Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.04 @ 11:43:39 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1923) 1923 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 6877 Bonus ------- Follower Combat Kills 74 Aligned with FarCom 300 Cogmind --------- Core Integrity 803/850 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Warning (334) Movement Walking (107) Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Armored Leg Potential Leg Potential Leg > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Lightning Gun Proton Cannon > --- INVENTORY (20) --- Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Large Battery (200) Improved Medium Armor Plating Trap Reconfigurator Lightning Gun Lightning Gun Lightning Gun Heavy Laser Gatling Laser Gatling Laser Proton Cannon Proton Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Visual Processing Unit Trap Reconfigurator > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Lightning Gun > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Fission Core Fission Core Light Fission Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Large Battery Light Armor Plating Improved Light Armor Plating Heavy EM Shotgun Lightning Gun Lightning Gun Lightning Gun Lightning Gun Lightning Gun [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . . . . 2 . 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 61 | 6 2 4 4 . 3 2 10 23 7 Power 7 | 1 . 1 . . . . 1 3 1 Engine 3 | 1 . 1 . . . . 1 . . Core 4 | . . . . . . . . 3 1 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 1 2 . 2 1 2 2 2 Treads . | . . . . . . . . . . Leg 14 | 2 . 1 2 . 2 1 2 2 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 1 1 . 1 1 4 7 3 Device 6 | . 1 1 . . . 1 . 3 . Storage 3 | 1 . . 1 . 1 . . . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 10 | . . . . . . . 3 4 3 Artifact . | . . . . . . . . . . Weapon 20 | 2 1 1 1 . . . 3 11 1 Energy Gun 15 | 1 . 1 . . . . 3 10 . Energy Cannon 2 | . 1 . . . . . . . 1 Ballistic Gun 3 | 1 . . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . Parts Lost 5 | . . . . . . . 2 1 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . . 1 . 1 Weapon 3 | . . . . . . . 1 1 1 Highest Loss Streak 2 | . . . . . . . 2 1 2 Average Slot Usage (%) 98 | . 90 100 100 100 100 100 99 98 98 Engine 8 | . 14 14 11 11 11 11 9 2 . Core 4 | . . . . . . . . 12 13 Leg 35 | . 28 28 44 44 44 44 36 30 26 Device 9 | . 4 14 11 11 11 11 9 7 4 Storage 9 | . 14 14 11 11 11 11 9 7 6 Processor 3 | . . . . . . . 8 7 6 Protection 4 | . . . . . . . 8 7 21 Energy Gun 10 | . 14 14 3 . . . 13 20 13 Energy Cannon 6 | . 2 14 11 11 11 11 2 . 4 Ballistic Gun 5 | . 12 . 7 11 11 11 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 12 15 15 32 32 52 53 65 72 85 Greatest Support 97 | 20 20 20 40 40 80 80 85 97 97 Greatest Overweight (x) 3 | 3 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Average Capacity 16 | 7 8 8 9 15 15 20 20 20 20 Most Carried 20 | 6 8 8 10 10 15 18 20 20 20 Average Carried 15 | 3 6 8 7 10 13 17 18 19 19 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Final Carried 20 | 6 8 8 10 10 15 18 18 20 20 Class Distribution -------------------- 46% | Scavenger-Mutant 28% | Mutant 25% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 924 | 242 47 30 81 . . 80 103 231 110 Remotely . | . . . . . . . . . . Salvage Created 2467 | . 198 . 163 . . 201 731 674 500 Parts 113 | . 12 . 16 . . 7 30 30 18 Haulers Intercepted 4 | . . . 1 . . . 1 1 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 5 . 2 . . 4 15 11 8 Guns 29 | . 5 . 1 . . 2 8 10 3 Cannons 7 | . . . 1 . . 2 1 . 3 AOE 6 | . . . . . . . 3 1 2 Classes Destroyed 10 | . 1 . 4 . . 3 1 1 . Worker 3 | . . . . . . 1 1 . 1 Hauler 4 | . . . 1 . . . 1 1 1 Recycler 1 | . . . . . . . 1 . . Watcher 3 | . . . 2 . . . . . 1 Swarmer 11 | . . . 1 . . . 6 . 4 Grunt 23 | . 5 . . . . 2 5 8 3 Brawler 1 | . . . . . . 1 . . . Sentry 4 | . . . 1 . . . 2 1 . Hunter 4 | . . . . . . 1 2 . 1 Programmer 2 | . . . . . . . . 2 . Best Kill Streak 8 | . 3 . 1 . . 3 8 2 6 Combat Bots Only 7 | . 3 . 1 . . 3 7 2 4 Max Kills in Single Turn 3 | . 1 . 1 . . 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 1 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 2527 | . 265 . 13 . . 101 777 579 792 Core 286 | . 22 . . . . 31 137 49 47 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 . 91 . . . 92 75 93 . Volleys Fired 109 | . 19 . 8 . . 10 30 25 17 Largest 3 | . 2 . 2 . . 2 2 3 3 Hottest 185 | . 60 . 100 . . 83 105 155 185 Shots Fired 248 | . 38 . 16 . . 20 60 65 49 Gun 210 | . 38 . 8 . . 10 54 65 35 Cannon 38 | . . . 8 . . 10 6 . 14 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 51 | . 19 . 7 . . 10 6 9 . Thermal 57 | . 19 . 9 . . 10 6 13 . Explosive . | . . . . . . . . . . Electromagnetic 140 | . . . . . . . 48 43 49 Robot Hit Streak 21 | . 8 . 3 . . 