Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 04:27:52

Player: leiavoia

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (666)      666
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-108)               -108
              TOTAL SCORE: 1088

 Bonus
-------
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             0/250
Matter                     294/300
Energy                     272/275
System Corruption          0%
Temperature                Warm (130)
Movement                   Core (600) Ox11
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Field Laser
     Light Cannon
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Huge Storage Unit
           Huge Storage Unit
    Medium Matter Pod (0)
           Structural Scanner
           Sensor Array
  Improved Terrain Scanner
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Field Laser
     Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Huge Storage Unit
           Huge Storage Unit
    Medium Matter Pod
           Structural Scanner
           Sensor Array
     Small Laser
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Axe
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 1   16  2   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 2    | 1   1   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | .   11  1   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          5    | .   5   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   100 97  
  Engine                   14   | .   14  14  
  Treads                   22   | .   18  28  
  Leg                      5    | .   9   .   
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               10   | .   10  11  
  Ballistic Gun            1    | .   3   .   
  Ballistic Cannon         11   | .   8   14  
  Impact Weapon            3    | .   5   .   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 14  91  36  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | .   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 8   25  15  
  Average Capacity         14   | 8   14  15  
  Most Carried             15   | 6   12  15  
  Average Carried          11   | 6   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   12  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           634  | 230 170 234 
  Remotely                 .    | .   .   .   
Salvage Created            733  | 170 411 152 
  Parts                    43   | 13  26  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | 1   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  18   | .   13  5   
  Melee                    2    | .   2   .   
  Guns                     3    | .   3   .   
  Cannons                  9    | .   4   5   
  AOE                      3    | .   3   .   
Classes Destroyed          5    | 2   3   .   
  Tunneler                 6    | 5   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    15   | .   10  5   
Best Kill Streak           4    | 2   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1028 | .    499  529  
  Core                     270  | .    105  165  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              88   | 20   36   32   
  Largest                  2    | 2    2    2    
  Hottest                  98   | 70   75   98   
Shots Fired                161  | 40   70   51   
  Gun                      105  | 40   46   19   
  Cannon                   54   | .    22   32   
  Launcher                 2    | .    2    .    
  Special                  .    | .    .    .    
  Kinetic                  86   | 20   34   32   
  Thermal                  42   | 20   12   10   
  Explosive                2    | .    2    .    
  Electromagnetic          31   | .    22   9    
  Robot Hit Streak         14   | 5    9    14   
  Robot Miss Streak        4    | 1    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           122  | 25   61   36   
  Core Hits                41   | 8    23   10   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 2    | .    2    .    
  Critical Strikes         7    | 1    5    1    
    Burn                   2    | 1    1    .    
    Blast                  2    | .    1    1    
    Smash                  3    | .    3    .    
Melee Attacks              22   | .    22   .    
  Impact                   22   | .    22   .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        3    | .    3    .    
Damage Inflicted           2204 | 229  1347 628  
  Guns                     803  | 229  399  175  
  Cannons                  725  | .    272  453  
  Explosions               284  | .    284  .    
  Melee                    392  | .    392  .    
  Ramming                  .    | .    .    .    
  Kinetic                  896  | 103  340  453  
  Thermal                  397  | 126  184  87   
  Explosive                188  | .    188  .    
  Electromagnetic          331  | .    243  88   
  Impact                   392  | .    392  .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            104  | .    104  .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    104  | .    104  .    
Knockbacks                 7    | .    2    5    
  Impact                   .    | .    .    .    
  Kinetic                  7    | .    2    5    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      13   | .    13   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        184  | 152  184  140  
  Average Temperature      61   | 67   62   52   
