Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.06 @ 02:26:53 Player: Olexender Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2101) 2101 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 4734 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Weight Redist. System Visual Processing Unit Improved Targeting Computer Core Shielding Utility Shielding Hacking Suite Field Recycling Unit (0) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Advanced Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Enhanced Autogun Scythe > --- INVENTORY -------- Compact Wheel Small Storage Unit Machine Analyzer Core Shielding Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Scythe [Rating: 27] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 77 | 6 9 28 30 4 Power 15 | 1 3 5 6 . Engine 14 | 1 3 5 5 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 2 3 4 6 . Treads . | . . . . . Leg . | . . . . . Wheel 12 | 2 . 4 6 . Hover 3 | . 3 . . . Flight . | . . . . . Utility 20 | 1 2 9 8 . Device 9 | . 2 4 3 . Storage 4 | 1 . . 3 . Processor 5 | . . 3 2 . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 27 | 2 1 10 10 4 Energy Gun 4 | . . 1 3 . Energy Cannon . | . . . . . Ballistic Gun 19 | 2 1 6 6 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . 3 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 4 . Parts Lost 32 | . 2 9 13 8 Power 8 | . 1 1 5 1 Propulsion 13 | . 1 4 6 2 Utility 3 | . . 2 . 1 Weapon 8 | . . 2 2 4 Highest Loss Streak 8 | . 1 5 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 98 94 85 68 Engine 11 | . 13 10 11 3 Core 1 | . . . 2 . Wheel 15 | . 11 15 17 13 Hover 4 | . 16 4 . . Device 8 | . 14 14 1 . Storage 10 | . 14 11 9 9 Processor 14 | . . 12 21 26 Protection 3 | . . 5 3 . Ballistic Gun 13 | . 27 10 8 9 Slashing Weapon 6 | . . 9 8 7 Naked Turns . | . . . . . Heaviest Build 97 | 14 15 20 97 30 Greatest Support 54 | 26 26 20 54 32 Greatest Overweight (x) 6 | 2 1 6 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 25 15 Average Capacity 10 | 7 8 8 14 15 Most Carried 12 | 7 8 8 12 12 Average Carried 7 | 4 7 6 8 11 Final Capacity 15 | 8 8 8 15 15 Final Carried 12 | 7 8 8 12 8 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1963 | 298 336 511 818 . Remotely . | . . . . . Salvage Created 3212 | 161 610 992 1270 179 Parts 200 | 16 34 61 86 3 Haulers Intercepted 9 | . 2 3 4 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 57 | . 11 18 24 4 Melee 5 | . . 5 . . Guns 51 | . 11 13 23 4 AOE 1 | . . . 1 . Classes Destroyed 13 | 2 4 5 2 . Worker 1 | . . . 1 . Builder 1 | . . 1 . . Tunneler 4 | 4 . . . . Hauler 9 | . 2 3 4 . Recycler 6 | 1 2 . 3 . Mechanic 1 | . . . 1 . Operator 2 | . . 2 . . Watcher 4 | . 2 . 2 . Swarmer 17 | . 6 . 11 . Grunt 23 | . 5 9 5 4 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 15 | . . 7 8 . Best Kill Streak 8 | 3 6 5 8 4 Combat Bots Only 7 | . 3 4 7 4 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3145 | . 365 935 1024 821 Core 920 | . 82 288 226 324 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . . 7 17 . Core Remaining (%) 65 | 100 67 28 . . Volleys Fired 295 | 10 40 78 143 24 Largest 2 | 2 2 2 1 2 Hottest 50 | 40 40 45 25 50 Shots Fired 357 | 20 80 86 143 28 Gun 357 | 20 80 86 143 28 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 352 | 20 80 81 143 28 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 5 | . . 5 . . Robot Hit Streak 32 | 13 9 26 32 9 Robot Miss Streak 8 | 1 3 8 5 1 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 306 | 14 54 84 128 26 Core Hits 144 | 6 26 38 59 15 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 2 1 . Critical Strikes 4 | . . 2 2 . Destroy 3 | . . 2 1 . Sever 1 | . . . 1 . Melee Attacks 14 | . . 13 1 . Impact . | . . . . . Slashing 14 | . . 13 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5181 | 172 718 1413 2417 461 Guns 4792 | 172 718 1122 2319 461 Cannons . | . . . . . Explosions 65 | . . . 65 . Melee 324 | . . 291 33 . Ramming . | . . . . . Kinetic 4698 | 172 718 1028 2319 461 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 159 | . . 94 65 . Impact . | . . . . . Slashing 324 | . . 291 33 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 27 | . . . 27 . Projectiles . | . . . . . Explosions 27 | . . . 27 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 97 | . . . 97 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 463 | . 4 463 35 26 Average Temperature 40 | . 4 168 9 9 Received Heat Transfer 1413 | . 144 405 387 477 Effects 2 | . . 2 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 487 | 25 291 352 487 168 Initial 138 | . 13 54 113 138 Average 211 | 10 150 206 271 140 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 47 | 100 69 46 28 100 Level 1 48 | . 30 53 61 . Level 2 4 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 4 . . Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 16 29 31 7 Peak Tracking Total 7 | . 