20 21 10 10 Robot Miss Streak 5 | . 2 . 5 . . . 2 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 . . . . . 5 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . Shots Hit Robots 178 | . 27 . 7 . . 17 44 54 29 Core Hits 100 | . 10 . 6 . . 8 23 32 21 Critical Kills 2 | . . . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . 1 3 . . Meltdown 1 | . . . . . . . 1 . . Destroy 1 | . . . . . . 1 . . . Corrupt 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4112 | . 262 . 133 . . 291 1255 1025 1146 Guns 2546 | . 262 . 63 . . 114 703 946 458 Cannons 614 | . . . 70 . . 177 103 . 264 Explosions 933 | . . . . . . . 430 79 424 Melee . | . . . . . . . . . . Ramming 19 | . . . . . . . 19 . . Kinetic 423 | . 101 . 52 . . 114 16 140 . Thermal 1684 | . 161 . 81 . . 177 533 308 424 Explosive . | . . . . . . . . . . Electromagnetic 1986 | . . . . . . . 687 577 722 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 . Average Corruption 1 | . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . . 4 . Message Errors 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . . . . . 13 . . Projectiles . | . . . . . . . . . . Explosions 13 | . . . . . . . 13 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . . 54 85 . Shots 4 | . . . . . . . 2 2 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 387 | . 150 . . . . . 27 184 387 Average Temperature 120 | . 52 . . . . . 14 57 183 Received Heat Transfer 696 | . 144 . . . . 36 189 240 87 Effects 6 | . . . . . . . . . 6 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 10 | . . . . . . . 2 4 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . . . . 2 2 1 Heat Transferred 2402 | . 375 . 173 . . 370 722 512 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 6 3 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 451 | . 170 102 209 81 . 75 413 355 451 Initial 187 | . . 66 39 81 . . . 187 100 Average 148 | . 88 69 99 81 . 45 112 272 293 Maximum Alert Level 2 | . . . 1 . . . 2 1 2 Low Security (%) 65 | 100 100 100 95 100 . 100 83 7 14 Level 1 32 | . . . 4 . . . 14 92 68 Level 2 1 | . . . . . . . 1 . 16 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . . . . . 2 6 . Investigation 6 | . 3 . . . . . 1 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 3 | . . . . . . . 1 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . . . . . . 5 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 8 2 6 . . 4 26 16 14 Peak Tracking Total 8 | . 3 2 3 . . 2 8 3 4 Tactical Retreats 8 | . 2 . . . . . 2 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 2 . . . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . 2 . Traps Reconfigurated 6 | . . . . . . . . 6 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . Exploded 2 | . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 4 | . . . 1 . . . . 2 1 Max in Single Turn 1 | . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 6 | . 2 . . . 1 . . 3 . Terminals 5 | . 2 . . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 6 . . . 1 . . 5 . Successful 5 | . 2 . . . 1 . . 2 . Failed 7 | . 4 . . . . . . 3 . Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 10 | . 5 . . . 1 . . 4 . Terminals 11 | . 6 . . . . . . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 2 . . . 1 . . 1 . Part Schematic 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals 1 | . . . . . . . . 1 . Botnet 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 2 . . . . . . 2 . Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 2 2 2 2 . . . Highest-Rated Group 40 | . . 40 32 32 32 32 . . . Highest-Rated Ally 16 | . . 16 16 16 16 16 . . . Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . 13 12 . . 4 . . . Total Damage 253 | . . 122 74 . . 57 . . . Kills 5 | . . 2 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 3519 | 60 216 293 339 128 278 540 551 801 313 Spaces Moved 2374 | 38 118 217 239 106 238 350 340 562 166 Core 13 | 13 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2361 | 25 118 217 239 106 238 350 340 562 166 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 105 105 105 107 Average Speed 111 | 121 120 120 120 120 112 105 105 107 107 Slowest Speed 200 | 200 120 120 120 120 120 105 105 110 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 28 63 31 29 60 68 39 15 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 52 | . . . . . . . 27 5 20 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 52 | . . . . . . . 27 5 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 3039 | 49 161 251 276 107 248 502 478 704 263 Wait 396 | . 8 27 19 2 2 138 75 61 64 Move 2365 | 37 117 216 238 105 237 349 339 561 166 Hop . | . . . . . . . . . . Pick Up 56 | 6 8 . 4 . 4 2 11 17 4 Fast Attach 15 | 6 2 . 1 . . . 2 2 2 Attach 11 | . . . 2 . . . 5 2 2 Detach 1 | . . . 1 . . . . . . Swap 35 | . . 4 1 . 3 2 3 19 3 Drop 50 | . 7 4 2 . 2 1 12 17 5 Fire 109 | . 19 . 