Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 09:45:10

Player: yomama

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (834)      834
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2689

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             485/550
Matter                     54/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
       Improved Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Weight Redist. System
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                VTOL Module
                VTOL Module
                Heat Sink
                Huge Storage Unit
                Machine Analyzer
                Terrain Scanner
                Seismic Detector
                ECM Suite
       Hardened Light Armor Plating
                Recalibrator
                Field Recycling Unit (0)
                Particle Gun
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weight Redist. System
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON -----------
                Rocket Launcher
                Rocket Launcher
>               --- INVENTORY --------
                VTOL Module
                VTOL Module
                Heat Sink
                Huge Storage Unit
                Machine Analyzer
                Terrain Scanner
                Seismic Detector
                ECM Suite
       Hardened Light Armor Plating
                Recalibrator
                Field Recycling Unit
                Particle Gun
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   .   2   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 7   11  10  2   
  Power                    8    | 1   3   2   2   
    Engine                 6    | 1   3   1   1   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 3   3   2   .   
    Treads                 1    | 1   .   .   .   
    Leg                    4    | 2   .   2   .   
    Wheel                  3    | .   3   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   3   .   
    Device                 3    | .   1   2   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   3   .   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   2   5   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   1   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      5    | .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  96  
  Engine                   10   | .   14  3   9   
  Core                     3    | .   .   7   17  
  Leg                      15   | .   14  16  17  
  Wheel                    9    | .   13  5   .   
  Device                   9    | .   8   11  9   
  Storage                  12   | .   14  11  9   
  Processor                11   | .   5   22  18  
  Energy Gun               17   | .   20  15  .   
  Ballistic Gun            5    | .   7   1   .   
  Launcher                 2    | .   .   4   17  
Peak Build Rating          24   | 6   13  20  24  
  Average Rating           13   | 4   10  18  23  
  On Entrance              9    | .   6   13  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             61   | 12  52  53  61  
  Greatest Support         32   | 20  20  32  32  
  Greatest Overweight (x)  4    | .   4   3   3   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   18  20  20  
  Most Carried             20   | 5   20  20  19  
  Average Carried          16   | 2   15  19  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 5   20  20  18  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           503  | 206 215 82  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1504 | .   495 957 52  
  Parts                    104  | .   48  51  5   
Haulers Intercepted        3    | .   1   2   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  22   | .   12  9   1   
  Guns                     19   | .   12  7   .   
  AOE                      2    | .   .   1   1   
Classes Destroyed          12   | .   7   5   .   
  Worker                   5    | .   3   2   .   
  Builder                  6    | .   .   5   1   
  Tunneler                 1    | .   1   .   .   
  Hauler                   3    | .   1   2   .   
  Recycler                 6    | .   1   5   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  6    | .   2   4   .   
  Swarmer                  9    | .   9   .   .   
  Grunt                    10   | .   3   6   1   
  Brawler                  1    | .   .   1   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           12   | .   3   12  2   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        152  | .    77   41   34   
  Missed                   38   | .    17   16   5    
Damage Taken               1303 | .    521  351  431  
  Core                     258  | .    127  66   65   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  49   83   .    
Volleys Fired              109  | 1    51   54   3    
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 60   130  130  66   
Shots Fired                217  | 2    103  106  6    
  Gun                      195  | 2    103  90   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 22   | .    .    16   6    
  Special                  .    | .    .    .    .    
  Kinetic                  50   | 1    37   12   .    
  Thermal                  145  | 1    66   78   .    
  Explosive                22   | .    .    16   6    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 1    11   12   .    
  Robot Miss Streak        8    | 1    8    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    4    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           112  | 1    54   57   .    
  Core Hits                65   | .    24   36   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    3    2    .    
    Burn                   5    | .    3    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2328 | 10   648  1500 170  
  Guns                     1442 | 10   636  796  .    
  Cannons                  .    | .    .    .    .    
  Explosions               866  | .    .    704  162  
  Melee                    .    | .    .    .    .    
  Ramming                  20   | .    12   .    8    
  Kinetic                  231  | 10   173  48   .    
  Thermal                  1211 | .    463  748  .    
  Explosive                866  | .    .    704  162  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    3    .    5    
  Average Corruption       2    | .    2    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  16   | .    16   .    .    
    Message Errors         7    | .    7    .    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       2    | .    2    .    .    
    Energy Discharges      3    | .    3    .    .    
