Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 11:13:07 Player: CogEmotions! Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1209) 1209 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4057 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 700/700 Matter 180/300 Energy 60/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Weight Redist. System Advanced Visual Processing Unit ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Large Storage Unit Large Battery (200) Compact Matter Pod (150) Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Cooling System Huge Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Aluminum Leg Large Storage Unit Large Battery Compact Matter Pod Weight Redist. System Advanced Visual Processing Unit ECM Suite Propulsion Shielding Particle Gun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . . 2 Weapon 1 | . . 1 . . . Parts Attached 55 | 6 13 13 1 20 2 Power 7 | 1 1 . 1 4 . Engine 7 | 1 1 . 1 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 4 7 . 10 . Treads 14 | . 4 4 . 6 . Leg 4 | . . . . 4 . Wheel 2 | 2 . . . . . Hover 2 | . . 2 . . . Flight 1 | . . 1 . . . Utility 12 | 1 5 3 . 1 2 Device 5 | . 1 2 . 1 1 Storage 3 | 1 2 . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 13 | 2 3 3 . 5 . Energy Gun 7 | 1 2 3 . 1 . Energy Cannon 4 | . . . . 4 . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 2 . . . Parts Lost 20 | . 1 . . 19 . Power 5 | . . . . 5 . Propulsion 5 | . . . . 5 . Utility 3 | . 1 . . 2 . Weapon 7 | . . . . 7 . Highest Loss Streak 14 | . 1 . . 14 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 86 99 100 89 30 Engine 12 | . 14 11 11 16 . Treads 19 | . 14 21 22 22 . Wheel 2 | . 9 . . . . Device 14 | . 3 18 22 16 15 Storage 11 | . 14 11 11 9 7 Protection 1 | . 2 3 . . . Energy Gun 25 | . 17 32 33 22 . Ballistic Gun 2 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 106 | 14 95 96 96 106 82 Greatest Support 69 | 32 46 46 46 69 9 Greatest Overweight (x) 30 | . 30 5 2 9 9 Average Overweight (x) 1 | . 1 2 2 1 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 Most Carried 19 | 4 8 15 15 19 5 Average Carried 9 | 1 5 10 14 13 4 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 15 | 1 5 15 14 6 4 Class Distribution -------------------- 54% | Gunner 35% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 975 | 213 273 333 10 146 . Remotely . | . . . . . . Salvage Created 1713 | . 414 366 92 841 . Parts 103 | . 30 22 3 48 . Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 38 | . 12 8 2 16 . Guns 33 | . 12 7 2 12 . Cannons 1 | . . . . 1 . Classes Destroyed 12 | . 4 4 . 4 . Worker 2 | . 1 . . 1 . Builder 2 | . . . . 2 . Tunneler 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Recycler 2 | . . 1 . 1 . Operator 1 | . . . . 1 . Watcher 3 | . . 2 . 1 . Swarmer 16 | . 6 4 . 6 . Grunt 15 | . 6 2 2 5 . Duelist 1 | . . 1 . . . Sentry 5 | . . 1 . 4 . Heavy 1 | . . . . 1 . Best Kill Streak 7 | . 5 6 2 7 . Combat Bots Only 7 | . 5 4 2 7 . Max Kills in Single Turn 2 | . 2 2 1 2 . Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 323 | . 95 29 10 189 . Missed 89 | . 25 9 2 53 . Damage Taken 3227 | . 672 202 98 2255 . Core 753 | . 237 19 . 497 . Absorbed by Shields . | . . . . . . Redirected to Shielding 27 | . 15 12 . . . Core Remaining (%) 52 | 100 5 . 95 9 . Volleys Fired 128 | . 43 18 4 63 . Largest 3 | . 2 3 3 3 . Hottest 225 | . 90 183 183 225 . Shots Fired 289 | . 82 54 12 141 . Gun 262 | . 82 54 12 114 . Cannon 27 | . . . . 27 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 65 | . 65 . . . . Thermal 209 | . 2 54 12 141 . Explosive . | . . . . . . Electromagnetic 15 | . 15 . . . . Robot Hit Streak 12 | . 7 8 3 12 . Robot Miss Streak 5 | . 3 5 1 5 . Penetration Max . | . . . . . . Secondary Targets 6 | . 4 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 198 | . 56 32 8 102 . Core Hits 71 | . 26 11 3 31 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . . 4 . 11 . Burn 15 | . . 4 . 11 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3674 | . 684 687 160 2143 . Guns 3143 | . 683 680 160 1620 . Cannons 500 | . . . . 500 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 31 | . 1 7 . 23 . Kinetic 484 | . 484 . . . . Thermal 2960 | . . 680 160 2120 . Explosive . | . . . . . . Electromagnetic 199 | . 199 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 1 2 . 3 . Targets Rammed 6 | . 1 2 . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 579 | . 78 393 84 579 . Average Temperature 128 | . 22 126 43 163 . Received Heat Transfer 1062 | . 240 39 54 729 . Effects 19 | . . 4 . 15 . Shutdowns 6 | . . 2 . 4 . Energy Bleed 3 | . . . . 3 . Matter Decay 3 | . . 1 . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . 1 . 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . 1 . 3 . Combat Hostiles 4 | . . 1 . 3 . Parts Melted 17 | . . 5 . 