Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 22:34:59 Player: H0-R5E Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (193) 965 Value Destroyed (8346) 8346 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2494) 2494 TOTAL SCORE: 18405 Bonus ------- High Alert Combat Kills 1177 Follower Combat Kills 355 Entered Garrisons 400 Met Data Miner 300 Met Imprinter 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Scout] Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Transmission Jammer Advanced Focal Shield Improved Thermal Shield Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- Phase Gun Phase Gun Matter Neutralizer Hypervelocity Gauss Rifle Hypervelocity Coil Gun > --- INVENTORY -------- Advanced Heat Sink Matter Compressor Tactical Coordination Suite Recoil Stabilizer Weapon Cycler Advanced Focal Shield Thermal Shield Advanced Thermal Shield Gauss Rifle Heavy Missile Launcher [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Slots Evolved 10 | . . . 2 . . 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 . . . . . . . Utility 5 | . . . 2 . . . . . . . . 1 . . . . 2 . . Weapon 3 | . . . . . . 2 1 . . . . . . . . . . . . Parts Attached 216 | 7 4 8 5 . 13 35 16 1 2 13 5 35 9 4 . 1 5 29 24 Power 19 | 1 . 2 . . 2 3 1 . . . . 2 . . . 1 . 2 5 Engine 11 | 1 . 2 . . 2 1 1 . . . . 1 . . . . . 1 2 Core 6 | . . . . . . 2 . . . . . 1 . . . 1 . 1 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 Propulsion 40 | 2 2 2 1 . 1 2 6 . . 1 1 7 1 1 . . 3 7 3 Treads 1 | . . . . . . . 1 . . . . . . . . . . . . Leg 39 | 2 2 2 1 . 1 2 5 . . 1 1 7 1 1 . . 3 7 3 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 82 | 2 1 1 4 . 3 22 3 1 . 4 4 14 5 . . . 2 12 4 Device 56 | 1 . . 3 . 1 18 2 1 . 2 2 9 4 . . . 1 9 3 Storage 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . Processor 10 | . . . . . . 1 . . . . 1 2 1 . . . 1 3 1 Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . Protection 12 | . 1 1 . . 2 2 1 . . 2 1 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 1 3 . . 7 8 6 . 2 8 . 12 3 3 . . . 8 12 Energy Gun 24 | 2 1 2 . . 2 2 1 . . 2 . 3 . . . . . 5 4 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 25 | . . . . . 2 5 2 . 1 2 . 5 2 2 . . . 1 3 Ballistic Cannon 2 | . . . . . . . . . 1 . . . . . . . . . 1 Launcher 20 | . . 1 . . 3 1 2 . . 3 . 4 1 1 . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . . 2 . 2 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Lost 59 | . 1 1 . . . 1 9 2 1 . 3 7 2 . . . . 6 26 Power 6 | . . . . . . . 1 . . . . . . . . . . . 5 Propulsion 16 | . . . . . . . 3 1 1 . 1 1 . . . . . 2 7 Utility 9 | . 1 . . . . . 1 . . . 1 3 1 . . . . . 2 Weapon 28 | . . 1 . . . 1 4 1 . . 1 3 1 . . . . 4 12 Highest Loss Streak 13 | . 1 1 . . . 1 4 2 1 . 3 2 2 . . . . 3 13 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 98 99 100 99 98 89 94 83 90 99 91 93 98 100 100 99 98 90 Engine 5 | . 14 14 11 11 11 5 1 7 7 7 7 5 . . . . . . . Core 2 | . . . . . . 3 5 . . . . . 6 6 6 6 5 4 4 Leg 18 | . 28 28 21 22 22 18 20 20 11 8 16 19 24 25 26 26 23 22 19 Hover 1 | . . . . . . . . . . 4 5 . . . . . . . . Device 10 | . 11 . 22 22 13 9 7 14 15 15 14 11 5 6 6 6 10 7 3 Storage 7 | . 14 14 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 Processor 9 | . . . . . . 6 7 7 7 2 . 8 20 20 20 20 22 26 30 Protection 4 | . 1 13 11 11 19 11 6 . . 4 7 5 . . . . . . . Energy Gun 11 | . 28 26 22 22 11 8 5 7 7 7 15 14 9 6 6 6 5 10 14 Ballistic Gun 13 | . . . . . 4 24 18 15 18 12 7 11 18 20 20 20 17 12 4 Ballistic Cannon 2 | . . . . . . . . . 1 7 7 4 . . . . . . . Launcher 3 | . . 1 . . 6 1 4 4 . 4 6 . . 5 6 6 5 1 3 Slashing Weapon 1 | . . . . . . . 