Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 20:17:31 Player: Delta Epsilon Result: Destroyed by CY-5LK(b) with Great Maul Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (380) 1900 Value Destroyed (10428) 10428 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3015) 3015 TOTAL SCORE: 19223 Bonus ------- High Alert Combat Kills 3040 Follower Combat Kills 156 Friendly Fire -181 Cogmind --------- Core Integrity 0/700 Matter 97/300 Energy 150/150 System Corruption 81% Temperature Warm (159) Movement Rolling (115) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Treads Compact Wheel Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Gauss Cannon Rocket Array > --- INVENTORY (20) --- Light Nuclear Core Improved Airjet Improved Cooling System Large Storage Unit High-capacity Battery (250) System Shield Component Analysis Suite Long-range Tractor Beam Improved Field Recycling Unit (0) Precision Shock Rifle Heavy Particle Cannon Gauss Cannon Shock Bomb Launcher Mini Grenade Launcher Remote Datajack Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Core Analyzer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Rocket Array Rocket Array > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Airjet Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Medium Reactive Plating Powered Armor System Shield Long-range Tractor Beam Precision Shock Rifle Precision Shock Rifle Heavy Particle Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Remote Datajack Plasma Cutter Powered Hammer [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 369 | 5 24 4 46 5 37 92 7 115 19 15 Power 27 | . 3 . 4 . 2 7 . 10 1 . Engine 16 | . 3 . 4 . 1 4 . 4 . . Core 11 | . . . . . 1 3 . 6 1 . Reactor . | . . . . . . . . . . . Propulsion 59 | 2 2 . 11 3 8 16 . 16 1 . Treads 48 | 2 2 . 10 3 8 14 . 8 1 . Leg 3 | . . . . . . . . 3 . . Wheel 5 | . . . . . . . . 5 . . Hover 3 | . . . 1 . . 2 . . . . Flight . | . . . . . . . . . . . Utility 88 | 1 2 . 6 1 9 20 1 38 6 4 Device 44 | . . . 2 1 7 6 1 24 2 1 Storage 2 | 1 1 . . . . . . . . . Processor 5 | . 1 . . . . 4 . . . . Hackware . | . . . . . . . . . . . Protection 37 | . . . 4 . 2 10 . 14 4 3 Artifact . | . . . . . . . . . . . Weapon 195 | 2 17 4 25 1 18 49 6 51 11 11 Energy Gun 46 | . . . 1 1 10 18 . 14 . 2 Energy Cannon 12 | . . . 6 . . 3 . 1 2 . Ballistic Gun 35 | 2 1 . 2 . 1 15 2 11 1 . Ballistic Cannon 43 | . 9 2 10 . 2 5 . 6 6 3 Launcher 54 | . 7 2 6 . 4 7 4 18 2 4 Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 4 | . . . . . 1 . . 1 . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . . 4 . 4 7 . 2 . . Corrupted Parts 10 | . . . 1 . . 5 . 4 . . System Corruption 46 | . . . 2 . . 26 . 18 . . Parts Lost 30 | . 1 . 2 . 1 2 . 16 1 7 Power 2 | . . . 1 . . . . 1 . . Propulsion 7 | . . . . . . 1 . 6 . . Utility 14 | . . . 1 . . 1 . 5 1 6 Weapon 7 | . 1 . . . 1 . . 4 . 1 Highest Loss Streak 7 | . 1 . 1 . 1 1 . 7 1 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 98 99 98 99 100 88 85 91 Engine 8 | . 13 14 10 11 7 4 . 4 . . Core 1 | . . . . . 1 2 7 2 6 7 Treads 27 | . 27 28 31 32 34 29 30 17 7 7 Wheel 1 | . . . . . . . . 