Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 22:43:43

Player: TheGreatBorealis

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (24)      120
Value Destroyed (624)      624
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6084

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     189/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (10) -----
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (4) ----
  Armored Heavy Treads
          Force Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Myomer Leg
  Improved Antigrav System
  Improved Linear Gravjet
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Signal Interpreter
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Phase Gun
           Dispersion Rifle
>          --- INVENTORY --------
           Force Rifle
           Force Rifle
           Force Rifle
           Force Rifle
[Rating: 61]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Dispersion Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Shock Bomb Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   
  Propulsion               4    | .   .   2   .   .   .   .   .   1   1   
  Utility                  8    | .   .   .   .   2   2   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             67   | 7   .   7   2   9   1   10  11  15  5   
  Power                    9    | 1   .   1   .   1   .   3   1   2   .   
    Engine                 3    | 1   .   1   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   1   .   2   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               22   | 2   .   5   1   4   .   1   4   3   2   
    Treads                 3    | .   .   1   .   .   .   .   1   .   1   
    Leg                    4    | 2   .   .   .   .   .   .   1   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   .   
    Flight                 13   | .   .   4   1   4   .   1   2   .   1   
  Utility                  14   | 1   .   1   .   4   .   3   2   3   .   
    Device                 4    | .   .   .   .   1   .   2   .   1   .   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   1   .   3   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 3   .   .   1   .   1   3   4   7   3   
    Energy Gun             14   | 1   .   .   1   .   .   1   1   7   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   .   1   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   .   .   
Parts Lost                 29   | .   .   .   5   2   .   2   12  4   4   
  Power                    2    | .   .   .   .   .   .   .   1   1   .   
  Propulsion               12   | .   .   .   3   1   .   1   6   .   1   
  Utility                  3    | .   .   .   .   .   .   .   3   .   .   
  Weapon                   12   | .   .   .   2   1   .   1   2   3   3   
  Highest Loss Streak      11   | .   .   .   5   1   .   2   11  2   4   
Average Slot Usage (%)     59   | .   85  85  86  71  72  78  44  27  2   
  Engine                   5    | .   14  11  11  6   .   .   .   .   .   
  Core                     2    | .   .   .   .   2   7   12  3   5   .   
  Treads                   1    | .   .   8   .   .   .   .   .   .   .   
  Leg                      7    | .   28  18  .   .   .   .   .   1   .   
  Hover                    1    | .   .   .   .   .   .   .   .   6   .   
  Flight                   10   | .   .   6   34  24  30  25  9   .   1   
  Device                   2    | .   .   .   .   9   7   9   5   2   .   
  Storage                  6    | .   14  11  11  9   7   6   1   .   .   
  Processor                7    | .   .   7   11  17  15  17  16  1   .   
  Energy Gun               1    | .   .   .   4   2   .   1   .   5   .   
  Ballistic Gun            9    | .   28  22  14  .   3   3   1   .   .   
Naked Turns                224  | .   .   .   .   .   .   .   6   94  124 
Heaviest Build             31   | 11  11  11  11  12  15  28  31  30  10  
  Greatest Support         60   | 20  20  20  15  28  28  28  28  30  60  
  Greatest Overweight (x)  3    | .   .   3   1   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   4   4   
  Average Capacity         5    | 4   6   6   6   6   6   6   4   4   4   
  Most Carried             6    | 3   3   6   6   6   6   6   4   4   4   
  Average Carried          3    | 1   3   3   5   3   5   4   3   2   2   
  Final Capacity           6    | 6   6   6   6   6   6   6   4   4   4   
  Final Carried            6    | 3   3   6   5   6   6   4   .   4   3   