1 7 5 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 13 16 17 24 24 32 37 40 39 40 48 48 49 46 47 47 51 52 65 60 Greatest Support 76 | 20 20 30 30 30 30 36 51 44 29 39 48 74 65 61 61 61 66 76 71 Greatest Overweight (x) 9 | 1 . . . . 1 1 1 1 2 2 1 1 1 1 . . . 1 9 Average Overweight (x) . | . . . . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 8 8 8 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 5 7 6 7 9 9 9 10 10 9 9 9 9 9 10 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 6 8 7 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 27% | Scavenger-Tank 24% | Scavenger-Gunner 13% | Scavenger-Skirmisher 8% | Mutant 7% | Tank 7% | Scavenger-Mutant 5% | Gunner 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Matter Collected 5777 | 270 35 95 50 . 202 1002 510 68 51 33 301 873 366 118 . 181 37 1091 494 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7926 | 157 341 226 115 86 370 1298 815 153 42 . 135 1414 120 50 . 131 136 1476 861 Parts 445 | 7 38 14 5 7 23 64 41 14 1 . 4 69 12 4 . 14 7 72 49 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 9 | . . 1 . . . . . . . . . 4 . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 13 . 2 3 . 11 1 . 9 . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Combat Hostiles Destroyed 163 | . 12 8 2 3 11 24 11 7 1 . 6 26 2 1 . 6 4 26 13 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . Guns 116 | . 12 5 2 3 5 23 9 4 1 . 3 17 2 1 . 1 2 17 9 Cannons 6 | . . . . . . . . . . . 1 3 . . . . . 1 1 AOE 35 | . . 3 . . 6 1 1 3 . . 2 5 . . . 5 2 5 2 Classes Destroyed 17 | 2 4 . 1 . 1 3 2 . . . . 1 2 . . . . . 1 Worker 8 | . . . . . . . 3 . . . . 5 . . . . . . . Builder 5 | . . . . . . 1 . . . . . 3 . . . . . . 1 Tunneler 4 | 3 . . . . . . . . . . . 1 . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . . . . . . . . . Recycler 5 | 1 . 1 . . . . 2 . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . 2 . . . . . . . Watcher 4 | . 2 . . . . . . . . . . 1 . . . . . . 1 Swarmer 50 | . 9 5 . 2 2 . . 7 . . 3 3 . . . 5 . 9 5 Grunt 72 | . 3 3 . . 5 18 7 . . . 3 15 . . . . 4 11 3 Brawler 2 | . . . . . . 1 . . . . . . . . . . . 1 . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . Sentry 18 | . . . 2 1 2 3 1 . . . . 5 . . . . . 1 3 Hunter 8 | . . . . . 2 1 1 . 1 . . . . . . 1 . 2 . Programmer 9 | . . . . . . . 2 . . . . 3 . 1 . . . 2 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 10 | 2 4 3 2 3 5 4 5 4 1 . 2 10 1 1 . 5 4 8 4 Combat Bots Only 8 | . 3 3 2 3 5 3 2 4 1 . 2 5 1 1 . 5 4 8 3 Max Kills in Single Turn 5 | 1 1 2 1 1 2 2 1 3 1 . 1 5 1 1 . 3 2 5 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . 1 1 . Exploded 5 | . . 2 . . 2 1 1 3 . . 1 2 . . . 3 1 5 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Hostile Shots Fired 948 | . 58 24 11 12 26 103 114 16 8 . 54 146 23 . . 11 6 116 220 Missed 296 | . 23 7 6 1 7 37 35 2 2 . 16 53 7 . . 1 4 31 64 Damage Taken 10279 | . 283 196 68 108 254 1031 974 223 94 . 686 1147 353 40 . 164 37 1393 3228 Core 1688 | . 23 . 14 27 43 157 121 13 . . 111 124 20 . . 34 . 81 920 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 10 | . . . . . . . . . . . . 10 . . . . . . . Ignored by Resistances 261 | . . . . . . . . . . . . 2 . . . . . 259 . Regen/Repaired (Parts) 541 | . . . 48 . . 266 . . . . . 150 . . . . . . 77 Core Remaining (%) 80 | 100 . 90 . . 79 71 . . . . 65 . . . . 79 . . . Volleys Fired 426 | 17 28 21 3 7 21 67 35 6 7 1 23 61 15 1 . 4 6 47 56 Largest 5 | 2 2 2 2 2 2 4 5 3 3 1 4 5 5 5 . 4 4 5 5 Hottest 367 | 80 90 105 105 105 105 144 178 136 136 48 226 296 254 213 . 178 178 317 367 Shots Fired 1148 | 34 56 38 6 14 30 253 103 14 14 1 54 180 55 6 . 10 9 152 119 Gun 1042 | 34 56 36 6 14 21 252 100 12 10 . 38 145 53 5 . 8 6 140 106 Cannon 62 | . . . . . . . . . 