Terminals 35 | . 7 . . 6 6 . . 3 5 8 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 20 | . 1 . . 6 3 1 . 2 3 4 . . . Record 4 | . . . . 1 . . . . 2 1 . . . Open Door 1 | . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . 1 . . . 1 . . . . . Branch Access Points 3 | . . . . 1 1 . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Zone Layout 8 | . 1 . . 2 1 . . 1 1 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . 2 1 . . 1 1 3 . . . Full Trace Events 2 | . . . . 1 . . . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Turns Passed 4788 | 125 393 104 29 695 59 284 101 295 464 281 973 117 868 Spaces Moved 3363 | 56 192 55 9 422 153 565 41 364 212 215 613 89 377 Core 234 | 5 . . . . . . . 27 136 . . . 66 Treads 12 | . . . . . . . . . 12 . . . . Legs 2015 | 51 192 55 9 421 . . . . 59 215 613 89 311 Wheels 5 | . . . . . . . . . 5 . . . . Hover . | . . . . . . . . . . . . . . Flight 1097 | . . . . 1 153 565 41 337 . . . . . Fastest Speed 31 | 50 120 120 120 34 31 31 34 34 100 120 120 120 50 Average Speed 99 | 164 149 120 120 119 31 32 34 50 205 120 120 120 114 Slowest Speed 300 | 190 190 120 120 120 111 34 34 300 250 120 120 120 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 21 | 4 45 11 5 33 5 72 13 15 6 5 64 12 6 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 . 1 . 1 1 . Scrap Searched 8 | . . . . . . 7 1 . . . . . . Spaces Dug 17 | . . . . . . . 1 8 2 3 1 . 2 Terrain Destroyed 158 | . . . 38 . . . 1 8 2 3 53 10 43 Melee 17 | . . . . . . . 1 8 2 3 1 . 2 Projectile . | . . . . . . . . . . . . . . AOE 141 | . . . 38 . . . . . . . 52 10 41 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Total 4501 | 72 251 73 16 537 159 646 125 457 232 229 837 98 769 Wait 848 | . 17 4 . 39 . 65 84 74 . 4 213 8 340 Move 3350 | 55 191 54 8 421 152 564 40 363 211 214 612 88 377 Hop . | . . . . . . . . . . . . . . Pick Up 30 | 4 9 1 1 8 . 2 . 2 . 1 . 1 1 Fast Attach 40 | 6 1 . . 9 2 3 . 4 7 4 . . 4 Attach 26 | . 1 2 . 10 2 . . 1 4 . 1 . 5 Detach 9 | . 1 . . 2 1 . . 1 2 . . . 2 Swap 5 | . 2 . 1 . . 2 . . . . . . . Drop 21 | . 5 . . 6 . 2 . 2 3 1 . . 2 Fire 128 | 7 24 11 6 42 . . . . . . 10 1 27 Melee 43 | . . . . . 2 8 1 10 5 5 1 . 11 Ram . | . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 9) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 611 | -9/Materials | Discovered new exit (range 11) 623 | -9/Materials | Entered Mines 624 | -9/Mines | Assembled infested the area 628 | -9/Mines | Discovered new exit (range 9) 652 | -9/Mines | Entered Materials 652 | -8/Materials | Evolved 2 slots: Utility x2 683 | -8/Materials | Lost 3 parts (1p1n1w) 785 | -8/Materials | Lost 3 parts (1p1u1w) 857 | -8/Materials | Lost 3 parts (1n1u1w) 859 | -8/Materials | Identified exit to Storage 1073 | -8/Materials | Lost 3 parts (1p1u1w) 1116 | -8/Materials | Build established: Scavenger-Mutant 1255 | -8/Materials | Identified exit to Factory 1302 | -8/Materials | Core integrity fell below 50% 1311 | -8/Materials | Core integrity fell below 20% 1347 | -8/Materials | Entered Factory 1347 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -7/Factory | Identified exit to Lower Caves 1406 | -7/Factory | Entered Lower Caves 1468 | -7/Lower Caves | Learned Factory stockpile data 1645 | -7/Lower Caves | Learned Factory interactive machine intel 1684 | -7/Lower Caves | Discovered new exit (range 20) 1690 | -7/Lower Caves | Entered another Lower Caves area 1701 | -7/Lower Caves | Discovered new exit (range 11) 1791 | -7/Lower Caves | Entered Factory 1791 | -6/Factory | Evolved 2 slots: Utility x2 1793 | -6/Factory | Loaded intel: 54 interactive machine locations 1932 | -6/Factory | Identified exit to Factory 1932 | -6/Factory | Hacking Suite fried by hacking feedback 2066 | -6/Factory | Lost 8 parts (1p4n3u) 2086 | -6/Factory | Entered another Factory area 2086 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2244 | -5/Factory | Build established: Mutant 2330 | -5/Factory | Crushed by falling debris 