8 . . 10 30 25 17 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 346 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 509 | -10/Mines | Identified exit to Materials 570 | -10/Mines | Entered Materials 570 | -9/Materials | Accompanied by 2 allies 570 | -9/Materials | Evolved 2 slots: Propulsion x2 847 | -9/Materials | Build established: Scavenger-Mutant 872 | -9/Materials | Discovered new exit (range 10) 909 | -9/Materials | Entered Mines 909 | -9/Mines | Accompanied by 2 allies 925 | -9/Mines | Identified exit to Materials 1006 | -9/Mines | Met a Derelict bent on vengeance 1029 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1029 | -9/Mines | Discovered new exit (range 5) 1037 | -9/Mines | Entered Exiles 1037 | -9/Exiles | Accompanied by 2 allies 1070 | -9/Exiles | Met 8R-AWN 1091 | -9/Exiles | Met EX-HEX 1123 | -9/Exiles | Met EX-BIN 1140 | -9/Exiles | Aligned with FarCom system 1141 | -9/Exiles | Given EX-Vault access code 1169 | -9/Exiles | Opened EX-Vault 1183 | -9/Exiles | Found Trap Reconfigurator 1187 | -9/Exiles | Found Potential Leg 1189 | -9/Exiles | Found Potential Leg 1215 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1245 | -9/Exiles | Met EX-DEC 1304 | -9/Exiles | Discovered new exit (range 10) 1315 | -9/Exiles | Stole two prototypes: Potential Leg, Trap Reconfigurator 1315 | -9/Exiles | Entered Mines 1315 | -8/Mines | Accompanied by 2 allies 1828 | -8/Mines | Discovered exit to Materials (range 8) 1855 | -8/Mines | Entered Materials 1855 | -8/Materials | Evolved 2 slots: Utility x2 2299 | -8/Materials | Destroyed 7 combat bots 2392 | -8/Materials | Discovered new exit (range 13) 2406 | -8/Materials | Entered Factory 2406 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2408 | -7/Factory | FarCom data flow suspended 3107 | -7/Factory | Build established: Tank 3197 | -7/Factory | Discovered new exit (range 9) 3207 | -7/Factory | Entered another Factory area 3207 | -6/Factory | Evolved 2 slots: Utility x2 3502 | -6/Factory | Discovered new exit (range 17) 3520 | -6/Factory | Self-destructed Last Messages --------------- 03446_ Penetrated by Slug. 03449_ Slug penetrates Door. 03449_ Penetrated by Slug. 03449_ Lightning Gun destroyed. 03451_ Neutrino Reactor explodes. 03451_ Stasis Trap short circuited. 03451_ A bubble of rippling energy engulfs the area. 03451_ U-05 Engineer lays Concrete. 03457_ Acquired Imp. Core Shielding. 03461_ Drone sends a signal. 03467_ Overheating: Energy bleed (-36). 03473_ Acquired 10 matter. 03493_ U-05 Engineer lays Concrete. 03499_ Slug penetrates Wall. 03502_ EXIT=FOUND 03512_ Power failure, Lgt. Nuclear Core shutdown. 03519_ Power failure, Nuclear Core shutdown. 03519_ Visual Processing Unit permanently disabled. 03519_ Overheating: Short circuit. 03520_ Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | # = #???????????????????????????????????????? | | =" ###########?????????????????????????????? | | **###### ]] * #?????????????????????????????? | | = = # ]] #?????????????????????????????? | | % # ]] [#?????????????????????????????? | | # #?????????????????????????????? | | #####+#####?????????????????????????????? | | ##?# #????????????????????????????????? | | %####= #????????????????????????????????? | | =% %%* #????????????????????????????????? | | #####== #????????????????????????????????? | | ###+### ##??#=%!#????????????????????????????????? | | # #???#!==#????????????????????????????????? | | # #???#%*|#????????????????????????????????? | | [ # #???#=![#????????????????????????????????? | | ] # #???#=%=#????????????????????????????????? | | ] # #???#[[!#????????????????????????????????? | | #######+#####* #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# """ # #??????????????????#####?????????? | | ???# """ # #????#######????? #?????????? | | ???# """ # #????# ##### #?????????? | | ???# # ###### #?????????? | | ???# # Y< #?????????? | | ???# ! + ##### #?????????? | | ???# !! # #???# @ ##### ??????????? | | ???# # #???#######?????????????????????? | | ???########## #???????????????????????????????? | | ??????????? #???????????????????????????????? | | ?????????? #???????????????????????????????? | | ????????? #???????????????????????????????? | | ???????? #???????????????????????????????? | | ???????]=/ #???????????????????????????????? | | ?????? ]=/ #???????????????????????????????? | | ????? == +???????????????????????????????? | | ??? #???????????????????????????????? | | ??? #???????????????????????????????? | | ????######## ###???????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 30 Evasion (%) 55 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingGuidedSword Manual? 0 Play Time 00:32:13 Cumulative 170.1 hours Start 2021.11.04 @ 10:56:30 End 2021.11.04 @ 11:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a90530c0-53fb-4bd4-88d5-b53544e05f82