6 15 15 Device 7 | . . . 5 11 17 13 13 5 7 5 Storage 10 | . 14 14 11 11 9 7 7 7 7 7 Processor 9 | . 13 14 6 . . 15 15 14 7 7 Protection 7 | . . . 9 11 9 7 8 9 18 23 Energy Gun 3 | . . . . 7 10 10 . 3 . . Energy Cannon 1 | . . . 6 . . . . . . . Ballistic Gun 3 | . 4 . . 14 3 3 . 3 . . Ballistic Cannon 9 | . 16 27 14 . 3 1 . . 11 10 Launcher 2 | . 6 . . . . . 14 6 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 9 53 53 64 65 72 88 91 109 95 101 Greatest Support 90 | 40 40 40 63 63 83 90 88 88 44 44 Greatest Overweight (x) 10 | . 1 1 1 1 1 1 1 10 2 2 Average Overweight (x) . | . . 1 . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 18 18 20 20 20 20 20 20 20 19 Average Carried 17 | . 11 17 19 20 19 19 20 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 17 18 20 20 20 20 20 19 19 17 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Matter Collected 8550 | 375 1202 185 1160 205 577 1481 407 2218 426 314 Remotely 2094 | . . . . . . . 407 1481 165 41 Salvage Created 14111 | 197 1157 144 2213 350 1495 2668 1230 3988 257 412 Parts 754 | 20 96 8 151 12 84 134 3 219 13 14 Haulers Intercepted 20 | . 2 . 5 . 5 5 . 3 . . Recyclers Shooed 6 | . . 1 2 . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 7 3 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Combat Hostiles Destroyed 226 | . 21 3 39 6 25 40 6 70 6 10 Guns 83 | . 13 . . 6 23 24 . 16 . 1 Cannons 39 | . 4 . 25 . . 4 . 3 3 . AOE 101 | . 4 3 13 . 2 11 6 51 3 8 Classes Destroyed 22 | 2 7 . 5 1 3 1 1 1 . 1 Worker 32 | . 8 1 8 . . 4 . 11 . . Builder 33 | . 6 . 3 . 2 3 . 19 . . Tunneler 12 | 7 1 . . . 2 . . 2 . . Hauler 20 | . 2 . 5 . 5 5 . 3 . . Recycler 33 | 1 5 2 5 3 3 4 . 10 . . Carrier 1 | . . . . . . . . 1 . . Mechanic 8 | . . . 1 . . . . 7 . . Operator 5 | . 3 . 1 . 1 . . . . . Watcher 21 | . 3 . 5 . 4 5 . 4 . . Swarmer 34 | . 6 3 3 3 7 . . 5 3 4 Grunt 115 | . 15 . 23 1 10 20 . 40 3 3 Brawler 15 | . . . 2 . 1 4 . 8 . . Duelist 9 | . . . 1 1 . 2 . 5 . . Protector 4 | . . . 1 . . 1 . 2 . . Sentry 20 | . . . 10 . 4 4 . 2 . . Demolisher 1 | . . . . 1 . . . . . . Specialist 3 | . . . . . 1 . . 2 . . Hunter 4 | . . . . . 1 1 . 1 . 1 Programmer 12 | . . . . . . 8 . 4 . . Heavy 2 | . . . . . 1 . . 1 . . Compactor 6 | . . . . . . . 6 . . . Packrat 2 | . . . . . . . . . 2 . Samaritan 2 | . . . . . . . . . . 2 Savage 2 | . . . . . . . . . . 2 Best Kill Streak 14 | 2 7 3 9 3 6 9 5 14 4 5 Combat Bots Only 8 | . 6 3 5 3 6 5 5 8 4 5 Max Kills in Single Turn 9 | 1 3 2 4 1 3 6 3 9 2 3 Gunslinging 1 | . 1 . . . . . . 1 . . Exploded 5 | . 2 2 3 . 1 3 3 5 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Damage Taken 9849 | . 753 47 1156 295 670 1514 . 3932 342 1140 Core 1050 | . 117 . 145 43 30 152 . 428 24 111 Absorbed by Shields 1608 | . . . 65 106 243 545 . 436 117 96 Regen/Repaired (Parts) 357 | . 154 . 172 . 31 . . . . . Core Remaining (%) 75 | 100 . 53 . 53 94 . . . . . Volleys Fired 599 | 23 111 12 98 20 79 107 5 108 13 23 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 Hottest 155 | 40 78 78 112 103 155 123 90 150 96 110 Shots Fired 1127 | 46 220 25 186 40 155 213 10 180 24 28 Gun 591 | 46 68 . . 40 136 169 . 121 . 