Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 03:36:44 Player: Bebob Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2677) 2677 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 7079 Bonus ------- Follower Combat Kills 217 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 360/360 System Corruption 1% Temperature Cool (0) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Makeshift Power Source > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (5) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Light Armor Plating > --- WEAPON (4) ------- Improved EM Pulse Cannon > --- INVENTORY (4) ---- Hacking Drone Bay (1/1) Riot Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Makeshift Leg > --- UTILITY ---------- Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hacking Drone Bay > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved EM Pulse Cannon [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 96 | 6 7 4 11 37 5 9 7 10 Power 17 | 1 . 1 4 6 . 2 2 1 Engine 11 | 1 . 1 2 2 . 2 2 1 Core 6 | . . . 2 4 . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 2 . 2 3 1 2 1 2 Treads 11 | . 2 . 2 3 1 1 . 2 Leg 1 | . . . . . . . 1 . Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 34 | 1 3 2 5 10 4 2 4 3 Device 17 | . . 1 2 7 4 1 1 1 Storage 2 | 1 1 . . . . . . . Processor 5 | . . . . . . 1 3 1 Hackware . | . . . . . . . . . Protection 10 | . 2 1 3 3 . . . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 2 1 . 18 . 3 . 4 Energy Gun 6 | 1 . . . 5 . . . . Energy Cannon 13 | . . . . 7 . 2 . 4 Ballistic Gun 5 | 1 . . . 3 . 1 . . Ballistic Cannon 6 | . 2 1 . 3 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 38 | . . . 3 11 1 19 . 4 Power 9 | . . . 2 3 . 3 . 1 Propulsion 5 | . . . . 1 . 4 . . Utility 9 | . . . 1 2 1 5 . . Weapon 15 | . . . . 5 . 7 . 3 Highest Loss Streak 18 | . . . 3 3 1 18 . 3 Average Slot Usage (%) 88 | . 95 100 92 92 98 58 33 72 Engine 6 | . 14 11 8 4 7 4 4 14 Core 5 | . . . 8 6 7 3 . . Treads 14 | . 26 22 18 14 15 7 . 2 Device 15 | . . 8 9 19 21 12 4 7 Storage 6 | . 14 11 9 7 7 4 . . Processor 2 | . . . . . . 1 19 30 Protection 7 | . 10 13 11 7 7 3 . . Energy Gun 2 | . . . . 7 . . . . Energy Cannon 8 | . . . . 9 15 8 . 12 Ballistic Gun 6 | . . . . 5 15 7 . . Ballistic Cannon 9 | . 26 33 27 6 . . . . Naked Turns 41 | . . . . . . 41 . . Heaviest Build 71 | 13 30 36 53 64 66 71 10 33 Greatest Support 48 | 20 40 40 42 43 48 48 20 40 Greatest Overweight (x) 10 | . . . 1 2 1 10 1 1 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 4 4 Average Capacity 9 | 4 6 10 10 10 10 7 4 4 Most Carried 10 | 4 8 10 10 10 10 10 4 4 Average Carried 8 | 2 6 8 8 8 9 7 4 1 Final Capacity 10 | 6 10 10 10 10 10 4 4 4 Final Carried 10 | 4 8 9 10 9 10 4 4 2 Class Distribution -------------------- 47% | Tank 28% | Mutant 13% | Scavenger-Tank 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2784 | 202 64 317 570 954 391 116 30 140 Remotely 163 | . . . . . 162 1 . . Salvage Created 2889 | . 64 262 560 1461 239 159 . 144 Parts 185 | . 8 28 31 91 18 2 . 7 Haulers Intercepted 4 | . . 1 3 . . . . . Recyclers Shooed 4 | . . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 12 4 . 8 Prevented 20 | . . . . . 6 1 . 13 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 56 | . 2 5 13 18 11 3 . 4 Guns 16 | . . . . 12 4 . . . Cannons 36 | . 2 5 13 5 7 1 . 3 Classes Destroyed 13 | . 2 4 3 3 . . . 1 Worker 7 | . . 1 2 4 . . . . Builder 4 | . . . . 4 . . . . Hauler 4 | . . 1 3 . . . . . Recycler 5 | . . . 