4 1 11 28 . . . . . 8 10 Launcher 44 | . . 2 . . 9 1 3 2 . . 5 7 2 1 . 2 3 4 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 607 | . . . . . 4 186 80 8 10 1 29 94 40 4 . 6 3 82 60 Thermal 484 | 34 56 36 6 14 17 66 20 4 4 . 20 79 13 1 . 2 3 66 43 Explosive 39 | . . 2 . . 9 1 . . . . 5 7 2 1 . 2 3 4 3 Electromagnetic 18 | . . . . . . . 3 2 . . . . . . . . . . 13 Robot Hit Streak 19 | 6 7 7 10 11 11 14 10 2 3 . 9 19 7 3 . 3 9 13 16 Robot Miss Streak 12 | 2 4 2 . 2 2 6 5 5 4 . 12 4 4 2 . 2 2 5 5 Penetration Max 2 | . . . . . . 1 1 . . . . 1 . . . . . 2 1 Secondary Targets 18 | . 5 . . 1 . 2 . 1 . . 1 3 1 . . . 1 3 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . 1 . . 1 1 1 . . . 1 1 . Shots Hit Robots 694 | 25 36 25 6 8 15 139 67 10 8 . 23 108 38 2 . 6 6 95 77 Core Hits 397 | 5 19 14 4 4 21 51 32 14 5 . 8 90 12 2 . 10 10 56 40 Critical Kills 14 | . . . . . . . . . . . . 2 1 1 . 1 2 6 1 Critical Parts Destroyed 21 | . . . . . . . 1 . . . 1 4 3 . . . . 10 2 Critical Strikes 65 | . . 2 . . . 3 5 . . . 3 12 7 1 . 1 2 22 7 Burn 20 | . . 2 . . . 3 1 . . . . 6 . . . . . 5 3 Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . Destroy 38 | . . . . . . . 1 . . . 1 6 7 1 . 1 2 16 3 Blast 2 | . . . . . . . . . . . 2 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . 3 . . . . . . . . . . . . Melee Attacks 31 | . . . . . . . 11 . . 20 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . 11 . . 20 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17144 | 277 452 493 73 102 658 2527 1599 218 81 . 905 3968 414 15 . 411 602 2015 2334 Guns 11079 | 277 452 349 73 102 202 2460 1038 130 81 . 322 1939 414 15 . 34 35 1394 1762 Cannons 954 | . . . . . . . . . . . 213 336 . . . . . 188 217 Explosions 4700 | . . 144 . . 456 67 205 88 . . 370 1660 . . . 377 567 433 333 Melee 341 | . . . . . . . 341 . . . . . . . . . . . . Ramming 70 | . . . . . . . 15 . . . . 33 . . . . . . 22 Kinetic 6227 | . . . . . 13 1896 879 60 41 . 388 1137 178 15 . 14 14 541 1051 Thermal 5693 | 277 452 349 73 102 189 564 159 70 40 . 147 1138 236 . . 20 21 1041 815 Explosive 4279 | . . 144 . . 456 67 . . . . 370 1532 . . . 377 567 433 333 Electromagnetic 534 | . . . . . . . 205 88 . . . 128 . . . . . . 113 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 341 | . . . . . . . 341 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 2 2 2 2 . 1 1 1 1 1 . . 10 Average Corruption 1 | . . . . . . 1 1 2 2 2 . 1 1 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 55 | . . . . . . 13 8 4 5 2 . . 8 4 1 6 . . 4 Message Errors 16 | . . . . . . 3 2 2 2 . . . 3 1 . 1 . . 2 Matter Fused 12 | . . . . . . 1 1 2 1 2 . . 1 1 . 2 . . 1 Heat Flow Errors 4 | . . . . . . 1 . . . . . . 1 . 1 1 . . . Energy Discharges 6 | . . . . . . 3 1 . . . . . 1 . . 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . 1 1 . 1 . . . . 1 . 1 . . 1 Data Loss (major) 3 | . . . . . . . 3 . . . . . . . . . . . . Misfires 4 | . . . . . . . . . 1 . . . 2 1 . . . . . Alerts 2 | . . . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 172 | . . . . . . . . . . . 24 19 . . . 46 40 14 29 Projectiles 38 | . . . . . . . . . . . 14 4 . . . . . . 20 Explosions 134 | . . . . . . . . . . . 10 15 . . . 46 40 14 9 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . 2 4 . . . . . . 2 Impact 1 | . . . . . . . . . . . . 1 . . . . . . . Kinetic 7 | . . . . . . . . . . . 2 3 . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . . . 25 . . 24 15 . 40 . . . 65 20 Shots 7 | . . . . . . . . 1 . . 1 1 . 1 . . . 2 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . 1 . . . . 5 . . . . . . 1 Kicked 7 | . . . . . . . 1 . . . . 5 . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | 176 202 222 33 54 96 364 239 125 153 . 