11 Cannon 403 | . 114 21 167 . 15 35 . 18 22 11 Launcher 132 | . 38 4 19 . 4 8 10 41 2 6 Special 1 | . . . . . . 1 . . . . Kinetic 627 | 46 182 21 97 35 41 91 . 81 22 11 Thermal 137 | . . . . 5 110 8 . 14 . . Explosive 123 | . 38 4 19 . 4 6 10 36 2 4 Electromagnetic 240 | . . . 70 . . 108 . 49 . 13 Robot Hit Streak 21 | 6 9 7 16 13 14 21 8 17 8 13 Robot Miss Streak 10 | 4 4 3 2 2 5 3 2 6 10 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 5 . . 1 1 2 . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . 1 . . Shots Hit Robots 725 | 27 89 13 118 30 120 160 9 128 7 24 Core Hits 789 | 9 61 6 82 14 73 127 27 342 22 26 Critical Kills 6 | 1 1 . . . . 3 . 1 . . Critical Parts Destroyed 6 | 1 . . . . . 2 . 2 . 1 Critical Strikes 32 | 2 2 . 5 . 4 9 . 7 1 2 Burn 3 | . . . . . 3 . . . . . Destroy 11 | 2 1 . . . . 5 . 3 . . Blast 9 | . 1 . 4 . 1 1 . . 1 1 Corrupt 8 | . . . 1 . . 3 . 4 . . Smash 1 | . . . . . . . . . . 1 Melee Attacks 12 | . . . . . 1 . . 2 . 9 Impact 12 | . . . . . 1 . . 2 . 9 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 30501 | 366 2121 619 4287 508 2792 5498 2014 10460 459 1377 Guns 8688 | 365 617 . . 507 2069 2882 . 2056 . 192 Cannons 5069 | . 677 315 2582 . 275 662 . 302 173 83 Explosions 15883 | . 755 303 1616 . 394 1916 2014 7923 263 699 Melee 551 | . . . . . . . . 148 . 403 Ramming 310 | 1 72 1 89 1 54 38 . 31 23 . Kinetic 7609 | 365 1294 315 1468 408 543 1502 . 1458 173 83 Thermal 2880 | . . . 168 99 1801 309 . 408 . 95 Explosive 14904 | . 755 303 1448 . 394 1693 2014 7470 263 564 Electromagnetic 4247 | . . . 1114 . . 1956 . 945 . 232 Impact 551 | . . . . . . . . 148 . 403 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 80 | . 2 2 2 2 1 33 54 77 79 80 Average Corruption 21 | . 1 2 2 2 1 11 46 68 77 79 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 422 | . 21 16 15 22 9 69 15 161 41 53 Message Errors 81 | . 2 3 3 2 2 13 6 34 7 9 Matter Fused 99 | . 4 4 1 7 4 16 4 32 15 12 Heat Flow Errors 39 | . 2 2 . 2 1 9 . 14 5 4 Energy Discharges 41 | . 6 2 3 5 . 6 1 9 2 7 Parts Rejected 10 | . . . . 1 . 2 . 6 . 1 Data Loss (minor) 49 | . 2 1 4 3 1 13 1 17 4 3 Data Loss (major) 17 | . 2 . . 1 . 2 2 6 2 2 Misfires 22 | . 3 2 1 . 1 4 . 5 2 4 Alerts 11 | . . 1 2 1 . . 1 6 . . Misdirections 11 | . . . . . . . . 4 2 5 Weapon Failures 42 | . . 1 1 . . 4 . 28 2 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 533 | . . 2 58 . 51 75 . 111 2 234 Projectiles 140 | . . . 15 . 51 46 . . . 28 Explosions 147 | . . 2 43 . . 29 . 49 2 22 Melee 246 | . . . . . . . . 62 . 184 Knockbacks 37 | . 7 4 13 . 3 3 . 6 . 1 Impact 5 | . . . 1 . 1 . . 2 . 1 Kinetic 29 | . 7 4 9 . 2 3 . 4 . . Secondary 3 | . . . 3 . . . . . . . Self-Inflicted Damage 1201 | . 54 . 67 . . 431 . 545 2 102 Shots 47 | . 2 . 3 . . 11 . 26 . 5 Rammed 51 | 1 16 1 10 . 5 3 . 3 10 2 Targets Rammed 61 | 1 18 1 12 1 6 5 . 5 10 2 Kicked 2 | . . . . . . . . 2 . . Crushed 8 | . 2 . 2 1 1 2 . . . . Highest Temperature 468 | . 228 263 334 180 273 288 . 387 468 350 Average Temperature 88 | . 39 61 77 78 90 83 . 104 129 126 Received Heat Transfer 2237 | . 294 . 380 4 214 400 . 656 56 233 Effects 18 | . . . . . 