    Data Loss (minor)      2    | .    2    .    .    
    Misfires               1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            23   | .    .    23   .    
  Projectiles              .    | .    .    .    .    
  Explosions               23   | .    .    23   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      6    | .    6    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             8    | .    1    2    5    
  Kicked                   7    | .    .    2    5    
  Crushed                  .    | .    .    .    .    
Highest Temperature        397  | 10   243  397  38   
  Average Temperature      95   | 7    62   127  20   
  Received Heat Transfer   462  | .    72   156  234  
  Effects                  10   | .    1    9    .    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           3    | .    .    3    .    
    Interference           5    | .    1    4    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             7    | .    2    5    .    
  Heat Transferred         3227 | .    1303 1924 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             275  | .   217 275 213 
  Initial                  115  | .   .   24  115 
  Average                  100  | .   89  130 174 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         86   | 100 93  74  60  
  Level 1                  13   | .   6   25  39  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   2   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              57   | .   22  20  15  
  Peak Tracking Total      11   | .   5   5   11  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   1   2   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   1   3   .   
  Successful               3    | .   1   2   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Record                   1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     1    | .   .   1   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2306 | 157  1277 778  94   
Spaces Moved               1281 | 121  753  371  36   
  Core                     11   | 11   .    .    .    
  Treads                   3    | 3    .    .    .    
  Legs                     633  | 107  271  219  36   
  Wheels                   634  | .    482  152  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   110  95   190  
  Average Speed            144  | 114  142  152  193  
  Slowest Speed            400  | 160  400  190  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 9    69   29   7    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          129  | .    .    84   45   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      129  | .    .    84   45   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1525 | 134 867 478 46  
  Wait                     43   | .   13  30  .   
  Move                     1278 | 120 752 370 36  
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 6   25  7   .   
  Fast Attach              12   | 5   5   2   .   
  Attach                   11   | 1   3   5   2   
  Detach                   1    | .   1   .   .   
  Swap                     7    | 1   3   3   .   
  Drop                     18   | .   13  5   .   
  Fire                     109  | 1   51  54  3   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     7    | .   .   2   5   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
  158 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Discovered new exit (range 7)
  705 | -10/Materials | Discovered new exit (range 15)
 1037 | -10/Materials | Discovered new exit (range 4)
 1407 | -10/Materials | Core integrity fell below 50%
 1435 | -10/Materials | Entered another Materials area
 1435 | -9/Materials  | Evolved 2 slots: Utility x2
 2179 | -9/Materials  | Discovered new exit (range 18)
 2211 | -9/Materials  | Identified exit to Materials
 2213 | -9/Materials  | Entered another Materials area
 2213 | -8/Materials  | Evolved 2 slots: Power x2
 2307 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Imp. Aluminum Leg destroyed.
The unstable cave ceiling collapses.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete.
Kicked G-47 Trooper.
Rocket Launcher destroyed.
U-05 Engineer lays Concrete.
Kicked G-47 Trooper out of the way.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
O-16 Technician suffers critical hit (Burn).
Kicked G-47 Trooper.
W-25 Informer sends out distress signal.
U-05 Engineer lays Concrete. <x4>
Kicked G-47 Trooper.
U-05 Engineer builds a Wall.
Lgt. Ion Engine destroyed.
System corrupted by crushing effect (+5).
Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????????????????  r ?????????????????????   |
| ????????????????????#??    ?????????????????????   |
| ???????????????????  ?#    ?????????????????????   |
| ???????????????????? ?#    ?????????????????????   |
| ????????????????????  /w  ##?????#??????????????   |
| ????????????????????  #   # ???? #??] #?????????   |
| ????????????????????? #   #  ??  #?   +?????????   |
| ????????????????????? #  u#""??  #    ??????????   |
| ?????????????????????# s   """   #   ???????????   |
| ????????????????????##     """      ????????????   |
| ?????????????????????  sg  %  %   ###???????????   |
| ????????????????????###    ##       #???????????   |
| ?????????????????????  ss           #???????????   |
| ??????????#####???????   g          #???????????   |
| ????????###     #######            #### #???????   |
| ???????                             u   +???????   |
| ???????                 bg         ##???????????   |
| ???????  w             o @         #????????????   |
| ??????????#     ######             #????????????   |
| ?????????????########              #????????????   |
| ?????????????# T                   #????????????   |
| ?????????????#             #########????????????   |
| ?????????????#   ""   #       #?????????????????   |
| ?????????????#  """"" +       #?????????????????   |
| ?????????????#  """"" #       #?????????????????   |
| ?????????????#  """"" #########?????????????????   |
| ?????????????#   """  #?????????????????????????   |
| ?????????????#        #?????????????????????????   |
| ?????????????#        #?????????????????????????   |
| ??????????????########??????????????????????????   |
| ????????????????????????????????????????????????   |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          28
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Oops

 Challenges 
------------
None

 Game 
------
Seed              TachyonPlatingMatter
  Manual?         0
Play Time         00:26:09
  Cumulative      7.8 hours
  Start           2025.02.11 @ 19:47:55
  End             2025.02.16 @ 09:45:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bb4bd60-5c83-4b7f-9440-f9eef38e338d