318 360 366 123 188 264 81 443 410 Average Temperature 109 | 84 67 85 15 28 43 96 72 51 72 . 172 113 199 64 95 114 32 153 141 Received Heat Transfer 2372 | . 36 99 36 18 84 477 285 . . . 218 321 48 . . . 18 300 432 Effects 20 | . 1 . . . . . . . . . . . 5 . . . . 12 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . . 1 . Interference 13 | . 1 . . . . . . . . . . . 3 . . . . 8 1 Matter Decay 2 | . . . . . . . . . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . 1 . . . . . 3 1 Combat Hostiles 5 | . . . . . . . . . . . . 1 . . . . . 3 1 Parts Melted 30 | 1 1 3 . 2 1 1 . . . . . 3 . . . . . 10 8 Heat Transferred 11932 | 625 1021 979 186 224 433 1443 407 150 100 . 259 2368 370 . . 37 37 1887 1406 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen 2 | . . . . . . . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Peak Influence 1245 | 20 294 254 136 113 449 614 409 . . . . 1245 . . . . 142 1110 688 Initial 582 | . 13 54 28 57 73 218 179 . . . . 31 . . . . . 109 582 Average 355 | 8 141 135 92 44 286 396 263 . . . . 360 . . . . 59 629 599 Maximum Alert Level 4 | . 1 1 . . 2 2 2 . . . . 4 . . . . . 4 2 Low Security (%) 34 | 100 78 83 100 100 27 . 20 . . . . 55 . . . . 100 8 . Level 1 30 | . 21 16 . . 45 58 76 . . . . 14 . . . . . 15 . Level 2 27 | . . . . . 27 41 2 . . . . 14 . . . . . 33 100 Level 3 5 | . . . . . . . . . . . . 7 . . . . . 34 . Level 4 2 | . . . . . . . . . . . . 8 . . . . . 8 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 2 1 . 8 4 . . . . 13 . . . . . . 4 Investigation 16 | . 2 1 . . . 7 1 . . . . 5 . . . . . . . Extermination 4 | . . . . . . . 1 . . . . 2 . . . . . . 1 Reinforcement 9 | . . . 2 . . 1 2 . . . . 2 . . . . . . 2 Assault 2 | . . . . . . . . . . . . 1 . . . . . . 1 Garrison 4 | . . . . 1 . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Distress Signals 11 | . 1 . 3 1 . . . . . . . 3 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 15 7 6 3 14 29 17 7 1 . 6 47 4 1 . 6 5 27 44 Peak Tracking Total 11 | . 4 2 2 4 5 3 4 4 1 . 3 9 3 . . 5 5 10 11 Tactical Retreats 8 | . . . . 1 . . 1 . . . . 4 . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Traps Triggered 8 | . . . . . 1 3 1 . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Machines Disabled 29 | . . 1 . . 1 4 3 . . . . 12 . . . . 1 7 . Max in Single Turn 4 | . . 1 . . 1 1 1 . . . . 4 . . . . 1 2 . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Relay 4 | . . . . . . . . . . . . . . . . . . 4 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Machines Accessed 56 | . 6 1 4 2 1 8 5 . . . . 14 . 1 4 . 2 1 7 Terminals 30 | . 5 . 2 1 1 6 3 . . . . 7 . . . . . 1 4 Fabricators 3 | . . . . . . . 1 . . . . 2 . . . . . . . Repair Stations 5 | . . . 1 . . 2 . . . . . 1 . . . . . . 1 Recycling Units 4 | . 1 . . . . . . . . . . 2 . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . 1 . . . . 2 . . . . 1 . 2 Total Hacks 174 | . 18 1 12 6 1 33 12 . . . . 41 . 1 29 . 3 3 14 Successful 93 | . 8 1 9 4 1 12 1 . . . . 19 . 1 29 . 2 2 4 Failed 81 | . 10 . 3 2 . 21 11 . . . . 22 . . . . 1 1 10 Catastrophic 15 | . 2 . . . . 5 4 . . . . 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 64 | . 14 . 4 3 . 14 8 . . . . 15 . . . . 1 1 4 Terminals 87 | . 17 . 4 3 1 22 7 . . . . 23 . . . . . 3 7 Fabricators 7 | . . . . . . . 3 . . . . 4 . . . . . . . Repair Stations 19 | . . . 3 . . 11 . . . . . 2 . . . . . . 3 Recycling Units 8 | . 1 . . . . . . . . . . 6 . . . . 1 . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . 3 . . 2 . . . . 6 . . . . 2 . 4 Terminal Hacks 52 | . 4 1 . 2 1 5 1 . . . . 6 . 1 29 . . 1 1 Record 11 | . . . . . . . . . . . . . . . 11 . . . . Part Schematic 9 | . . . . . . . . . . . . . . . 