2 3 . 6 3 4 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 8 | . . . . . . 2 . 6 . . Interference 6 | . . . . . 2 1 . . . 3 Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . Parts Fried 36 | . . . 8 . . 16 . 10 . 2 Impact Corruptions 13 | . . . . . . . . 2 . 11 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . . 8 . . 1 . . Heat Transferred 5186 | . . . 300 225 3893 322 . 396 . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . 3 . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Peak Influence 2223 | 40 815 450 1165 567 523 1033 413 2223 . . Initial 447 | . 26 309 42 447 70 140 361 289 . . Average 473 | 23 380 289 576 354 287 416 402 1107 . . Maximum Alert Level 5 | . 3 2 4 2 2 3 2 5 . . Low Security (%) 30 | 100 39 25 24 18 39 34 . . . . Level 1 24 | . 19 37 22 54 33 20 34 13 . . Level 2 21 | . 16 36 9 27 27 24 65 19 . . Level 3 15 | . 24 . 24 . . 20 . 20 . . Level 4 5 | . . . 18 . . . . 23 . . Level 5 2 | . . . . . . . . 23 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 58 | . 7 . 8 1 6 17 . 19 . . Investigation 15 | . 4 . 4 1 3 3 . . . . Extermination 9 | . . . . . . 6 . 3 . . Reinforcement 19 | . 3 . 2 . 3 4 . 7 . . Assault 11 | . . . 2 . . 1 . 8 . . Garrison 4 | . . . . . . 3 . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . 4 . . Haulers Reinforced 3 | . . . . . . 2 . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Distress Signals 15 | . 4 . 3 . 4 2 . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 318 | . 36 3 46 6 47 56 5 99 7 13 Peak Tracking Total 7 | . 7 3 5 3 5 6 4 6 3 6 Tactical Retreats 19 | . 2 . 2 . 4 4 . 6 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Traps Triggered 18 | . 2 . . . 4 7 . 5 . . Indirectly 3 | . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Machines Disabled 34 | . 5 1 3 1 2 7 . 15 . . Max in Single Turn 4 | . 2 1 1 1 2 2 . 4 . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Machines Accessed 34 | . 8 1 8 1 6 6 . 4 . . Terminals 17 | . 5 . 5 . 3 2 . 2 . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 7 | . 1 . 2 . 2 1 . 1 . . Recycling Units 3 | . 2 . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 99 | . 34 1 19 1 19 15 . 10 . . Successful 54 | . 23 1 12 1 8 5 . 4 . . Failed 45 | . 11 . 7 . 11 10 . 6 . . Catastrophic 7 | . . . 1 . 2 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 10 . 4 . 5 5 . . . . Terminals 47 | . 18 . 10 . 11 6 . 2 . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations 26 | . 6 . 8 . 6 3 . 3 . . Recycling Units 11 | . 10 . 1 . . . . . . . Scanalyzers 5 | . . . . . . . . 5 . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 24 | . 10 1 5 1 4 2 . 1 . . Record 2 | . 2 . . . . . . . . . Part Schematic 3 | . 2 . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . 1 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 15 | . 4 . 6 . 3 1 . 1 . . Scan Component 9 | . 2 . 3 . 2 1 . 1 . . Repair 6 | . 2 . 3 . 1 . . . . . Recycling Unit Hacks 9 | . 9 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Report Inventory 7 | . 7 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . 1 . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 8 . 