1 4 . . . . Operator 1 | . 1 . . . . . . . Watcher 8 | . . 3 1 4 . . . . Swarmer 16 | . . . . 3 10 1 . 2 Saboteur 1 | . . . . . . . . 1 Grunt 21 | . 2 3 9 5 . 2 . . Brawler 2 | . . . 1 . . . . 1 Sentry 10 | . . 2 2 6 . . . . Hunter 2 | . . . 1 1 . . . . Programmer 4 | . . . . 3 1 . . . Best Kill Streak 5 | . 2 3 4 5 4 2 . 2 Combat Bots Only 4 | . 2 2 4 3 4 2 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5676 | . 50 84 962 1826 485 1600 . 669 Core 815 | . 19 . 71 156 76 341 . 152 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 92 100 87 . . . . . Volleys Fired 219 | . 6 14 64 86 18 12 . 19 Largest 4 | . 2 3 3 4 4 4 . 3 Hottest 232 | . 70 105 105 217 188 232 . 195 Shots Fired 609 | . 12 42 192 242 61 30 . 30 Gun 228 | . . . . 179 35 14 . . Cannon 381 | . 12 42 192 63 26 16 . 30 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 392 | . 12 42 192 97 35 14 . . Thermal 63 | . . . . 63 . . . . Explosive . | . . . . . . . . . Electromagnetic 154 | . . . . 82 26 16 . 30 Robot Hit Streak 12 | . 2 5 11 12 10 6 . 11 Robot Miss Streak 11 | . 1 3 11 5 5 6 . 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 364 | . 6 21 114 161 25 18 . 19 Core Hits 147 | . 3 12 35 69 18 4 . 6 Critical Hits 4 | . . 1 2 . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6664 | . 125 356 2060 2714 552 406 . 451 Guns 2393 | . . . . 2009 274 110 . . Cannons 4144 | . 125 345 2035 614 278 296 . 451 Explosions 91 | . . . . 91 . . . . Melee . | . . . . . . . . . Ramming 36 | . . 11 25 . . . . . Kinetic 4103 | . 125 345 2035 1214 274 110 . . Thermal 575 | . . . . 575 . . . . Explosive . | . . . . . . . . . Electromagnetic 1950 | . . . . 925 278 296 . 451 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 2 . 7 7 . . 1 Average Corruption 5 | . . 2 . 4 6 . . 1 Corruption Purged 7 | . . . . . 7 . . . Effects 109 | . . 6 . 39 64 . . . Message Errors 26 | . . 3 . 10 13 . . . Matter Fused 22 | . . . . 5 17 . . . Heat Flow Errors 15 | . . 1 . 6 8 . . . Energy Discharges 9 | . . . . 3 6 . . . Data Loss (minor) 16 | . . . . 6 10 . . . Data Loss (major) 5 | . . . . . 5 . . . Misfires 2 | . . . . . 2 . . . Targeting Errors 11 | . . 2 . 6 3 . . . Weapon Failures 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 70 | . . 8 43 8 . . . 11 Projectiles 62 | . . 8 43 . . . . 11 Explosions 8 | . . . . 8 . . . . Melee . | . . . . . . . . . Knockbacks 26 | . . 1 24 1 . . . . Impact 1 | . . . 1 . . . . . Kinetic 20 | . . 1 18 1 . . . . Secondary 5 | . . . 5 . . . . . Self-Inflicted Damage 52 | . . . . 52 . . . . Shots 1 | . . . . 1 . . . . Rammed 4 | . . 1 3 . . . . . Targets Rammed 4 | . . 1 3 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 413 | . 24 175 281 228 236 413 . 387 Average Temperature 87 | . 8 46 81 54 84 151 . 167 Received Heat Transfer 1152 | . 6 39 441 249 . 333 . 84 Effects 6 | . . . . . 1 4 . 1 Shutdowns 2 | . . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 1 . 2 . 1 Combat Hostiles 4 | . . . . 1 . 2 . 1 Parts Fried 8 | . . . . 6 1 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 953 | . . . . 953 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 275 | . 55 246 217 275 . . . . Initial 47 | . . 22 34 47 . . . . Average 103 | . 19 130 83 119 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 88 | 100 100 68 93 89 . . . . Level 1 11 | . . 31 6 10 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 2 10 . . . 1 Investigation 2 | . . . 1 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . 1 . 