9 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . Robot Analysis 5 | . 2 . . . . 1 . . . . . 2 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . Open Door 3 | . . 1 . . 1 . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . . . . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . 1 . . 1 . . . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 13 | . . . 2 . . 7 . . . . . 2 . . . . . . 2 Scan Component 7 | . . . 1 . . 4 . . . . . 1 . . . . . . 1 Repair 6 | . . . 1 . . 3 . . . . . 1 . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . . . . . . 1 . . . . 1 . . Retrieve Components 3 | . 1 . . . . . . . . . . 1 . . . . 1 . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . 1 . . Unlock Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 17 | . 3 . 3 1 . . . . . . . 8 . . . . . 1 1 Terminals 14 | . 3 . 3 1 . . . . . . . 5 . . . . . 1 1 Track 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Assimilate 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . Botnet 6 | . 1 . 2 1 . . . . . . . 2 . . . . . . . Operators 2 | . 1 . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . . . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 3 2 . 8 5 . . . . 14 . . . . 1 1 6 Full Trace Events 14 | . 3 . . . . 5 1 . . . . 5 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 4 . . . . 6 . . . . Robots Built 1 | . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . 222 . . . . . . . Total Robot Build Rating 9 | . . . . . . . . . . . . 9 . . . . . . . Part Schematics Acquired 25 | . . . 2 . . . . . . 14 . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . 3 . . . . . 1 . . . . . . 1 Time 212 | . . . 38 . . 108 . . . . . 44 . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 3 . . . . . . . . . . 7 . . . . 3 . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . . 4 . . . . 5 . . . . . 14 . Machine Destruction 15 | . . . . . . . . . . . . 1 . . . . . 14 . Programmers 8 | . . . . . . . 4 . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Total Allies 6 | . . . . . 2 . . . . 2 . 2 . . . . . . . Largest Group 2 | . . . . . 2 . . . . 2 2 2 . . . . . . . Highest-Rated Group 77 | . . . . . 62 . . . . 50 50 77 . . . . . . . Highest-Rated Ally 67 | . . . . . 31 . . . . 25 25 67 . . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 43 | . . . . . 21 . . . . . 4 18 . . . . . . . Total Damage 2353 | . . . . . 236 . . . . . 130 1987 . . . . . . . Kills 15 | . . . . . 5 . . . . . . 10 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Robot Analysis Total 5 | . 2 . . . . 1 . . . . . 2 . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 1 . 1 1 . . 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . . . . . . . . . 3 16 18 Traps 23 | . . . . . . . . . . . . . . . . . . 13 10 Emergency Access 13 | . . . . . . . . . . . . . . . . . 3 2 8 Exits 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Turns Passed 14070 | 117 471 425 368 81 404 1392 992 392 637 2544 843 1356 915 745 90 446 119 843 890 Spaces Moved 7926 | 42 304 288 220 48 260 622 548 269 285 1007 419 737 697 603 76 360 80 503 558 Core 20 | 2 . . . . . . . . . . . . . . . . . . 18 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 7906 | 40 304 288 220 48 260 622 548 269 285 1007 419 737 697 603 76 360 80 503 540 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 190 190 123 122 120 120 120 120 120 120 50 Average Speed 147 | 120 120 120 120 120 120 156 130 138 203 243 181 128 121 120 120 120 120 121 122 Slowest Speed 500 | 190 120 120 120 120 190 190 190 190 260 260 195 200 190 190 120 120 120 190 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 57 64 25 9 45 51 20 50 46 87 65 25 78 84 68 55 4 74 19 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . . 1 . . . . 1 1 . . . Known Exits Taken 7 | . 1 . 1 1 . . 1 . . . . 1 . . . 1 1 . . Unknown Exits Taken 10 | 1 . 1 . . . 1 . 1 1 1 1 . 1 1 1 . . . . Scrap Searched 12 | . . . . . . . . 1 1 1 1 . 4 3 . 1 . . . Spaces Dug 76 | . . . . . . . . . 2 3 . 38 22 . . . . 1 10 Terrain Destroyed 459 | . . 16 . . 25 8 . . 2 3 64 84 40 8 . 35 10 120 44 Melee 3 | . . . . . . . . . . 3 . . . . . . . . . Projectile 26 | . . . . . . 1 . . 2 . 3 12 . . . . . 3 5 AOE 428 | . . 16 . . 25 7 . . . . 61 72 40 8 . 34 10 116 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Total 9437 | 71 354 332 317 57 319 886 732 277 332 1067 462 1031 732 619 75 367 96 636 675 Wait 680 | 3 11 2 88 3 11 139 107 2 39 14 13 175 1 7 . 1 . 39 25 Move 7907 | 41 303 287 219 47 259 621 547 268 284 1006 418 736 696 602 75 359 80 501 558 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 67 | 3 5 4 1 . 4 9 7 . . 3 1 8 5 2 . 1 2 7 5 Fast Attach 70 | 6 . 3 1 . 3 7 11 . 1 5 1 8 3 1 . . . 6 14 Attach 32 | 1 1 1 2 . . 2 3 . . 2 1 7 1 1 . 1 2 2 5 Detach 8 | . . 3 . . . . 1 . . 2 . 1 . . . . . . 1 Swap 114 | . 3 4 2 . 10 26 2 1 1 6 3 20 5 2 . . 3 21 5 Drop 90 | . 3 7 1 . 6 15 7 . . 8 2 10 6 3 . 1 3 13 5 Fire 426 | 17 28 21 3 7 21 67 35 6 7 1 23 61 15 1 . 4 6 47 56 Melee 31 | . . . . . . . 11 . . 20 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . 1 . . . . 5 . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Entered Mines 614 | -10/Mines | Learned 2 Materials zone layouts 641 | -10/Mines | Met a Derelict shopkeep closing up shop 759 | -10/Mines | Discovered new exit (range 12) 977 | -10/Mines | Discovered new exit (range 9) 1008 | -10/Mines | Assembled infested the area 1014 | -10/Mines | Entered Materials 1014 | -9/Materials | Evolved 2 slots: Utility x2 1015 | -9/Materials | Identified exit to Storage 1088 | -9/Materials | Repaired Carbon-fiber Leg 1244 | -9/Materials | Discovered new exit (range 9) 1245 | -9/Materials | Met 8R-AWN 1314 | -9/Materials | Build established: Scavenger-Mutant 1382 | -9/Materials | Entered Storage 1410 | -9/Storage | Identified exit to Garrison 1432 | -9/Storage | Garrison activated, responded to threat 1463 | -9/Storage | Entered Garrison 1505 | -9/Garrison | Rescued a captive Derelict 1506 | -9/Garrison | Rescued a captive Derelict 1563 | -9/Garrison | Triggered checkpoint 1573 | -9/Garrison | Triggered checkpoint 1633 | -9/Garrison | Discovered new exit (range 15) 1699 | -9/Garrison | Triggered checkpoint 1750 | -9/Garrison | Triggered checkpoint 1851 | -9/Garrison | Discovered new exit (range 10) 1867 | -9/Garrison | Entered Materials 1867 | -8/Materials | Evolved 2 slots: Weapon x2 2245 | -8/Materials | Build established: Scavenger-Tank 2341 | -8/Materials | Repaired Gauss Rifle 2380 | -8/Materials | Repaired Imp. Light Armor Plating 2408 | -8/Materials | Repaired Grenade Launcher 2598 | -8/Materials | Discovered new exit (range 3) 3109 | -8/Materials | Discovered new exit (range 15) 3259 | -8/Materials | Entered Factory 3259 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3319 | -7/Factory | Noticed a derelict Sapper rigging charges 3678 | -7/Factory | Identified exit to Lower Caves 4006 | -7/Factory | Lost 4 parts (1n3w) 4096 | -7/Factory | Lost 4 parts (1p1n1u1w) 4251 | -7/Factory | Entered Lower Caves 4266 | -7/Lower Caves | Learned 4 Factory zone layouts 4599 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4629 | -7/Lower Caves | Discovered new exit (range 7) 4643 | -7/Lower Caves | Entered another Lower Caves area 4693 | -7/Lower Caves | Discovered new exit (range 13) 5115 | -7/Lower Caves | Encountered a Warlord checkpoint 5275 | -7/Lower Caves | Discovered new exit (range 3) 5280 | -7/Lower Caves | Entered Zion 5358 | -7/Zion | Gained Derelict followers 5533 | -7/Zion | Discovered new exit (range 9) 5711 | -7/Zion | System corruption cleaned by Quarantine Array 6036 | -7/Zion | Found Prototype Launcher 6036 | -7/Zion | Identified Gui. Missile Launcher 6299 | -7/Zion | Learned location of Warlord (-5) 6422 | -7/Zion | Received a visual enhancement algorithm 6456 | -7/Zion | Build established: Scavenger-Tank 7075 | -7/Zion | Given A8's code to call for help 7306 | -7/Zion | Learned location of 1 exit from Factory 7824 | -7/Zion | Entered Proximity Caves 7824 | -6/Proximity Caves | Accompanied by 2 allies 7891 | -6/Proximity Caves | Build established: Tank 8187 | -6/Proximity Caves | Spotted B-75 Beast 8488 | -6/Proximity Caves | Learned 8 Factory zone layouts 8567 | -6/Proximity Caves | Discovered new exit (range 13) 8665 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8667 | -6/Proximity Caves | Entered Factory 8667 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8668 | -6/Factory | Identified exit to Factory 8669 | -6/Factory | Identified exit to Lower Caves 8941 | -6/Factory | Build established: Gunner 9317 | -6/Factory | Repaired Imp. Titanium Leg 9444 | -6/Factory | Fabricated D-83 Annihilator? 9972 | -6/Factory | Build established: Scavenger-Gunner 10023 | -6/Factory | Entered Lower Caves 10111 | -6/Lower Caves | Spotted B-75 Beast 10374 | -6/Lower Caves | Destroyed B-75 Beast 10712 | -6/Lower Caves | Encountered a Warlord checkpoint 10886 | -6/Lower Caves | Discovered new exit (range 14) 10938 | -6/Lower Caves | Entered another Lower Caves area 11553 | -6/Lower Caves | Learned Factory stockpile data 11673 | -6/Lower Caves | Discovered new exit (range 9) 11683 | -6/Lower Caves | Entered Data Miner 11683 | -6/Data Miner | Discovered new exit (range 7) 11706 | -6/Data Miner | Met Data Miner 11737 | -6/Data Miner | Learned location of Section 7 (-2) 11737 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11748 | -6/Data Miner | Received God Mode back door access code from Data Miner 11773 | -6/Data Miner | Entered Proximity Caves 12087 | -5/Proximity Caves | Learned Factory trap positions 12204 | -5/Proximity Caves | Discovered exit to Factory (range 14) 12219 | -5/Proximity Caves | Entered Factory 12219 | -5/Factory | Evolved 2 slots: Utility x2 12220 | -5/Factory | Loaded intel: 87 trap records 12338 | -5/Factory | Identified exit to Garrison 12338 | -5/Factory | Entered Garrison 12406 | -5/Garrison | Phase Generator disabled 12525 | -5/Garrison | Build established: Derelict-Gunner 12544 | -5/Garrison | Triggered checkpoint 12577 | -5/Garrison | Destroyed 8 combat bots 12598 | -5/Garrison | Lost 3 parts (1n2w) 12796 | -5/Garrison | Garrison Relay disabled 12819 | -5/Garrison | Garrison Relay disabled 12852 | -5/Garrison | Identified exit to Factory 12898 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12901 | -5/Garrison | Build established: Scavenger-Gunner 12924 | -5/Garrison | Triggered checkpoint 12960 | -5/Garrison | Garrison Relay disabled 13014 | -5/Garrison | Triggered checkpoint 13064 | -5/Garrison | Triggered checkpoint 13113 | -5/Garrison | Garrison Relay disabled 13166 | -5/Garrison | Spotted B-75 Beast 13170 | -5/Garrison | Discovered exit to Factory (range 10) 13181 | -5/Garrison | Entered Factory 13241 | -5/Factory | Repaired Hvy. Missile Launcher 13687 | -5/Factory | Discovered new exit (range 8) 13705 | -5/Factory | Discovered new exit (range 6) 13712 | -5/Factory | Identified exit to Factory 13781 | -5/Factory | First assault squad dispatched 13938 | -5/Factory | Incoming assault squad redirected 13955 | -5/Factory | Specialist reinforcements revealed to be Infiltrators 13997 | -5/Factory | Lost 13 parts (2p4n7w) 14015 | -5/Factory | Core integrity fell below 50% 14061 | -5/Factory | Core integrity fell below 20% 14067 | -5/Factory | Cargo convoy interrupted 14070 | -5/Factory | System corruption reached 10% 14071 | -5/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 14066_ P-70 Sage unfolds itself. 