Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.03 @ 18:24:22 Player: wchar_t Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (40) 40 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1660 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Sensor Array Improved Sensor Array Seismic Detector Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Signal Interpreter Seismic Detector Targeting Computer > --- WEAPON ----------- Assault Rifle > --- INVENTORY -------- Sensor Array Seismic Detector Assault Rifle Datajack [Rating: 4] Favorites ----------- Power None Propulsion None Utility Signal Interpreter Device Seismic Detector Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 8 | 1 3 2 2 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 1 2 1 Device 2 | . . 1 1 Storage . | . . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 1 2 . 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 2 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power . | . . . . Propulsion . | . . . . Utility 4 | . . . 4 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 25 | . 19 31 26 Device 4 | . . 5 7 Processor 11 | . 5 15 12 Ballistic Gun 9 | . 14 11 6 Naked Turns 28 | . . . 28 Heaviest Build 3 | 2 2 3 3 Greatest Support 3 | 3 3 3 3 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 4 | 2 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 5 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 273 | 234 27 . 12 Remotely . | . . . . Salvage Created 102 | 55 27 . 20 Parts 10 | 5 2 . 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 1 | . . . 1 Melee 1 | . . . 1 Classes Destroyed 3 | 1 1 . 1 Tunneler 2 | 2 . . . Watcher 1 | . 1 . . Swarmer 1 | . . . 1 Best Kill Streak 1 | 1 1 . 1 Combat Bots Only 1 | . . . 1 Max Kills in Single Turn 1 | 1 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 803 | . 11 89 703 Core 596 | . 11 35 550 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 95 91 . Volleys Fired 21 | 8 10 . 3 Largest 1 | 1 1 . 1 Hottest 20 | 20 20 . 20 Shots Fired 21 | 8 10 . 3 Gun 21 | 8 10 . 3 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 21 | 8 10 . 3 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 2 | 2 1 . 2 Robot Miss Streak 4 | 4 4 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 7 | 3 3 . 1 Core Hits 6 | 2 1 . 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 179 | 41 49 . 89 Guns 103 | 41 49 . 13 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 76 | . . . 76 Kinetic 103 | 41 49 . 13 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 35 | . . . 35 Shots . | . . . . Rammed 20 | . . . 20 Targets Rammed 20 | . . . 20 Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 255 | . 6 42 207 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 150 | 10 28 65 150 Initial 27 | . 6 11 27 Average 36 | 3 21 45 54 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 3 | . . . 3 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 6 5 24 Peak Tracking Total 19 | . 5 5 19 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . . 1 3 Terminals 4 | . . 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . . 1 6 Successful 2 | . . 1 1 Failed 5 | . . . 5 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 5 | . . 1 4 Terminals 7 | . . 1 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Part Schematic 1 | . . . 1 Level Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events 3 | . . . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 425 | 70 103 83 169 Spaces Moved 604 | 61 152 145 246 Core 604 | 61 152 145 246 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 50 | 50 50 50 50 Slowest Speed 50 | 50 50 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 33 26 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 703 | 92 167 154 290 Wait 42 | 18 . 8 16 Move 601 | 60 151 144 246 Hop . | . . . . Pick Up 9 | 5 2 . 2 Fast Attach 5 | . 3 1 1 Attach 3 | 1 . 1 1 Detach . | . . . . Swap . | . . . . Drop 2 | . 1 . 1 Fire 21 | 8 10 . 3 Melee . | . . . . Ram 20 | . . . 20 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 4) 174 | -10/Materials | Identified exit to Materials 174 | -10/Materials | Entered another Materials area 174 | -9/Materials | Evolved 2 slots: Utility x2 204 | -9/Materials | Identified exit to Materials 257 | -9/Materials | Entered another Materials area 257 | -8/Materials | Evolved 2 slots: Utility x2 313 | -8/Materials | Build established: Mutant 401 | -8/Materials | Core integrity fell below 50% 412 | -8/Materials | Core integrity fell below 20% 426 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00389_ U-05 Engineer lays Concrete. 00390_ Slammed into S-10 Pest. 00393_ Seismic Detector destroyed. 00393_ Targeting Computer destroyed. 00394_ Slammed into S-10 Pest. 00398_ S-10 Pest destroyed. 00399_ Acquired 12 matter. 00405_ Slammed into K-01 Serf. 00406_ Slammed into G-50 Soldier. 00406_ Destabilizing: System corrupted (+1). 00407_ Slammed into G-47 Trooper. 00408_ Destabilizing: System corrupted (+1). 00409_ Slammed into G-47 Trooper. 00410_ Slammed into G-50 Soldier. 00411_ Processing Tank disabled. 00412_ Acquired Reaction Control System. 00416_ T-07 Excavator is excavating. 00417_ Reaction Control System destroyed. 00418_ S-10 Pest destroyed. 00420_ T-07 Excavator is excavating. 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"""######## ##s #??????????? | | ??????# ""???????? ## #??????????? | | ??????# ???????##### #??????????? | | ???????? ????????????# #??????????? | | ?????????###????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ##??????????????????????#@ #??????????? | | #??????????????????????# #??????????? | | #??????????????????????# +??????????? | | "#??????????????????????# #??????????? | | "#??????????????????????# #??????????? | | "#??????????????????????# #??????????? | | "#??????????????????????# #??????????? | | "#??????????????????????# #??????????? | | #??????????????????????# #??????????? | | #??????????????????????? #??????????? | | ##??????????????????????? #??????????? | | #??????????????????????? #??????????? | | #??????????????????????? +??????????? | | #??????????????????????? #??????????? | | #??????????????????????? #??????????? | | #??????????????????????? ???????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileFocalSuperbattery Manual? 0 Play Time 00:09:51 Cumulative 154.3 hours Start 2023.02.03 @ 18:17:32 End 2023.02.03 @ 18:24:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 40 Adventurer 8 Explorer 8 Win Type - Total 11 Types 6/0/2/1/1/1/0/0/0 Lore% 82 Gallery% 72 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1bc2b783-6c68-47c6-b513-a1890e0c202c