 Class Distribution 
--------------------
 77% | Mutant
 18% | Scout
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Matter Collected           928  | 220 47  157 144 .   .   85  100 175 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            787  | .   47  157 204 .   .   85  119 175 .   
  Parts                    52   | .   .   14  18  .   .   3   10  7   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  21   | .   1   3   8   .   .   2   5   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
  Guns                     19   | .   1   3   8   .   .   2   4   1   .   
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          5    | .   1   3   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   .   .   .   
  Swarmer                  14   | .   .   3   6   .   .   .   5   .   .   
  Grunt                    4    | .   1   .   .   .   .   2   .   1   .   
  Sentry                   3    | .   .   .   2   .   .   .   .   1   .   
Best Kill Streak           8    | .   1   4   8   .   .   2   2   1   .   
  Combat Bots Only         8    | .   1   3   8   .   .   2   2   1   .   
Max Kills in Single Turn   2    | .   1   1   2   .   .   1   2   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               6396 | .    108  73   484  171  75   133  1512 1546 2294 
  Core                     3410 | .    54   23   151  47   34   .    829  972  1300 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  78   .    56   91   95   100  17   15   .    
Volleys Fired              85   | .    9    15   26   2    .    7    16   7    3    
  Largest                  2    | .    2    2    2    1    .    2    2    2    1    
  Hottest                  176  | .    40   40   60   40   .    94   94   176  80   
Shots Fired                148  | .    18   30   51   2    .    12   19   13   3    
  Gun                      147  | .    18   30   51   2    .    12   18   13   3    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  111  | .    18   30   46   .    .    7    10   .    .    
  Thermal                  36   | .    .    .    5    2    .    5    8    13   3    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         14   | .    4    4    14   .    .    13   3    7    1    
  Robot Miss Streak        5    | .    2    1    5    2    .    1    5    1    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        3    | .    .    .    2    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    1    .    .    
Shots Hit Robots           97   | .    12   18   34   .    .    11   10   10   2    
  Core Hits                45   | .    2    7    10   .    .    7    8    10   1    
  Critical Hits            2    | .    .    .    1    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1625 | .    130  201  413  .    .    224  323  273  61   
  Guns                     1514 | .    130  201  413  .    .    224  250  248  48   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    .    .    .    56   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  55   | .    .    .    .    .    .    .    17   25   13   
  Kinetic                  995  | .    130  201  362  .    .    129  173  .    .    
  Thermal                  519  | .    .    .    51   .    .    95   77   248  48   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          56   | .    .    .    .    .    .    .    56   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    2    1    
  Average Corruption       1    | .    .    .    .    .    .    .    2    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    .    .    .    24   10   6    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    
  Rammed                   13   | .    .    .    .    .    .    .    1    10   2    
Targets Rammed             13   | .    .    .    .    .    .    .    1    10   2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        302  | .    .    .    24   5    .    302  .    221  .    
  Average Temperature      96   | .    .    .    9    4    .    133  .    110  .    
  Received Heat Transfer   549  | .    60   .    90   45   18   63   99   174  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    .    4    .    
  Heat Transferred         902  | .    .    .    125  .    .    185  148  370  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Peak Influence             227  | .   67  148 227 140 78  64  95  171 104 
  Average Influence        73   | .   38  56  155 115 64  51  52  105 77  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         96   | 100 100 100 56  100 100 100 100 100 100 
  Level 1                  3    | .   .   .   43  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   .   .   .   2   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   .   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Distress Signals           4    | .   .   .   1   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   5   9   15  6   2   2   21  27  27  
  Peak Tracking Total      16   | .   2   5   8   3   2   2   13  15  16  
  Tactical Retreats        16   | .   .   1   4   1   .   .   4   2   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Traps Triggered            4    | .   .   .   .   1   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Machines Disabled          1    | .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Machines Accessed          8    | .   1   1   .   3   .   1   .   2   .   
  Terminals                7    | .   1   1   .   3   .   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   1   2   .   7   .   1   .   3   .   
  Successful               7    | .   1   1   .   2   .   1   .   2   .   
  Failed                   7    | .   .   1   .   5   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   2   .   .   .   .   .   .   .   
  Terminals                13   | .   1   2   .   7   .   1   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   .   2   .   1   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   1   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------------              Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Turns Passed               2181 | 63  308 368 164 133 155 162 241 379 208 
Spaces Moved               2794 | 46  210 301 228 251 172 307 361 566 352 
  Core                     483  | 6   .   1   .   .   .   .   73  172 231 
  Treads                   21   | .   .   .   .   .   .   .   9   .   12  
  Legs                     469  | 40  210 209 .   .   .   .   10  .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    394  | .   .   .   .   .   .   .   .   394 .   
  Flight                   1427 | .   .   91  228 251 172 307 269 .   109 
  Fastest Speed            31   | 50  120 34  34  31  31  31  31  40  40  
  Average Speed            55   | 110 120 95  36  36  34  31  48  51  50  
  Slowest Speed            200  | 120 120 200 117 37  37  34  170 120 170 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            22   | .   .   .   2   3   3   4   10  .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   32  25  37  30  6   8   17  16  14  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   1   1   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Total                      3222 | 55  248 352 255 286 264 356 396 633 377 
  Wait                     249  | .   30  19  2   19  93  28  9   35  14  
  Move                     2744 | 45  209 300 223 244 165 299 342 565 352 
  Hop                      19   | .   .   .   2   3   3   3   8   .   .   
  Pick Up                  18   | 2   .   5   .   4   .   5   1   1   .   
  Fast Attach              42   | 7   .   5   1   6   1   4   4   12  2   
  Attach                   19   | .   .   1   1   2   .   6   6   .   3   
  Detach                   8    | 1   .   1   .   2   1   1   1   .   1   
  Swap                     6    | .   .   1   .   1   .   .   1   3   .   
  Drop                     15   | .   .   5   .   3   1   3   3   .   .   
  Fire                     85   | .   9   15  26  2   .   7   16  7   3   
  Melee                    4    | .   .   .   .   .   .   .   4   .   .   
  Ram                      13   | .   .   .   .   .   .   .   1   10  2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: [*Res] / *Ext)
-3/Research