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison 7 | . . . . 7 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . . . 3 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 3 9 20 33 13 12 . 26 Peak Tracking Total 10 | . 2 2 5 3 4 8 . 10 Tactical Retreats 11 | . . . . 1 1 3 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . 1 1 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 10 | . . 2 1 6 . . . 1 Max in Single Turn 5 | . . 1 1 5 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 7 | . . 1 . 3 3 . . . Terminals 2 | . . 1 . 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . . 2 . 6 8 . . . Successful 13 | . . 2 . 3 8 . . . Failed 3 | . . . . 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 5 | . . 2 . 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 2 . 1 8 . . . Record 6 | . . . . . 6 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . . . . 2 . . . Emergency Access Points 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . 153 153 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders 2 | . . . . . . . 1 1 RETURN 2 | . . . . . . . 1 1 Ally Attacks 25 | . . . . . . . . 25 Total Damage 658 | . . . . . . . . 658 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches 2 | . . . . . . . 1 1 Drone Recoveries 2 | . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 8127 | 47 245 569 1230 2231 2544 452 630 179 Spaces Moved 4614 | 48 118 318 472 1066 1266 445 815 66 Core 853 | 19 . . . . . 249 585 . Treads 3371 | . 111 318 472 1066 1266 121 . 17 Legs 279 | . . . . . . . 230 49 Wheels 36 | 29 7 . . . . . . . Hover 75 | . . . . . . 75 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 152 152 180 50 50 140 Average Speed 147 | 68 155 160 172 174 180 90 75 160 Slowest Speed 550 | 80 160 160 180 200 180 550 140 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 23 34 44 22 99 56 87 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 2 . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 13 | . . . . . 3 9 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | . . . . 32 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 32 | . . . . 32 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 5472 | 60 167 346 744 1259 1489 469 826 112 Wait 449 | . 25 3 181 29 197 . 5 9 Move 4606 | 47 117 317 471 1065 1265 444 814 66 Hop . | . . . . . . . . . Pick Up 58 | 7 7 5 8 22 2 1 . 6 Fast Attach 23 | 3 2 . 1 5 2 3 7 . Attach 42 | 3 . 2 6 16 1 6 . 8 Detach 2 | . . . . 2 . . . . Swap 31 | . 5 2 4 16 2 . . 2 Drop 38 | . 5 2 6 18 2 3 . 2 Fire 219 | . 6 14 64 86 18 12 . 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 1 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 14) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 589 | -9/Materials | Build established: Tank 769 | -9/Materials | Discovered new exit (range 7) 852 | -9/Materials | Discovered new exit (range 6) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1819 | -8/Materials | Discovered new exit (range 12) 1878 | -8/Materials | Lost 3 parts (2p1u) 2092 | -8/Materials | Entered Factory 2092 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2472 | -7/Factory | Garrison activated, responded to threat 2726 | -7/Factory | Lost 3 parts (1p2w) 2808 | -7/Factory | Garrison activated, responded to threat 3012 | -7/Factory | Build established: Scavenger-Tank 4076 | -7/Factory | Discovered new exit (range 6) 4158 | -7/Factory | Build established: Mutant 4323 | -7/Factory | Entered Lower Caves 4410 | -7/Lower Caves | Encountered a