  Received Heat Transfer   357  | .    282  75   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       4    | .    4    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1162 | 444  533  185  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             275  | 30  275 208 
  Initial                  73   | .   19  73  
  Average                  117  | 17  142 100 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         82   | 100 85  74  
  Level 1                  17   | .   14  25  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   19  7   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   5   2   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   14  4   
  Successful               8    | .   5   3   
  Failed                   9    | .   8   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   10   | .   8   2   
  Terminals                14   | .   11  3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Record                   1    | .   .   1   
  Robot Analysis           3    | .   2   1   
  Open Door                1    | .   .   1   
  Recycling Unit Index     1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   5   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      45   | .   .   45  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   2   1   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1875 | 132  1004 739  
Spaces Moved               905  | 38   469  398  
  Core                     .    | .    .    .    
  Treads                   682  | .    284  398  
  Legs                     223  | 38   185  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  160  
  Average Speed            161  | 120  166  160  
  Slowest Speed            320  | 120  320  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 3    83   65   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 15   | .    15   .    
Terrain Destroyed          29   | .    29   .    
  Melee                    4    | .    4    .    
  Projectile               .    | .    .    .    
  AOE                      25   | .    25   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1132 | 88  592 452 
  Wait                     66   | 30  26  10  
  Move                     903  | 37  468 398 
  Hop                      .    | .   .   .   
  Pick Up                  18   | .   12  6   
  Fast Attach              6    | 1   4   1   
  Attach                   4    | .   4   .   
  Detach                   3    | .   3   .   
  Swap                     9    | .   8   1   
  Drop                     16   | .   12  4   
  Fire                     88   | 20  36  32  
  Melee                    19   | .   19  .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 2)
  133 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Discovered new exit (range 16)
  325 | -10/Materials | Build established: Mutant
  564 | -10/Materials | Discovered new exit (range 15)
  667 | -10/Materials | Central database locked down
  979 | -10/Materials | Discovered new exit (range 16)
 1097 | -10/Materials | Discovered new exit (range 7)
 1137 | -10/Materials | Entered Mines
 1197 | -10/Mines     | Discovered new exit (range 16)
 1307 | -10/Mines     | Learned location of 1 exit from Materials
 1315 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1347 | -10/Mines     | Core integrity fell below 50%
 1610 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1610 | -10/Mines     | Discovered new exit (range 5)
 1851 | -10/Mines     | Assembled infested the area
 1856 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1875 | -10/Mines     | Core integrity fell below 20%
 1876 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01392_ Acquired Imp. Terrain Scanner.
01485_ Acquired 43 matter.
01488_ Acquired 3 matter.
01519_ Acquired 4 matter. <x2>
01610_ "No threat detected, you may enter."
01610_ EXIT=FOUND
01708_ A pair of derelicts emerge from the shadows: "We're, um,
  lost. You wouldn't happen to know the way out of here, would
  you?"
01851_ ALERT: Infestation in the mines, dispatching Demolisher
  response squad.
01856_ A derelict emerges from the shadows: "You need to get out
  of here! I've been tracking a group of Assembled to figure out
  where they're coming from, and they're closing on this area,
  come on!"
01865_ D-53 Grenadier unfolds itself.
01866_ QQ-8TU(g) destroyed.
01867_ 03-S9G(z) destroyed.
01871_ Seismic Detector destroyed.
01876_ Lgt. Treads destroyed. <x2>

 Map 
-----
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|  ##    ##?????????#      #???????????????????????? |
|         #####?????#      #???????????????????????? |
|             ##????##      #??????????????????????? |
|              #?????#        ?????????????????????? |
|              #?????          ????????????????????? |
|              #????      ##   "???????????????????? |
|             ##???      ##?#  ""??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularExplosiveCorpse
  Manual?         0
Play Time         00:14:07
  Cumulative      638.8 hours
  Start           2022.04.26 @ 04:14:13
  End             2022.04.26 @ 04:27:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           129
  Adventurer      31
  Explorer        0
Win Type          -
  Total           31
  Types           25/0/3/3/0/0/0/0/0
Lore%             77
Gallery%          85
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 493a75c6-45cc-4a99-80f4-c5964ed7a61b