2544 | -5/Factory | Discovered new exit (range 5) 2550 | -5/Factory | Entered another Factory area 2550 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2735 | -4/Factory | Identified exit to Upper Caves 2831 | -4/Factory | Entered Upper Caves 2967 | -4/Upper Caves | Spotted B-86 Titan 3103 | -4/Upper Caves | Build established: Assassin 3367 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3792 | -4/Upper Caves | Discovered new exit (range 11) 3796 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3804 | -4/Upper Caves | Entered another Upper Caves area 3805 | -4/Upper Caves | Encountered a Warlord checkpoint 3901 | -4/Upper Caves | Lost 3 allies 3901 | -4/Upper Caves | Discovered new exit (range 16) 3921 | -4/Upper Caves | Entered Research 3921 | -3/Research | Evolved 2 slots: Utility x2 4636 | -3/Research | System corruption reached 10% 4716 | -3/Research | Lost 13 parts (1p4n6u2w) 4753 | -3/Research | Lost 3 parts (1n1u1w) 4755 | -3/Research | Core integrity fell below 50% 4769 | -3/Research | Core integrity fell below 20% 4789 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04762_ K-01 Serf collects debris. 04763_ U-05 Engineer lays Concrete. 04764_ System corrupted: Matter fused (-10). 04764_ U-05 Engineer lays Concrete. 04764_ U-05 Engineer builds a Wall. 04764_ Med. Storage Unit destroyed. 04765_ Penetrated by Slug. 04765_ U-05 Engineer lays Concrete. 04765_ Slug penetrates Field Manipulator. 04766_ U-05 Engineer lays Concrete. 04768_ Slug penetrates Field Manipulator. 04769_ Slug penetrates Wall. 04771_ K-01 Serf collects debris. 04775_ Slug penetrates Wall. 04775_ Slug penetrates Terminal. 04775_ Penetrated by Slug. 04775_ Slug penetrates Wall. 04783_ System corrupted: Component data lost. 04783_ Slug penetrates Quantum Separator. 04783_ Quantum Separator disabled. Map ----- +----------------------------------------------------+ | ?????????????????# #?????????########## | | ?????????????????# #???##??#??# """ | | ?????????????????# #########?## """ | | ???????????????### ## #??# """ | | ?????????????###########+####### #??# | | ?????????????# # #???# ##?# | | ?????????????# # ##### #??# | | ?????????????# + + #??# ! = | | ?????????????# # # #??# =%! | | ?????????????# # ###############+### | | ?????????????######### ##?## [! | | ?????????????????#??## [#???# = | | ????????????????????# =%##### | | ????????????????????# | | ????????????????????# """ ### | | ???????????????#???###+############# """" # | | ???????????????????# !#????????# """" # | | ?????????????????#?# #??#######% """ + | | ???????????????????# #?## # # | | ???????????????????# #??# # # | | ???????????????????# ! #??# # #? | | ???????????????????# #?##" # """ #? | | ???????????????????########??#" # """" #? | | ?????????????????????????????#" # """" #?? | | ???????????????###############T # """ #?# | | ???????????????# ] !@ ##" + ### | | ???????????????# p ##" # ### | | ???????????????# """"""" ##" # # | | ???????????????# """"""" ## ! # """ # | | ???????????????#* """""" ## # """" # | | ???????????????# ## # """" # | | ???????????????# # """ | | ???????????????# """"""" | | ???????????????# """"""" # | | ???????????????# """"""" # # | | ???????????????# # # " " | | ???????????????# ## # "" | | ???????????????###############= # """ # | | ?????????????????????????????# # "" | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # | | ?????????????????????????????# # "" # | | ?????????????????????????????? # """ # | | ?????????????????????????????? # """" # | | ?????????????????????????????? # """ # | | ??????????????????????????????? ?? # %### | | ?????????????????????????????????? # # | | ??????????????????????????????????## # | | ??????????????????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseAntimatterLauncher Manual? 0 Play Time 01:00:52 Cumulative 26.6 hours Start 2024.05.26 @ 22:37:06 End 2024.05.27 @ 20:01:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e88f7832-b63b-4ca0-a2c9-c5c16ae471c4