Warlord checkpoint 4621 | -7/Lower Caves | Build established: Tank 4684 | -7/Lower Caves | Learned Factory garrison access intel 5182 | -7/Lower Caves | Build established: Mutant 5282 | -7/Lower Caves | Learned Extension trap positions 5282 | -7/Lower Caves | Learned Factory security intel 5282 | -7/Lower Caves | Learned Factory garrison access intel 5760 | -7/Lower Caves | Discovered new exit (range 9) 6039 | -7/Lower Caves | Build established: Tank 6867 | -7/Lower Caves | Entered another Lower Caves area 7115 | -7/Lower Caves | Core integrity fell below 50% 7164 | -7/Lower Caves | Lost 18 parts (3p3n5u7w) 7237 | -7/Lower Caves | Core integrity fell below 20% 7311 | -7/Lower Caves | Discovered new exit (range 16) 7318 | -7/Lower Caves | Identified exit to Zion 7319 | -7/Lower Caves | Entered Zion 7410 | -7/Zion | Build established: Mutant 7472 | -7/Zion | Imprinted 7474 | -7/Zion | Declared Zion's savior 7538 | -7/Zion | Learned location of Recycling (-7) 7548 | -7/Zion | Given the Hacking Drone Bay 7548 | -7/Zion | Found Prototype Device 7548 | -7/Zion | Identified Hacking Drone Bay 7675 | -7/Zion | Learned location of Quarantine (-3) 7888 | -7/Zion | Discovered new exit (range 11) 7904 | -7/Zion | Build established: Derelict-Mutant 7923 | -7/Zion | Identified exit to Proximity Caves 7949 | -7/Zion | Entered Proximity Caves 7949 | -6/Proximity Caves | Accompanied by 4 allies 7985 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8086 | -6/Proximity Caves | Lost 3 parts (1p2w) 8128 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 08080_ Unknown Ballistic Gun self-destruct mechanism malfunctions. 08086_ Acquired Lgt. Treads. 08088_ Dropped Mak. Leg. 08093_ Acquired 10 matter. 08102_ Destroyed Hvy. Laser. 08111_ Acquired Unknown Treads. 08112_ C-30 ARC bursts open, deploying its payload. 08112_ G-67 Veteran unfolds itself. 08112_ G-50 Soldier unfolds itself. 08112_ B-48 Gladiator unfolds itself. 08112_ E-15 Imp unfolds itself. 08112_ EM Pulse Cannon destroyed. 08112_ Identified Arm. Treads. 08113_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 08119_ Unknown Flight Unit self-destruct mechanism malfunctions. 08121_ Acquired Imp. Light Armor Plating. 08123_ Segregator self-destruct mechanism malfunctions. 08124_ Acquired 20 matter. 08127_ Acquired Riot Gun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????#######################?????????? | | ???????????????## = gb@=! * #?????????? | | ??????????####?# !% b=%*%!%* #?????????? | | ?????????## ## =%g######[#= # #?????????? | | ?????????# ## / ####"%%### ###?????????????? | | ?????????# # %=%/ =%;" "#?????????????? | | ?????????# "####%%= "#?????????????? | | ?????????## ] #?# "["" "#?????????????? | | ??????????## ##?###%#""g ""#?????????????? | | ???????????#### ##??# % ########?????????????? | | ??????????????# ##???## ???????? | | ??????????????#####????# ####### #?????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????## ?????????????????????? | | ????????????????????????## ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????##????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Please Form A Line Power Corrupts The One Use The Force Challenges ------------ None Game ------ Seed BackupVortexPlating Manual? 0 Play Time 01:24:17 Cumulative 33.3 hours Start 2021.10.16 @ 19:15:57 End 2021.10.17 @ 03:36:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 18 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1548ee9-fc47-4bbb-a175-714a60c5951d