Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 22:27:43 Player: The Sun Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (843) 843 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3018 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 296/300 System Corruption 0% Temperature Cool (9) Movement Walking (185) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (3) ------- Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Assault Rifle Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Assault Rifle Assault Rifle Gauss Rifle [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Salvaging Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 39 | 6 5 5 4 19 Power 8 | 1 . 2 1 4 Engine 4 | 1 . 1 1 1 Core 4 | . . 1 . 3 Reactor . | . . . . . Propulsion 7 | 2 1 1 . 3 Treads . | . . . . . Leg 7 | 2 1 1 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 1 1 4 Device 2 | . . . 1 1 Storage 3 | 1 2 . . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 14 | 2 1 1 2 8 Energy Gun 1 | . . . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 11 | 2 1 1 . 7 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 2 . 1 14 Power 4 | . . . 1 3 Propulsion 3 | . 1 . . 2 Utility 4 | . . . . 4 Weapon 6 | . 1 . . 5 Highest Loss Streak 10 | . 1 . 1 10 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 2 5 7 6 3 Power 1 | . 1 1 1 . Propulsion . | . . 1 . . Utility 1 | . 1 1 1 . Weapon 2 | . 1 3 2 1 Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 95 99 98 78 Engine 8 | . 14 11 11 2 Core 6 | . . 11 5 10 Leg 20 | . 27 22 18 12 Device 2 | . . . 8 4 Storage 11 | . 14 11 9 9 Processor 7 | . . 10 9 13 Protection 7 | . 11 11 9 2 Energy Cannon 1 | . . . 9 1 Ballistic Gun 22 | . 27 22 13 19 Peak Build Rating 27 | 6 8 14 17 27 Average Rating 12 | 3 7 12 15 18 On Entrance 8 | . 6 8 14 15 Naked Turns . | . . . . . Heaviest Build 32 | 11 26 26 32 32 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 7 | . 1 1 1 7 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 9 | 5 7 9 9 6 Average Carried 5 | 2 5 7 6 3 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 2 7 9 4 5 Class Distribution -------------------- 72% | Mutant 23% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 927 | 212 248 81 78 308 Remotely . | . . . . . Salvage Created 980 | . 349 140 17 474 Parts 62 | . 22 8 1 31 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 23 | . 7 3 1 12 Guns 22 | . 7 3 . 12 Cannons 1 | . . . 1 . Classes Destroyed 9 | . 5 1 . 3 Worker 1 | . 1 . . . Hauler 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 1 | . . 1 . . Swarmer 6 | . 2 . 1 3 Grunt 11 | . 5 3 . 3 Sentry 1 | . . . . 1 Specialist 1 | . . . . 1 Hunter 4 | . . . . 4 Best Kill Streak 4 | . 3 2 1 4 Combat Bots Only 4 | . 2 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 297 | . 61 22 19 195 Missed 83 | . 19 6 7 51 Hits 214 | . 42 16 12 144 Projectile 214 | . 42 16 12 144 Critical Strikes 3 | . 1 . 1 1 Damage Taken 2628 | . 505 171 93 1859 Core 691 | . 122 12 15 542 Absorbed by Shields 128 | . . . . 128 Redirected to Shielding 51 | . 3 . . 48 Core Remaining (%) 82 | 100 51 97 . . Volleys Fired 107 | . 48 17 6 36 Largest 3 | . 2 2 2 3 Hottest 88 | . 40 40 88 88 Shots Fired 213 | . 87 34 12 80 Gun 199 | . 87 34 6 72 Cannon 14 | . . . 6 8 Launcher . | . . . . . Special . | . . . . . Kinetic 187 | . 87 34 6 60 Thermal 26 | . . . 6 20 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 4 5 2 16 Robot Miss Streak 5 | . 5 2 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 130 | . 45 24 5 56 Core Hits 58 | . 19 8 3 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1565 | 5 484 265 88 723 Guns 1341 | . 480 265 26 570 Cannons 166 | . . . 62 104 Explosions . | . . . . . Melee 49 | . . . . 49 Ramming 9 | 5 4 . . . Kinetic 1266 | . 480 265 26 495 Thermal 241 | . . . 