Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 17:48:51 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (832) 832 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-58) -58 TOTAL SCORE: 3014 Bonus ------- Follower Combat Kills 166 Friendly Fire -224 Cogmind --------- Core Integrity 503/550 Matter 182/300 Energy 240/240 System Corruption 0% Temperature Cool (18) Movement Treading (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (6) ------ Cooling System Large Storage Unit Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- EM Shotgun Autogun > --- INVENTORY (16) --- Reinforced Ion Engine Light Angular Momentum Engine Light Treads High-capacity Matter Pod (150) Signal Interpreter Improved Terrain Scanner Transmission Jammer Hacking Suite Electrolaser Heavy Particle Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Flak Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- EM Shotgun Autogun > --- INVENTORY -------- Reinforced Ion Engine Light Angular Momentum Engine Light Treads High-capacity Matter Pod Signal Interpreter Transmission Jammer Light Armor Plating Reactive Plating Electrolaser Heavy Particle Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Flak Cannon Rocket Launcher Katana [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 46 | . 10 11 14 1 10 Power 8 | . 2 3 1 . 2 Engine 4 | . 2 2 . . . Core 4 | . . 1 1 . 2 Reactor . | . . . . . . Propulsion 9 | . 2 4 3 . . Treads 5 | . 2 . 3 . . Leg 2 | . . 2 . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 3 2 4 . 7 Device 9 | . 1 1 3 . 4 Storage 3 | . 2 1 . . . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | . 3 2 6 1 1 Energy Gun 5 | . 2 . 3 . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 6 | . 1 2 1 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 2 1 . . 1 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . . 1 Weapon 2 | . 2 . . . . Highest Loss Streak 1 | . 1 1 . . 1 Average Slot Usage (%) 98 | . 95 99 99 100 99 Engine 4 | . 14 8 . . . Core 7 | . . 5 11 11 9 Treads 18 | . 20 19 6 22 18 Leg 2 | . 7 4 . . . Wheel 2 | . . 4 15 . . Device 13 | . 8 12 20 11 16 Storage 18 | . 15 15 22 22 18 Processor 6 | . . . 1 11 17 Energy Gun 12 | . 17 14 9 11 9 Ballistic Gun 11 | . 9 14 9 11 9 Naked Turns . | . . . . . . Heaviest Build 51 | 13 25 40 51 42 50 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 16 | . 10 16 16 16 16 Average Capacity 12 | . 7 10 16 16 16 Most Carried 16 | . 9 16 16 16 16 Average Carried 12 | . 6 10 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 6 9 16 15 16 16 Class Distribution -------------------- 46% | Mutant 36% | Scavenger-Mutant 11% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 980 | 200 274 138 155 22 191 Remotely . | . . . . . . Salvage Created 1269 | . 337 287 295 136 214 Parts 84 | . 19 27 15 8 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 27 | . 7 8 4 4 4 Guns 22 | . 6 8 2 4 2 Cannons 2 | . . . 2 . . AOE 3 | . 1 . . . 2 Classes Destroyed 10 | . 4 2 2 . 2 Builder 2 | . 2 . . . . Tunneler 5 | . . 3 . 2 . Recycler 1 | . . 1 . . . Operator 1 | . . . . . 1 Watcher 2 | . 1 . 1 . . Swarmer 12 | . 2 7 . 3 . Grunt 10 | . 5 1 1 1 2 Brawler 2 | . . . 2 . . Duelist 1 | . . . . . 1 Sentry 2 | . . . 1 . 1 Thug 2 | . . 1 1 . . Best Kill Streak 5 | . 5 3 2 3 3 Combat Bots Only 5 | . 5 3 2 3 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1219 | . 336 380 86 108 309 Core 218 | . 52 85 24 10 47 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . 45 . 91 . Volleys Fired 113 | . 34 33 18 12 16 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 70 70 135 65 68 Shots Fired 226 | . 68 66 36 24 32 Gun 220 | . 68 66 30 24 32 Cannon 6 | . . . 6 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 110 | . 34 33 15 12 16 Thermal 65 | . 12 33 20 . . Explosive . | . . . . . . Electromagnetic 51 | . 22 . 1 12 16 Robot Hit Streak 11 | . 11 8 7 8 10 Robot Miss Streak 4 | . 3 2 3 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 155 | . 47 42 24 18 24 Core Hits 70 | . 16 19 9 11 15 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2005 | . 510 437 284 248 526 Guns 1686 | . 473 437 211 195 370 Cannons 73 | . . . 73 . . Explosions 246 | . 37 . . 53 156 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 592 | . 187 134 84 41 146 Thermal 833 | . 137 303 184 53 156 Explosive . | . . . . . . Electromagnetic 580 | . 186 . 16 154 224 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 56 | . 14 . . 42 . Projectiles . | . . . . . . Explosions 56 | . 14 . . 42 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 70 | . 35 . . . 35 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 168 | . 168 34 96 6 12 Average Temperature 35 | . 61 8 36 4 7 Received Heat Transfer 381 | . 120 63 33 30 135 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1928 | . 