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 4)
  312 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Entered another Materials area
  372 | -9/Materials  | Evolved 2 slots: Propulsion x2
  734 | -9/Materials  | Discovered new exit (range 5)
  740 | -9/Materials  | Entered Storage
  881 | -9/Storage    | Destroyed 8 combat bots
  890 | -9/Storage    | Lost 5 parts (3n2w)
  899 | -9/Storage    | Discovered new exit (range 16)
  904 | -9/Storage    | Entered Materials
  904 | -8/Materials  | Evolved 2 slots: Utility x2
 1004 | -8/Materials  | Discovered new exit (range 19)
 1037 | -8/Materials  | Identified exit to Factory
 1037 | -8/Materials  | Entered Factory
 1037 | -7/Factory    | Evolved 2 slots: Utility x2
 1186 | -7/Factory    | Discovered new exit (range 15)
 1191 | -7/Factory    | Identified exit to Factory
 1192 | -7/Factory    | Entered another Factory area
 1192 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1328 | -6/Factory    | Found Prototype Device
 1328 | -6/Factory    | Identified Exp. Terrain Scanner
 1348 | -6/Factory    | Discovered new exit (range 15)
 1352 | -6/Factory    | Identified exit to Factory
 1354 | -6/Factory    | Entered another Factory area
 1354 | -5/Factory    | Evolved 2 slots: Utility x2
 1462 | -5/Factory    | Garrison activated, responded to threat
 1498 | -5/Factory    | Lost 11 parts (1p5n3u2w)
 1526 | -5/Factory    | Core integrity fell below 50%
 1579 | -5/Factory    | Discovered new exit (range 20)
 1586 | -5/Factory    | Core integrity fell below 20%
 1589 | -5/Factory    | Released all parts (9)
 1595 | -5/Factory    | Entered another Factory area
 1595 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1782 | -4/Factory    | Spotted B-86 Titan
 1869 | -4/Factory    | Discovered new exit (range 10)
 1873 | -4/Factory    | Identified exit to Extension
 1890 | -4/Factory    | Released all parts (8)
 1950 | -4/Factory    | Core integrity fell below 50%
 1960 | -4/Factory    | Core integrity fell below 20%
 1969 | -4/Factory    | Discovered new exit (range 11)
 1974 | -4/Factory    | Entered Research
 1974 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 2099 | -3/Research   | Lost 4 parts (1n3w)
 2140 | -3/Research   | Core integrity fell below 50%
 2177 | -3/Research   | Core integrity fell below 20%
 2182 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
02039_ Force Rifle destroyed. <x2>
02051_ Field Propulsion Array destroyed.
02068_ Force Rifle destroyed.
02080_ Penetrated by Slug.
02110_ W-44 Eye sends out distress signal.
02121_ Triggered Tesla Bomb Trap.
02121_ A bubble of electromagnetic force engulfs the area.
02125_ Slammed into W-44 Eye.
02133_ Penetrated by Slug.
02133_ Slug penetrates Wall.
02138_ Penetrated by Slug.
02138_ Slug penetrates Wall.
02139_ Penetrated by Slug.
02161_ Slammed into T-07 Excavator.
02175_ Slug penetrates Wall.
02175_ Slug penetrates S-43 Plague.
02175_ Slug penetrates Wall.
02182_ C-30 ARC bursts open, deploying its payload.
02182_ G-73 Enforcer unfolds itself.
02182_ G-67 Veteran unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            450
Matter Stores              251
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         30
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteNeutralizingVibroblade
  Manual?         0
Play Time         00:38:38
  Cumulative      32.9 hours
  Start           2020.09.11 @ 22:09:10
  End             2020.09.11 @ 22:43:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11cce091-edad-43b3-ba85-be0e07f28deb