6 7 6 6 Tactical Retreats 5 | . . 3 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 28 | . 10 8 10 . Terminals 20 | . 8 5 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 76 | . 27 20 29 . Successful 54 | . 18 13 23 . Failed 22 | . 9 7 6 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 57 | . 25 15 17 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 1 3 . Scanalyzers 12 | . . 4 8 . Garrison Access 1 | . . . 1 . Terminal Hacks 36 | . 16 9 11 . Record 15 | . 7 4 4 . Prototype ID Bank 2 | . 2 . . . Branch Access Points 3 | . 1 1 1 . Emergency Access Points 3 | . 2 . 1 . Terminal Index 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Security Status 1 | . . . 1 . Patrol Status 2 | . 1 1 . . Transport Status 2 | . 1 1 . . Hauler Manifests 3 | . 1 1 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 2 1 3 . Report Inventory 5 | . 2 1 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 11 | . . 3 8 . Insert Component 5 | . . 1 4 . Analyze 6 | . . 2 4 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 24 | . 8 7 9 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 1 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . 4 . Parts Scanalyzed 5 | . . 1 4 . Part Schematics Acquired 5 | . . 1 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3320 | 125 695 1034 1365 101 Spaces Moved 2386 | 85 504 817 935 45 Core 22 | 16 . 6 . . Treads . | . . . . . Legs . | . . . . . Wheels 1941 | 69 195 697 935 45 Hover 423 | . 309 114 . . Flight . | . . . . . Fastest Speed 50 | 50 56 80 80 100 Average Speed 98 | 91 106 87 105 100 Slowest Speed 350 | 150 120 350 160 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 5 98 73 69 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 7 . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3005 | 110 584 1024 1210 77 Wait 140 | . 17 60 59 4 Move 2383 | 84 503 816 935 45 Hop . | . . . . . Pick Up 68 | 10 11 21 26 . Fast Attach 7 | 3 . 2 2 . Attach 45 | 3 7 14 17 4 Detach 4 | . . . 4 . Swap 25 | . 2 12 11 . Drop 24 | . 4 8 12 . Fire 295 | 10 40 78 143 24 Melee 14 | . . 13 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 4 exits: [*Fac x2] / Sto / Gar) -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 369 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered new exit (range 10) 656 | -10/Materials | Discovered new exit (range 13) 789 | -10/Materials | Discovered new exit (range 15) 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Utility x2 1077 | -9/Materials | Lost 5 parts (1p2n1u1w) 1132 | -9/Materials | Core integrity fell below 50% 1313 | -9/Materials | Discovered new exit (range 10) 1462 | -9/Materials | Identified exit to Mines 1477 | -9/Materials | Build established: Scavenger-Mutant 1816 | -9/Materials | Discovered new exit (range 8) 1855 | -9/Materials | Entered another Materials area 1855 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1927 | -8/Materials | Identified exit to Storage 2075 | -8/Materials | Destroyed 7 combat bots 2416 | -8/Materials | Discovered new exit (range 3) 2571 | -8/Materials | Lost 4 parts (2p1n1w) 3013 | -8/Materials | Discovered new exit (range 5) 3193 | -8/Materials | Build established: Mutant 3220 | -8/Materials | Identified exit to Garrison 3220 | -8/Materials | Entered Garrison 3274 | -8/Garrison | Core integrity fell below 50% 3304 | -8/Garrison | Core integrity fell below 20% 3307 | -8/Garrison | Triggered checkpoint 3321 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03289_ Penetrated by Slug. 03292_ Critical hit (Burn: +37). 03292_ G-50 Soldier destroyed. 03297_ Com. Wheel destroyed. 03298_ Penetrated by Slug. 03299_ Shotgun destroyed. 03300_ Com. Wheel destroyed. 03300_ Critical hit (Burn: +37). 03301_ Penetrated by Slug. 03303_ G-47 Trooper destroyed. 03304_ Penetrated by Slug. 03306_ Critical hit (Burn: +37). 03307_ Beams of light sweep through the air. An alarm sounds. 03309_ Scythe destroyed. 03311_ Melee Analysis Suite destroyed. 03311_ G-47 Trooper destroyed. 03311_ Switching to secondary target: Y-45 Defender. 03313_ Penetrated by Slug. 03313_ Minigun destroyed. 03316_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????????????## ##?????????????????? | | ??????????????????????????# ?? ? ???????????? | | ?????????????????????????? ?? ???????????? | | ?????????????????????????? ?? ?? ???????? | | ??????????????????????????# #? #? #???????? | | ??????????????????????????# ## ## #???????? | | ??????????????????????????" 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Assault Rifle | -9/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationTargetingBeam Manual? 0 Play Time 01:03:32 Cumulative 48.9 hours Start 2022.06.06 @ 01:03:55 End 2022.06.06 @ 02:26:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 49 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0101a94b-6111-4d81-b9c8-f9ab7c16606b