6 . 6 5 . 4 . . Full Trace Events 14 | . 8 . 2 . 2 2 . . . . Feedback Events 2 | . 2 . . . . . . . . . Corruption 2 | . 2 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 2 . . . . 1 . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 . 3 . 1 . . . . . Time 186 | . 52 . 90 . 44 . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Total Allies 5 | . . . 1 3 1 . . . . . Largest Group 3 | . . . 1 3 3 . . . . . Highest-Rated Group 40 | . . . 15 40 40 . . . . . Highest-Rated Ally 24 | . . . 15 16 24 . . . . . Total Orders 2 | . . . 2 . . . . . . . RETURN 2 | . . . 2 . . . . . . . Ally Attacks 49 | . . . 8 . 41 . . . . . Total Damage 519 | . . . 14 . 505 . . . . . Kills 8 | . . . 1 . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . 2 Drone Launches 17 | . . . 12 . 5 . . . . . Drone Recoveries 14 | . . . 11 . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Turns Passed 20578 | 391 4937 1076 3007 1477 2808 3064 272 2225 632 689 Spaces Moved 9344 | 198 1857 429 1326 652 1404 1526 144 939 430 439 Core 3 | 3 . . . . . . . . . . Treads 7908 | 195 1857 429 1326 652 1404 1526 144 374 . 1 Legs 29 | . . . . . . . . 29 . . Wheels 1404 | . . . . . . . . 536 430 438 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 158 155 160 115 115 115 Average Speed 182 | 158 232 240 178 214 166 158 162 160 118 130 Slowest Speed 470 | 160 240 240 240 240 240 240 240 470 130 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 64 | 6 98 79 78 82 87 40 78 30 61 65 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . . . . 1 . Scrap Searched 9 | . . 1 . 2 . . . . 5 1 Spaces Dug 31 | . 30 . . . 1 . . . . . Terrain Destroyed 1238 | . 219 35 108 . 40 153 159 428 49 47 Melee 1 | . . . . . 1 . . . . . Projectile 39 | . 12 . 3 . 3 2 . . 17 2 AOE 1198 | . 207 35 105 . 36 151 159 428 32 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Total 11536 | 227 2232 449 1776 687 1715 1937 158 1371 489 495 Wait 888 | 1 199 1 249 8 140 132 3 146 3 6 Move 9335 | 197 1856 428 1325 651 1403 1526 143 938 429 439 Hop . | . . . . . . . . . . . Pick Up 86 | . 18 2 17 . 11 22 . 14 2 . Fast Attach 110 | 5 7 . 10 2 19 26 . 30 10 1 Attach 25 | . . . 5 . 1 3 . 9 4 3 Detach 24 | . 2 . 3 . 3 4 . 7 4 1 Swap 235 | . 17 4 31 3 18 63 7 76 5 11 Drop 153 | . 4 1 26 2 34 49 . 28 9 . Fire 599 | 23 111 12 98 20 79 107 5 108 13 23 Melee 12 | . . . . . 1 . . 2 . 9 Ram 2 | . . . . . . . . 1 1 . Kick 2 | . . . . . . . . 2 . . Crush 57 | 1 18 1 12 1 6 5 . 2 9 2 Escape Stasis 8 | . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 392 | -11/Scrapyard | Entered Materials 393 | -10/Materials | Build established: Mutant 895 | -10/Materials | Discovered new exit (range 13) 1102 | -10/Materials | Discovered new exit (range 15) 2099 | -10/Materials | Repaired Lgt. Treads 2127 | -10/Materials | Repaired Lgt. Treads 2143 | -10/Materials | Discovered new exit (range 12) 2419 | -10/Materials | Discovered new exit (range 12) 5329 | -10/Materials | Entered Mines 5351 | -10/Mines | Identified exit to Materials 6348 | -10/Mines | Found the Drone Emporium 6374 | -10/Mines | Found Prototype Device 6405 | -10/Mines | Entered Materials 