62 179 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 49 | . . . . 49 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles 11 | . . . . 11 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | 1 1 . . . Kicked 2 | 1 1 . . . Crushed . | . . . . . Highest Temperature 56 | . 18 42 40 56 Average Temperature 15 | . 7 16 20 19 Received Heat Transfer 432 | . 264 96 . 72 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 496 | . . . 111 385 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 99 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 210 | . 40 40 20 210 Initial 12 | . . 6 12 . Average 24 | . 13 7 7 51 Influence Increases 562 | . 187 105 20 250 Destroy 0b10 Robot/C 460 | . 140 60 20 240 Destroy 0b10 Robot/NC 20 | . 15 5 . . Destroy Leader 54 | . 32 12 . 10 Successful Hack 28 | . . 28 . . Influence Decreases 352 | . 171 91 50 40 Entered New Map 28 | . . 10 18 . Time Decay 274 | . 161 81 32 . Lost Part 50 | . 10 . . 40 Squads Dispatched 3 | . 2 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 3 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 10 6 4 13 Peak Tracking Total 4 | . 3 3 3 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 6 | . 2 3 1 . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 19 | . 5 12 2 . Successful 10 | . 2 7 1 . Failed 9 | . 3 5 1 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 2 12 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 1 7 . . Record 3 | . 1 2 . . Prototype ID Bank 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Investigation Status 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1522 | 73 547 268 106 528 Spaces Moved 720 | 66 328 111 43 172 Core 54 | 30 . . . 24 Treads . | . . . . . Legs 666 | 36 328 111 43 148 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 120 Average Speed 147 | 88 120 190 190 183 Slowest Speed 400 | 120 190 190 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 63 14 7 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1000 | 80 404 136 59 321 Wait 64 | . 11 . . 53 Move 716 | 65 327 110 42 172 Hop . | . . . . . Pick Up 44 | 8 10 4 2 20 Fast Attach . | . . . . . Attach 36 | 6 5 2 4 19 Detach 2 | . 1 . 1 . Swap 8 | . . 3 . 5 Drop 5 | . 1 . 4 . Fire 107 | . 48 17 6 36 Melee 1 | . . . . 1 Ram . | . . . . . Kick 2 | 1 1 . . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 159 | -10/Materials | Lost 3 allies 314 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 800 | -9/Materials | Discovered new exit (range 12) 820 | -9/Materials | Discovered new exit (range 15) 889 | -9/Materials | Entered another Materials area 889 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 989 | -8/Materials | Identified exit to Garrison 995 | -8/Materials | Entered Garrison 1025 | -8/Garrison | Triggered checkpoint 1071 | -8/Garrison | Core integrity fell below 50% 1079 | -8/Garrison | Triggered checkpoint 1102 | -8/Garrison | Core integrity fell below 20% 1109 | -8/Garrison | Lost 10 parts (3p2n2u3w) 1171 | -8/Garrison | Lost 4 parts (2u2w) 1445 | -8/Garrison | Triggered checkpoint 1475 | -8/Garrison | Build established: Scavenger-Gunner 1513 | -8/Garrison | Triggered checkpoint 1523 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Acquired VSS Leg. Acquired 13 matter. Beams of light sweep through the air. An alarm sounds. G-47 Trooper destroyed. Slug penetrates Wall. G-47 Trooper destroyed. Acquired 44 matter. Acquired 37 matter. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. Slug penetrates Wall. S-10 Pest destroyed. Slug penetrates Garrison Door. Beams of light sweep through the air. An alarm sounds. Y-45 Defender destroyed. Switching to secondary target: Y-45 Defender. Slug penetrates Y-45 Defender. Slug penetrates Wall. 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