346 888 444 100 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 216 | . 155 216 179 95 132 Initial 12 | . . 8 12 . . Average 61 | . 40 104 77 48 16 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | . 100 97 100 100 100 Level 1 . | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 2 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 13 14 9 6 12 Peak Tracking Total 7 | . 7 3 2 4 6 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 1 1 3 . 3 Terminals 5 | . 1 . 2 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 28 | . 4 1 7 . 16 Successful 18 | . 2 1 4 . 11 Failed 9 | . 1 . 3 . 5 Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 21 | . 4 . 5 . 12 Terminals 23 | . 4 . 5 . 14 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 1 1 . 5 Robot Analysis 2 | . 1 . . . 1 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Recall Reinforcements 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . 1 . 4 Terminals 6 | . 1 . 1 . 4 Track 2 | . . . . . 2 Botnet 4 | . 1 . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 2 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 6 | . . 5 . 1 . Largest Group 4 | . . 4 . 1 1 Highest-Rated Group 79 | . . 79 . 16 16 Highest-Rated Ally 31 | . . 31 . 16 16 Total Orders 1 | . . . . . 1 STAY 1 | . . . . . 1 Ally Attacks 49 | . . 38 . 4 7 Total Damage 645 | . . 518 . 45 82 Kills 9 | . . 8 . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4021 | . 661 1288 424 828 820 Spaces Moved 2195 | 1 377 788 241 415 373 Core . | . . . . . . Treads 1561 | . 225 488 60 415 373 Legs 264 | 1 152 111 . . . Wheels 370 | . . 189 181 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 120 90 100 185 185 Average Speed 156 | 120 143 143 121 185 185 Slowest Speed 185 | 120 160 160 185 185 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 2 36 97 24 74 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . 3 . 1 3 6 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 12 | . 3 . . 3 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2595 | . 434 890 340 454 477 Wait 162 | . 1 31 52 12 66 Move 2190 | . 376 787 240 414 373 Hop . | . . . . . . Pick Up 36 | . 8 15 7 1 5 Fast Attach 3 | . 1 1 1 . . Attach 10 | . 3 2 3 . 2 Detach . | . . . . . . Swap 33 | . 6 8 10 1 8 Drop 35 | . 5 13 9 1 7 Fire 113 | . 34 33 18 12 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 13 | . . . . 13 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 11) 438 | -10/Materials | Central database locked down 662 | -10/Materials | Entered Mines 1035 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1251 | -10/Mines | Discovered new exit (range 14) 1290 | -10/Mines | Excavation squad dispatched 1290 | -10/Mines | A large section of the Mines collapsed 1408 | -10/Mines | Learned Materials security intel 1793 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1794 | -10/Mines | Core integrity fell below 50% 1943 | -10/Mines | Discovered new exit (range 5) 1950 | -10/Mines | Entered Materials 1950 | -9/Materials | Evolved 2 slots: Utility x2 2039 | -9/Materials | Repaired Med. Laser 2060 | -9/Materials | Build established: Scavenger-Mutant 2312 | -9/Materials | Discovered new exit (range 17) 2374 | -9/Materials | Entered Mines 2597 | -9/Mines | Learned Materials stockpile data 2893 | -9/Mines | Discovered new exit (range 17) 2919 | -9/Mines | Discovered new exit (range 13) 2932 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3202 | -9/Mines | Entered Materials 3202 | -8/Materials | Accompanied by 1 ally 3202 | -8/Materials | Evolved 2 slots: Utility x2 3518 | -8/Materials | Build established: Scavenger-Skirmisher 4022 | -8/Materials | Self-destructed Last Messages --------------- 03949_ Chain reaction triggered in Lgt. Nuclear Core. 03949_ G-47 Trooper destroyed. 03949_ Terminal disabled. 03949_ L-31 Rogue destroyed. 03950_ K-01 Serf cleans the Hadron Collector. 03952_ Chain reaction triggered in Lgt. Nuclear Core. 03952_ Hadron Collector disabled. 03954_ K-01 Serf collects debris. 03960_ G-47 Trooper destroyed. 03963_ Acquired 41 matter. 03963_ K-01 Serf collects debris. 03967_ U-05 Engineer builds a Wall. 03970_ Discarded Terrain Scan Processor. 03978_ U-05 Engineer builds a Wall. 03986_ Dropped Nuclear Core. 04003_ Lgt. Armor Plating destroyed. 04004_ W-25 Informer sends out distress signal. 04005_ Heat Sink fried. 04005_ Y-45 Defender destroyed. 04015_ R-06 Scavenger collects Lgt. Treads. 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"?"?## "Y" | | ??????????????????????????????#?##?? ? ## " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokShadingBox Manual? 0 Play Time 00:26:14 Cumulative 231.0 hours Start 2020.09.17 @ 17:26:03 End 2020.09.17 @ 17:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 526 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a870c1f-7d50-4a45-85da-a166321688c8