12 . Heat Transferred 6475 | . . 1554 296 4625 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 319 | . 212 130 50 319 30 Initial 30 | . . 15 . 19 30 Average 97 | . 111 42 48 199 30 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 83 | 100 86 100 100 44 100 Level 1 16 | . 13 . . 55 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 5 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 3 . Assault 1 | . . . 1 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 24 19 2 28 1 Peak Tracking Total 8 | . 7 6 2 8 3 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 3 | . . 1 . 2 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 6 | . . 3 . 3 . Successful 3 | . . 1 . 2 . Failed 3 | . . 2 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 3 | . . . . 3 . Total Damage 65 | . . . . 65 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3676 | 43 1002 1413 274 857 87 Spaces Moved 1145 | 34 380 405 74 235 17 Core 44 | 7 9 . . 11 17 Treads 869 | . 167 404 74 224 . Legs . | . . . . . . Wheels 231 | 27 204 . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 240 320 240 500 Average Speed 267 | 89 215 319 320 253 500 Slowest Speed 1550 | 100 1550 356 320 500 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 57 26 18 26 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 7 . Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1521 | 46 490 482 104 380 19 Wait 113 | . 22 17 25 49 . Move 1140 | 33 379 404 73 234 17 Hop . | . . . . . . Pick Up 55 | 7 20 20 . 8 . Fast Attach . | . . . . . . Attach 37 | 6 5 11 . 13 2 Detach 1 | . . 1 . . . Swap 18 | . 8 2 1 7 . Drop 23 | . 12 7 1 3 . Fire 128 | . 43 18 4 63 . Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 5 | . . 2 . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Core integrity fell below 50% 274 | -10/Materials | Discovered new exit (range 8) 320 | -10/Materials | Build established: Mutant 453 | -10/Materials | Core integrity fell below 20% 541 | -10/Materials | Discovered new exit (range 16) 1001 | -10/Materials | Discovered new exit (range 9) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1345 | -9/Materials | Build established: Tank 1721 | -9/Materials | Build established: Gunner 2424 | -9/Materials | Discovered new exit (range 11) 2459 | -9/Materials | Entered Mines 2568 | -9/Mines | Discovered new exit (range 7) 2629 | -9/Mines | Learned location of 1 exit from Materials 2668 | -9/Mines | Met a Derelict testing a Signal Generator 2733 | -9/Mines | Entered Materials 2733 | -8/Materials | Accompanied by 1 ally 2733 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2734 | -8/Materials | Identified exit to Factory 2878 | -8/Materials | Garrison activated, responded to threat 2888 | -8/Materials | Destroyed 7 combat bots 3353 | -8/Materials | Lost 3 parts (1p1n1u) 3426 | -8/Materials | Discovered exit to Factory (range 10) 3500 | -8/Materials | Core integrity fell below 50% 3555 | -8/Materials | Lost 14 parts (3p4n1u6w) 3590 | -8/Materials | Core integrity fell below 20% 3590 | -8/Materials | Entered Factory 3590 | -7/Factory | Evolved 2 slots: Utility x2 3677 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer destroyed. R-06 Scavenger collects Wheel. R-06 Scavenger collects Lgt. Ion Engine. Acquired 20 matter. R-06 Scavenger suffers critical hit (Burn). Destroyed Tractor Beam. R-06 Scavenger collects Wheel. R-06 Scavenger collects Welding Torch. Imp. Ion Engine destroyed. R-06 Scavenger collects Terrain Scanner. R-06 Scavenger destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Tractor Beam. Particle Gun destroyed. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE K-01 Serf collects debris. ALERT: All DSF locations entering lockdown mode. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# +??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ?#??????# #??????????????????????????????????? | | ?# ###### #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?? #??????????????????????????????????? | | ??? #??????#################???????????? | | ???? #??????# #???????????? | | ?????? #??????# #???????????? | | ????????# #??????# #???????????? | | ????????# ######## #???????????? | | ????????# # #???????????? | | ????????# # #???????????? | | ????????# k #???????????? | | ????????# # #???????????? | | ????????# # k #???????????? | | ????????# # @ #???????????? | | ????????# ###/#############???????????? | | ????????######## b ???????????????????????? | | ???????????????+ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ???????????????????? | | ???????????????########+#+#####??????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed AlphaGlidesysRedirector Manual? 0 Play Time 00:24:21 Cumulative 13.2 hours Start 2024.04.09 @ 10:32:39 End 2024.04.09 @ 11:13:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07efe715-0c66-4aad-ab38-dc0997536d75