6405 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6406 | -9/Materials | Identified Splice Drone Bay 7115 | -9/Materials | Discovered new exit (range 11) 7117 | -9/Materials | Identified exit to Mines 7296 | -9/Materials | Build established: Scavenger-Mutant 7376 | -9/Materials | Repaired Lgt. EM Pulse Cannon 7409 | -9/Materials | Repaired Lgt. EM Pulse Cannon 7531 | -9/Materials | Repaired Lgt. Treads 7684 | -9/Materials | Discovered new exit (range 10) 7996 | -9/Materials | Build established: Mutant 8005 | -9/Materials | First assault squad dispatched 9412 | -9/Materials | Entered Mines 9413 | -9/Mines | Assembled infested the area 9474 | -9/Mines | Discovered new exit (range 3) 9768 | -9/Mines | Learned 2 Materials zone layouts 9801 | -9/Mines | Met a Derelict shopkeep closing up shop 10137 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 10140 | -9/Mines | Discovered new exit (range 5) 10620 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 10889 | -9/Mines | Entered Materials 10889 | -8/Materials | Accompanied by 3 allies 10889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10890 | -8/Materials | Identified exit to Factory 11331 | -8/Materials | Build established: Scavenger-Mutant 11917 | -8/Materials | Discovered exit to Factory (range 5) 12201 | -8/Materials | Discovered exit to Factory (range 6) 12346 | -8/Materials | Repaired Imp. Shield Generator 13697 | -8/Materials | Entered Factory 13697 | -7/Factory | Evolved 2 slots: Utility x2 14096 | -7/Factory | Discovered new exit (range 8) 14434 | -7/Factory | Found Prototype Launcher 14434 | -7/Factory | Identified Rocket Array 14437 | -7/Factory | Found Faulty Rocket Array 14441 | -7/Factory | Found Rocket Array 14619 | -7/Factory | Build established: Mutant 14681 | -7/Factory | Identified exit to Storage 14681 | -7/Factory | Identified exit to Lower Caves 15324 | -7/Factory | Garrison activated, responded to threat 15513 | -7/Factory | Found Powered Armor 15732 | -7/Factory | First assault squad dispatched 15832 | -7/Factory | System corruption reached 10% 16091 | -7/Factory | Discovered new exit (range 8) 16129 | -7/Factory | Build established: Scavenger-Mutant 16308 | -7/Factory | System corruption reached 30% 16761 | -7/Factory | Sucked down chute 16761 | -7/Factory | Entered Waste 16776 | -7/Waste | EMP discharged 16794 | -7/Waste | Spotted C-40 Crusher 16804 | -7/Waste | Destroyed C-40 Crusher 16809 | -7/Waste | Spotted C-40 Crusher 16810 | -7/Waste | Destroyed C-40 Crusher 16817 | -7/Waste | Spotted C-40 Crusher 16817 | -7/Waste | Spotted C-40 Crusher 16819 | -7/Waste | Destroyed C-40 Crusher 16819 | -7/Waste | Destroyed C-40 Crusher 16819 | -7/Waste | Destroyed C-40 Crusher 16850 | -7/Waste | Spotted C-40 Crusher 16855 | -7/Waste | Destroyed C-40 Crusher 16876 | -7/Waste | EMP discharged 16976 | -7/Waste | EMP discharged 16982 | -7/Waste | Discovered new exit (range 12) 17033 | -7/Waste | Entered Factory 17433 | -7/Factory | First assault squad dispatched 18117 | -7/Factory | Lost 3 parts (1p2w) 18161 | -7/Factory | Core integrity fell below 50% 18256 | -7/Factory | Lost 7 parts (3n3u1w) 18767 | -7/Factory | Destroyed 8 combat bots 19173 | -7/Factory | Garrison activated, responded to threat 19178 | -7/Factory | Core integrity fell below 20% 19240 | -7/Factory | Discovered exit to Lower Caves (range 15) 19258 | -7/Factory | Entered Lower Caves 19831 | -7/Lower Caves | Discovered new exit (range 8) 19890 | -7/Lower Caves | Entered another Lower Caves area 19909 | -7/Lower Caves | Build established: Mutant 20008 | -7/Lower Caves | Learned Factory emergency access door positions 20464 | -7/Lower Caves | Attacked by a faux Warlord 20579 | -7/Lower Caves | Destroyed by CY-5LK(b) with Great Maul Last Messages --------------- 20566_ Critical hit (Burn: +37). 20567_ Overheating: System interference. 20567_ Core Analyzer temporarily disabled. 20568_ Critical hit (Destroy). 20568_ Prc. Shock Rifle destroyed. 20572_ Acquired 75 matter. 20572_ C-30 ARC bursts open, deploying its payload. 20572_ G-50 Soldier unfolds itself. 20572_ G-47 Trooper unfolds itself. 20574_ System corrupted: Gauss Cannon jammed. 20574_ Knocked back. 20574_ Hrd. Medium Armor Plating destroyed. 20575_ System corrupted: Matter fused (-6). 20576_ Imp. Light Armor Plating destroyed. 20576_ Destroyed Imp. Light Armor Plating. 20576_ G-47 Trooper destroyed. 20576_ G-50 Soldier destroyed. 20577_ The unstable cave ceiling collapses. 20579_ Core Analyzer destroyed. 20579_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????? ? ????????????????????????????????? | | #### #?? ??# ???????????????????????????????? | | #?? ## ??????????????????????????????? | | ### #?? ## #?????????????????????????????? | | #?# ??# # ????????????????????????????? | | ##?# ## ###?????????????????????????? | | #??? ?????????????????????????? | | ???? ? # # ####?????????????????????? | | ????? ?# % % ??????????????????????? | | ?????# ??# = #???????????????????????? | | ?????? #??# " " " ##??###?????????????????? | | ??????# ?### """""" ## ## ### ??????????? | | ??????# ### " """ !=@ ????????? | | ??????# ## g=!b ????????? | | ??????# " ! ????????? | | ?????## " #???? ???? | | ##??## " #??## ??? | | #### M ##?# ? ???? | | ## ### ????? | | ##### ?????? | | ##?## ## ??????? | | #### ##?# #?? ???????? | | ???## #### #?# ### ## ##??# ????????? | | ?##?## ######?## ############?##???# #????????? | | # #######??????# [" ### ##?????# #????????? | | ##?????????# "" ####### #????????? | | #?????????# " " """ ####?????? | | #?????????# """ ### #?????? | | ##?????????# "" "" #?# " "" ## #??#### | | ###??????????# """" " #?# "" """" ## #?## # | | ###????????????# "" #?# "" """ ### | | ???????????????# #?# " " ## ### | | ???????????????############?# ## ## | | ????????????????????????????# ## | | ????????????????????????????############ | | ??????????????????????????????????????## | | ?????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Lrn. Proton Cannon | -7/Factory | Hacked Imp. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderQuantumSuite Manual? 0 Play Time 02:10:04 Cumulative 111.5 hours Start 2023.02.23 @ 16:59:11 End 2023.02.23 @ 20:17:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 631b3c49-788f-4b35-96e9-c58ac7a10c8c