14066_ X-67 Chaingunner unfolds itself. 14066_ H-66 Slayer unfolds itself. 14066_ E-15 Imp unfolds itself. 14066_ Slug penetrates X-67 Chaingunner. 14067_ ALERT: Cargo convoy interrupted, initiating access lockdown. 14067_ P-70 Sage resets P-70 Sage, system corruption cleaned. 14067_ S-27 Virus destroyed. 14068_ K-01 Serf collects debris. 14068_ Weapon Cycler blown off. 14068_ Gauss Rifle blown off. 14068_ Core Analyzer blown off. 14068_ Adv. Targeting Computer blown off. 14069_ R-10 Processor collects Corrupted Visual Processing Unit. 14069_ Mak. Salvage Targeting Computer destroyed. 14069_ Slug penetrates Wall. 14069_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 14070_ Acquired 35 matter. 14070_ C-30 ARC bursts open, deploying its payload. 14070_ P-70 Sage unfolds itself. Map ----- +----------------------------------------------------+ | ???????????? ####### = | | ????????????# +^ | | ????????????# ########## | | ????????????+ #????????##### +####+ | | ????????????? ##############+##???????????## | | ????????????????????# #????????????# ^ ^ | | ????????????????????# """ """ #????????????# """^ | | ????????????????????# """ """ #????????????# """ | | ????????????????????# """ """ #???????????## """ | | ????????????????????# "" "" #???????????# = | | ????????????????????# "" "" #???????????+ [ | | ????????????????????# #???????????# #### | | ????????????????????# #???????????# #??? | | ????????????????????###################???# ##?? | | ???????????????????????##?###?# ##### T#?? | | ?????????????????????### ## ### #?? | | ?????????????????????# # ##?? | | ????????????????????########### ! #??? | | ????????????????????## # #??? | | ????????????????????## #% #??? | | ????????????????????## # ###+######## | | ???????????????????### ### ### | | ???????????????????+ # ![ # # #?# | | ???????????????????### !* ### #?# """ | | ?????????????????????#= =%!### #?# """"" | | ?????????????????????#"" @*%%!### ### """"" | | ?????????????????????# !!%=%!# ###+######## | | ?????????????????????###;%#!p##* | | ??????????????????????# *%!e%%=% | | ??????????????????????# [[%[%=%*k ! | | ??????????????????????# Ai%=*=!% !%| % | | ??????????????????????# %u#####! * | | ??????????????????????#px ###[#= "########### | | ?????????????????????# xh ?######/#####?????????? | | ?????????????????????#p ! ????? ????????????? | | ???????????????????? %pph ???# ??????????? | | ???????????????????### ???# ????????? | | ?????????????????????# ???# ??????? | | ?????????????????????###+##???# ????? | | ??????????????????????? ?????# ??? | | ??????????????????????? ?????+ ?? | | ???????????????????????? ?????# ??? | | ??????????????????????????????###########+#####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 25 Resistance: TH 30 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 4 Defensive Hacking 12 Item Schematics ----------------- Actuator Array | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Coolant Injector | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ D-83 Annihilator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumPhysicsDiverter Manual? 0 Play Time 02:10:06 Cumulative 1120.3 hours Start 2024.06.22 @ 16:53:59 End 2024.06.22 @ 22:34:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 471 Rogue 471 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6caae712-5bf5-42e5-a358-e9a4f99975ee